According to the very same page you linked, the model I hired (or closest to it on that chart; it was the 2013 model) does 0-60 in 7.9 seconds.
But I think what impressed the most was how torquey it felt - very flexible and would pull strongly from very low revs. It was a manual transmission of course, another thing I vastly prefer to the typical US or Aussie monster.
I recently hired a car and it was a Diesel, the first I've ever driven (VW Golf 2.0 Tdi bluemotion). I was amazed at the performance, it had excellent acceleration, more than enough speed for general use and at the end of two weeks of moderately hard driving turned in a fuel consumption of under 4.8 litres/100km (that's about 50miles per US Gallon)
Cars like that would work perfectly well in the USA, and be a lot easier to park as well. I have no idea why you lot are so wedded to the concept of car-as-behemoth with ridiculously outdated and inefficient V8 OHV iron lumps as power. (Though it's not just you, the Aussies are fond of that formula as well). No wonder GM and Ford are dying.
If true, and I suspect product liability would make it somewhat dubious, this shows just how bereft of ideas and 'innovation bankrupt' the car industry in the USA (and elsewhere) has become.
Never mind trying to make cars that are lighter, take far less energy and reduce emissions, that's all too hard - "Look here, tyre smoke! Heh-heh-heh-heh". It's the epitome of a use-it-up and wear-it-out mentality.
At least Tesla are pushing in the right direction, albeit still wedded to the idea that a car has to be a giant behemoth to succeed (and that's because Detroit has written the rule book for most of the last century). NO wownder some in the industry are shitting themselves. Look out dinosaurs, the asteroid approaches.
Ah, but you weren't a true C64 department-store hacker until you entered the couple of POKEs that disabled RUN/STOP and RESTORE keys before entering that loop.
While passing those coins can be rather painful, surely the solution is to put some sort of filters in urinals? Or they could be plumbed directly into the treasury. I dunno why anyone hasn't thought of it before.
I'm using my first retina-screened MBP for development. Before I got it, which was only because I was moving abroad for 6 months and needed an up-to-date portable, I did not think the retina displays were much more than a nice-to-have-but-mostly-marketing feature.
I've totally changed my opinion. I have a standard resolution 21" second screen plugged in and I really don't like using it if I have to. It's like needing glasses after having 20-30 vision (yes, there is such a thing, look it up!).
I haven't had it all that long so I can't comment on whether the non-replaceable battery will be a problem (I have needed new batteries in previous models), but until other laptops come with screens this good, I'm going to be very reluctant to give it up.
Also, 10.9 has made a serious difference to both battery drain and the temperature of the machine in normal use - quite unexpectedly, those changes to power management really work. Since most of my time is in XCode, editing and compiling (rather than watching video say), battery life is almost double over 10.8.
The disservice was done by the secret courts, the spooks and the "state within". They got caught, and in the long run, that can only be a huge service to the country. Who knows, they might even eventually come up with foreign policy that doesn't piss a lot of people off, thus making the whole apparatus for mitigating it unnecessary.
The Earth is overpopulated. That's the fundamental problem we all face. Eradicating disease is a worthy aim, but will only make this underlying problem worse. I'm not suggesting we shouldn't eradicate disease, but it must be coupled with real action on overpopulation. Even thinking about the problem would be a start.
1080p on a 27" screen? Those are some pretty big pixels! Actually my 27" iMac has far higher res than that, though still looks a little fuzzy after using my "retina" laptop screen. I hope to see these 300-ish ppi values reaching 27" screens sometime soon, and that's what these GPUs will need to be fast for. Unlike a TV set, which is viewed from a distance, a monitor is used much closer, so higher res is a very obvious benefit.
Last week I had an American friend over and we were talking about driverless cars, and she said she thought they might work in the USA, but having seen what UK roads are like, she was very skeptical they'd work there, so maybe Google should try it!
For example, many roads in tows date back to roman times, and are too narrow for two-lane traffic. You need to look far ahead and work out when exactly you need to duck into a gap behind a parked car to let oncoming traffic through, and when to go for it when you have right of way so as not to block traffic in either direction. And if a block does occur, will it mount the pavement (sidewalk) to free things up, or know when it's time to back up and give in?
The UK has very few towns laid out in a grid, and most roads are twisty, and narrow, other than motorways. Can a driverless car cope with such terrain? If Google really want to prove their technology is better than a human, let them bring their cars over to the UK. If they work here, I'll be impressed.
Beware about jumping on this too soon. iWork '13 on the Mac has many features *FEWER* than the previous version, to bring it more in line with the iOS version. A lot of people seem pretty annoyed by this, and who can blame them? I guess the good news is that the older version is moved aside, not deleted by the upgrade.
I do not support the death penalty, but if you have to have it, why make it complicated? Just slip on a mask and feed in pure nitrogen. Painless, panic free, lose consciousness in under 10 seconds, death in 2 minutes.
It's about five lines of code. Getting started with SK doesn't require much hand-holding - read the headers and documentation and it's obvious, even to a newbie.
What do you expect them to do? Honestly, Sprite KIt runs on Mac and iOS with an identical API (it even provides macros to get around a few differences, such as UIColor/NSColor). Apple don't care about Android, or some other OS, why should they? They're making it easy to write games for their own platforms, that's a nice thing in and of itself, if you're an Apple dev. If the API wasn't in Objective-C, it wouldn't be as easy to use; it's a nice library precisely because of that.
There you go again. Have you used it? It's "just" a 2D sprite library that has the simplest API I've ever seen, and yet handles all the OpenGL stuff behind the scenes for you, has a full particles system AND a physics engine, all built in. The physics alone (which is not just basic collision detection but a full physics environment) is worth the price of admission, which is ummm, free.
As a test I piled sprites of about 100x100 pixels, all with attached particle emitters and each with a physics body into the system, moving randomly and interacting according to their 'natural' physics. On my 13" Macbook Pro Retina I only started to see the framerate dip below 60fps when I got to almost 3000 sprites. That's good performance actually.
2D games may be ho-hum to some, but with simple API, power and performance SK gives you, I look forward to seeing what cool stuff people come up with. Should be fun.
Objective-C is a fright pig of immense proportions
No, it isn't. I developed in C++ for 12 years before (initially reluctantly) moving to Objective-C about 10 years ago. After some orientation, I realised it was actually a breath of fresh air. The most productive language I've ever used, bar none.
+1, and also with reference to "The Difference Engine", co-authored with William Gibson.
According to the very same page you linked, the model I hired (or closest to it on that chart; it was the 2013 model) does 0-60 in 7.9 seconds.
But I think what impressed the most was how torquey it felt - very flexible and would pull strongly from very low revs. It was a manual transmission of course, another thing I vastly prefer to the typical US or Aussie monster.
No, you won't be breaking any 0-60 records
I recently hired a car and it was a Diesel, the first I've ever driven (VW Golf 2.0 Tdi bluemotion). I was amazed at the performance, it had excellent acceleration, more than enough speed for general use and at the end of two weeks of moderately hard driving turned in a fuel consumption of under 4.8 litres/100km (that's about 50miles per US Gallon)
Cars like that would work perfectly well in the USA, and be a lot easier to park as well. I have no idea why you lot are so wedded to the concept of car-as-behemoth with ridiculously outdated and inefficient V8 OHV iron lumps as power. (Though it's not just you, the Aussies are fond of that formula as well). No wonder GM and Ford are dying.
My daughter must be made of curry, for that's what I ate the night she was conceived. Funny though, she hates curry herself.
If true, and I suspect product liability would make it somewhat dubious, this shows just how bereft of ideas and 'innovation bankrupt' the car industry in the USA (and elsewhere) has become.
Never mind trying to make cars that are lighter, take far less energy and reduce emissions, that's all too hard - "Look here, tyre smoke! Heh-heh-heh-heh". It's the epitome of a use-it-up and wear-it-out mentality.
At least Tesla are pushing in the right direction, albeit still wedded to the idea that a car has to be a giant behemoth to succeed (and that's because Detroit has written the rule book for most of the last century). NO wownder some in the industry are shitting themselves. Look out dinosaurs, the asteroid approaches.
Ah, but you weren't a true C64 department-store hacker until you entered the couple of POKEs that disabled RUN/STOP and RESTORE keys before entering that loop.
the amount of money you literally PISS AWAY
While passing those coins can be rather painful, surely the solution is to put some sort of filters in urinals? Or they could be plumbed directly into the treasury. I dunno why anyone hasn't thought of it before.
Yup, me too! The word has exactly the same shape, and "scarcer" may even be self-describing.
I'm using my first retina-screened MBP for development. Before I got it, which was only because I was moving abroad for 6 months and needed an up-to-date portable, I did not think the retina displays were much more than a nice-to-have-but-mostly-marketing feature.
I've totally changed my opinion. I have a standard resolution 21" second screen plugged in and I really don't like using it if I have to. It's like needing glasses after having 20-30 vision (yes, there is such a thing, look it up!).
I haven't had it all that long so I can't comment on whether the non-replaceable battery will be a problem (I have needed new batteries in previous models), but until other laptops come with screens this good, I'm going to be very reluctant to give it up.
Also, 10.9 has made a serious difference to both battery drain and the temperature of the machine in normal use - quite unexpectedly, those changes to power management really work. Since most of my time is in XCode, editing and compiling (rather than watching video say), battery life is almost double over 10.8.
If it turns out to be true, that would be pretty cool.
But I also hope they've made a better go of it than we have. Could hardly be worse, really.
And no fucks were given.
Just get rid of the TSA.
The disservice was done by the secret courts, the spooks and the "state within". They got caught, and in the long run, that can only be a huge service to the country. Who knows, they might even eventually come up with foreign policy that doesn't piss a lot of people off, thus making the whole apparatus for mitigating it unnecessary.
Look up "ballistic" in the dictionary. Basic error, educate yourself.
The Earth is overpopulated. That's the fundamental problem we all face. Eradicating disease is a worthy aim, but will only make this underlying problem worse. I'm not suggesting we shouldn't eradicate disease, but it must be coupled with real action on overpopulation. Even thinking about the problem would be a start.
1080p on a 27" screen? Those are some pretty big pixels! Actually my 27" iMac has far higher res than that, though still looks a little fuzzy after using my "retina" laptop screen. I hope to see these 300-ish ppi values reaching 27" screens sometime soon, and that's what these GPUs will need to be fast for. Unlike a TV set, which is viewed from a distance, a monitor is used much closer, so higher res is a very obvious benefit.
Last week I had an American friend over and we were talking about driverless cars, and she said she thought they might work in the USA, but having seen what UK roads are like, she was very skeptical they'd work there, so maybe Google should try it!
For example, many roads in tows date back to roman times, and are too narrow for two-lane traffic. You need to look far ahead and work out when exactly you need to duck into a gap behind a parked car to let oncoming traffic through, and when to go for it when you have right of way so as not to block traffic in either direction. And if a block does occur, will it mount the pavement (sidewalk) to free things up, or know when it's time to back up and give in?
The UK has very few towns laid out in a grid, and most roads are twisty, and narrow, other than motorways. Can a driverless car cope with such terrain? If Google really want to prove their technology is better than a human, let them bring their cars over to the UK. If they work here, I'll be impressed.
Citation needed? Here:
https://discussions.apple.com/message/23488122#23488122
http://rarebitstudio.com/blog/2013/10/whither-iwork
http://www.betalogue.com/2013/10/24/pages-5-disaster/
Beware about jumping on this too soon. iWork '13 on the Mac has many features *FEWER* than the previous version, to bring it more in line with the iOS version. A lot of people seem pretty annoyed by this, and who can blame them? I guess the good news is that the older version is moved aside, not deleted by the upgrade.
I do not support the death penalty, but if you have to have it, why make it complicated? Just slip on a mask and feed in pure nitrogen. Painless, panic free, lose consciousness in under 10 seconds, death in 2 minutes.
It's about five lines of code. Getting started with SK doesn't require much hand-holding - read the headers and documentation and it's obvious, even to a newbie.
What do you expect them to do? Honestly, Sprite KIt runs on Mac and iOS with an identical API (it even provides macros to get around a few differences, such as UIColor/NSColor). Apple don't care about Android, or some other OS, why should they? They're making it easy to write games for their own platforms, that's a nice thing in and of itself, if you're an Apple dev. If the API wasn't in Objective-C, it wouldn't be as easy to use; it's a nice library precisely because of that.
...and I'll come back.
The Sprite Kit is just a 2D sprite library
There you go again. Have you used it? It's "just" a 2D sprite library that has the simplest API I've ever seen, and yet handles all the OpenGL stuff behind the scenes for you, has a full particles system AND a physics engine, all built in. The physics alone (which is not just basic collision detection but a full physics environment) is worth the price of admission, which is ummm, free.
As a test I piled sprites of about 100x100 pixels, all with attached particle emitters and each with a physics body into the system, moving randomly and interacting according to their 'natural' physics. On my 13" Macbook Pro Retina I only started to see the framerate dip below 60fps when I got to almost 3000 sprites. That's good performance actually.
2D games may be ho-hum to some, but with simple API, power and performance SK gives you, I look forward to seeing what cool stuff people come up with. Should be fun.
Objective-C is a fright pig of immense proportions
No, it isn't. I developed in C++ for 12 years before (initially reluctantly) moving to Objective-C about 10 years ago. After some orientation, I realised it was actually a breath of fresh air. The most productive language I've ever used, bar none.