Please feel free to correct me if the bulb cost and noise situations have improved.
What I'd like to know is, since the major problems of projectors are bulb longevity/cost and noise (from the fan to dissipate heat), couldn't the bulbs be made with those ultra-bright LEDs? We're now at a point where you can almost light up streets with (many of) these things, why can't they be used in a projector? Imagine a silent projector that basically never require new bulbs?
And I wasn't a flamebait. Here's what the parent said:
What resolution are the shows and movies? I've read that they sell them in HD and SD, but it is like Apple's definition of HD, which is something ridiculous like 640 pixels wide?
The parent read wrong. Apple sells content (shows and movies) in 640x480, nowhere do they say it's "HD content". I also pointed out that Apple also has trailers in HD, which are far more bigger than 640 pixels wide.
It's not my fault if the parent assumed something because "he's read that somewhere" other than Apple's website. I also remember a TV show where they presented the iPod nano has having a 4GB hard drive, which is of course false since the nano has always been flash storage. It's not because I saw it on TV that it made it true/facts.
Check the parent again, he wrote "MBit/S"... So yes, for those who know the convention, he did specify "MB" but since he wrote "MBit" I think we can assume he meant "Mb".;-)
but it is like Apple's definition of HD, which is something ridiculous like 640 pixels wide?
Nice troll, but I'm betting you never downloaded an HD movie trailer from Apple's website. It's 1920x800 for widescreen content, such as the HD trailer for The Simpsons Movie.
I don't know where you live in Canada, but here in Quebec (part of Canada, last time I checked) 3Mbps DSL connections and 5-10Mbps cable connections are the norm, not the exception.
In fact, even the "low-cost" option is to have a 1Mbps DSL connection.
Still, the Intellivision was the first system with such overlays, the Coleco Vision simply copied it, just like the SEGA Master System copied the gamepad from the NES.
Except that even with that fact, people do know they're buying a Dell computer with a Microsoft operating system. That's one box, two companies. No single vendor integrated system here.
Your Mac's on your other hand? Hey, you got a Mac mini too?
Apple still sells systems
on
Leopard Vs. Vista
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· Score: 2, Informative
If you remember the early days of personal computers, companies only sold systems. They designed the hardware and the software, you bought the whole package as a system.
When the IBM PC was introduced, the whole "system" idea was almost completely forgotten by the general public. In 2006, when you say "computer" most people think "I buy a box from someone and install an OS from someone else on it".
Apple simply never stopped selling systems, but we still hear people "I want to buy the Apple OS for my beige box" comments.
Apple sells complete systems, you can't have the software without the hardware, or vice-versa.
If anything, developpers should stop, take a good look, and switch to Open GL (which works on Windows, OS X and Linux/BSD AFAIK) instead of getting even more dependent on Microsoft proprietary "solutions".
Last time I checked on the iTunes Store, songs were 0.99$, not 2.80$. Where is that 2.80$ price coming from? Is it the price the RIAA would like to push on us? Do they think 28.00$ albums would sell, in download form on top of that price?!
Can't wait to see the first big artists sign up directly with Apple and bypass the RIAA completely.
WoW already exists for Intel Macs, which run OS X (BSD or at least close variant) on Open GL (not Direct 3D). Linux/BSD are also unix systems on Intel CPUs with Open GL.
IMHO, if there's a WoW version that already runs on BSD/Intel/Open GL, a good chunk of work has already been done to make it work on Linux/BSD natively.
I don't know how it will turn out, but when I think "online gaming" I'm thinking "multiplayer" not "endless offers for gimme-more-cash" crap like I see on Xbox Live.
Online multiplayer gaming should be free (aside from MMORPGs like FF XI and WoW, I suppose), that's what I hate about Microsoft's offer - basic online stuff like multiplayer is only for paying members. Enough monthly fees already!
Metroid Prime and Metroid Prime 2 are good examples of huge worlds to explore, but each game fits onto a small DVD for the Gamecube.
If those worlds aren't big enough, then try Final Fantasy XI. This game is huge, the maps are numerous and quite huge too, not to mention dungeons, etc. And it still fits on a regular DVD-ROM, even with 3 expansion packs.
I'm still predicting the same old "let's fill the rest of the disc with FMV" crap, even though this new generation should be able to render cut-scenes in real-time (even the previous was able to do that, and the one before that too, to a certain point).
Who said it only works on Windows? That's just what they used in TFA. The drive was properly recognised by Mac OSX, but a HD-DVD player simply wasn't known/available.
I'm sorry but the two sentences written by "Dan" only said: "The XBox 360's affordable HD-DVD, with the help of some custom drivers and a specific player, has been hacked to work with any Windows XP machine. This may have created the cheapest HD-DVD player on the market to date."
So, his "hacked to work with any Windows XP machine" blurb was misleading, I'm sure I'm not the only one who was mislead by this.
I'm afraid it's even more complicated than "Blu-Ray vs HD-DVD". In both cases, AFAIK, there's 3 officially supported CODECs: some version/type of Windows Media, MPEG-2 and H.264.
The parent read wrong. Apple sells content (shows and movies) in 640x480, nowhere do they say it's "HD content". I also pointed out that Apple also has trailers in HD, which are far more bigger than 640 pixels wide.
It's not my fault if the parent assumed something because "he's read that somewhere" other than Apple's website. I also remember a TV show where they presented the iPod nano has having a 4GB hard drive, which is of course false since the nano has always been flash storage. It's not because I saw it on TV that it made it true/facts.
Check the parent again, he wrote "MBit/S"... So yes, for those who know the convention, he did specify "MB" but since he wrote "MBit" I think we can assume he meant "Mb". ;-)
Did the parent really mean MB instead of Mb, though. A lot of people mix-up the two, and companies always sell their connections as Mb, not MB.
I don't know where you live in Canada, but here in Quebec (part of Canada, last time I checked) 3Mbps DSL connections and 5-10Mbps cable connections are the norm, not the exception.
In fact, even the "low-cost" option is to have a 1Mbps DSL connection.
Still, the Intellivision was the first system with such overlays, the Coleco Vision simply copied it, just like the SEGA Master System copied the gamepad from the NES.
If you use these things, do the programs look native to the operating system or do they look like Java?
I mean, one of the reason I don't use Firefox on OS X is because the form widgets look like crap (i.e. look like Windows).
Except that even with that fact, people do know they're buying a Dell computer with a Microsoft operating system. That's one box, two companies. No single vendor integrated system here.
If you remember the early days of personal computers, companies only sold systems. They designed the hardware and the software, you bought the whole package as a system.
When the IBM PC was introduced, the whole "system" idea was almost completely forgotten by the general public. In 2006, when you say "computer" most people think "I buy a box from someone and install an OS from someone else on it".
Apple simply never stopped selling systems, but we still hear people "I want to buy the Apple OS for my beige box" comments.
Apple sells complete systems, you can't have the software without the hardware, or vice-versa.
If anything, developpers should stop, take a good look, and switch to Open GL (which works on Windows, OS X and Linux/BSD AFAIK) instead of getting even more dependent on Microsoft proprietary "solutions".
Last time I checked on the iTunes Store, songs were 0.99$, not 2.80$. Where is that 2.80$ price coming from? Is it the price the RIAA would like to push on us? Do they think 28.00$ albums would sell, in download form on top of that price?!
Can't wait to see the first big artists sign up directly with Apple and bypass the RIAA completely.
To be fair, he did ask how much would an uncompressed movie be.
Each frame is 1920*1080*3 bytes
* 24 frames/sec
* 60 sec/min
*90 min
806 215 680 000 bytes, or 750GB
I know R.C. Cola, but who's this Ralph Nader guy?
Oh, right! The PS2 has an "Emotion Engine" chip! This guy is just recycling the old "Emotion" part for the PS3 via marketing.
The PS3 is just a console, get over it.
WoW already exists for Intel Macs, which run OS X (BSD or at least close variant) on Open GL (not Direct 3D). Linux/BSD are also unix systems on Intel CPUs with Open GL.
IMHO, if there's a WoW version that already runs on BSD/Intel/Open GL, a good chunk of work has already been done to make it work on Linux/BSD natively.
I don't know how it will turn out, but when I think "online gaming" I'm thinking "multiplayer" not "endless offers for gimme-more-cash" crap like I see on Xbox Live.
Online multiplayer gaming should be free (aside from MMORPGs like FF XI and WoW, I suppose), that's what I hate about Microsoft's offer - basic online stuff like multiplayer is only for paying members. Enough monthly fees already!
Your bank account is also busy paying your Xbox Live Gold monthly fee just so you can play multiplayer games... you know, online with other people.
Thank you Nintendo and (dare I say it) thank you Sony.
Metroid Prime and Metroid Prime 2 are good examples of huge worlds to explore, but each game fits onto a small DVD for the Gamecube.
If those worlds aren't big enough, then try Final Fantasy XI. This game is huge, the maps are numerous and quite huge too, not to mention dungeons, etc. And it still fits on a regular DVD-ROM, even with 3 expansion packs.
I'm still predicting the same old "let's fill the rest of the disc with FMV" crap, even though this new generation should be able to render cut-scenes in real-time (even the previous was able to do that, and the one before that too, to a certain point).
"The XBox 360's affordable HD-DVD, with the help of some custom drivers and a specific player, has been hacked to work with any Windows XP machine. This may have created the cheapest HD-DVD player on the market to date."
So, his "hacked to work with any Windows XP machine" blurb was misleading, I'm sure I'm not the only one who was mislead by this.
And no, I didn't read TFA. We're on Slashdot.
I'm afraid it's even more complicated than "Blu-Ray vs HD-DVD". In both cases, AFAIK, there's 3 officially supported CODECs: some version/type of Windows Media, MPEG-2 and H.264.