By indie developers they mean people like Introversion, not hobbyists. You will still have to be a real company with real money to get a developer license.
I first used rectangular selections in Semware's Qedit on MS-DOS sometime in the late 80s/early 90s. It's a standard editor feature nowadays.
"Adpative fill" is called "smart indenting" in most other editors. Also pretty common.
Recorded macros have also been around forever. If you haven't seen these features in other editors it's probably because you've never tried anything else. Having the commands burned into your brainstem is a perfectly OK reason for you not to switch, but I see no reason for anyone to start using Emacs now as there are many alternatives with all the features that are far less user-hostile.
The Dual Shock is an ergonomic nightmare, full of sharp edges and a lousy d-pad.
The Dual Shock was the first pad where I noticed there weren't any sharp edges. I was especially impressed that there were no sharp-edged screw holes on the underside, which was one reason I didn't like the Megadrive's pad very much. I completely agree about the d-pad though.
The Gamecube pad gets big minus points for the d-pad and z button, while the Dual Shock's only real problem is the d-pad. The Dual Shock 2 gets a small plus for its analog buttons but loses them for the bad implementation.
FWIW, I think the Dual Shock is the most comfortable pad I've used. It's probably mostly due to the angle of your hands as you hold it - I usually hold the pad pretty close to my body so the wider angle of the Dual Shock feels better.
This particular code really made the game unwinnable. Dunno if it was a bug or by design, but the code gave you $1000000 but you could not earn more than $999999 and therefore you couldn't repay your loan and automatically lost. I was rather young back then and played a pirated copy without instructions, but it still took me an incredibly long time to realize this. After switching to another code I at least got to the tower, but I still never managed to complete the game.
There was one code that gave you the maximum amount of money you could have, but as you had to have more money than what you started with when the gatekeeper and keymaster met this meant you couldn't complete the game.
What they admitted is that they have no idea what they are doing and have no idea what they are selling. You would have to be an idiot to buy anything security-related from a company like that.
Both Turrican 1 and 2 were originally developed on the C64, then ported to other platforms. Turrican 3 was originally released on the Megadrive (as Mega Turrican) and later ported to the Amiga.
All the Amiga users in the world didn't just suddenly disappear when the platform died. Lots of people who grew up playing Amiga games ended up working on games for other platforms, taking their Amiga influences with them.
That's a bunch of crap. I have both a DS and PSP and I can count on my fingers the number of times I've played a game on my DS. Face it, people like different kinds of games and for better or for worse that is one of the defining difference between the two platforms.
$170 for an embedded (Coldfire?) computer on a PCI card is not that much, and it could actually be useful for other tasks like monitoring, logging and administration. The on-board FPGA could also be used to offload some processing jobs, but it probably doesn't have too many gates.
The problem is simply one of age. With the common meaning of some words (not always the dictionary definition) having changed in the intervening time.
But why has it been left to decay in the first place? If it weren't treated like such a holy scripture and instead updated/modernized then there wouldn't be so much need for interpretation. As it is now, it's more like rabbis studying the Torah than practical law.
The problem is that you have an old and ambiguously worded constitution that is being treated as a religious text, interpreted by various "high priests". Unfortunately you can't fix it, as you don't agree on the meaning of the current text and thus can't re-write it in a more precise way.
The actual spam mails are sent by thousands of infected home PCs. Sending the emails don't cost the spammers anything. Investigating such a spam network, F-Secure downloaded 68 gigabytes of addresses from a distribution server so it's unlikely you'll be able to overload that end. Besides, if it became a bottleneck they'd just rejig their system to make it even more distributed and hard to catch.
In the old C64 game Nemesis the Warlock you had to pile up corpses to make platforms to reach high parts of the levels. In some levels this was the only way to reach the exit.
The OMAP ARM+DSP combo is what Nokia use in their telephones, so they basically used what they had and know. The choice of GTK+ was probably due to the programmers on the project (at least some were recruited from the Linux iPaq project, which uses GTK+).
This issue has been successfully exploited in QuickTime(TM) Version 7.1.3, Player Version 7.1.3. Previous versions should be vulnerable as well. Both Microsoft Windows and Mac OS X versions are affected.
By indie developers they mean people like Introversion, not hobbyists. You will still have to be a real company with real money to get a developer license.
"Adpative fill" is called "smart indenting" in most other editors. Also pretty common.
Recorded macros have also been around forever. If you haven't seen these features in other editors it's probably because you've never tried anything else. Having the commands burned into your brainstem is a perfectly OK reason for you not to switch, but I see no reason for anyone to start using Emacs now as there are many alternatives with all the features that are far less user-hostile.
Commodore's original joystick was even worse than Atari's. My hands used to hurt so much after playing Pole Position.
FWIW, I think the Dual Shock is the most comfortable pad I've used. It's probably mostly due to the angle of your hands as you hold it - I usually hold the pad pretty close to my body so the wider angle of the Dual Shock feels better.
This particular code really made the game unwinnable. Dunno if it was a bug or by design, but the code gave you $1000000 but you could not earn more than $999999 and therefore you couldn't repay your loan and automatically lost. I was rather young back then and played a pirated copy without instructions, but it still took me an incredibly long time to realize this. After switching to another code I at least got to the tower, but I still never managed to complete the game.
There was one code that gave you the maximum amount of money you could have, but as you had to have more money than what you started with when the gatekeeper and keymaster met this meant you couldn't complete the game.
I think they were just failed business partners and that he had to invoke the "death yoga" clause of their contract.
What they admitted is that they have no idea what they are doing and have no idea what they are selling. You would have to be an idiot to buy anything security-related from a company like that.
Both Turrican 1 and 2 were originally developed on the C64, then ported to other platforms. Turrican 3 was originally released on the Megadrive (as Mega Turrican) and later ported to the Amiga.
All the Amiga users in the world didn't just suddenly disappear when the platform died. Lots of people who grew up playing Amiga games ended up working on games for other platforms, taking their Amiga influences with them.
Turrican was a C64 game and Wing Commander a PC game.
That's a bunch of crap. I have both a DS and PSP and I can count on my fingers the number of times I've played a game on my DS. Face it, people like different kinds of games and for better or for worse that is one of the defining difference between the two platforms.
This is the presentation, and you can download a video from here.
$170 for an embedded (Coldfire?) computer on a PCI card is not that much, and it could actually be useful for other tasks like monitoring, logging and administration. The on-board FPGA could also be used to offload some processing jobs, but it probably doesn't have too many gates.
This is the worst euphemism for sex I've ever read.
The problem is that you have an old and ambiguously worded constitution that is being treated as a religious text, interpreted by various "high priests". Unfortunately you can't fix it, as you don't agree on the meaning of the current text and thus can't re-write it in a more precise way.
The actual spam mails are sent by thousands of infected home PCs. Sending the emails don't cost the spammers anything. Investigating such a spam network, F-Secure downloaded 68 gigabytes of addresses from a distribution server so it's unlikely you'll be able to overload that end. Besides, if it became a bottleneck they'd just rejig their system to make it even more distributed and hard to catch.
In the old C64 game Nemesis the Warlock you had to pile up corpses to make platforms to reach high parts of the levels. In some levels this was the only way to reach the exit.
But it still looks like it's not designed to be used upside-down by left-handed people.
The OMAP ARM+DSP combo is what Nokia use in their telephones, so they basically used what they had and know. The choice of GTK+ was probably due to the programmers on the project (at least some were recruited from the Linux iPaq project, which uses GTK+).