Sure you can program for it, but you don't have access to the official documentation. If you're prepared to do the extra work of working with reverse-engineered info you can get by with (for instance) a chipped PS2 and Naplink.
It hasn't really. The code was leaked and many people are very unhappy about it. If you go to a flight sim board and ask for the sources you'll probably be on the receiving end of their equivalent of a kickban. Instead, a handful of people (implicitly or explicitly approved by the then owners of the game - this was before Cavanaugh bought the game) worked on the game in a very much closed group and released patches, improving the game quite a bit.
The closed development was partly motivated by the fact that very few people had the knowledge to work on accurate flight simulation (which is probably true) but in the end it was more a case of not wanting to spread the code further which I always thought was just a tad hypocritical.
But in real life, killing isn't that important - hit someone pretty much anywhere and they're unable to continue fighting. Games don't have such accurate damage modelling, so you compensate by killing players that would "only" be seriously wounded in reality.
Night Trap may have been the more publicized of the two, but it was not the only game that came under fire. It seems we agree on that.
As for Mortal Kombat, it's a poor fighting game with crappy digitized paperdoll graphics and a cheap gimmick to attract kids. The first time I ever saw MK I thought it sucked while my friends all gushed over the game (mainly due to the fatalities and "blood" hit effects). This was long before I ever saw Street Fighter or Virtua Fighter, by the way. For some unfathomable reason lots of people do like the games. Fine, that is a question of taste (mine good and yours poor).
But your claim that Night Trap single-handedly pushed the industry to self-regulation is not true, and the game being crap was irrelevant to the whole affair. I also take objection to your preposterous claim that Mortal Kombat was a good game. (Making crap games illegal would not necessarily be a bad thing, though.)
I'm not sure it's this the article is referring to, but here's lecture slides on the performance analyzer from the Game Developer's Conference 2003 that includes some case studies.
He's talking about features supported by the hardware. DX8.1 implies support for vertex shader 1.1 and pixel shader 1.3 (though Radeon 9000 implements pixel shader version 1.4).
Thank you.
Why not use the Slashot partner link when they are kind enough to provide one?
However, the PPC970 does *not* support little-endian mode and to date, Microsoft has never released a big-endian version of Windows.
System Shock's engine was derived from Ultima Underworld's. Of course it wasn't a shooter, but...
Honda Fitta, or "Honda Cunt" if you happen to speak Swedish.
The same could be said for most embedded operating systems. But since they're not in the same league, why say it?
Sure you can program for it, but you don't have access to the official documentation. If you're prepared to do the extra work of working with reverse-engineered info you can get by with (for instance) a chipped PS2 and Naplink.
The closed development was partly motivated by the fact that very few people had the knowledge to work on accurate flight simulation (which is probably true) but in the end it was more a case of not wanting to spread the code further which I always thought was just a tad hypocritical.
But in real life, killing isn't that important - hit someone pretty much anywhere and they're unable to continue fighting. Games don't have such accurate damage modelling, so you compensate by killing players that would "only" be seriously wounded in reality.
As for Mortal Kombat, it's a poor fighting game with crappy digitized paperdoll graphics and a cheap gimmick to attract kids. The first time I ever saw MK I thought it sucked while my friends all gushed over the game (mainly due to the fatalities and "blood" hit effects). This was long before I ever saw Street Fighter or Virtua Fighter, by the way. For some unfathomable reason lots of people do like the games. Fine, that is a question of taste (mine good and yours poor).
But your claim that Night Trap single-handedly pushed the industry to self-regulation is not true, and the game being crap was irrelevant to the whole affair. I also take objection to your preposterous claim that Mortal Kombat was a good game. (Making crap games illegal would not necessarily be a bad thing, though.)
You're forgetting Mortal Kombat there.
For those who ask about compatibility, the adapters I've seen map the controllers as USB HID devices which shouldn't need any extra drivers.
For more info, look at the other docs on SCEA's R&D site and SCEE Technology Group's site.
He's talking about features supported by the hardware. DX8.1 implies support for vertex shader 1.1 and pixel shader 1.3 (though Radeon 9000 implements pixel shader version 1.4).
RTCW was actually made by Gray Matter Studios, though.