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Claims of Apple Games Just PR Fluff?

GameSetWatch is running an editorial written by Alex Handy, the former editor of Game Developer magazine and a well respected figure in the games journalism business. Today he's discussing the recent show of support from EA and id Software for the Apple platform, essentially saying that he doesn't think much of it because it's all been said before. "We've been here before. I've been here before. Waaaaaaaay back in 1999, id was right there at MacWorld, with Carmack talking about how rad the OS was, and demanding that a multi-button mouse arrive. And this was Mac OS 9! People applauded. Those, like myself, who covered the Macintosh gaming world for a living saw a bright future ahead. EA wasn't there, but Activision was, and Aspyr was bringing Madden to the Mac anyway. MacSoft was bringing Unreal Tournament over, and StarCraft was still on the Mac, and still kicking ass. And then, nothing happened. There was a little while there when Mac game companies were expanding, and the best PC to Mac game porting house, Westlake Interactive, was barely able to keep up with all the demand for its services ... By 2001, the brief flash that was the Mac game boom was gone."

210 comments

  1. Macs? hah. by EveryNickIsTaken · · Score: 0, Flamebait

    There's a reason they're called Gaming PCs and not Gaming "Computers."

    1. Re:Macs? hah. by Angus+McNitt · · Score: 2, Insightful

      Um, may have missed a memo somewhere, but I thought PC still stood for "Personal Computer". I realize that people keep bastardizing it to mean IBM-Compatible, but still. It means what it means. So technically they are "Gaming Personal Computers", and Mac are still semi-firmly in that category.

      If you are gonna go for the clever sarcasm, it helps if you don't sound dumb.

      Just my $.02

      --
      "To Do Is To Be" - Socrates, "To Be Is To Do" - Sartre, "Do Be Do Be Do" - Sinatra
    2. Re:Macs? hah. by Svippy · · Score: 0

      And yet Linux runs on both. PC is such a vague acronym.

      --
      Clicked pie.
    3. Re:Macs? hah. by EveryNickIsTaken · · Score: 0, Troll

      Yeah, Macs are still clearly identified as "PCs," even though Apple uses the term "PC" in their ads to define the competitor. Nobody has used the term "PC" to identify a Mac in the past 15 years. Dumbass.

    4. Re:Macs? hah. by jimstapleton · · Score: 1

      Hey, Mac users are the ones who insited the other category of home computer was a PC, and they were Macs.

      If they don't like the idea, they should be more consistant.

      --
      34486853790
      Connection too slow for X forwarding? Try "ssh -CX user@host"
    5. Re:Macs? hah. by The+Great+Pretender · · Score: 2, Interesting

      I would never call a Golden Delicious or a Cameo or a Granny Smith a MacIntosh, becuase while they're Apples they're not a MacIntosh, but a MacIntosh is so far beyond being called an Apple, so sweet and crunchy. My favorite Apple is a Mac. The other Apples, they're just Apples, but a Mac is a Mac.

      --
      A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    6. Re:Macs? hah. by aichpvee · · Score: 1

      The bastardization is when they use it to mean windows computer. "PC" *does* mean "IBM-compatible." That more or less includes macs now too, but that hasn't stopped apple from releasing countless "mac vs pc" ads.

      --
      The Farewell Tour II
    7. Re:Macs? hah. by camperslo · · Score: 1

      Hey, Mac users are the ones who insited (sic) the other category of home computer was a PC, and they were Macs.

      Actually I think it more likely from IBM naming a computer the IBM PC, and others that followed making "PC compatible" machines.

    8. Re:Macs? hah. by Anonymous Coward · · Score: 0

      You would never call any apple a MacIntosh, because it's spelled McIntosh.

    9. Re:Macs? hah. by The+Great+Pretender · · Score: 1

      I can CALL a McIntosh a MacIntosh a MakIntosh a MackIntosh etc, I just may not want to spell it that way...sorry just being pedantic because you were

      --
      A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    10. Re:Macs? hah. by Angus+McNitt · · Score: 1

      Not windows. It started back in Dos Land with the IBM PC. The model was "PC", or "Personal Computer". In fact, that is what the nameplate on the unit said, "Personal Computer". The term PC was already known in the industry, actually being coined back with the MITS Altair, so it was meant to discern the machine as IBM's Personal Computer and not Terminal, or Mini-Computer or the like. Later it was used to describe a series, the IBM PC XT, PX AT, PC jr. Later IBM dumped the naming scheme and went with the "Personal System/2", or "PS/2". A term that lives on today to describe keyboard and mouse connections. (Or if you work where I work, the occasional s-video connector.)

      Even though IBM put out a mass marketing campaign, for a little bit of time afterward the term PC meant more than just x86 based machines. You had Z80s, MC68000, 4004, 6502 based machines also wearing the title. It wasn't until other manufacturers (namely Compaq) started billing their machines as "IBM PC compatible" and then "PC compatible" that users started seeing IBM as the definition of PC.

      I know that Apple's ad agency missuses the term too, but it still doesn't make them any better than the manufacturers that misused it in the 80's. Nor does it change the meaning of the acronym. It just means you need to cater to the largest common denominator.

      --
      "To Do Is To Be" - Socrates, "To Be Is To Do" - Sartre, "Do Be Do Be Do" - Sinatra
  2. Not built for games by DaveWick79 · · Score: 0, Flamebait

    I think the main reason this is only a show of support rather than real support for the Mac platform, is that the Macs simply are not built for gaming.

    Consider: The mac mini has integrated Intel graphics which don't handle any modern games. The best video card available on the iMac is the ATI X1600, which is still not powerful enough to handle newer games and the high resolutions they are played at. Not until you get to the Mac Pros which start at $2500 do you get a system where you can even think about a realistic gaming platform, and even those machines don't come preconfigured with anything more than the X1600.

    1. Re:Not built for games by sgant · · Score: 4, Informative

      7600 GT 256mb on my iMac. Sure, not the quickest card, but not bad. Don't know where you're getting your info from.

      1920x1200 native resolution. Runs just fine.

      I'm just saying...

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:Not built for games by Anonymous+Freak · · Score: 4, Interesting

      As has been said ad nauseam on various forums, you don't need a $5000 computer to play games! I play UT, RtCW, and Flight Sim X on my MacBook Pro just fine. An ATI X1600 is perfectly sufficient to play games. Only the most hardcore of hardcore care about video cards higher end. Yes, the GeForce 8800 Ultra and Radeon HD 2900 are the models that make all the review sites (okay, really just the 8800 Ultra,) but in reality, those will sell less than 5% of each manufacturer's total sales. The mere fact that INTEL sells more graphics chips than ATI and nVidia combined should tell you that the vast majority of computers DON'T have the latest greatest chip. And game developers know this. Most games are written to be at least playable even on Intel integrated graphics. The few games that really 'need' high-end graphics have equivalently small target markets. Just like Toyota. They make a $100,000 car, but they don't expect it to be their highest-selling car by a longshot. They expect their second-cheapest car to be the biggest seller. And so, yes, there are accessories for the high end car, but there are far more for the low-middle end cars.

      (A better car example would probably be the Honda Civic vs. the Honda S2000. Yes, you can buy 'tuner' kits for the S2K, but there are far more tuner kits for the Civic.)

      --
      Another non-functioning site was "uncertainty.microsoft.com."
      The purpose of that site was not known.
    3. Re:Not built for games by Greyfox · · Score: 5, Interesting

      ATI 1900 on mine. Except that it gets freaky hot and crashes the computer if you try to push 3D with it, unless you use a third party application to spin the front fan up. A lot of people on the forums have the same problem. Eventually I'll put a third party cooling rig on it but you'd think that dropping 5 grand on a computer that you wouldn't have to do that...

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    4. Re:Not built for games by Joe+The+Dragon · · Score: 1

      not only that the mac pro has FB-DIMMS that are not that good for gameing.

    5. Re:Not built for games by Anonymous Coward · · Score: 0

      The real problem isn't really that the graphics hardware is out of date or not powerful enough - which is almost always the case with Apple.

      It is the fact that Apple's OpenGL drivers are complete shit.

      They are fantastic for things Apple considers important like high speed texture updating for Aqua, but for games they are absolutely pathetic.

      * Extension support is constantly a year to two behind the pc world
      * Driver optimizations that pc drivers are constantly being updated with are for the most part non-existent.

      When you buy a Mac you are:

      * Not only paying more for the same card as pc buyers do
      * You are stuck with less options than pc buyers do
      * And then finally you are stuck with a less powerful card compared that then runs like even slower than that same less powerful card does on pcs

      Apple never has, and never will give a damn about gaming.

    6. Re:Not built for games by Jarjarthejedi · · Score: 1

      "The mere fact that INTEL sells more graphics chips than ATI and nVidia combined should tell you that the vast majority of computers DON'T have the latest greatest chip."

      "Most games are written to be at least playable even on Intel integrated graphics."

      Actually that tells me that most computers aren't used to play games, Intel cards can't play most games I know of. I'd say it's comparing apples and oranges, Intel graphics are default on more computers I've seen whereas NVidia and ATI are specialty. Actually I've got a great comparison, Intel cards are IE, ATI/Nvidia are FireFox, Opera, Safari, and the others. It's not that IE is such a great program it's that it's default, same with Intel.

      On the other hand I have a laptop with an ATI X1400 (I'm pretty sure that's comparable to the X1600 for normal computers, probably even a little worse) and I can play most modern games on it. Macs don't seem to have as many options for gaming, but Macs are also a smaller part of the market so the Mac gaming market is going to be really small due to the simple nature of percentages and so there's less reason to include good gaming stuff when it's such a small group.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    7. Re:Not built for games by drinkypoo · · Score: 2, Informative

      I think the main reason this is only a show of support rather than real support for the Mac platform, is that the Macs simply are not built for gaming.

      Neither is my Compaq nw9440 mobile workstation, but it's still fast enough to run half-life 2 with most options turned up and at the native panel res (1920x1440.)

      If you have a mac pro, or a g5 or something, you can upgrade your video card.

      I don't think you know what you're talking about.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Not built for games by brkello · · Score: 1

      I don't think that was his point. The point is that if I want to build a gaming machine...I can build a very very respectable one for $2000. To get a gaming machine that good with a Mac, you would have to spend at least and extra 1k if not more. Why do that when there are more games for the PC? If you enjoy gaming as a hobby...the Mac platform just isn't as attractive. And just having a few more games isn't going to change that.

      Macs are great for general purpose computing. They just can't compete in price and ubiquity of PCs for gaming.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:Not built for games by CoolGuySteve · · Score: 1

      I agree that Macs have pretty weak video cards but I think the same could be said about most mainstream PCs. Only hardcore gamers are willing to significantly invest in a more expensive card. So while some PC games tend to cater to this market and these products definitely look impressive, it's the more average looking titles like WoW and The Sims that bring in lots of revenue because everyone can run them.

      It seems like now that the average mac finally has an architecture that can play some of their more demanding games, EA thinks that these titles will also be profitable.

      But I agree with you in that as long as there isn't a mainstream model with a replaceable video card or at least a really good video card, the Mac won't be a gaming platform of choice, just a gaming platform.

    10. Re:Not built for games by Anonymous Coward · · Score: 0
      Just looking at the Mac Pro on Apple page without any customizations cost you $2499 and includes:

      • Two 2.66GHz Dual-Core Intel Xeon "Woodcrest" processors
      • 1GB memory (667MHz DDR2 fully-buffered DIMM ECC)
      • NVIDIA GeForce 7300 GT graphics with 256MB memory
      • 250GB Serial ATA 3Gb/s 7200-rpm hard drive1
      • 16x double-layer SuperDrive


      Please show me a place you can get two dual core processors for less than $2500.

      If you are building a single 2.33 GHz dual core system, you can get a system for $1749 with the following:

      • 2.33GHz Intel Core 2 Duo
      • 1GB 667 DDR2 SDRAM - 2x512
      • 250GB Serial ATA Drive
      • ATI Radeon X1600/128MB VRAM
      • SuperDrive 8X (DVD+R DL/DVD±RW/CD-RW)
      • Apple Keyboard & Mighty Mouse + Mac OS X (US English)
      • 20-inch widescreen LCD
      • AirPort Extreme
      • Bluetooth 2.0 + EDR


      Don't forget to factor in the 20 inch LCD widescreen for your price when trying to compare it too. Assuming that all Macs are overpriced is much like the argument that Java is slow, yes at one time it was true but the argument doesn't hold today.

      NOTE: I have never owned a Mac. I have one home built PC.

      Jim
    11. Re:Not built for games by BobMcD · · Score: 1


      The PC Laptop market seems to be really heating up as well, though. And those tend not to have replaceable video cards.

      Perhaps the gaming market will adapt to this, make more and better games geared towards mediocre video cards, and the Mac will see the limelight again?

    12. Re:Not built for games by DaveWick79 · · Score: 1

      Yeah, the 7600GT is a marginally better card than the X1600, but then again it's only offered at the Apple store in the 24" iMac, which is a $2100 computer with that card.

      My mistake, yeah the X1900XT is available in the Mac Pro but once again this card is 2 generations old now. However, I don't want to drop $5000 on a system with a card that barely plays today's games and won't be able to handle next year's games.

      Frankly, there's not a whole lot of game available on the Mac that will push the envelope, and that's why they can get away with putting underpowered graphics cards in their systems. Thus my point, they just aren't really built for games.

    13. Re:Not built for games by Puff+of+Logic · · Score: 1

      Not really wanting to get into the argument here, but it should be noted that the video cards would represent an extreme bottleneck there, not to mention the RAM. My personal system is a dual-core with 2GB of RAM and a 7600GT bottlenecks it. I'm not sure that having two dual-core processors would really be much help on a system so limited on RAM and video capacity. The second system isn't particularly impressive for the price, even accounting for the LCD.

      --
      P.P.S. I'm doing Science and I'm still alive.
    14. Re:Not built for games by Anonymous Coward · · Score: 0
      Oh, found a nice Dell Precision 690 with the following specs:

      • Two Dual Core Intel® Xeon® Processor 5150 2.66GHz, 4MB L2,1333
      • Genuine Windows® XP Professional, SP2 with Media
      • 1GB, DDR2 SDRAM FBD Memory, 667MHz, ECC (2 DIMMS)
      • 256MB PCIe x16 nVidia Quadro FX 3500
      • 250GB SATA 3.0Gb/s,7200 RPM
      • 16X DVD+/-RW w/ Cyberlink


      Amazingly this Dell cost $4157. How can that be? Let's go and check another site...

      Voodoo (off the HP site)...no point in a detailed result as a quick review returned pricing over $5000 for desktops without even customizing.

      Next site, HP does a little better with a price tag of $3883 for the following:

      • Two Dual Core Intel® Xeon® Processor 5150 2.66GHz, 4MB L2,1333
      • Genuine Windows® XP Professional, SP2 with Media
      • 1GB, DDR2 SDRAM FBD Memory, 667MHz, ECC (2 DIMMS)
      • 256MB PCIe Quadro 440 NVS Graphics Card
      • 250GB SATA 3.0Gb/s,7200 RPM
      • HP 16X DVD +/-RW DL LightScribe


      So where are those commercially available two CPU dual core systems that run less?
    15. Re:Not built for games by Anonymous Coward · · Score: 0

      I didn't go through the customizations on the Apple site really so I don't know if better configurations exist. The first one though with a dual CPU dual core system is pretty impressive though. I don't know if any Mac applications take advantage of it though. Just adding more processors doesn't always equate to a better system but it doesn't hurt either. For the memory, I agree that 1 GB is pretty small for todays systems. I'd go with 2 GB given the price. I'm still sitting with an ATI Radeon 9000 Pro on my system so almost anything is an improvement over my desktop. I am looking to build another but some of my coworkers are big Mac advocates. I do have major concerns over compatibility with many of my games and if they really would work with BootCamp or Parallels.

      The second system wasn't meant to be impressive, especially compared to the first. The second system is merely the entry level system to compare with other desktop systems by other vendors. When you look at the whole package, they really are starting to compete with commodity Intel based PCs. I did list the note about including the LCD though just so people would compare pretty much equivalent systems.

      Jim

    16. Re:Not built for games by Poltras · · Score: 1

      not only that the mac pro has FB-DIMMS that are not that good for gameing.

      You mean for that extra 0.2 fps in Quake 6 at 6229x4522 80-bits per color?

      Seriously though, you're gaming, you're not running a weather simulation. If you really want these little fps you are clearly not the target market for any computer in this world (except maybe alienware which are overpriced much more than Apple anyway). You need to make your own.

      For my part I'm playing WoW on my Macbook (lite) and although I don't have the best graphic settings in the world, it works and I have fun.

    17. Re:Not built for games by Greyfox · · Score: 2, Funny

      Especially if actually USING the card causes your system to BURST INTO FLAMES. OK it doesn't do that but for a while there it was crashing so much I thought I was using Windows!

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    18. Re:Not built for games by Wdomburg · · Score: 2, Insightful

      Re-read the post you replied to. He didn't say Macs were overpriced, he said that to get a gaming machine you would have to spend more than you do with a PC. That's true because they don't offer a machine for less than $2200 (sans monitor, minimum cpu config, minimum memory, cheapest bundled graphics, smallest hard drive, etc). The next step down is the iMac which ships with a single last generation graphics card.

      If you look at what you get with Apple, they're generally at least market competitive. In the case of the Mac Pro, they're actually a price leader for workstation class machines (or were, haven't looked recently). The problem for a lot of people is that particular features are tied to higher base configurations regardless of whether you want or need them. A gaming rig is a good example, since the benefit of dual Xeons is pretty much nil. Laptops are another area. Want a 15" screen? You're talking $2000 minimum for an Apple instead of $800 for a PC with a comparable display. Yes, yes, the Apple configuration at that price includes likes of nice amenities - marginally faster processor, 2GB ram, 120GB drive, dual layer DVD burner, blah blah. That really doesn't matter if you don't need any of that, or if you're on a budget or only have a grand to spend.

      That being said, I think the limited product line is actually good business strategy for them, for a number of reasons. The most obvious is cost - less to design, test, warehouse, support, etc. There's also protection of Apple's reputation as a premium brand. By targeting the upper end of each market segment, they foster an image of quality (even in the cases where they fail to live up to it). And of course there's the fact that plenty of people who would have been happy buying an expandable Core Duo machine or a 15" notebook with otherwise iBook specs but ended up buying a Mac Pro or Mac Book because they had no other option to get the feature they actually wanted.

    19. Re:Not built for games by Anonymous Coward · · Score: 0

      How about these white-box systems:

      Dual Xeon 5150 @ 2.66GHz
      2GB DDR2 667 Fully Buffered (vs. 1GB)
      18x Dual Layer DVD+/-RW
      250GB SATA HD 7200 RPM 16MB Cache
      Geforce 7600GT 256MB PCI-Express (vs. 7300GT)
      Logitech Cordless Desktop (vs. wired)
      Windows XP Pro
      CAD$2649.95 (vs. CAD$2799)

      Core 2 Duo E6600 @ 2.4GHz (vs. 2.33GHz)
      2GB DDR2 667 (vs. 1GB)
      18x Dual Layer DVD+/-RW (vs. 8x)
      250GB SATA HD 7200 RPM 16MB Cache
      Geforce 7600GT 256MB PCI-Express (vs. Radeon X1600 128MB)
      D-Link 802.11b/g PCI card & USB Bluetooth 2.0 adapter
      Samsung 20" 2ms Wide-Screen LCD
      Altec Lansing 2.1 Speakers (vs. built-in w/o sub)
      Logitech Cordless Desktop (vs. wired)
      Windows XP Pro
      CAD$1599.95 (vs. CAD$1999)

      Also note, these systems have a 3 year parts and 5 year labour warranty, vs. Apple's 1 yr.

    20. Re:Not built for games by DaveWick79 · · Score: 1

      Your whole point reinforces my original opinion. Yeah you can drive on the road with a $500 junker car, but if you want to go fast you buy the high end car. Similarly you can run games on the low end hardware, and yes the X1600 is low end, the card goes for $80. I know folks run FSX on the MacBook Pro or iMac but it ain't pretty. That doesn't bode well for the next generation of games which will demand even more power. Sure don't know why my parent is modded flamebait, it sure isn't intended to be as I'm just presenting facts. "Can run games" and "Runs games well" are two different statements, and Mac's aren't built to run games well. They don't have to be, because that's not their business model, as another person who replied to this thread pointed out.

    21. Re:Not built for games by Wdomburg · · Score: 1

      The Quadro FX 3500 is a $1000 video card. The Quadro4 440 NVS is a $450 video card. The 7300 GT is a $60 video card. Try not an compare Apples and Oranges. :) You also included a second hard drive in the Dell config and chose the higher end 690 instead of the 490.

      I'm not intimately familiar with the machines, but there are some glaring differences - Mac Pro caps at 16GB, the 490 at 32GB, the 690 at 64GB. The only storage option for the Mac Pro is 7.2K RPM SATA drives, while Dell offers 7.2K SATA, 10K SATA, 10K SAS and 15K SAS. And, as hinted about, the base graphics card on the Mac Pro is part of Nvidia's consumer line; they only offer a single workstation level option (for an extra $1649). The base model in the Dell workstations is at the low end of Nvidia's business class line, but it's still a significantly more expensive option than what Apple ships.

      So, getting back to comparison, spec out a Dell Precision 490 with dual 5150s, 1GB ram, a single 250GB SATA drive and a DVD-RW (roughly equivilent to the Mac Pro) and you get a pricetag of $3,116. Not an unreasonable price premium for a higher end graphics card, more memory expansion and significantly more storage options.

      There's also the option of going with a 390 instead, where you can get a QX6700 instead (quad core, 8MB cache) for $2,193. Not quite comparable, since it's a step down chipset wise, though on the other hand it shares the 16GB limitation of the Mac Pro. And it still includes a better graphics card.

    22. Re:Not built for games by Anonymous Coward · · Score: 0

      Ever seen the (IBM) PC platform back in the 80s? Definitely not built for games either. Pretty much a laughing stock compared the to the likes of the Commodore 64 or Atari 8-bit machines that cost a fraction. Even the Apple // ran circles around it. The Macintosh, while still B&W, was high resolution, had quality sound, even built-in networking.

      So what happened?

    23. Re:Not built for games by Joe+The+Dragon · · Score: 1

      and FB-DIMM are $200 - $300 for 1GB.

      apple wants $300 to go from 1 gb to 2 gb

    24. Re:Not built for games by aichpvee · · Score: 1

      And remember folks, those prices are in Canadian dollars. So that makes those machines like 3k less than Apple in America!

      --
      The Farewell Tour II
    25. Re:Not built for games by Anonymous Coward · · Score: 0

      More like 3K more, the Canadian dollar is screaming past the US Dollar

    26. Re:Not built for games by aichpvee · · Score: 1

      I know, that's why I've got to get the monopoly money jokes in before they over-take us! So quit ruining my fun while it lasts!

      --
      The Farewell Tour II
    27. Re:Not built for games by Anonymous Coward · · Score: 0

      You need to get your card replaced!
      This happened to many people playing WoW, there is something wrong with card but Apple can and will replace your card for you (assuming you didn't break your warranty).
      They did for me.

    28. Re:Not built for games by MojoStan · · Score: 1

      7600 GT 256mb on my iMac. Sure, not the quickest card, but not bad. Don't know where you're getting your info from. To be fair, that's only available on the 24" iMac (released August 2006), which starts at $2125 configured with an underclocked 7600 GT. All other iMacs are Radeon X1600 or GMA 950.

      IMO, that doesn't seem like a good choice for Mac 3D gamers. DaveWick79 was clearly incorrect in saying the Radeon X1600 was the iMac's best GPU, but I agree with what I think is his point. A gamer that's satfisfied with playing simple or older 3D games will be fine with a Mac with X1600 or 7600 GT graphics (for now). Most gamers that like to play the latest 3D games would rather have the option of choosing a GeForce 7900 or 8800 with the option simply upgrading the graphics card for the next few years.

      --
      TO START
      PRESS ANY KEY

      Where's the 'ANY' key? I see Esk, Kitarl, and Pig-Up...

    29. Re:Not built for games by prockcore · · Score: 1

      I play UT, RtCW, and Flight Sim X on my MacBook Pro just fine.


      Flight Sim X requires a 1 ghz machine with 256 megs of ram and a 32 meg dx9 card. A 5 year old PC could run it. RtCW came out in 2001. UT came out in 1999.

      RtCW was available on the PS2, and UT was available on the dreamcast and ps2. Saying your macbook pro is good enough to play ps2 games isn't exactly impressive.
    30. Re:Not built for games by Mattsson · · Score: 1

      You have to consider that games for a certain platform would target that platform.
      If Apple doesn't have GF 8800 GTX as baseline graphics, Mac games wouldn't be developed with that in mind.
      Good gameplay != High resolution graphics.

      With your line of thinking, the XBox 360, PS3 and Wii aren't suitable for games either, since they don't have graphics that match the latest PC offerings.
      The Wii wouldn't even pass as a casual gaming platform, since it has such a massive lack of graphics power even in comparison to the XB360, PS3 and Apple offerings.

      I'd rather think that the lack of Mac games are due to the really big ration between the number of Macs and PCs.
      Also, the demographics of Mac users tend to be towards the kind of people who don't spend much of their time gaming anyway.
      If a market got a relatively small user-base, and a good portion of them wouldn't want to buy your game either way, you'd probably go looking for another market. For instance, the PC or Console market.

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
    31. Re:Not built for games by kramulous · · Score: 1

      I play CNC3 at high quality and it has a decent frame rate on my MBP. What part of them is no good for gaming?

      --
      .
    32. Re:Not built for games by catwh0re · · Score: 1

      The author of the article is a bit confused, in the 2001 OS9 days macs were being run from powerpc chips. Sure PPC is great, but a games developer isn't going to hire a team of PPC gurus just to port to a small market. Now that macs are x86 at the core - developers can use their existing staff to produce the mac port. They just need to learn a bit about OSX, which is much less daunting than having to learn an entirely different chip architecture. (This is also a win for OpenGL as some developers are more likely to use OpenGL over Directx to speed up mac portability later on.)

    33. Re:Not built for games by Blondie-Wan · · Score: 2, Insightful
      Actually, I think the biggest problem is that just not enough Mac users buy games. It's not just that there aren't enough Macs powerful enough to handle more demanding games, though that might be a factor; just not enough people buy the games, period.

      Even if it's only a small portion of the overall user base, there are still lots of people with the latest and greatest, high-end, pro Macs that are capable of running games well; unfortunately, it appears lots of them just aren't interested in games. A game whose system requirements put it easily within reach of hundreds of thousands or perhaps even millions of Macs out there in the installed base is still likely to sell only a few thousand copies; there are very very few games in Mac game history that have ever moved more than 10-20k units or so on the platform. IMG's Tuncer Deniz just talked about the realities of the Mac market a few days ago ("I remember one Activision executive yelling at me at E3 a few years back, "We sold 3000 copies of Quake III: Arena and you expect us to continue to make games for the Mac"?").

      I think that for games to really flourish on the Mac will require Apple's involvement - not just in schmoozing with developers and providing them with various kinds of support, and of course putting out games-capable hardware, but perhaps actually evangelizing games to its own customers. Perhaps it should bundle more games on new Macs (and not limit bundled games to the "consumer" Macs), give games slightly more prominence in the Apple Stores, etc. Maybe they should set up a program to match ad dollars for publishers willing to put "For PC and Mac" at the end of their TV spots, or put profiles of new Mac games in the main column in the "Hot News" section of their site (or occasionally even link to them from the main page). It'd be cool if Steve Jobs featured games in his Stevenotes more often. Whatever it does, I think Apple should do something to help push games to its user base.

    34. Re:Not built for games by DaveWick79 · · Score: 1

      Obviously you've never run FSX. Yeah, the game might load on such a machine but you'd be looking at 2-3 fps on the very lowest graphical settings. Not exactly what I'd consider a good gaming platform.

    35. Re:Not built for games by artemis67 · · Score: 2, Interesting

      Most first-person shooters don't stand up to time very well. Not because of the graphics, mind you, but because of the hackers. Usually after a few months on the market, the developer pretty much abandons the game and stops issuing patches to stop the latest cheats. Then the game gets overrun by kids playing with aimbots and wall hacks. I still play Halo 1, and a good 75% of the players in ANY game are using the aimbot.

      I used to be a hardcore Mac user, but I got tired of the Mac gaming scene (always hoping and waiting and signing petitions for games to get ported). When that rare game does get ported to the Mac, it's usually six months or a year behind the PC version. Which means that if you play online against PC users, the hackers are already taking over, even if you bought the game on the day of release.

      Mac gaming sucks, and I say that as a Mac user for over 20 years.

      I tend to think that what Apple needs to do is to acquire an A-List, proven game developer, and start cranking out titles in-house. Then they would start getting a lot of internal feedback on how to modify their internal processes and their business model to accomodate the games market. Granted, there's a 75% chance that such a move would kill off said game company, but Apple hasn't known how to court game developers since the Apple ][ days and they need to do something to jumpstart the process.

    36. Re:Not built for games by Anonymous Coward · · Score: 0
      OK, looked at the Dell 490 (didn't see that on my quick search yesterday). I didn't have an option to reduce the graphics card down to anything comparable so we'll deduct that from the end price.

      • Two Dual Core Intel® Xeon® Processor 5150 2.66GHz, 4MB L2,1333
      • Genuine Windows® XP Professional, SP2 with Media
      • 1GB, DDR2 SDRAM FBD Memory, 667MHz, ECC (2 DIMMS)
      • 256MB PCIe x16 nVidia Quadro FX 3500 (NOTE: We'll take off this and replace with $60 for the cheaper card)
      • 250GB SATA 3.0Gb/s,7200 RPM
      • 16X DVD+/-RW w/ Cyberlink
      Alright, the above price (verified no second hard drive...don't recall first price including one either) is $3802 (with the video card) and $2862 after we subtract the $1000 and add $60 to cover the graphic card difference. Comparing that to your price, I have to wonder if you included the second CPU (which is about $800).

      Still, I do realize that you can't do an exact comparison for many of the reasons you mentioned. You could certainly go with higher speed disk on the Dell. Dell also has the RAID options and I didn't notice anything about that on the Mac specs. I didn't check the memory specs closely on either but I'm guessing we'd see differences there too. The main point I was trying to make was that the price of the Mac systems has come more in line with what you would spend for an equivalent PC. I'm sure we can find lower and higher priced offerings that are in the same class of system specifications.

      Jim
    37. Re:Not built for games by Anonymous+Freak · · Score: 1

      What I'm saying is that the MacBook Pro is more than capable of playing 'mainstream' games. Look at the top 10 game sales on the PC. Half aren't games that require the latest and greatest. WoW and The Sims 2 and their add-ons dominate actual game sales. As another respondent said, you obviously haven't run Flight Sim X. Yes, its system requirements are technically low, but for it to look even DECENT requires a powerful machine. The MacBook Pro is *BARELY* capable of running it with acceptable quality settings, but it is capable. (Heck, if you turn all the settings all the way up, even a Core 2 Quad at 3 GHz with SLIed 8800 Ultras has trouble!)

      My point wasn't that the Mac can run the most GPU-intensive games as smooth as silk with all the settings on max, my point is that those games aren't the high-volume games! Madden and Tiger Woods Golf certainly don't need the aforementioned C2Q+SLI rig. They will play just fine on even a Mac Mini with Intel 950 graphics and a 1.66 GHz Core Duo.

      --
      Another non-functioning site was "uncertainty.microsoft.com."
      The purpose of that site was not known.
    38. Re:Not built for games by jZnat · · Score: 1

      He means not good for your wallet. FB-DIMM RAM is more expensive than say, DDR2 SDRAM.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    39. Re:Not built for games by Anonymous Coward · · Score: 0

      or put profiles of new Mac games in the main column in the "Hot News" section of their site (or occasionally even link to them from the main page)

      Far from front-page "hot news", but they do have a games site.

      http://www.apple.com/games/

      Problem is, I have no idea where from it's linked to (or if it is at all.) I usually find it by entering "games" in their search box.
    40. Re:Not built for games by necro2607 · · Score: 1

      I played WoW and Quake 4 on my Mac Mini, which was the first generation of intel-powered ones, featuring a 1.5ghz Core Solo cpu (and the lame intel integrated graphics)

      Works ok, just not great or anything.

    41. Re:Not built for games by Golias · · Score: 1

      The author is way more confused than that.

      Three words:

      World

      of

      Warcraft


      The only non-console game to matter at all in the last four years, and the biggest PC game of all time, to be certain, (the only PC game I've bothered with recently, and I know many who can say the same)... was released simultaneously for Macs and PCs. It plays fine on old G4 Macs as well as the newest systems.

      Debate over. There is nothing wrong with the state of Mac gaming, in terms of keeping up with what's out there. Why should I care if this month's "Yet Another First-Person Shooter" game, using the same Quake or UT engine as everybody else, doesn't come out for the Mac?

      For that matter, with Macs running on Intel, why should I care if ANY game comes out for OS X anymore? Just like every Linux user does (but doesn't admit to) I can reboot into Windows when I want to play games... If any PC-only game comes out that's worth the hassle. I don't see a lot of risk of that being the case.

      --

      Information wants to be anthropomorphized.

  3. Hm... by snowgirl · · Score: 4, Funny

    Well, Macs run World of Warcraft... considering with that alone we've just covered about 90% of the gaming time spent online, are Macs really behind?

    --
    WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    1. Re:Hm... by richdun · · Score: 1

      And to top that, World of Warcraft on Mac actually has a leg up on its PC counterpart through the use of multi-threaded OpenGL. It may not make a huge difference on high-end machines that can crunch through WoW graphics with ease already, but, for instance, on my Core Duo Mac mini with Intel "graphics", I saw FPS just about double when multi-threaded OpenGL was added.

      It's like everything else - Macs aren't "worse" at games, they're just far in the minority, and most Mac users aren't demanding games anyhow. Any company that puts a concerted effort into Mac gaming (Blizzard has just about always done dual-discs, Bungee developed Halo for Mac first, etc.) does it for show or out of principle more than for the extra business.

      BTW - WoW won an Apple Design Award this year too - http://developer.apple.com/wwdc/ada/ Of course, it won for best "Game."

    2. Re:Hm... by illumin8 · · Score: 3, Informative

      And to top that, World of Warcraft on Mac actually has a leg up on its PC counterpart through the use of multi-threaded OpenGL.
      Actually, you've got it backwards. The PC version of WoW had a leg up on it's Mac counterpart because the PC version has always been multi-threaded. Mac just finally arrived to the party, so you might start to see framerates on your Mac that approach framerates on similar PC type hardware. FWIW, I own an Apple Powerbook G4 15", so I'm not a Windows fanboy by any stretch of the imagination. I just use my PC for games, and the Mac when I want to get real work done.
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    3. Re:Hm... by sgant · · Score: 2, Informative

      Macs are still waiting for the Antialiasing bug to get fixed by Apple too. If you notice, when you try to use AA in WoW, it always just jumps back to no AA. Though it may have to do with Nvidia cards. I can't remember.

      Blizzard says it's a bug with Apple's OpenGL. They say hopefully it's fixed in Leopard.

      We'll see.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    4. Re:Hm... by Sparr0 · · Score: 1

      90% my ass. Maybe 10%. I would guess more like 1%.

    5. Re:Hm... by snowgirl · · Score: 3, Informative

      WoW on the Mac has always been multi-threaded also. Just now the OpenGL part is multithreaded. As far as I'm aware, no one has gotten Multithreaded OpenGL working on the PC... well, ok, ID had it working with Quake3 in certain very specific cases, but overall, multithreaded rendering processes are by far in the minority, and I'm pretty sure that WoW falls into this category.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    6. Re:Hm... by Anonymous Coward · · Score: 0

      "Blizzard says it's a bug with Apple's OpenGL. They say hopefully it's fixed in Leopard."

      As a long time Mac developer who has recently abandoned the platform...

      And as someone who has watched the Blizzard guys have to jump through hoops not to piss off the pricks who do developers support for Mac games in previous attempts to get Apple to fix the myriad problems that plague the OpenGL drivers...

      And as someone who has had to personaly deal with Apple's support for games/graphics drivers in general over many years...

      Bwahahahaha!!!

      Here's something for you Blizzard guys to read while you wait for Apple to get off their asses:

      http://en.wikipedia.org/wiki/War_and_peace

    7. Re:Hm... by neersign · · Score: 5, Interesting

      It's funny that you use your Windows PC for fun and your Mac for work, because that is the exact opposite of how the Mac is marketed by Apple.

    8. Re:Hm... by Divebus · · Score: 1

      I've got a die-hard WoW player who's a PC gamer at home and a graphic artist during the day on a Mac. Any other night and some weekends, I'll find him here at work playing WoW on the Mac because he says it runs better than the screaming zonker PCs he built for games. Ok, maybe it's the Quad G5 with 4.5 gigs of RAM, nvidia 6600 and 30" monitor, but even that's an old machine and graphics card now.

      BTW, he's going to buy a Mac for home and drop kick the PCs.

      --

      Most of the stuff on /. won't survive first contact with facts.
    9. Re:Hm... by richdun · · Score: 0, Redundant

      Ok, maybe it's the Quad G5 with 4.5 gigs of RAM, nvidia 6600 and 30" monitor

      Nah, that can't be it... ;)

    10. Re:Hm... by Anonymous Coward · · Score: 0

      My $800 1 year old PC kicks my $3000 3 month old Mac Pro's ass at WoW. Sad, but true.

    11. Re:Hm... by default+luser · · Score: 2, Interesting

      but, for instance, on my Core Duo Mac mini with Intel "graphics", I saw FPS just about double when multi-threaded OpenGL was added.

      As already mentioned by another poster, OpenGL is already multithreaded on Windows and Linux - Apple just joined the party.

      But the major reason Apple just now joined the party is because of two things:

      1. They've only recently had multiprocessor machines in the mainstream (less than 10 years).

      2. Most of these multi-processor Macs have had the benefit of video cards with hardware T&L or vertex shader units.

      Seriously, why improve the software lighting path if nobody uses it? The fact that NOBODY made an integrated chipset for G4 or G5 meant that Apple was using discrete graphics in every machine, and eventually even the lowest-end multi-processor machine had hardware T&L / vertex shaders. There was no benefit, until now...

      The Mac Mini is the first Macintosh released in years that lacks hardware vertex shader or T&L support. Thus, it has to fall-back on the software pipeline, which utilizes the CPU. It's no wonder, with the move to integrated GPUs, that Apple would take the time to make their OpenGL software lighting multithreaded. It's also no surprise that performance doubled with the move to multithreading, because the GMA 950 is definitely vertex-limited in modern games.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    12. Re:Hm... by cthellis · · Score: 1

      He said he uses his Windows PC for games. Granted, that's the mainstay of how many people have "fun" on their computers, but Apple doesn't market for games. They gear their image toward "having fun doing what you want to on your Mac" and hope you are not a gamer. ;-)

      Which is fine, as gamers wrote off the platform ages ago. Unless they got absorbed by WoW, at which point it no longer matters for them. They're hoping to grab the attention of others.

    13. Re:Hm... by Anonymous Coward · · Score: 0

      OpenGL is already multithreaded on Windows and Linux


      It's there on Windows and Linux, but it's not supported in the specific game we were talking about, which is WoW. It is as of the 2.0.1 patch on OS X, and only on Intel Macs.

      Clear now?
    14. Re:Hm... by illumin8 · · Score: 1

      WoW on the Mac has always been multi-threaded also. Just now the OpenGL part is multithreaded. As far as I'm aware, no one has gotten Multithreaded OpenGL working on the PC... well, ok, ID had it working with Quake3 in certain very specific cases, but overall, multithreaded rendering processes are by far in the minority, and I'm pretty sure that WoW falls into this category.
      You're absolutely right. I should have been more specific. What I should also mention is that most PC gamers use DirectX instead of OpenGL. The DirectX portions of WoW have always been multi-threaded. We are talking about the graphics rendering engine portion of the game. Of course the core game itself has always been multi-threaded on both platforms. It's the OpenGL multi-threading that was late on Mac because Apple didn't even support it until a point release on Tiger (I think it was 10.4.8 or 10.4.9 if my memory serves me correctly).
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    15. Re:Hm... by illumin8 · · Score: 1

      It's funny that you use your Windows PC for fun and your Mac for work, because that is the exact opposite of how the Mac is marketed by Apple.
      It's mainly that I don't trust my Windows PC to do any more than play games without getting infected, rootkited, zombified, and generally hacked. My Mac is where I do all of my: online shopping, online banking/billpay, iTunes/iPod, email, basically anything involving personal information that I don't want a hacker/identity thief to get a hold of.

      You know the Windows ecosystem is in trouble when all your computer can reliably and safely do is run games.
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    16. Re:Hm... by illumin8 · · Score: 1

      I've got a die-hard WoW player who's a PC gamer at home and a graphic artist during the day on a Mac. Any other night and some weekends, I'll find him here at work playing WoW on the Mac because he says it runs better than the screaming zonker PCs he built for games. Ok, maybe it's the Quad G5 with 4.5 gigs of RAM, nvidia 6600 and 30" monitor, but even that's an old machine and graphics card now.
      He's probably got a crappy PC at home then. My friend just got a brand new Mac Pro 2.6 quad (the standard model). We upgraded it to 3GB of RAM and it still barely plays WoW at 1024x768 because of the crappy Nvidia 7300 graphics card that comes standard.

      You want a Mac that plays WoW as good as a PC? Try finding an Nvidia 8800 series graphics card for it. That's the best performing graphics card out there now. You can't buy it for a Mac.

      I play WoW on a 37" 1080P HDTV with an Nvidia 8800GTX 768MB. I play at 1920x1080 with 4xAA and all settings maxed. I consistently get 60 fps in most places, with the exception of a couple places in Shattrath city where pretty much everybody lags (I think it's a problem with the game). Try that on your Mac and tell me how well the game plays.
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    17. Re:Hm... by jfodale · · Score: 1

      "He said he uses his Windows PC for games. Granted, that's the mainstay of how many people have "fun" on their computers, but Apple doesn't market for games. They gear their image toward "having fun doing what you want to on your Mac" and hope you are not a gamer. ;-)"

      And with that, Captain Obvious opened up a window to fly off and torment another Slashdot poster. Unfortunately for Captain Obvious, the gift of flight was not one of his many superpowers. He plummetted out of the 10-story apartment building window to his death on the busy city streets below.

      Doctor Obscuration saw the news on his television moments later and thought to himself: "Excellent... Excellent..."

      --
      Waiting for Warhammer Online.
    18. Re:Hm... by necro2607 · · Score: 1

      Pretty much same situation with me, man. Use my Windows PC for games, chat, web browsing, and use my Mac(s) for audio engineering and production...

    19. Re:Hm... by Anonymous Coward · · Score: 0

      I call bullshit. That GMA 950 in your Mini has the same fill rate and memory bandwidth as a Geforce 2 GTS. The latest PC graphics cards (the 8800 series) have an order of magnitude higher fill rate and bandwidth.

  4. Well, remember Halo was going to be a Mac game too by sgant · · Score: 2, Insightful

    They demoed it at a MacWorld and everyone oooo'ed and aaaaaahhh'ed about it. The Microsoft just stepped in and ended that whole thing.

    It'd be nice to get more native games, but with Parallels getting 3D, I don't think its really needed anymore. Why stretch the resources on already stretched game-teams to throw out yet another platform they have to test and bug-fix...making the game even later. Or do just like everyone else does, call the alpha of the game the beta-test, then release the beta as a final product. Only you have more platforms to do that with now.

    I used to run PC games in Linux through WINE without much problems, I don't see why it can't be done for OS X either. Again, it'd be nice to have native games, but I won't hold my breath.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
  5. Re:The difference between you and us by Anonymous Coward · · Score: 1, Funny

    No one cares, because Mac users don't suffer the kind of desperate, crushing loneliness that drives you PC users to video games in the first place.

    And yet the same copy-pasta from SA/4Chan still somehow manages to make it onto /. Way to get out of the basement and LIVE!

  6. No One Else But Apple Cares About Carmack by Anonymous Coward · · Score: 0, Flamebait

    Carmack is a pathetic relic of the late 90s, though he still does have a bit of a cult following. You know the guys who love to say stuff like "Carmack could, like, write a game engine with just one hand on a laptop while rescuing puppies from a burning building"

    Microsoft has better and more talented developers supporting their system and really don't give a shit that Carmack hates directx. Carmack isn't bright enough to compete on modern consoles. So, that leaves...Apple.

    It is really sad to see Carmack trying to hype the silly 'megatextures' stuff. But, hey, people buy expensive bottled water everyday. Suckers exist in every market.

    1. Re:No One Else But Apple Cares About Carmack by Anonymous Coward · · Score: 1, Informative

      I don't think you could do a better job of making it obvious you don't know what you're talking about. For the last few years, Carmack has only had good things to say about DirectX. A simple google search provides a few obvious quotes:

      "DX9 is really quite a good API [application programming interface] level. Even with the D3D [Direct3D] side of things, where I know I have a long history of people thinking I'm antagonistic against it. Microsoft has done a very, very good job of sensibly evolving it at each step--they're not worried about breaking backwards compatibility--and it's a pretty clean API."

      "DX9 has its act together well. I like the version of DirectX on the 360. Microsoft is doing well with DX10 on tightening the specs and the exactness. The new features are not exactly well-thought-out. Most developers are pretty happy with DX9. The changes with DX10 aren't as radical. It's not like getting pixel shaders for the first time. Single-pass shaders are nice with DX10, but it's a smaller change."

      He isn't too hot on Vista (specifically, DX10 being Vista only), but then, who is?

    2. Re:No One Else But Apple Cares About Carmack by BasharTeg · · Score: 1

      John Carmack is the Chuck Norris of video games. He could write SSE3 inline assembly that would cause your computer to suck you into the screen and then it would be like Tron except you'd be getting your ass kicked for talking all that shit.

  7. Re:The difference between you and us by Bugs42 · · Score: 0, Offtopic
    That's it? That's the best you can come up with?
    A vague generalization, a tired old joke about gamers having no social lives?
    To quote one of the best /. posts of all time -

    Is this honestly the best troll you could come up with ? What is wrong with you people - don't you even try anymore ? Trolls aren't what they used to be. But then again, I guess being made into a twisted parody of nature enslaved to Morgoth by a second rate hobbyist fantasy author and be forced to remember your time as a relatively benign mythological being from Scandinavian folklore all your miserable existence would do that to you, I guess. And the movie trilogy, which makes mockery of both your original and Tolkien-corrupted nature, would certainly not help. See ? That's a troll. It combines trivia, imflammatory opinions, and a condescending tone with at least some creativity. That's how it's done. "Go fuck yourself, loser"... Bah.

    Come back when you've got something worth saying.
    --
    Programmer: an ingenious device that converts caffeine into code.
  8. PCs are game machines, Macs are for work by countSudoku() · · Score: 0, Troll

    Have we come full circle yet? Back in the late 80s/early 90s many folks regarded the Macs as a "toy" and PCs as a "workstation", neither of which were very accurate, yet this was the accepted generalization. Nowadays, I really consider the Windows PC to be nothing more than another gaming platform, and the Mac is where I get real work done (video/audio/photo editing, main browsing machine, file serving, other Unixy things, etc.). Don't tell my employer though, they still believe that a Windows box is what everyone needs on their desk to get work done. Bullshit, I say. I get way more done on my Sun Ultra 25 than my silly Windows Craptop.
    I guess we have come full circle now that Apple has decided to finally embrace the video game industry and lure developers to the platform.

    Furthermore, Apple went out of their way in the late 80s/early 90s to distance themselves from the gaming industry and try to slough off the "toy computer" image. That was a big mistake as many of the future performance boosts to computers in general were and are driven by cutting-edge game development. Welcome back to gaming Apple. Seriously. ;)

    --
    This is the NSA, we're gonna geet U h@x0r5! Also, what is a h@x0r5?
    1. Re:PCs are game machines, Macs are for work by brkello · · Score: 2, Insightful

      I think calling them "Craptop" says it all. Not for Windows, but for your level of maturity. You can get work done on all OS's. It really depends on what work you want to get done and what tools/apps you prefer to use. At work, I get more done on various flavors of Linux. But that is because I am testing specific stuff that needs to run on Linux. If I am writing a paper or doing e-mail, I use Windows because that is what a majority of our 9000 employees use and it makes it easier to communicate. At home, I run Windows as well because I enjoy gaming and I can build a great machine much more cheaply than a Mac. We stick my mom on a Mac because that way she can do the least damage to her system. I personally don't do a/v editing and don't really see the attraction of an overpriced PC. If I did do those sort of things, I would probably feel different since I know a lot of people (including my dad) love it for those sort of applications.

      But use what makes sense. This overwhelming bias for an OS is stupid.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:PCs are game machines, Macs are for work by MontyApollo · · Score: 2, Interesting

      I think it might have been smart to distance themselves from the gaming industry in the late 80's. I owned an Amiga, which had the same CPU as the Mac, but it had color and sound (which the Mac did not have), and arguably a better GUI operating system for quite a bit less cost. Back then a lot of people were saying only game machines needed color and graphics, definately not machines that were serious for business. Color = game machine, even. I think this contributed to the failure of the Amiga, even though it was very popular with computer enthusiasists of the time.

      The Atari ST also had color and sound as well as the same CPU as the Mac, and it failed as well. The Atari brand name probably doomed it to being a "home computer" at best.

      There was still some of that distinction then between a "home computer" and a "work computer", and the home computers ended up failing. I think the price of the Mac also actually helped it avoid the "home computer" label.

    3. Re:PCs are game machines, Macs are for work by SparkyFlooner · · Score: 1

      "I get way more done on my Sun Ultra 25 than my silly Windows Craptop."

      Of corse I get way more done on my silly Windows Craptop than I would get done on a Sun Ultra 25.

      Wierd. I guess the lesson is that there is no one perfect solution for everyone...

    4. Re:PCs are game machines, Macs are for work by Anonymous Coward · · Score: 0

      Almost. Windows is for group activities, because it's nearly a monopoly. If what you do needs other people involved, use windows, because everyone has it. If you're playing a group game, working on a large group project, etc, windows is more useful. Apple is more useful when you're trying to get it done by yourself, because it has products aimed at being completely self sufficient.

    5. Re:PCs are game machines, Macs are for work by Anonymous Coward · · Score: 0

      You're right. You shouldn't buy a Mac. In fact, please don't. If you are so utterly bereft of creative inspiration that you have no desire for the sorts of applications that only run on Macs (Coda, TextMate, Final Cut Pro, Logic, RapidWeaver, etc.), and you lack the aesthetic intuition to appreciate the Mac's pure, elegant design, then by all means keep your filthy, beancounting PC fingers to yourself.

    6. Re:PCs are game machines, Macs are for work by Tickletaint · · Score: 1

      You're ignoring that Mac users tend to cluster together. Most of the people I know are Mac users, and what's more, they also tend to be the types of people I'd consider to ask helping me on projects. Again, it depends on what you're trying to accomplish—I suspect my Mac would be out of place in, say, an accounting team or a CAD workshop.

      --
      Make Slashdot readable! See journal.
    7. Re:PCs are game machines, Macs are for work by Anonymous Coward · · Score: 0

      I owned an Amiga, which had the same CPU as the Mac, but it had color and sound (which the Mac did not have) They were going to include colour and sound on the Mac back then, but the style gurus at Apple wanted a minimalist aesthetic and nixed the idea ;-)

      Due to the cyclic nature of fashion and Apple's style-consciousness, the colour and sound support will again be removed from the next generation of Macs :)
    8. Re:PCs are game machines, Macs are for work by Anonymous Coward · · Score: 0

      Why do Mac fans sound exactly like the Apple marketing department? Really, are you so bereft of creative inspiration that you can't troll without resorting to platitudes created by marketing drones? Aesthetic intuition my ass.

    9. Re:PCs are game machines, Macs are for work by mshurpik · · Score: 1

      Actually, the early Mac was notable for being the only 1980's computer platform without color. It's true that early PC's and Apple II's were frequently monochrome, but at least color was available. By the time the colorized System 7 was released in 1991, the B&W Macintosh line was a laughingstock. Today, the Mac line is still recovering from the "niche" label earned in the black-and-white 1980's.

      As to why IBM bested the Commodore, Amiga, Adam, Sinclair, Apple II, and Vic20, it's because only IBM cloned their hardware to third parties-->dirt cheap hardware-->lots of software. And those home systems were underpowered compared to the 8086 and especially the 286. The Amiga had a chance, but nobody knew about it until afterwards.

      The only reason Mac survived at all is because of the WYSIWG text editor and because they scammed public schools into buying them.

    10. Re:PCs are game machines, Macs are for work by MontyApollo · · Score: 1

      I have heard that the main business software makers of the time were very interested in the Amiga and were even considering making it their primary development platform for Lotus 123, Dbase, and Wordperfect. Wordperfect was the first port to come out, but the only people who bought it were those who needed to trade files with thier work computer. It very minimally took advantage of the GUI OS, and people instead bought word processors that more lived up to the system's capabilities. Once Wordperfect was a failure, the business software companies abandoned their work on ports and pretty much doomed it to being just an enthusiast's computer.

      It was one of those catch 22 situations. The only way businesses would believe it to be more than a game/home computer was if the main business software was available for it, but business software would not be viable without a good base of computers in businesses to begin with. I think it was up to Commodore to solve this dilemma, but it didn't happen. The sad thing is that they couldn't even beat Apple, who wasn't doing that great at the time. The Amiga was a better, cheaper Mac in many ways. The education market saved Apple. The Amiga did make some inroads in the graphics community, but that wasn't enough (I believe I heard that Bablyon 5 used a farm of Amigas for rendering).

    11. Re:PCs are game machines, Macs are for work by mshurpik · · Score: 1

      >The sad thing is that they couldn't even beat Apple, who wasn't doing that great at the time. The Amiga was a better, cheaper Mac in many ways.

      Yep, I've heard the Amiga was great...in fact, the whole MOD (screamtracker/fasttracker) music community was based around early Amiga work.

      There was an Amiga in my h.s. computer classroom, it's sad that I never used it, but it was completely unfamiliar to me. Other than that, I never saw another Amiga. All the other computers mentioned, I had at least 1 friend who owned one.

      Meanwhile, I already had an 8086 of my own and there were 2 8086's in the classroom...1 mac (the rest were in the english dept)...and the rest were apple II's.

  9. As a former Mac game developer... by MaineCoon · · Score: 4, Informative

    I used to do Mac game development/ports for several years from 1999 to 2003, including a couple high profile games. I've since moved on to 'real' work - non-port console and PC games. Since leaving Mac development I've managed to find a job in the games industry that has kept me employed longer than 12 months at a time without the company going bust (going on almost 4 years at the same company now).

    The real problems with developing Mac games during that time frame:

    The work didn't pay well (on the other hand, telecommuting was often a viable option)
    The projects were few, and it was a highly competetive market
    Support from Apple was effectively nonexistant
    Quality assurance procedures were often mediocre - what you'd expect from a shareware company
    The market wasn't large enough to make it financially viable to develop an original high quality Mac-only game
    The market wasn't large enough to make most ports worthwhile unless the game was a proven hit seller already.

    I doubt any of the above issues have changed.

    I believe all of the Mac game developers I knew 5-6 years ago have moved on to other work. The 3 most well known Mac game port houses of that time shut down or ceased Mac development years ago.

    --
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    1. Re:As a former Mac game developer... by Mattintosh · · Score: 1

      Hey, at least GameRanger's still around.

    2. Re:As a former Mac game developer... by Jeff+DeMaagd · · Score: 1

      I think the market has improved since then, but that still doesn't mitigate the non-support on Apple's part.

      The 1999 period was about the time Apple sales "crashed", just after the original iMac boom. It wasn't until a year or two ago that Mac sales recovered to a point that exceeded the "iMac boom".

      I just found a couple charts, the first chart is of actual Mac sales, the second shows market share fraction:

      http://www.systemshootouts.org/mac_sales.html

      So I guess it would be a pretty tough thing unless TransGaming technology works well, which is really an encapsulization of the Windows binary.

    3. Re:As a former Mac game developer... by 99BottlesOfBeerInMyF · · Score: 1

      The market wasn't large enough to make it financially viable to develop an original high quality Mac-only game The market wasn't large enough to make most ports worthwhile unless the game was a proven hit seller already.

      To address your points that actually apply to the market... the market share of Macs has been going up a lot faster than the market share for PCs in the US making mac-only games slightly more profitable. There are a few companies in this niche that have been around for quite a while, but it is a small market. Porting a game after the fact is expensive and really only a viable business model in the situation where initial talent/capital is very, very limited or where the popularity of the game coming out is a big gamble and investors would rather not wager as much on their success. The former companies usually change after a few years of success and the latter are the ones that die and you never hear about after a few years anyway because they were not confident enough in their own product.

      The Mac gaming market is unlikely to rely on either. A smart business model for making money on making gaming is to emulate Id or Blizzard or most of the other big shops not owned by Microsoft. You code portably in the beginning with the Mac port as part of the original plan, preferably in house. It helps the quality of the game on both platforms because different bugs are obvious in different circumstances and portable code leads to good coding practices. If you have a popular game, it is well worth it to have a Mac version (financially) and it is a lot cheaper to plan a head and do it right in the beginning than to hire someone else to port it after the fact doing a lot more work at higher prices.

    4. Re:As a former Mac game developer... by MaineCoon · · Score: 1

      Yes, but if the companies I was working at had the budget to do that, we wouldn't have been 'porting' the games to the Mac.

      To be fair, during one of those stints, after finishing a Mac port of a big name RPG, I moved on to help out with a PC/Mac game (a real time strategy) within the same studio. The game itself was funded by the publisher, not by the company I worked for. As soon as that project finished, we all got let go, and the studio shut down, a little less than 1 year after starting operation.

      --
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    5. Re:As a former Mac game developer... by dorath · · Score: 2, Interesting

      You appear to be just the sort of person I've been wanting to ask this question to for some time:

      If the game was initially written for Windows and written with OpenGL (rather than DirectX), is it substantially easier to make the port?

      The answer may seem obvious to many, but for me I'm ignorant of what all else is going on (in addition to graphics) in the making of such a port.

    6. Re:As a former Mac game developer... by MaineCoon · · Score: 3, Insightful

      I would not say it is substantially easier to port, just that the rendering part is much easier to port. If it is written for Direct3D, it sometimes means rewriting the underlying rendering engine. However, the rendering engine, while a major concern, was not always the biggest concern, and given how many other areas of a program had to be dealt with, even being the largest concern it could still be less than 20% of the project.

      Other things to deal with included threading, system API usage, endian issues in file formats and poor coding, networking, user interface additions, memory management, sound.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    7. Re:As a former Mac game developer... by cgenman · · Score: 1

      The market wasn't large enough to make most ports worthwhile unless the game was a proven hit seller already.

      It seems like in this age of 5 platform simultaneous development (PC, PS3, 360, PS2, Wii), that code and resources should be more cross-platform than they ever have been in the past. How much of the "not worthwile to port" problem came from the actual porting process, and how much came from simple marketing / manufacturing / moving boxes?

    8. Re:As a former Mac game developer... by MaineCoon · · Score: 1

      Most developers didn't bother to port it in the first place. Obviously it wasnt worthwhile to them to do the port. The reasons for this are financial mostly - often the publisher doesn't publish Mac titles. The game I worked on that was cross PC/Mac was like that - we had two separate publishers for our title, even though it would be a (near) simultaneous release, and was developed simultaneously on both platforms. We had features we shipped with support for, but never activated, because the publishers couldnt agree who was going to pay for the 3rd party support with Gamespy (ranked gameplay). Each publisher contributed a share to the game's development costs, and it was a sort of 3-way contract deal.

      Simultaneous cross-platform development increases the amount of work required, and not by an insigificant amount. Even today, working on cross PC/360/PS3 titles, we have to dedicate engineers to the specific platforms, as well as additional QA. This can get expensive - if a Mac title requires an additional 2 engineers to be added to a project, for a year's development (assuming an 18 month cycle with the engineers only needed during the latter 12 months), that can add an additional $150-250k cost to the project (including overhead). Most of the publishers we worked with would not pay $100k to port a game, and would even hesitate at $50k (at the time).

      Since most developers didn't want to deal with the hassle, or couldn't get a Mac publisher to pay for the extra effort to port to Mac, most games that came to the Mac needed to be ported to the Mac after their PC release (and usually after proving they were worth porting).

      Doing PC/360/PS3 is difficult enough - development methods must change for this to become more standard, at least from an engineering standpoint (frankly Cell will finally force more engineers to learn parallel development, and developing for the Cell can actually result in more efficient code on all 3 platforms! I still dislike the PS3 as a platform though.) Few games will also be brought to PS2/Wii. It isn't realistic to try to simultaneously develop a game for all 5, at least, not a high end title. It's possible, but you'll never see a hit game do 4 platforms simultaneous, let alone 5 (and be the same game, that is). These days it's still hard enough for developers to do all 3 simultaneous release.

      --
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    9. Re:As a former Mac game developer... by jZnat · · Score: 1

      Did it ever occur to you that it may have been due to bad management? There was this one company that ported games to Linux, and despite being quite successful (and profitable), they collapsed due to horrible management. Nowadays, the market size of Mac and Linux users is much higher, and with good management, it is a good idea to have a porting studio (which can extend to making original games if it became big enough) due to less risks and more profit.

      It's also a better idea to write portable code in the first place because it also allows you to port the game to other platforms that are far more popular for gaming than any PC-based one would be; examples include Nintendo Wii, Microsoft Xbox 360, Sony Playstation 2 (3 if it didn't cost so much ;p), Nintendo DS, Sony Playstation Portable (finally gaining traction), Flash/Java web games, etc.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    10. Re:As a former Mac game developer... by MaineCoon · · Score: 1

      Oh, there was definitely bad management, but the financial situation on top of that was not very favorable; see my other post in this same thread where I cover the logistics of simultaneous Mac/PC ports and dealing with two separate publishers for the same title.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  10. MAC game market too small? by svendsen · · Score: 2, Insightful

    Perhaps the reason is even though the percentage of macs being purchased is increasing it is still a very small percentage of the overall PC market. Of those mac owners how many play games...probably a very small fraction. So a developer simply says given the small mac market, given the smaller percentage of that who will play games, and then given the even small percentage of those who play games buying my particular game, is the cost worth the potential profit. My guess is right now it is not.

    I don't know if it will change anytime soon. No one says I want to play games now so I will buy a mac and hope in 5 years I have a huge selection. The market that does play games wants to now, not in a few years.

    1. Re:MAC game market too small? by Anonymous Coward · · Score: 0

      You don't take into consideration...out of all of those MAC owners, how many of them dual boot, or even own a Windows PC for gaming? All of my customers who own a MAC, less then 5% do not game and have no reason to use Windows for gaming. The other 95% dual boot or have another computer to play games on.

    2. Re:MAC game market too small? by analog_line · · Score: 1

      given the smaller percentage of that who will play games

      You mean the smaller perchentage of that who will bother to try and play a game that isn't:

      1. Shareware/"Inexpensive-ware". Long tradition of reasonable quality/popular shareware games in the Mac community. Apple often gives people full versions of shareware or cheap for-pay games with their installs. From experience, they get a lot of play.

      2. Produced by Blizzard. I've switched recently to raiding fulltime on my Mac. I have a lot of other games, but don't play many of the PC ones much anymore aside from WoW. That my copies of WoW and Diablo 2 run on it (as well as Starcraft 2 which will run on it out of the box) are nice bonuses.

  11. Every developer complains about Apple by dudeX · · Score: 3, Insightful

    Even Adobe complains that Apple doesn't help them with speed issues when developing their software. So I can see why gaming on the Mac never really takes off. And Adobe helped Apple stay afloat in the 90's.

    However, there's one exception; Macs are now on Intel processors, and OpenGL is still relevant. BUT, most affordable Macs have weak video cards. :/

    1. Re:Every developer complains about Apple by Anonymous Coward · · Score: 0

      For Apple to actually fix the problems developers have with graphics/OpenGL on Macs, they would have to:

      1) Make major structural changes to the way OS X/Aqua operate.
      2) Allow future OS X development be constrained or altered to support changes in graphics hardware or drivers
      3) Hire large numbers of people to actively work on Apple's OpenGL drivers to keep the feature/extension support up to date and do the tedious work of keeping driver optimzations on par with the pc world
      4) Hire large numbers of people to support game or graphics application developers and write the tools and documentation that is on the same level as companies like Microsoft provide.

      That ain't happening.

      If anything, things will get worse as people stop complaining and just reboot into Windows. And Apple themselves have stated they they are slowing, not accelerating, OS X feature development.

    2. Re:Every developer complains about Apple by malevolentjelly · · Score: 2, Informative

      Even Adobe complains that Apple doesn't help them with speed issues when developing their software. So I can see why gaming on the Mac never really takes off. And Adobe helped Apple stay afloat in the 90's.

      However, there's one exception; Macs are now on Intel processors, and OpenGL is still relevant. BUT, most affordable Macs have weak video cards. :/

        Excellent Point. I'd like to say as someone who has worked in Xbox 360/ Windows game development, that Microsoft has excellent developer support. Considering the flakiness of most game studio types, this sort of warm, helpful reception to your partners can make a huge difference in who you make your ties with.

      From a purely HR perspective, a full 360/GFW development studio is generally happier and less stressed out because of this support. :p
    3. Re:Every developer complains about Apple by Indiana+Joe · · Score: 1

      "Even Adobe complains that Apple doesn't help them with speed issues when developing their software."

      I think this has changed. I've read blue (official Blizzard) posts in the WoW forums claiming that Apple is being very helpful.

      --
      I can't decide if this post is interesting, funny, insightful, or flamebait.
    4. Re:Every developer complains about Apple by dudeX · · Score: 1

      That is promising news. However, that doesn't explain why they don't help Adobe today...

    5. Re:Every developer complains about Apple by Indiana+Joe · · Score: 1

      Maybe the problem is Adobe's attitude, and not Apple's.

      --
      I can't decide if this post is interesting, funny, insightful, or flamebait.
    6. Re:Every developer complains about Apple by stewbacca · · Score: 1

      most affordable Macs have weak video cards.


      Spoken like a true Video Card/3dGame sucker...good luck with the perpetual chasing of the next greatest video card technology. For the amount of money one would spend buying the latest greatest video card, one could buy a new Mac every year with a perfectly adequate video card for 99% of all applications. With that said, I didn't buy a MacBook with the intent of playing 3d games, but I did buy an Intel iMac, with an upgraded video card, with the intent of installing XP and playing the latest 3d games. And it works great with such a "weak" video card (an iMac *is* "affordable", after all).
    7. Re:Every developer complains about Apple by Anonymous Coward · · Score: 0

      "perfectly adequate video card for 99% of all applications"
                  Yep, with the other 1% being some games, because the cards are weak. I'm not a gamer, and some new Mac would have a newer card than I have in my computer. But, straight up, they are low-end compared to any PC other than perhaps the ones designed just for business apps.

    8. Re:Every developer complains about Apple by Anonymous Coward · · Score: 0

      My complaint really is that you can't easily upgrade your card.
      But my Mac Mini at work can do 1080p Quicktime movies (h.264) without a breeze, so it's not too bad.
      Besides, this topic is about gaming, which demands beefier video cards for some of the more modern games.

  12. It's just a natural cycle... by Mattintosh · · Score: 4, Insightful

    ...Like the water cycle, the nitrogen cycle, and moon phases.

    The Mac got a popularity boost in 1998 when the iMac was introduced and started selling like hotcakes. Games were made. Fun was had. A community formed. Then people kept using the same outdated iMac long after its gaming ability was rendered obsolete by modern games. Sure, some people upgraded to newer, better Macs and kept up with the games.

    But over the last 8 or 9 years, the community has slowly faded, game ports have tapered off, porting houses have been dissolved and bought out, and the Mac once again sucks for gaming. But Macs are becoming popular again. Which means...

    Games will be made. Fun will be had. New communities will form, and old ones will rise like the phoenix. Porting houses will be incorporated. Games will once again come to the Mac. And in 3-5 years, most Macs will once again be "behind the times" and "outdated" and "not capable of running modern games" and "unshaven and lounging about in their underwear all day waiting for that new version of solitaire with simians set alight". The market will once again ignore Macs as gaming machines. Analysts will call Apple "beleaguered" once again, just for old times' sake. And the cycle will begin again another 2-3 years after that.

    Maybe this cycle won't dip as low as they once did, since the x86 allows for using Winelib (and it's bastard child "Cider"). We can only hope.

    1. Re:It's just a natural cycle... by Divebus · · Score: 1

      Interesting perspective and could be true. However, there's one thing which you did point out; the new x86 architecture. Apple was feeling the performance lag of G4 and G5 processors for several years and that hurt everything on the Mac. Games are nothing but CPU and real time render speed tests showing off all the shortcomings. Today, it doesn't really matter how you convice the Intel chip to run a compatible binary, even if it is in virtualization. The real story is that Macs can keep up with CPU speeds now and game makers are taking notice.

      --

      Most of the stuff on /. won't survive first contact with facts.
    2. Re:It's just a natural cycle... by Anonymous Coward · · Score: 0

      "Apple was feeling the performance lag of G4 and G5 processors for several years"

      Tell me you are joking...

      Apple's G5 machines utterly smoke x86 pcs in gaming. Sorry to burst your Apple Jobs RDF bubble...The entire console gaming world has moved to PPC chips. x86's performance problems were so bad that Microsoft dumped the architecture.

      There is one thing and one thing only that ruined Mac game performance, Apple's utterly crap OpenGL drivers. It is why we game developers gave up on the platform. Many of us were willing to take the financial hit over losses just to bring our games to the Mac. But Apple gave us all a big FU with the absolutely incompetence and neglect in handling OpenGL drivers.

      Wait, let me guess, you've got some Intel SPEC scores 'with really high numbers' right?

    3. Re:It's just a natural cycle... by 99BottlesOfBeerInMyF · · Score: 1

      But over the last 8 or 9 years, the community has slowly faded

      More people in the US have Macs now than they did then, and a larger percentage of the computer owning public has them. This has been a pretty constant growth trend. You may not see the community, but they did not fade away as you seem to think.

      ...game ports have tapered off, porting houses have been dissolved and bought out...

      This is kind of, sort of true. More companies plan for a Mac version at the outset now so they don't have to do ports. It makes them more money that way. The end result, however, is more games for the Mac, in general. Take a look at the top 10-20 PC games each year. They make up a huge percentage of the games purchased since they have name recognition and are sold boxed at retail locations. How many of those don't have Mac versions/ports each year? For 2006, I think it was one of the top 10, and 3 of the top 20.

      ...and the Mac once again sucks for gaming.

      Most gamers, like me, are casual gamers. I don't know that the Mac has ever been better for casual gaming than it is right now.

      I guess I disagree with your basic premise that Mac use and Mac gamin operates on a cycle and is likely to continue in that cycle. Show me the numbers.

    4. Re:It's just a natural cycle... by kosmosik · · Score: 1

      > Games will be made. Fun will be had. New communities will form,
      > and old ones will rise like the phoenix.

      Yes but one thing - during the mentioned fade time PC (Windows exactly) gaming has advanced while Macs stagnated. And now they (Macs) wish to come back to gaming. But PC (Windows exactly) is few steps ahead of Apple. One word DirectX.

      Even until now OSX releases do not have any significant gaming technology. Apple has failed to either jump into DirectX or move the alternatives. Like bunch of OpenGL, OpenAL and even that does not come close to DirectX.

      So you are of course right that more Mac popularity spawns more games but also the long absence from the gaming market leaves Macs few steps behind PC (Windows exactly) technology.

      Most of the games I know on Mac (I am Mac user as well as Linux and Windows) were lagging features from PC versions - like positional sound and stuff.

      So I think it actually *is* a PR bullshit. Apple partnering with some gamehouses means nothing. It would mean something if Apple were to release CoreGames that would unify and ease the developement of games for Macs. I mean something that would allow easly switching from DirectX to CoreWhateverAppleGames. I don't mean emulating - I mean a set of components that ease handling of advanced graphics, I mean something to handle advanced sound, I mean something to handle input etc. In a package.

      > Maybe this cycle won't dip as low as they once did, since the x86 allows for
      > using Winelib (and it's bastard child "Cider"). We can only hope.

      I don't think it is the answer here.

    5. Re:It's just a natural cycle... by Rimbo · · Score: 1

      Maybe this cycle won't dip as low as they once did, since the x86 allows for using Winelib (and it's bastard child "Cider"). We can only hope.


      Funny you'd mention that.

      I'm surprised that no one seems to have noticed that there were three parties to the WWDC announcement... EA, Apple and Transgaming.

      In other words, EA isn't porting anything. They're releasing the games on top of Cider for the Mac.
    6. Re:It's just a natural cycle... by Divebus · · Score: 1

      No, I'm not joking. There was a distinct performance lag in G4 processors with Intel chips overcoming their long pipeline issues with raw clock speeds. Intel chips were running well over 2GHz while the G4s were barely breaking 1GHz. The G5 was also lagging, with IBM promising 3 GHz chips and only delivering 2.5 GHz, and they couldn't make the quantity required by Apple.

      Fortunately, Apple could stick four G5s in a box to make a competitive machine. They could also use a really fast 64 bit wide FSB architecture friendly to multiple processors which left PCs way behind, but it still took a fist full of G5 chips to do it.

      The G5 chips in the Xbox are very different from the ones in the Mac G5s, so I wouldn't give that move much credit. They're simpler chips which could suddenly run at 3.2GHz but can't execute as many instructions per clock cycle or reorder instructions. I'd also point out that the IBM G5 chips were much less expensive than the Intel offerings of the time, which makes sense if you're going to stick 3 cores worth in a product. That was probably the bigger reason for the change - cost.

      Yeah, OpenGL sucks on the Mac but there's a whole collection of reasons few games exist on the Mac. I think the change to Intel was the right move at the right time, so lets hope someone helps fix the pipe shoveling polygons at the video card.

      --

      Most of the stuff on /. won't survive first contact with facts.
    7. Re:It's just a natural cycle... by AliasTheRoot · · Score: 1

      I think there's a little more to it this time, the publishers are having to make their games multi platform anyway - the days of just releasing for one console and to hell with the rest are gone (at least this generation) - it's not that much of a stretch to port to OSX in addition to PS3/360/Windows.

    8. Re:It's just a natural cycle... by Anonymous Coward · · Score: 0

      None of the current consoles use the PPC970/G5 core. The Wii's core is based on the G3 and both the 360 and PS3 use a custom core which is much simpler than and unrelated to the G5.

    9. Re:It's just a natural cycle... by rtechie · · Score: 1

      Mac gaming is almost certainly doomed. Most commentators have pointed out dual-booting (and eventually VM allowing DirectX apps to work in MacOS) will be the nail in the coffin of Mac gaming. And as others have pointed out, the only system in Apple's lineup capable of using aftermarket video cards is the $2500 Mac Pro which also doesn't seem to be changing anytime soon. Apple basically ceded this market a while ago.

  13. Re:Well, remember Halo was going to be a Mac game by Nossie · · Score: 1

    you know EA said they were bringing games to the mac.... but I dont remember them saying HOW they were going to do that.

    now I might just be off base but...

    Cedega said that they were working with developers to build Cider into the discs directly.. could this simply be that?

  14. Re:Well, remember Halo was going to be a Mac game by Snowgen · · Score: 1, Informative

    Well, remember Halo was going to be a Mac game. They demoed it at a MacWorld and everyone oooo'ed and aaaaaahhh'ed about it. The Microsoft just stepped in and ended that whole thing.

    Huh? I have the Mac version of Halo installed on my iMac. Universal binary and everything. So if "Microsoft just stepped in and ended that whole thing" then they did it in a weird way...

  15. It's possible... by The+One+and+Only · · Score: 1

    It's certainly possible that this is going to be 1999 all over again, but I doubt it. There's no OS or processor transition to render old games unusable on new machines (as has been the case, almost continuously, since 1999). Mac usage seems to be growing more than it has at any time in that period. On the other hand, Apple is settling for integrated graphics, which they never did during the PowerPC era. Mac users have to upgrade either to MacBook Pro or iMac (from MacBook and Mac mini, respectively) if they want to game, and unless significant numbers of them do, there's even less of a market for Mac games.

    --
    In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    1. Re:It's possible... by drinkypoo · · Score: 1

      On the other hand, Apple is settling for integrated graphics, which they never did during the PowerPC era.

      what? MBP and Mac Pro have nVidia graphics, and they're not integrated.

      Most PowerPCs, by the way, have crap graphics. And Apple was a fully-GUI OS with no graphics acceleration whatsoever until the introduction of the Apple 8*24 GC NuBus card. All graphics cards prior to that, and all built-in video prior to the release of the Mac IIci, is unaccelerated.

      --
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  16. Re:The difference between you and us by Anonymous Coward · · Score: 0

    You see, we Mac users have these acquaintances we call our "friends," with whom we can "go out" and "socialize," maybe having a drink or three, or shooting speedballs, or even stealing a casual fuck in the bathroom of Union Pool.
    Sorry, not everyone can agree on the benefits of the homosexual lifestyle.
  17. Re:The difference between you and us by korekrash · · Score: 0, Flamebait

    Yeah, you're all so cool...like that dork in the Apple commercials. At least PC users don't rely on their gear to make them "cool". But I have to ask, why don't the introverted gamers AND the drunken, partying waste case extroverts do something useful for once? Set up a (favorite flavor here) Linux system and read the Linux Programmers Toolbox; then you might actually do something productive instead of getting wasted, taking drugs and getting STDs.

  18. Re:Well, remember Halo was going to be a Mac game by Anonymous Coward · · Score: 0

    I'll have to remind myself of that fact next time I play my copy of Halo for the Mac.

  19. Re:Well, remember Halo was going to be a Mac game by samkass · · Score: 0

    Bungie was a Mac-first game development house, and Halo was going to be released on the Mac first and Windows second. Then the next year at MacWorld, it still hadn't been released. When it still wasn't released the year after that, Microsoft stepped in, bought Bungie, and put the Mac port on indefinite hold. They released it on XBox, then Windows, then over a year later, for the Mac. What could have been a premiere game for the Mac instead helped establish the XBox as a viable competitor against the Playstation.

    --
    E pluribus unum
  20. Suprised no one has linked this yet... by Pojut · · Score: 1
    1. Re:Suprised no one has linked this yet... by Tickletaint · · Score: 1

      Is it just me, or does the Mac guy look like a young Justin Long? And the PC guy in the boring sweater a young John Hodgman? But the comic's from almost a decade ago. How did they know???

      --
      Make Slashdot readable! See journal.
    2. Re:Suprised no one has linked this yet... by crossmr · · Score: 1

      A lot of us have been saving that comic strip for 8 years now, just waiting for the perfect moment, kudos on getting to it first.

  21. Re:The difference between you and us by Anonymous Coward · · Score: 0

    Proving once again that PC users are conservative, straitlaced troglodytes.

  22. The MacWorld Curse by Y-Crate · · Score: 1

    Generally, any sudden show of support at MacWorld meant that nothing would come of the whole deal in the end.

    Remember Microsoft's MacTopia? It was their new, awesome website to showcase all of the new Mac offerings that were in the works and the new commitment by Microsoft to port over their top games and other apps.

    There was this big hoopla and then...nothing. Microsoft began dropping support for the platform almost at once. IE was simply ignored for several years, and when they came back to work on it, Apple had thrown up their hands and written Safari in frustration. The Mac game ports never really materialized beyond the initial set, I believe it was obvious to everyone in less than a year that the deal was a big nothing.

    I seem to recall we got a new version of MSN Messenger out of the whole thing. Still no cross-platform video chatting, but I guess it was something.

    1. Re:The MacWorld Curse by falcon5768 · · Score: 1
      MacTopia still exists (though these days its just really about the MBU and Office) but your right, except for Age of Empires Microsoft pretty much shitted on the Mac Platform... case in point, buying Bungie and killing Halo

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

  23. Re:The difference between you and us by east+coast · · Score: 2, Insightful

    Hey pal, I play video games because I enjoy shooting my friends. If I were to do that IRL I would have many less friends and probably a jail sentence.

    That just doesn't work well in my schedule.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  24. Re:Well, remember Halo was going to be a Mac game by sgant · · Score: 1

    Yes, what Samkass said above...I meant that it was coming out for the Mac first, but it never did until after it was old news on the PC and Xbox.

    Just ironic that they were at Macword to debut it and to show it off and show how great it would look....then it not showing up on the Mac until a few years later.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
  25. In the world of sports by Bullfish · · Score: 1

    A show of support (or confidence) is what you give a coach right before you fire him.

    1. Re:In the world of sports by The+Angry+Mick · · Score: 1

      Same with politics . . .

      --

      I'm not tense. I'm just terribly, terribly, alert.

  26. Re:The difference between you and us by Anonymous Coward · · Score: 0

    I like the Linux version of this Troll better. I think it's because the Linux Troll is saying, "My broken OS is better because it is broken and therefore I'm more grown up than PC users" rather than, the Mac Troll's "My broken OS is better because it is broken and I have time to be a druggie and have sex in public restrooms."

  27. Re:Well, remember Halo was going to be a Mac game by spiderbitendeath · · Score: 1

    Halo is a Mac game. I play it on my iBook G4.

    --
    Sometimes when I'm working on projects things disappear, I suspect gremlins.
  28. Re:The difference between you and us by korekrash · · Score: 0, Troll

    Moderated as flamebait for responding to an admitted drug addicted party freak of a troll? ok....whatever.....

  29. Re:The difference between you and us by mbessey · · Score: 2, Funny

    "I enjoy shooting my friends. If I were to do that IRL I would have many less friends and probably a jail sentence."

    Given the average level of "skill" I see from most online game players, I'd guess that your friends would be in no real danger. Without an aimbot and unlimited ammo, most gamers couldn't hit the side of a barn, from inside.

  30. Re:The difference between you and us by east+coast · · Score: 1

    Actually, target shooting is another hobby of mine. ;)

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  31. Re:This topic reminds me of a John Stewart quote.. by nege · · Score: 1

    Nice try, but alas, NO.

    http://www.anandtech.com/printarticle.aspx?i=2832

    PC video cards will actually work in the Mac Pro under Windows XP, they will not however work under OS X or during any of the pre-boot period of starting the machine...we got a lot of display corruption as you can see from the screenshot below...On the OS X side, if you try to boot with a PC video card you'll simply get a black screen from start to finish.

    I'm a huge mac fan and this is my number one hardware complaint.

  32. Re:The difference between you and us by Anonymous Coward · · Score: 0

    You know, I've seen this exact post before. Word for word from the second paragraph on.

    Either we've got a new plagiarist copy-and-paste troll to go alongside the "my record store is dying due to P2P" rant that keeps getting reposted by different people, or else all the mac troll posts of late are the work of a single person.

    I'll go for the latter. Which is funny, when you think about it, because it means that A) mac trolls, much like mac users, are a tiny minority and B) this particular rabid fanboi can't be doing any of the things he's talking about (sex, drugs, friends). He's too busy trolling Slashdot.

    Nobody is both having casual sex and socializing on the one hand, and spamming troll posts on the other. If you're doing the one, than the other isn't part of your life - happy people don't devote large chunks of their time to trying to piss people off over the net, and trolls don't get laid.

  33. Re:Well, remember Halo was going to be a Mac game by Anonymous Coward · · Score: 2, Informative

    What could have been a premiere game for the Mac instead helped establish the XBox as a viable competitor against the Playstation.

    Premiere game, yes. Would it have brought the masses to the Macintosh? I don't know. Wind the clock back to 1994. Marathon.

    The best the PC had going was still Doom. Marathon did everything Doom did and more, actual story, 3D environment (you actually had to aim up at that guy on the high platform,) overlapping map areas, etc. Yet most outside of the Mac world never heard of it until now (perhaps even still,) even with the port of M2 to Windows.
    The PC side didn't one-up them until Quake in 1996; characters modeled in 3D, angled platforms...Marathon couldn't do true ramps, but instead stair-stepped such areas. (I only checked the dates for Doom(93), Quake(96), Duke(96), Unreal(98), any I missed?)
  34. Re:This topic reminds me of a John Stewart quote.. by mypalmike · · Score: 1

    Anyway, you can go out and buy a god-damned high end video-card, and it will fit in the PCI-E slot of a newer Apple system.

    Similarly, game discs for the XBox 360 fit perfectly well inside your car's CD player.

    --
    There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
  35. Re:The difference between you and us by Anonymous Coward · · Score: 0

    See; the purpose of the troll is to antagonise and get attention. That's likely all there is to it.

    This one succeeded.

    It's questionable that the Mac trolls are even (originally) the work of a Mac user, and probably irrelevant. Ditto the cut-and-pasters. The stereotypical stuck-up Mac attitude was just chosen to get up people's noses. I suspect that either the same person wrote them all, or that the later ones were "inspired by" the first.

  36. Re:Well, remember Halo was going to be a Mac game by Cadallin · · Score: 2, Insightful

    umm, *cough* Parallels adding 3D isn't going to make a damn bit of difference. At least, not for a long, long while. Firstly the 3D support is very primitive currently, Second, Gaming in Parallels would have a substantial performance hit, since they don't allow guest SMP, and they're having to virtualize the 3D API. To say nothing of the lack of support for shaders at this stage.

  37. Perhaps Mac users don't like recent games by ebcdic · · Score: 2, Interesting

    15-30 years ago, I used to play lots of computer games. Adventure, Zork, Railroad Tycoon, Civilization, Seventh Guest. But now it's all real-time stuff needing fancy graphics hardware, and I'm not interested. If what gets ported to the Mac is the sort of thing I see people playing now, I certainly won't be buying it.

    1. Re:Perhaps Mac users don't like recent games by Anonymous Coward · · Score: 0

      15-30 years ago, I used to play lots of computer games. Adventure, Zork, Railroad Tycoon, Civilization, Seventh Guest. But now it's all real-time stuff needing fancy graphics hardware, and I'm not interested. If what gets ported to the Mac is the sort of thing I see people playing now, I certainly won't be buying it.

      If you want a good recent game without fancy graphics, try Dwarf Fortress.

      It runs correctly under Wine, so you should be able to run it that way in OS X if you so desire.

    2. Re:Perhaps Mac users don't like recent games by lgramling · · Score: 1

      The thing is... you won't need the new hardware, because it already will come on the Mac. That's a benefit of locking in your users to 1 brand of hardware.

  38. Re:This topic reminds me of a John Stewart quote.. by Anonymous Coward · · Score: 0

    thats because the new intel macs use the EFI (Extensible Firmware Interface) as opposed to BIOS (Basic Input Output System) that most if not all "PCs" use.

    Mac video cards have EFI friendly firmware loaded on them and "PC" video cards have BIOS friendly code loaded on them. The hardware is the same, you'd just need to hack the video card's "BIOS" or firmware whatever you want to call it to work with EFI.

    Also I think the switch to intel from powerpc will be a boon for game porting in the future, so I could see the mac becoming a viable gaming platform.

  39. Re:The difference between you and us by cloricus · · Score: 1

    Targets in target shooting don't tend to run for their lives and a moving target is many times harder to hit than one that is stationary. Then again I haven't seen any running barns recently.

    --
    I ate your fish.
  40. Re:The difference between you and us by Anonymous Coward · · Score: 0

    No one cares, because Mac users don't suffer the kind of desperate, crushing loneliness that drives you PC users to video games in the first place.

    Dude you trolled big time - but damn was it funny. LOL!

  41. Re:Parent is correct, MT-GL is Mac only by Psykechan · · Score: 4, Informative

    Welcome to /. where false information can sadly get you a +5 informative moderation.

    WoW has always been multithreaded on both Mac and PC. It was only with the 2.0.1 patch that Multithreaded OpenGL support was added, and then only to the Intel Mac client. There is no Direct3D equivalent, and from this technote, likely no equivalent from DirectX 9.

    It is true that the PC version is faster than the Mac version on similar hardware in certain situations. Most of these involve video driver issues; think Vista driver problems but with the video card companies in less of a rush to get better drivers out.

    Go here for some more video information by both blues and greens.

  42. Deployment? by Bones3D_mac · · Score: 1

    From what I gathered from the EA stuff, they are only going to support the intel Macs in this movement. The problem though, is how exactly they plan to execute the deployment of these Macintosh versions. Are they still going to require six months to a year or longer to perform the conversions from DirectX to a Mac compatible format, like we had with the PowerPC macs? Will they delay the Windows versions of these games to allow for a simultaneous release of these titles?

    If these issues still remain a constant problem for games ported to the Mac, then why both making the Mac versions at all when just about every intel mac user who cares about gaming probably already have Windows installed under Boot Camp?

    Ever since the Mac went to intel processors, a number of previously major Mac-specific game sites, such as MacGamer, have been dead silent for several months now. Unless we start getting simultaneous releases on the Mac, most of us are just gonna continue to tolerate the annoyance of booting into Windows to avoid a lengthy wait for the next big thing in PC gaming.

    --


    8==8 Bones 8==8
  43. Apple should by aztektum · · Score: 2, Interesting

    Not focus on getting big game companies on board with their cutting edge technology. They need to take the Wii approach to games. Get devs to make casual play games. No way the hardcore crowd will let themselves be subject to vendor lock in on their hardware setups.

    --
    :: aztek ::
    No sig for you!!
  44. Re:Well, remember Halo was going to be a Mac game by Saint_Waldo · · Score: 5, Informative

    Samkass, your timeline is incorrect.

    In 1999, Bungie announced their next product, Halo, which featured a world-beating physics and AI system. Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). However, on June 19, 2000, (also known as Black Monday), Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's killer app. Bungie's sale to Apple's long-time rival Microsoft was seen as a betrayal to the Mac community at the time. Mac and Windows versions of Halo were eventually released two years later.

    http://en.wikipedia.org/wiki/Bungie_Game_Studios

    Get it right fanboy: MS specifically targeted Bungie because they were a premiere Mac developer. It didn't take years; the acquisition took place roughly 6-8 months after the 1999 MacWorld. I had nothing to do with Bungie not delivering on schedule.

    If you want to lie, do it about something people can't fact check you on, or wait for more folks who were actually alive at the time and paying attention to die.

  45. Macbook Pro by Kuvter · · Score: 1

    With people being able to easily dual boot a Windows OS and Mac OS on their machine it would be even harder to sell a copy of a Mac game now. I think you'd need to put bonus content in the game to make it worth it, but that would just piss off Windows users.

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
  46. Re:This topic reminds me of a John Stewart quote.. by Ash-Fox · · Score: 1

    Mac video cards have EFI friendly firmware loaded on them and "PC" video cards have BIOS friendly code loaded on them. The hardware is the same, you'd just need to hack the video card's "BIOS" or firmware whatever you want to call it to work with EFI.
    It just works with a Mac.. Uh wait a sec.

    Also I think the switch to intel from powerpc will be a boon for game porting in the future, so I could see the mac becoming a viable gaming platform.
    All I've heard so far is just recommendations for people use bootcamp and a version of Windows which has it's life cycle ending soon.

    So, what is the incentive for companies to develop games for OS X anyway?

    Money? Well... Not really much money in a niche market compared to the current Windows market. What else is there?

    --
    Change is certain; progress is not obligatory.
  47. Inductive reasoning stupidity by BeanThere · · Score: 1

    The error in reasoning here is an inductive fallacy: "Claims of Apple games support in the past turned out to be false. THEREFORE, this latest claim must be false too." ... the situation has changed and is different to (and independent of) the situation several years ago. The latest claims may or may not be false and have nothing to do with the prior claims.

    1. Re:Inductive reasoning stupidity by Anonymous Coward · · Score: 0

      One can hope that the talagent/openbook/stack/os9/newton/flavor of the month company will not yank the rug out from under them again.

      THAT is the reason PCs rule. You can find someone who has been doing the work for 5-10 years and knows how to get some decent performance out of a game. The current mac flavor is about year old. It *WILL* change again in about 3 years. Apple for some reason reinvents the computer every 4-5 years. They have a bad ass computer no doubt about it. But like some loud mouth braggart at another company said its 'developers developers developers'. I for one got tired of being burned and having to look over my shoulder and hope I still had a job next week. I went with a computer OS with some history under its belt. Unfortunately they have learned the wrong lesson from Apple which is that backwards compat is hard to do and *MUST* work right. That is why Vista is failing it doesnt.

      We know it will fail as we have a good 30 years of history showing us how Apple makes it fail.

  48. Doom + NeXT by Phrack · · Score: 1

    I remember in 1993 playing Doom on a NeXT turboslab. Romero's blog confirms that id used NeXTStep as the dev environment (http://rome.ro/2006/12/apple-next-merger-birthday .html), so it isn't a real surprise that Carmack would want to do his next engine (no pun intended) under Mac OS X. If the heavy lifting under the covers is cross-platform, I would think it not a tremendous effort to release a game for all platforms at the same time. Non-trivial, certainly, but probably within reason even for potentially a smaller audience.

    --
    Dump the IRS - http://www.fairtax.org
    1. Re:Doom + NeXT by Anonymous Coward · · Score: 0

      Back then NeXT had way better hardware than DOS machines. Nowadays, Mac and Windows systems use identical components. I think id are unix guys at heart (check the format of the console commands in their games), but they claim the xbox 360 is a major development platform now so it pretty clearly doesn't make much impact on platform choice...

  49. Re:This topic reminds me of a John Stewart quote.. by CaseM · · Score: 1

    Great retort. I'd mod you up if I had the points.

  50. Parent++ by lightversusdark · · Score: 1

    M.P.I.

    --
    "There is nothing nice about Steve Jobs and nothing evil about Bill Gates." - Chuck Peddle
  51. Re:Well, remember Halo was going to be a Mac game by MojoStan · · Score: 1

    Wind the clock back to 1994. Marathon.

    The best the PC had going was still Doom. Marathon did everything Doom did and more, actual story, 3D environment (you actually had to aim up at that guy on the high platform,) overlapping map areas, etc...

    ...The PC side didn't one-up them until Quake in 1996; characters modeled in 3D, angled platforms...Marathon couldn't do true ramps, but instead stair-stepped such areas. (I only checked the dates for Doom(93), Quake(96), Duke(96), Unreal(98), any I missed?)

    For a "true" 3D environment (including shooting), there was Descent , which was released in February 1995, two months after Marathon (December 1994). Descent is a first-person shooter viewed from a spaceship's cockpit, so it might not count. The Terminator: Future Shock (December 1995) was true 3D. (Yes, it's based on the movie.)

    Also, any list of "great" innovative first-person shooters should include GoldenEye 007 (August 1997, Nintendo 64). Since you mentioned Unreal (May 1998), I might as well mention Half-Life (November 1998), which I think set a new standard in FPS storytelling.

    --
    TO START
    PRESS ANY KEY

    Where's the 'ANY' key? I see Esk, Kitarl, and Pig-Up...

  52. Re:This topic reminds me of a John Stewart quote.. by Tickletaint · · Score: 1

    I'm foe-ing you for your staggering lack of clue, though I don't care to waste my time countering your points. Just FYI.

    --
    Make Slashdot readable! See journal.
  53. Re:This topic reminds me of a John Stewart quote.. by Ash-Fox · · Score: 1

    I'm foe-ing you
    You've made my day. Just FYI.
    --
    Change is certain; progress is not obligatory.
  54. Re:Well, remember Halo was going to be a Mac game by prockcore · · Score: 1

    Interestingly, Marathon is coming to xbox live arcade.

  55. Hey, you kids! by Swift2001 · · Score: 1

    "Stop playing games and do your homework! Billy, you have an iMovie to finish off for tomorrow morning!"

    "Ah come on, Dad! One more World of Warcraft!"

  56. Apex Apple TV Video Converter by Jason159 · · Score: 1

    Apex Apple TV Video Converter is designed to convert your favorite movies from AVI , DIVX, MOV, MPEG, QuickTime, VCD, DVD, WMV, ASF, RM, RMVB to Apple iTV. http://www.apple-tv-converter.net/

  57. Re:Well, remember Halo was going to be a Mac game by Anonymous Coward · · Score: 0

    I've played Marathon and while it may be bigger and more complex, Doom plays infinitely better. And in the end, that's what counts.

  58. Re:Well, remember Halo was going to be a Mac game by antime · · Score: 1

    MS specifically targeted Bungie because they were a premiere Mac developer.

    If you want to lie, do it about something people can't fact check you on
    At least you practice what you preach.
  59. Re:Well, remember Halo was going to be a Mac game by antime · · Score: 1

    Ultima Underworld had true 3D in 1992. Use a slingshot or other ranged weapons and you could even call it a shooter!

  60. It's NOT 1999 anymore.... by Anonymous Coward · · Score: 0

    And this is not your Mothers Macintosh anymore...

    That said,
    Apples are for creative producers,
    video combat simulators and sports simulators are time wasting money consuming drains for passive consumers.

    The Fact that APPLE generally had educational software and not all those Trash PC games was always a plus.

    Tools wanting to waste their valuable breathing time playing games can go buy an XBOX 360, or an AppleTV

  61. They're not doing ports this time, anyway. by argent · · Score: 1

    They're just going to be running the Windows code calling Win32 and DirectX APIs under some collateral descendant of WINE.

    As far as Mac developers are concerned, it's irrelevant. It won't be using or advancing any of the features of OSX in any way that anyone with a reason to attend WWDC could possibly care about. I don't know why they bothered bringing it up.

    1. Re:They're not doing ports this time, anyway. by kwerle · · Score: 1

      As far as Mac developers are concerned, it's irrelevant.

      Howdy, potential Mac game developer! In the past you've heard that we don't care about game developers, nor do we treat them well. For that reason, very few games have been ported/written for the Mac in the past [decade].

      We're in the process of changing that. EA is going to port [some of] their games to the Mac. ID software will, too. This will make the mac a more viable gaming platform, so we thing you should port/write your game for the Mac, too. People will no longer dis the Mac as a game machine, and if you don't port your game, you'll miss out on this great market!

    2. Re:They're not doing ports this time, anyway. by argent · · Score: 1

      Howdy, potential Mac game developer

      You mean the potential Mac game developers who weren't at WWDC because they were developing for Windows now?

      We're in the process of changing that. EA is going to port [some of] their games to the Mac. ID software will, too.

      Oh, oh, so this was targeted at the potential Mac game developers (who weren't at WWDC) who hadn't heard of Cider, to try and convince someone to really port some games to the Mac.

      Gotcha.

    3. Re:They're not doing ports this time, anyway. by kwerle · · Score: 1

      You mean the potential Mac game developers who weren't at WWDC because they were developing for Windows now?

      Were you at WWDC? I wasn't. But I do read slashdot, and some other pages, too. So I somehow heard about this even though I'm not in the gaming biz.

      Oh, oh, so this was targeted at the potential Mac game developers (who weren't at WWDC) who hadn't heard of Cider, to try and convince someone to really port some games to the Mac.

      Notice how I (and Steve) made more noise about how the Mac was going to be a more viable gaming platform because there were going to be more game on it, and thus it will be a bigger marketplace. Notice how nothing was really said about ease of development or tools or anything.

      I don't think it mattered if you were there or not, or had heard of Cider or not.

    4. Re:They're not doing ports this time, anyway. by Ash-Fox · · Score: 1

      People will no longer dis the Mac as a game machine
      How can they? It runs Windows.

      Now, whether or not you can get a 'reasonable' graphic card for gaming on the lower models verses a normal x86 system with similar specs is another question.
      --
      Change is certain; progress is not obligatory.
  62. I would rather own a console... by drrav · · Score: 1

    I would rather own a console than any mac games that my ibook, or maybe a macbook can't run. A console is designed for gaming. Any computers I use are for internet and work. We've got a 32" LCD TV, if I wanted to game, I'd rather do it on that than on even a 19" monitor.

  63. Re:Well, remember Halo was going to be a Mac game by ji777 · · Score: 1

    Descent was an interesting game. The space ship concept had you moving and rotating in all three dimensions. More frequently than not, this made me disoriented and ill. Granted, I did get motion sickness a lot around the time of that game, but I'm not the only one the free motion made sick, am I?

  64. Re:Parent is correct, MT-GL is Mac only by illumin8 · · Score: 1

    Welcome to /. where false information can sadly get you a +5 informative moderation.
    I was not incorrect, but I should have clarified that I was talking about a multi-threaded 3d rendering engine, and not the game client itself. The 3d rendering engine, whether it uses OpenGL (Mac) or Direct3D (PC) is a small part of the game client. The overall game client has always been multi-threaded.

    WoW has always been multithreaded on both Mac and PC. It was only with the 2.0.1 patch that Multithreaded OpenGL support was added, and then only to the Intel Mac client. There is no Direct3D equivalent, and from this technote, likely no equivalent from DirectX 9.
    You're wrong here. There is a Direct3d equivelant, and it's been out for a lot longer than multithreaded OpenGL has been out on the Mac. The link you posted btw, is just people talking about testing the multi-threaded OpenGL client on their Macs.
    --
    "When the president does it, that means it's not illegal." - Richard M. Nixon
  65. Re:Parent is correct, MT-GL is Mac only by Anonymous Coward · · Score: 0

    Pssst ... the first link explains about "Multithreading Direct3D 9" ... basically No.

  66. Re:The difference between you and us by korekrash · · Score: 0, Troll

    Yes I am a troll, since on this site EVERYONE that doesn't act like a pompous, elitist asshole is a troll. I get it now and will not assume otherwise. Honestly, I don't even know why I read this shit. I come for the news articles and get sucked into arguments with a bunch of hippies and kids.....fuck it....you guys guys are a joke.....

  67. Fluff? by Anonymous Coward · · Score: 0

    Of course it's fluff. Apple doesn't need games. Games aren't fun. All of the fun stuff anyone would EVER want to do comes preloaded on a Mac - you know like looking at pictures and creating a shitty website.

  68. Real work? by shoolz · · Score: 1

    Yeah, I forgot that if you try to get real work done on anything other than a Mac, you're pooched.

  69. Re:Parent is correct, MT-GL is Mac only by linuxpng · · Score: 1

    It is true that the PC version is faster than the Mac version on similar hardware in certain situations.

    That's just wrong too.. It's faster in ALL situations. I have a new santa rosa based macbook pro and WoW runs at about 50fps (and dips to the 20s) with terrain distance 1/2 way. That's just about exactly the same as it ran on my powermac g5 with radeon x800.

    On windows, it runs between 80 and 200 (yes 200) with all the same settings on OSX except I can move the terrain distance to full, still getting that framerate, and enable FSAA at 2x.

    Whether or not directx has multithreaded anything, which I thought it did, my estimate is that I get double the framerate on windows XP as compared to OSX on the same hardware.

  70. Re:The difference between you and us by korekrash · · Score: 1

    LOL...If I had moderator points right now I would give them to you...

  71. Re:Well, remember Halo was going to be a Mac game by samkass · · Score: 1

    The fact remains that from the time it was first publicly demoed in 1999 until its release was over 4 years (not two, as your quoted text suggests... 1999 to 2004). Even after Microsoft announced they were buying Bungie, they were promising a Mac port for years. I guess it's not true that Microsoft's buyout was a result of Halo delays, but your timeline seems further off than mine, despite it being a "wikipedia" quote.

    --
    E pluribus unum
  72. Re:Well, remember Halo was going to be a Mac game by Anonymous Coward · · Score: 0

    To each, their own. I've played & enjoyed DOOM across multiple platforms (from my old 486 to the Jaguar, to an OpenGL OS X port that made you aim vertically.) Straightforward, guns-a-blaze, demon blasting fun. But in the end Marathon still wins in my book. It may be a bit more cerebral with the story and puzzle solving (plus I'm the sort who's more methodical, save often, use fists whenever possible,) but Marathon has plenty of kill-everything-that-blinks moments too.

  73. Re:Well, remember Halo was going to be a Mac game by Anonymous Coward · · Score: 0

    Good one, I forgot about Descent, (Half-Life too, but that and Unreal come further down the timeline, so we can cut those out.) I wouldn't hesitate to include it among FPS games, but there is that tiny nagging in the back of my head ... is it quite in the same class? In that you're floating in zero-g. Are you subject to gravity at any point in the game? Are projectiles under the influence of external forces (or do they pretty much follow a straight line path?)

    I'd exclude GoldenEye only for the reason that the overall thread is in the area of the "PCs are for gaming; Macs don't have games" debate. Never heard of the Terminator one until now, will have to check it out, (can never have too many FPS games! :)

  74. Re:Parent is correct, MT-GL is Mac only by Anonymous Coward · · Score: 0

    DirectX has multithreading, and has for a very long time. Generally people don't use multithreading to render because it's much simpler (and likely faster) to render all graphics in a single thread.

  75. Re:The MacWorld Curse - IE, Safari by Anonymous Coward · · Score: 0

    Bill Gates regrets that MS ignored Internet Explorer for so long that Apple wrote Safari in frustration. (See: Worst. Keynote. Ever. over at The Secret Diary of Bill Gates). He thinks that Apple is making a ploy to capture a large part of the web browser market now. It certainly is easy to imagine Microsoft buying Electronic Arts or ID Software or even two or three of the top dozen game software companies to inflict further damage on the Macintosh game market. I wonder how Apple could prevent that?

  76. Re:Well, remember Halo was going to be a Mac game by Saint_Waldo · · Score: 1

    The fact remains that from the time it was first publicly demoed in 1999 until its release was over 4 years (not two, as your quoted text suggests... 1999 to 2004). Even after Microsoft announced they were buying Bungie, they were promising a Mac port for years. I guess it's not true that Microsoft's buyout was a result of Halo delays, but your timeline seems further off than mine, despite it being a "wikipedia" quote.



    Samkiss, you tard, qualify your statements. It was released on XBox first, 1 year after aquisition and 2 years after it was demo'd first on a Mac. XBox first for a reason. That reason was to knock out a premiere Mac developer and steal the Halo thunder to use as a system selling release game. If you watn to argue my timeline, specify which release you are talking out of your ass about.



    Again, from the 'pedia:

    Halo: Combat Evolved is a first person shooter that takes place on a mysterious planet-like construct referred to as 'Halo'. It was the first Halo video game and was released as an exclusive Xbox title on November 15, 2001.[3]

    http://en.wikipedia.org/wiki/Halo_(series)



    To review, the ORIGINAL XBOX RELEASE was in 2001, right when the XBox came out. The Mac/PC ports were indeed ~4years after the MacWorld demo, but those releases were mostly irrelevant, and not what the OP was pointing out anyways. The port delay was certainly NOT due to Bungie delays; it's much more reasonable that MS itself sandbagged those releases to milk the exclusive for as much as they could. It worked out pretty much as Microsoft intended, which was the OP's point and what you are apparently trying very hard to obscure.
  77. Mods the parent post up by catwh0re · · Score: 1

    That's camp as tits. roflmao.

  78. Re:Well, remember Halo was going to be a Mac game by HAKdragon · · Score: 1

    It should be noted that the entire trilogy is available for free for Windows, Linux, and OS X from Bungie (Source code is available too, in case anybody was wondering)

    --
    "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  79. This is more real than then by Swift2001 · · Score: 1

    Now, we're not using underpowered G3s, which is when this was announced, previously. Then there was the dispute over QT 3D vs. OpenGL. Open GL was supposed to get us more customers. Didn't happen. MS controls the flow through DirectX and the ubiquitousness of the Intel chip. Now it's just software that's the exclusion. I took the EA announcements as solid, to show up in July. They don't do that for nothing, though of course, if they get little interest, they may stop. The id demo was at the same time more interesting and less specific.

    It was interesting this far: Apple does, indeed, want a share of gaming because, well, gamers might then consider the Mac. (They can already use a Mac with Bootcamp as a pretty good windows machine.) There MAY be enough market share, and hardware compatibility, to make the difference now. There WILL be some big sellers now available in Mac versions, and that might even continue.

  80. Re:The difference between you and us by Anonymous Coward · · Score: 0

    No, we're just not faggots.

  81. Mac shareware is more important than PC AAA-titels by DaniB · · Score: 1

    I belive the Mac plattform to be very suitable for testing new concepts and ideas. Mac users generally are trendy, early adopters, often with access to good broadband and is used to e-ditribution. As such shareware companies would go well to test on the Mac and then deploy full scale with cross plattform. Instead of asking; "Why are there so few games on the Mac?", we should be asking; "Why don't games on the Mac ?". For example: All Macs comes with a web cam built in. 100% of Mac laptops and something % of the desktops is sold with this functionality. It has the potantial to be used in many innovative games. Like the kind of online-user-generated content concepts that is so hot right now. Sony's new game "Little Big Planet" on PS3 would do perfect on Macs.

    AAA titels is of course fun, and here Cider can be sort of a savior. With it developers can (hopefully) bring their games to the Mac with low cost, little effort and with acceptable performance. Running games native is what most of user would like. Booting to windows everytime a friend pops up, asking for a match in Game X, sounds like a real pain in the ass. Unless of course "Fast OS Switching" that was previously a feature for Leopard, wtritten about on Apples pages but then removed, turns out to be just what Mac users need.

    So if all turns out good Macs will have:

    1. A well performing Cider technology
    2. Fast OS switching between Leopard and Windows XP/Vista
    3. Parallels and VMWares products with 3D support (today DX8 tomorrow DX9)
    4. Big companies like ID, Blizzard and Epic developing native games
    5. Users have the option to buy a gaming console and plug it in to their Macs to play

    To me it seems as Mac users have all the options in the world to play infront of their dear and so well designed computers ^_^