Ask Slashdot: MMORPG Recommendations?
An anonymous reader writes "Lord of the Rings: Online's latest expansion, Helm's Deep, involved cutting many skills for all classes, with a only a handful reclaimable through the new, 1-dimensional trait trees. If you're not an end-game raider, you're out of luck. And if you are, you can now play your character perfectly with only one or two buttons. Like many who preordered the expansion, I feel robbed and I'm joining the mass exodus. What do you folks suggest? How do Guild Wars 2, RIFT, World of Warcraft and all the other MMORPGs stack up these days? What else would you recommend looking at?"
really, nowadays I play a bit MMO around until mid level, then give up. They become repetitive and raiding is only a slightly less rewarding skinner box.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
From the submission:
I'll echo that partially. It's worth trying it, at least. The game's free to play until level 20 with some limitations and you can get a week free if someone recruits you (or if you wait til the expansion you can apply for a free week, and yes if you get both at the same time they stack). You could probably turn off leveling at 19 and participate in twink battlegrounds if you feel the urge to get pummeled by people who have spent countless hours perfecting their gear with stuff you can't get. That said, a lot of stuff is pretty lame. Raid Finder is a good idea but it kind of stinks in reality. And the world doesn't feel nearly as... harsh as it used to. You don't feel like an adventurer anymore, you feel like your own personal little god that can kill everything around you unless it's another player. That's not nearly as fun.
This was in response to this.
Read a book. Go out with some friends. Meet your neighbours.
Trolling is a art,
comes out *relatively* (FY2014 projected release) soon.
Wide spread Beta invites this weekend. Wait for that. IMO
I have just started Tera Rising, so far it seems fine and I like the combat system but it does seem tailored towards grinding although it does have the advantage that its free to play.
I have solo'd up to level 57 and only used 4 buttons. It seems that a lot of the skills they gave my toon are so limited in scope that they're not worth fussing over. Would I move up the ladder a bit faster if I worked the math and got serious? Probably but so far I don't feel too bad about it all.
Dedicated Cthulhu Cultist since 4523 BC.
Being able to put my own stamp on the world ranks so highly in importance for me that I'm staying out of the fray until EQNext comes out.
Runescape is where it's at man!
Pathfinder.
Personally I find The Secret World very nice for my wife and me as we play casually. There is new content on a steady basis and lots of outfits that my wife loves. :)
It's set in a dark contemporary world where the secret societies are comming into the open due to paranormal events.
It's quite a horror style dark mmo
We also play minecraft multiplayer on a whitelist server, and my 2.5 year old daugher is starting to take very much interest in watching us feed cows or ride the minecarts :)
... seriously. There are so many MMOs now you really expect a single answer from /. that will make up your mind? Go do free trials, read some reviews. Sign up for some betas. I've played probably 20 or so MMOs since I first played Everquest in 1999 and they've all had upsides and downsides.
Did this need an article?
Only MMORPG I play these days is EVE Online. I enjoy the game and the community behind it and think it stands out from other MMOs.
Eternal lands has a vibrant community, an excellent leveling system, and most of all a free client available for GNU/Linux as well as other platforms.
http://www.eternal-lands.com/
It's not out yet but looks promising. What is missing from WoW, and I'm a long term player, is an element of danger.
I remember playing EQ1 when it first came out, it was sometimes frustrating but kept your heart pounding.
Remember the feeling of being in Lower Guk and thinking I'll never get out of here alive?
Its not out yet but promises to be a refreshing departure from the standard wow-clone stream of MMOs we get these days,
Check out the Devspeak videos. Seems like a nice change of pace: http://www.wildstar-online.com/en/media/videos/devspeak/
Final Fantasy XIV is currently my MMO of choice. As you have the freewill to spec as any class on the same character, it gives you a great deal of flexibility on how you want to play.
Most MMOs these days are getting to the point of a few button rotations and you end up in the repetitive grind. I am enjoying FFXIV right now but who knows for how long? FFXI had the most amount of play time for me followed by WoW but the new WoW expansions/patches are bland and the talent trees are almost forced to one dimension depending on what you are doing.
I just started playing EVE Online in February of this year after a long hiatus from all online gaming. It has a great community, and due to the way skill trees work and the variety of places to play in (hisec, lowsec, nullsec, wormhole) it can be as casual or as hard-core as you want it to be. I enjoy the heck out of wormholes at present!
Matthew P. Barnson
I learn what I think when I read what I write
Rift went free to play/pay to win and it was very obvious that their design goal went from "How can we make this awesome enough for a subscription" to "How can a make this just annoying enough that people will be willing to pay to skip half of it".
I'd say WoW, even after all of these years. The Pandaria expansion, despite the corny Pandarian race, is still well done and fun to play, and there is no shortage of people to group with. I let my subscription expire recently though. I played Rift for a while, it is pretty fun, but the game engine performance really sucks which drove me away. SWTOR got boring pretty quickly and also suffers from performance problems. Both of the latter games come across as more somber/serious, which skews the players more male than WoW. I think it is more fun when there are some females around, seems to temper some of the raging.
I'm waiting for Elder Scrolls Online at this point. Can't wait until it comes out.
I'd say pick one that is to your interests right now. For me that's Star Trek Online cause I'm such a big Trekkie that I can overlook a lot of the games flaws just to go out and blast Klingons, Romulans, Borg, and even Federation ships for fun.
It's a lesser known title, but with a very dedicated core of players.
The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
Something is up with Turbine MMOs in general. LotR Online and Dungeons and Dragons Online in particular have been really seen a severe deterioration in game quality update after update. AFAIK there is a major exodus underway from both titles. DDO servers are becoming more and more like ghost towns all the time and it is increasingly difficult to find parties. DDO players, in particular, are really tired of the blatant Pay2Win moneygrab ploys and some I know have ventured over to Path of Exile which, so far, appears to not stink of it. I have no recommendations for the OP, just support of their initial condition.
There's no "MMO" worth your time, unless you enjoy grinding for a boring and generic quest.
Tera has a great combat system, but everything else is just generic.
GuildWars 2 has a nice story, but everything else isn't even worth mentioning.
And the list goes on...
Each MMO have 1 thing they do well and everything else is awful. There's no MMO that has all those good things in a single package, which is very sad.
EVE Online. You've got the freedom to play whatever type of game you want, within the bounds of the setting and sandbox. You can play alone when you want to be alone, and play with others when you want to play with others. They just released their latest free expansion, too, so there's a whole host of new toys to play with and blow up.
http://www.tomenet.net/
I've had a lot of luck recently with World of Tanks and World of Warplanes. They're not RPG's, but they are MMO. Not much investment needed for a playing either.
I recently played Neverwinter. I can't recommend it though. The leveling up is very fast (Which isn't necessarily bad on it's own) and when you hit end game there is almost nothing to do. The free to play formula is extremely expensive addons ($20 for a bag) that frankly make it not worth your time.
Other than that, there are literally dozens of free to play MMO's out there right now. Costs nothing to try them, but the time to check them out. I enjoyed RIFT when I played, but stopped before the first expansion, so I have no clue what it is like now.
Do you Gentoo!?
I find this is the biggest problem facing the genre nowadays. There seems to be a push by game designers to make things simpler and easier. Many times this comes across as a reduction in the number of abilities or stats involved in the game mechanics. One of the greatest parts about when I used to play WoW was the theory crafting. Trying to figure out how to increase my performance as a player and my characters performance with what gear I could get or already had. Sometimes different (and very complex) cycles of abilities and combat routines were needed, storing up combo points and keeping debuffs up and rolling. Critical hits and needing to move around during a fight also added some randomness or variety to fighting.
I stopped playing WoW before Cataclysm as I felt it was a good time to quit since I couldn't keep up the time commitment. I also felt it was a stage where they were introducing lots of changes to "simplify" things like combat stats that really rubbed me the wrong way a little bit, though to be fair, I haven't actually experienced the changes so I can't concretely say if they were as bad as I thought they'd be.
I played Guild Wars 2 briefly and I found they had some nice ideas about how to remove some of that "grind" feeling from leveling and questing, as ANYTHING in that game gives you experience. I spent an hour running around a city exploring and my character unexpectedly leveled up because I hadn't realized but I was gaining XP from discovering different sub areas. Also, crafting is kinda fun and addicting, but gives decent experience (at least from what I played in the lower levels). I think the weak point was again not a lot of skills involved in combat, and I felt (personally) that some of the group content was hard to get into, though I didn't have any friends playing with me. The guild system is interesting and kind of cool, with some neat mechanics like contributing for guild wide buffs and things.
Essentially I think that some of the funnest games are also the most complicated. I especially dislike when there is ONE very clear "best" way of doing things (building a character or skill combinations in a fight, etc). I like it best when there are multiple choices with different strengths and weaknesses, and sometimes it will require careful analysis which is better or more suitable for me.
TLDR: I find the games that offer the most complexity tend to be what keep me entertained the most
I'd suggest checking out FF14, actually! I just picked it up a few weeks ago and have been having a blast. Since they redesigned and relaunched it in August, it's actually probably the most fun MMO on the market (at least for me, YMMV)
Find something new and get in at the beginning. For example, Elder Scrolls Online is just entering Beta. It happens to have a free beta this weekend that's starting in less than 2 hours (6 PM EST).
Don't get me wrong, I've spent the better part of my MMO experience playing WoW, SWToR, Rift.... unfortunately, none of them seem to sate my appetite.
MMO developers are dumbing everything down. When Everquest was big, the game was complicated and challenging. I actually miss that. When Warcraft came out, it seemed like a fine balance between playability, and challenge. Just my two cents, but companies need to stop dumbing the games down, and making them a more advanced playing experience.
I quit WoW before they did the tree updates that just ruined the game, and no... I won't give it a chance because honestly it isn't worth my time. Give us a complicated game. Give me a tree as big as path of exile, a crafting system like Fallen Earth, and the spell system of Everquest. Make crafting more complicated, and allow the rewards to serve the character's level.... not always being behind the curve (you craft an item that's considered "HARD" for your crafting level, and it's for someone 3-5 levels behind you).
Stop making everything Bind on Pickup. This will allow guilds to gear geared for endgame a bit more quicker. Stupidest system ever.
Oh, and stop letting whiny 15 year olds decide the direction of the game and class balancing. Seperate what the classes do, and what they contribute to the group. There needs to be more specific roles other than DPS, Tank, Heal.
Sorry, I'm bitter :P
It appears as though you're leaving LotR because it's being dumbed down. Reduction to the lowest common denominator is exactly what's been happening with World of Warcraft for some time, and the newly announced expansion appears to keep the same trend going.
NW is fun. Give it a spin!
While Everquest 2 is a older MMORPG it's one that has a huge depth and complexity.
There's good low level content and a reasonable player base (size wise). I have to admit it needs more people, but it's a really solid game and worth a look.
"... expansion.... cutting many skills for all classes...."
I purchased a lifetime subscription to this game in 2005/6 when it came out.
I left when the great BALROG slayer (not to mention Watcher slayer, Undead Dragon slayer, etc.) was asked to pick up sticks in the first zone of the second expansion.
I'm glad I left when I did.
ESO is coming out soon--it's already at the public beta stage (or just about to be) I believe. If you enjoyed any of the Elder Scrolls games like Skyrim and Oblivion, Morrowind, etc, then you may just want to wait a little longer and try this one before investing a lot of time elsewhere. Which isn't to say you shouldn't try others, of course, but if you're anything like me, you may want to just try the free-to-play MMO's first in the meantime and then wait until after trying ESO to commit more time (and money) to anything.
Which is about to reach $30M in crowd funding...although hurry as the ability to get life time insurance for your ships will be ending next week. Then LTI will only be on the grey market...
"The problem with socialism is eventually you run out of other people's money" - Thatcher.
This all sounds familiar. An expansion comes out that removes complexity and overhauls the game in a way the playerbase didn't ask for. This is reminiscent of what SOE did with Star Wars Galaxies and the NGE (New Game Enhancements) that launched about a week after a major expansion.
Sure, it's basically Diablo 2, but with more multiplayer integration and a more fun IMO economy. Free, no pay-to-win, you can solo fine if you really want, and it's HARD if you play as intended instead of hanging back and farming (without being totally unforgiving; no item loss on death, no exp loss until your second playthrough). Which as an ex-WoW player is a super huge god damn plus. I am so sick of constant easymode MMOs.
Not sure why this is at -1. It's a perfectly reasonable response. It should at least be 0.
People and especially MMO players hate change so your reaction to traits is your personal preference. I still like LotRO. However, the new lotro system is just joining mainstream MMOs. The latest WoW talent tree is very sparse - choose 1 of 3 talents for every 15 levels (six max). Most interesting talent tree by far is Rift. Try another game but I would not expect any of the AAA title except rift to have a talent tree much different than HD. If you are an endgame raider with considerable time to devote each week, preferably with a fixed schedule then WoW is great. If not, it's not. Of the MMOs I have played for more than 100 hours it is SWTOR > LotRO > Rift >> WoW >>>>> EVE. There are so many good features of EVE but the whole / community is way too toxic for my tastes. There are many big games ramping up the hype machine but none are shipping and it is TBD what they will do. Wildstar, Elder Scrolls Online, Everquest next, Star Citizen. The interesting, very different option is Everquest landmark the game that is the creation part of the upcoming Everquest Next.
MMORPG are all about griding and getting you hooked with an unending stream of minor rewards.
Go cold turkey on MMORPGs and find something different that's actually fun.
EVE Online may seem like a spaceship game, but it's really a RPG, you just happen to be flying a spaceship (most of the time). Unlike other games where you can only play with friends if you are on the same server, EVE Online always has the same connections. You can meet anybody else that plays the game, at any time.
The account is $15 per month, but you can easily make enough money in game to pay for the account with in game money.
WARNING: EVE Online does not have a learning curve, it has a learning cliff. That is because the game has a lot to it. Be patient, and give it at least two weeks on the trial account.
There are plenty of Youtube videos to help you out, and there is plenty of help in game.
So, just as a background I have an extensive record with this subject matter ranging from UO to current gen. I currently dabble in 4-6 games right now and the reasong being is that each one has and aspect that I greatly enjoy but they don't fully deliver as a package. As of recent I have returned to EQ2 and am enjoyiong that for the time being while waiting for EQN. I am also partaking in EVE online, but as always I feel like I am logging into work. I really really tried to force myself to focus on FFXIV:ARR but right now im at the point where I am just burned out from the poor netcoding and character polling (which EQ2 is spot on in this aspect)...not to mention having to deal with console players. As for GW2, one of my best friends is very active in the game and I so have some 80s, I have also tried to force myself to really play the game, but any progression (be it in ascended items or guild missions) don't really give any clear or desireable advantage for someone who is about min/maxing with margins higher than .5% an item. As for Rift I logged back into it recently because I forgot to cancel my yearly subscription ( which was well over $100) and it just doesn't fully do it for me, as the characters feel disconnected from the combat but I really enjoy the class customization. For right now overall I would have to rate EQ2 as being the most playable and enjoyable due to all the possibilities, the only problem is that it might be a little overwhelming for a newer player, but you can pay to create a heroic character which is a cool new feature and you can start at recent content.
Ogame is old (but updated) and brutal. NO grinding, but you have to be available to play 24/7.
I don't respond to AC's.
Vanguard: Saga of Heroes at https://www.vanguardthegame.com/
It is free to play with an optional cash store or subscription. It's got a small, but awesome community after the launch was incredibly mismanaged. It's been showing some signs of increased interest and more are playing every week. It has a large game world with four starting areas (one for each of three continents, then a global starting area).
Vanguard is more along old school design, ala Everquest, and still has some bugs but it is has great game play and non-adventuring options. VG has one of the best crafting systems ever made and has a non-adventuring / non-crafting system called diplomacy that lets you uncover more of the world's story. Diplomacy is implemented as a card game between you and a NPC. Diplomacy is also used for generating city-wide buffs. While it's run by SOE (I consider this a strike), you can pay by game card purchased at retailers if you don't trust Sony with your credit card (I don't).
Well, I'm kinda addicted to http://worldoftanks.com/ at the moment.
Sure, it gets repetitive after "figuring it out", but it actually has pretty varied gameplay, and each battle lasts 15-minutes max.
I like it because it's not much of a stats or twitch game.... yes stats and twitch helps, but a lot of your success often hinges on finding a good rock (or teammate) to hide behind and playing the camouflage system. Still, it's a pretty detailed physics engine, so you can still score the occasional blind shot if you know what you're doing (and you're lucky with the RNG, but mostly by knowing where to aim).
I hate RPG-type battles like in EVE where you're basically playing rock-paper-scissors with dice... Vendetta Online is much more interesting where you can use physics and cover and stuff rather than just banging out options into the interface like you're playing DDR.
WoT is free-to-play, but there's not really anything worth paying money for that you couldn't get by grinding (via successful gameplay, not "menial repetitive tasks"). I only spend a small amount of gold to carry over expensive modules when upgrading tanks, and you can score enough gold for free by doing tutorials and various other things.
Bonus for actually learning things about physics, WWII-era tanks (which all looked the same to me before), various historical artifacts, etc. so I'd even call it mildly more educational than your typical fantasy clickfest.
Welcome to Hell, buddy!
Sounds like this is a change towards "Action MMO" design, with reduced powers and complexity, oriented for console implementation.
You're supposed to beat the keyboard furiously with a handful of powers, rather than some deep strategy of executing carefully-crafted characters in deep ways. This asininity is the new gameplay shoved down our throats.
It keeps growing even as flop after flop is released.
It makes WoW look beyond epic.
Why oh why couldn't the Perfect World/NCSoft axis of evil sell City of Heroes instead of kill it? These things are hobbies. It's like some model train company closed, so they came into your basement, took all your engines and railroad cars, and tore out your plaster mountains and smashed your model buildings you spent years crafting.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
Nothing will ever come as close to the detail/live world MMORPG that this game has to offer.. Graphics are outdated, but what are we really seeking here?
I have become disenchanted with most MMOs, as most non-raiders do.
Lately I have a rekindled interest in an old MUD for the social aspect.
For my fantasy fix, I just reloaded Neverwinter Nights. If you want to build out a character, this type of game is great.
No school like the old school. Now get off my lawn so I can get back to my old games.
It's free to play, but features an amazingly complex and interconnected skill tree. Any class can use any combination of skills; it's just where on the 2D skill matrix you start that changes.
EVE Online:
Pros: player-driven game, space!, huge selection of ships, skills, development paths.
Cons: subscription-driven, scammers galore, some RMT, mandating long gaming sessions, a destroyed ship is a lost ship, steep learning curve.
World of Tanks:
Pros: Free-to-Play, one of the cheapest premium costs around, tanks!, PvP-only.
Cons: filled to the brim with retard players.
World of Warplanes:
Pros: Free-to-Play, airplanes!, PvP-only.
Cons: fledgling game, retard players galore, gay game mechanics (literally: get behind the enemy player so you can fuck him up)
War Thunder: World of Tanks and World of Warplanes combined, same pros and cons apply.
Mech Warrior Online:
Pros: mechs!
Cons: pretty much everything else...
LOTRO: screw it, it's discussed.
Path of Exile:
Pros: Free-to-Play, no P2W whatsoever, huge skill tree.
Cons: confusing trading system, too much crap loot, if you mess up your build you have to start over.
Firefall:
Pros: Future-based, apocalyptic setting, jumpjets!, battleframes! (and a nice selection too), PvE, nice graphics, original mining method.
Cons: forever beta, filled with bugs, weird mix of fluff and gloom, confused development path, durability hit on death, gets boring and repetitive very fast.
Warframe:
Pros: Nice space-based lore, battleframes, interesting idea behind the game.
Cons: confusing level design, in-your-face P2W, gets boring after a while.
Neverwinter:
Pros: great lore, nice graphics, good game mechanics, good skill tree, consistent development, web gateway with crafting.
Cons: one of the most P2W games ever!, end-game means you either do 5-man quests or nothing.
Planetside 2:
Pros: huge maps, has tanks, has motorcycles of sorts, has flying vehicles, pew-pew PvP, massive PvP.
Cons: P2W galore, rubberbanding massive fights, vast areas feel devoid of... well, everything.
Hawken:
Pros: F2P, mechs!, PvP
Cons: too complex to handle for a twitch-based game. I think game speed should have been 1/2x of what's now to warrant tactical thinking rather than just "the younger player wins by reflex skill".
====================
Some of the games I have only played very little:
Rift: horrible game mechanics. Enough said.
Vindictus: too manga. Could have been great but...
Tera: played the stress test limited open beta, didn't quite understand what was happening, I just didn't click with it.
Ryzom: played it a bit years ago, I heard it no longer requires subscription. IIRC it was good enough for a F2P MMO, but not good enough for subscription-based.
Disclaimer: this is my personal, subjective opinion on all these games. I played them all. YMMV.
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
World of Snorecraft is the same old, same old.
EQ2 is old and dead. If you want to shoot pixie dust out of your arse and/or build a house, it's viable, but other than that... Man, it's just dated and everything awesome still requires giving up your primary method of income to take a job as a raider.
GW2 is old and dead despite being young. You'll find nothing but empty maps as you explore the world, a failed abortion of "e-sports" in PvP, and an increasingly stale WvW where the balance is made up and the points don't matter because your server's success depends solely on how many guilds you have in other timezones.
EVE is great if you like spreadsheets. Alternatively, you could just buy an Office 365 subscription. You won't be able to be a braindead miner, but you will be able to whip up a mean Powerpoint.
Everything else is even in a worse state or doesn't even exist. (Seriously, just looking at titles, half the shit idiots are posting here is, "ABLOOBLOO I R FANBOY GAME X (LOLOL CROWDFUNDSOURCING) IZ GUNNA BE K-RAD 2 COOL 4 ULOLOLOL")
You're pretty much not going to be playing a game that hasn't been released, so I feel confident in not recommending them.
tl;dr: Go find some single player games until the MMO industry sorts its shit. Hopefully it'll sort its shit. Because it's close on time to stick a fork in it.
It took me ten years to find the next game after Diablo 2 which I thought was going to be Diablo 3. I was wrong POE is what D2 should have been, it's awesome and with new expansions coming soon and constant updates.
Pros :) The sleepless 80 hour gaming session I had I was 15 playing D2 but I recently topped that on POE. :("
-Free
-Constant Updates
-No pay to win model
-They actively hunt abusers trying to sell POE currency by banning those who buy it and sell as well
-The only shop items are purely cosmetic effects
-Awesome end game content
-Extremely diverse skill tree and builds
-New expansion coming
-New char added not too long ago
-A ever expanding population, they just keep adding more and more channels I love it
-Hardcore mode chars return to standard if they die. "Fucking A wish D2 had that when I lost my 98 Barb after a freaking DC, damn you dial up
-Potions auto fill
-No limits on bow making you have to use a full inv of arrows.
Neutral
-The builds can be complex and very tricky to learn.
-The difficulty skyrockets in merc mode.
-Exp slows down a lot around 85
-Gem linking on builds can be confusing at times
-6 Linked items are a pain in the ass to find I only have 5 and I've been playing hardcore
-Evil cramp worst end game map ever and it was my first map dropped, in fact it's so bad people have tried to buy it from me just to have.
Cons :(
-Looting system timers are fast but you still have a chance to loot your shit if you keep your eyes open.
-Ninjas Stop Bruce LEEing my drops
-Need a good card to run it and even then some of the skills can be extremely taxing. Luckily people made a program with Auto It to disable the extra skill effects to increase quality and POE does not care about that.
-Ruining my sleep, it's like crack.
Plain and simply, wow has the best boss and quest mechanics, and is essentially required to be fairly balanced. Few bugs. No mmo has come close to the wealth of mechanics they have, from riding vehicles, reverse gravity, several stages of fights, dual-phases where people teleport around, special abilities gained to help defeat a boss, etc. And they have some clever people who balance things out to make sure the challenge is appropriate.
GW2 has attempted to get away from the holy trinity of tank/healer/dps, and introduced working area quests. Yes, they're not the first, but it works. It also has many exploration quests, which I find awesome. Even unmarked platform jumping challenge "quests" of sorts.
Sad to hear about lotro. But as I've always said, "The best, and the worst, thing about MMOs is the people."
Your enjoyment might hinge on having a good social construct in-game. If you're moving with your guild, move to whatever game they go to. If you're off to solo, find a game that's soloable. If you have limited playtime, find a game that you can dabble in and still be successful. But just saying "I need a game that requires more than 2 buttons" doesn't give much insight on how you actually prefer to play. There are tons of different games out there, from things like group-oriented Puzzle Pirates to soloable Asheron's Call to Star Wars to Neverwinter. But it's not possible to make a good recommendation without better info.
You might even be happy playing a single-player game, depending what you want.
Although I do miss the ability to change from offense to defense on the fly (champion) Its not quite the face roll you imply. Be that as it may check out mmorpg.com for a comprehensive list of mmo titles and ratings. You can likely find something there. GW2 has the tree and handful of buttons you are complaining about, but since you get that from the start it might work for you. GL and don't forget to send your stuff to Hakki if you are on Brandywine. Cheers!
Lets do both.... an MMORPG combined with Bitcoins...
http://dragons.tl/
Bitcoin pyramid: Join here: http://www.bitcoinpyramid.com/r/1427 it's FREE!
Ive been enjoying Firefall recently. It's an MMO FPS with a complicated craft system. You run around in specialized battleframes and gain resources and xp through a variety of tasks, from mining to random encounters to special missions to outright invasions. It's in beta right now, free to play, and so far paying just gets you a few bennies for those in a hurry. I did pay $25 so I could get a motorcycle and a gliderpad, based on how much I enjoyed playing the first few days, but I could have worked to get the resources and build the bike.
If you didn't play Star wars TOR, you might give it a try. Its free to play, but you can also sub to it. I hear they have made a lot of nice changes recently, may go back and try it again myself.
Read up on Elder Scrolls Online - it's just starting another round of Beta this weekend, but is looking really good so far.
Also, Star Citizen... also not out yet, but WOW this game is some serious new-PC bait.
I would actually Suggest Star Wars: The old Republic. Not only is it free to play, but put $5 into the game and you get preferred status and it comes with some great perks. Been playing for a few months and I've never needed to grind for credits or xp, you tend to get xp bonuses quite often. The story is mildly amusing the companions give you something to focus on once your past the good stuff. This game also doesn't allow any Macros which means you don't have people spamming the crap out of some preset.
All in all a decent game that you can't really complain about too much since it's FtP.
GW2 is not a raider's game (or at least, all of the raiders I know disliked it). However, if you enjoy fast paced mid-scale PvP the 5v5 sPvP is amazing. Exploration is really the core of the game, though, so if that appeals to you then you may, like me, love it to death. I'm a PvPer and exploration guy. In wow I enjoyed leveling characters simply to explore the world on-level.
Only half joking
Adding my voice to the chorus of support for this brilliant, brilliant game. It is simply the best MMO on the market and continues to grow better and better.
And if you are, you can now play your character perfectly with only one or two buttons. Like many who preordered the expansion, I feel robbed and I'm joining the mass exodus.
You've just robbed yourself of the perfect opportunity of having Stephen Hawking in your team, mate.
Ezekiel 23:20
I have tried many MMORPGs. I have enjoyed some more than others, but it saddens me to say this: World of Warcraft is still the best choice.
- I tried LOTRO back in the beta, but it was so bad back then that I didn't bother with the real thing.
- I played through the first 24 levels in Aion, but then I started running out of content (the game expected me to grind the rest of the exp without content), so it also went into the blacklist.
- I enjoyed RIFT for a while, but although it has some interesting concepts, it always felt like just an attempt at copying WoW's style.
- I loved GW2's gameplay and event system, but it was too shallow overall.
- TERA's gameplay was not too bad, but it was unremarkable, it did not hook me in.
- I liked Neverwinter, but the paywalls made it annoying.
- I hated FF14, and I dislike FF14arr nearly as much. People seem to like it, but I did not manage to see how it is any better than the original.
I probably forget some, but that simply means they are not even worth mentioning.
It isn't MMORPG as much as MMO-SpaceSim, and it is still pre-alpha, the alpha comes out this winter, but you can already download the hangar module (and get in your ship, etc), and they will have dogfighting
robertsspaceindustries.com will give you a a chance to early back, and get involved, it has 29.4m in crowd funding at the time of this posting, and has a huge community already built up surrounding it. If you like the idea of having your own millennium falcon and exploring the galaxy... There you go.
Get out, meet people, lose weight (i did, a lot of it) and see things you normally don't see. Every new place you go, you see things you probably would have missed.
Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
I still play text based MMORPGs.
EVE Online.
Everything else is cartoons.
No other games necessary...
I have raided in WoW, but prefer Battleground PvP , versus arena/dualing PvP. YMMV
Guess the best questions would be are you looking for something to spend some spare time playing or something you pour yourself into and it dominate your free time. I don't mean that has a negative things I have freinds that are big into Civil War, SCA, and other things that dominate their time as much as WoW had mine.
What follows is my MMO list over the last 1-2 years.
WoW: Had played it for the last 5 years, on and off but solidly for the last 3 years. Just got tired chasing the proverbial carrot on a stick. Did some raiding with guild, did more open world PvP, and spent much of the game time either PvPing in Battlegrounds, or leveling characters.
SWTOR : Is an example of how to not execute a Free to Play (F2P) game, prime examples from SWTOR, quest rewards are limited if you are not subscriber, no rested XP, and other core concepts are only on the paid accounts. I am currently playing SWTOR in my spare time, I purchase some things but I am turned off by many of the features that F2P can't even purchase that only a subscription will unlock. I would contemplate getting a subscription for 1 maybe two months, and get what I need then revert back to the F2P... but then would have what I wanted and would likely move onto something else.
Rifts: I had played and was happy with, it played a lot like WoW, which is no surprise since some WoW Dev started Rifts. Has F2P , an in game store for purchase items, and has an option for subscriptions, the F2P feels fine, clearly they have benefits to the subscription but you don't feel cheated with F2P.
GuildWars2: (Currently play only on weeks when Guild is on for WvW events) Is the perfect example of a traditional Fantasy MMO that got nearly everything perfect including being F2P from the start, has an in same store (purchase with in game currency GEMS) can either trade gold for gems ?, or purchase them outright for real world money. PvP is broken into two segments, PvP Areans (which I don't care for) and WvW (which should be WvWvW as in a three sided battle with two other realms) the WvWvW what I had been looking for in an MMO PVP battleground. Best to head to GW2 site to read up , needless to say it feels like war, and not some sports version of war, as in WoW Battlegrounds.
If you just want to explore the world, you can pretty much do that and gain levels doing just that. Also like SWTOR has a narrative story for your character, while it might cross over with other characters it will still be your story.
WildStar I would suggest checking out (has yet to be released), if they keep the humor they have in their Preview/Dev Videos then it looks like it will be a fun game, will be a paid subscription, but has different paths (not classes or races those are separate) that determine how you play the game, Solider is fighting stuff (Most like WoW) , Colonist (you get XP/Level for building things and people using your camp fire) , Explorer (much like GW2 Vista/Points of interest/Jumping puzzles) , and Scientist (Researching lore, and the lifeforms of the planet). Clearly they realized that not everyone plays an MMO to get new gear to fight the next dungeon/raid, to just repeat that cycle, and that some want to know all there is about a zone/world, others want to be helpfull in a non-combat way and basically be a store/town owner.
Please note I don't work for any companies related to any of these games, WildStar just looks fun.
What I'm jonesing for is a good, fast, space-based MMORPG. Something like Star Control in MMO format. Funny enough, the SC IP was recently bought - maybe the wish will come true?
I personally love Runescape, which has been around since 2001. Weekly updates, and great free world, and an optional monthly fee under $10 which can also be earned in-game (bonds). Check it out for free, but before you pay money and upgrade to membership, I recommend getting all your free levels to 50+ and completing all the free quests.
I used to be a LotRO player like you. I really enjoyed the game through Moria and Lorien, and even Mirkwood. I decided to look for something else at the time of Isengard. I found it buggy and limited, and I was starting to see a repetitive pattern: bigger boss --> new tokens --> better gear --> bigger boss --> etc. The best gear needed a mostruosity of time to be earned, and it seemed the only goal of the game.
When Guild Wars 2 came out, I was impressed. The quality of visuals, musics, animations and model and world details are way way better than LotRO (basically you can expect the same quality leap from LotRO to GW2 that there was from WoW to LoTRO). The lore is not as deep as in LotRO, of course, but it's not bad. Playing the game is simpler: skills change with weapons, they are usually just a handful but they are worth using, attack effects are beautiful and fun. Combat is much more dynamic: enemies move a lot, often you have to chase them. Finally, what they call "sidekicking" makes you enjoy the game even when you take a high level character to a low level zone (there's no "ones hotting"), so helping a friend with a new character is still fun.
It also has some cons: the character story arc is quite shallow and ends quickly. A lot of the effort of the developer goes on the PvP sections of the game, which I don't like very much. The world is big but not as big as in LotRO, full exploration took about 8 months to me. We haven't seen an expansion yet, but lots of one- or two-weeks events they call "living world", which sometimes are challenging and sometimes are just boring.
But overall, GW2 is fun: it's perfect for the casual gamer, the one who wants to enjoy a few hours of the game without being involved in high gear completionism, or militaristic guilds with periodic boss raids. If you just want a game to enjoy for its beauty, for funny situations and characters and for some good fighting, GW2 is definitely for you. Surely the better 30 € I've spent on MMOs as of today.
Scarlet Blade
http://scarletblade.aeriagames.com/
Gotta love running around dressed like a ho. Go big or go home!
No matter where you go, there you are.
I don't play as hard-core as most, and at most a couple hours every other day. But I find there's enough content to do something whenever I'm on, and with the dungeon finder it helps finding someone to do whatever your looking for.
But whatever game you play of this type it comes down to the community. Having a core group for friends to play with can turn any game into fun.
Try a parent-class in Civilization. You get to summon demons (As many as you want! Though I recommend stopping after 2) and the PvP can be very intense.
I must warn you, it is most certainly NOT free to play.
DDR Online would be awesome!
Which is better: vi or Emacs?
Word game?
tibia with the old pvp system (no rune hotkeys)
best mmo ever.
...even though it's from the same developer: Dungeons & Dragons Online.
Active Playerbase? Check.
Reasonable rate of new content? Check. (Actually pretty good)
Replayability? Check.
Character customization? Not only does each class get 2 or 3 separate prestige trees (basically on top of the old 3.5 D&D feat system), but you can multiclass up to 3 classes, alignment restrictions allowing, and you can pick from up to 6 class trees, as well as your racial tree.
You can solo most of the quests in the game or play them on increasing difficulty, there are raids from levels 6-25, wilderness areas, challenge quests, puzzles; you can craft your own weapons, armor, and items, or customize the very best named items in the game through the augment system.
Or you can roll a cleric, click on the party invites you will get as soon as you log in, and just follow everyone around healing, and they will carry you through the game :)
The best part, in my opinion, is that there is no safety net: The game will absolutely let you make a character that is useless; Wizards that can't cast spells, fighters with so few hit points that monsters 10 levels lower can kill them in one hit, frenzied clerics with greataxes and no healing... I've seen them all.
The only other game that I was as obsessed with was the original Everquest; EQ2 didn't float my boat, but I am keeping an eye on EQN.
I've played some WoT and truly enjoyed it - but it isn't the same experience you get from WoW. It's more similar to a game like League of Legends. Couple of major changes from a typical "MMO"
Each game is self-contained, makes it easy to play a game or two and log off instead of facing an open-ended grind. The flip side is you don't have any storyline to progress in, just more tanks to unlock, which I found rather tedius
You can only form teams of two or three people unless you get into forming companies.
Steep learning curve. Most MMOs hold your hand for a while in single player stuff. Expect at least an evening of getting beat on before you get the hang of it. On the bright side, nobody expects folks at Tier I to have the game mechanics nailed down.
+1 Disagree
Check out Firefall. Lots of great improvements recently, positive changes at the company building it (Red 5 Studios), and feature roadmap is looking good. Very fun game!
I recently resubbed after taking a year or so off, and I'm enjoying it again. And space PvP is launching in the next couple of weeks! The PvP aspect really appeals to me, while I can't be bothered to check out endgame PvE. To each their own.
You can play for free if you'd like to check it out.
Play Lineage 2
From what I have seen TES Online seem pretty cool. I would wait for it to come out or try to get into the beta. One of the things that caught my attention was the fact that there will be 3 factions and once you finish your own faction quests you can go and do the other factions quests at max level with the content adjusted to end game. If they can make questing fun (pretty much if they don't screw up the TES formula) it will be awesome.
" gay game mechanics" (my emphasis)
Using the word "gay" as a synonym for "bad" isn't nice. I know it's common, but that doesn't excuse it, and you probably wouldn't use the descriptor for another minority group in the same way. Please consider not using the word gay this way. Thanks!
Free to play. Not rated the best, but if you're a trekkie it doesn't have to be. Two styles of gameplay- space combat with starships and RPG style ground combat with toons. "End game" takes a couple of weeks to get to and then you grind for gear. Or pay $$$ to get gear quicker. Missions against AI or PvP, but PVP is neglected. Again, free to play with the client from http://sto.perfectworld.com/download
You play both, at the same time.
Load up Eve and other hang around with friends or form up for a fleet battle. The while your waiting for action in Eve, you load up tanks and play a few rounds.
Yes its glitchy, yes there's too many stuns. But its still a very enjoyable game to try out. Avoid using F2P mode except for levels 1-10 as more of a "free Trial".
Ugh. I play Runes of Magic, but I really hate to recommend it to anyone.
It's free to play (technically), but once you hit endgame you'll pretty much need to spend money to gear. I've dropped more on diamonds than I care to admit. However, once you're raiding the top dungeons, you'll probably make enough gold to buy all the diamonds you need.
The mechanics of the game are actually pretty cool. It's pretty much a WoW clone, but with a more intricate gearing system. Essentially you sacrifice gear to pull its stats and then place those stats on your own gear. It's also dual class. You level a primary and secondary class and can use some skills from each tree. Each combo also has certain elite skills tailored to it. It's lots of fun when it's working.
It's never working. It's code developed by a Taiwanese company, adapted to German by a now defunct company, later adapted to English by another branch of that same defunct company, all of which was sold to a new company that also can't seem to get their shit together. Expect memory leaks, crashes, and bugs that crop up with certain events each year. It sounds like a bureaucratic nightmare to get anything fixed. Players contact community managers who can't really do much more that give you some items for your trouble at promise they'll get in touch with the team in Germany who I assume has to contact the team in Taiwan. Nothing gets fixed fast, and sometimes things don't get fixed at all.
Again, I hate to recommend it, but here I am plugging away at it every day. I've sworn it off at least once before, and yet I keep coming back. omg, I'm in an abusive relationship, aren't I?
world of tanks is flat out 'pay to win'.
ammo you can pay for that will do BETTER than the free ammo. you can't even argue it.
but of course you will. everyone defends their drug of choice. no matter how terrible.
Go to work, earn coin, purchase upgrades, find partner, create alt chars, twink them until they become new mains.
https://www.eff.org/https-everywhere
When people ask what I play, and I respond with EverQuest II and PlanetSide 2, they're always shocked to hear that the EverQuest franchise is still around. Yes, I still poke around in EverQuest II, although not nearly as much as I used to. Some of the reasons are life changes; I'm not working from home nearly as much anymore, and if I am, I'm probably babysitting one or both of my kids. Other reasons include the fact that a number of my friends and guildmates moved on to other games, or had real-life changes that prevent them from playing as much or at all. I still love the game, and here's why:
- The Antonia Bayle server specifically has a really great community!
- The game has so many "mini-game" options that you're never bored; you can quest, group, raid, tradeskill, decorate houses, roleplay..
- The development staff wants EQ2 to continue to be a really great game with really great content, even at 8 years old.
- They named it "EverQuest" for a reason.. there is still content that I haven't explored yet, and I've been playing for quite a few years now.
- The lore behind the storylines is extremely rich, and has been developed over many years, making everything you do feel like it's a part of some grand historical adventure.
The game isn't perfect; they have made the game "easier" for people to play in all sorts of ways that have really ticked off veterans. Some of the changes I feel are for the better, but others I think were pretty stupid.
All said and done, I still love EverQuest II. I'd recommend it to someone who is looking for an MMORPG. And the best part? It's free to try out.
Don Head
UNIX/Linux Administrator
Star Trek Online may be what you're looking for. It follows the standard level progression of EQ/WoW MMOs, but doesn't take forever to reach end game. All of the quests scale to your level, so if take a break from the story line and come back (you get XP for doing other things) the content won't feel too easy.
There are lots fun instances, both Co-Op and PVP, at the end game which tie into alternate progression systems. There's always people playing so groups are pretty quick to get going (usually under a minute).
And the best part is it's Free to Play. Unlike most F2P games, pretty much all the content is available to F2P players. Even all the stuff from their cash shop (C-Store) can be earned just from the playing the game.
14 years on, it's still there, still great. It's got the community that's mature (well, most of us are a few years (14!?) older than when we started), but it's still an amazing game. Free to play, so can dip your toes in the water, and the chat channels are full of people who'll help newbies, or returning players.
Waiting for an amusing sig.
all of the grinding with none of the content and none of the other players.
Wouldn't that perfectly describe Nintendo's Animal Crossing series if you happen not to have any friend codes?
Honestly?
No.
Since the closure of City of Heroes, there's nothing that I really want to play. I have no desire to play high fantasy games, I won't ever touch anything remotely connected to NCSoft again, I'm a casual player who can't devote massive tracts of time, and I'm utterly disgusted by P2W.
I'm hoping that the upcoming, community-driven, City of Titans fits into the hole that CoH left. But for right now, about the most I do is play Freecell.
Chas - The one, the only.
THANK GOD!!!
I have generally stayed away from MMOs. I find the endless grind and uninteresting quests exceedingly boring. I think the concept of "endgame" was invented to keep people paying monthly subscriptions by making players spend obscene amounts of time for the small promise of slightly better gear. I remember watching a friend spend 6 hours getting a group together and doing a raid in early WoW, just for a fraction of a percent chance for the boss to drop a certain piece of gear that he still had to roll against at least 5 other people to get. Why do people find this enjoyable?
That said, Guild Wars 2 really drew me in. They took a very different approach to design, rewarding exploration and teamwork while still allowing players to play most of the game solo if desired. The world is very open and dynamic, and people can join in on anything going on at any time without affecting anyone else's experience. There's an amazing amount of stuff to do and something for just about everybody, except for the people who are into the classic raid-style gameplay.
Forget MMOs as they are nothing but grindfests and try some of the other fun multiplayer games out there like Borderlands 2, DOTA 2, and Payday 2.
You're in luck then. With NSA and the constant attacks on freedom and rule of law, soon we will certainly live in DDR Online.
How inappropriate to call this planet Earth, when clearly it is Ocean.
Wait for the new WoW expansion and play that. Or if you're into learning cliff of doom, EvE Online is really good for that. They just released a new expansion this week.
Neverwinter is free and doesn't pressure you to use their in game currency buying system ever. It is sort of pay to win but you can also just get the gear in like 1 week of trying. The whales carry the company easily. I gave em $50 on principle and now I have a 110% run speed pig and some sick gear :-D It's very fun and you can level up quickly. Everyone's pretty nice for the most part, though not as much so as DDO. The #1 best part is that it relies heavily on realtime reflexes and strategy instad of grinding for the best gear in the game. At an 8000 gear score, my cleric outscored people with 13,000 gear scores. It's about actual talent and you don't see that in MMORPGs anymore. I'd recommend anyone pick it up and play it.
You don't need the disks to install, and in fact there's a full end of game client floating around online. ~5 gigs.
On the other hand the swgemu guys are a bunch of douches. They crippled the community in order to 'reimplement' their own emulation server, using a proprietary server core (reverse engineered off SOE's game code no less!) just to be able to cripple people's ability to either export their game data (most of which is actually stored in Berkely DB5 flatfiles) and limit time to around an hour and players to under 100 (originally 10 and possible lower than that in the really early days.)
While this sort of caustic anti-FOSS behavior hasn't totally ruined the fanbase, it lost a lot of potential devs over the years, and STILL hasn't resulted in a finished project... what 2 years after swg shut down, and 6 years after the emu started (Around 2007, despite there being 3+ projects out there and potentially dozens or hundreds of player's packet logs, yet no community whitepapers on the protocol/datafile formats! They claim otherwise, but go and try writing code off what is publicly available and documented.)
What does the NSA have to do with Dance Dance Revolution Online?
I hate grammar Nazi's.
The world exists at the whim of the developers, or rather the marketing people. It makes it very difficult to justify putting in the kind of effort needed to do well, when you know, it will be pulled out from under you. Esp, when developers actively seem to dislike people doing well in the games.
Can't believe no one mentioned Darkfall (http://www.darkfallonline.com), where you actually have to aim like in an FPS, need line of sight, can rocket-jump ("rabbit jump" there) and have a massive skill-list.
Full Loot, absolutely open PvP action, so get ready for pumping that adrenaline. If i'd have time, this would be my choice.
I highly recommend it. The "girlfriend" achievement is particularly great.
Ground Combat is totally twitch based combat, which is in direct contrast to the ship based combat which, while not to the level of the SFC games, is much slower paced and relying on judicious management of shields, power, and special abilities (a bit more arcadey than SFCs special abilities, but with a few exceptions most felt no more cartoony than the TV show's MacGuffins.)
I'd highly recommend Phantasy Star Online 2. It's a very different game where unlike in most MMOs where you just stand around waiting for cool downs, you instead are actively dodging incoming attacks by rolling away or through other means. There's no auto attack and you will fall quickly if you try to play like that. Some have described it as a Diablo clone in 3d, but actually the series has been around since 1987. There is no official US release however there is an english fan patch available.. If you're interested in seeing what it looks like I have a let's play going on my channel under the same username. Science fiction also plays a great deal in it.
Minimally Mapped Obvious RPG
I do not fail; I succeed at finding out what does not work.
Perfect timing on this post!
I'm beta testing Elder Scrolls Online as I'm typing this. So far absolutely fantastic! Love the deep customization of your character and the graphics are amazing. Rockin an HD 5770 1gb and I'm still easily hitting my cap at 60 fps, havent seen it dip below 60 fps yet.
Will keep you updated as I play this weekend.
(It's only been online for 1.5 hours)
http://www.fantasy-mmorpg.com/
http://www.kongregate.com/games/pixelatedgames/fantasy-online
Unfortunately, it is closing on January 1st, 2014 :-(
https://www.google.com/search?q=fantasyonline
Including it's awesome PS3K editor: (Pixel Shop 3000)
http://www.fantasy-mmorpg.com/ps3k/?location=dl
And all the Pixelized assets and outfits:
http://www.fantasy-mmorpg.com/ps3k/?
Hasn't come out yet but looks interesting... http://www.wildstar-online.com/en/#page1
- I stole your sig.
You might want to keep on eye on Shroud of the Avatar https://www.shroudoftheavatar.com/, currently under development by Richard Garriott. It is not a continuation of the Ultima franchise (he doesn't own that intellectual property any more), but he calls it a "spiritual successor" to Ultima.
They describe the world this way: "Players will adventure in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them." The story is being developed by Richard Garriott and Tracy Hickman (of the Dragonlance series). Hickman will be releasing a novel of the world's backstory episodically.
It's not a true MMO. They are calling it "selective multiplayer", meaning you can choose to see just your friends in the world, friends-of-friends, etc, or you can play open multiplayer (more like a traditional MMO), or even as a single-player game.
They are trying some new stuff, including a novel combat system designed to eliminate the "press this sequence of keys in every combat until your foe is defeated" syndrome that most MMOs have. It is somewhat controversial among supporters, but they have budgeted time to change it to a more traditional combat system if it fails in beta testing.
They are about 7 months into development, with another 11 months to go until release. They raised money through a kickstarter campaign (now over), but you can still pledge on their website. A $45 or higher pledge gets you access to the alpha tests (starting next month), the beta test, and a copy of the first installment of the game (there are going to be 5 installments over the next several years). Higher pledges get you other digital or physical goodies.
If you are interested in pledging, you are welcome to use my referral code (7835), which will get your character an exclusive emote! Woohoo! Actually kinda lame since they haven't decided what it will be (probably a high-five), but it is something only people who were referred will have.
I still have nostiolga for Auto Assualt, one of the many canned NCsoft MMOs, of which I have also played.
www.play.net/gs4 -- 30 day free trial, this is the best MMO ever created.
This is an oddball recommendation, since it's really a different sort of game than LoTR:O that the submitter mentioned, but I've really been enjoying Cardhunter ever since it came out a couple of months ago. It's turn-based card game and the player interaction is limited to PvP for right now, but Co-op should be coming eventually. A very different style of card game and it's free, so there's no reason not to check it out.
I should say that the devs are very conscientious about the play-to-win aspect that many of these games have: it really isn't a problem in this case. Paying will net you very few advantages.
Teso is quickly moving towards open beta. It is very open world. Definitely worth a look.
Luvinia has been resurrected as Luvinia World! Super Fun MMORPG The world of Luvinia beckons players into a realm where humans, orcs, gnomes and dwarves once co-existed in peace; however, destiny never stands still. The stars that once shone brightly over the humans now fade as the hearts of the other races turn against them. With the help of the Victoria Institute, heroes from across the land will challenge fate to take up their weapons and fight for their land against treacherous invaders. Will you answer the call and make your destiny in the stars? Play for Free http://www.luviniaworld.com/
Ok so for starters:
If it's popular, don't play it. WoW, EQ, GW2, etc they're done. If you join now you'll be so far behind without paying through the nose. You will NOT have fun because nobody will play with you.
Any MMO that is "new" as in the last 30-60 days is worth joining to see how far you can get. If you get bored from it after 10 days, quit, absolutely.
If you just want to play a pretty game, FFXIV. Like the first point, you will not have fun unless you're playing with people you normally socialize with.
That's the problem with with MMO's in the last 6 years, is that if you haven't been part of a guild for literately years, you're pretty much stuck playing the MMORPG single player. So if you're going to be stuck playing single player, you may as well go with something that you like deep lore of (eg FFXIV, The Secret World, Mabinogi or Vindictus) that doesn't force you to party for every part of the game.
I've been playing EQ2 for 7 or so years. Of all the MMO's i've played, none seem to as in depth as EQ2 is. Classes have 20+ spells/abilities, all useable and you need to actually learn them to play your class decently. On top of that, you have other ways to refine your toons for better tanking/healing/dpsing.
Much more to the game, of course, but I'm not trying to sell it to you. But if you are looking for a fantasy MMORPG that isn't a 2 button click fest, requires a brain, and has content, then check out EQ2.
Be seeing you...
Lots of skills, but also lots of grinding (not as much as there used to be, though): http://ashenempires.com/
There are two servers, so you can go pvp or nonpvp if you'd like.
previously known as regnum online, I play this because it works on windows, Linux and looks like Mac too. Free to play unless you want to expend some real money yourself. It might have some bugs and servers may crash from time to time, but for me is ok, I don't live in the game, and I like the operating system independence.
Yet Another WoW post:
Honestly after going back to WoW (free trial 10 days) it just struck me how much I at least overlooked the game, at the moment there's tons of things to do in your own pace and it feels much easier to do other things than sitting in city X jumping around (unless YOU deliberately doesn't want to do anything else but to PvP/PvE).
Although there is of course some tedious farming (Valor/Honor Points, whatnot), you can easily now see any raid instance you may have missed before and farming in general isn't as painful as it used to be.
!!! EVE ONLINE !!! Been playing since day 1. This is the best MMORPG there was ever. Tired of brainless MMORPG playable with two button designed by and for ZOMBIES. EVE ONLINE. Get your Tylenol bottle close by to you caffeine pills. Get an implant and talk a walk in a wormhole. Control the markets or simply go HAYWIRE if you aspire to a Pirating career. EVE ONLINE is the way
You should try Darkfall, a sandbox full loot PvP-centered MMORPG. http://darkfallonline.com
There's a fairly old MMO, called Mabinogi. It was one of the first MMOs to use a reflexive combat system (as opposed to everquest's hit Q for auto attack). It also plays more like a single player jrpg that happens to be an MMO, than a traditional MMO.
However, Nexon manages it, and they are terrible as far as customer support goes. It took them over two years to respond to a support request regarding NX (the real money currency) stolen from my account.
Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
Age of conan uneashedstill had mehooked. Played gw2, dndonline anda cple othets but aoc as me still. .
Going Out Side
It's a huge open environment. Literally MILLIONS of Players. Yes it can be repetitive and boring like wow, but it can also be as crazy as Second Life.
If LotRO is too mindless and dumbed-down MMOs are your bane, then head straight to DDO! It is easily the most complex MMO out there, free to play, and a a great deal of fun. Nothing comes close to the truly insane character customization it has.
DDO basically starts with D&D 3.5, so out of the gate you can have multiclassed characters. So unlike a typical MMO where you're a tank or a caster, in DDO you can literally play a fighter for 10 levels, play wizard for 6 more levels and then play 4 more as a cleric, and have the skills from all 3 at the same time!
From D&D you have the Feats selection, then on top of that, each class has multiple enhancement trees. Currently Wizard has 3 different trees, and you can choose enhancements from any of them. If you're multiclass, you can choose from ALL the enhancement trees for each class, and there's also a racial enhancement tree, so a single character could have as many as ten trees to choose from! And each race has it's own impact on your character as well.
But wait, there's more! Turbine's gone past level 20 ("epic levels") and characters also have epic destinies - yet another enhancement tree system. There are 8 of those, one for each class, but you can choose whichever you want, so you can be a lev 20+ fighter with the druid tree active! You can also also "twist" 3 of the skills from any tree into whatever you're doing, so your fighter can have druid enhancements, and twist in a couple rogue enhancements at the same time.
[shamwow voice]But there's STILL more![/shamwow] And, just because you don't want to be a cookie cutter build, you can also opt to kill your capped character and resurrect them, True Resurrection, which gives your character a permanent past life bonus. In fact you can 3 times .. per class! There is even a feat "completionist" for people who've played and TR'd as every character class. And there are truly insane people in the game who are trying to do that three times for every past life buff in the game.
Of course a fighter/wizard/cleric would be a pretty poor combination, and having druid active may not make sense. Nothing stops you from making a truly gimped character in DDO, and new players generally shouldn't multiclass, but a good way to see the insanity is to check out the DDOracle. It's currently out of date, but look at the what people are playing, in particular the top multiclass combos, and race/class combos. Note there's also a least common multiclass list as well, which is often amusing.
DDO does a good job of being D&D. It's quest oriented, not grind oriented, and XP is based on completion. One of my favorite features is the dungeon master - as you're crawling through a quest, there's a DM voiceover that adds a lot of D&D feel. The other thing DDO does is TRAPS! This is not WoW - dungeons have traps that can and will kill your character instantly on high difficulty. Respect the trap! Take a rogue. Or a cleric that can rez
What DDO doesn't get you is PVP. It's D&D - you versus the dungeons, monsters, pirates, demons, undead - anything but other players. There is an extremely limited brawling facility in taverns and that's it, and no griefing. Adventurers quest together, in parties (up to 6) or raids (up to 12). Evil alignment is not available - True Neutral is as evil as you can get. And everything is instanced, so only in public areas (towns, taverns) are you running past other players -- there are no WoW style 200-person fights around Tarren Mills.
DDO is free to play but there were two paid expansions. Simply playing the game earns you points that you can spend on expansion packs, and in theory you could play long enough and simply earn all the game content. In theory you might be playing when you're 80, too. There are enough points to earn that you'll get expansion packs, but in practice people generally buy at least a few as each pack gi
I've been playing Guild Wars and Guild Wars 2 for a long time. If you want fun quest-driven solo-or-group playing, I really like the original Guild Wars. With modern hardware you can max out the graphics specs and get stunning visuals. I'm doing my best to like GW2, but sometimes I need to go back.
I spend a few years playing GW with an officemate every day, running together in the same room on two PCs (so we could talk without silly headsets or typing). It's an excellent game for that.
Although it really depends *why* you play MMOs, for people that have less OCD collector/min-maxer and an interest in both casual exploration and challenging (PvP) gameplay, Guild Wars 2 is by far the best designed game I've seen in years. The skills and combat are well thought out (particular PvP) and are now quite finely balanced and tuned. They are also using an extremely fair monetization/content model where you get enough content for the price of the box, but they are also adding new content regularly every month for free. Plus WvW is a blast, virutal fantasy war should be a bucket list item for every gamer.
Complexity Happens
Rift: By far my favorite of the games. I don't play it, though, because they've basically abandoned even the pretense of enforcing any of their rules. Wanna tell everyone that "abbos" are basically monkeys and ought to be gassed? Talk about how you want to rape someone's kids? Spend your evenings making jokes about how much you hate gays? Go to the designated RP server just to stalk RPers around and harass them? Right now, Rift is your best choice. Particularly mystifying, because in basically every other category, Rift's devs strike me as among the most passionate and skilled in the field, and also some of the most engaged with their customer base. Except on this one thing. Unfortunately, social interaction is the biggest thing by far about MMOs for me. And yes, I'm aware that every game has some of that. What's different is that in Rift, the same person can be using the same character to do this for, quite literally, over a year without them being told to stop. One person I know once got into an argument and told another player he was going to rape them with a knife; he did get contacted by a GM, who apparently suggested that maybe he should tone it down a bit. F2P model is, thus far, surprisingly non-abusive. In particular, if you want to just play the game without ever paying a penny, that's actually viable. Performance not nearly as good as it should be, but they're actively working on it; until recently, the bulk of the game's rendering engine was not multicore-friendly.
FF14 ARR: The parts that are good are amazing. But in other respects, they have taken incompetence to a whole new level. It took them ages to solve the VERY challenging problem that their spam filter wouldn't notice that you were sending 2-3 messages a second to a channel as long as each message varied by a few characters, for instance. Rumor has it that they've had exploits which allowed malicious users to, for instance, sell a stack of 99 cheap items to a vendor, but inform the game that they had sold very expensive items. Or instantly level themselves to the level cap by handing in a single quest. Probably mostly fixed by now, but that these things were wrong in a game which is already a re-release from a company with prior experience is insane. On the other hand, very pretty, very atmospheric, good storytelling. But it is a Final Fantasy game; it is literally a few minutes from when you create your character to the first time you are able to move, and even then you simply aren't allowed turn around and walk the other way until you've talked to your quest giver. No, really. And yet, it's pretty fun. Sub-only. Performance is pretty decent, although the previous release was apparently bad. Special mention for the very deep and full-featured crafting system, which I personally find to be the most fun part of it.
D&D Online: F2P model a little harsher than, say, Rift. However, a sufficiently patient player can probably unlock all the restricted content through in-game activity. Or just sub for a while. This game is not really D&D -- if you are familiar with the 3.5 rules, it will screw you up as much as it helps you. It is, however, the minmaxer paradise. This is a game which absolutely, unconditionally, rewards people who are good at thinking out how to make their numbers stack for best results. Very unusual mechanics in a number of ways; for instance, you don't get XP from killing mobs, only from achieving objectives. No automatic healing just from not being in combat, and if you aren't playing with difficulty turned down (there's settings for that), you can run out of resources trying to do a quest. Graphics are sort of unimpressive compared to a lot of other games. On the other hand, has a native mac client, which can matter if you have a mac or have friends who prefer the mac. Runs well on older hardware. Insane depth of character creation, and after you cap out, you can restart the character as anything else, only with small permanent bonuses. Which stack.
TSW: Buy-to-play. Lots of stuff you might
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World of Warplanes [...] gay game mechanics (literally: get behind the enemy player so you can fuck him up)
Using the word "gay" as a synonym for "bad" isn't nice.
I don't think war4peace was using "gay" as slang for bad. I think (s)he was drawing parallels between a combat maneuver in that game and entering through the exit, hence the "literally".
I'm waiting for Postgres, the sequel.
Free-for-all, Full-loot, massive sieges, consistent open world, sandbox elements, FPS combat.
Lots of nerdy hardcore pixel-huggers, but YMMV.
Well first, WoT is not an MMO, which is what the guy is looking for.
Also, it can be very frustrating and does have some pay-to-win elements.
I just quit playing it again myself. Just always gets too frustrating, between horribly implemented artillery, ridiculously grindy upgrades and crew, and overpriced premium crap.
WarThunder is coming out with their own tanks in the near future, which should be at least somewhat better if that's what you're into.
Back on topic, I don't really know what MMO to recommend right now. I'm kind of in the same place as the person who asked the question. GW2 just didn't cut it for me. Combat is too bland, exploration is all pre-scripted, and there's really nothing to it but combat and a very small side-show of crafting.
Just tried the Elder Scrolls Online beta, and was quickly disappointed. The game world is visually impressive, but that's about it. The combat is SO bad. Of course, I expected it to be a bit lackluster since it's designed around consoles, but it doesn't even meet those standards.
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
Oh no.... they' re DOOMed!
www.entropiauniverse.com This is an RCE or Real cash econimy type of MMORPG. You can make real money from it, but it also needs money deposited to play.
You can now buy the premium ammo with 'silver' earned through in-game play.
It's too expensive to use every match, but it means you can have it available for those rare moments that it will actually make a difference.
I don't have one, but I advise you to stay away from anything by Perfect world entertainment or its subsidiaries (I.e. Cryptic studios). Those guys simply don't have a clue about Q&A, customer service, bug fixing or game balancing.
Good Old Fashion MUD grab a free mud client and get typing away... Improve typing speed with tons of guilds and orders. and even runs on older hardware with ease :)
Good ole fashion MUD! increase typing speed, learn scripting, tons of guilds and orders and best of all free with a huge community! Grab a free client and let the fun begin!!
Promising co-operative star trek like game.
Almost all of the popular MMORPGs are either dungeon crawlers or require a monthly payment (or both). I and a small group of friends of varying financial levels went with Guild Wars when it first came out and sprung for GW2 when it came out last year. We only play a few hours a week and get a lot of enjoyment out of it, but we've been collecitvely playing these kinds of games for almost 10 years.
Rappelz is one of my favorites. I use to play Rappelz more frequently but changes in the quest lines that shoot people up to level 150 without too much work made playing it a little less challenging. The old pet system has been supplemented with a new pet system that will allow one to tame just about any monster in the game. I am neutral on that change. The biggest issue was when the new owners of Rappelz stopped allowing people to use SandboxIe to run multiple instances of the game. They can run the game on multiple computers, just not in virtual machines on the same computer (what logic is that?)
The only mmo that have been able to keep my interest for more than a year is eve. It combines well with life but the learning curve is quite steep. I love the freedom of the game and how most things are player controlled, owned or produced. It can be as repetitive as anyone would be able to stand (just go mining) or as unpredictable and varied as any game can be.
The Secret World is definitely my top pick. It has some real story to it, and you generally give a damn about the background of many of the quests.
The women aren't as hot, and none of them have elf ears.
I'm going to suggest EVE Online. I know it's not everyone's cup of tea, but honestly, the graphics are good and the gameplay is easy to learn but difficult to master. It also requires you to think, which, seeing as WoW, Rift, and apparently LOTRO (per the OP) have significantly dumbed down the choices (RIFT recently allowed you to purchase more roles/crafting profs with credits, which is bought with real money). EVE's Market is an actual market so you have to know how to play the market if you want to get rich, not just throw stuff up on some auction house. Just a few suggestions:
1> Null Sec Space (0.0 and lower) can and usually is more safe than Low Sec space (0.4-0.1), so stay in High or Null sec, preferably High when you're starting out.
2> READ THE MISSION DESCRIPTIONS! Seriously I cannot stress this enough. If you do not read the mission descriptions you may get stuck because you are missing some very small point (e.g. remember to take the ore you mined out of your ship's hold and put it in the station's hold, otherwise you cannot complete the Mission.)
3> Find a good corp or start your own.
4> Most people don't realize this, but the more missions you do for a specific NPC corp (e.g Ishukone) the lower the "We Take" is on refining, however, storyline missions for corps tied to a specific faction can and will lower your rep with other factions. Pick a faction that likes and is liked by everyone (Interbus or SoE for example) and use them to grind Standings so you can have a tax free station to refine at without getting 1-2 of the empires at a Shoot on Sight standing with you, which would limit your zones in High Sec/Low Sec.
5> If it's yellow in the overview DO NOT LOOT. Someone is probably trying to get you suspect flagged so they can blap you without getting CONCORD after them.
Overall the game is fun and does require you to think about things. There's plenty of sites out there to help with ship loadouts, and honestly not everyone is out to get you, just about 1/2 of them.
If the PVP aspect of the MMO is what you enjoyed most and you hate grinding quests to get competitive gear (me in a nutshell) I'd suggest SMITE. It's a MOBA (Multiplayer Online Battle Arena) so while there are lots of players online don't expect a world to explore or any questing - it's 100% PVP with several different game modes. I've played dozens of mmorpg's since Dark Sun Online before UO and EQ and can't help to feel PVE is way too similar now even though it's full of eye candy. At least in the early games there were consequences if you played stupid and incentives to being social (like need a res at zone or a corpse retrieval). These days you can pretty much solo all the way to endgame no matter the MMO. Good luck.
World of tanks is far from MMO, its just a team based competitive tank shooter
As a recovering MMO addict, my answer to this:
> What else would you recommend looking at?
The outdoors, and members of your preferred sex. And maybe that hobby you could have turned into a career if you'd spent any time on it.
Every trollism an AC posts is prefixed, in my mind, with "A. Coward whined, in a weak and cowardly voice:"
DDR can also mean Deutsche Demokratische Republik- socialist eastern Germany, a totalitarian surveillance state especially known for its secret service, the Stasi (Staatssicherheit).
I tried control-f and typed in Runescape, and to my shock there were no results. Runescape was the first MMORPG I ever played, and it's proved to be the only one that can actually entertain me for more than a month. Sure, games like WoW and Regnum are great for PvP, but if you want something a little more complicated than straight combat with a bit of backstory here and there, Runescape is the game for you. I've heard it referred to as "Grindscape," but that was from people who haven't played it in a while. At present I always get double xp when I train (mostly because I quest a lot) and the fairly recent combat updates have made the combat system a lot more engaging.
Eve was cool, but only while I had RL friends playing. It was too hard to build trust with new peeps. Honesty, reliability, and known competence are really needed if you want to do more than socialize. I was in a corp with folks I knew, at least 2nd hand, that was part of the FREEGE alliance and things were great. But the world changed, and we found ourselves broke (relatively) and without a common cause. We went different ways, the RL friends dropped out, the 2nd handers went to combat heavy corps, and I tried to meet folks with common interests until I gave up.
Then EQ went f2p! My decade old bard was still there with nice perks, and I didn't feel cheated if I didnt play every day with no monthly fee. The changes made it as easy as WOW, I found a friendly guild, and made great progress to 75 where the a5 merc ran out of steam, and progress depended on finding exp groups. I have now trained a couple minions, and am 3 boxing on a 27 in iMac. Works great, and keeps me as busy as playing a bard had in the days before "melody" made twisting easy.
And you are safe choice-wise from winter onwards.
http://www.l2sinister.com/
- Yes, its not a "MMORPG"
- It is a online team based PVE shooter (hellgate london 2013)
- it does require "skill/teamplay", and, not just relying on upgrades.
Give it a blast, its actually pretty good fun. If not, at least its something to pass the time until you find your next MMO.
I wish I had mod points for you! Well said. Disturbingly accurate. Though with Helms Deep now out, I believe you meant to say "slightly WORSE than a middle eastern dictator".
I like it too,
Though I found an IMMEDIATE presence of experienced players replaying level 1 who endlessly complained to the new players. No forgivness, mentoring advice, or ability to shrug off a player's first-ever battle error. From their point of view, it was the new guy, in a new game, at the new level, who just ruined their experience. Yuk
LOTRO is the reverse.
Pirates of the Burning Sea: F2P, and not P2W, with clear options to play the game in whatever style amuses you on the day. The most surprising element of PotBS is that reaching the level cap (2-4 weeks gameplay) allowing you to captain the largest ships, serves to allow full participation in Port Battles; battles lasting up to an hour with 24v24 players deciding which nation will govern a port. I didn't believe when I started playing and someone told me that '... the game really begins at 50.' however out of all the MMOs I have played, from EQ1 through GW2 and about 20 in between, PotBS remains the most engaging and rewarding once you reach the level cap. Furthermore a player driven economy where ships must be built by players ensures that there is a constant demand for economic players (if your ship sinks a few times it is lost and you will need to buy/build a new one).
I tried many MMORPGs, and found the lack of story or constant grinding through the same quests annoying. (kill 10 whatsits and bring me the pelts) STO quests were every bit as entertaining as watching Star Trek episodes. It built on TNG and DS9 storylines and included parts from the movies. It is free, and I leveled to the max (50) without ever thinking I needed to spend money. Dogfights were very fun, either against a single capitol ship or against multiple smaller craft.
The graphics are amazing along with the plots.
BTW, after hitting level 50, the quests they started pushing at me were boring and repetitive. Just like all the others.
Enjoy
Vindictus - Fast live action gameplay. This is the best done 3rd person online action MMO at the moment. It's instant based which is a plus or minus to some. Instant based allows you to jump into the action quick and get to the point.
Tera Online - Tera is know for lack of story and standard quest system but makes up for the gameplay and graphics, so while the story and average quest system will bore some, the gameplay is a redeeming positive that keeps people playing because there's no open world MMO that has live action gameplay. Live action gameplay is slower than Vindictus though.
Aion - It's a solid tab targetting MMO. If you don't want to pay for WoW than this is a good alternative.
Guild Wars 2 - Pretty unique, events happens everywhere so no quests. Does get repetitive too just like quest system as you get higher leveled.
FF14 - Extremely polished game. Questing, events, dungeons, repeatable levequests so different ways to level. Pretty good story for a MMO
Fuck, that brings me back. That was a great game at its peak. Nowadays too few people. If you're going to play at all, Darktide or Frostfell are the only worlds to try.
I fled last year, since I hated the horse combat. (I bought the expansion, and I'm on a lifetime account.)
I did some RP and music, but since they had a chatbug and a musicbug that never went fixed, I didn't do much of that either.
If they now killed all the skills, I don't really know what's left.
But anyway, what I tried:
TSW - The Secret World - very nice, but it's not an MMO you keep around in. Too little content. I recommend buying it and playing through, though. Beautiful, and well made. Usually rather mature and nice players as well (if you manage to get through the first areas). Very interesting skill system.
SW:TOR - ok as an MMO. Feels like an MMO. Very buggy, and with "working as intended" as support if something goes wrong - even if you have a paid subscription. I played it until I ran into that wall. Not touching it now, it's not worth the frustration. Try it, maybe you'll be more lucky. Simple, slightly boring skill system.
GW2 - this is a weird one. Beautiful, but combat is fast and random and with respawn. The quests and world is buggy, and even though it's known to bug, they usually don't fix it or help you out of the situations. Similar to SWTOR, I stopped because of a bug. The random combat made it boring to me. They have "world events" or even "world changing events" but it just means events that repeat every 2 hours and nothing actually changes. Very disappointing.
Neverwinter Nights Online - not really an MMO, feels like a solo game where other people sometimes get in the way. I got bored very quickly. I can't say if it's still buggy.
So, my only hope right now is Everquest.
Until then, I'll play Bards Tale and Fallout: New Vegas.
(It feels like a shut-up-and-take-my-money situation: Lots of people are looking for The New MMORPG, but noone is delivering.)
Try Path of Exile (http://pathofexile.com/).
I can only recommend you try Ryzom (www.ryzom.com)
It has been around for nearly 10 years, so the graphics aren't the latest thing, but this is a Sandbox game that has a lot of unique/unusual features:
- Start as a mage/warrior/whatever but then you can train all other disciplines if you want to
- Weather and seasons that affect gameplay
- Herbivores that form herds and migrate with the seasons
- Predators that hunt singly and in packs and follow the herds
- PvP is limited to certain areas and entirely consensual
- incredibly flexible crafting system for armour+weapons
- open ended lore which evolves depending on players' achievements
It is free to download and free to play up to half way up the levels (minor restrictions apply to non-subscribers) so you have nothing to lose by trying it.
I have tried many of the other MMOs mentioned in this post but I keep going back to World of Warcraft. When I first started playing it, the class and gear system was still very critical to survival and I found the game very hard to enjoy with my limited time to devote to gaming. My friends were all part of massive deadly guilds and wanted me to join but it was just too much hassle. However, about two years ago I went back to WoW after taking a few years to break and found it to be much more fun for my style of play. I don't have hours to pour into things as I have a full time job, a family with a few kiddos and other "real life" expectations to keep. When I am tired of the drudgery, I can hop on WoW, turn on my headphones and play. I try all kinds of class/race combos, explore the world in many different ways and rarely (if ever) raid or do dungeons. As one of the other posters mentioned, I don't want a game that taxes me mentally after I am already taxed from a day full of demands. I want to come home and unplug. As a result, I think that WoW is the most survivable RPG in that it has a dedicated (though dwindling) user base, it has a strong environment that only goes down at pre-planned points and rarely otherwise. With each new expansion they create, it adds a new and unique element to the game. Granted, I am not sure what they will do now the Pandaria is out. If they expand again, it may be hard to figure out where to go next. But overall, if I want a game that has at least some challenge involved but that I can do solo if I want and don't really care if I play for endgame stuff then WoW is the best bet.
People who have only ever played or enjoyed themepark MMOs will not, IMHO, ever "get" what makes EVE Online such a great game. They simply lack a valid source for comparison.
EVE is exactly what you (the player) makes it. Want to play mostly afk while you do other things (like work)? Mine in hisec. Hardcore spreadsheet jockey that never wants to step foot out of the comfort of their home station? Welcome to manufacturing mogulhood/playing the market. Adrenaline junkie who likes facing off against terrible odds and actually coming out on top due to personal skill and knowledge of game mechanics? Nullsec small fleet combat calls your name.
There is literally something for EVERY kind of player in EVE. But they have to know what that something is, train for it, and work into it. The game doesn't hold your hand, in fact it delights in tripping you and kicking you while you're down. That's why it's still the best MMO I've played to date, even though I've drifted in and out of subscription over the last handful of years.
Additionally, there is no skill grind in EVE. It's a remarkably helpful system for people who have to maintain a normal job, doing so via a passive skill training system that is "always learning" even when you're logged out of the game. The only "grind" in EVE is that of money - how you're going to earn enough cash to (pay your sub/buy a new ship/etc), which keeps the commitment as low as you want it to be.
I mean, how many other games have been written about multiple times in the Wall Street Journal?
Star Conflict is my current staple MMO. Its mulitplayer like League of legends and World of Tanks (made by same people as WoT), gameplay is semi-physically-realistic space-combat (mouse/keyboard only), VERY similar to freelancer, fast-paced, mostly twitch-based (which is a must for me). Its F2P, you can also P2W if you're not very good, but skilled players will do very well without paying at all. My first MMO was Jumpgate (EU server) and I became a well known player before the EP2 expansion, shortly after which I left with many others. After that I couldn't get into EvE Online at all, I couldn't have any fun unless I had physical control of the ship at least semi-flight-sim style. Played on a few freelancer online servers but the lack of content meant it got old very quickly. I was looking for a good multiplayer space-combat game for a while, and Star Conflict is excellent. However after a few months I'm missing the overall sense of progression and achievement you get from a real MMO. I'm looking forward to Star Citizen and (if it ever materializes) Infinity: Quest for Earth. If anyone has any suggestions along those lines I'd be grateful.
Ah, should have assumed it was derp.
I hate grammar Nazi's.
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