Nintendo Promises 3rd Party Support
Eurogamer reports on claims by George Harrison (NoA's Senior VP for Marketing) that the Revolution will feature extensive third-party support in the coming years. From the article: "'One of the lessons we tried to learn from GameCube was that we kept things too close. And so as we got ready to launch, we had some of our own great games but third parties were kind of behind the eight ball in terms of being able to have games ready,' Harrison stated. In terms of early support for the Revolution, which launches this year alongside Sony's PS3, third party software ought to be available in abundance, Harrison confirming 'We've got more than 1,000 developer kits including the controller kits, out, so there should be plenty there.'"
On the other hand, we may see silly shoot-em-up games with the new controller. It's a coinflip until the system has been on the shelves for a few months, really.
really illustrates the difference in style between Satoru Iwata and Hiroshi Yamauchi.
I'm really teeter-tottering on this. Nintendo has stated with EVERY console they've made in the last 10 years that it'll have extensive 3rd party support. I'm a raving Nintendo fanboy who believes everything Nintendo tells me, but I'm shaking my head reading this. "Prove it."
That said, there are some encouraging things in their favor:
1.) Development systems are very cheap.
2.) By most accounts, this hardware isn't all that different from the GC hardware, transitioning to it should be easy.
3.) We still do not have all of the details about the wi-fi service. Maybe they'll allow developers to release games exclusively for it?
4.) MS and Sony have standards in place about things such as HD support for their games. This means more asset creation which means more money to develop the game. The Rev, being somewhat inferior in terms of technology, has a much lower barrier to entry.
5.) The Nintendo DS is very popular, largely in part due to the attention paid to the interface and wifi connection. Perhaps more developers will see the Rev as less of a gamble.
So.. I'm undecided. Nintendo has promised this many before and hasn't delivered. Nintendo has also, however, changed their habits before. At least they recognize mistakes were made. So.. well I just don't know.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
Maybe we'll get some of those fun anime-ish RPG games that you can play with one hand now here in the U.S....
Ask not what you can do for your country. Ask what your country did to you
Nintendo has recently taken a partnership approach with other developers instead of the historical "Give me money, and I'll let you develop FOR us" approach.
With the recent praises from many third parties with regards to the Revolution, hopefully Nintendo will rise again.
When I was a lead tester at Atari, I became the Nintendo guru (did 9 titles out of 10 for GameCube or AGB). Third party support didn't exist back then, the documentation was seriously lacking, testing multiplayer over the link took twice as long as testing the single player, and we were forced to beta test wireless link hardware for the AGB because their APIs were so poorly documented that their own support programmers got confused. Nintendo didn't care about 3rd party support until the new product announcements started leaving GameCube and AGB off as supported platforms. By then, it was too late for this pain in the ass.
This isn't a lesson to be learned from the gGame Cube. tNintendo has screwed up on 3rd party support from the N64 onward. And besides, 3rd party support isn't something that Nintendo can promise. that's really out of their hands . (that's why it's 3rd party after all).
but all the reasons you listed above are excellent points. I hope nintendo will be able to bring 3rd party developers back into the fold. that 'quality not quantity' is a lame excuse. i want both.
... Or will still be learning it.
I will say that after losing a lot of the 3rd party support when the 64 came out they have started making pretty good progress getting most of it back. Although that is sometimes done by using the GBA as the carrot on a stick (Square-Enix anyone?).
Nintendo dominated the later years of the 16-bit generation through a good stable of 3rd party developers, and Sony's success has shown that 3rd party devs really make or break the system.
Like other people have said before, they say this every generation, so I'm skeptical about this, but E3 will hopefully offer up some proof to the validity of this statement. Also, the Revolution does have a lot to offer 3rd party developers: lower budget games (don't need to spend extra time developing HD-res textures), a (hopefully) cheap install price which hopefully results in a large player base, a chance to try something new, online connectivity, backwards compatibility (I wonder if this something indies could make use of (if Nintendo offers up cheaper dev kits for smaller games)) through the virtual console, and an online marketplace.
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One clue I'm seeing with this is the staggering amount of developers who say they are excited about developing games for the Rev. I'm seeing a lot more of those than the PS3 or 360 equivalents. I suppose Nintendo did this right to get thier interests piqued.
In Soviet Russia, backwards is everything.
I want the Revolution to succeed. I think that the controller will play a huge part in any success it has, and I am a fan of both the company, and the games they put out.
Having said that, I must say that 3rd party support is where Nintendo appears to do poorly. They really need to get the other publisher onboard with their system, unless they want to end up being reduced to a very niche player. No one doubts Nintendo's ability to make great games, but the simple fact is that they have not been able to hold the attention of the majority of typical gamers. Unless they can convince EA, Capcom, Namco, Activision, Sega, and the other big publishers that they will do well on the Revolution, they will stay away in droves.
END COMMUNICATION
Now we get to see Mario done by multipe studios! Go Nintendo!
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I think that market share will bring more 3rd party support. Why do all 3rd parties support PS2 right now? - Because you cannot ignore the amount of games you can sell, and there are many more PS2 units in peoples homes. I think the Revolution, with is lower cost, its enticing controller, and online retro gaming, cheaper dev kits and development costs, all play a part in making 3rd parties interested. Of course, if Nintendo hits a home run with Revolution, and it becomes very popular, 3rd parties will jump onboard very quickly.
Was there ever a game console that claimed otherwise?
Excellent! Excellent!
It's great to hear Nintendo acknowledge the fact that they need third party support.
One of the more dastardly aspects of it is that given the markets current moving towards non exclusive content and the fact that AAA titles on the Revolution will practically demand use of the Revmote, this means there is a chance for even more Revolution exclusive, console selling, titles.
Big if, but this could bring N back into the market.
Something to think about.
---space.is.the.place---
Ooo man the floppy drive is broken. No wait. The computer is just upside down.
At least until the PSP came out, if you wanted to make a portable game, Nintendo was your only choice.
Not even Palm, which had "touch" gaming years before the DS?
During the development of Game Boy Advance, it was called "Atlantis". AGB stands for Atlantis Game Boy, and is used by companies within the Nintendo circle of trust. If you have any GBA Game Paks, look closely on the label to see "AGB". Here are some other codename-based alphanumeric codes that you might find on Nintendo game media:
It'd be a nice break from FPS shooters, racing sims, and fighting games.
Metroid Prime Hunters, Mario Kart DS, and Super Smash Bros. Melee weren't that bad.
Third party support really won't make or break the Revolution. It will be the first party support.
For the first couple of years, the Famicom had no third party support. Yet, it beat its challengers such as the Atari 2600 (or whatever they called it in Japan). When the NES emerged in America, it was the quality of first party titles that moved systems. People bought the NES because of Super Mario Brothers and Zelda. Third party support was icing on the cake.
Look at the Super Nintendo. The quality of first party (and second party) games moved systems. People wanted Super Mario World. Later, they wanted Super Mario Kart, Donkey Kong Country, and Super Mario All-Stars (the best selling SNES games).
Look at the N64. Again, the quality of first party titles was the primary driver of system sales. Super Mario 64, Zelda: Ocarina of Time, and Super Mario Kart 64 were the best selling N64 games.
Now look at the Gamecube. The quality of first party titles were still good but disapointing to what Nintendo delivers. Honestly, would anyone say Super Mario Sunshine, Zelda: Windwaker, Mario Kart: Double Dash were the best entries in the franchise? Most fans had problems with them in one way or another. And while Metroid Prime was nice, it also put off many traditional Metroid fans. The problem with the Gamecube was really with the Nintendo made games. Second party games became a joke (as Rare became a joke).
The DS had this initial problem. At launch, the 'best' DS game was Super Mario 64 DS... a port! Warioware Touched was a disapointment to warioware fans, Polarium was a joke, but at least Yoshi's Touch and Go was decent. The real change occurred with the DS not when great third party titles came out like Castlevania: DS or Meteos, but with First and Second Party Nintendo games like Kirby: CC, Advanced Wars: DS, and the killer-app of Mario Kart DS. Add in Nintendogs if you'd like. The DS is moving because Nintendo is focusing hard on the quality of their software. Tetris DS is amazing. Metroid Prime Hunters is impressive. Brain Age is... different. I have no doubt that New Super Mario Brothers will be a killer app as Mario Kart DS was.
Keep in mind that the same situation applied for Sega. Sega began to move consoles only when it made games like Sonic.
Third party support is important but nowhere near as important as first party support. Nintendo is the #2 game publisher for good reason.
All this talk about third parties is really only because Sony and Microsoft are in the market. Do you ever hear talk about first parties? No! Because Sony and Microsoft cannot match the sheer quality and diversity of first party Nintendo games. This is why their marketing will say, "Only Nintendo games sell very well on Nintendo consoles," without mentioning the fact that this has been the case ever since the NES.
Only a few third party games ever seem to move consoles. Losing Final Fantasy and Dragon Quest hurt Nintendo especially in Japan. Not having Grand Theft Auto 3 hurt Nintendo in the West and helped give it the reputation of 'kiddie console' (though Nintendo didn't help with its purple toy look).
Through console history, the primary system sellers have almost always been Nintendo's first party games. This is why the DS is outselling the PSP even with western third party support for the DS being very low yet very high for the PSP. This is why when Peter Mooer said that if he could take any game franchise from any other system, his answer was solid: "Mario. I want Mario." Peter Moore knows that Mario sells. Even the disapointing Super Mario Sunshine sold as much as Halo did. Moore knows what moves units which is why he would pick up Mario if he ever could.
Nintendo sure has learned a lot since the days of the SNES -they learned that developers went gaga over the prospect of tons of space even tho it took a while to master the downsides to the format -they learned that they could make a little more money by bending their "family oriented" games rule -they learned that ~~ i have no idea wtf the whole N64 fiasco was ~~ something about overhyped, underdelivering, hard-to-program-for hardware? and, well, my videogame rag subs ran out sometime in the first few quarters of the GC's existence, so .. yeah
Depends on what you call "revolutionary" ofcourse. It's a lot more revolutionary than its competitors, which are just more of the same.
I wasn't really expecting holographic interfaces yet, but that controller certainly opens new possibilities.
I apologize if I am being off topic but since Revolution Dev Kits are pretty cheap. I was considering getting one myself as a way to break into the console gaming market. However, $2000 is still a big investment for someone of my current income level. Therefore, I have to ask if anyone can point me in the direction of some reviews of the dev kits as well as some more detailed information of what they include (especially in the form of development tools).
:-)
Thanks in advance.
DEAD DEAD DEAD DELETE ME
Actually, a story did make it a lot better. Super Monkey Ball 2 had a story, and playing through that game was a lot more fun. It could also be because they switched from the insultingly easy "easy", ok "medium" and impossible "hard" modes to one campaign that got gradually more difficult.
"he, who has quotes in his signature, is a douche" - unknown.
I wish some companies like Konami announce support. Apparently, they hate Nintendo.
The only thing that Konami did for the Gamecube, was a disney game, and giving the license to Silicon Knights to make Metal Gear Solid: The Twin Snakes.