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Homebrew on Consoles Detailed

Yoshi writes "DCEmu have released an article detailing the current State of the Homebrew Scene on all consoles from the PSP to GBA and even to the Next Gen Nintendo Wii, the article explains whats needed to run emulators and games and if its worth bothering for each console."

143 comments

  1. DS Lite? by remembertomorrow · · Score: 3, Interesting

    Will there be anything (expected to be) fundamentally different about the Nintendo DS Lite? I have heard so much good stuff about the DS, I may buy one of the Lite's when they're available.

    It's always nice to be able to expand the uses of hardware in ways the developers never intended. :)

    --
    Registered Linux user #421033
    1. Re:DS Lite? by demongeek · · Score: 3, Interesting

      The DS Lite and the DS are the same consoles with certain improvements. Similar to the advancement between the GBA and the GBA-SP, the DS-Lite's screen is much improved and the case is smaller. And I'm sure, sooner or later, we will start seeing a lot more customized case colours (lots have been released in Japan, but only a few select in NA and Eu.

    2. Re:DS Lite? by Kredal · · Score: 3, Informative

      I picked up my DS Lite at 12:04 last night at WalMart. It replaces my original DS, which the wife is getting. The screen is way brighter, the case is a bit smaller, the stylus is larger (1cm longer, and slightly thicker) which makes it easier to hold... the microphone moved to the center of the console, and the status lights are now EASILY visible when the case is closed.

      The only minor drawbacks are the new start and select buttons are itty bitty, and require a bit more effort to push accurately.

      It was definitely worth the upgrade.

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
    3. Re:DS Lite? by ponden · · Score: 1

      3 color types are available for DS-Lite currently (original DS have 6 types).
      Based the Amazon.co.jp sales ranking, popular color types are as follows.
          (No1.) Crystal White
          (No2.) Enamel Navy
          (No3.) Ice Blue

    4. Re:DS Lite? by remembertomorrow · · Score: 1

      Thank you for the information

      --
      Registered Linux user #421033
    5. Re:DS Lite? by stonecypher · · Score: 2, Informative

      Other than the drastically improved screen quality, better battery life and smaller form factor, they're identical machines. From the perspective of the software, the *only* difference is the ability to control the backlight brightness. In fact, it takes significant effort just to tell them apart without screwing with the brightness register.

      --
      StoneCypher is Full of BS
    6. Re:DS Lite? by MemoryDragon · · Score: 1

      Yes it will have a brighter display and its case will look different, besides that, firmware rev side etc... no difference, the hacks to open it will still work. The article is right, Nintendo does not really enforce it but also is not as strict as sony, about opening the console. And from a hardware standpoint this thing screams for being opened, you have everything you need for an excellent overall machine, two slots (both being very close to current memory cards so adapters exist) integrated wlan, in built micro, stereo speakers which are amazing for its size, a very good touch pad and two screens, which could be better but are good enough, for gaming.

  2. Oy! by cheebie · · Score: 5, Funny

    I mis-read the headline as "The state of Hebrew on Consoles", which would have been just as interesting. The right-to-left reading would be a challenge.

    Of course, it's possible this challenge has been met already. Not being a Hebrew-speaker, I never looked into it.

    1. Re:Oy! by Anonymous Coward · · Score: 0

      It looked to me like "Homebrew on Consoles Detained"

  3. Horrible Article by Anonymous Coward · · Score: 5, Insightful

    This article should not have made it to the front page. It's horribly lacking in information and reads like someone wrote it off the top of their head without any research.

    For example, under Nintendo Gamecube it says that you can't run homebrew software without a mod chip. Which is weird, because I've got a port of SNES 9x running on my GC to play old SNES games. No mod chip required. All I have is the Nintendo SD Adapter Card and an Action Replay to boot the contents of the SD card. Not to mention you can alternatively use the broadband adapter with Phantasy Star Online to boot from across the network. This has been commonly known about for some time.

    I can't speak for the other consoles but if they're coverage is anything like his GameCube coverage, this article is worthless. Judging by the lack of options for the other consoles I think it's fair to assume that this is the case.

    1. Re:Horrible Article by kesuki · · Score: 2, Interesting

      Well I hadn't been paying attention to the homebrew community lately, so i found all the information about the GPx2 to be quite interesting. :) It would be really nice if could find a way to fit one in my budget, afterall I've loved emulation for a long time. I'm glad that some companies have even found ways to make legitimate money off emulation instead of it staying as an 'illegal' undergound kinda thing.

      My keyboard is all screwy, and it took me a long time to type this. sigh. All i wanted to do today was relax :)

    2. Re:Horrible Article by hector_uk · · Score: 0

      i spy a sony fanboy, the PS3 is not the undisputed fastest console, nor is the xbox 360 yet.

    3. Re:Horrible Article by Achra · · Score: 1

      But is there any way to access the Disc-drive on the GC yet? Until I can put the NES emulator + every rom ever released onto a single Disc labeled 'NES'.. I'll stick to my Dreamcast for console based emu.

      --
      Each processor would proceed sequentially as if it had been better for them not to rise against Saul.
    4. Re:Horrible Article by Grey+Ninja · · Score: 2, Informative

      I have GC Linux booting, and running off of an NFS share from my file server. I also hear that the optical drive is accessible from Linux. I'm not sure about regular homebrew, but I would imagine it's not much different. My intention though is to leverage the NFS share for all it's worth, and make my GameCube into a media terminal. I have mostly just been playing around with it though, and haven't gotten it doing anything constructive yet (I'm too lazy to recompile the kernel with the patch for my keyboard). I did buy an 8cm DVD-RW though.

    5. Re:Horrible Article by billcopc · · Score: 3, Informative

      Dude, Xbox.

      I've got a couple dozen emus on my Xbox, with rom sets thanks to a hard drive upgrade. The hardest part is figuring out a button layout that's comfortable on the Xbox controller, once that's set up it's smooth sailing.

      --
      -Billco, Fnarg.com
    6. Re:Horrible Article by mkw87 · · Score: 1
      This article should not have made it to the front page. It's horribly lacking in information and reads like someone wrote it off the top of their head without any research.

      Like anyone here is going to read it anyways?

      --
      Arguing with an engineer is like wrestling a pig in mud. Soon, you realize the pig is dirty, and he likes it.
    7. Re:Horrible Article by jeremy_dot · · Score: 4, Informative

      Mod parent up.

      As an amateur Nintend DS developer:
      In the "good old days" one could buy a device called a PassMe (a glorified device that performs a JMP into the GBA cartridge's ROM thus executing unencrypted code. They come in several variations such as the PassMe and the SuperPass). Nintendo was not happy with the PassMe and made all the recent DS systems (after and including firmware 4.0) and made the handshaking between the DS and the DS cartridge a bit more complicated and on a game-by-game basis. Now, one needs a device called a PassMe2 which essentially pretends to be a game. Beyond this, there are "NoPass" devices which don't have to do the handshaking with the DS.

      As it stands you can't use the rumble addon like the article implies, largely because both slots on the DS are taken up with the current state of homebrew (a GBA cart containing the code you want to run and a PassMe-like device in the DS slot). The DS section of this article is misleading. For more information, I suggest DualScene.net and MaxConsole.net for information on homebrew games and programs. One can check DSLinux.org for information on, appropriately, DS Linux, and one can check GBADev.org for information on DS and GBA development.

    8. Re:Horrible Article by apoc06 · · Score: 0, Redundant

      WTF? who are you talking about?

    9. Re:Horrible Article by armentage · · Score: 1

      If I had mod points, I'd mod you down to flame bait.

  4. Spelling? by bsdluvr · · Score: 0, Offtopic

    The author either spent more time gaming than learning how to spell, or none of these devices have a decent homebrew spell checker.

    Anyway, I've heard the GP2X isn't really fast, and porting apps to its rather unique architecture is hard. I'd still love to have one though...

    1. Re:Spelling? by despisethesun · · Score: 3, Insightful

      Porting stuff is easy because it's Linux + SDL for the most part. Optimising is the tricky part, and at the moment the second processor in the unit is mostly useless (at least as far as emulation goes) because it has no MMU and a very small cache. It's a fairly capable machine though and I'm pretty happy with mine.

      --
      This poo is cold.
  5. My God! by Monkeys!!! · · Score: 4, Funny

    *throws an editor at the article*

    My spelling and grammar are quite bad but the article made me want to gouge my eyes out with a spoon.

    1. Re:My God! by Anonymous Coward · · Score: 0

      the article made me want to gouge my eyes out with a spoon

      Well, go on then.

    2. Re:My God! by Anonymous Coward · · Score: 0

      Who would have thought an article about homebrewed console software could have been of such poor quality?

    3. Re:My God! by Sj0 · · Score: 1

      I don't like what you seem to be asserting here. If XBMC is any indication, it's completely possible for homebrew software to utterly pants anything released by a real developer.

      --
      It's been a long time.
  6. Wii by hyfe · · Score: 4, Interesting
    Anybody know if random people will be able to program for it? If we can, I image will see a shitload of cool stuff, as that controller is sooo begging for simple cool games. I mean, just something like pong would be insanely fun :)

    The Wii-equivalent of 'Mount and Blade' would utterly, utterly rock (M&B is a simple down-to-earth fighting game RPG'ish which gets simple fight-dynamics sooo right)

    --
    "" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
    1. Re:Wii by zanglang · · Score: 1
      The Wii-equivalent of 'Mount...

      Whoa... um, sorry, lost my concentration there. Phew. Do go on.
    2. Re:Wii by Simon+Donkers · · Score: 2, Informative
      I've been looking into the options for this being an indie developer myself. Nintendo mentions on the Wii website:
      It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.
      However I've found no information anywhere other then stating all game developers require to negotiate with Nintendo to get a licence and pay a sum per game assuming you even get Nintendo's approval to appear on the system.
      According to rumours dev-kits for the Wii are expected at a mere $2000 while PS3 dev-kits should be in the range of $50000+. Ofcourse these are all rumours and any developer has to sign an NDA. A little bit more info
    3. Re:Wii by Merle+Darling · · Score: 1

      About a week before E3 '06 I emailed NOA about getting a Wii dev kit in the hope that I could distribute indie games over their Virtual Console service. At that point they still had the same answer as they've always had...

      If you're unfamiliar with their stance on indie developers, it's something like, "LOL WTF GTFO NOOB!"

      But yeah, it would be really sweet to be able to write code for the Wii. It's a shame they feel the way they do. Once the XNA Framework is done I might have to go with a 360 if I want to tinker with consoles legitimately. The 360 certainly isn't my first platform choice but rumor has it that the 360 dev kits will be ridiculously cheap and MS sure seems to be trying hard to make 360 development easy with this XNA stuff.

      --
      "Bother," said Pooh, as lightning knocked out hi%#&(F*@NO CARRIER
    4. Re:Wii by Anonymous Coward · · Score: 1, Insightful

      99% sure this will not be an option.

      Nintendo is family friendly. What is stopping someone from making a pornographic Wii game? Or even just use the Wii as a vector for pornography of any kind? Is Nintendo responsible if some hack and gore homebrew game is being distributed on their "Connect24" network and played on their consoles? Or what if I write a file sharing application for Wii?

      Look at Napster/Kazaa vs MPAA/RIAA. Or look at the rediculous ESRB or Christian censorship groups.

      You better believe Nintendo is going to police the content available on the Wii. And since it takes a LOT of money and people to censor it's just easier to only allow official licensed developers to use the online distribution service.

      If you want "we don't care, do what you want" mentality keep an eye on the PS3. Sony is the company that has already released consumer dev kits for its previous home consoles. They also jump at games like Grand Theft Auto and Mafia. Like they care about a family friendly image.

  7. Emulators for DS by Anonymous Coward · · Score: 5, Interesting
    I picked up a DS for Nintendogs and because I could run Sam and Max Hit the Road via http://scummvm.drunkencoders.com/ ScummVM DS. The rest of the emulator scene, however, is a little hit-or miss.

    The DS benefits because it can also run homebrew that was developed for the GBA, and consoles from the NES and earlier are emulated well. The SNES and Genesis emulators are just in their infancy, however.

    Besides the emuilators, there are a lot of good homebrew games and applications, including most of the usual favorites from linux distributions. Congratulations to the coders of the DS homebrew scene for making such progress on a unique system!

    1. Re:Emulators for DS by Anonymous Coward · · Score: 0
      Frankly I'm surprised there's even a Genesis emulator for the DS. The Genesis had a pretty fast processor(in terms of clock cycles), so there's not a lot of overhead to work with on the DS to get all of that done with. Though we'll see if it makes any progress from its infancy, the current emulator is effectively a high-level code port from an emulator for a cell phone, so it seems likely a lot of it is going to need to be ripped up and rewritten in ARM9 assembly code.

      As for the SNES emulator, I'm really not sure what's taking so long, the SNES is well understood and not too power hungry, the DS shouldn't be having any trouble emulating it.

    2. Re:Emulators for DS by MemoryDragon · · Score: 1

      Well there are two things, the ds is not the fastest machine there is, it is two arm processors relatively low clocked, but its overall design is excellent, the graphics chip in there kicks ass, due to the fact that it is very easy to program and very fast. So I see that some of the emulation scene will take the route of using both processors and pushing the graphics hardware extensively in the long run. All this is in its infancy, but the DS itself from the hardware side is a very interesting machine. I looked at the 3d register mappings and the 3d part is opengl straightly mapped into registers, and overall from the number of registers, this clean design seem to go through the entire machine. I think in the end the DS will become the c64 of the homebrew scene it definitely has the potential of being hacked apart in numerous ways for the years to come. As for the PSP, it has the currently biggest momentum, but sonys strict politics regarding firmware updates and the closing of already opened consoles via new firmware seems to kill off the momentum slowly.

  8. Re:Who bothers? by Grey+Ninja · · Score: 4, Insightful
    Why spend hundreds of hours making a game that no one can/would use. Seems like alot of work for no gain. Stick to computers for homebrews and cellphones for portables, easier and much bigger audiences.

    I am the author of Dissonance. Before developing it, I had a tiny bit of NDS programming under my belt, a moderate amount of GBA, and a fair amount of PC. I am not a licensed developer, which means that my work will eventually... as you mentioned, be viewed by a very small number of people. However, it's not always about that.

    I wrote Dissonance first and foremost, for myself. I've wanted a portable internet radio client from day 1. As soon as the homebrew scene got to the point that it was realistic to code one, I wrote it. I worked day and night getting it out the door, and it felt GOOD when I got it out the door. I had overcome many obstacles, and had a whole lot of fun coding for such a well made system. In the end, my product didn't do me a whole lot of good (yet), but it made me happy to code it, and I got to code something useful for the NDS. At the end of the day, isn't that why we code things for free? To have some fun, and try to make something that's useful while we're at it? My main interest just doesn't lie with PCs. I prefer handhelds, and I like to have a little more to work with than a cell phone.
  9. Horrible indeed by Mascot · · Score: 3, Insightful

    A well researched and comprehensive article can stand the author being lazy on his grammar and spelling. This thing is painfully inarticulate, cursory *and* inaccurate.

    If accepted submissions had to pass an editor karma check, this article would have been posted anonymously.

    1. Re:Horrible indeed by Osty · · Score: 2, Insightful

      A well researched and comprehensive article can stand the author being lazy on his grammar and spelling.

      No it can't. The author's lack of spelling and grammar knowledge undermines any other work he may have put into the article. You could have the most well-researched and accurate article ever, but if every "paragraph" is a run-on sentence you're still going to look like an idiot. For crap's sake, at least load the article into a word processor and fix what it complains about (run-on sentences, dammit)! I'll forgive an occassional its/it's or their/there mix-up (if you mix up they're, I will hit you). I can even ignore apostrophes to pluralize abbreviations (apostrophes don't pluralize, dammit). I can't forgive an article that is screwed up to the point of unreadability, even if the research behind it is good.

    2. Re:Horrible indeed by Mascot · · Score: 1
      No it can't. The author's lack of spelling and grammar knowledge undermines any other work he may have put into the article.

      Nothing I can do but disagree. I should emphasise that's on principle, not related to this particular article which had no redeeming qualities whatsoever.

      While the odds are stacked firmly against a poorly written article containing any worthwhile insight, they do come along every now and then. I try not to judge an article solely on its phrasing and grammar, though I'll readily admit it does make me start out with a negative bias. Still, I try to give them the benefit of the doubt by reading what of it I can endure.

      Having said that, I share your basic sentiment. If someone can't write proper, do us all a favor and run it by someone else that can. English is my second language and even I can usually keep my it's/its and the likes straight. Language skills going rapidly downhill seems to be rather epidemic of late though. Around here not even the bloody newspapers bother with a basic spellchecker these days. It really shows.
    3. Re:Horrible indeed by Osty · · Score: 1

      While the odds are stacked firmly against a poorly written article containing any worthwhile insight, they do come along every now and then. I try not to judge an article solely on its phrasing and grammar, though I'll readily admit it does make me start out with a negative bias. Still, I try to give them the benefit of the doubt by reading what of it I can endure.

      Trouble is, you're going to have to read through a lot of painful crap before you find something that justifies this position. For me, if grammar and spelling is so horrible that I can barely make it through the first paragraph (worse, if the first paragraph is of normal length, but a single sentence), I'm going to skip the article. Maybe by doing so I'll miss the cure for cancer, but I'll take that chance.

      If someone can't write proper, do us all a favor and run it by someone else that can.

      I'm the last guy that should say anything, but I can't help myself. That should be "can't write properly", being an adverb that modifies the verb "write". :)

      Language skills going rapidly downhill seems to be rather epidemic of late though. Around here not even the bloody newspapers bother with a basic spellchecker these days. It really shows.

      I have a feeling that language skills have always sucked. We're just seeing it more today because it's getting ever easier for non-professionals to write something that has a chance of being read widely. I'm sure if you looked at personal letters from your grandparents' generation, or even your parents', you'd find just as horrible spelling and grammar. I've read old letters between my aunts and my mom from a couple decades ago, and the spelling and grammar is just as bad as it is today. IM/Text-speak crap like "u", "r", "2", etc, hadn't entered the vernacular yet, but common failings like it's/its, their/there/they're, lose/loose, chose/choose, and more are all represented.

  10. Anyone actually using a GP2X? by CarlSagansMyBoy · · Score: 1

    I'm interested in a GP2X, but much more for actually running things (emulators, movies, music) than doing development on it. Does anyone have any experience using one to play games and movies? Are the emulators fast enough? Do the batteries last long enough? I'm all for hobbyist coders, and I'm sure people are doing amazing things, but is much of it far along enough to use regularly? Thanks.

    1. Re:Anyone actually using a GP2X? by despisethesun · · Score: 5, Informative

      I've got one, and I'm pretty happy with it. Right now it's got a pretty good number of emulators running at or near full speed (the Genesis emulator in particular is great, and there's a very accurate PC Engine emulator that just hit 1.0 that does most games full speed with sound). Some emulators are still coming along though, which should be expected somewhat with a machine that's only about 6 or 7 months old. There are also some pretty good "interpreters" out for it (ports of Doom, Commander Keen, Quake, and Duke3D are all notable.) Batteries are a bit of a sore spot for some people, but if you can get your hands on some good 2500mAh NiMH rechargeables, you can expect about 5-6 hours per pair. Not great, but better than a PSP's battery life and you can swap them out when they die. Like I said, I'm happy with mine but it's got its quirks so it's not for everyone. Do a bit of googling and find out if it's for you.

      --
      This poo is cold.
    2. Re:Anyone actually using a GP2X? by TrancePhreak · · Score: 1

      the PSP will get about 7 hours battery life if all you do is homebrew. Most of the power drain for it is the disc reading, so if all you're reading is memory cards it lasts much longer. You can also get extra batteries to swap, but those are expensive.

      --

      -]Phreak Out[-
    3. Re:Anyone actually using a GP2X? by Anonymous Coward · · Score: 0

      Batteries are a bit of a sore spot for some people, but if you can get your hands on some good 2500mAh NiMH rechargeables, you can expect about 5-6 hours per pair.

      I've got some Rayovac IC3 batteries (two 2000 mAh, four 2300 mAh). I was actually suprised at how long they lasted (didn't time it), and then I only need to find an outlet for 15 minutes to recharge.

    4. Re:Anyone actually using a GP2X? by coquelicot · · Score: 1

      I have GP2X as well, works great for me: I love vintage games (MAME, Genesis) so it's perfect. And yes, video and audio works good too. You can tweak with it, play with it... anything that you fancy.

  11. Misleading by LocalH · · Score: 3, Informative

    The "article" (which is actually a forum thread) says, and I quote, "The State of Homebrew On All Consoles", which is a complete lie. What's missing from the forum thread?

    Atari 2600? Check.
    NES? Check.
    Game Boy pre-GBA? Check.
    Sega Master System? Check
    Sega Genesis? Check.

    And there are probably some that I've forgotten as well, but at least I'll admit it.

    "Because we are the only dedicated Homebrew Network on the web covering just about all scenes"? STFU and GTFO, you suck.

    --
    FC Closer
    1. Re:Misleading by pla · · Score: 1

      What's missing from the forum thread?

      Hmm, I'll take "systems that don't support some form of game storage that non-EEs can readily make use of" for $1000, Alex.

      Although the fact that people write "new" homebrew NES games may count as an intellectual curiosity, almost nobody runs them on an actual NES.


      "Because we are the only dedicated Homebrew Network on the web covering just about all scenes"? STFU and GTFO, you suck.

      Wow, bitter much? Which emu group do you belong to?

      I'll grant that the FP link pretty much sucked, giving less info than a quick read through of any given system-specific page on Zophar's; but for a very high-level overview of systems actually running homebrew games today, it does a passable job.

    2. Re:Misleading by Anonymous Coward · · Score: 0

      Well if you want to be all butt-hurt about it, they forgot every console 16-bit and earlier. There's a whole grip of machines Atari made after the 2600, there's also the Colecovision, the Intellivision, the OG Pong console, all kinds of knockoff asian consoles and of course the big daddy Neo-Geo.

  12. Re:Who bothers? by lord_rob+the+only+on · · Score: 4, Insightful

    Even if this post is a troll, I'll answer anyway. When I was younger, I managed to download a (warezed) version of psyq, the developpement kit for the Sony Playstation 1. Using this program, I wrote a PSX version of "the snake game", the game you could find on Nokia 3210 cellphones. I was pretty sure, none of my (real life) friends would care of that homebrew game, so I never bothered showing them. Anyway, even if almost no one that owned a PSX was likely to care of such things ("yeah the snake game running on a playstation, jesus it's a playstation, not an Atari 2600 you know ..."), it was fun to do and very instructing about the inner workings of the playstation.

    "Seems like alot of work for no gain."

    When you do something like that, the gain is mainly personal. It's a bit like gardening : personaly I wouldn't want to waste time to put seeds of vegetables in earth, expecting to get some crop. But some people like that so what ?

  13. Wii Dev Kit by Xistic · · Score: 5, Informative

    The Wii is interesting because the dev kit is only $2000. That puts it well within the range of an avid hobbiest. If I had a really good idea come to mind about a game using the wiimote I'd consider getting one.

    It would be interesting to see what kind of legal agreements come with that dev kit. Can a group a homebrew coders get there hands on one and start churning out free games? Will there be an easy way for us to play these games?

    Kyle

    1. Re:Wii Dev Kit by AnyoneEB · · Score: 1

      It sounds like that is what Nintendo is planning for the Virtual Console feature to allow. They have not said anything about posting free games, but they have suggested that smaller games (worth less than a $50 disc) could be posted there by indie (or any) developers. Hopefully, they will allow the posting of free games (most likely they will at least support demos), and they will actually follow through on their talk about wanting to encourage indie developers.

      --
      Centralization breaks the internet.
    2. Re:Wii Dev Kit by antime · · Score: 3, Informative

      I very much doubt Nintendo will sell kits to hobby coders. For one thing they won't allow anything to be released without going through their normal approval process (for image reasons, if nothing else). In the past you have had to present a complete business plan when applying for a license, and I don't think that will change. The big difference will be that online delivery means developers won't have to pay media costs (in advance, for Nintendo-set amounts) which means smaller companies can afford the process.

    3. Re:Wii Dev Kit by isolenz · · Score: 0

      first off, you missed the first

      second point, this is not a console. It is a dev. kit.
      If you think that $2000 is a lot of money for a dev kit, please take a look at your sony/xbox devkit, then prepare to mortgage your house and sell your first born.

      I'm all about that cowboyneal shiat
      --
      isolenz

    4. Re:Wii Dev Kit by idiot900 · · Score: 3, Informative

      The Wii dev kit may only be a couple thousand US dollars but Nintendo really wants to know who you are and that you are a legitimate corporate developer:

      http://www.warioworld.com/apply/wii.html

      To even get to the point where they send you an NDA seems pretty tough for the average hobbyist at the moment.

  14. Gamecube Linux by sonixtwo · · Score: 1

    The article mentions you have to have a modchip to run home brew on the gamecube. Taking advantage of the way Phantasy Star Online uses internet play, you can run homebrew software directly off of your computer using an ethernet cable. I have not tested the method with homebrew games, but linux runs great.

    http://www.gc-linux.org/wiki/Main_Page

    I just picked up a ds lite and hope to check out linux on that too.

    1. Re:Gamecube Linux by antime · · Score: 1

      Using PSO to boot is such a pain in the ass that for real work you will want something better.

  15. NES flash cards? by tepples · · Score: 1

    Can the average person just go online and buy rewritable cards for the Atari 2600, NES, 8-bit Game Boy, Sega Master System, and Sega Genesis? Or is it like a lightsaber in the Star Wars universe, where you have to solder one together yourself?

    1. Re:NES flash cards? by GalionTheElf · · Score: 1

      Can the average person do anything with those consoles (not just developing, but running the homebrew titles on them) without going out and buying stuff? I have yet to see the DS PassMe gear on the high street...

      (With the exception of the DC)

      --
      I'm going over here and I don't know why!
    2. Re:NES flash cards? by tepples · · Score: 1

      Even with the Dreamcast, you need to go out and buy blank CDs.

    3. Re:NES flash cards? by AKAImBatman · · Score: 2, Informative

      Can the average person just go online and buy rewritable cards for the Atari 2600, NES, 8-bit Game Boy, Sega Master System, and Sega Genesis?

      You can purchase 2600 and 5200 homebrews here:

      http://www.atariage.com/store/

      A 7800/2600 "CuttleCart" (which allows you to play games from a MMC card) can be purchased here:

      http://www.schells.com/cc2.shtml

      You'll note that the CuttleCart3 will be for the Intellivision. There used to be a cart called the "IntelliCart" that used a serial cable, but it's been unavailable for several years. There doesn't seem to be anyone releasing Intellivision homebrew carts despite the thriving homebrew community. So you'll need to find a used IntelliCart, or purchase a CC3 when it comes out.

      Homebrew Odyssey^2 games can be purchased on PackRatVG's site here:

      http://www.packratvg.com/o2hbrews.html

      Even more O2 homebrews, along with Colecovision and Vectrex homebrews can be found here:

      http://www.classicgamecreations.com/

      Note that O2 homebrews tend to be a lot better than many of the original games.

      I don't know much about the NES homebrew scene, but I do know there are a lot of them. Look around and you'll probably be able to find carts for purchase.

    4. Re:NES flash cards? by GalionTheElf · · Score: 1

      Ok if you want to be difficult...

      But I think going to the shop to buy some blank cd's (you can even buy them in the supermarket ffs) is an order of magnitude easier than buying some electronics off a shifty site in Hong-Kong.

      --
      I'm going over here and I don't know why!
    5. Re:NES flash cards? by antime · · Score: 1

      ToToTEK sell flash carts for the Megadrive, Master System and a few other machines. Gameboy flash carts used to be widely available (and were the reason Nintendo shut down the original Lik-Sang) but I don't know where you can get hold of them nowadays.

    6. Re:NES flash cards? by kisrael · · Score: 1

      Can the average person just go online and buy rewritable cards for the Atari 2600, NES, 8-bit Game Boy, Sega Master System, and Sega Genesis? Or is it like a lightsaber in the Star Wars universe, where you have to solder one together yourself?

      I guess this has already been answered.
      As a guy who has his own 2600 homebrew released and sold, I'm glad at least someone here was pointing out the oversight.

      Misconception #552: "Multiplayer console game means split screen."
      Fact: It doesn't.


      Ah but the converse "Splitscreen != Multiplayer Console Gaming", isn't true. It's a subset.

      As someone who vastly prefers "splitscreen" multiplayer games, I've been thinking about the terminology.
      "Splitscreen"? (not every game is splitscreen, ala Smash Bros, Bomberman) "Couch"? (too general, a lot of singleplayer gaming happens on couches) "Party gaming"? (too specific, now that it's a subgenre ala Mario Party)

      At least Online Console Gaming has a specific term. I guess "splitscreen" is the best to hope for, though a bit inaccurate.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    7. Re:NES flash cards? by tepples · · Score: 1
      As a guy who has his own 2600 homebrew released and sold, I'm glad at least someone here was pointing out the oversight.

      So how do I get my own NES homebrew released and sold?

      "Splitscreen"? (not every game is splitscreen, ala Smash Bros, Bomberman) "Couch"? (too general, a lot of singleplayer gaming happens on couches) "Party gaming"? (too specific, now that it's a subgenre ala Mario Party)

      Multiplayer console games that are not split-screen (Smash Bros., Gauntlet, Bomberman) are called "shared-view". The problem is that very few PCs in use have a monitor big enough for shared-view, and independents can't publish on consoles controlled by the cartel, so this restricts freedom of speech.

    8. Re:NES flash cards? by Anonymous Coward · · Score: 0

      No don't! He might put on a dress

    9. Re:NES flash cards? by kisrael · · Score: 1

      Don't know how to get your NES game onto hardware, sorry.

      AtariAge and a few other sites have been doing it for the Atari for a long time, including I think 5200. I think they sometimes canibalize old super-commons, as well as take advantage of the way Atari used off the shelf compoments for many things.

      I'm still looking for a single word that means "shared-view or splitscreen" games. I guess you could say that the overall word is "multiplayer" and then the three subgenres are "online" "shared-view" and "splitscreen"

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    10. Re:NES flash cards? by LocalH · · Score: 1

      Atari 2600: Cuttle Cart 2 (although it requires a 7800, it supports 2600 images as well)
      Game Boy (Color): any of the numerous GB Xchanger-type copiers
      SMS: Tototek SMS-PRO
      Genesis: Tototek MD-PRO

      As far as I know, the only one of those consoles that doesn't have some sort of flash memory, is the NES. The problem, of course, is mapper support. I do seem to remember someone working on a flashcart with support for the most common mappers, but I haven't heard anything recently. Even then, a common cart containing the desired mapper can be modified to accept EPROMs (although this is admittedly harder that merely downloading a ROM to the cart).

      --
      FC Closer
    11. Re:NES flash cards? by Anonymous Coward · · Score: 0

      I'm just bringing this up to annoy, but what about LAN gaming? GBA link cable multiplayer? Hot seat turn based stuff like Advance Wars, or "two player" mode on NES games where it tracks two sets of scores and you take it in turns to play a level. Play by mail. Final Fantasy: Crystal Chronicles! That's a bastard to classify...

      Terminolgise that lot. Anyway, I guess you mean that the type of gaming you enjoy is same-room multiplayer. But then, what about playing Halo splitscreen online?

    12. Re:NES flash cards? by tepples · · Score: 2, Insightful
      but what about LAN gaming? GBA link cable multiplayer?

      GBA link cable multiplayer and DS wireless multiplayer are forms of LAN party networks. (A LAN party is a local-area network restricted to one room.) LAN-party and residence-area networks are local-area networks. LAN and Internet in turn are networks. Thus, simultaneous multiplayer video games are either single-head or network or (in the case of your Halo) both.

      Hot seat turn based stuff like Advance Wars, "two player" mode on NES games where it tracks two sets of scores and you take it in turns to play a level.

      That's called turn-based, and very few popular genres that aren't also publishable in the form of a board game admit turn-based design.

      I guess you mean that the type of gaming you enjoy is same-room multiplayer.

      Same-room normally refers to gaming that does not involve an Internet connection.

      The problem here is that only two platforms make it feasible for a homebrew developer to sell copies of the shared-view simultaneous multiplayer game that he or she has developed, namely Windows and the Dreamcast. The problem with Windows is that there aren't enough families willing to connect a PC to the TV, meaning the equipment for four players cost well over 2,000 USD (four PCs plus four monitors). The problem with the Dreamcast is that 1. it's not yet emulated on the PC and 2. the "coders cable" for loading programs into Dreamcast RAM is limited to dial-up speeds, creating a major bottleneck in the edit-compile-send-test cycle.

    13. Re:NES flash cards? by Anonymous Coward · · Score: 0
      The problem with the Dreamcast is that 1. it's not yet emulated on the PC
      http://www.chanka.org/
    14. Re:NES flash cards? by tepples · · Score: 1

      Chankast does not high-level-emulate the Dreamcast BIOS or flash, and the author appears to refuse to provide instructions to copy them from my own DC.

    15. Re:NES flash cards? by Fulg · · Score: 1
      the "coders cable" for loading programs into Dreamcast RAM is limited to dial-up speeds, creating a major bottleneck in the edit-compile-send-test cycle.
      Hmm, wasn't there a version of the DC loader that used the LAN adapter? I quit the scene soon after the US release of the adapter (after paying too much for it on eBay, of course) so I don't remember exactly.

      At the time I ported gdbstubs on the DC with Insight as a shell on the PC side, but never made a version using the LAN adapter. Despite the crappy speed, just being able to debug your code already made the cycle much more productive than setting border colors to see where the crash occurs...
      --
      gcc: no input sig
  16. PSO is expensive by tepples · · Score: 1

    The article mentions you have to have a modchip to run home brew on the gamecube. Taking advantage of the way Phantasy Star Online uses internet play

    But then you have to 1. buy a vulnerable version of PSO on eBay, and 2. buy a broadband adapter on eBay. Both can get more expensive over time as collectors snap them up, but so can a modchip.

    1. Re:PSO is expensive by Sappharad · · Score: 1
      No, you don't need to buy the Broadband Adapter from Ebay. For some reason, there has been a common misconception since PSO came out that the Gamecube BroadBand Adapter was discontinued by Nintendo. It has not, and is still available for purchase from Nintendo's online store.
      Really long URL link directly to Nintendo's Online store

      PSO on the other hand, is rather hard to get ahold of, although I know that Play-Asia still has brand new copies of the Japanese version of PSO Episode 3 available for purchase, which are compatible. (If you've got a Japanese Gamecube, of course)

      Despite this, you can still get ahold of an Action Replay and a Gamecube SD Card adapter for under $50, which requires no console modification to use SDload.

  17. consoles? by MBuhrow · · Score: 1

    Has anyone even heard of half of these?
    The Ipod is a console?
    I must need to get out of my basement more often

  18. Re:Who bothers? by biff_larken · · Score: 1

    It's a gain if you're interested AT ALL in getting a job in the videogame programming field. Anything like this would be at least a bit of help, and/or experience, no?

    --
    The slate is always clean when you're the one holding the eraser -Newton Tenderfoot
  19. Yes I think so by SmallFurryCreature · · Score: 3, Informative
    The DS Lite if I recall correctly requires a newer passkey because they changed something that stopped the old keys from working.

    So it is not entirely true as in the article that Nintendo doesn't care about the homebrew scene. Not suprisingly, PSP commercial games often don't fit on its memory stick but most Nintendo handheld games can fit a dozen to a flash card.

    This makes it a lot easier to pirate GBA/DS games then PSP games.

    The DS had a revision that forced a new key but I am just not sure wether that revision happened to be the DS Lite. For sure the DS Lite is of the new version however so the answer is still yes. If you check the sites you will find some advice on checking wich firmware you got with your DS. Color background in pictochat if I remember correctly.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Yes I think so by GFLPraxis · · Score: 3, Informative

      Actually, any REGULAR DS manufactured after mid-2005 requires the PassKey 2, because of a newer firmware.

      The DS Lite has the same firmware as the newer regular DS's, so buy the PassKey 2 either way.

    2. Re:Yes I think so by Anonymous Coward · · Score: 0

      Any version 2 or above Passme device will work in a DS Lite. It's a new firmware, and a new Flashme was required to take advantage of the brightness features, but a passme 2 will work.

  20. I wonder by Xyl3ne · · Score: 1

    I wonder how much Wraggster paid someone to get this posted. I'm sure he can use even more ad revenue.

  21. They forgot the atari 2600! by Bender_ · · Score: 2, Informative

    The granddaddy of all consoles does actually have one of the largest active homebrewing scenes.
    Just a random selection of links:

    http://www.oreillynet.com/cs/user/print/a/4849
    http://www.atariage.com/2600/programming/
    http://www.alienbill.com/2600/

    1. Re:They forgot the atari 2600! by ClamIAm · · Score: 1

      Just to add some background, one reason the 2600 is a playground for homebrewing is because it lacks complicated lock-out tech. Ever heard of a little company called Activision? They got their start making unlicensed games for the system.

  22. Odd that... by Sj0 · · Score: 2, Informative

    They mention that it's unfortunate that there's no legal SDK for the xbox. This is mistaken, there is. OpenXDK isn't perfect, but I've been using it for a while in my quest to get my favourite compiler to create xbox executables natively.

    --
    It's been a long time.
  23. Re:Who bothers? by Orange+Crush · · Score: 1

    Why spend hundreds of hours making a game that no one can/would use. Seems like alot of work for no gain. Stick to computers for homebrews and cellphones for portables, easier and much bigger audiences.

    "Because it's there."

    Why spend hours installing a source-based OS distribution when quicker pre-compiled "ready-to-eat" versions are readily available? Why tinker with anything that works well enough and risk breaking it? Because it's fun! Lots of people have hobbies. Whether it's hacking a console to see how it all works, porting a different platform's games or writing new ones from scratch . . . heck, even knitting a sweater is a long tedious process when there are countless ready-made alternatives. (I can't believe I actually just compared console homebrewing and knitting . . . on Slashdot.) Some people enjoy this stuff. Even if the results turn out kind of crappy, we can still beam with "yeah, well, I *made* that!" pride.

  24. Some Odyssey2 Homebrew stuff by babanada · · Score: 1

    There is some Odyssey 2 console homebrew stuff here for those of you interested in that old and often neglected console.

    --
    I never clip my fingernails for fear of dangling symbolic links.
  25. Comment removed by account_deleted · · Score: 5, Informative

    Comment removed based on user account deletion

  26. The Zodiac is Palm Based! by Blue_Nile · · Score: 2, Informative

    "but its also a Pocket PC type device so you get the best of both worlds"

    did this guy bother to check anything at all? The Zodiac ran Palm OS. It says so right on their front page

    --
    Si Hoc Legere Scis Nimium Eruditionis Habes
    1. Re:The Zodiac is Palm Based! by MemoryDragon · · Score: 1

      The main problem with most if not all pdas is, they are stylus centric, which works with certain types of games, that is one of the reasons why pdas had mediocre success as gaming consoles.

    2. Re:The Zodiac is Palm Based! by Blue_Nile · · Score: 1

      Stylus Centric, you mean like the Nintendo DS?

      --
      Si Hoc Legere Scis Nimium Eruditionis Habes
    3. Re:The Zodiac is Palm Based! by MemoryDragon · · Score: 1

      no, the nintendo DS is a hybrid, you have a stylus input which works perfectly for point and click adventures, rpgs and rts, and it has the usual control cross (which I still consider subpar to a joystick system) for action games. The main problem is that organizers have the stylus input, and the button inputs are subpar, while the ds has both system on an equal level quality wise.

    4. Re:The Zodiac is Palm Based! by Blue_Nile · · Score: 1

      Just out of interested curiosity have they released a RTS for the DS yet? I'd heard rumblings about a few, but I've yet to see a cartridge.

      --
      Si Hoc Legere Scis Nimium Eruditionis Habes
    5. Re:The Zodiac is Palm Based! by MemoryDragon · · Score: 1

      RTS, only if you can consider worms, to my knowledge 2-3 turn based ones, one being one of the best of the console. But I am the wrong one to ask there, I am not really interested into strategy. The stylus currently besides turn based strategy games, is used in one point and click adventure, in 3d games often as mouse replacement (metroide uses it to my knowledge as mouse replacement, splinter cell as camerae replacement and inventory control scheme) and besides that in unique games like the operation simulation it is clear where it is used. So it is used, but not by every game and on the same level. Castlevania for instance uses it as a mouse replacement for the inventory handling screens which also can be controlled by the keys and the control cross, thats it, while in metroid ds it is used directly as integral and not replacable part of the control scheme. I assume the scummvm port uses it entirely as mouse replacement.

  27. That's DCEmu UK. by drcagn · · Score: 1
    --
    Scorta futuere amo!
  28. Re:Homebrew refers to beer, not games. by Anonymous Coward · · Score: 0

    Brew = Develop(ed)

    From: http://en.wikipedia.org/wiki/Homebrew_(video_games )

    The term is frequently applied only on video games that are produced on proprietary game platforms - in other words, game platforms that are not typically user-programmable, or use proprietary hardware for storage. Sometimes games developed on official development kits, such as Net Yaroze or PS2 Linux are included in the definition. Some, however, also refer all non-commercial, "home-developed" games for open architectures as homebrew games, though these typically go under more frequently used labels, such as freeware. The term doesn't, however, include commercially sold games that are developed without console manufacturer's license.

  29. Re:Who bothers? by Psychotext · · Score: 1

    Much the same thing for me. A little while back I was looking up poker timers and found that the ones with any decent sort of functionality were horribly expensive. This kinda annoyed me (this aint rocket science and the hardware is pretty cheap) - so I'm writing one for the Nintendo DS at the moment (it's the only handheld I have).

    It'll probably cost me more (in time) in the long run. But at least I'll be able to make it available to people as another option. Will probably write one for mobile phones at some point too.

    --
    People that believe in their opinions don't post AC.
  30. Using which Google keywords? by tepples · · Score: 1

    I don't know much about the NES homebrew scene, but I do know there are a lot of them. Look around and you'll probably be able to find carts for purchase.

    I used Google, AllTheWeb, Yahoo!, and MSN. All the results were for GBA flash carts to which one can write an NES emulator. The only relevant result from the first page of each search engine's results (ars, citing source) was disappointing: "While you can buy the circuit boards from this guy he's pretty adamant about not selling the finished product". If this product requires soldering, then it is a proof-of-concept, not a finished product. Which other keywords on which search engine should I use, or what other method of "look[ing] around" should I use?

    1. Re:Using which Google keywords? by AKAImBatman · · Score: 1

      "NES Homebrew Carts" got me this article about this device as the second result. A bit more looking found me information about the Devtendo. I presume that saleable games are produced in the same way they are on other systems: By taking an existing cart and resoldering a new ROM chip.

  31. Homebrew may not be for you by tepples · · Score: 1
    But I think going to the shop to buy some blank cd's (you can even buy them in the supermarket ffs) is an order of magnitude easier than buying some electronics off a shifty site in Hong-Kong.

    If you want to be able to play handheld video games without any mail order, using only products and services available in a brick-and-mortar shop throughout the developed world, then homebrew may not be for you. Stick to PDA software.

  32. Not just for games... by freeze128 · · Score: 3, Informative

    The term Homebrew is probably a holdover from the '70s homebrew computer club, where the likes of Bill Gates, Paul Allen, Steve Jobs, Woz and other mainstream computer founders would get together and display their own computers, or computer programs. It's a part of our computing heritage, so it can easily be applied to computerized games, though I do agree that the term is probably used a little too much in place of DIY.

  33. The other consoles differ. by DrYak · · Score: 2, Informative
    I can't speak for the other consoles but if they're coverage is anything like his GameCube coverage

    What you lack is a frame of reference.

    For example, under Nintendo Gamecube it says that you can't run homebrew software without a mod chip. [...] All I have is the Nintendo SD Adapter Card and an Action Replay to boot the contents of the SD card. Not to mention you can alternatively use the broadband adapter with Phantasy Star Online to boot

    from across the network.


    Read again and compare to the DreamCast entry.

    The basic difference is that, on DreamCast, you only need to burn the homebrewed software you need, put it into the DC, and it just-works(tm). Any stock machine is designed in a such way that you can boot anything you want on them. (Maybe it was initially designed so, to enable e-zines to ship CD with their issues. The protection for games is provided by protection code in the games and the fact that games don't come on CD-ROM but GD-ROM which were, at that time and in SEGA's mind, much harder to read - Note: they guessed wrong).
    You don't need to buy anything, except empty CD-R to burn whatever homebrewed softs you want to test.

    All other home consoles need some hacks to get homebrewed stuff running.
    XBox can be hacked in a way that makes it able to boot what ever you want in a persistant way. But :
    1- This prevents you from going on XBoxLive.
    2- You have to do some hacking, be it chip- or soft- modding, before you get your console permanently in this state.

    Your GameCube exemple is worse. If you want to run some homebrewed code, you need to : buy special equipement (either card reader or broadband adapter) and software (either Action Reaplay or a game) and everytime before you run your code, you need to either use something that's basically a soft-mod (Action Replay) or to exploit bugs in a game.
    It can't even be made permanent. If you want to be able to boot watever you need (which is the point of this article), your only solution is to put a mod chip inside the box (and thus void the waranty). Otherwise you're stuck at doing obscure voodoo tricks each time you want to run something other than Nintendo-licensed product.

    That's their point : in the realm of home console, DreamCast is the only thing that let your run whatever you like. Other consoles don't. You need to either do obscure trick, or do hard/soft modification that can get you expelled (or void your warranty).
    So in this perspective, their article doesn't lack that much information. Maybe, it just fails to mention that some hacking technique (soft-mods or bugs exploit) may make the mod-chip un-necessary.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:The other consoles differ. by tepples · · Score: 2, Interesting

      in the realm of home console, DreamCast is the only thing that let your run whatever you like.

      That's good for gaming in front of a TV. But which handheld system sold in brick-and-mortar retailers in the United States is the same way?

    2. Re:The other consoles differ. by cgenman · · Score: 2, Insightful

      The basic difference is that, on DreamCast, you only need to burn the homebrewed software you need, put it into the DC, and it just-works(tm). Any stock machine is designed in a such way that you can boot anything you want on them. (Maybe it was initially designed so, to enable e-zines to ship CD with their issues.

      Bootable multimedia functions for music CD's.

      Personally, I thought the Atari Jaguar's went out in style (unlike the rest of it's lifecycle). At the pushing of several developers who had games in development but no remaining company to license through, Hasbro Interactive, who had acquired the rights, simply let them go. Now anyone who is so inclined can make games for the Jaguar and release them commercially. It's really too bad that such a thing didn't happen with the Saturn or PS1, as you'd see some amazing homebrew games out there. Hasbro Interactive gets lots of points for giving the system back to a tiny community of diehard fans.

    3. Re:The other consoles differ. by robolemon · · Score: 1

      That's their point : in the realm of home console, DreamCast is the only thing that let your run whatever you like. Other consoles don't. You need to either do obscure trick, or do hard/soft modification that can get you expelled (or void your warranty).

      Expelled? Void your warranty? I doubt either of these are true. I don't really understand what you mean be getting "expelled" anyway. The GC homebrew community has always done everything it could to ensure that what we do is legal fair use of the hardware, whether we like the laws or not. To my knowledge Nintendo doesn't care (and otherwise wouldn't know) if I use an Action Replay.

      So in this perspective, their article doesn't lack that much information. Maybe, it just fails to mention that some hacking technique (soft-mods or bugs exploit) may make the mod-chip un-necessary.

      The article is still incorrect in claiming that one needs a modchip. Modchips require opening your device and soldering in a new component in most cases. However, getting a GC to boot software only involves on one hand spoofing a network connection on an official Nintendo broadband adapter and playing an off-the-shelf game, or on the other hand buying an imported official Nintendo SD card adapter (which Nintendo itself sells in Japan) and an Action Replay (which of course is not licensed by Nintendo, but still does nothing damaging to the console). In either case, one can just pull out the game, the SD adapter, the broadband adapter, or whatever, and you still have a stock console, not a modchipped one.

      --

      I design user interfaces for a free network management application,

    4. Re:The other consoles differ. by DrYak · · Score: 2, Insightful
      Expelled? Void your warranty? I doubt either of these are true.


      On XBox, Microsoft tries to detect non-authorised modification done to a XBox and bans the user. Most people wnating to be able to both play online AND run homebrewed software use a mod-chip with a switch (to switch between XBoxLive compliant BIOS and BIOS for Homebrewed software)

      Soft-mods don't work because most of them rely on subverting the XBoxLive entry on the menu.

      About the mod chip :
      First they didn't say "only".
      Then the action replay is a fucking soft-mod. It's not a hard-mod (mod-chip) but it's still a mod. The cube needs to be (soft) moded to run non-licensed code. And the soft-mode isn't very handy, you need to repeat it each time. From this point of view, telling the people that they should better use a mod-chip to make mods parmanent isn't wrong.

      The bug exploit is just that : eploiting bugs in a game. There may be dozens of them on each system, and the article would be made un-necessary long and the research to make it exhaustive would be boring. There's at least half a dozen of such exploits for the X-Box alone. And in the end, it doesn't even enables you to "just pop a MiniCD-R or MiniDVD-R in the cube and have it working". On the other console, booting software requires just that : put the software in and it boots (with or without some mods). On Cube achieving the same *does* requires (hard-)mods.

      But if you feel justice hasn't be done, then you can start your own article online listing all the games that can get exploited to run code...
      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    5. Re:The other consoles differ. by squiggleslash · · Score: 1
      I think you're trying to justify the unjustifiable. THe fact the word "only" is missing from the article doesn't mean that the wording isn't such that it essentially says you HAVE to have a mod-chip to hack the GC, and no other options exist. (I'm not even aware of a mod-chip that exists for the Gamecube. It may well do, but I suspect virtually nobody uses one.)

      In practice, I'm not even sure you can get a mod-chip for the Gamecube. Like most consoles, you need a certain amount of equipment to get your software on to it (eg flashcards or network adapters et al) but if anything, the requirements are less than the GC's main rivals. There is a healthy Gamecube hacking scene. It's of questionable value, but it exists.

      It's an extremely misleading article when it comes to the Gamecube. If that paragraph is typical of the article's accuracy, then it's a lousy article, and you'd find out more about hacking consoles by reading the ingredients list on a box of cornflakes.

      --
      You are not alone. This is not normal. None of this is normal.
    6. Re:The other consoles differ. by eggsome · · Score: 1
      Any stock machine is designed in a such way that you can boot anything you want on them.
      This is only true for the earlier models. Machines produced late 99' onwards did not boot CDR's. I found that one out the hard way :(
      --
      If they made a movie of your life, would anybody buy a ticket?
  34. Re:Who bothers? by Anonymous Coward · · Score: 0
    At the end of the day, isn't that why we code things for free?

    You're confusing two things-- why we do things and why we make them free.

    You said it yourself:
    I wrote Dissonance first and foremost, for myself.

    We write software out of a need to scratch an itch. And we do it for selfish reasons. Selfish is not a "bad word" though.

    So then the question is, why do make them free? Is it that we think our work is a failure in the end, or is it that we're boasting, or both? Or is it that we look for contributions, job offers, fame and fortune? It has to be one or more of those things...
  35. Next gen of consoles... by codefungus · · Score: 0, Flamebait

    here is my question:

    When will I be able to write a game using Nintendo's Game Development SDK (NSDK), publish it on my Nintendo Net home page, and have my friend download and playin on his Nintendo console? And then when will Nintendo pay me a butt-load of cash for the copyright to make it better and sell it since it's SSOOO AAWEEESOME?

    Tomorrow? Tuesday? What about Thursday?

    C'mon...we all know that this is where it's going...

    --
    -- A cat is no trade for integrity!
  36. Writing a business plan? by tepples · · Score: 1

    In the past you have had to present a complete business plan when applying for a license, and I don't think that will change.

    Do you, or does anybody else reading this, have tips for writing a business plan for a game studio?

    1. Re:Writing a business plan? by k_187 · · Score: 1

      1. Write Games 2. ???? 3. Profit!

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Writing a business plan? by I+Like+Pudding · · Score: 1

      I may not have an MBA, but I think #2 there should be "sell games"

  37. So how do I afford to move? by tepples · · Score: 1

    It's a gain if you're interested AT ALL in getting a job in the videogame programming field.

    So how does homebrew help me earn the thousands of dollars that it would cost me to move from Fort Wayne, Indiana, to Greater Seattle, Washington, and live for a few months while I interview at 100 different video game development studios?

    1. Re:So how do I afford to move? by pommiekiwifruit · · Score: 1

      Well when I got into the industry I moved country, let alone state, by buying a one-way ticket to Australia. I did have a letter from a games company though. Apparently a return flight from Fort Wayne to Seattle costs $376+tax (cheapflights.com), and you should claim that against the interviewing company anyway. We've refunded people their train tickets for interviews when they come in (from Scotland to London) - that should be standard practice, but you're much more likely to get that agreed if you submit decent working games or demos as examples. And gamedevmap shows there are closer cities to you anyway: St Louis, Minneapolis, Iowa City, sheesh Chicago.

    2. Re:So how do I afford to move? by Anonymous Coward · · Score: 0

      Hey, if you can't figure out that all you need to do is move to Seattle (greyhound it, dirt cheap) and get a job selling lattes or working at a checkout for a few months while you jobshop then you aren't imaginative enough to get employed. Most menial places like that are flexible about working hours, you won't even have trouble going to interviews.
      Honestly, this shit is trivially easy for you. I'd have to find a couple of thousand dollars in air fare and get a work permit/work illegally - not gonna happen. There are very few game devs in my country, whilst you have the best opportunities in the world and you're a whiny bitch about it.

      By the way, you also REALLY need to work on your people skills, if slashdot is any indication. Getting a low level job would be good for that.

  38. Make a PC game then consider porting it to Wii by tepples · · Score: 1

    When will I be able to write a game using Nintendo's Game Development SDK (NSDK), publish it on my Nintendo Net home page, and have my friend download and playin on his Nintendo console?

    As soon as you have successfully sold the same title on the Microsoft Windows platform first. Use the mouse to prototype how the Wiimote control would work. You can use sales of the PC version of your game as evidence in a business plan to present to Nintendo.

    1. Re:Make a PC game then consider porting it to Wii by codefungus · · Score: 1

      Ok but are all console manufacturers as strict (I guess that's what you are saying) as Nintendo? I'm guessing Sony is...so maybe it's just back to Microsoft?

      --
      -- A cat is no trade for integrity!
  39. Detailed? by Anonymous Coward · · Score: 0

    This comment is detailed.

  40. More appropriate title "State of the Warez Scene" by Anonymous Coward · · Score: 0

    Come on, "homebrew" has lost its meaning, all it means now is the ability run emulators loaded up with lots of roms and the ability to run illegally obtained commercial games/software. People care more about running that stuff then some pong-knock-off or an application.

    I swear, each time I see an announcement about some sort of PSP related exploit, you get a bunch of fake "this is good news for the homebrew community" BS. Won't see it much on slashdot.org, but a good amount of the comments on other forums/sites consist of people creaming their pants at the possibility of playing the newer games without paying. You get a lot of "OMG YES, NOW MAKE IT WORK WITH ISOS," "Cool, I hope they can get it to work with *Insert-recent-game-here*, etc. That is the real reason people get up in arms each time Sony fixes and locks things down with a patch.

    Seriously, most "real" "homebrew" people care about if their new DS Lite will work with brand X cart/dongle, and how good the cart/dongle is at running GBA/DS/etc ROMs(i.e is there a slow down, do they need any patches due to new DS firmware, can they brick my system, etc) then they do about running Linux, some IRC program, a tech-demo or SCUMMVM.....

    Now cue the "I use it only for 'homebrew'" posts, but keep in mind that if you are really being truthful(i.e no pirating games, no running emulators with massive amounts of games you probably don't own or dumped yourself), people like you are few and far between.

  41. Re:Who bothers? by lord_rob+the+only+on · · Score: 1

    It's a gain if you're interested AT ALL in getting a job in the videogame programming field. Anything like this would be at least a bit of help, and/or experience, no?

    I suppose it is. This *and* the fact that I am about to get a master degree in computer science :). Do anybody think it would be the kind of thing to put on a CV (the PSX little game thingy not the CS master of course) ?

  42. No Dev Kit necessary by Anonymous Coward · · Score: 0

    I don't have any evidence of this but I honestly don't think that the tiny developers that would be developing for the Virtual Console would actually need a hardware development kit.

    Hypothetically speaking, if Nintendo wanted to make a truly viable platform for 2D development they could create a virtual machine which was completely capable of displaying 2D sprite based graphics at (aproximately) 800x600; you could then produce a software development kit to run on your PC along with a boot disc (which would allow you to load your game onto the Wii via SD card) for playtesting. You could sell this entire dev kit for under $100. They could have the restriction that if you wanted to sell it using their online service that it had to gain the Nintendo Seal of Aproval through Nintendo based tests.

    You're correct that Nintendo does look for established developers for most development, but the main reason for this is quite different than you think. One of the main reasons that the XBox was hacked so quickly and the Gamecube took so long is Hackers had their hands on XBox dev-kits (and were familiar with the inner workings of the system) months before the system actually released. On the other hand, with the gamecube Hackers had to reverse engineer the system to gain any understanding on how the hardware functioned before they could attempt to circumvent the copy protection. If you're virtual machine is well built, and ultimately hostile to code being run on it you should be able to freely distribute the virtual machine without any fear of it being cracked to alow for piracy.

  43. in short, no... by YesIAmAScript · · Score: 2, Insightful

    The up front fees to become a console dev don't cover the actual cost to the company. The hardware you'll get costs a few bucks, the software costs them a few bucks, and just getting their time so they can get it to you and get you up and running on it costs more than a few bucks.

    When selling one of these kits, N is certainly expecting to see some back-end revenue from the license fees when you sell your game. So giving away a game is probably not going to fit into their plan.

    Additionally, the legal agreements will restrict you from doing a lot of things, and probably require you to get an ESRB rating (which isn't free). It'll also keep you from sharing info with others, if it's like typical agreements.

    Additionally, $2K is a lot, and this is slashdot, people don't even like paying $500 for dev tools (Dev Studio), $2K is far out of the ballpark.

    --
    http://lkml.org/lkml/2005/8/20/95
  44. Major assembly required by tepples · · Score: 1
    Game Boy (Color): any of the numerous GB Xchanger-type copiers

    Which are available for sale where?

    I do seem to remember someone working on a flashcart with support for the most common mappers

    That was this, but unfortunately, "While you can buy the circuit boards from this guy he's pretty adamant about not selling the finished product".

  45. The problem is that it's not for sale by tepples · · Score: 1
    "NES Homebrew Carts" got me this article about this device as the second result.

    That's the one I already linked to, for which no finished pieces will be made available for sale. Should everybody who wants to develop or even just run a homebrew NES program be forced to learn to solder?

    A bit more looking found me information about the Devtendo.

    Which also is not for sale.

  46. So how do I flesh out the three steps? by tepples · · Score: 1

    OK, so once I have a feature-complete prototype of my game running on a PC under Microsoft Windows, the business plan becomes

    1. Port to console;
    2. Sell games;
    3. PROFIT!
    So how do I flesh out steps 1, 2, and 3 in order to convince the console maker that all three will be successfully achieved?
    1. Re:So how do I flesh out the three steps? by I+Like+Pudding · · Score: 1

      Lies

    2. Re:So how do I flesh out the three steps? by h4ck7h3p14n37 · · Score: 1

      What's your product, what's your market and what are your expenses? Who are your competitors? How are you like/unlike them (what differentiates you from them)? What's your prior experience in running a business, etc.

  47. Re:More appropriate title "State of the Warez Scen by Carrot007 · · Score: 1

    Hehe, maybe we do play some dodgy games too, but speaking form personal experience of most games these days I'd prefer to play Monkeyt Island 1 and 2 again on ScummVM. Then again maybe I'm just getting old. I even have a code wheel around here somewhere! MMMm Codewheel!

    --
    +----------------- | What is the question!
  48. Re:More appropriate title "State of the Warez Scen by captjc · · Score: 3, Insightful

    There are many reasons people run homebrew. Unfortunately Piracy is one of them. But to say that people only use it for illegal purposes sounds quite short-sighted and fairly ignorant. There are other reasons people write and use homebrew games and applications.

    First it is to get the console to do something that people want it to do but, for some reason, it doesn't. The XBox media center is a good example of this. I believe it plays videos, music, and can even download podcasts (I do not own an XBox, so I am not completely certain). These are all legitimate purposes (yes, they can be misused for illegal purposes, but few things can't). Not everyone wants to wait for Nintendo to release software to let the DS stream Internet radio. It may happen, but it probably won't. Why not write it yourself?

    The second is to add more games to a commercially dead console. Not everyone can afford new games and in some cases games can be hard to find. There are plenty of free or cheap alternatives. The Atari 2600 has a thriving homebrew scene. I doubt that most of those games and such are for illegal purposes (yes, there may always be some for illegal purposes). The dreamcast also has a large following. It doesn't need a chip (at least for the models before a certain date, I believe). It is, I think, not that hard to write for it since it uses a modified version of Windows CE. And since it uses CD-ROMs as media, any one with a burner can download and burn the disc. Yes, this will lead to some piracy and so forth. But it also means that people are porting many open source games to it, and even writing their own. This means that more games can be played on this great console.

    There are plenty more homebrew games than just clones of pong or other 1980's arcade games. The reason why there are so many old arcade ports are because they are easy to write. They are usually used as a building block by developers to learn about the system and how to code on it. If you want to program on a system that you are unfamiliar with, you don't start on something as complex as an FPS or RTS or anything like that, you start small. For game programming, Pong is a good place start. Learning to program on a console is another reason people homebrew. It is a challenge and overcoming intellectual challenges are fun.

    Don't start saying that all homebrew is piracy or that letting people write their own applications will only lead to illegal activities. There is a lot of good in homebrew development. Will it be misused, yes. But does that mean that most, if not all, of it is just warez and illegal applications, no. This is the same thinking that put even tighter restrictions on software and development.

    --
    Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  49. Yes by aliquis · · Score: 1

    There are NES-, SNES-, N64-, Genesis/Megadrive-, GBA-emulators for the Gamecube

  50. Re:Who bothers? by urbaneassault · · Score: 1

    What a sad state of affairs when the only memory most kids have of Nibbles is from their cell phones rather than qbasic... Gorilla, however, owns all!

  51. Re:Who bothers? by Anonymous Coward · · Score: 0

    Its the lack of such 2D games that makes me regret wasting money on PS2.
    If only MAME emulator would run fine on it..

  52. Re:Who bothers? by lord_rob+the+only+on · · Score: 1

    Actually, my game was called Nibbles :). But I must admit that I did not remember that.

  53. Re:Who bothers? by lord_rob+the+only+on · · Score: 1

    Note that there is still a very active PS2, PSP homebrew scene. Check PS2Dev for example.

  54. Re:Who bothers? by Anonymous Coward · · Score: 0

    Newbie! :-) My memory of nibbler/snake is from 1982 on the VIC-20, not the more recent (1990?) microsoft version. I think it was a clone even back then, as an arcade version was released in 1982. I hadn't played the 1977 arcade game hustle, but IIRC the 1982 game Tron had a version too. I'm sure loads of kids wrote clones of that game themselves as a learning exercise, in those pre-tetris days.

  55. Re:More appropriate title "State of the Warez Scen by PhotoBoy · · Score: 1

    Well said, I mod my consoles not so I can pirate games but so I can play imports that I would otherwise be unable to play. The whole argument that modchips/homebrew = piracy is so annoying to me because my hobby is being associated with something it's not.

  56. I have THREE. by torpor · · Score: 1

    I've got 3 GP2X's, and they're all wonderful little machines .. such a dream to code for ..

    the GP2X games scene is constantly releasing new and interesting stuff for it, the compiler/dev scene is very well advanced, and well .. there's a ton of life in this little console. Today i wired up a USB cable so I can plug it directly into my GP2X, and connect my battery-powered 60gig JOBO datatank hard drive .. with this little combo, I've got hours and hours and hours of movies to watch, more games than I can possibly play on one vacation, and a veritable Ark of storage for use with my digital camera .. absolutely, positively, the most value-for-money computer investment I've made in a long time.

    If you're a linux hacker: get a GP2X. Its a wonderful, wonderful toy ..

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  57. No mention of PS2 emulators that work? Even PSX? by justice7 · · Score: 1

    Yes, the PS1 has a GREAT, NES emulator.. and it does run at full speed. http://imbnes.gamebase.ca/ Not to mention the PS2 has many emulators on it already.. Snes-Station (Super Nintendo) and PGEN (Sega Genesis) both work well, with some minor compatibility issues. PSMS (Sega Master System) also works. snes-station.gamebase.ca psms.gamebase.ca www.gamebase.ca/pgen If you want a full detailed list, go to www.zophar.net

  58. Re:Who bothers? by Burgundy+Advocate · · Score: 1
    So then the question is, why do make them free?


    Why not that we simply do it for fun, and want others to share in that fun?

    --
    Dragging people kicking and screaming into reality since 1996.
  59. Re:Story Text by Anonymous Coward · · Score: 0

    From somebody stuck in proxy hell -- thank you!

  60. Expensive broadband adapter by tepples · · Score: 1

    Hmm, wasn't there a version of the DC loader that used the LAN adapter?

    On eBay, the Dreamcast broadband adapter still costs about a hundred dollars.