One that has been floated around is that you would be able to have a little avatar of yourself that you could put into various games.
Like they planned in Perfect Dark? If the Righteous Outrage Brigade got their knickers in a twist over a N64 multiplayer game I don't even wanna know what they'll think of using the feature in online games.
I very much doubt Nintendo will sell kits to hobby coders. For one thing they won't allow anything to be released without going through their normal approval process (for image reasons, if nothing else). In the past you have had to present a complete business plan when applying for a license, and I don't think that will change. The big difference will be that online delivery means developers won't have to pay media costs (in advance, for Nintendo-set amounts) which means smaller companies can afford the process.
ToToTEK sell flash carts for the Megadrive, Master System and a few other machines. Gameboy flash carts used to be widely available (and were the reason Nintendo shut down the original Lik-Sang) but I don't know where you can get hold of them nowadays.
It's a nice tool, but unfortunately at least the Windows version is rather unstable and it seems that development has stopped completely. (Yeah I know, open source, DIY, blah blah.)
The old hardware will die eventually, so backwards compatibility is a nice "insurance policy". Enhanced backwards compatibility is also nice (eg. faster loading and texture filtering for PS1 games in the PS2).
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Relax, patent and trademark officials take shelter in "Ark B".
Backwards compatibility in the PS2 is actually achieved by including the PS1 CPU. Normally it acts as sound and I/O controller, but when you run a PS1 game it becomes the main CPU. The fact that they both use MIPS architectures is more or less irrelevant.
Now that the PS2 has been shrunk to basically a single chip maybe Sony will use the same approach in the PS3 and include a complete PS2 (which in turn contains a PS1)?
Note: One syringe of the thermal grease (922-7144) contains about 0.2 - 0.3 cubic centimeters (cc). So use one syringe per pad. If in doubt, use the picture below and apply a similar amount
It wouldn't be completely unprecedented - in the late 80s some companies (eg. Cinemaware) stopped developing for home computers due to endemic piracy. However console piracy mostly requires some extra effort (obtaining and installing a modchip) with the result that only a portion of users are actually able to play pirated games. If there's ten million modchip-equipped PS2s you just might decide to ignore them in favour of the ninety million other potential customers.
Apparently (based on pics in a blog post on this issue) the fan sensor is attached to the heat pipe. The ridiculous amounts of thermal paste prevents heat from transferring to the heat pipe and so also stops the fans from spinning.
Specifically I cited GUN as a next Gen title, Plays and looks mighty fine on the cube. The Wii will also have increased graphic capability over the cube. But if Gun looks nearly identical on the 360 and the Cube, how can you say the nextgen Wii won't hold up?
Just because it's been released on the Xbox360 (as well as the Xbox, PS2 and GC) doesn't make Gun a next-gen title. Look two years or so down the line when games that actually makes use of the hardware appears.
Look at EA's press releases about Madden and other games they are developing.
There's always lots of press releases. I'll wait to see the games released, personally. (However it should be noted that EA have probably been responsible for the majority of the new GC releases for a while now, just a shame they mostly release garbage.)
As for your GC exclusive Third Party Titles Roadmap complaints, the current Gen ends this year how many third party devs do you expect to be working on last years platform 6 months from launch of next gen?
They seem to manage to do that quite well on other platforms. And look back over the past two years and compare the release lists for all three consoles, surely you're not suggesting they've all been preparing for Wii since 2004?
How many third party exclusive games are coming out this year for the Xbox. Or the PS2.
Probably not that many for the Xbox, but I wouldn't be surprised if the PS2 will be alive well after the release of the PS3. The system has already had more exclusives this year than the Cube had all last year, and the Cube has also been getting less and less of the big-name ports (not even an Outrun 2006 port, even though it would have fit the machine quite well!)
I don't want to get drawn into "my console is better than your console"
So don't turn it into one. Nintendo fans seem to have some sort of brain damage that makes them think anyone that offers any criticism towards Nintendo must necessarily be a supporter of some other console.
Great places around here, but I do notice the cube section is a little smaller
Around here, the GC section mostly consists of EA crossplatform dross, if you want interesting games you have to look elsewhere. And regarding prices, when Iwata whines about expensive games I'd like to ask him explain why I should buy Viewtiful Joe 2 for 63 euros for the Gamecube instead of for 37 euros for the PS2. GC games have consistently been the most expensive ones and the prices stay high no matter how old the games are.
And tell me, which was the most recently released GC-exclusive third-party game? The lack of exclusives show that developers don't think it's worth the money to write GC-only games, which I wouldn't call good third-party support.
If you think the graphics are scaled down on the cube you're smokin something good.
If you'd read what I actually wrote, you would have noticed I talked about Revolution vs. the Xbox360 and the PS3. Based on currently available information the hardware capabilities of the Revolution are notably less than its competitors.
You still didn't mention a game not on the cube from a decent 3rd party.
Personally I enjoy the Metal Gear series, the Front Mission games, Katamari Damacy is fun, the newest Gradius likewise. Just off the top of my head.
Disclaimer: I bought my PS2 for myself. I also bought my Gamecube for myself, though I haven't bought any new games for it for over a year since there's been no exclusives worth getting (though I'm considering Odama) and the cross-platform games are both cheaper and easier to find for the PS2.
I have these games some of them on two or three systems the cube holds its own.
That's exactly it, the only games released for the system anymore are multi-platform ports. A system can't live on those alone, especially as differences in hardware capability means the Revolution versions will be scaled-down graphically, perhaps with tacked-on pointing support.
You can't buy devkits as a private person. You need to be set up as a licensed third-party developer and for that you need a company, a business plan and all sorts of things. If you want to try out console developing get a modded PS2 and use the homebrew kits that are available. The official hardware documentation is even available as part of the Linux kit, if you can find one second-hand.
But when they started filling up homes all of a sudden Devs came a' runnin.
And pretty soon they were all running in the opposite direction. So far I haven't seen anything that has convinced me the same scenario won't repeat itself.
Lack of a BIOS can be worked around (eg. the Pegasos boards have some sort of emulation built into its firmware that allows you to use normal PC graphics cards despite being PPC and OpenFirmware-based), but without drivers you ain't doing jack shit. And that's a very big problem if you're not using an x86 CPU. The open-source r300 driver is making progress but is not near production-quality and AFAIK nothing similar exists for nVidia chips yet, so unless you can convince Ati and nVidia to port their drivers to Sun hardware this idea is dead in the water.
Yes but usually these revisions don't come until years later.
The old-shaped PS2 went through some twelve revisions, and the new model has already had at least three versions. Other consoles have also undergone a significant number of revisions.
Nintendo does exactly one revision of their home consoles
There's three versions of the Gamecube: the original, one without the second expansion port and one with both the expansion port and digital A/V-out removed.
You're acting as if this is the first time in history that a console's hardware has been tweaked. Sony were constantly improving the PS1 and PS2 (eg. the CPU and video processor were combined into one chip), there's a myriad of variations of the Saturn, the Megadrive went through three redesigns etc. It shouldn't come as a surprise to anyone that the 360 would undergo the same process.
Sony and Square demonstrated real-time rendering of FF:TSW footage at SIGGRAPH 2000 using a GSCube system, which basically consisted of 16 PS2s bolted together. The GSCube was designed as a high-end visualisation system, and Sony planned an even bigger version with 64 PS2 boards, but I don't think anything ever really came of the whole system and I haven't heard anything about it since then.
Funny how everything gets mixed up after a while, isn't it?
And here in Finland it costs 35 euros, or 24GBP, 44.5USD. The Brits should stop whining.
Using PSO to boot is such a pain in the ass that for real work you will want something better.
I very much doubt Nintendo will sell kits to hobby coders. For one thing they won't allow anything to be released without going through their normal approval process (for image reasons, if nothing else). In the past you have had to present a complete business plan when applying for a license, and I don't think that will change. The big difference will be that online delivery means developers won't have to pay media costs (in advance, for Nintendo-set amounts) which means smaller companies can afford the process.
ToToTEK sell flash carts for the Megadrive, Master System and a few other machines. Gameboy flash carts used to be widely available (and were the reason Nintendo shut down the original Lik-Sang) but I don't know where you can get hold of them nowadays.
It's a nice tool, but unfortunately at least the Windows version is rather unstable and it seems that development has stopped completely. (Yeah I know, open source, DIY, blah blah.)
The old hardware will die eventually, so backwards compatibility is a nice "insurance policy". Enhanced backwards compatibility is also nice (eg. faster loading and texture filtering for PS1 games in the PS2).
Relax, patent and trademark officials take shelter in "Ark B".
Now that the PS2 has been shrunk to basically a single chip maybe Sony will use the same approach in the PS3 and include a complete PS2 (which in turn contains a PS1)?
I'll consider sending him something off his Amazon wishlist if he flashes his tits.
Didn't the text of the service manual say to use one whole tube of paste per chip?
It wouldn't be completely unprecedented - in the late 80s some companies (eg. Cinemaware) stopped developing for home computers due to endemic piracy. However console piracy mostly requires some extra effort (obtaining and installing a modchip) with the result that only a portion of users are actually able to play pirated games. If there's ten million modchip-equipped PS2s you just might decide to ignore them in favour of the ninety million other potential customers.
Apparently (based on pics in a blog post on this issue) the fan sensor is attached to the heat pipe. The ridiculous amounts of thermal paste prevents heat from transferring to the heat pipe and so also stops the fans from spinning.
Disclaimer: I bought my PS2 for myself. I also bought my Gamecube for myself, though I haven't bought any new games for it for over a year since there's been no exclusives worth getting (though I'm considering Odama) and the cross-platform games are both cheaper and easier to find for the PS2.
You can't buy devkits as a private person. You need to be set up as a licensed third-party developer and for that you need a company, a business plan and all sorts of things. If you want to try out console developing get a modded PS2 and use the homebrew kits that are available. The official hardware documentation is even available as part of the Linux kit, if you can find one second-hand.
Lack of a BIOS can be worked around (eg. the Pegasos boards have some sort of emulation built into its firmware that allows you to use normal PC graphics cards despite being PPC and OpenFirmware-based), but without drivers you ain't doing jack shit. And that's a very big problem if you're not using an x86 CPU. The open-source r300 driver is making progress but is not near production-quality and AFAIK nothing similar exists for nVidia chips yet, so unless you can convince Ati and nVidia to port their drivers to Sun hardware this idea is dead in the water.
You're acting as if this is the first time in history that a console's hardware has been tweaked. Sony were constantly improving the PS1 and PS2 (eg. the CPU and video processor were combined into one chip), there's a myriad of variations of the Saturn, the Megadrive went through three redesigns etc. It shouldn't come as a surprise to anyone that the 360 would undergo the same process.
Funny how everything gets mixed up after a while, isn't it?