Looking around, it seems like since I last looked into this (about 2 years ago, when I last switched providers), they've stopped advertising such ratios.
In Poland (had a home there for 11 years) I pretty much get the advertized speeds, maybe it's slightly slower in peek hours. Currently I'm connected via cable - 6 Mbps and yesterday's episode of House is coming home almost that fast.
In Poland, it depends where I am.
In many places, the exchanges are far too overloaded and I get terrible speeds and TPSA has no interest in fixing the matter unfortunately.
In the UK, at least I know in advanced what my line is capable of and if I am told I receive a certain speed, I'll receive it. Provided I didn't sign up with a crappy ISP that doesn't do stupid usage crap (they exist in Poland too as well as in the UK).
I've lived in two different houses in UK over the past 1.5 years and used the web at friend's house numerous times.
I travel a lot... A lot of different countries. In Poland I've been to practically all the major cities (Szczecin, Krakow, Warszawa, Lublin, Poznan, Wroclaw, Zielona Gora, Lodz, Bialystok... and I've probably forgotten some), in the UK, I've been in plenty of counties too.
Every house had DSL connection (speeds between 6 and 10 Mbps) from different providers. It's decent during the day (I'd say ~3 Mbps), but once everyone comes back home from school/work (~5p.m.) speeds drop to below 512 kbps (web, anything out of the standard ports range drops to a crawl).
I only experienced that in one place in the UK, and that was caused by other people on the same network running huge downloads.
And thanks to the copy protecion, they'd be slapped with a DMCA takedown.
Only in the USA. I'm not in the USA.
At that point, you're better off just cloning GTA instead of trying to reverse engineer it, and you probably don't want to use these hacks as part of itIt only took me a few days to replace some I/O components, display and audio interfaces to make Frontier cross platform.
Reimplementing everything from scratch? Jesus, I don't know how many years I'd be doing that.
I don't understand why noone's mentioned that what the customer is willing to pay for is having the software working in their organisation.
You've never worked in a company... Most company's can run the worst crap ever made and require you to work around all the problems because they don't care and don't want to spend money on things like software, developers etc.
Piracy is the communists' method of software production and distribution: steal someone else's work and then give it away and rewards the distributor.
Capitalism, however, rewards the industrious who manage to sell at the best price and promotes large monopolies who are capable of selling at cheaper prices.
Countries can't make laws contradicting treaties they've signed up to, or laws they've helped bring into being across the whole EU.Sure they can. EU countries ignore EU laws all the time and just make their own when they please.
The EU can't do anything about it. Poland is one great example of this.
Several million people were creating avatars and messing around with NXE yesterday... and you are wondering why it was slow?
I was talking about the demo videos which were created before NXE was released. Additionally, I still don't see why things like shirt designs can't be preloaded before click next/before buttons.
I watched the various videos demoing NXE and I am not impressed. You see stuff loading infront of you instead of it being loaded in the background.
From shirt images to God knows what. Sure, it might take just 2-3 seconds to load, but this should be loaded in the background, before you click 'next' or 'previous'. Personally, I find such things extremely annoying with an interface that has no excuse to do so.
Saving, saving a character created from 400 different customizations leaves you waiting 3-9 seconds, what the hell? How can a hard drive be that slow? How can a website storing data be that slow? Are we seriously moving backwards in technology? It doesn't take me that long to write a large amount of data to my hard drive, it doesn't take that long to store something in a SQL string.
The primary problem I found with second life scripting was that any script that interacts with other scripts runs into serious issues with lag and undelivered information packets. There are no internal mechanisms for dealing with this, and writing delivery reliability code into your scripts is very resource intensive.
I've been on Second life since 2005, I have written numerous intensive communications scripts (my most notable one) and I don't experience the problem of "lag" effecting anything from working (might slow it down) and writing reliability code for the rare event that messages do get dropped is not 'intensive' at all.
As a software developer, I often think to myself "I'm SURE I could write something more responsive than this" while playing Second Life.
I'm personally not sure I could make that much of a difference. I understand that Second life is incapable of prerendering pretty much anything that isn't water and that is what essentially kills performance when it comes to Second life.
Creating a fully dynamic environment where anything can exist, with the primative building system - I doubt I could of done that much better.
On the other hand, if I'm just making a crappy graphical chatroom with premade objects, sure, that would be a lot faster since I can prerender everything - but that isn't what Second life is.
*grins* You've heard of Adobe's PDF, yes? You also know that Adobe -and others- provides free (as in beer) software to read PDF, yes? So, one can say that 100% of people will be able to open PDF documents.
Argument... exploded!
Adobe has applied numerous proprietary extensions to PDF, some of them I have no understanding as to what use they could have a use for.... Such as videos and flash embedded in PDF files.
Stallman is useful. He's probably the most successful anarchist of all time. Anarchists are usually destructive or a joke, but Stallman figured out how to make anarchy work.
Generally it works better to be a bit more discrete when doing character assassination.
I think I missed the point, can someone explain? Firefox is not free because the logos are copyrighted? Just like practically everything else in linux? What is different about Firefox than any other mostly free software? i.e. RHEL
Complicated. Firstly, as I understand it they give applications direct access to the graphics card and rely on it to enforce security restrictions.
Sort of, it permits the use of certain functions directly to the graphic card, however certain features are blocked in such a way that only applications running as root are capable of sending those opcodes (such as x.org).
If there are any bugs in the graphics hardware itself, the results would be interesting. (Remember that the graphics hardware generally has access to all of system RAM.)
This is not really much different from errata in regular processors that allow exploiting a given operating system, in which user-mode applications are generally able to fully exploit. Exploitable hardware is exploitable hardware.
The only difference is that with graphics hardware, it's possible to load a special graphics firmware that fixes potential issues when starting the graphics system, while with processors, you need to do somewhat risky microcode updates or write some kind of workaround in the OS.
Of course, the amount of abstraction provided by X/OGL/GLSL calls tends to be enough to prevent applications from exploiting the majority of vulnerabilities, since the driver tends to limit the more dangerous calls to root processes.
However, yes, I agree, there is a risk.
Secondly, some of the calls from the userland code into the driver are done via the card itself. (The userspace code writes to the card, which generates an interrupt into the kernel code). This means that just auditing the obvious userland-system interfaces isn't enough (not that it would be anyway).
I fail to see how this is any different from FGLRX running in ring-0? I don't see how this a nVidia specific issue.
Perhaps because it's a non-issue now.
No. I did see a Microsoft one about shoes though [1].
Poland, Germany, Sweden, Denmark, Norway and God knows how many other countries I can't remember living in.
Not any advertised or even shown in contracts.
In Poland, it depends where I am.
In many places, the exchanges are far too overloaded and I get terrible speeds and TPSA has no interest in fixing the matter unfortunately.
In the UK, at least I know in advanced what my line is capable of and if I am told I receive a certain speed, I'll receive it. Provided I didn't sign up with a crappy ISP that doesn't do stupid usage crap (they exist in Poland too as well as in the UK).
I travel a lot... A lot of different countries. In Poland I've been to practically all the major cities (Szczecin, Krakow, Warszawa, Lublin, Poznan, Wroclaw, Zielona Gora, Lodz, Bialystok... and I've probably forgotten some), in the UK, I've been in plenty of counties too.
I only experienced that in one place in the UK, and that was caused by other people on the same network running huge downloads.
I've never seen this on any DSL adverts.
I went to my ISP's site,
http://www.btbroadbandoffice.com/broadband
Couldn't find it either there?
Show me where it is on that site?
Her brother is 'Bill'.
Fair trial applies to instances like murder, not copyright infringement.
Only in the USA. I'm not in the USA.
You've never worked in a company... Most company's can run the worst crap ever made and require you to work around all the problems because they don't care and don't want to spend money on things like software, developers etc.
There, fixed.
How do you know this court case will have a jury?
Reverse engineering. I did it with "Frontier: Elite II".
Not on Windows.
I got electroencephalograph's
I was talking about the demo videos which were created before NXE was released. Additionally, I still don't see why things like shirt designs can't be preloaded before click next/before buttons.
Now you've gone and angered it.
I watched the various videos demoing NXE and I am not impressed. You see stuff loading infront of you instead of it being loaded in the background.
From shirt images to God knows what. Sure, it might take just 2-3 seconds to load, but this should be loaded in the background, before you click 'next' or 'previous'. Personally, I find such things extremely annoying with an interface that has no excuse to do so.
Saving, saving a character created from 400 different customizations leaves you waiting 3-9 seconds, what the hell? How can a hard drive be that slow? How can a website storing data be that slow? Are we seriously moving backwards in technology? It doesn't take me that long to write a large amount of data to my hard drive, it doesn't take that long to store something in a SQL string.
I've been on Second life since 2005, I have written numerous intensive communications scripts (my most notable one) and I don't experience the problem of "lag" effecting anything from working (might slow it down) and writing reliability code for the rare event that messages do get dropped is not 'intensive' at all.
I'm personally not sure I could make that much of a difference. I understand that Second life is incapable of prerendering pretty much anything that isn't water and that is what essentially kills performance when it comes to Second life.
Creating a fully dynamic environment where anything can exist, with the primative building system - I doubt I could of done that much better.
On the other hand, if I'm just making a crappy graphical chatroom with premade objects, sure, that would be a lot faster since I can prerender everything - but that isn't what Second life is.
Adobe has applied numerous proprietary extensions to PDF, some of them I have no understanding as to what use they could have a use for.... Such as videos and flash embedded in PDF files.
Generally it works better to be a bit more discrete when doing character assassination.
His Slashdot id is SteveB.
A non-GNU/BSD/Apache license perhaps.
Sort of, it permits the use of certain functions directly to the graphic card, however certain features are blocked in such a way that only applications running as root are capable of sending those opcodes (such as x.org).
This is not really much different from errata in regular processors that allow exploiting a given operating system, in which user-mode applications are generally able to fully exploit. Exploitable hardware is exploitable hardware.
The only difference is that with graphics hardware, it's possible to load a special graphics firmware that fixes potential issues when starting the graphics system, while with processors, you need to do somewhat risky microcode updates or write some kind of workaround in the OS.
Of course, the amount of abstraction provided by X/OGL/GLSL calls tends to be enough to prevent applications from exploiting the majority of vulnerabilities, since the driver tends to limit the more dangerous calls to root processes.
However, yes, I agree, there is a risk.
I fail to see how this is any different from FGLRX running in ring-0? I don't see how this a nVidia specific issue.