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Big Rigs Makes Play For Worst Game Of All Time

Thanks to GameSpot for its review of Big Rigs: Over The Road Racing for the PC, which it awards its worst score ever, 1.0/10, rhapsodizing: "Big Rigs is a game so astoundingly bad that it manages to transcend nearly every boundary put forth by some of gaming's absolute worst of the worst and easily makes it into that dubiously extraordinary category of being one of the most atrocious games ever published." The review goes on to explain some of that atrociousness, noting: "You can clip your truck right through every object on a race course in Big Rigs, from the biggest of houses and walls, right down to the smallest of lampposts. Furthermore, bridges evidently don't actually exist, despite the fact that you can see them - driving over any of them results in you sinking right through them." Although Big Rigs makes a valiant attempt, what videogame would you rate as the worst of all time?

228 comments

  1. it's not titles like this that are really the wors by gl4ss · · Score: 4, Insightful

    the titles that are really the shittiest titles are titles that seem OK on the surface but only after playing for few hours(and hoping there will be some twist or the gameplay will get much more intresting soon) you realise that the game is just full of it and you've been totally wasting your time(like a certain pirating game from last year, fabulous on the outside but so shallow on the inside with a so small world that you can hardly believe it). it's the games that could have been so great with tiny changes(be it multiplayer coop or better configurability).

    with titles like thsi 'big rigs' you'll know instantly that they suck. sure it sucks if you bought it blindly, but at least it's possible to spot games like these beforehand.

    --
    world was created 5 seconds before this post as it is.
  2. Custer's Revenge by Apreche · · Score: 3, Informative

    'nuff said

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    The GeekNights podcast is going strong. Listen!
  3. Great Waldo Search by SteWhite · · Score: 5, Informative

    "The Great Waldo Search" for the Sega Genesis.

    You know those books? (a.k.a "Where's Wally" in the UK)

    They made a game of it. There were five levels. FIVE. The location of waldo was NOT randomised.

    It took about 5 minutes to play through the thing, and that was it.

    ZERO replay value, and a wad of wasted cash. Even the books had more "levels" than this, and cost about a tenth of the price.

    1. Re:Great Waldo Search by 7-Vodka · · Score: 1

      I hope you returned it and got your money back. Otherwise the company didnt take a loss from you.

      --

      Liberty.

    2. Re:Great Waldo Search by Rallion · · Score: 1

      Hold on...you bought this? Forget the developers, what's wrong with YOU?

  4. Four Syllables ... by McCarrum · · Score: 3, Funny

    Starts with Dai ... Come on, you can do it ...

    1. Re:Four Syllables ... by !the!bad!fish! · · Score: 1
      DaiKatana

      What do I win?

      --
      Kids today are tyrants. They contradict their parent, gobble their food, and tyrannize their teachers. - Socrates 400 BC
    2. Re:Four Syllables ... by MrHanky · · Score: 1

      Daimler Road Race? Never heard of it.

      Was I right?

    3. Re:Four Syllables ... by showler · · Score: 3, Funny

      Dai...Another Day?

    4. Re:Four Syllables ... by Anonymous Coward · · Score: 0

      Well, I'm not sure what all the hype was about in the first place... What can you really expect from a game whose name simply means "big knife"?

    5. Re:Four Syllables ... by Anonymous Coward · · Score: 0

      Dai... Darkman, Dai?

    6. Re:Four Syllables ... by Anonymous Coward · · Score: 0

      "Daikatana" is a nonsensical word. "Oogatana" (buh...) or "daito" make sense; "daikatana" doesn't.

      Besides, if it did, in Japanese, it would be considered a five-syllable word.

    7. Re:Four Syllables ... by Matrix272 · · Score: 1

      No, that's 5 syllables, and thankfully, they haven't made a game of it... unless you count Nightfire.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    8. Re:Four Syllables ... by 7-Vodka · · Score: 1

      hahaha you know what I found funniest? Daikatana wouldn't even RUN on my system. the demo just crashed and crashed and crashed...
      I thought I was missing a great game. I was so pissed. Then I read the reviews online and saw the pictures.

      --

      Liberty.

    9. Re:Four Syllables ... by dougmc · · Score: 1
      DaiKatana What do I win?
      Nothing. Daikatana was a so-so game, and *nothing* could have lived up to the hype that preceeded it.

      It was mediocre. Not awful, just mediocre.

    10. Re:Four Syllables ... by Satan's+Bumgut · · Score: 1

      No. Daikatana was a 50-60 percenter (have you actually played it?). Thats not one of the worst games of all time. Simple. Perhaps the game most short of expectations, but thats it.

    11. Re:Four Syllables ... by metroid+composite · · Score: 1
      Daikatana is 4.6 on GameSpot.

      Going through the games I enjoyed. 7.6, 9.5, 8.9, 7.0, 8.8, 7.5, 9.2, 9.4

      Going over some games I thought were mediocre...6.4, 7.3, 8.6 (tasteless losers), 7.2, 7.1 (For Hoshigami o_O! How is this above 5?), 7.1

      Given that I don't play that many games each year (it's gone up to five...maybe) and I struggle to find any game I've seen enough to not block from my memory that's below 6.4...I'm going to avoid Daikatana. Perhaps not as much as Hydlide (which seems to be the consensus winner for "worst console RPG") but avoid it I nonetheless will.

    12. Re:Four Syllables ... by Anonymous Coward · · Score: 0

      I have Daikatana, never tried it though. They were giving it away at a lan party I went to when it first came out.

    13. Re:Four Syllables ... by himitsu · · Score: 1

      actually the kanji that is on the game's box can be read as either "oo' or "dai" for the first one and "katana" for the second. But it would not sound correct to use "oo" as a pronunciation. Much like the "daibutsu", the largest statue of Buddha in Japan, is not called the "oobutsu".

  5. my god... by eWarz · · Score: 1

    and WHO in their right mind releases this crap? At any rate, there ARE patches for this game, but i'm too scared to buy the game see if they do any good. I'd say nothing beats the review that this game was given...nothing.

  6. The worst game of all time? by prufrax · · Score: 5, Funny

    Snailus.
    A lightcycles clone.
    For the Apple II.
    In basic.
    By my dad.

    Framerate (and general game speed) was about one frame per minute. Graphics: monochrome ASCII.

    We took one look then went straight back to playing "Don't press the letter Q" on the Oric.

    1. Re:The worst game of all time? by torpor · · Score: 1

      Dude, I love that game, the Oric rocks it...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    2. Re:The worst game of all time? by prufrax · · Score: 1

      "I am mildly amused by your toenails." /me hums the bomm-song

    3. Re:The worst game of all time? by WWWWolf · · Score: 1

      Bah. I once made a Commodore 64 BASIC program to treat arachnophobia.

      It displayed a spider (that is, printed an asterisk) and asked if the user wanted to squish that spider. if not, it printed "you're wise." Repeat this 10 times. In the end, it prints a row of asterisks: "These spiders thank you for their life..."

      For some reason, I wasn't that scared of spiders after making that program, probably because I achieved a deep understanding of the pointlessness of the irrational fear. Didn't they recently run a story about the psychologists using some games to treat phobias? Wish I had remembered this one back then... =)

    4. Re:The worst game of all time? by AdrainB · · Score: 1

      Anything published by Cosmi.

  7. Alright! by Anonymous Coward · · Score: 4, Funny

    It has potential for a linux game port!

  8. Patches, eh? by ThetaPi · · Score: 0, Flamebait

    I wonder, if a person really purchased this game, would they know what the internet is, how to access the internet, or where on the internet to download the patches, let alone what a patch is and what one would do with it (besides sew it onto your coverall's knees)?

    Well, it would probably do ok in the South. Never underestimate the power of Rednecks or Hillbillies.

    --
    "When God kisses Satan and the Incarnations applaud." "Death is dead. Long live Death!"
    1. Re: Patches, eh? by pilotofficerprune · · Score: 1

      We have the game here. No, really. It is as bad as the reviews says. We downloaded the patch (which apparently includes 'AI') and it doesn't make a damn difference. It is, however, a comedy game. It gave us at least 10 minutes of entertainment laughing at something so inept. We also wondered whether the QA guy at Activision Budget would hold onto his job in the wake of this.

    2. Re:Patches, eh? by emmetropia · · Score: 1

      Patches or no patches, the fact that the game went to store shelves with big errors like sinking through bridges and clipping through anything, is disgusting. What would you say if, whenever it actually gets released, you bought Doom 3 and until a patch was released, you fell through floors and shit? I'm guessing you'd rag till the end of time.

    3. Re: Patches, eh? by Pluvius · · Score: 1

      We also wondered whether the QA guy at Activision Budget would hold onto his job in the wake of this.

      This game has nothing to do with Activision Value. It doesn't even have anything to do with Valusoft, astonishingly enough. This was published by an apparently new company named GameMill, whose only other game (released only days ago) is Midnight Race Club, an obvious ripoff of Rockstar's Midnight Club. I haven't played either of GameMill's games, but I'm willing to bet that that company will become the new Valusoft in a short matter of time.

      Rob

  9. Ho hum by fingal · · Score: 4, Informative
    from here (once you get past people wrapper A tags around TD tags???)...

    COMPANY

    Stellar Stone Group is a full-service game development outsourcing company that manages the creative pool of designers, artists, programmers and Internet technologies specialists. Our company was founded in late 2000 to provide development services and technology licensing to interactive entertainment industry.

    Since that date we not only completed number of projects for clients such as BMG Records, Sony Pictures, Heineken/Amstel, Microsoft but also developed massive game engine technology that allow us to cut expenses associated with game development up to 5 times.

    MISSION

    We strive is to provide our clients with best of gaming technologies and cut their development expenses, allowing them to concentrate on product rather than on technology hustles of development. We are capable of doing large scale sophisticated technological projects, utilizing the best technologies and guarantee customer satisfaction.

    We combine stong management ( with our Santa Monica, CA based headquarters ) with superb creative, yet non expensive development teams in Russia. This allows our clients to cut development expenses 3-5 times comparing to cost of local European or US development team or employees. At same time we provide instant feedback to our clients, thanks to our management offices in Los Angeles and London.

    Please check our Services to get more information on our offerings, standarts (sic) and procedures.

    ADVANTAGE

    The highest technical caliber of Stellar Stone developers coupled with low offshore Russia-based engineering costs gives us sustainable competitive edge to employ more and higher quality engineers than a typical US company can afford, staff up projects faster, put more developers on a project for a better gameplay value and graphics visuals. For our customers that transfers into richier product feature set at the same price point.

    ...it does make you wonder about how people actually get the funding doesn't it...

    --

    The only Good System is a Sound System

    1. Re:Ho hum by Anonymous Coward · · Score: 1, Funny

      In America, you play games at work.
      In Soviet Russia, you make games at gulag.

    2. Re:Ho hum by JFMulder · · Score: 1

      Personally, if I had moderator points, I would have rated this "+1 funny", even though it's true, cause it sure is funny! :p

    3. Re:Ho hum by fracex · · Score: 0

      OMG, its a wonder that they were able to actually publish such a horrible game, when they can't even make a hyperlink on their webpage.

    4. Re:Ho hum by bobbozzo · · Score: 1
      We combine stong management ( with our Santa Monica, CA based headquarters ) with superb creative, yet non expensive development teams in Russia.

      So this game is what you get when you try to herd cats in Russia from Santa Monica?

      --
      Nothing to see here; Move along.
    5. Re:Ho hum by one4nine4two · · Score: 1

      It looks like they outsourced the creation of the webpage to Russian developers too. "Richier" indeed.

  10. I don't have to rate it... by FreeForm+Response · · Score: 5, Interesting

    Game Players Magazine already rated Cosmic Race as the worst game of all time.

    It was so bad, in fact, that I seem to remember their review scales changing to rate games on a scale of 10 down to Cosmic Race. =)

    1. Re:I don't have to rate it... by JWhiton · · Score: 3, Informative

      Yeah, I thought of that too while I was reading this article. Especially the art in Cosmic Race, which was hideous even for first-generation Playstation games. I looked at the screenshot in the article that shows terrain and while it's nothing special, it at least shows what it's supposed to. If this game had come out 6 or 7 years ago people might've been interested in the graphics. But Cosmic Race would've looked horrendous no matter when it came out.

    2. Re:I don't have to rate it... by Pluvius · · Score: 1

      It was so bad, in fact, that I seem to remember their review scales changing to rate games on a scale of 10 down to Cosmic Race. =)

      The best video game magazine ever had its ratings go from 10 down to Pong. And you have to admit, Pong is one of the worst games of all time, simply because it was one of the first. The scary thing is that there are newer games worse than Pong.

      Rob

    3. Re:I don't have to rate it... by FreeForm+Response · · Score: 2, Insightful

      I have to disagree. Pong can be a fun game to play, as can Asteroids, Pole Position, Pitfall, and a bunch of other old games that have since been overshadowed by modernized replacements.

    4. Re:I don't have to rate it... by citizenc · · Score: 1

      Having never heard of Cosmic Race before, I threw it at Google and came across this review... one of the complaints the author had was the controls. (D-pad strafed up, down, left, and right. Turning was circle + square, acceleration/brake the shoulder buttons.)

      I was reading them over and I can see how they make sense -- they're quite similar to using WSAD to strafe and +mlook, except it's just turning instead of looking around.

      ... *shrug* :)

  11. No such thing as bad publicity by breman · · Score: 5, Funny

    It's a good thing for this game that it is bad enough to be called 'worst' only scoring a 1/10, because if it had been only sort of bad, say 3/10 then nobody would have ever heard of it. Hell, I even almost feel like playing it.

    1. Re:No such thing as bad publicity by itshammertime! · · Score: 1


      No kidding, I want to run out to SAM's and get my hands on this literal bad boy!

      --
      i hate stupid web pages
    2. Re:No such thing as bad publicity by tiled_rainbows · · Score: 2, Interesting

      What I don't understad, is what did it score 1/10 for? I mean, what did it do in order to earn that one point? Not getting 0/10 suggests that it wasn't as bad as it could have been, but at no point in the review do they mention anything even remotely non-borken about the game.
      I guess that it loaded, at least. And there were trucks on it.
      It reminds me of the tests we had school where the first 10% of your score was for getting your name right.

    3. Re:No such thing as bad publicity by Anonymous Coward · · Score: 0

      I think it got one out of ten because the review system wouldn't go any lower...

    4. Re:No such thing as bad publicity by Josh+Booth · · Score: 1

      I'm assuming that they wanted to have 10 integers of rating in their system. Since only programmers start counting at 0, they started counting at 1, meaning that you could rate the game 1 2 3 4 5 6 7 8 9 or 10, an even number of options. 0 through 10 would give you 11 integers of rating. Or maybe they are doing it statistically and throwing out the outliers 1 past 10 and 1 before 1, sort of like on the SAT's where you can't score lower than a 200 or greater than an 800 on either test because they throw out anything lower than a 200 or greater than an 800 on their 1000 point scale.

    5. Re:No such thing as bad publicity by Frizzle+Fry · · Score: 1
      What I don't understad, is what did it score 1/10 for? I mean, what did it do in order to earn that one point?

      Because their rating system is a scale from 1 to 10, with 1 being the worst. It didn't "earn" any points, it got the lowest possible rating. It's not like the "1" it got represents 1 token that they gave to the game that it can go buy something with, it's just a number on an arbitrary scale. They just as easily could have used a scale from 10 to 20 (or 200 to 800) and given the game the lowest rating there. Scales like this exist only to communicte to us how good or bad the game is. This can't really be hard to understand?
      --
      I'd rather be lucky than good.
    6. Re:No such thing as bad publicity by Aerion · · Score: 1

      What I don't understad, is what did it score 1/10 for?

      Because what if they make a worse sequel?

  12. YOU'RE WINNER! by Anonymous Coward · · Score: 1, Funny

    YOU'RE WINNER

    1. Re:YOU'RE WINNER! by Anonymous Coward · · Score: 0

      I'm not the parent's A. Coward, but I occasionally play one on TV. If the moderator had read the article, they would have discovered that this was on-topic.

      It's what 'Big Rigs' announces when one has won the game - by beating the stationary, immobile, stay-put-like-a-mountain opponents in a race.

      YOU'RE WINNER

      Kind of a deadly finality to it - especially if you'd paid money for the game...

    2. Re:You're Winner! by wheany · · Score: 2, Funny

      A WINNER IS YOU!

    3. Re:You're Winner! by Luigi30 · · Score: 1

      FRAWRESS VICTOLY!

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    4. Re:YOU'RE WINNER! by Anonymous Coward · · Score: 0

      They couldn't even get *that* right! I mean, everybody knows that "A WINNER IS YOU!" is the correct phrase, for God's sake!

  13. Bestest review ever! by Universal+Nerd · · Score: 4, Interesting

    I read the reviews last week.

    The user comments are even better than the main review. Well worth the read.

    --
    Ash nazg durbatuluk, ash nazg gimbatul Ash nazg thrakatuluk agh burzum-ishi krimpatul
  14. Drek by Konster · · Score: 4, Interesting

    Ultra low visibilty drek pales in comparison to Ultra High Visibilty Drek like Daikatana and Battlecruiser 3000 AD.

    Daikatana had a gestation period of 5 years; Battlecruiser 3000AD, seven years. I am still befuddled as to how something could take so long and yet be so poorly done as those two examples were.

    With Daikatana, we had John Romero (I AM JOHN ROMERO LOOK AT MY HAIR LOOK AT MY BUTT LOOK AT...)promising to make us his bitch for the better part of 5 years. What we got instead was a lukewarm game that was 5 years out of date, and many good jokes about John, and the excess of Ion Storm.

    Derek Smart gets the award for the crappiest game ever that had the longest gestation period. SEVEN years he worked on it, and in the end it was a buggy, unplayable mess and a laughing stock.

    It doesn't surprise me when games like Big Rigs come out and are unplayably bad, as their gestation periods are quite small. They hardly register in the minds of many before they vanish into oblivion where they belong.

    Games such as Daikatana and Battlecruiser 3000AD continue to amaze me to this day, for it isn't everyday in the PC games industry that so little has been done with so much.

    1. Re:Drek by Anonymous Coward · · Score: 0

      Yeah, but this took 3 ****ing years. Daikatana and BC3000 were obviously flawed, but at least they resembled betas rather than tech demos made in Dark Basic

    2. Re:Drek by nelsonal · · Score: 1

      I remember downloading the game when it was re-released in like 97 or 98 and feeling ripped off for the time it took to download. I think the real point of the game was antagonizing Derek on message boards, perhaps that was the first MMO game, and he didn't know he developed it.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    3. Re:Drek by Anonymous Coward · · Score: 0

      And just think: If Duke Nukem Forever doesn't make it out by the end of this year, it'll surpass even Battlecruiser's record development time. Oddly enough, I still have a faint hope that it will be worth playing.

    4. Re:Drek by Rayonic · · Score: 2, Informative

      In Derek's defense, he still insisted he wasn't done with it. It's just that the publishing company got pissed and nabbed a beta version to shove in a box, without his permission.

      Not that he didn't have enough time to finish up the damn game, but there you go.

    5. Re:Drek by Luigi30 · · Score: 1

      The next iteration, Battlecruiser Millennium, is much better.

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    6. Re:Drek by madopal · · Score: 1

      As far as big-name failures, don't forget Trespasser. Oh, and who was the genius that brought us this one-handed pain?

      Jonathan "Seamus" Blackley, architect of the X-Box. 'Nuff said.

    7. Re:Drek by Pluvius · · Score: 1

      Yeah, if you like having no clue how to do anything at all interesting.

      The BCM demo was a great desktop emulator, though.

      Rob

    8. Re:Drek by sebi · · Score: 1
      Wow! This video was among the worst things I have ever seen. And I saw "Mission to Mars". If that is the kind of thing you find amusing then I pity you.

      Maybe there would have been some incredible punch-line in the end, but I couldn't stand more than one minute. But then you are incredibly on-topic. In a thread about the worst computer-game the worst amateur-produced "humorous" slightly gaming-related video sure is a perfect link.

    9. Re:Drek by Pluvius · · Score: 1

      Obviously you've never heard of Something Awful before; otherwise you never would've posted something so completely pointless.

      Rob (or maybe you're just jealous)

    10. Re:Drek by Joeslop · · Score: 1

      Just wait until Duke Nukem Forever comes out (will it?)

      It's on its 7th year, isn't it? Then again, at least the company isn't really hyping it up, just stating that they're trying to make it the best game ever :/

  15. hrmm.. by Syowr · · Score: 2, Funny

    So... I read the review. I watched the videos... all I can say is... WOW.

    Dunno if it is the worst ever, but it shure puts up a good fight for the title!

    And for all those Dikatana fans at least it had clipping!

  16. Flightpath 737 by tjensor · · Score: 4, Informative

    Awful. Take off, fly over some "mountains" for 5 minutes, land. Sometimes youd have an engine fire while over the mountains, and have to hit the extinguishers. Which then put the fire out. That was it.

    --
    <fnord>OBEY</fnord>
    1. Re:Flightpath 737 by Thornae · · Score: 1

      Awful.
      Oh, bollocks. I spent hours playing that. It was one of the first "realistic" flight sims (as real as you can get on a C64). Sure it wasn't great, but to a ten year old with an interest in flying, it rocked. One of the first C64 games I ever owned. On tape, yet.
      Other people liked it too.

      --
      |>
      Here be Dragons
  17. Let's See by vjmurphy · · Score: 5, Insightful

    "Although Big Rigs makes a valiant attempt, what videogame would you rate as the worst of all time?"

    Well, to be worst, there has to be an expectation that the game will be good. Big Rigs, obviously, did not have great expectations. Games that were supposed to be great, but ended up being mediocre or bad are much more interesting.

    Black and White was supposed to change gaming as we knew it and instead was just a crappy game. Gamespot ranking: 9.3. Looks like the reviewer bought into the hype.

    Dungeon Siege was also supposed to be a great game! And it was, for the 20 minutes it took to exhaust 100% of the gameplay. Gamespot Ranking: 8.4. At least it was more interesting than B&W.

    It is easy to complain about the Aquamans and Big Rigs of the world, but did anyone really expect them to be great games?

    --
    Vincent J. Murphy
    Spandex Justice
    1. Re:Let's See by jafuser · · Score: 1

      Black and White was supposed to change gaming as we knew it and instead was just a crappy game. Gamespot ranking: 9.3. Looks like the reviewer bought into the hype.

      It's a shame it didn't do better. I think if they had just quadrupled the number of levels, it would have been one of the best games of all time.

      B&W had one of the best 3d user interfaces I've ever used in a game. It's too bad we probably won't see many games try that kind of interface again...

      --
      Please consider making an automatic monthly recurring donation to the EFF
    2. Re:Let's See by bigman2003 · · Score: 1

      I would have to say that if you are just going by disappointment- my worst game ever would be Knights of the Old Republic for the Xbox.

      Everywhere I looked, this game was scoring 9.5's or 10's. I figured it had to be good, and I bought it like the first week it was out.

      I played for a while, and found out that you don't even get to really SHOOT anyone. You just decide if you want to do battle, and then sit back and 'watch the action'. Hell, that sounds about as exciting as NASCAR.

      Personally, I like to control the character, run around, sneak up behind someone, and blast them in the head with a shotgun (or the Star Wars equivalent).

      That game was the biggest disappointment of all time. The only saving grace, was that EB Games gave me like $27 when I returned it.

      --
      No reason to lie.
    3. Re:Let's See by Quill_28 · · Score: 1

      You make an excellent point.

      I made basic game in jr high(1986?), that while I was proud, really sucked.

      The worst game ever really should phrased the game with the biggest difference between potential and reality. That Romero game comes to mind.

    4. Re:Let's See by Dehumanizer · · Score: 2, Insightful

      So, basically... you didn't read any of its reviews, or you'd know it was a Bioware RPG, like Neverwinter Nights, instead of a third-person shooter... :)

      --
      The Tlog - a technology blog
    5. Re:Let's See by Frizzle+Fry · · Score: 1
      Well, to be worst, there has to be an expectation that the game will be good.

      No, that would make it the most disappointing, or something similar. To be bad, a game simply has to be bad. In fact, I think that a real problem now is that games are compared too much to what was expected, rather than being judged on their merits. Mario Sunshine was a fantastic game, and had it been released by an unknown company using an unknown character instead of Mario, it would have been recognized as such, but instead, it got mediocre ratings from critics who required it to be a massive leap forward rather than merely a great game.
      --
      I'd rather be lucky than good.
    6. Re:Let's See by gmhowell · · Score: 1

      Black and White would have been better if it weren't a steaming pile of shit in every conceivable way. The minimum system requirements were a joke. Gameplay was awful with the incredible amount of micromanagement. The animals were dumb as rocks (having trained numerous dogs, the 'training' of the animals was laughable).

      The interface was pretty wild, I'll grant you that. But the game was an excercise in tedium at best.

      I still say Molyneaux owes me a free copy of the Movies (or B&W 2 for that matter) as repayment.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    7. Re:Let's See by Decaffeinated+Jedi · · Score: 1
      It's also worth noting that you can take over the combat in KOTOR and control every action taken by each member of your party if you choose, from movement to melee attacks to Force powers.

      Personally, I thought that Knights of the Old Republic was a fantastic game--quite possibly the best RPG I've played since the vastly underrated Anachronox.

      --
      DecafJedi
      my weblog: apropos of something
    8. Re:Let's See by Rallion · · Score: 1

      All hail Anachronox! PlanetAnachronox is still alive and kicking, too. That's kinda crazy. In a good way.

    9. Re:Let's See by dootbran · · Score: 1

      I will say that Black and White was kinda disappointing but you have to say that you can understand how the game could be pretty interesting for the first couple days. I know I thought it was totally awesome when my giant monkey picked up the rock I wanted him to carry around to build muscles and just chucked it into the water cause he was pissed.

      Moments like those faded though and you were kinda left with a game with a cool interface and nifty pet but not much to do with it, the game itself never really caught me. I think I say this was a waist of potential but definitely doesn't make it the worst game ever, or even in the same catagory.

      I just think saying a bad game is bad is just too easy :p Its more fun to call an over hyped game junk and walk that fine line between insiteful and flame bait.

    10. Re:Let's See by The+Only+Druid · · Score: 1

      Its worth noting that the developers have listened, and all the info about B&W2 seems to indicate that they've fixed these problems. There are diaries over at Gamespy, including the fact that they've made the training much easier, removed TONS of the micro, implemented more 'gamelike' behavior (i.e. conquering/warring with other tribes), etc.

      Frankly, I thought the system played wonderfully on my 800mhz system with a GeForce2, so I dunno what you're talking about with the minimum system requirements begin a joke.

      The interface, as mentioned above, was brilliant: however they've simplified it for people who need a more icon-based system, so keep an eye on it..

      --
      "Stumble before you crawl"
    11. Re:Let's See by bigman2003 · · Score: 1

      I read tons of reviews. I just had no idea that they made games like that- having never experienced any of the other Bioware RPGs. I was actually mystified about the entire thing when I first experienced it- I thought "no...this couldn't be...nobody would want to play a game like this".

      Yet again, I was reminded that not everyone is like me...or anyone else for that matter. I like games that some people hate, and others like games I don't even understand. Thank god that there are a lot of different types!

      --
      No reason to lie.
    12. Re:Let's See by dbretton · · Score: 1

      Well, to be worst, there has to be an expectation that the game will be good.
      I disagree. You are talking about the most disappointing game ever. There is a substantial difference.

      The Tyson v Sphinx fight (90 second workout) could be considered the most disappointing fight ever, while watching to quadriplegics fight (cripple fight!) would probably take the cake as the worst fight ever.

      That being said, I would say that "E.T" is probably one of the (if not *the*) biggest disappointment of all time. I actually had this game, and Oh Boy! did it suck.

      Though I have played may games that I considered video game abominations, it sounds like this Big Rigs is in a crappy league all by itself.

  18. My personal worst by Pentagram · · Score: 4, Interesting

    The worst game I have ever played was a footy game with Ryan Giggs' face plastered all over it called 'Ryan Giggs' Super Soccer' or some such shite. It was clearly coded by a bunch of drunken stoats and never even approached a state of completion.

    The game was hideous graphically (they couldn't even get the Welsh flag correct), totally inaccurate, and incredibly easy. The worst bit was the AI though; the ball was just followed around the pitch by all 20 players, and at free kicks the defenders formed a wall ON THE WRONG SIDE OF THE ATTACKING PLAYER including the goalkeeper.

    The game was released for the Sega Megadrive in the mid 90s. I never saw a review of it, and can only assume that they expected to get all their income from clueless relatives buying the game as a gift (which is what happened in my case).

    You'd think some companies would have more self respect...

  19. Ultima IX by SnakeNuts · · Score: 2, Informative

    For me Ultima IX was the biggest disappointment in recent years. Here was a game that not only promised to be a great game, it probably was a great game as well. It was just the complete foulup of the engine (AFAIK 3Dfx were already dying when they published the game) that made it such a senseless waste of my money. Not only was it unplayable, I really, really wanted to play it, because the other games had kept me entertained so well. I still weep at the thought.

    --
    Trainee BOFH -- Just give me your username & password
    1. Re:Ultima IX by eggstasy · · Score: 2, Informative

      Give it another shot. I've always been baffled as to why people hated Ultima IX, until someone told me when it had actually come out, and explained that either the engine was too slow or the graphics too ambitious for the time. But, since I started playing it years after it came out, I didnt experience any problems since my PC could very well compensate for the engine inefficiency.

    2. Re:Ultima IX by Anonymous Coward · · Score: 0

      There have been a number of patches, too. It took a couple years but Ultima IX is a fine game now; MobyGames even featured it a few weeks back.

    3. Re:Ultima IX by alphaseven · · Score: 1
      The game looked great when it came out, the problem was that it only ran well on a Voodoo card (I had a Voodoo 3) which had fallen out of favour by the time the game came out.

      The neat thing was you could travel everywhere without loading screens, going from outside to inside dungeons without breaks. Lots of modern games can't even do that.

    4. Re:Ultima IX by Flyboy+Connor · · Score: 1

      It's reasonably playable now, but if you liked the other games, I really cannot recommend it. It's nothing like the other games. The story is just crap. It's dull. The Avatar is a prat. And don't start me about Raven.

      Looks absolutely gorgeous, though.

    5. Re:Ultima IX by LegionX · · Score: 1

      Yeah.. i shot that dog with an arrow in the beginning, and it made me depressed for days!

      OH WHY did they have to put the dog right beside that bow and arrow!?!

  20. Don't know what the worst game is.. by lowmagnet · · Score: 3, Insightful

    I don't know what the worst game out there is, but I'm willing to give Gamespot the worst layout award. Multiple reloads and still the content is way outside the browser window. You'd think they'd test that out...

    --
    Heute die Welt, morgen das Sonnensystem!
    1. Re:Don't know what the worst game is.. by Anonymous Coward · · Score: 0

      AMEN.

      I don't even go to gamespot anymore precisely because of that. I suppose it probably renders appropriately in MSIE, but I refuse to use that shite and any company that only renders properly on MSIE is a company I"m not giving my money to anyway.

    2. Re:Don't know what the worst game is.. by Anonymous Coward · · Score: 0

      Strangely, GameSpy sites seem to work in a broad cross-section of browsers. Planet Half-Life looks pixel-perfect in Mozilla, Konqueror etc. The arbitrary-width design is pretty cool.

      But GameSpy is evil! What does this mean - the devil has the best tunes? Somebody tell me!!!

    3. Re:Don't know what the worst game is.. by _Sexy_Pants_ · · Score: 1

      Oh you're so right. Gamespy's always a gamble for me, because I never know when I might have my words scrunched into the right side of my Firebird window

      --
      Look it's a joke about my sig IN MY SIG! LOL!
    4. Re:Don't know what the worst game is.. by Alizarin+Erythrosin · · Score: 3, Insightful

      What do they care? They get ad banner hits each time you reload to see if the content will show up.

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
    5. Re:Don't know what the worst game is.. by orthancstone · · Score: 1

      I used to get that problem multiple times daily in Firebird, but lately I've only seen it about once a month. The fact that you got it on multiple reloads is actually uncommon...usually it fixes itself after one or two.

      I believe they've acknowledge how crappy a problem it is...I don't know where they are in terms of fixing it (over the holidays a bunch of problems came up and they had to start up fixing stuff immediately when they got back).

    6. Re:Don't know what the worst game is.. by Wonko42 · · Score: 1

      This is a known bug in the Mozilla rendering engine. I doubt it'll be fixed anytime soon.

    7. Re:Don't know what the worst game is.. by XO · · Score: 1

      You have a defective browser, sir. Works fine in Mozilla 2004010607, Opera 7.5, IE, etc.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    8. Re:Don't know what the worst game is.. by Richard_at_work · · Score: 1

      I get wierd rendering problems with Firebird 0.7, especially on Slashdot (article text is overlayed over the first few comments, huge gaps between comments, stuff like that), freshmeat (right hand content pane is off the screen, no matter how much i resize the window), and kuro5hin (right hand pane is off screen until i refresh a few times.) among others. Refreshing rarely helps.

    9. Re:Don't know what the worst game is.. by lowmagnet · · Score: 1

      Mozilla Firebird 0.7 is broken? I don't run nightly Mozilla builds because I only use Firebird at work, and I don't want to wast my time upgrading.

      --
      Heute die Welt, morgen das Sonnensystem!
    10. Re:Don't know what the worst game is.. by XO · · Score: 1

      from what i've seen, firebird, and all the other "pieces" of mozilla are severely bug ridden.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  21. Atari 2600 E.T. and Atari 2600 Pac-Man by mrshowtime · · Score: 2, Interesting

    Atari 2600 E.T. and Atari 2600 Pac-Man. Even as bad as "truckers" is, it can't compare to getting fucking stuck in pit and being unable to get out. The 2600 version of Pac-Man was so rushed, it barely resembled the game it was based on. The worst part about 2600 Pac-Man, was the COLORS; blue became yellow/orange and dots became rectangular wafers. Later on when Atari released Ms.Pac-Man, it proved that they could have done at good job in the first place, given the time.

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
    1. Re:Atari 2600 E.T. and Atari 2600 Pac-Man by Thrymm · · Score: 1

      Getting out of the pit in ET wasnt too hard. The fucked up part was always falling into another one once out of the existing one. Pac Man just sucked, but was playable.

    2. Re:Atari 2600 E.T. and Atari 2600 Pac-Man by Anonymous Coward · · Score: 0

      Historical Note:

      PacMan for the 2600 was out-sourced by Atari (just like Truckers) to a single developer who got royalties on *EVERY CARTRIDGE MANUFACTURED*, not sold. The guy became a millionaire at Atari's expense.

      Ms. PacMan for 2600 was done by the same developers as the coin-op arcade game.

      The point? quality programming by quality programmers is worth whatever you pay for it.

    3. Re:Atari 2600 E.T. and Atari 2600 Pac-Man by AvitarX · · Score: 1

      ummmm....

      falling off the edge of the map is not much better in my opinion.

      and at least you are supposed to fall down a pit, that is what pits do.

      Falling through a bridge though?

      even if you are too stupid to make clipping to the houses, you should at least have it implemented for the bridge. I mean it's a fucking bridge, if it doesn't hold anything up you can't really call it a bridge.

      Also avoiding pits is some game play at least (albiet unfun).

      An opponent in a race that does not move is not a race. They are just wrong.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    4. Re:Atari 2600 E.T. and Atari 2600 Pac-Man by Black+Hitler · · Score: 1
      PacMan for the 2600 was out-sourced by Atari (just like Truckers) to a single developer who got royalties on *EVERY CARTRIDGE MANUFACTURED*, not sold.
      The guy who did Pac-Man (Tod Frye) worked in-house for Atari. I don't know how much money he made off of it but since programmers at Atari weren't paid any royalties at that time I would be very surprised indeed if he became a millionaire off of it. In any event it wasn't outsourced to anyone.
  22. Watch the videos by bugbread · · Score: 1

    Check out the videos of Big Rigs. That's some quality badness. It makes a great demo for a computer store window, but as a game? Well, it just plain isn't one.

    1. Re:Watch the videos by Anonymous Coward · · Score: 0

      Is there a way to watch at least the streaming vids without a subscription?

  23. This is what happens by Crockerboy · · Score: 1

    This is what happens when you take a already bad game and make a clone of it. Everyone who has seen Multiplicity should know this by now =)

    1. Re:This is what happens by nelsonal · · Score: 1

      Hi Steve!

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    2. Re:This is what happens by Rallion · · Score: 1

      I was in sixth grade when that movie came out.

      My name is Steve.

      All my friends saw it.

      Sixth graders suck.

  24. No question by Torgo's+Pizza · · Score: 4, Interesting
    That honor has to go with Night Trap. Sure, go with the usual suspects that everyone is throwing out. Night Trap has that unusual distinction of not only being a bad game, but also for nearly forcing a Congressional law mandating ratings on video games.

    Yep, it was so bad, so awful, so shocking (mainly because it featured Dana Plato of Diff'rent Strokes fame) that Joe Liebermann & Co. was about to enact legislation to prohibit depraved games from getting into kids hands. Sound familiar? In response, the video game industry came up with the ESRB rating system that you see on today's games.

    You can throw out all the game suggestions you want, but only one game was so bad that it forced the industry to go to a ratings system. Top that.

    1. Re:No question by toyotaboy · · Score: 1

      aww.. I actually sorta liked night trap, but then again I was a h0rny kid that just played it to watch girls running around scared inside a house.

    2. Re:No question by antime · · Score: 1

      You're forgetting Mortal Kombat there.

    3. Re:No question by Anonymous Coward · · Score: 0

      You're nuts. Night Trap was awesome. It was the first Sega CD game I played (either that, or some Sherlock game), and I remember loving it. If I played it now, I don't know if I'd like it, but back then -- it was rad.

      As for the ratings system, I believe Mortal Kombat was more responsible than Night Trap. Mortal Kombat was rad, too...

    4. Re:No question by Torgo's+Pizza · · Score: 1

      I'm not forgetting. Mortal Kombat received a lot of attention during this time too, but it was a good game and thus shouldn't be considered for the topic at hand (ie list of bad games). Night Trap was a bad, bad game.

    5. Re:No question by Pluvius · · Score: 1

      Mortal Kombat received a lot of attention during this time too, but it was a good game and thus shouldn't be considered for the topic at hand (ie list of bad games).

      Hahahahaha, nice one.

      Rob (That was supposed to be a joke, right?)

    6. Re:No question by antime · · Score: 1

      But your claim that Night Trap single-handedly pushed the industry to self-regulation is not true, and the game being crap was irrelevant to the whole affair. I also take objection to your preposterous claim that Mortal Kombat was a good game. (Making crap games illegal would not necessarily be a bad thing, though.)

    7. Re:No question by Torgo's+Pizza · · Score: 1
      Two things in issue here: 1) NT being the catalyst for self-regulation and 2) is MK a good game?

      Issue 1: During Congressional hearings in 1993, two games were singled out. Night Trap and Mortal Kombat. Only difference is that Captain Kangaroo (Bob Keeshan) came out strongly against Night Trap. I mean, it's Captain Friggin' Kangaroo testifying in Congress against the game. If that doesn't qualify for the straw breaking the camel's back... what does? Did Night Trap single-handedly push the industry to self-regulation? No, but it was one of two games that did and Night Trap directly resulted in Sega implementing their Video Game Council (VGC), the forerunner to the ESRB.

      Issue 2: I've got another poster in this thread objecting that Mortal Kombat is a good game. I mean, really. Sure, it's not earth shattering great but you can't call it horrendous. It was a top arcade money maker in the early 90's, spawned lots of sequels, two movies (okay, they sucked but the soundtrack to the first movie was great) and lots of imitators. Then there was the whole Fatality finishing move concept. What's not to like about that? If Mortal Kombat is so bad, then why not submit a brand new post to the thread and make your claim and support why it's bad and see if it holds up. My guess is that you'll get people who like it and those who don't mainly basing their thoughts on their opinion that Street Fighter/Virtua Fighter/Killer Instict is better/worse/same.

    8. Re:No question by Frizzle+Fry · · Score: 1
      Mortal Kombat received a lot of attention during this time too, but it was a good game

      Perhaps you're confusing the first mortal kombat with some of the ones later in the series (when they added actual gameplay)? Becaue the original was atrocious (remember infinitely rejuggling someone in a corner with the difficult combo of high punch-high punch-high punch...?).
      --
      I'd rather be lucky than good.
    9. Re:No question by antime · · Score: 1
      Night Trap may have been the more publicized of the two, but it was not the only game that came under fire. It seems we agree on that.

      As for Mortal Kombat, it's a poor fighting game with crappy digitized paperdoll graphics and a cheap gimmick to attract kids. The first time I ever saw MK I thought it sucked while my friends all gushed over the game (mainly due to the fatalities and "blood" hit effects). This was long before I ever saw Street Fighter or Virtua Fighter, by the way. For some unfathomable reason lots of people do like the games. Fine, that is a question of taste (mine good and yours poor).

    10. Re:No question by Rallion · · Score: 1

      Yeah, agreed...I was really incredibly surprised to play the latest one and find that I liked it. That says a lot about a game, you know, when upon finding that you don't despise a related game, your jaw drops in shock.

    11. Re:No question by Frizzle+Fry · · Score: 1
      I was really incredibly surprised to play the latest one and find that I liked it

      I haven't played that one, but I hear that it's pretty good. And that the gameplay is very different from the old ones, so much so that it's almost a completely different bame.

      But even mk2 and 3 were okay. They didn't have tons of strategic depth, but they were sort of fun in the arcade (I didn't actually play 3 much; whenever I did, I was confused about where the "mortal" aspect is, since every character was either a god or a robot). But mortal kombat 1. Ugh.
      --
      I'd rather be lucky than good.
    12. Re:No question by AvitarX · · Score: 1

      I like MK Trilogy, except that I have it on the PSone and when they guy shape changes it has 2 seconds of load time.

      I really like the thud sound it makes when you block something.

      Also there is some satisfaction to finally beating the impossibly hard bosses after breezing through everything else (including the endurance matches) but I wasn't too good.

      Also back from the dead does not seem to mortal to me either.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    13. Re:No question by ewhac · · Score: 1

      I'm sorry; I'm going to have to disagree with you. But that's only because I know a bit more about Night Trap's history.

      Night Trap was originally conceived for a never-released gaming system based on a multiplexed pre-recorded videotape. That is, the tape contained multiple independent channels of video, stored every N'th field. Thus, you could have four channels of 15 FPS video by writing one field from each channel successively. Then, on playback, just pull out every fourth field. It's choppy, but it works. All the controller really did was switch you between multiplexed channels.

      Anyway, the machine thankfully died, but the "promise" of Full-Motion Video games lived on into The Great Media Convergence Circle-Jerk of the mid 1990's. When more powerful consoles came out, Tom Zito dug out the master tapes, and Night Trap was re-born.

      Now, understand: The "promise" of full-motion video games was a more immersive and more realistic experience for the gamer: Better visuals, better sound, more like television. A world full of intricate depth rich for exploration... And all you get to explore it with is a cheap plastic six-button joypad.

      Yeah, right.

      But this was why, IMHO, Night Trap was an absolutely brilliant design. They constructed a game which plausibly justified you having this crap controller in your hand. You had jury-rigged, limited remote access to the house's security and trapping systems. Hey! All that will fit on a joypad.

      I'm not saying Night Trap was a good game. Certainly the quality of the acting and production values make it a prime candidate for screening in the Mystery Science Theater. But given the outrageous promises made for the Full-Motion Video medium contrasted with its crippling realities, Night Trap, as a game, probably represents one of the finest expressions of its genre.

      As for the political fallout, there's more to that story as well...

      Schwab

    14. Re:No question by Torgo's+Pizza · · Score: 1
      If I didn't already post in the thread you'd have a +1 Informative. I knew about the B-movie spoof and how it was originally going to be a VCR type game, but didn't know the details about the controller. Consider me enlightened.

      For the record, I don't think that Night Trap isn't the worst game of all time. There are others that are much more hideous. From everything I've seen and read, Night Trap held a lot of potential, but failed because of marketing, gimickry and some execution pitfalls. I'll still hold on to the idea that it was the Most Influential Bad Game. It's achieved cult status that way, and while it might not deserve all the critiques thrown at it, it's at least remembered.

  25. So bad its good? by Viol8 · · Score: 1

    What are the odds that this game will now be seen to be so bad its good and actually sell (or at least be copied) quite a bit more than it would
    have otherwise?

  26. It's my game by vijaya_chandra · · Score: 2, Funny

    Damn!!
    I was wondering where my 4th semester graphics' project that earned me an F grade had gone

  27. This review makes me remember another game... by Zangief · · Score: 2, Interesting

    Stunts / 4D racing.

    That game was actually playable, and was somewhat good, but the thing that made it remarkable was the stupid physics engine that it included. My friends and I wasted hours and hours trying to set up the most amazing disasters, so we could see what happened. Some of the crazy stuff that the game allowed was:

    -The main atraction: I guess some programmes remembered that things launehed through the air follow a parabolic trayectory. However they sliopped a sign somewhere, because things went flying in a parabole of positive A (Ax^2 + Bx + C), like an U, rather than one of a negative A (like an n)

    -When the AI car crashed, if you touched, slowly,the AI car which was burning (and stopped), sometimes you would be sent flying away (where did all that momentum came from?).

    -If you reached max speed, the grass would stop resisting you.

    -If you were fast enough, and with a little of luck, you could pass through small walls.

    -From time to time, you were sent flying away for no apparent reason.

    This game had poor programming, and delivered hundreds of hours of laughs. If Broderbund had made their work right, I doubt I would ever played it twice.

    1. Re:This review makes me remember another game... by Cecil · · Score: 1

      Ahh, good old Stunts. That's how my Grade 10 Communications class was spent.

      That game provided many many hours of enjoyment. Especially with the track editor.

    2. Re:This review makes me remember another game... by _Sexy_Pants_ · · Score: 1

      Ah great game that I sucked at. But honestly, considering that this game barely can be considered VGA graphics, what were you expecting?

      --
      Look it's a joke about my sig IN MY SIG! LOL!
    3. Re:This review makes me remember another game... by GigsVT · · Score: 1

      I've noticed in several games with slightly off clipping that you sometimes shoot away with great velocity.

      Like, you'll hit something, embed a little way in it, and then when you shake free you go shooting off at incredible speed.

      I don't know enough about 3D coding to really say what causes this, but I know I've seen it in a lot of places, on various engines.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    4. Re:This review makes me remember another game... by Zangief · · Score: 2, Interesting

      In Gran Turismo 2, for the playstation (at least the japanese version), in the track called "Laguna Seca", there is a small obstacle, right at the start:

      | |_
      | V*\
      | |
      |-------| Starting line.

      the * represents the V-shaped space, in which you can put your car, shake a little, and get out of the track, to a collision free limbo! (try with blocky cars, not the rounded ones)

      You can navigate blindly (guiding yourself only with the map, which shows that the map is drawed based on your REAL position, not relative to the track), so you get under the big cliff that characterizes this track, and you will be rocket-launched back to the surface.

      It makes for some misterious looking replays, and is really funny. There is another track in which you can do this, but it is far harder than the glitch in Laguna Seca. I remember (I did this three years ago, I think) that it was a Urban track, and it was at a tire barrier.

      I once saw an early version of an OS racing game which had a bug similar to stunts. If you achieved some very high speed, you went flying away. I don't remember the name.

    5. Re:This review makes me remember another game... by agent+oranje · · Score: 1

      Stunts had its problems... Wacky glitches like being stuck at maximum speed for the entire track.... flying through the air doing the impossible, and not even crashing when you land. Or hitting bridges at just the right angle, and bouncing up in the air for a couple of minutes....

      I wasted so many hours playing that game with my friends... You've got to admit, had they fixed up the physics, it was a pretty advanced game for its time. The level editor added a great amount to its value... and it was easy enough for the kids to use!

      --
      -agent oranje.
    6. Re:This review makes me remember another game... by Zangief · · Score: 2, Interesting

      I think I may have been misunderstood. I think Stunts was great. It was, along with civilization, one of the big timewasters of my youth.

      What I'm saying is that what makes Stunts a great game, is its funny bugs. That, and the level editor which allowed great room for experimenting with the faulty physics in the game, made Stunts great.

      I have always been intrigued if this physics engine was left that way deliberately, or the game was rushed. Maybe Broderbund made another version of the game, which was more realistic, and realized it was not as fun as the previous, buggy version.

      Nah...

    7. Re:This review makes me remember another game... by gl4ss · · Score: 1

      it was still one of the coolest games ever.

      all thanks to the track editor.

      and really, did you play other racing games from that era?(counting out indy 500).

      --
      world was created 5 seconds before this post as it is.
  28. Gotta go back a few years by Grab · · Score: 2, Interesting

    Come on, there have always been turkeys.

    - "Sam Fox Strip Poker" for the C-64 has to feature somewhere
    - All ports of Outrun
    - Any US Gold film tie-in title in the 80s

    Grab.

    1. Re:Gotta go back a few years by GigsVT · · Score: 1

      Heh, if you go back that far...

      I recall a port of Impossible Mission, that literally was impossible. :)

      A fatal bug left you unable to get some necessary items to advance. I'm thinking it was on the Colecovision, though I may be wrong.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Gotta go back a few years by Tina+Russell · · Score: 1

      Impossible Mission for the Atari 2600, according to EGM, was the impossible mission.

  29. Not nearly the worst game ever. by hikerhat · · Score: 4, Informative

    Consider this one

    1. Re:Not nearly the worst game ever. by Ath · · Score: 1

      We have a winner!

  30. Star Wars Rebel Strike Rogue Squadron III by hikerhat · · Score: 1

    I just got a game cube recently and so far have played Splinter Cell, Metroid Prime, and Star Wars Rebel Strike Rogue Squadron III. Rebel Strike is the worst game I've played so far. There's no interesting story, and there isn't much replay value. Dispite there not being much replay value you have to play the same boring levels over and over and over again until you earn enough medals to unlock a level that is exactly like a level you have already played over and over and over again. Lame lame lame.

  31. You're Winner! by matzim · · Score: 2, Funny

    Is it just me, or is anyone else worried that YOU'RE WINNER going to become this year's ALL YOUR BASE ARE BELONG TO US?

  32. Forbidden Forest for the c64 by HomeGroove · · Score: 4, Interesting

    This may have actually been a good game. The problem with it was we had the good ol' C64 tape deck. So you'd hit play on the deck, go have dinner, go outside to play a bit, and then come back to the computer to play the game. Seeing as though I was likely between 5-7, I would last about 2 minutes before getting taken out by some spider or that dragon flying in the sky. I thought it's name was chimera but googing around proved me wrong. I seem to remember though when you started the game a voice would say "Chimera" with a lust for murder in it's computerized voice. I seem to remember that Forbidden Forest was the only game we had for the tape deck. You can imagine my excitement when we made the move to floppies.

    --

    ----
    Spam subject of the moment: Offshore account secrets -nashville disrupt

    1. Re:Forbidden Forest for the c64 by MarkGriz · · Score: 1

      LOL. My brother and I used to do the same with Telengard (a D&D type game). This was actually a decent game. We'd crank the volume up on the monitor so when the game music started playing, we'd know it was done (15 minutes or so later). The game was actually written in c64 basic, so it was a joy when we got the 1541 disk drive. Just saved the game to disk, and cut the load time to a managable minute or so.

      --
      Beauty is in the eye of the beerholder.
    2. Re:Forbidden Forest for the c64 by Anonymous Coward · · Score: 0

      Wow, thanks for the memory.

      (I had totally forgotten about that game.)

      I actually recall finishing (I think it involved beating the final guy who shot lightning).

      Not my vote for worst game, though.

  33. Look at PC gamer magazine by superpulpsicle · · Score: 4, Interesting

    Man, if you think gamespot gave them a low score you should read PC gamer magazine. In every issue at least one game gets completely trashed score-wise. Not to mention half the PC games never get released into the market anyways.

    After Doom III and halflife2 I predict a long and boring period for PC games.

  34. E.T. - extremely terrible by ColonBlow · · Score: 5, Interesting

    E.T. (1982) - The game that sank Atari? 5,000,000 unsold copies?
    How many other games have been so bad that 14 trucks worth of it were buried in a landfill?
    Even when I was 10, playing it for 30 seconds at a dept store, I knew it sucked ass.

    --
    free online diet tracking.
  35. Re:Worst game ever? by Craig+Maloney · · Score: 1

    At least tuxracer is playable, if not nearly impossible to advance in without turning in a perfect herring score. In Tuxracer, once you see a herring go by, you might as well not even try.

  36. Smash TV by Andy+Smith · · Score: 1

    Don't even bother, I've heard it all before! :-)

    Everyone loved it, I hated it, end of story.

    1. Re:Smash TV by Anonymous Coward · · Score: 0

      You're still wrong--smash TV was one of the best arcade games ever. Did you play the NES version, perhaps? That one did suck. Try it again on MAME!

    2. Re:Smash TV by Andy+Smith · · Score: 1

      I played either the Amiga or Atari ST versions. It was such a pointless game, just moving around in a small area and shooting constantly. There never seemed to be any challenge to it so it got boring within minutes.

    3. Re:Smash TV by HTH+NE1 · · Score: 1

      The arcade version also suffered by having the so-called "Pleasure Dome" being unattainable in the early ROM versions (it simply didn't exist no matter how many keys you grabbed), and when finally introduced, was a big disappointment.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    4. Re:Smash TV by Anonymous Coward · · Score: 0
      There never seemed to be any challenge to it
      Wow, they must've really toned down the Amiga and/or Atari ST versions.
  37. Words to live by... by Pork-Chopper · · Score: 1

    "Once you see a herring go by, you might as well not even try."

    1. Re:Words to live by... by Anonymous Coward · · Score: 1, Funny

      Quick, somebody get CafePress to turd out some slogan t-shirts.

    2. Re:Words to live by... by Chillum · · Score: 1
      Quick, somebody get CafePress to turd out some slogan t-shirts.

      I've heard of a goose that can lay golden eggs, but I never before heard of anything that can shit t-shirts...

    3. Re:Words to live by... by Anonymous Coward · · Score: 0

      You've never heard of Cafepress?

  38. Gods and Generals by kisrael · · Score: 3, Interesting

    Gamespot's "Worst of 2003" included Gods and Generals...the "See it in action" video on that page is worth checking out.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  39. Turok 2 by Mighty+LoPan · · Score: 1

    Here's a good example of a game that seems like you're enjoying it until you realize you've hated the last 10 hours of gameplay. The level design is so bad you NEED the hintbook. So you spend $50 + $20 just to follow the hint instructions so you can hurry up and trade the game in before the trade-in value drops. OTOH, it does have the cerebral bore gun, which makes for good multiplayer games (although there's no link play 'cus it's an N64 game).

    1. Re:Turok 2 by Quobobo · · Score: 1

      I would disagree, Turok 2 was actually pretty fun on multiplayer. I'm not saying it's great, but it was more enjoyable than a lot of games I've rented.

    2. Re:Turok 2 by Rallion · · Score: 1

      Also, when you realize that you've hated the last ten hours, you are also very aware that in that entire time you aven't reached a save point, and you'll probably keep playing just so that time doesn't feel too wasted.

      And then you get to the most insanely hard, unentertaining boss ever, which requires more ammo to kill than you can even carry. ANd that's for ALL your guns. I've never heard of anybody credile beating the game without cheating.

      Damn game.

      Still, probably not even in the lowest quartile of games I've played.

      bewareoblivionisathand.

    3. Re:Turok 2 by vapspwi · · Score: 1

      I have to stick up for Turok 2; I really, really liked it. Now, true, I do believe I cheated to beat the final boss (infinite lives, I think, because the game in general did have a lot of cheap deaths, like falling off of narrow platforms while trying to make nigh-impossible jumps), but I generally found the game to be a lot of fun. Large, well-designed levels that looked pretty cool, reasonably creative gameplay, nice weapons, good graphics and sound-I've played a lot worse games than Turok 2. (Like Turok 3, for instance.)

      (I will grant that the game needed a lot more save points. :-)

      JRjr

  40. Worst? by Xenothaulus · · Score: 2, Insightful
    Going with the worst-ever theme, can we give Gamespot the "worst gaming-site design" award? 4 reloads still didn't get it to open correctly. Moz had a big blob of something blue in the middle of the window, and some text on the far right, about the extreme left 10% of the article. I ended up loading it IE to read it.

    That said, I actually want to play this now. Go figure. Maybe I can find it for $10 somewhere.

    Also, Gamespot's little "review-at-a-glance" or whatever says: Stability: Minor Problems. Wtf?

    1. Re:Worst? by someguy · · Score: 1

      It loads vaguely better in Firebird. The actual article is still shifted a screen or two to the right, but it's all legible once you scroll over.

      --
      A planet where apes evolved from men? Long live the apes.
    2. Re:Worst? by thdexter · · Score: 1

      In Firebird 0.7 on FreeBSD the article loaded fine.

      --
      I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
  41. Gamespy is always a little biased. by _Sexy_Pants_ · · Score: 1

    Now don't get me wrong, that looks like a horrible game and they made a lot of mistakes graphically, but it doesn't look THAT bad. The terrain textures and lighting effects, though not implemented too well, look at least current especially for budget. This goes in the other direction too. If it's a really good game but with horrible graphics, it gets a 10. Let's take Vice City. Graphics scores same as gameplay? 'Fraid not. I'm personally a fan of high draw distance, high polys, and good lighting effects, which I'm afraid you won't find in Vice City.

    --
    Look it's a joke about my sig IN MY SIG! LOL!
  42. My contribution by Tom7 · · Score: 3, Funny

    I suppose I should be flattered in a way that the worst game uses a font I made when I was 16 (scroll down to "Prefix") for its badly made you're winner screen...

    1. Re:My contribution by Anonymous Coward · · Score: 0

      Sue!

  43. Re:What a wonderfully glitchy game by Psykechan · · Score: 1

    After reading this, I went and watched some of my old Stunts replays. Thanks. It really made my day.

    Cars nudging into each other, exploding, and then being sent flying in random directions. Speed glitching in the F1 car, crashing into a small wall, and being sent high into the air for half a minute. Doing ten or so loops (on a single loop piece) and finally driving off upside down.

    How could you not like a game with so many humorous bugs?

  44. Re:E.T. - extremely terrible by Anonymous Coward · · Score: 0

    I own E.T. It's a great game.

  45. Halo by Anonymous Coward · · Score: 0

    J-Lo

  46. Disappointing games are worse than bad ones. by Psykechan · · Score: 2, Interesting

    Back to the Future for the NES gets an honorable mention for worst game. In an era where movie licensed games sucked, LJN was renown for their crappy license games. BttF had a 7 second audio clip that played over and over until you turned the game off. Torturous for the player and anyone else in the room.

    But the winner(s) would have to be Link: Faces of Evil and it's sister game Zelda: Wand of Gamelon. The CDi had more than it's share of failures *cough* Alien Gate *cough*, but aquiring the rights to a well known and respected franchise and releasing this upon the world deserves a stupidity award. Gameplay is rudimentory and very choppy, and when your reward for completing objectives is another bouncy cartoon that makes you want to jab pointy things into your eyes, you will understand why this earns the title.

    There have been quite a few games that haven't been bad, per se, they've just been disappointing. These games are what really makes me sad. Notable titles include:

    Sonic Adventure/Heroes series - You would think that by the third game that problems like the camera being the biggest enemy in the game and players die by being "clipped" through the solid floor would be fixed. Nope.

    Kingdom Hearts - Yet another license snafu. It has wonderful graphics, cinemas, music, and humor. Everything that an Epic Disney/Final Fantasy game should have but it falls flat on playability. Gameplay consists of pressing the X button lots of times while battling the evil camera system. Platforming elements are boiled down to a chore. Computer controlled allies try to waste as much magic/items as possible. It's simply not fun, and with so many things going for the game, it's a real shame.

    Castlevania: Lament of Innocence - Igarashi saying that Castlevania should not be in 3D is fine but why does he have to prove his point by making this forgettable game? Someone should tell all of those developers working on "Devil May Cry" clones that DMC wasn't really that great. C:LoI has players haphazardly fighting recurring monsters in rooms that, while finely detailed, tend to look all the same. To quote from Zork: "You are in a maze of twisty little passages, all alike".

    These games and more aren't really terrible, they just could be better if more thought/time was put into them. As Shigeru Miyamoto said: "A delayed game is eventually good, a bad game is bad forever".

    1. Re:Disappointing games are worse than bad ones. by toyotaboy · · Score: 1

      OH god, I remember back to the future on NES now. My god that was a horrible game. It reminded me of some horrible version of 'bomb catcher' for atari 2600. You like skated through town (street scrolled down) and you avoided things like bees and manholes. It hardly even tied in with the movie, yet I played it because I liked the movie so much. I finally gave up because I could never get past the first level. I didn't want to see deloreans that badly!

    2. Re:Disappointing games are worse than bad ones. by GigsVT · · Score: 1

      I rented that game once.

      I remember something in the manual that said something like "If the streets change layouts then that's because something changed in the past to make them that way."

      I wonder if they were just covering up for really bad coding? :)

      On that same era, I nominate Bill and Ted's excellent advanture for the NES. The movement was HORRIBLE. You sorta walked in these diagonal lines, and just navigating around logs and inanimate objects was frustrating as hell. The only good point of that game was the dialog/interaction system, where you could choose responses to what people said.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:Disappointing games are worse than bad ones. by Anonymous Coward · · Score: 0
      C:LoI has players haphazardly fighting recurring monsters in rooms that, while finely detailed, tend to look all the same.
      In other words, it's a Castlevania game.
  47. 18 Wheeler for PS/Dreamcast by glowimperial · · Score: 1

    This is just another in a long line of totally forgettable big rig/trucker oriented games. Perhaps commercial trucking games are the Kiss of Death? I would like to add MechwarriorIV - Mercenaries to the list of crappy games. Terrible graphics, awful gameplay, mind numbingly easy. Ill take my Mechwarrior (or Battltech) on a 386 with 5.25 diskettes of that piece of junk, anyday.

  48. r3m1nd5 m3 0f 73h 900d 0l d4y5... by Deraj+DeZine · · Score: 0

    Reminds me of the good ol' days of horrible games: Extreme Rodeo, Yoot Tower ("Yoot Tower explode onto PC with maximum fun goodness for extreme simulation gamer"), SimPimp, SimSim, and I could go on...

    --
    True story.
  49. The video review puts it all in perspective by orthancstone · · Score: 1

    The video review of it beats the written review. While words explain what is wrong with this game, watching the video makes it clear just how bad this game really is. Driving through bridges and coming back up the other side...infinity accelerating only to stop on a dime...driving straight up mountains to end up out of the map where your car basically gets stuck doing strange break dancing like moves...

    To the maker of this thread: This is quite simply the worst game ever. They will not patch or fix this; it isn't in their interest to do it. As the Gamespot editors have said, while it may be tempting to buy this game for its "entertainment" (read: hilarious) value, actually purchasing it only encourages companies like this to screw over consumers with bad games again. It isn't worth it.

    In Gamespot's usual lingo: Don't play this game!

  50. Precisely by orthancstone · · Score: 1

    Gamespot gives a 1 on all categories automatically.

    1. Re:Precisely by EduardoTheBastard · · Score: 1
      A game gets a free point just by existing.

      The game that a previous poster's dad wrote would might get a zero because it was never published.

      Except that Gamespot wouldn't review it, since it wasn't published.

      Thus the scoring system starting at "1". This is what they were thinking when they designed the scale. I'm sure of it!

    2. Re:Precisely by orthancstone · · Score: 1

      I actually think it is something along the lines of the free 400 points you start out with in the SAT, GRE, etc...aka, as long as you know to put your name down, you get credit for doing something haha.

  51. Just don't go buy it... by orthancstone · · Score: 2, Insightful

    To paraphrase one of the Gamespot editors, buying this game will only encourage this company to make more bad games. While you won't buy another crappy game from them after the first instance of screwing you over (Big Rigs), other people will...and it will only encourage them to keep this cycle of producing shit games as many times as possible to see how many suckers they can bring in.

    Yes, it looks hilarious...but you'll get over that quick.

  52. This other review states otherwise. by FauxReal · · Score: 4, Funny

    this review praises the game.

    1. Re:This other review states otherwise. by orthancstone · · Score: 1

      LOL, using a reader review...priceless :p

    2. Re:This other review states otherwise. by Prior+Restraint · · Score: 2, Informative

      Moderators, please give parent (+1, Funny). The author of the review linked to is quite obviously joking.

    3. Re:This other review states otherwise. by Rallion · · Score: 1

      That guy should be a professional. No doubt about it.

  53. Too late? by orthancstone · · Score: 1

    Well, atleast in the Gamespot forums, it already is the biggest thing around...

  54. Master of Orion 3 by Anonymous Coward · · Score: 0

    Loved Master of Orion 1, devoted years to playing version 2, waited for YEARS for version3. anyone want to buy a version 3? The game can best be described as, "Click Continue" and win.

  55. Re:E.T. - extremely terrible by toyotaboy · · Score: 1

    I owned that game,and actually played till I won. I guess I actually liked it at the time because it was a movie tie-in, but now being older I know it sucked. What do kids know?

  56. Website in sig is flawed. by Thinkit3 · · Score: 0

    A quote is attributed to a name. Quotes, like all information, exist outside of time.

    --
    -Libertarian secular transhumanist
  57. 100 worst games of all time by Flyboy+Connor · · Score: 1

    A while ago someone did his best [odin.prohosting.com].

  58. Seanbaby has this covered by sofakingl · · Score: 1

    Check with Mr Baby.
    I think EGM made a good choice with Mortal Kombat Advance. The game isn't playable for more than a few seconds (that's only counting the start menu).

    1. Re:Seanbaby has this covered by Black+Hitler · · Score: 1
  59. Hydlide by Pluvius · · Score: 1

    Anyone who's played it knows what I'm talking about. Anyone who hasn't should count himself lucky that he doesn't have to go through life cringing in remembered pain every time he hears its name. Hydlide is a worse game than Daikatana, ET, and Custer's Revenge. It's even worse than Heroes of the Lance. Yes, it's that bad.

    Rob (For those of you who want to play it for some retarded reason, it's an NES game)

    1. Re:Hydlide by Anonymous Coward · · Score: 0
      Damn you! The song! The goddamned song won't leave my head now!

      Do do doo do, do do do doo.. Do do doo do, do do doo doo doo.. Do do doo do, do do do do.. Do do do, do doo do do do doo! Repeat!

    2. Re:Hydlide by Psykechan · · Score: 1

      Wow, I forgot about Hydlide. It's truly a bad game.

      For those not in the know, Hydlide's combat consisted of running into enemies to kill them, but if you touched an enemy, you would get killed.

      Read that line again and try to wrap your mind around it. Gameplay is honestly like that.

      What's sad is that that type of haphazard combat has been done successfully with Falcom's "Ys Book I and II".

  60. X-Men by Picard42 · · Score: 1
    I'm going to nominate a console game for the title of Worst Game Ever. Clearly, the lowest of the low was X-Men for the NES. Here's a game where Wolverine's only attack is a kick, Nightcrawler doesn't teleport, and instead of fighting any of the team's well-known villains, you defend the fate of humanity and mutantkind against the likes of a blue double-helix and some flying Speak 'n Spells. The graphics were a joke and the gameplay was enough to make you tear open your NES with your bare hands and beat someone to death with the innards.

    If this game was about the X-Men, then Halo is about a talking Ace of Base novelty straw that likes peanut butter. Truly awful.

  61. Well it took some searching... by AvantLegion · · Score: 1
    ... but I found a place that can help you relive all of that fun, for a mere 3.50 squiggly L's.

    You're welcome.

  62. Re:E.T. - extremely terrible by Torgo's+Pizza · · Score: 1

    Hard to tell which game did the most damage to Atari: Pac-Man or E.T.

  63. Roger Rabbit by GoogolPlexPlex · · Score: 1

    I had an awful, awful game based on the movie "Who Framed Roger Rabbit" on my Commodore 64.

    The game consisted of three "levels" that were essentially seperate games. The first one was a boring racing game that was incredibly easy, but took about 10 minutes to complete. The second level was an extremely frustrating puzzle game where you had to control Roger as he raced around tables in a restaurant, picking up plates as fast as other characters put them down - for about 20 minutes. The third level was better - a puzzle-based platform type game set up in the Acme Warehouse - you had to use various items, eg, pogo sticks etc to make you way through to the end. However, it was incredibly difficult, and you only had 1 life (!!!!) which you could lose in a myriad of ways.

    You had to play through the first two games to get to the third one. Needless to say, the often brief attempt at playing the third level was not worth the bother of completing the first two, every time.

    1. Re:Roger Rabbit by GigsVT · · Score: 1

      That reminds me of a horrible C64 game I wasted way too many hours on. It was supposed to be about the eveloution of man. You started out as an ape, and you had to get to the top of the screen and get a banana. Pretty good graphics I recall.

      Except that it was nearly impossible. There were like 7 jumps you had to make with millisecond perfect timing.

      Once you made that, the next level you are slightly less hairy, and you had some other goal. The point was that you evoloved more each level.

      I think they spent way too much time and resources (remember only 64k to go around) on graphics. I remember the graphics were excellent for the time, you could watch the ape peel the banana and eat it, and if you died, a talking skull (I think who claimed to be "fate") would tell you the human race died out because you failed. :)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  64. E.T. by bishiraver · · Score: 1

    You know. E.T. For Atari.

  65. YOU'RE WINNER by metroid+composite · · Score: 1
    Glancing through the topic, I don't think anybody posted a link to this priceless picture of the victory screen yet.

    Other than that, I've heard that the video review on GameSpot is priceless, but you do have to be a member to view that. Oh well, I'll settle for the wonderful sarcasm in the reader reviews :)

  66. Re:it's not titles like this that are really the w by ooby · · Score: 1

    I feel that Tetris (by Tengen) is the worst video game ever. On that note, i think Tetris (by Alexey Pajitnov) may very well be the best video game ever.

  67. Re:E.T. - extremely terrible by Prior+Restraint · · Score: 1

    See, I still don't understand why everyone complains about E.T. Yes, Atari went bezerk with their production, but I fail to see how it was any worse than their Pac-Man, Activision's Space Shuttle, or Winter Games from Epyx.

    My favorite thing to do when I got bored was to play E.T. and dork around with a neat little bug where E.T.'s ship grabbed Elliott.

  68. Dr. Doom's Revenge by FatalTourist · · Score: 1
    I was young... and in love

    I loved comic books. I loved video games. I loved my Amiga.

    Then I discovered hate.

    It came to me in the form of a game with such sluggishly awful controls that I cursed the day that Dr. Doom decided to take his revenge.

    With Captain American and Spidey moving at about 60 frames per hour you had no real desire to stop the evil Doctor. Was the included comic any consolation?

    No. It sucked too.

    I hate you, Dr. Doom's Revenge.

    --


    Escape Pod Films: Sketch Comedy and Web Series
  69. I Laughed 'til I cried. by Anonymous Coward · · Score: 0

    Great reader review!

    -----------

    I'm speechless at this travesty. Gamespot has made some iffy calls before, but the lambasting it gives Big Rigs: Over the Road Racing is completley off the mark. It is clear from the beginning that the reviewer simply did not fathom the complexities and allegory of this game.

    First off, he laments about the lack of goals in the game. He whinges on that there is no cargo to haul, no police chases, not much of anything. What he fails to grasp is the message Big Rig sends in the very futility of attempt. What point is there of hauling cargo that will ultimately consumed in robotic fashion by an uncaring populace? Criminals incarcerated during a police chase, despite their victim's blood dripping from their hands and a confession pinned to their jacket, are simply set free via the efforts of slick lawyers and the failings of judicial machinations. What is the point of even trying? comes a plaintive cry from Big Rigs. The answer is apparent. There is no point.

    Time to lay down and die. This comment on society is driven home (or in fact, not driven at all) even further by the computer AI. It doesn't even leave the starting gate. Much like the dreams and aspirations we harbour as youth, reving our engines on a starting line where the crack of the pistol never comes. Meanwhile, those of privledge cruise to easy victory, unconcerned over such mundane things as rent or grocery bills or collideable landscapes. The societal implications here in the game are staggering.

    Perhaps the most stunning allegory is the limbo a driver finds themselves in if they venture off the beaten track. Here the game seems to provide an escape hatch for those willing to take a risk and explore the more remote possibilities of life. It also serves as a stark reminder of the ultimate destination we all are headed for. All roads lead to pergatory; where you go from there is anyone's guess.

    It's been awhile since a game of such staggering implications has come along, so I suppose it's not surprising it might knock mainstream reviewers for a loop. But if you open your minds to the possibilities, all roads lead to nirvana.

    By Ummagumma

  70. Re:it's not titles like this that are really the w by Luigi30 · · Score: 1

    Dude... Tengen Tetris blows Nintendo's Tetris out of the water... Tengen = Atari you know...

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  71. Re:E.T. - extremely terrible by Mighty+Eris · · Score: 1

    How many other games have been so bad that 14 trucks worth of it were buried in a landfill?

    I think Tomb Raider for the N-Gage is making a run for the landfill award....

  72. Re:E.T. - extremely terrible by dstyle5 · · Score: 1

    I don't think it was actually that bad. I bought it when it was $4.00 (CAN) back in the day (probably about the same time they were bulldozing them ;)) and I thought it wasn't that bad. At the same time though, I was about 9 years old....

  73. Re:E.T. - extremely terrible by mstorer3772 · · Score: 1

    I understand that ET was an embodyment of everything wrong with Atari at the time. Yes, I am a heretic.

    Arogant fools the lot of them. They figured they could take a dump in a box and people would buy it. THEY PRODUCED MORE COPIES OF ET THAN THERE WERE ATARI MACHINES TO PLAY THEM. I understand some exec rationalized it by saying that some people would want an extra copy for their summer home, or some such sheet.

    Arrogance killed Atari (the real one, not infograms).

    As far as pac-man goes, I understand the 2600 port sold quite well. On the other hand, their ARCADE success was largely due to their being the only player in town. Then they were leading the way with a horde of immitators snapping at their heels. And then Pac-Man (originally "Puck-man", but it would have been too easy to mangle it into "Fuck-man") and Donkey Kong came along. Bad business decisions (back to ET again) + actual competetors that were equals = toasty Atari.

    Getting rid of Bushnell wasn't a good idea either. But we have Chucky Cheese now, and we woulnd't have if Nolan had stayed at Atari. Yes, Atari's founder, Nolan Bushnell, founded Chucky Cheese's... home to video games and bad pizza. Yay.

    --
    Fooz Meister
  74. I can top that! by Ayanami+Rei · · Score: 1


    Fuck Quest

    "It rewarded me by crashing my computer."

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  75. Extreme Paintbrawl. Worst. Game. Ever. by the_ed_dawg · · Score: 1
    Extreme Paintbrawl

    One of my friends and I saw this on the Wal-Mart special rack about 4-5 years ago for $4.95. He was a paintball ref and I was l33t at Quake, so we got it. The graphics suck, even for then. My stool samples could make better AI, as every one of the computer players were perfect shots. The computer controlled drones would walk into a wall because the nearest enemy was on the other side (shooting at them, mind you) and turn around just long enough to shoot you in the head before continuing to walk into the wall.

    Every marker was the same. The only reason to make more money was to buy the copious amounts of ammo that you would have to use to have a prayer of hitting the enemy before getting tagged yourself, which you couldn't do unless the enemy had completely run out of ammo, first.

    In short, this game was no fun.

    --
    There are two types of people: those prepared for the zombie apocalypse and those who will be eaten.
  76. Re:Extreme Paintbrawl. Worst. Game. Ever. by Black+Hitler · · Score: 1
    My stool samples could make better AI
    One of the programmers for that game wrote to some magazine (I think it was PC Gamer) and confirmed that not only was the AI terrible, they didn't bother implementing it in the first place. In other words, there was no AI. I'm not entirely sure how it's possible to have a game with no AI at all (any programmers out there care to give it a shot?) but that's what he claimed.
  77. Re:Worst game ever? by Lonath · · Score: 1

    Tuxracer!

    That's GNU/Tuxracer, bud.

  78. This just in by Anonymous Coward · · Score: 0

    They're making a port for the N-Gage

  79. Worst game. Easy: by Anonymous Coward · · Score: 0

    Black and White

  80. Re:Extreme Paintbrawl. Worst. Game. Ever. by potato_charms · · Score: 1

    I paid even less for this game ($.99) and I concur. This game was hardly "extreme". I would flip ugly little paintballs at the bad guys but I couldn't hit them because they were rapidly flipping back and forth. When I managed to tag one, he didn't change, he just blinked from existence. For some reason, crouching affected your stamina more than jumping did. Animating Clippit offered more fun and replay value.

    --
    "oh, man, this isn't happening, it only thinks it's happening..."-Kevin Flynn
  81. _The_ worst game(s)... by Dagrush · · Score: 0

    have any of you ever heard of mary-kate and ashley?

  82. I can't wait for the Xbox port by Anonymous Coward · · Score: 0

    It will at least get a two...

  83. Big Rigs second on GameSpot's Most Popular List by megamouse · · Score: 1

    Page views must've pushed it up. After GameSpot ranked it 1.0 and Slashdot linked to it, this games shows up #2 on the overall GameSpot Most Popular list and #1 on the PC list.

    Check it out at the bottom.

    --
    apple nipple hungry
  84. Ob Spinal Tap ref by Hoi+Polloi · · Score: 1

    "Why don't you just make 10 equal to 11 and have the volume go up to 10?"

    "But it goes up to 11"

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  85. The game actually DOES something by Man+In+Black · · Score: 1

    Even though the game apparently sucks completely, and is completely awful... you can still at least move around and finish the race (even though you can never lose apparently). Over at Something Awful's Game Reviews, they actually gave Slave Zero a rating of "?", since the game refused to even start (and they even give screenshots of the black screen that it gives). In fact, a lot of the games there give Big Rigs a run for it's money as far as terrible games go.

    Everyone else who said that their rating system doesn't go lower than 1 is probably right... but I would argue that that would mean that their rating system sucks (or at the very least, is broken). Otherwise, it's impossible for a game to get less than 10%, which means you have to adjust all their scores to compensate (ie, 9/10 is really 8/9). That's being a little too anal about things though.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  86. Plot holes in Ultima IX by Man+In+Black · · Score: 1

    For any Ultima fan, you might find this page interesting... it's a list of all the plot holes and nitpicks in all the Ultima games. Ultima IX is far in the lead with 487 (In comparison, Ultima VII is in second place with 90). Despite the complete dorkiness of actually compiling such a list, and the fact that the guy obviously really hates Ultima IX, it's still kind of fun for a read.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  87. hmm by ShadowRage · · Score: 1

    slashdotting: the game

  88. the absolute worst by Anonymous Coward · · Score: 0
    "Although Big Rigs makes a valiant attempt, what videogame would you rate as the worst of all time?"

    a lot of games have sucked, but for hype, disappointment, and truly horrid gameplay i will forever and always loathe...

    pac man for the atari 2600

    anything else is just an also-ran in the awful sweepstakes

  89. Re: Could've Sued by Anonymous Coward · · Score: 0

    HAHA! Where is your "only use these in things to not make profit" statement on your site? Then you could've sued.