The iThoughts app[1], available for Apple mobile devices, can be used for creating a sort of tree-shaped outline, with optional notes, links, and graphics on each node.
Let me add some more arguments for you as a steam user then:
- The community system for achievements, progress tracking is shared between steam users - Steam doesn't require me to install an installer that is 10GB to then install another 10GB of the actual game I want to install. - Steam doesn't tell me my games fail to launch when using windowless border mode - All the games from VALVe are properly intergrated with the firends, community systems. While EA continues to release new games that are completely segregated systems, to the point that DLC, social networking, friends lists, achievements are completely disconnected from each other. Just need to use Mass Effect 3 and Battlefield 3 as an example of all the above - Which are ORIGIN ONLY GAMES. - Downloads are SLOWER on Origin, to the point I'm looking at 100KBps download speeds, while I can pretty much just download a file from anywhere else at 2MBps or higher speeds.
Advantage Origin has:
- You can install a game anywhere. Steam requires you to install games inside it's directory.
What I have issue with and thus would not consider is Paying several hundred dollars for a system + accessories to be locked into buying $60 games, that I can't loan and/ or re-sell.
My point wasn't really referring to what you do exactly right now, more over that people are buying games for $60 on steam that they can't loan or re-sell. If people can accept it on Steam, it's very possible they'd accept it on other platforms too. There will be people unhappy and protest to the cause, but I don't believe this will be a show stopper some how. I expect that even those who protest to the idea will end up using the platforms for one reason or another.
Watching an entire tree, or even the whole file-system, can be done but is quite painful to do at the application layer.
Having read arguments on the Linux Kernel mailinglist, it was believed it was no more painful than doing it directly in the kernel. This really isn't that big of an issue like people are making it out to be.
The application has to manage watches as directories are added, deleted, or moved around.
We have so many examples of libraries in Linux doing things like this, this isn't exactly unusual or necessarily unwanted. Just take a look at GNU libc's kernel interfaces.
There are only a finite number of watches available, so it may not even be possible to watch the whole file-system without mucking around with max_user_watches.
That's just a configuration issue at the end of the day. It's not really that big of a deal to make an option to change it from within the application it self. Again, this isn't really a problem.
I speak from experience when it comes to inotify usage, I haven't experienced any issues with inotify with Crashplan+, which was on some rather large filesystems.
If I made such a fuss about every little road block I ran into on operating systems, like how Windows handles huge I/O tasks by blocking most other I/O until it was finished and just gave up immediately on making something more usable/workable. I would never have built decent software for any platform.
Please see subject, because you know it's true. As soon as people realize they can't trade-in games, everything is tied to one PSN account, and games still cost $60+ this game console will fly... right back to Japan.
"The pirate 'customer' now will have a better product THEN the paid customer."
Considering how most systems have a social networking aspect for achievements, points etc. The lack of it for pirates probably isn't that much of a benefit to most consumers.
Completely different scenario. With games you are (and always have been) allowed to share between friends and even siblings, or to sell them or gift them used. Windows was never the case (legally).
*Glances at Steam games list* Yeah.. I don't believe you. See, I remember a similar argument about Steam. Didn't stop it there either. It became one of the most dominant distribution platform despite the lack of rentals.
It is obvious that there is a fundamental problem here with the current system of selling "licensed copies" of digital works for outrageous prices. People will never accept the fact that someone is charging them money for the copy they know is free to make.
Is that why Steam failed, oh wait, no, it's the dominant distribution platform on the PC.
Another brilliant example of not understanding your audience. Used games are part of the lifeblood of the hobby. Make me pay full retail for every game and I will skip the platform.
That's what people said about Steam, yet, which PC distribution channel is pretty much the most dominant now? Steam.
If they're planning on limiting the resale value of games, then they better plan on lowering the price. I know a lot of people who justified spending $40 or $50 on a game because they knew they could sell it for $20 or $30 in 6 months when they got tired of it, making the end cost a reasonable $20 or so.
I don't think they will need to. After all, Steam didn't and Steam didn't offer rentals.
Big companies seem to think that consumers have an endless supply of money to spend on anything and everything they want...
Big companies tend to use a combination of research, advertising and quality data to estimate the price of what the market will bare. They are usually successful. See all major game releases with high prices.
no concept of a consumer has $100 to spend on games this year.
This is why big titles win. If you can only spend on a few big titles, make the best big title of the year that people will save up for.
If you do this, I won't buy it. Lots of people won't
I'm willing to bet lots of people will regardless. Public opinion maybe against it, but there will be those who just want to play the games and those are generally the people these companies target. I'm not convinced the average Joe majority really ponders ethical issues or even truly investigates their purchases when they make them. An effective marketing campaign and decent games is really all they need to start selling a large amount of units.
If you must have DRM, you need to offer games from old systems that run on emulation on your new systems for free or next to nothing, and you need to offer older games at prices that used games get now.
I don't see why that is a must.
and you will go the way of the music industry.
Explain GEMA to me please, since you clearly have a great insight in the music industry.
Actually this doesn't bother me much either, since this is such a shitty anti-user business practice I'll save a ton of money by not buying their system, games or accessories next round. Seriously, if they implement this I don't care what comes out for the system, I'm not buying it.
That's what people said about Windows XP with 'windows activation'. Yet, many of those people today are not running on pre-activation versions of Windows or alternative operating systems. We'll see.
Well, these are the same people who think that every pirated copy = a lost sale, so I wouldn't put it past them.
To be honest, I have seen instances in real life where people actually go out to buy the game because the pirated copy didn't work right. You can't say there isn't some truth to it.
Compared to other apps.
9.99USD is pretty expensive IMO.
Looks like it's still living to me.
I get the vibe you're jealous.
What's wrong with Crashplan+ on Linux?
It's nothing about that, it's called giving an example.
Can you give us a prediction when MySpace is going to die a quick death?
Let me add some more arguments for you as a steam user then:
- The community system for achievements, progress tracking is shared between steam users
- Steam doesn't require me to install an installer that is 10GB to then install another 10GB of the actual game I want to install.
- Steam doesn't tell me my games fail to launch when using windowless border mode
- All the games from VALVe are properly intergrated with the firends, community systems. While EA continues to release new games that are completely segregated systems, to the point that DLC, social networking, friends lists, achievements are completely disconnected from each other. Just need to use Mass Effect 3 and Battlefield 3 as an example of all the above - Which are ORIGIN ONLY GAMES.
- Downloads are SLOWER on Origin, to the point I'm looking at 100KBps download speeds, while I can pretty much just download a file from anywhere else at 2MBps or higher speeds.
Advantage Origin has:
- You can install a game anywhere. Steam requires you to install games inside it's directory.
My point wasn't really referring to what you do exactly right now, more over that people are buying games for $60 on steam that they can't loan or re-sell. If people can accept it on Steam, it's very possible they'd accept it on other platforms too. There will be people unhappy and protest to the cause, but I don't believe this will be a show stopper some how. I expect that even those who protest to the idea will end up using the platforms for one reason or another.
Having read arguments on the Linux Kernel mailinglist, it was believed it was no more painful than doing it directly in the kernel. This really isn't that big of an issue like people are making it out to be.
We have so many examples of libraries in Linux doing things like this, this isn't exactly unusual or necessarily unwanted. Just take a look at GNU libc's kernel interfaces.
That's just a configuration issue at the end of the day. It's not really that big of a deal to make an option to change it from within the application it self. Again, this isn't really a problem.
I speak from experience when it comes to inotify usage, I haven't experienced any issues with inotify with Crashplan+, which was on some rather large filesystems.
If I made such a fuss about every little road block I ran into on operating systems, like how Windows handles huge I/O tasks by blocking most other I/O until it was finished and just gave up immediately on making something more usable/workable. I would never have built decent software for any platform.
Just like how Steam fail.. Oh wait, nevermind.
Considering how most systems have a social networking aspect for achievements, points etc. The lack of it for pirates probably isn't that much of a benefit to most consumers.
So... What used PC games are you going to buy and what PC games are you going to resell?
The bigger problem is making other people to care enough to make an impact by voting with their wallets.
What used games would you play on PC?
*Glances at Steam games list* Yeah.. I don't believe you. See, I remember a similar argument about Steam. Didn't stop it there either. It became one of the most dominant distribution platform despite the lack of rentals.
inotify(7)
Can we moderate this article flamebait?
Is that why Steam failed, oh wait, no, it's the dominant distribution platform on the PC.
That's what people said about Steam, yet, which PC distribution channel is pretty much the most dominant now? Steam.
I'm okay with this.
I don't think they will need to. After all, Steam didn't and Steam didn't offer rentals.
Big companies tend to use a combination of research, advertising and quality data to estimate the price of what the market will bare. They are usually successful. See all major game releases with high prices.
This is why big titles win. If you can only spend on a few big titles, make the best big title of the year that people will save up for.
I'm willing to bet lots of people will regardless. Public opinion maybe against it, but there will be those who just want to play the games and those are generally the people these companies target. I'm not convinced the average Joe majority really ponders ethical issues or even truly investigates their purchases when they make them. An effective marketing campaign and decent games is really all they need to start selling a large amount of units.
I don't see why that is a must.
Explain GEMA to me please, since you clearly have a great insight in the music industry.
That's what people said about Windows XP with 'windows activation'. Yet, many of those people today are not running on pre-activation versions of Windows or alternative operating systems. We'll see.
To be honest, I have seen instances in real life where people actually go out to buy the game because the pirated copy didn't work right. You can't say there isn't some truth to it.
You forgot the 3rd category. The 'PC gamer', who doesn't have to pay such fees.