What about the auto-tagging feature mentioned in the full report, in which a unique identifier is provided for each click (with the advertiser being charged once for each identifier)? Wouldn't an advertiser recording those tags have, effectively, the same data as Google was using in its analysis (the number of clicks actually charged)?
Don't trust the auto-tags? Compare the number of unique tags you've seen to the number of clicks Google is charging you for.
What data are you saying Google is hiding that the auto-tagging feature wouldn't replicate?
Of course if you want to go the "student" way, there is, as I have found, PLENTY of information on all of these topics. Just get into Gamedev.net, the Nehes tutorials are one of the best in my opinion.
Seconded; I found these more useful than the textbooks or lectures during my computer graphics courses, at least for the OpenGL stuff.
Copyright law says that you can't distribute the GPL'd code unless a license (i.e., the GPL) gives you permission. If the license says you may only distribute binaries that include GPL'd code if you also provide source code for everything in the binary, then violating that clause means that you don't have a license permitting you to distribute the GPL'd code.
I think this ship sailed when corporations realized that the average consumer doesn't care what their software EULA says. You certainly don't own any software you've purchased, and the idea is starting to migrate to other things....
I believe that Morrowind had level scaling too, just not as much of it. I'm pretty sure some loot was level-based--you could find Grand Soulgems in chests in bandit caves, but only at high levels, for example. And I think the wandering monsters were level-limited too, with random Golden Saints not appearing until late in the game. It definitely didn't cover everything, though, and it wasn't hard to get to power levels that overshadowed anything in the basic game.
Personally? On the one hand, it was somewhat annoying in Morrowind to be unable to find a worthwhile fight at high levels. The end-game bosses (Dagoth Ur, Almalexia, Hircine) were good fights at that point, but not much else was. This was a particular problem for exploration, because you would often encounter dungeons which you had outleveled so badly that there was no real challenge or reward.
On the other hand, I don't want EVERY fight to be like fighting Almalexia, and that's what Oblivion has been giving me so far. Anything I fight, I have to spend a minute or two recovering mana afterwards. If I aggro two or more things at once, the fight ends up looking like a Keystone Cops chase sequence as I'm forced to kite the enemies all over the area while I snipe at them with magic and wait to regenerate mana. Most of the time I need to kite even when there's only one enemy; my Heavy Armor and Blade skills aren't terrible, but I just seem to get slaughtered in melee. These kinds of tough fights would be fun once per dungeon or quest, maybe against some sort of boss creature, but around every corner and in every room?
My wife and I both had great fun in Morrowind, despite the fact that she was a remorseless console cheater and I took advantage of one of the more abusive exploits (ring of constant effect regenerate health, anyone?) It might have been nice to have a bit more challenge, but overall I preferred the challenges to be rare. Maybe I'll break down and use a mod to make things easier....
Both figures were annual losses; doesn't that mean the rate went from 21.6 cubic miles per year to 36 cubic miles per year? Same problem, it's still not doubled...
Wasn't this tried in The Sims Online, where it resulted in the community being run by a mafia of players coercing people into following their orders through threats of negative feedback?
Aside from all the times I've needed it while programming, I used trigonometry just a couple of weeks ago to design a fold-up box for storing some pentagon-shaped cards that wouldn't fit in any of my other boxes.
Page one:
Hah, cool, Cthulhu's destroying the world on Christmas. This should be good.
Page two:
Right, Cthulhu's destroying the world on Christmas. Got it.
Page three:
Cthulhu, apocalypse, christmas. I assume there's a punchline coming somewhere here?
Page four:
Still Cthulhu, still christmas, world's still being destroyed, still no punchline. But there's a creepy kid who seems a bit out of place. The last page is coming up, with this much setup the punchline has to be good. Maybe the creepy kid's going to play into it.
Page five:
No, guess not. Did I miss something?
Look, you've got time travellers always zipping about the place, so expect next season to be all about that and trying to get the Earth restored, sort of thing.
You mean Scott Bakula might have to go back in time, to put right what once went wrong?
You must understand that this question was asked on the spot (by "topic moderator" Erik Zimmerman) with no prior preperation by the three speakers.
Um...I don't know if the article is off, or maybe they just didn't mention this at the talk, but the article says that they were told about the topic and had a couple of months to prepare for their presentations. Hence Will Wright having screenshots of lovers superimposed on Battlefield 1942.
I thought he was conning Windows out of their money....
What about the auto-tagging feature mentioned in the full report, in which a unique identifier is provided for each click (with the advertiser being charged once for each identifier)? Wouldn't an advertiser recording those tags have, effectively, the same data as Google was using in its analysis (the number of clicks actually charged)?
Don't trust the auto-tags? Compare the number of unique tags you've seen to the number of clicks Google is charging you for.
What data are you saying Google is hiding that the auto-tagging feature wouldn't replicate?
You did catch the part about this ruling scaling back protections for government whistleblowers, right?
Seconded; I found these more useful than the textbooks or lectures during my computer graphics courses, at least for the OpenGL stuff.
Maybe it was Orrin Hatch...
Copyright law says that you can't distribute the GPL'd code unless a license (i.e., the GPL) gives you permission. If the license says you may only distribute binaries that include GPL'd code if you also provide source code for everything in the binary, then violating that clause means that you don't have a license permitting you to distribute the GPL'd code.
Even if you don't count Shadows of the Empire, didn't Luke have to spend some time making his new lightsaber?
I think this ship sailed when corporations realized that the average consumer doesn't care what their software EULA says. You certainly don't own any software you've purchased, and the idea is starting to migrate to other things....
I believe that Morrowind had level scaling too, just not as much of it. I'm pretty sure some loot was level-based--you could find Grand Soulgems in chests in bandit caves, but only at high levels, for example. And I think the wandering monsters were level-limited too, with random Golden Saints not appearing until late in the game. It definitely didn't cover everything, though, and it wasn't hard to get to power levels that overshadowed anything in the basic game.
Personally? On the one hand, it was somewhat annoying in Morrowind to be unable to find a worthwhile fight at high levels. The end-game bosses (Dagoth Ur, Almalexia, Hircine) were good fights at that point, but not much else was. This was a particular problem for exploration, because you would often encounter dungeons which you had outleveled so badly that there was no real challenge or reward.
On the other hand, I don't want EVERY fight to be like fighting Almalexia, and that's what Oblivion has been giving me so far. Anything I fight, I have to spend a minute or two recovering mana afterwards. If I aggro two or more things at once, the fight ends up looking like a Keystone Cops chase sequence as I'm forced to kite the enemies all over the area while I snipe at them with magic and wait to regenerate mana. Most of the time I need to kite even when there's only one enemy; my Heavy Armor and Blade skills aren't terrible, but I just seem to get slaughtered in melee. These kinds of tough fights would be fun once per dungeon or quest, maybe against some sort of boss creature, but around every corner and in every room?
My wife and I both had great fun in Morrowind, despite the fact that she was a remorseless console cheater and I took advantage of one of the more abusive exploits (ring of constant effect regenerate health, anyone?) It might have been nice to have a bit more challenge, but overall I preferred the challenges to be rare. Maybe I'll break down and use a mod to make things easier....
Isn't Godwin's Law about comparing someone or something to Nazis in the context of an argument? I don't think it applies to stand-alone jokes...
Both figures were annual losses; doesn't that mean the rate went from 21.6 cubic miles per year to 36 cubic miles per year? Same problem, it's still not doubled...
Wasn't this tried in The Sims Online, where it resulted in the community being run by a mafia of players coercing people into following their orders through threats of negative feedback?
Because after Han Solo and Boba Fett, everyone knows that the fat guy crying over the Rancor was the most awesome guy in the movies.
Aside from all the times I've needed it while programming, I used trigonometry just a couple of weeks ago to design a fold-up box for storing some pentagon-shaped cards that wouldn't fit in any of my other boxes.
At least the missing shots bore some resemblance to the film, unlike the Highlander: Endgame trailer...
Page one: Hah, cool, Cthulhu's destroying the world on Christmas. This should be good. Page two: Right, Cthulhu's destroying the world on Christmas. Got it. Page three: Cthulhu, apocalypse, christmas. I assume there's a punchline coming somewhere here? Page four: Still Cthulhu, still christmas, world's still being destroyed, still no punchline. But there's a creepy kid who seems a bit out of place. The last page is coming up, with this much setup the punchline has to be good. Maybe the creepy kid's going to play into it. Page five: No, guess not. Did I miss something?
You mean Scott Bakula might have to go back in time, to put right what once went wrong?
Yes, yes, I would.
Did no one else ever play System Shock 2 multiplayer?