Memory card loads I always notice (ridiculously slow on both, understandably).
I actually think that memory card save/load times are far more tolerable on the GC than on the PS2 (though as I made clear before, I've only played two games for the GC, so I'm hardly experienced). PS2 load times are often ridiculous in that respect (I think it has to do with the Magic Gate encryption, or perhaps just the sheer size of the saves).
And it's not like he's raping toddlers or something. I don't think we have anything to fear from his opinions, so buy as many of his books as you want. I, for one, can separate my opinion of a man from my opinion of his work.
When the 64 came around, you could reasonalby expect to shell out 50 dollars for a new game on the 64.
When it came out, maybe. But not too long afterwards, when developers actually wanted carts with some capacity to them, the price ballooned up. As you pointed out, the exact same thing happened with the SNES, and I'm almost positive the Genesis and NES had that problem too. You don't have this problem with optical discs because they're so cheap and if you need more space, you don't have to make discs with better capacity; just add another disc.
Try playing RPGs on the PS2 and count how much time you waste waiting for the game to load every random battle.
RPGs are supposed to be slow-paced, and since the battle screen is usually separate from the exploration screen in console RPGs, it takes a few seconds to adjust anyway. Give me an example of a game that's actually like Metroid Prime.
I don't know where you get the idea that Metroid Prime has long load times.
Actually, the idea is that PS2 load times tend to be exaggerated. Beyond the getting shot in the back thing, I don't have much of a problem with MP's load times at all.
My point is that the Metroid Prime load times are more-or-less the same as the load times in PS2 games. The fact that the load screen isn't "Loading Please Wait" is irrelevant. And I would much rather get a "Loading" message when the doors won't open, as that would mean that I wouldn't be shot at as much waiting for the damn thing to open.
I'm not sure I believe that. If they were there mostly for effect, then I'd be able to skip them after the loading is finished. Also, the elevator scenes in the other Metroid games don't take nearly as long.
The doors not opening doesn't happen often.
Does for me, and I don't rush around all that much. I don't think it's a problem with my GC; it's brand new.
Only if you make it optional. A big part of the consoles' popularity is that you can just pop in a game and play; having to install a console game would be a bit too PC-like for a lot of console gamers.
For a console that's supposed to have fast load times, Metroid Prime sure does take a long time to load levels. Having to sit through the transport scenes can really take you out of the game, especially since you sometimes have to take a few transports in a row to get somewhere. And sometimes you have to stand by a door for a few seconds before it opens due to load times. Not good when you've got Beam Troopers or something trying to kill you. All in all, I'd say the load times in MP are as bad as those of many of the PSX/PS2 games I've played.
To its credit, the only other GC game I've played, Mario Golf, had extremely fast load times. But then again, it's just a golf game.
The thing is, not every bit of art made today is postmodern. For something to be postmodern, it has to not take itself seriously. Pretty sure Linux doesn't fit that bill.
Mechwarrior 2 was the ultimate, everything after that was downhill.
I thought Mechwarrior 1 was the ultimate, and Mechwarrior 2 was warmed-over crap. Mechwarrior 3 was OK but too easy to disable mechs in, and Mechwarrior 4 was good.
Rob (They really need to make another mech game like MW1 with today's technology)
He meant "PC style," which tends towards less linear story and more nonlinear gameplay. But FFXI is an awful lot like most of the other MMORPGs that have come out, so you're probably right anyway.
I can do more than one thing at a time. But it's true that there's not much going on over there right now./. has a lot more interesting conversation (or conversation, period).
--you know who I am
Guessing Pahsons, but you could be just about anybody.
BTW, none of this explains why Square hasn't re-released FF3 yet. If Square really cared about its fans being able to play re-releases of its games, then FF3 certainly would've been re-released in this compilation, at least (fool me once with FFO, shame on you...)
Many of us who were used to a MP systems in other RPGs of the time (Might & Magic on the Apple II for me) found the magic system of the first Final Fantasy to be part of the challenge, not a misfeature.
Same thing with the "Ineffective" battle engine, which (as I said earlier) was only optional in FF Origins. Battles in FF1 actually required some strategy because your characters couldn't change attacks mid-turn; compare to one of the middle FFs, where you could easily win most fights just by pressing the confirm button constantly.
It costs money to republish a book; most people aren't going to read a book off of a computer screen, or waste time and money printing it themselves. A game, on the other hand, is simple to re-release; just provide it for download with an emulator (they could even use P2P if they want to minimize server costs). Playing a game on a PC is not very different from playing a game on a console, especially if you get a PC gamepad or controller converter. There are emulators for consoles too, if you're really adamant about it, and flashcarts for the GBA. The bottom line is that I'm not sure how Square can justify charging $20 or more for a 15-year-old game.
Oh, and one other thing; the book hasn't made any leaps in technology since the invention of the printing press. Video games make leaps every year. Hamlet is not obsolete; FF1, in its current form, is.
Actually, my basis was that of the fact that a 2004 Ford Mustang is very, very different from a 1988 Ford Mustang. There's barely any difference between the 1988 FF1 and the 2004 FF1, however, besides the portability issue. And heck, you can play FF1 portably using PocketNES.
Beyond that, your post clarifies your position well. As long as the retarded Disney-backed copyright laws exist, abandonware vs. copyright is basically a moral issue, and not worth arguing.
Oh, and I don't fault people for wanting to play FF1 on a GBA; I fault Square for taking advantage of them.
Friend: There is a difference between buying new and buying used.
That has nothing to do with your flawed analogy. You said that buying re-releases of games is the same as buying new models of cars. I pointed out that it is not.
As for playing old games that you didn't have the chance to play originally, that's what emulation and abandonware are for. (Sure it's illegal, but I don't see the FBI arresting people for pirating decade-old games. And it doesn't even have to be illegal if the copyright owners would make their old games freeware instead of milking them until there's nothing left.)
Also, hopefully this will improve relations between Square and Nintendo, having Squares support for the Gamecube 2 (or whatever it is) will really help Nintendo.
Not if Square keeps making throwaway games like Crystal Chronicles for it. Face it, the only reason Square is producing for the GC is so they can produce for the GBA.
I meant "irrelevant to my point."
And "Loading" wouldn't have to pop up between each corridor. Do it the way FPSes like Half-Life or Halo do it.
Rob
Memory card loads I always notice (ridiculously slow on both, understandably).
I actually think that memory card save/load times are far more tolerable on the GC than on the PS2 (though as I made clear before, I've only played two games for the GC, so I'm hardly experienced). PS2 load times are often ridiculous in that respect (I think it has to do with the Magic Gate encryption, or perhaps just the sheer size of the saves).
Rob
What the hell did you expect?
And it's not like he's raping toddlers or something. I don't think we have anything to fear from his opinions, so buy as many of his books as you want. I, for one, can separate my opinion of a man from my opinion of his work.
Rob
When the 64 came around, you could reasonalby expect to shell out 50 dollars for a new game on the 64.
When it came out, maybe. But not too long afterwards, when developers actually wanted carts with some capacity to them, the price ballooned up. As you pointed out, the exact same thing happened with the SNES, and I'm almost positive the Genesis and NES had that problem too. You don't have this problem with optical discs because they're so cheap and if you need more space, you don't have to make discs with better capacity; just add another disc.
Rob
Try playing RPGs on the PS2 and count how much time you waste waiting for the game to load every random battle.
RPGs are supposed to be slow-paced, and since the battle screen is usually separate from the exploration screen in console RPGs, it takes a few seconds to adjust anyway. Give me an example of a game that's actually like Metroid Prime.
I don't know where you get the idea that Metroid Prime has long load times.
Actually, the idea is that PS2 load times tend to be exaggerated. Beyond the getting shot in the back thing, I don't have much of a problem with MP's load times at all.
Rob
I guess I'm imagining the fact that new N64 games were always an average of $20 more expensive than new PSX games, then.
Rob
My point is that the Metroid Prime load times are more-or-less the same as the load times in PS2 games. The fact that the load screen isn't "Loading Please Wait" is irrelevant. And I would much rather get a "Loading" message when the doors won't open, as that would mean that I wouldn't be shot at as much waiting for the damn thing to open.
Rob
The elevator scenes are largely there for effect.
I'm not sure I believe that. If they were there mostly for effect, then I'd be able to skip them after the loading is finished. Also, the elevator scenes in the other Metroid games don't take nearly as long.
The doors not opening doesn't happen often.
Does for me, and I don't rush around all that much. I don't think it's a problem with my GC; it's brand new.
Rob
Only if you make it optional. A big part of the consoles' popularity is that you can just pop in a game and play; having to install a console game would be a bit too PC-like for a lot of console gamers.
Rob
For a console that's supposed to have fast load times, Metroid Prime sure does take a long time to load levels. Having to sit through the transport scenes can really take you out of the game, especially since you sometimes have to take a few transports in a row to get somewhere. And sometimes you have to stand by a door for a few seconds before it opens due to load times. Not good when you've got Beam Troopers or something trying to kill you. All in all, I'd say the load times in MP are as bad as those of many of the PSX/PS2 games I've played.
To its credit, the only other GC game I've played, Mario Golf, had extremely fast load times. But then again, it's just a golf game.
Rob
The thing is, not every bit of art made today is postmodern. For something to be postmodern, it has to not take itself seriously. Pretty sure Linux doesn't fit that bill.
Rob
Mechwarrior 2 was the ultimate, everything after that was downhill.
I thought Mechwarrior 1 was the ultimate, and Mechwarrior 2 was warmed-over crap. Mechwarrior 3 was OK but too easy to disable mechs in, and Mechwarrior 4 was good.
Rob (They really need to make another mech game like MW1 with today's technology)
He meant "PC style," which tends towards less linear story and more nonlinear gameplay. But FFXI is an awful lot like most of the other MMORPGs that have come out, so you're probably right anyway.
Rob
The first Batman games for NES were very good. As for Rocky, I don't even remember a game based on it.
Rob
Got sick of trolling AGFF, did you?
/. has a lot more interesting conversation (or conversation, period).
I can do more than one thing at a time. But it's true that there's not much going on over there right now.
--you know who I am
Guessing Pahsons, but you could be just about anybody.
Rob
BTW, none of this explains why Square hasn't re-released FF3 yet. If Square really cared about its fans being able to play re-releases of its games, then FF3 certainly would've been re-released in this compilation, at least (fool me once with FFO, shame on you...)
Rob
Many of us who were used to a MP systems in other RPGs of the time (Might & Magic on the Apple II for me) found the magic system of the first Final Fantasy to be part of the challenge, not a misfeature.
Same thing with the "Ineffective" battle engine, which (as I said earlier) was only optional in FF Origins. Battles in FF1 actually required some strategy because your characters couldn't change attacks mid-turn; compare to one of the middle FFs, where you could easily win most fights just by pressing the confirm button constantly.
Rob
I'm too oldschool to refer to Square and Enix as the same company. Besides, it takes longer to type.
Rob
It costs money to republish a book; most people aren't going to read a book off of a computer screen, or waste time and money printing it themselves. A game, on the other hand, is simple to re-release; just provide it for download with an emulator (they could even use P2P if they want to minimize server costs). Playing a game on a PC is not very different from playing a game on a console, especially if you get a PC gamepad or controller converter. There are emulators for consoles too, if you're really adamant about it, and flashcarts for the GBA. The bottom line is that I'm not sure how Square can justify charging $20 or more for a 15-year-old game.
Oh, and one other thing; the book hasn't made any leaps in technology since the invention of the printing press. Video games make leaps every year. Hamlet is not obsolete; FF1, in its current form, is.
Rob
Your basis was that of price.
Actually, my basis was that of the fact that a 2004 Ford Mustang is very, very different from a 1988 Ford Mustang. There's barely any difference between the 1988 FF1 and the 2004 FF1, however, besides the portability issue. And heck, you can play FF1 portably using PocketNES.
Beyond that, your post clarifies your position well. As long as the retarded Disney-backed copyright laws exist, abandonware vs. copyright is basically a moral issue, and not worth arguing.
Oh, and I don't fault people for wanting to play FF1 on a GBA; I fault Square for taking advantage of them.
Rob
Friend: There is a difference between buying new and buying used.
That has nothing to do with your flawed analogy. You said that buying re-releases of games is the same as buying new models of cars. I pointed out that it is not.
As for playing old games that you didn't have the chance to play originally, that's what emulation and abandonware are for. (Sure it's illegal, but I don't see the FBI arresting people for pirating decade-old games. And it doesn't even have to be illegal if the copyright owners would make their old games freeware instead of milking them until there's nothing left.)
Rob
For the same reason they changed the battle engine in FF Origins: Whiny players. I'd say this will be an optional change like that was, though.
Rob
I didn't know a 2004 Ford Mustang was almost exactly the same as a 1988 Ford Mustang.
Learn something new every day!
Rob
Also, hopefully this will improve relations between Square and Nintendo, having Squares support for the Gamecube 2 (or whatever it is) will really help Nintendo.
Not if Square keeps making throwaway games like Crystal Chronicles for it. Face it, the only reason Square is producing for the GC is so they can produce for the GBA.
Rob
Translation patches can.
Rob (Only way you can play an English FF3 currently)