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Only Xbox Port of Doom 3 Will Have Co-operative Play

Ant writes "According to this interview with the Xbox developers Vicarious Visions over at GamePro, only the Xbox port of id's Doom 3 will have co-operative play, and the PC version will not have co-op, unlike the original Doom games. There are also two recent interviews with id themselves on the GamePro site." Co-op was one of the parts of Doom (and Quake) that really got me into the genre, but after I got good enough fighting alongside my friends, I found it was more fun to fight against them, since they were more challenging than anything the computer could come up with then.

153 comments

  1. Short-sighted by Synic · · Score: 2, Insightful

    Why they didn't bring the co-op portion of the Xbox code to the PC version I have no idea. Personally, after Quake III I gave up hope on id ever producing something good ever again. Quake IV is hopefully in good hands at Raven, but I heard that many left that company that were responsible for their earlier great games.

    1. Re:Short-sighted by orn · · Score: 4, Informative

      Why they didn't bring the co-op portion of the Xbox code to the PC version I have no idea.

      Actually it's the other way around. The PC version is being ported to the X-Box.

      I was talking with one of the developers of the X-Box version while playing Natural Selection. He said that they had a later release date and could polish the code better. So, it's pretty much a scheduling restraint...

      I'm pretty bummed about it - I love cooperative FPS. Team sports are great.

      --
      1. 2.
    2. Re:Short-sighted by Goldberg's+Pants · · Score: 0, Offtopic

      Well that explains not having it in the release, but why not in a future patch then?

      This smells like bollocks to me. Microsoft leveraging their shitty little console and getting exclusive features.

      Wasn't Doom 3 rumoured to be XBox only at one point?

    3. Re:Short-sighted by eliza_effect · · Score: 2, Interesting

      There was an article somewhere quite awhile back that had one of the devs, possibly Carmack saying he would leave it up to the "community" to get co-op going on the PC. I assume the Xbox devs put it in from the get-go because the Xbox is a relatively fixed platform.

    4. Re:Short-sighted by arrow · · Score: 3, Informative

      Actualy your both wrong. This months GamePro has an interview with an id's level designer(?). He said that the XBox and PC versions of the game were being written side by side.

      There is as little porting of code as possible, and its taking place in both directions. id software is focusing on optimizing the game for PC, and Vicarious Visions is focusing on heavy optimization for the XBox.

      A ultra-tweaked engine for both platforms is the ultimate goal. Mostly because id makes most of their bank from selling engines to other companies. This is, in my opinion, one of the driving factors in bringing an experienced console developer into the mix.

      --
      symetrix. We are building a religion, a limited edition.
    5. Re:Short-sighted by irokitt · · Score: 2, Interesting

      Yes, like it was rumored that the Mac version would be first, or that Elvis was the lead programmer. I think we're looking at a simple matter of deadlines. The XBox version comes out later and they have more time to add goodies to the code.

      --
      If my answers frighten you, stop asking scary questions.
    6. Re:Short-sighted by Rick+the+Red · · Score: 1, Flamebait

      If you think this sucks, then you fund their development and distribution costs. As long as Microsoft has the bucks, Microsoft calls the shots. This is no different than any other platform -- look at all the titles that are exclusive to PS2, with no PC version in sight. Oh, but you own a PS2, so that's OK by you, right? So buy an Xbox then and shut up already. Most gamers I know own several consoles for just this reason. Why else do you think they make these?

      --
      If all this should have a reason, we would be the last to know.
    7. Re:Short-sighted by Anonymous Coward · · Score: 0

      yeah hurling insults is a great way to argue chief, good work.

    8. Re:Short-sighted by Rick+the+Red · · Score: 1, Redundant

      When I complain about PS2 exclusive titles, this is the answer I get back. When I give this same answer to PS2 folks, I get flamed. Nice to see the Slashdot double standard is alive and well. Too bad you're an AC or you could have modded me down.

      --
      If all this should have a reason, we would be the last to know.
    9. Re:Short-sighted by bigman2003 · · Score: 2, Insightful

      Well...first of all, maybe he DID mod you down, and that is why he had to post AC. (Not that I would ever do such a thing)

      Secondly- yes, of course there is a double-standard. You are talking about a Microsoft product (Xbox) as opposed to something that comes from Japan (PS2).

      But you do have a good point. For instance, Nintendo can make 'exclusive' games, and people point it out as a great reason to buy a Gamecube. And slap Nintendo on the back for the 99th version of a Mario game.

      But, when Microsoft wants an exclusive game, it is obviously predatory, unfair, and probably illegal.

      People complain about crappy ports of Xbox games on the PC. But when is the last time you played anything with Mario, Wario, Luigi, Princess Toadstool, etc. on your PC?

      --
      No reason to lie.
    10. Re:Short-sighted by Anonymous Coward · · Score: 0

      Well to be nit-picky id software and vicarious visions are sort of co-developing doom3. Anyways, I think the article title (here on /.) is a bit misleading. It has been known for quite some time that there would be no COOP mode in the PC version. id has said they'd rather focus on a good SP game instead. VV has alot of time on thier hands since they are focusing on an (more or less) already built game.
      I think we can reasonably expect that a COOP mod will come out pretty quickly after DOOM's release.

    11. Re:Short-sighted by BTWR · · Score: 1

      But when is the last time you played anything with Mario, Wario, Luigi, Princess Toadstool, etc. on your PC?

      Mario Teaches Typing. That game 0wn3d!

    12. Re:Short-sighted by TheScogg · · Score: 1

      Sorry to burst your bubble, but when you pay 40-50 dollars for a game, you are kinda "funding their development and distribution...". If this were freeware, you'd have a point. Or are you saying we should give companies a million dollars to create the game the way the majority wants and then pay 50 dollars for the game? Sorry, but I don't know too many chaps who have $1,000,050 just laying around.

    13. Re:Short-sighted by Phil+Wilkins · · Score: 1

      The Slashdot double standard

      You might want to take a quick look around. There's several thousand people here, they're unlikely to all have the same opinion.

    14. Re:Short-sighted by eliza_effect · · Score: 1

      One of the reasons they're not porting code is because the shader engine is not modular at all. They had to re-write most of it to support Nvidia (vs. ATI), and I'm sure they wanted to have it "done right" on the XBox. I'm sure it's possible to patch via Live, but post release support is not something that consoles are known for (or people expect, for that matter).

    15. Re:Short-sighted by aztektum · · Score: 1

      "...id makes most of their bank from selling engines to other companies."

      This is bunk, I've posted about it before. It was in a couple different gaming magazines (gameinformer I think was one, don't remember the other, i'd dig but don't keep them for very long) over the last cpl of years. id does not make the majority of their moola off engine licenses.

      --
      :: aztek ::
      No sig for you!!
    16. Re:Short-sighted by WorkEmail · · Score: 1

      The Xbox version will not include Online Multiplayer from what I have heard. I cna understand that because of the Xbox's limiting hardware. I was also worried about ID ever producing a quality title again, lol. Now Raven on the other hand created SOF series, which in my opinion, SOF2 is one of the top 3 online shooters of all time. Quake IV should be really cool.

    17. Re:Short-sighted by 222 · · Score: 1

      If youd actually rtfa, you would know not to refer to it as a "port", but a co-operative development effort ;)

    18. Re:Short-sighted by PainKilleR-CE · · Score: 1

      If you think this sucks, then you fund their development and distribution costs. As long as Microsoft has the bucks, Microsoft calls the shots.

      Microsoft probably doesn't have as much influence with id Software as Activision, which is id's publisher (and funding the development and distribution if id is not doing so themselves). At best, Microsoft may be funding the port to the XBox, simply because it may not be done otherwise.

      It's far more likely that the reason the co-op play is going to be XBox-only is simply because the co-op code won't use the network interface, that it will only work with another player sitting beside you, and I don't think I know a single PC FPS player that would be willing to give up the mouse + keyboard combo just to play co-op.

      --
      -PainKilleR-[CE]
    19. Re:Short-sighted by zero_offset · · Score: 1

      Can somebody check the "You're new here, aren't you" auto-responder?
      It seems to be offline again.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    20. Re:Short-sighted by Wayspooled · · Score: 1

      I'll be unlikely to buy it without coop vs the computer. That's a real shame. I have some great memories of playing the original Doom and Doom II and all the level mods people made to keep coop going for years and years. Shame...

    21. Re:Short-sighted by Ayaress · · Score: 1

      Even under schedule problems, they could release co-op in a patch. Heck, we're all used to patching PC games a dozen times over, for better or worse.

      I have an Xbox, but still. I just don't like FPS games on a console controller, and co-op is fun.

    22. Re:Short-sighted by Synic · · Score: 1

      What do you mean by "limiting hardware"? You're saying that the Xbox is more limiting than the Dreamcast? Heh. That had online Quake III play!

      Also, some of the people who were responsible for the Heretic series of games as well as the first Soldier of Fortune have left Raven for greener pastures elsewhere. As when this happens at places like Black Isle, their next game to come out may be a big turd, OK, or great depending on the remaining people at the company.

    23. Re:Short-sighted by Synic · · Score: 1

      Yes, let's all pay id for their game and finish writing it for them. /Wonderful/.

    24. Re:Short-sighted by Synic · · Score: 1

      My point was that they should either 1) merge the co-op code from the Xbox version back into the PC version, as VV has been taking all of id's work the opposite direction, so what's the difficulty? Is teh Carmack scared? jk 2) They should push back the date and release it done right. I thought id was the king of "when it's done," but apparently they cowtow due to publisher pressure these days. :(

  2. Stealth and Atmosphere based Gaming by Deliveranc3 · · Score: 1, Interesting

    Would you really want Co-Op in an atmosphere based game?

    It's not going to be as frentic with very few enemies on screen at one time so there really isn't any call for it.

    It does seem kind of a shame though, co-op gives you somehting to do to teach people the game.

    1. Re:Stealth and Atmosphere based Gaming by roche · · Score: 1

      P2Pstudio.com was purchased by someone in January of this year.

      --

      roche
      Bah Humbug!
    2. Re:Stealth and Atmosphere based Gaming by MMaestro · · Score: 2, Interesting
      True, but in an atmospheric game co-op still can be implemented quite interestingly. Imagine this :

      Player 1 and Player 2 (lets call them Sam and Bob for simplicity) are making their way through a hallway, with Bob watching the rear. While passing through a doorway, Sam and Bob are suddenly cut off and Sam is suddenly attacked by an infinite number of enemies. While Sam is yelling at the game trying to fend for himself, Bob has to find a switch/key in order to open the door while sounds of gunfire and yelling echo through the hallway.

      If Bob takes too long then Sam dies and he has to wait until Bob gets to a "respawn area" (yes cheesy). But if Bob makes it in time, instead of the monsters simply stop coming, some "boss" comes crashing through a wall and they have to take it out. Very atmospheric if a little heavy on the action side.

    3. Re:Stealth and Atmosphere based Gaming by Chrondeath · · Score: 1
      Would you really want Co-Op in an atmosphere based game?

      Yes, yes, I would.

      Did no one else ever play System Shock 2 multiplayer?

    4. Re:Stealth and Atmosphere based Gaming by Anonymous Coward · · Score: 0

      "It's not going to be as frentic with very few enemies on screen at one time so there really isn't any call for it."

      Oh well... don't want to play it now...

    5. Re:Stealth and Atmosphere based Gaming by yuud · · Score: 1

      YES! it was awesome. coop in NO WAY diminishes ANY ATMOSPHERE, and anyone who claims otherwise obviously has not experienced coop (ala ss2 or rainbow six)

  3. That is a shame by El · · Score: 4, Funny

    Yes, playing against people of equal skill levels is more fun. But co-op is great for allowing less experienced people a chance to learn the game. About the 10th time in a row I frag my wife, its stops being fun... especially when she starts threatening a divorce...

    --

    "Freedom means freedom for everybody" -- Dick Cheney

    1. Re:That is a shame by Flunitrazepam · · Score: 5, Funny

      I will never tire of fraggin your wife

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
  4. And here is why.... by MBraynard · · Score: 2, Insightful
    Co-op makes more sense for consoles. Remember what P. Diddy says - 'It's good to play together.'

    Technically, the co-op that will be in Xbox will not be the same as you'd want in PC - it will be Split Screen. It's not as though the Devs can as easily take this split screen co-op and turn it into single screen, multiple location co-op.

    While co-op is important to consoles, it's not such a big deal for PC games. How do I know? I recall Serious Sam having co-op and nearly all the games on the servers were for pvp, not co-op.

    1. Re:And here is why.... by drjenk · · Score: 1

      Maybe the co-op is over xbox live? Can anyone confirm this?

    2. Re:And here is why.... by bigman2003 · · Score: 2, Interesting

      I hope that the Doom 3 coop mode is similar to Halo. It is nice that when you get 'stuck' in some area, you can have a friend help you to get you through it, then switch back to single player mode and keep on cruising.

      If I had that mode for Medal of Honor: Spearhead, I might have finished the game.

      It's also the only thing that got me through a few tough levels in Halo at higher difficulty levels.

      Also- I'm thrilled at the way they are developing Doom 3 for two separate systems. One group working on the PC, and another working on the Xbox. Then we won't hear how it is 'watered down' from the PC people, or how the 'controls suck' from the Xbox people.

      I'm not a huge Doom fan, but the fact that it is being developed this way, and the co-op mode, mean that I will be getting the Xbox version. The screenshot for the Xbox version looked pretty good. I've been putting off an HDTV for a while- but if Doom runs at 720p, I might get one sooner than planned.

      Depending on what the release date is- I don't think they have one yet- this could be something for me to get excited about. Halo2 of course is at the top of my console FPS list, and Half-Life 2 is slipping fast, I lose a little more interest in that just about every day.

      But then again- Splinter Cell:Pandora Tomorrow comes out this month, so that should suck up a large part of April for me. And I have this 'Real Life' shit I am supposed to be working on. Gotta find a cheat for that one...maybe something like 'God Mode' or 'Invincible'. At least some 3d glasses..or sumpin'.

      --
      No reason to lie.
    3. Re:And here is why.... by gl4ss · · Score: 2, Insightful

      coop makes sense on any system.

      you know why halo on pc sucks serious ass in many peoples opinions? because it lacks coop. you know why there's some people who despite hating the controller and xbox in general think that halo on xbox can be some serious fun? because it has coop.

      coop IS fun on fuckin any device.

      and yes they could do it pretty much 'easily', the part where coop story runs into problems is the world interaction/story unfolding.

      --
      world was created 5 seconds before this post as it is.
    4. Re:And here is why.... by Anonymous Coward · · Score: 0

      "nearly all the games on the servers were for pvp, not co-op"

      That's interesting perspective. I own both games, and played the living hell out of them with friends, but not once did I touch deathmatch. Maybe it's because I was only looking for co-op games? But I never noticed a shortage of them in the slightest.

      "...easily take this split screen co-op and turn it into single screen, multiple location co-op."

      Code is pretty re-usable, and from the last dozen or so games that id's released, I'd say every one of them has network play of some sort. Speaking from experience I wouldn't think it'd be difficult for them to throw some decent network co-op in there in a day's time. I think they're either being lazy, or they have a deal with MS for added benefits to the XBox. (Which is highly disappointing).

    5. Re:And here is why.... by MBraynard · · Score: 1

      It won't be. Trust me. There are other XBL games that are co-op and they are almost all split screen for co-op and non-live for co-op split screen.

    6. Re:And here is why.... by MBraynard · · Score: 1
      Code is pretty re-usable, and from the last dozen or so games that id's released, I'd say every one of them has network play of some sort. Speaking from experience I wouldn't think it'd be difficult for them to throw some decent network co-op in there in a day's time. I think they're either being lazy, or they have a deal with MS for added benefits to the XBox. (Which is highly disappointing). No, see, it's like this. The game state in single player mode is easy to track on one machines. What you are doing with split screen is running two clients on the same machine.

      I'm not saying it's harder to do, but it does take a substantial amount of new work to make single player work across a network, either on both machines or just one one machine with a remote client.

      Co-op is important on console rather than PC because you have two people sitting next to each other. For PCs, it's two people at a distance playing together. That's really the difference.

    7. Re:And here is why.... by Orien · · Score: 5, Insightful
      Yes, but every time I do a LAN party I do Serious Sam co-op. Co-op isn't for playing with random stranger on the internet that hogs all the good action and do things to make you mad, it's for chillin' with people you know. It goes right back to the old days for me. When I was a kid (think mid to late 80's when the Nintendo was big) I had a best friend who I would always play video games with. Almost every weekend we would beg our parents until they gave us money to rent a game, then we would run down to the rental place and look on the back of all the boxes until we found the ones marked "two player simaltenous action!" or whatever. One player games sucked because one of us would always be sitting there bored, and if the two player wasn't simeltenious it wasn't nearly as good.

      I know everyone will have a different opinion about this issue, but for us the goal was to beat the game, and that was a lot more easy with co-op. Try beating Contra by yourself! If a game wasn't co-op then we ended up competing with each other and we would end up getting in a fight by the end of the night. With co-op we felt like a team and it left me with some of my favorite childhood memories.

      Don't discount the value of co-op on PC. You should hear the people raving about UT 2004 demo and the onslaught game mode. That is a perfect set up for one of the best co-op games ever. They have set it up so that it's next to impossible to win without a good team effort, as opposed to traditional CTF where you commonly get 'that one player' who is 100 frags above the curve and scores all the points for the whole team.

      And no, I didn't spell check this, so go ahead and flame me.

    8. Re:And here is why.... by Anonymous Coward · · Score: 0

      I understand you. I think I'm a minority in that I value games with co-op and will purchase or decide to not purchase a game based on it's inclusion of it. (very minority)

    9. Re:And here is why.... by MojoMonkey · · Score: 2, Insightful

      Rainbow Six 3, co-op, live full screen.

      --

      ----- "Blame the guy who doesn't speak English." -- Homer J. Simpson
    10. Re:And here is why.... by andy_fish · · Score: 1

      Ditto for MechAssault (you can do live co-op split screen). I don't think your theory holds water.

      --
      & I wish I knew the password to your heart . . . &
    11. Re:And here is why.... by MMaestro · · Score: 1
      I'm thrilled at the way they are developing Doom 3 for two separate systems. One group working on the PC, and another working on the Xbox. Then we won't hear how it is 'watered down' from the PC people, or how the 'controls suck' from the Xbox people.

      Ah, but thats what happened to Halo. Halo Xbox was worked on by Bungie, while Halo PC was worked on Gearbox. Simply put, both sides won't even agree that porting Halo 2 to the PC is a good idea. (Gearbox pissed people off badly especially with such high system requirements.)

    12. Re:And here is why.... by PaganRitual · · Score: 1

      can all the people that modded this as insightful please never get modding ability again?

      Co-op makes more sense for consoles. Remember what P. Diddy says - 'It's good to play together.'

      ??? what fucked up logic is this? wait, i suppose if p.diddy says it, it must be okay. for a start, first person shooters on consoles are square pegs in round holes for the best part anyway. every single FPS game that has come out for PC in the last few years has had people complaining because there is no co-op. people want co-op, and people want to play co-op on their PC's. your logic, seemingly pulled out of your ass, is completely baseless. it makes more sense for consoles? why? people want to play games co-operatively on PCs just as much as consoles.

      ... it's not such a big deal for PC games. How do I know? I recall Serious Sam having co-op and nearly all the games on the servers were for pvp, not co-op.

      christ, you obviously dont know fucking shit ... you pick one crappy game that had actually had co-op in it and decided that because you couldnt find any online co-op servers, people dont want it. i mean, holy shit ... for a start, a lot, possibly the majority, of co-op is played with people you know ... on LANs or private online servers. a lot of people want to play thru FPS games with their friends. this doesnt mean that we want to play a FPS with a shitty console controller sharing a screen. we want mouse and keyboard, super high framerates and high res graphics.

      i played doom and quake 2 plus the addons all thru co-op with a friend, and we had a fucking ball. then we tried co-op halo. for about five minutes, then waited until we had stopped laughing at the thought that this game had everyone excited at the fact that they got to play it with a console controller, on half a fucking screen. halo is bad enough with slowing it down even further and having even less screen space to see with.

      but hey, im so happy you can make such broad sweeping comments with nothing to back them up other than your own opinion. fucking hell, next youll be telling us that DOOM 3 is way better than Half Life 2 or the other way round or something else equally stupid.

    13. Re:And here is why.... by WasterDave · · Score: 1

      every time I do a LAN party I do Serious Sam co-op.

      Damn right. One of the best LAN party games is to get mashed then run around setting fire to your mates.

      Dave

      --
      I write a blog now, you should be afraid.
    14. Re:And here is why.... by obeythefist · · Score: 1

      The guys come over to my house just about every week with their PC's, we hook them up, we play Ghost Recon, Raven Shield, Op Flashpoint, Freespace 2, Serious Sam, C&C Generals, Warcraft 3, Vietcong - any game that can be played co-op against the AI. Given that the average distance between players is about 5 meters, I don't quite understand why you need to be even closer than that on a console.

      Co-op is important on a console because... you can reach out and touch the person you are playing with? That's kinda perverse. I'll be happy keeping the guys outside of my personal space.

      PS don't go play co-op games with MBraynard, he might try and touch you.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    15. Re:And here is why.... by Anonymous Coward · · Score: 0

      You are so right. Coop is great to play with friends... people you know. I ditto everything you say. Cooperative single player games rock. I have been very disenfranchised by the lack of support for this mode. There needs to be a petition.

    16. Re:And here is why.... by Red_Deth · · Score: 1

      Can you say Sven Co-Op?

      Co Op games are great fun, if it is realy not included in the PC ver. and is only available on the xBox there is no chanced I am buying one so I will simply vote with my feet and not buy it. :(

      Sven will be on the HL2 engine, I can hapily do with out buying _another_ game.

    17. Re:And here is why.... by Reapy · · Score: 1

      Hell yes. My roomate and I only play co-op games together. He's really good at racing games and kicks my ass at them, but in everything else, i destroy him. So if we play vs each other, its no fun because its always lopsided. But if we fire up halo or baldurs gate or any of the rare co op games out there, we have non stop fun.

      Same with the pc, when my friends get together for a lan party, we always end up playing co op ghost recon or raven shield. When someoen brought a serious sam cd, we played that co op all night. It's just way more fun to work together with your buds, and everyone can have fun accomplishing something even if they suck.

  5. Quake? Doom? by ooPo · · Score: 4, Funny

    Quake? Doom? Weren't those ancient games people played before Unreal Tournament came out?

    1. Re:Quake? Doom? by Cthefuture · · Score: 2, Interesting

      UT doesn't have anywhere near the smoothness and speed of Quake.

      I hate the way UT feels. It feels jerky and icky.

      This is not a hardware problem. It's more subtle than that. Most players probably can't tell a difference but when you've played as long as me and at the level I do then you realize that UT feels pretty bad compared to Quake3.

      There's also the real performance issue. I mean, Quake3 runs damn fast. Faster than any game that uses the Unreal engine.

      With that said, I like other aspects of UT2004. Especially the vehicles. They actually feel pretty good. It's the normal player mode that feels horrible.

      Anyway, Doom3 will probably continue the smooth and high performance playability I've grown to expect from Carmack.

      I find it hard to believe there won't be a co-op mode for PC's. Did iD sell-out?? Sucks. And sucks even more because Microsoft is involved.

      Next we'll hear there will be no Linux version of Doom3.

      --
      The ratio of people to cake is too big
    2. Re:Quake? Doom? by Planesdragon · · Score: 2, Funny

      It's more subtle than that. Most players probably can't tell a difference but when you've played as long as me and at the level I do then you realize that UT feels pretty bad compared to Quake3.

      You, ah, DO realize that UT feels "bad" probably because you've played so much Quake?

    3. Re:Quake? Doom? by ooPo · · Score: 1

      Sure, Quake 3 has a technically better engine. The problem I had with it was it offered nothing over Quake 2 in terms of gameplay. So, I looked around and found Unreal Tournament was a bucket of fun. I've looked back a couple of times since but I can't say I've missed anything by making the switch.

      I even bought the Quake 3 teamplay addon and it still failed to grab me. Oh well...

      BTW, I like how you threw in a little ego-building mention of your skills. I'm sure they're quite big and manly but I'm not interested. Thanks for the offer, though.

    4. Re:Quake? Doom? by TwistedSquare · · Score: 1
      I hate the way UT feels. It feels jerky and icky.

      Clearly different strokes for different folks - Quake 3 makes me feel sea sick and I can't play it. All other FPSes are fine but I literally can't stand Quake 3. I'm hoping Doom 3 doesn't do the same to me...

    5. Re:Quake? Doom? by Cthefuture · · Score: 2, Informative

      BTW, I like how you threw in a little ego-building mention of your skills. I'm sure they're quite big and manly but I'm not interested.

      I mearly threw that in because there's always someone who starts spouting off about how there is no difference. Just like there's no difference between 30 FPS and 300 FPS.

      You only notice those things when you start playing at the higher levels.

      I didn't say I was better than anyone else, I just said that I'm not a newbie.

      --
      The ratio of people to cake is too big
    6. Re:Quake? Doom? by Anonymous Coward · · Score: 0

      UT isn't as good as Quake.

    7. Re:Quake? Doom? by That's+Unpossible! · · Score: 1

      This can happen when something is so realistic that your brain says "THIS IS REAL" and your inner ear says "FUCK YOU, WE'RE NOT EVEN MOVING!" ... next thing you know, you're throwing up.

      There was something mentioned about this on slashdot in terms of ultra-HDTV's being developed in Japan that were so high-def and realistic that people were throwing up because their brain thought they were moving and they weren't. (Gross simplification.)

      --
      Ironically, the word ironically is often used incorrectly.
    8. Re:Quake? Doom? by G-funk · · Score: 0, Redundant

      Hmmm, a 5 year old game that runs much smoother than a soon-to-be-released game... Fancy that. I hear that wolf3d gets even better framerates!

      --
      Send lawyers, guns, and money!
    9. Re:Quake? Doom? by moonbender · · Score: 1

      This is Slashdot Games, on a story that didn't make in to the front page. I'm fairly certain there are near to no newbies here. Most people, especially the ones reading this specific story will have at least 50 to 100 hours of FPS gaming - most people will have significantly more, I'd wager. (Not that that is something to be especially proud of.) So there's really no need to get on such a high horse.

      --
      Switch back to Slashdot's D1 system.
    10. Re:Quake? Doom? by PainKilleR-CE · · Score: 1

      and to add to that, having skill in a game does not equate to the ability to notice particular differences.

      For instance, how many people have noticed that the physics in UT feel more like Quake 1 than the physics in Q2 and Q3? I've played more of either Quake or Q2 than Q3 and UT combined, and probably more Half-Life/TFC than Q2, Q3, and UT combined. It took me a little while to notice it in UT, but it was definitely the way I thought the game played.

      Of course, how many people really cared?

      --
      -PainKilleR-[CE]
    11. Re:Quake? Doom? by PainKilleR-CE · · Score: 1

      Not everyone has that problem, though, and there are other things that can cause it.

      For instance, I have absolutely no problem when I'm not sick to begin with and am actually playing any game whatsoever. On the other hand, I absolutely can not watch a demo of any FPS game, even if I recorded the demo myself, for more than 10 minutes without starting to feel sick. Additionally, I can't watch other people play an FPS game for long periods of time without feeling sick.

      Some people only have problems with particular games because each game responds to the controls slightly differently and has different settings for various effects when you're walking. The idea that Q3 is "so realistic that your brain says "THIS IS REAL"" is rediculous, because the game looks like someone spewed radioactive goo all over the screen half the time, not "REAL" in the least. It's more like watching a well-rendered CG cartoon before cel-shading became popular.

      Some people just have problems with certain styles of motion. Some games have certain levels of "view bob" that bother people, sometimes shutting that feature off completely bothers people. For me, playing the game causes no problems, regardless of the settings or the graphics, but when I don't have direct control over the game it very definitely causes problems, regardless of the graphics capabilities of the game (I've had this problem since Doom came out). My dad hasn't been able to play a single FPS game from Wolf 3D on because playing them at all makes him sick. One of my clanmates couldn't play Counterstrike, not because of the game itself, but because the various spectator modes after you die in the game made her sick.

      --
      -PainKilleR-[CE]
  6. That's a shame... by Anonymous Coward · · Score: 0

    Coop play is always fun. It's great to run around with someone else blasting away baddies. Or you can use your teammates as bait :P. There's a great coop mod for half-life called sven and theres a pretty big community for that so I would assume theres a market for coop doom. They could add in team specific puzzles, secrets, or battles that require teamplay just to spice things up.

  7. At least we know it can be done. by Night+Goat · · Score: 4, Interesting

    It's too bad Doom 3 won't have cooperative play when it ships. I had a very good time running around Doom's levels with friends, and I'd like to be able to do it again with the new game. The good thing is, id can always put co-op play in in a patch. They add features a lot with their patches, hopefully they'll add this once they get a little less busy getting the game shipped. I bet they just wanted to focus on the single-player game first.

    1. Re:At least we know it can be done. by Slashdot+Insider · · Score: 2, Insightful
      The good thing is, id can always put co-op play in in a patch. They add features a lot with their patches, hopefully they'll add this once they get a little less busy getting the game shipped.
      Ah but then you'll get gamers griping (justifiably) about publishers shipping half complete (full price) games. What ever happened to "It will be done when it is done"? (brace yourself for the thousand Duke Nukem Forever jokes)
    2. Re:At least we know it can be done. by tyler_42 · · Score: 2, Insightful

      "I bet they just wanted to focus on the single-player game first." yeah? Well I bet MS 'persuaded' them to make co-op available only on the xbox.

    3. Re:At least we know it can be done. by Anonymous Coward · · Score: 0

      "the PC version" is implied in his statement. All of us have PC's, and we are talking about co-op not being on the PC version. The comment is well modded. You are the asshat here.

    4. Re:At least we know it can be done. by Reapy · · Score: 1

      It's too bad I won't buy the game until they do include it. My pc wouldnt be able to handle it anyways...

    5. Re:At least we know it can be done. by Bega · · Score: 1

      Oh hell, Doom an Doom 2 are the most challenging games in coop I've played so far, along with Serious Sam 2. Set it to Nightmare, four players and 12 second respawns and you're set to go!

      --

      THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
  8. Clarification by IshanCaspian · · Score: 4, Informative

    From the post some people might imply that the co-op mode was given only to the x-box as some kind of incentive to play that particular version. However, it was not created by Id, but VV, the company in charge of porting D3 to the xbox.

    Id didn't want a co-op mode, and these guys did. That makes me feel much better than if it had been a decision by Id itself in some kind of an attempt to make people buy both versions.

    --

    But there is another kind of evil that we must fear most... and that is the indifference of good men.
    1. Re:Clarification by MMaestro · · Score: 1
      I doubt id simply decided to not put co-op in the PC version. Don't forget the original Doom (1 and 2) both had co-op so we know id has worked on co-op at least once in the past. I'm guessing its more a case of technical difficulties rather than "ok this is taking too long, drop it" or "I'm too lazy to code a co-op mode, if you guys want it do it yourselves."

      With a Xbox system its easier since you can do split screen (you can do it with a PC but almost no one does that), plus the closed system will make it easier to code for, rather than having player 1 with a super $5000 computer on a T3 connection play with player 2 on a $2000 mid-range computer on dial-up.

      As computer hardware continues to accelerate at this pace, the divide between computing power with hardcore gamers and non-hardcore gamers increase, it will be harder and harder to make PC games. Gaming consumers have so many choices now that its difficult to put a set of hardware specifications as well : AMD or Pentium, nVidia or ATI, Maxtor or Western Digital, DVD or CD rom drive, floppy or no floppy, Onboard sound or seperate sound card, broadband or dial-up?

    2. Re:Clarification by daVinci1980 · · Score: 4, Informative
      I just had to point this out...

      "As computer hardware continues to accelerate at this pace, the divide between computing power with hardcore gamers and non-hardcore gamers increase, it will be harder and harder to make PC games."

      This is actually not as true as you might believe. I am a graphics programmer, and the sad truth is that we are barely scratching the surface of the capabilities of the newer and newer cards. Sure, they have improved fill rates and higher vertex throughput, but only if you organize your data in such a way to keep the number of batches sent to the hardware very small (less then 600 per frame will get you close to 60 fps on *anything* newer than Radeon 9500, regardless of what's in the batches).

      One of the main reasons that games post only slightly better results between card x and y (and the reason why even older generations of card x and y don't perform terribly worse), is because the increase in performance on the cards and CPU speeds have more or less caused us to get lazy. Rather than using insane optimization tricks to improve the performance by the linear performance imrpovement of the card; we've just gotten more linearly lazy about our data submission.

      The overwhelming majority of games don't even keep the GPU busy at all. We just spin on the CPU side, submitting batches to the hardware.

      If you're interested in a technical presentation on the subject, you can look here (pdf required).
      --
      I currently have no clever signature witicism to add here.
    3. Re:Clarification by PainKilleR-CE · · Score: 1

      As computer hardware continues to accelerate at this pace, the divide between computing power with hardcore gamers and non-hardcore gamers increase, it will be harder and harder to make PC games. Gaming consumers have so many choices now that its difficult to put a set of hardware specifications as well :

      The previous reply scratched the surface on this, but I felt it needed simplification (unfortunately I went a bit long in my own reply): game developers rarely take advantage of the newest hardware. They develop games for the lowest common denominator, make it work on as many computers as possible. It doesn't matter how great your GPU is, because very few games are actually going to use every feature, or even most of the features. This is why you simply see an increase of framerates most of the time, and that not always equal to what the card could manage to spit out.

      In the end, this is why new consoles tend to show off games that are better looking than many PC games, yet over time the PC games start to look better than the console. Id is almost unique in that they have a tendency to start coding their games for hardware that is either top of the line or not even shipped yet, so that by the time the game comes out the hardware is available, with 2 or 3 generations of new cards as well. Most aim for the hardware that most people already have, rather than the hardware that won't be cheap until near their release.

      If they do any optimizations at all, they're additions to the base code that are enabled only when that particular hardware is present, or when the user enables them. Q3 does a hardware check and gives the user a baseline of settings to work from, but it also changes what rendering code is used beyond what the user can choose. Doom 3 will probably do something very similar. You can read through John Carmack's plan files and see some information on the kind of testing and optimizing he does with his engines, and with almost anyone else it's guaranteed that you're not going to see that kind of work (and this also applies to why so many people license his engines). The average game with a ground-up new engine build is going to be built to basic Direct3D or OpenGL code that will run on almost any card, with certain basic requirements such as supporting the version used and having X amount of RAM. Beyond that, the increases will be minor, with various options turned on and off that are usually available for any supported card, and that 256MB latest-greatest card running the same code that the shared-memory on-board cards are using.

      With a console it's easier because you can take advantage of every little feature without worrying about some people not being able to use that feature. With a computer, you code to a generic platform with very few special features, and then add those special features as options, usually later in the process.

      --
      -PainKilleR-[CE]
    4. Re:Clarification by magic · · Score: 1

      Rather than technical difficulties, gameplay difficulties are more likely. The original was run-and-shoot and the new version is more run-and-hide. Perhaps they couldn't find a way to make it work within the schedule without ruining the feel and balance of the game.

      I have great faith that Doom3 will be extensively mod-able (on the PC, not Xbox!) and that the community will add co-op mode. Co-op is definitely one of the best features from Doom and is something sadly lacking from every FPS I've played until Halo (when I loved it all over again for the first time).

      -m

  9. idunno by drjenk · · Score: 3, Insightful

    They didn't really make it clear if the it is split screen co-op or over xbox live...

    1. Re:idunno by Anita+Coney · · Score: 1

      Mmm... with split screen Microsoft sells only one Xbox and one copy of the game, but does sell one extra controller.

      If co-op is done over Xbox Live, Microsoft gets to sell two Xboxes, two Live subscriptions, and two copies of the game.

      Gee, I wonder what it will be.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    2. Re:idunno by Rick+the+Red · · Score: 1

      You've never played 16 player, 4 Xbox, split-screen Halo, have you? Talk about a kick in the pants! Well, a sniper shot in the head, actually :-)

      --
      If all this should have a reason, we would be the last to know.
    3. Re:idunno by Anonymous Coward · · Score: 0

      Well considering the amount of money MS loses on each x-box sale I would guess they could turn a better profit on controllers.

    4. Re:idunno by Anonymous Coward · · Score: 0

      Its shit dude. You spend more time watching the other players and where they are and you cant see shit (even on widescreen TVs).

    5. Re:idunno by Dwindlehop · · Score: 1

      It's pretty clear the Xbox representative was saying the D3 Xbox game will have split screen co-op. I am certain that both versions will have net-based multiplayer.

      --
      Jonathan Pearce jonathan@pearce.name
      3EAAFB2A http://www.jonathan.pearce.name/
  10. Well... by Anonymous Coward · · Score: 0

    Well that's a shame. Last game/FPS that I played co-op was Serious Sam.

    Quite a bit of fun for co-op play. :-(

    1. Re:Well... by MachDelta · · Score: 1

      Agreed. SS co-op was a total blast (excuse the pun). I used to stay up till 5 am playing Co-op Duke Nukem and Hexen with my buddy down the street too. But unfortunatly it seems that Co-op is dead on the PC :(

    2. Re:Well... by DetrimentalFiend · · Score: 1

      I loved Serious Sam for multi-player too. The last Lan party that I actually had fun at we played score-match (a twist on normal death-match) and co-op for hours.

  11. Co-op play makes a great game even better.. by Zawash · · Score: 2, Insightful

    Co-op play should almost be required in action games. Even ones as heavily scripted and story-based as Doom 3.

    Neverwinter Nights and its expansions are very good examples. Granted, NwN is an RPG, not an FPS, but it is still has a very heavily scripted story-line. The single-player campaign is made to be played uhm - single player, but it is still _possible_ to play it in coop mode with your friends on a LAN or on the internet. This is a _very good thing_(tm).

    HALO and a lot of other games have also implemented co-op modes. It's often MUCH more fun to play with your friends than playing alone. ..And please don't give us the "it's not implemented in the code" speech - if it's implemented for the XBox, then it's not hard to implement on the PC as well. Puhleez!

    Cheers!

    --
    File not found. Fake it(Y/N)? _
    1. Re:Co-op play makes a great game even better.. by jtpalinmajere · · Score: 2, Insightful

      Ah... but it ISNT implemented in the code so to speak. You have to remember that the codebase is for the PC version alone. VV is responsible for porting it to the Xbox. iD is not designing the game with co-op in mind... VV is designing the PORT with co-op in mind. You can look a co-op as a pre-release mod hard coded into the Xbox release. Aside from that, co-op play can be a tricky thing to code up. Let me give you an example to illustrate this point. Assume you are playing a single player mission. You play on a map where the map designer had intentions of trapping you in a small room once stepping on a certain platform. In co-op if the code requires that only one player be on the platform to activate the scripts then it is entirely possible to catch your teammates outside of the situation with the possibility of getting them perpetually stuck (due to later puzzles that would require the entire party to be present). Likewise, if you code that all party members must be on the platform before the trap is activated you have to rely on the fact that all the players are going to know to do this. It is also entirely possible that even with co-op principles in mind the map designer fails to realize the potential number of players that might be playing at one time and designs certain triggers too small for the entire large party to fit in... thus impeding progress yet again. By no means does this mean that it is impossible to do co-op nicely. However it DOES mean that there are likely to be longer development cycles due to the large deal of complexity required to go into something like that. It would better be left up to an expansion pack or patch or left alone in favor of hoping some mod project picks up co-op. Touching back on the statement that "iD is not making the code with co-op in mind" I would remind you that if they HAD initially designed the game to be played co-op and "oh by the way" single player as well then there would be no reason not to include it in the PC version. It is much harder to do it the other way around. NWN and its expansions DID have co-op play in the design of the game and so making it singleplayer is a simple process. It just so happens that some of the earlier co-op able games were simple enough to make the transition from single player to co-op without too much hassle. Even then I have been stuck in Doom2 when odd bugs arose that are only possible in co-op mode and largely unforseeable until it accidentally happens. It is particularly easy to translate singleplayer to co-op when progression is limited to killing key entities and/or limited branch paths to goals. However once you start adding in puzzles and traps and scripted events the effort to orchestrate everything becomes noticeably difficult.

    2. Re:Co-op play makes a great game even better.. by CoreyGH · · Score: 1

      You're missing the point. You point out all these problems that have to be solved in order to add co-op to a single player fps. Since they are adding co-op to the Xbox version they have already solved these problems. It would be trivial to implement them in the PC version.

    3. Re:Co-op play makes a great game even better.. by jtpalinmajere · · Score: 1

      Who exactly to you mean by "they". iD isn't handling coding for the Xbox. The porting group is. In that context iD has NOT already solved these problems. Not to mention the solution on the Xbox is very much NOT what we want for a PC. I don't want to have to sit next to my friend to play co-op with him on one monitor. For PC, the proper network communication protocols would have to be derived for syncronization (duh), but more importantly script syncronization would have to be taken care of. That's easy to do when both players are on the local machine sharing the same resources and the same screen display (split screen). Going the extra mile to co-op over network is a pretty long mile if you haven't specifically included that in your original design.

    4. Re:Co-op play makes a great game even better.. by CoreyGH · · Score: 1

      No, again I completely disagree with you. iD may not have solved them, but it's a poor assumption to think that iD and VV cannot share information and ideas with eachother. None of the issues you mention are show-stoppers in any way.

      I don't want to have to sit next to my friend to play co-op with him on one monitor.
      Ok, so iD will have to disable split screen. Removing code isn't too much trouble. They will have to enable dual screens, but since they have multiplayer already planned for the PC this is something they've already done

      the proper network communication protocols would have to be derived for syncronization
      This isn't any different than what would already be required for multiplayer. Again: already been completed. Once you've implemented controls to keep multiple players on a network from going out of synch, it doesn't make much difference if you have to apply it to the "single player" or "multiplayer" aspect of a game.

      "Script syncronization" just boils down to properly timing scripted sequences and level transitions so that one player dosen't miss out on something important or get stuck somewhere. No problem for iD because VV will have already figured that out.

      In fact, there are other things that iD would actualy have to implement, such as optomizing the levels for 2 or more "physics initiating entities" (for lack of a better term) as well as ammo/armor placement and distribution. It's just as well, because these are being worked out already by the Xbox team which is freely able to share its ideas and solutions with the PC team.

    5. Re:Co-op play makes a great game even better.. by Zawash · · Score: 1

      Well - NWN did not have co-op play in mind when they made the campaigns. They clearly state in the manual that the campaign is intended to be played in single player, but that it is _possible_ to play it in coop-mode.
      I've had quite a few lock-ups and such when playing NwN - for example, in the last expansion only one of us could even enter the dungeon! We had to run a couple of Dungeon Master commands to be able to continue at all! ..And yes, in NwN, you do have traps locking the character inside a room. With his teammates outside of the situation. You have other issues, like that the in-game movies are only viewable by one player, etc. ..But it is still _possible_ to play in coop.

      The technical issues - as CoreyGH pointed out, have already been solved. If a single machine can track of several players and show them on a split screen, then it is not that hard to synchronize two machines to do the same. One machine could be the Master and the other one(s) could be the Slaves.

      Cheers!

      --
      File not found. Fake it(Y/N)? _
    6. Re:Co-op play makes a great game even better.. by Anonymous Coward · · Score: 0

      "Script syncronization" just boils down to properly timing scripted sequences and level transitions so that one player dosen't miss out on something important or get stuck somewhere. No problem for iD because VV will have already figured that out.

      I reiterate that syncronization doesn't have to occur on a single system that is touting co-op play because both players are using the same resources. They are already syncronized within a matter of nanoseconds or at worst a microsecond. Syncronizing such events over a network is a sizeable effort.

      I'm not so naive to say that it is impossible by any stretch. What I AM saying is that the effort to put this aspect in the PC version will only add more effort and time to develop the project. As is, iD outsourced basic DM capability and has a fairly minimal effort into providing the online experience. From Day One iD has emphasized that Doom3 was to be a single-player game... or at least largely focused on single-play. Adding co-op is an ad hoc effort by another company that is focusing on a different platform and does not necessarily have to worry about some of the more gory details of how the game is implemented... they're simply porting and adding in features they think are nice.

      iD is focusing on providing a solid single-player experience. VV is focusing on providing that experience on a different platform with a few modifications. I can't remember the name of the company handling DM, but that's what THEY are focusing on. Note that basic DM requires little expansion upon the mechanics of the single-player system and so is a viable solution to providing SOMETHING multi-player. iD likely suspects that a bright mod team will come along after them and produce a co-op mode... that way they don't have to pay for the production costs of putting that feature in.

      iD may be one of the best game producers out there, but it is still a business where cost and quality must be balanced out.

    7. Re:Co-op play makes a great game even better.. by slycer9 · · Score: 1

      >>One machine could be the Master and the other one(s) could be the Slaves.

      Thank God I'm not reading this in California!!

      --
      Don't park drunk, accidents cause people.
    8. Re:Co-op play makes a great game even better.. by CoreyGH · · Score: 1

      I reiterate that syncronization doesn't have to occur on a single system that is touting co-op play because both players are using the same resources. They are already syncronized within a matter of nanoseconds or at worst a microsecond. Syncronizing such events over a network is a sizeable effort.

      The section of my last post that you quoted doesn't apply to your above statement. You seem to be talking about network syncronization but you quoted me when I was talking about plot syncronization.

      I restate here what I said previously in regards to that point: This isn't any different than what would already be required for multiplayer. Again: already been completed. Once you've implemented controls to keep multiple players on a network from going out of sync, it doesn't make much difference if you have to apply it to the "single player" or "multiplayer" aspect of a game. iD (or someone) has already built networked, multiplayer, deathmatch. The syncronization inherent to that system would seamlessly apply to networked, multiplayer, co-op.

      Adding co-op is an ad hoc effort by another company that is focusing on a different platform and does not necessarily have to worry about some of the more gory details of how the game is implemented

      Not so. I think it's important to iD that VV get their AAA title completely correct. Gameplay implementation is surely high on their list. I can't see them wanting their image of DooM tarnished, even if it is the console version.

      I still believe that implementing co-op on the PC version would not be difficult given that the bulk of the work is being completed by the Xbox and Deathmatch teams. Even if it was released later as an add-on or expansion it would only serve to benefit iD and their fan base.

  12. Question for any programmer by Jeffool · · Score: 1

    Couldn't all gametypes be structured as multiplayer? I mean so far as single playing being two teams, the player (a one man team) versus the enemies.

    And using this, wouldn't it be much simpler to implement coop play and versus play into games?

    The most obvious reason I can think of for this not to work is the size of current game levels. Is this the problem? Note the load times between two sections of Halo, and how a lagging player is teleported to activated checkpoint.

    Anyone know why me aformentioned approach wouldn't work on PC games, as PCs usually have tons more memory? Or is it just that most PC players don't care about CoOp?

    1. Re:Question for any programmer by JMZero · · Score: 2, Insightful

      The single player missions in a game like Doom III will not be...

      1. Start level
      2. Wait until player arrives at end ...sort of affairs. I'm sure Doom III will be full of scripted events, and will rely on certain things happening at certain times in response to actions. Adding a co-op player means re-thinking all that stuff, and multiplies the possibilities to be considered.

      As you say, co-op presents no special technical difficulties. It's just a matter of editing presentation and scripting - but that's a large affair in what, I'm sure, will be a large, complex game.

      --
      Let's not stir that bag of worms...
    2. Re:Question for any programmer by idries · · Score: 2, Interesting

      This is certainly the case in terms of technology. Many engines are implemented this way, most of them make all games network games even if only 1 person is playing (i.e. Quake 3).

      If a game is made to be multiplayer from the start, then the extra programming work to add things like coop etc. is normally minimal. If there's a single player version of the game and you want to add coop, then you're normally looking at alot of work.

      However, technology is only half the battle, there's also the issues of level design, game flow and balance.

      Whichever way you look at it, co-op is a significant amount of work. Unless a development team think that putting co-op in is going to shift more units, then they generally won't bother.

      Normally, co-op will be used by more people on consoles (esp. if there it's 2 players on 1 machine) than on PC's, so it does kind of make more sense. To put it in only on a console version of a game.

    3. Re:Question for any programmer by Mike+Hawk · · Score: 2, Interesting

      Many engines are implemented this way, most of them make all games network games even if only 1 person is playing (i.e. Quake 3).

      I agree its more about design than tech, but I want to illustrate one point. Even Q3 engine games, with the possible exception of Quake3 itself, ship with seperate executables for single and multiplayer. But this is still about design. Even when the weapons, powers, etc. are all the same, what works for the single player portion doesn't translate directly to multi or co-op. Design a good single player game AND design a good multiplayer game, don't do one that goes both sorta well. This is just to point out that even when the tech is there, "slapping on" commercial quality co-op play is much more than trivial.

    4. Re:Question for any programmer by PainKilleR-CE · · Score: 1

      agree its more about design than tech, but I want to illustrate one point. Even Q3 engine games, with the possible exception of Quake3 itself, ship with seperate executables for single and multiplayer.

      I could be completely wrong, but I don't remember a single one of the Quake games themselves shipping with seperate executables for single and multiplayer. Even Quake more or less launched a server (though not attached to the network) for a single player game. Of course, server executables themselves were generally seperate from the game executable, simply to allow for a server to be run without the graphics code.

      But this is still about design. Even when the weapons, powers, etc. are all the same, what works for the single player portion doesn't translate directly to multi or co-op. Design a good single player game AND design a good multiplayer game, don't do one that goes both sorta well. This is just to point out that even when the tech is there, "slapping on" commercial quality co-op play is much more than trivial.


      You have to design for 2 or more players in the levels, but more importantly, you have to synch the 2 players to a single instance of the game world, make sure scripted actions are synched between the two players, make sure the monsters are doing the same thing for both players, and so on. With non-networked co-op this stuff isn't hard to manage, since the latency is minimal, everything's running on the same box. The biggest concern is keeping the game running at playable rates with 2 players and split-screen (or 4 players, or however many). Once you put it on the network and let it be routed over the internet, you're back to building an internet multiplayer game and trying to manage the whole thing properly again. In some ways, I think id's better off leaving it to someone to add on as a mod, as people won't really complain about the quality of the mod if it works well enough to add a feature that isn't in the game. People will complain that co-op isn't there to begin with, they've been doing so since FPS games started shipping without co-op (which seems to have been the norm for a while now), but anyone that's not going to buy the game because of that hasn't bought those other FPS games, either (including Half-Life, the best-selling FPS game to date, which only has a mod (which came out significantly later than the game itself) for co-op).

      --
      -PainKilleR-[CE]
    5. Re:Question for any programmer by Mike+Hawk · · Score: 1

      I could be completely wrong, but I don't remember a single one of the Quake games themselves shipping with seperate executables for single and multiplayer. Even Quake more or less launched a server (though not attached to the network) for a single player game.

      Not to be a dick, but please don't correct me and then admit you might be wrong. This is pretty bad form. First off, notice I was speaking of Quake3 as was the parent post. Second, as evidence that I know what I am talking about I will provide you a simple test: if you have any modern Quake3 engine game installed on a windows system (Call of Duty seems to be the big one, so I'm sure you have that), notice that the start menu includes seperate shortcuts for single and multiplayer. These shortcuts point to two seperate .exe's. If thats not good enough browse the folders for yourself.

    6. Re:Question for any programmer by PainKilleR-CE · · Score: 1

      Not to be a dick, but please don't correct me and then admit you might be wrong. This is pretty bad form. First off, notice I was speaking of Quake3 as was the parent post.

      #1) It is bad form if I'm trying to prove to everyone else that I am right despite knowing that I may be wrong, otherwise, I see it as being honest.

      #2) I was not correcting you, but simply adding to a statement you had made, as follows:

      You stated (as I quoted previously, with emphasis added this time):
      Even Q3 engine games, with the possible exception of Quake3 itself, ship with seperate executables for single and multiplayer.

      I added (again with emphasis added this time):
      but I don't remember a single one of the Quake games themselves shipping with seperate executables for single and multiplayer.

      #3) The Quake games themselves would include Quake 3 itself

      If I had wanted to correct you, I would've pointed out games outside of the Quake games themselves that followed this method. The only one I am even 90+% sure of at the moment is not a Quake 3 based game, but rather a Quake based game, so I didn't bother.

      Second, as evidence that I know what I am talking about I will provide you a simple test: if you have any modern Quake3 engine game installed on a windows system (Call of Duty seems to be the big one, so I'm sure you have that), notice that the start menu includes seperate shortcuts for single and multiplayer. These shortcuts point to two seperate .exe's. If thats not good enough browse the folders for yourself.

      I'll take your word for it, as I don't have Call of Duty myself, and my gaming system had a video card crap out over the weekend. It would be all too convenient for me to try to pull an argument out of my ass when I can't confirm anything for 1-4 days, depending on what it's going to take to get my system up and running again and then find out whether RtCW and BF1942 are Q3 games or not (since those are the only FPS games I have installed other than Q3, Half-Life, and UT2k3 at the moment, and probably the most recent FPS games I have assuming UT2k3 is older). Of course, that could just be a convenient excuse for me not to admit I'm wrong, even though I did admit to the possibility from the outset when discussing the original trilogy.

      --
      -PainKilleR-[CE]
    7. Re:Question for any programmer by momoMonkey · · Score: 1
      Indeed RtCW is based on the Q3 Engine with its multiple exes.

      Design and Scripting are the major points when going for Co-Op. It makes no difference to a programmer nowadays (we've got the processing power), all they want is a solid set of rules, how do you want the game to interact with the players?. Once you figure that out, it's cake (not really :).

      "I think Call of Duty has three exes, one per nationality"

  13. Co-op is dead? by Anonymous Coward · · Score: 0

    Try Ghost Recon or Rainbow Six ... co-op is most certainly *not* dead in military sims.

    1. Re:Co-op is dead? by obeythefist · · Score: 1

      But wait, there's more!

      Ghost Recon and Rainbow 6 have numerous expansions
      Operation Flashpoint + the two expansions
      BF1942 can be played co-op if everyone joins the same team
      Vietnam: LOS
      Vietcong
      Hidden & Dangerous
      The earlier Delta Force games

      The vast majority of co-op games are military sims, and generally the more complex style of FPS. There's obviously some perception out there that people don't want co-op, but it's the one thing I hear people complaining about more than any other multiplayer aspect. It's also one of the heaviest areas of modding for games. Just look at Sven-coop!

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  14. No Co-op = No Buy by Anonymous Coward · · Score: 1, Interesting

    Doom, Quake, Duke Nukem 3D: they all had co-op out of the box. And that was in the days of modems and kermit for [omnipotent diety here]'s sakes!

    If they can't take the time to include co-op, then I'm not going to waste my time and money to buy the frickin game.

  15. Too bad.. by DeadboltX · · Score: 2, Funny

    Serious sam is a game that if not for the co-op aspect, I would have played for 15 minutes before junking it. Thankfully for the co-op and the magic of lan, I was able to play it co-op on ultra hard with 2 other people for a few hours before junking it.

  16. Yep, but those are the only good news. by AzraelKans · · Score: 2, Insightful

    Well.. the co-op for xbox is ok, but basically is the best news Ive heard on the port, theres a lot of talk about the game being released at the same time than pc's but theres no store preordering, is not even listed yet. Considering Doom3 for pc is coming out in june thats not a good sign. And probably means the game will be delayed until halloween or xmas, months after "the release hype" reaches its critical point, chances are you will already played and maybe even finished doom by the time it hits the xbox (considering it can run in a geforce mx card which is pretty common these days)

    Aditionally one of the greatest strengths in doom 3 will be the extremely easy to modify engine, doom 3 wont use bsps and just like in tribes it will feature an in game IDE script "compiler" so you will be able to create levels on the fly literally, not to mention there already tools out there to create models for it. Expect the first mods to hit almost as soon as the game is out. None of these features have been discussed for the xbox port, they havent even mentioned downloadable levels, much less mods. Think "half life" without any mods.

    I expect a cool but not very replayable game not even in multiplayer mode (which is doom's weakest points) considering that, the xbox co-op addition is a must.

    --
    Go ahead MOD my day!
    More opinions here
  17. nonsense... by bergeron76 · · Score: 2, Insightful

    We're the consumers. NEVER FORGET, that WE dictate what platforms will offer what functionality - not vice-versa.

    Never underestimate the power of the dollars in your wallet. Contact the vendor and tell them what games you've bought in the past, and how if they don't offer the functionality you want you won't buy any future games; and furthermore, you'll tell all of your friends (and blog-mates, and website visitors, etc) NOT to purchase the game.

    They're going to "try" to limit the functionality, but I'm sure that if enough people bitch they'll see the err of their ways.

    --
    Don't think that a small group of dedicated individuals can't change the world. It's the only thing that ever has.
    1. Re:nonsense... by BizidyDizidy · · Score: 1

      Brilliant. I'm sure the charge you start on slashdot will storm the unwashed masses and cause ID to shudder at the mere mention of the name "Christopher Bergeron."

      --
      The safest way to approach lava is to have another person with you and he goes first.
  18. Not to cut Microsoft any slack or anything but by cgenman · · Score: 1

    The PC version wasn't intended to have any multiplayer at all... If I'm not mistaken, ID hired an outside company to create multiplayer for the game after it had already been in development for several years. If Vicarious Vision decided to add co-op multiplayer to the XBox, it is probably because they realized that they were cutting enough that the two games wouldn't be compatible with eachother... I'd be surprised if the XBox kept the per-polygon collision detection... So why not throw in a new multiplayer mode?

    Personally I don't see how the loneliness, desolation, and terror of being lost alone on a hell planet will translate with a second person running around with you, but personally I want that option. There are too few games where you can cooperate with your friends... Pitting 2 people head-to-head is always easier than creating a game around 2 people cooperating.

  19. then i won't buy it by Anonymous Coward · · Score: 1, Interesting

    what's the point of buying it if 1/2 of the game is missing? fuck id. i thought it was great that they were bringing their games to linux, but they're just screwing us.

    maybe i'll burn my registered copy of wolfenstein 3d along with my other id games and never buy anything by them again.

    1. Re:then i won't buy it by Anonymous Coward · · Score: 0

      And my oh my will we miss your team-fragging spawn camping trash talking ass in our LAN games so Nyaaa!

    2. Re:then i won't buy it by slycer9 · · Score: 1

      >>what's the point of buying it if 1/2 of the game is missing?

      Even though I'm pissed over this too...I can't help but laugh, considering the flames we Mac users took over Bioware not porting the Neverwinter Nights toolset to the Mac platform as promised.

      Sucks don't it?!

      --
      Don't park drunk, accidents cause people.
  20. Playing old DOOM games with addons... by antdude · · Score: 3, Interesting

    I remember the days I played addons and mods with my buddies in DOOM 1 and 2 over dial-up modems and SirDOOM (lets you do 4 players on BBS' with dialup modems). It was much more fun when playing maps that we haven't played before.

    I was hoping DOOM 3 (PC port) would have co-operative play like System Shock 2. I guess not. Maybe someone can hack DOOM 3 to have co-op like Sven Co-op.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Playing old DOOM games with addons... by HFKIRSpyderMonkey · · Score: 1

      I'm relatively sure that if it's a matter of deadlines, like I'm assuming, then a future patch might be released allowing for multiplayers when the developers have time to clean up the code. They'd be almost insane not to.

    2. Re:Playing old DOOM games with addons... by sYn+pHrEAk · · Score: 1

      And even if id doesn't, some mod team will. Ever since the original Doom, id has been known for developing games that can be added on to and totally converted by gamers themselves. I've even seen a couple singleplayer/co-op mods for Quake 3, which didn't even have real singleplayer out of the box.

  21. Its been said that co-op is an addon for the xbox by bmnc · · Score: 1

    but there apears to be no reason for not having co-op on pc as well. Why?

    I quote "We're even including new features like co-op play, which require a tremendous amount of creativity and planning from everyone at VV and id."

    If this is the case, and id are working on it as well, then I expect it to be in the PC release as well. If it doesn't come out at release on PC, or if there isn't a promise of co-op in a patch, then id had better prepare to be viewed as sell-outs to M$ and the console world, since that is how I view it, and I know I'm not alone. I do not support companies that reduce content on one platform in an effort to sell copies on another.

  22. Console players may get destroyed by superpulpsicle · · Score: 1

    If console and PC doom players share the same server, the PC players with mouse will just be absolutely SUPERIOR.

    - There is no way in hell every xbox owner will buy a mouse for one game.

    - There is no way in hell a console controller will give you better aim than a mouse. Especially not that made-for-giant xbox controller.

    1. Re:Console players may get destroyed by magic · · Score: 1

      They can't share a server-- PC players can cheat, which is much less common on consoles.

      -m

    2. Re:Console players may get destroyed by PainKilleR-CE · · Score: 1

      PC players can cheat, which is much less common on consoles

      Explain that to the guys playing SOCOM or out there figuring out Action Replay codes for almost every XBox Live game in existence.

      --
      -PainKilleR-[CE]
  23. new pc or stick with the xbox by yet_another_user · · Score: 1

    I was planning on buying a new beefed up game station when D3 comes out. But if there isn't going to be any COOP mode on the PC, I think I might just stick with my xbox instead.
    Don't you think ID might release a COOP patch later for the PC version though? I really wan't a good excuse for burning a couple of k:s on that new machine :)

  24. What could be the reason... by Kegetys · · Score: 2, Interesting

    I wonder what makes it so hard to make co-op for the PC version too then? I'd imagine that co-op makes the leveldesign part a bit more challenging, as you need to take in consideration that the players could be in very different places in the map so you'd need to be careful about locking doors behind the player for example. But as the levels are the same in xbox and PC versions (I assume) then what could be the reason for this? If the company doing the xbox port has time to do this, then why not ID? Isn't it the ID guys saying that the game will be released "when its done", so lack of time is not a very good excuse. Its a shame that developers seem to keep co-op play in such low regard today. For me personally co-op has given the most memorable gaming moments ever, and lots of people seem to share my thoughs about it (For example in the Stalker forums theres a huge thread where people cry for co-op support, after the developer announced that it might not make it to the final game).

  25. It will be modded in by AzraelKans · · Score: 1

    Whats the point in sweating over this? doom for pc will be modable, if co-op is seen as something cool someone any team can mod it in. Seems like a good project by the way.
    Anyway, co-op in PC is not that good unless you are playing in a lan. or the games allows a lot of players at the same time.

    --
    Go ahead MOD my day!
    More opinions here
  26. opinions can differ by catphile · · Score: 1

    I like UT better, as I found Q3 played too "smooth" like I was floating instead of running. UT just felt more "earthy" and organic.

    That is of course the original UT vs. Q3. UT2003 felt more like Q3 and the unreal fans hated it for that reason. I still liked it. UT2004 is about 5 years better than Q3, so it becomes unfair to compare.

    But then again, I might just not be playing at your high level. (j/k)

  27. Carmack = Sellout by Anonymous Coward · · Score: 0

    For years and years John Carmack has resisted industry pressures and has always marched to the beat of his own drummer. While almost all popular PC games use Direct3D, he stuck with OpenGL because he felt it allowed him to do better.

    Now, his latest creation will be crippled on the PC. Call me a cynic, but I'm willing to bet that Bill Gates gave him a hat made out of money, Bungie style.

    Up next: Doom 3 for Mac will not allow the use of a backwards-step key.

  28. I hate articles like that by Anonymous Coward · · Score: 0

    Total PR bullshit. FFS ask the questions we want to know like is the PC version being dumbed down to the XBOX level ala Deus Ex 2. Or seeing how FPS are shite on consoles do they think D3 will tank bad or really bad?

  29. I'll give you a hint: $$$$ by nobodyman · · Score: 2, Insightful

    Why are so many people mystified as to the reasoning behind this decision. People arguing that there is no technical reason why you can't have co-op on the PC are missing the point.

    I'm almost positive that this has *nothing* to do with technical/time constraints and almost everything to do with a big fat check from Microsoft. In Id's Wired interview, they claimed that they were getting a lot of pressure to do an XBox exclusivity deal a la Halo or possibly a 6 month delay. I'm sure that this is a compromise.

    1. Re:I'll give you a hint: $$$$ by ScarletEmerald · · Score: 2, Interesting

      I'm almost positive that this has *nothing* to do with technical/time constraints and almost everything to do with a big fat check from Microsoft.

      I don't know about that... given what Carmack's attitude seems to be (support of OpenGL, linux, etc.), it seems unlikely that he'd be willing to sell out to Microsoft.

      I think the explanation is more likely that id thinks that PC co-op play comes in a distant third to deathmatch and single player, and so has devoted their resources to improving those rather than implementing co-op. The console market seems to be different however, with co-op being a major mode of play, so the decision to implement co-op on the X-box makes sense.

    2. Re:I'll give you a hint: $$$$ by Anonymous Coward · · Score: 0

      I think the exact opposite. Remember the developers for Halo PC finally resigning to the fact that they couldn't get coop play to work on the PC technically? I think there's a huge technical hurdle involved. It's easy to do the Xbox coop since it's split screen on the SAME machine, no ping, no lag. Coop on PC is an entirely different ball game technically.

    3. Re:I'll give you a hint: $$$$ by PainKilleR-CE · · Score: 1

      I think the explanation is more likely that id thinks that PC co-op play comes in a distant third to deathmatch and single player, and so has devoted their resources to improving those rather than implementing co-op. The console market seems to be different however, with co-op being a major mode of play, so the decision to implement co-op on the X-box makes sense.

      Additionally, either way they play it, they're not putting any more time than necessary to support the people doing the port into co-op play. On the PC side, they know the mod community will do it if there is demand for it. On the XBox side, it'll be a feature that people expect the game to have, given the nature of consoles in general, and past titles like Halo.

      They even went to the extent of saying that the mod makers will most likely be the ones to develop any multiplayer beyond 4 players, so it's not really a stretch to think that co-op would fall in the same category. Frankly, given the way Q3 was received (specifically mods like OSP which significantly changed deathmatch for "pro" gamers), and the fact that they've focused most of their statements on the single player side of the game, I'm not surprised to see that they'd leave so much of the multiplayer up to the mod makers, with only a basic framework to get them started.

      --
      -PainKilleR-[CE]
  30. We shouldn't need a mod by till3y · · Score: 1

    I don't know about you but the idea of installing more files onto your comptuer so you can play with other people seems assinine. I can understand why the XBOX version of Doom 3 would have COOP. (Conrolers were never ment for FPS anyhow) Yet, id wont have the feature when it's out for PC seems like a mistake to me. I think the days of one hero agianst an infinite ammount of bad guys are gone. Besides I've spent my own money and I want to kill demons with my firends.......but if a mod does come out I'll downlaod it anyhow.

    --
    let's not flame but instead celebrate our love of technology
    1. Re:We shouldn't need a mod by Anonymous Coward · · Score: 0

      Well, perhaps we can get some talent that created Desert Combat to come in and do great things.

      Never underestimate the power of a good mod team.

  31. Guh. by jgrumbles · · Score: 1

    Bend over for Microsoft? This is pretty much plain crap, no way around it.

  32. Re:Its been said that co-op is an addon for the xb by Anonymous Coward · · Score: 0

    They won't. Xbox Live is a seperate network that doesn't even touch the 'net.

    Cheating is also an issue, too. I've been playing Need for Speed Undeground on the net for a while on PS2 (which is using the same server as PC players), and it's pretty easy to pick out the PC players, because most of them have hacked games.

  33. This is M$ BS by superpulpsicle · · Score: 1

    People are extremely naive to think coop was exclusive to xbox. It's just another attempt to convince M$ fanboys to buy an Xbox.

    Can someone say "Marketing". Unless I had 20 different websites saying the same thing a month before release, it's complete BS.

    Mod me down, you know I am right.

    1. Re:This is M$ BS by leifm · · Score: 1

      I bought an XBOX partly because I knew Doom 3 was coming to it. I'm not an MS fanboy, I just don't care to build/upgrade a PC to play a game, the console is easier to deal with I know Doom 3 XBOX will run on it, no driver/hardware/whatever issues.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
  34. Dream about doom3 by 1337+santa · · Score: 0

    I had a dream about Doom 3 last night. It was the scariest dream I have ever had.

  35. Aliens TC by @madeus · · Score: 1

    Much like Halo, I'm sure the presenence of co-op on the X-Box but not on the PC is because with the X-Box it will be split screen multiplayer not network co-op play in any form. Obviously PC's arnt well suited to split screen co-op and this feature doesn't really have a place on the PC (and it's more than a 'bit' cramped on TV screen in any case), so it's been omitted from the PC port.

    Network co-op play (on PC or console), which is a far more enjoyable and practical from a gameplay point of view, just hasn't been implimented. I'm disappointed that network co-op wasn't in the PC version of Halo (on the maximum difficulty level that could really have been a lot of fun).

    (That's just to clear up people asking why it's on the X-Box but not the PC, and because it's relevent to comments below...).

    I would cite an outstanding example of a multiplayer co-operative game as proof that it can be fun when in done well: Aliens Total Conversion (for the Doom engine). It was a superb co-operative multiplayer game IMO (better than the origional Doom for co-op play IMO), very atmospheric and much more fun to play in a team that just solo (especially on the Nightmare level).

    I too am surprised that split-screen co-op is even being considered for the console though. Nothing I've seen of Doom 3 makes me thing it would be suited to it (both Aliens TC and the origional Doom, on the other hand, had large open areas, and/or areas where you could be in more than once place at once and still be progressing through the level, so you wern't triping over each other all the time).

    Dooms 3's apparent tight maps consisting of many cramped spaces, with sparely and strategically populated levels (which I am expecting to be pretty linear in layout) strike me as being particularly ill suited to co-op. I'd have thought that if you had more than one player in the map they'd be just catching each other with friendly fire and getting in each others way (and I think that would be all the more likely if you have to play split screen on the same TV, on a low resolution display, in dark/dimily lit levels).

  36. I just want to make this clear. by Lord+Graga · · Score: 1

    If you read this and have thought "doh, then just port the code from XBox to PC", then think about this: Splitscreen co-op is something totally different from internet/LAN co-op. In splitscreen you'll basicly have to make the CPU and GPU work as a double input/output system, for the player sides, while everything else was still running once. On internet/LAN, however you have single computers sending packets to each other. Now there's no need to manage two players (which in itself isn't very hard, especially when the screen ain't splitted), but, you'll have to manage a internet protocol system, which is a *totally* different thing to code.

  37. Not surprising by slycer9 · · Score: 2, Insightful

    Carmack's no saint. I'm sure with the amount of money Gates threw at him he agreed quickly enough.

    I mean really. For Christ's sake.

    Sellout anyone?

    Go ahead & mod me flamebait, I'm in a FOUL fucking mood today, and this just pushed me over the edge.

    Conspiracy theorist? Look at the track record.
    Each and every godamned Id release has also had a Mac version with FULL godamned functionality.

    They've even released Mac demos!

    Now, once the mighty X-Box enters the fray, suddenly only 'It' (I'm using the Stephen Kingative version of 'It' here) will have co-op?

    Wonder what fucktard thought THAT would go over well.

    I'm NOT buying an X-Box, and I'm NOT buying Doom3 it seems. Co-op was one of the things I was REALLY looking forward to.

    Fuck this Virginia. Santa Claus isn't only dead, his body's been donated to science.

    --
    Don't park drunk, accidents cause people.
    1. Re:Not surprising by kcots · · Score: 1

      I'm not entirely sure what previous Mac releases of id games has to do with this issue. id will still release Mac and Linux binaries, and they will have the 'full functionality' of the pc game I'm sure. It's not as if id were developing the Xbox port in-house, and deliberately leaving co-op out on every platform, save the Xbox. Rather, Doom 3 being designed as a pc game, and the company that is doing the port from the pc to the Xbox (Vicarious Visions) has taken it upon themselves to add co-op. Do I wish that id would include co-op in Doom 3 on the pc? Yes. Does this bit of news do anything to suggest that id has 'sold out' to Microsoft in anyway, or mean that there will be no Mac or Linux binaries? It seems not. -stock

    2. Re:Not surprising by DeadScreenSky · · Score: 1

      What happened is pretty simple if you actually, say, read the article (though your conspiracy idea is cute - sure, iD is going to intentionally piss off its PC fanbase because they aren't rich enough). iD is doing the PC game - another team is doing the Xbox version, much of it built from the ground up. iD isn't doing cooperative play. So if you want cooperative play, don't get the version made my iD.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  38. Vote with your non-XBOX dollars by FreakerSFX · · Score: 1


    I won't buy it.

    I have every box from every id-released game on my shelf, except Quake 3 which I didn't like. I still have the original floppy disk install from DOOM because I can't bring myself to throw them out. I was planning on buying Doom3.

    I won't now. Way to go Carmack - sell the shop to Gates and punish your loyal PC fans for not buying an XBOX. You *could* do it.

    Former id-fan.....

    --
    This sig contains a manual self-destruct. Kindly please put your foot through your monitor in 8 seconds.
  39. Just give it a few weeks by Anonymous Coward · · Score: 0

    It will probably be extremely simple to make a coop mod, so quit your crying and just wait the 2 weeks until after release before someone makes it, or make it yourselves.

  40. This doesn't matter, really. by Guspaz · · Score: 1

    Seriously, any game that people want co-op for, they'll do it themselves. Id is usually very good about releasing game sourcecode (not engine, game). I'm sure we'll see a mod that adds co-op mere weeks (or days) after DooM 3's release. Heck, people have even done it for games like Half-Life and Deus-Ex, where the games didn't lend themselves well to co-op.

  41. How I feel about consoles; am I alone? by Mitleid · · Score: 2, Insightful

    I have to say that my love for videogames was spawned by a PC. I had NES and SNES back when they were initially released, but when I saw Wing Commander 2 on a 486 with all that speech (hehehe) back in '92, I was hooked. Since then, a PC has been my primary source of video game entertainment. Until recently, though, I've found myself to be a bit more satisfied with a console experience. Maybe it's because I got an HDTV for XMAS and I'm just still stuck on the novelty of high resolution console gaming, but for the most part I'm finding the console experience more "solid". There seems to be too much politics in modern game development, and it seems to be having the worst effects on PC game developers; Deus Ex 2, anyone? I played that demo for an all of 5 minutes before un-installing that nonsense, and the "dumbing" down of cross-port video games couldn't be more obvious. But then, on the flip side, look at what effect it seems to be having on rather PC-loyal companies like id... Granted, I understand that as far as development goes it could make sense to only support cooperative on a console and leave it up to loyal fans to devise a system for PC, but I've always trusted companies like id to release things how THEY want, and then watch the magic of mods and what not take over after the games release. A move like this shows how much of an influence the video game market as a whole has become...

    ...which leads me to the point of this rant. With consoles seeming to blend so much closer to PCs as far as multiplayer and even hardware architecture, it seems like it is only going to get worse. So, my concern is this: why bother spending so much money on computer hardware ($400 for a video card? Give me a break...) when you can just wait for QUALITY games to be released for your respective console? Granted, many of the cross-port games are just terrible and not worth the media they are pressed on, but it seems that the general consensus is that you'll be able to get all the "better" games released on your console. Especially if you own all three, like me. I mean, spending around $600 to get all three systems is probably what it could cost me right now to upgrade my machine to something that could play DOOM 3 at a framerate comparable to how smoothly it may run on my XBOX...

    Please don't get me wrong; I do think the PC is a much better format for gaming. If you want to talk graphics, they are completely unmatched to anything on a PC, and PCs have the ability to configure game interfaces so that ANYONE can get a comfortable system set up (not to mention that the control schemes in FPS on a PC is the most precise setup you can get anywhere). It's just that as far as money and affordability goes, it seems like the best bet for gamers is to just invest in whatever consoles are dominating the market. Now, if you have the cash flow to AFFORD a new machine every six months, that is an entirely different story...

    Just my 2 cents... I'm interested to hear anyone else's feelings on this matter.

    --

    --
    Is it me, or did it just get fatter in here?
  42. There was never to be coop by Anonymous Coward · · Score: 0

    Id Software have always said there'd be no coop, and very limited multiplayer. VV need to do something to make people want to buy a dumbed-down ugly version of Doom 3.

    Or am I being too much of a Carmack groupy?

  43. Re:Its been said that co-op is an addon for the xb by ntime60 · · Score: 1

    This has been the way of publishers for the last 5 years or so. Publishers only want the first 90 days of 100,000 copies of x to turn the quick profit. They only care about money and couldn't give a squat about how PC games used to be. Now it seems that PC games are pitiful ports from consoles. At one point I used to buy 2-3 new games a month. Now I am lucky if I buy 3 games a year and I am begining to think that is too many. Things like good gameplay and depth have been traded for flash and fluff. So much for quality content. So it doesn't really surprize me that id is going the same route as M$, UBI, EA, Sierra... Some day they will see the error of their ways when dwindling revenues catch up with them.

  44. Re:Its been said that co-op is an addon for the xb by bmnc · · Score: 1

    i say as much in my (slightly incoherent) review of deus ex2.

    http://videogames.co.nz/showreview.php?id=301

  45. Re:Its been said that co-op is an addon for the xb by ntime60 · · Score: 1
    Good honest review!

    I have both games. I replayed DE right before xmas as I knew the wife had bought DE2 for me. I wanted to be in the right frame of mind for DE2.

    I have played DE2 twice. Once pure stealth and once killing everything in my path. Either way of playing made no discernable difference on the game. To me it was a hasty port from XBox to PC. Very poorly done.

    Note to game publishers! IF I WANT a console game I WILL buy a CONSOLE game! I am an old PC gamer and will die a PC gamer. Consoles IMHO are for kids.

  46. Re:Its been said that co-op is an addon for the xb by bmnc · · Score: 1

    Thanks. :) I'd make a different note to game publishers: PC users by and large aren't incredibly stupid, and we know how to use the internet to a large degree. Enough to warn other people of games which don't meet minimum expectation standards. Don't test us. Not that I'm saying DE2 isn't a good game on PC, it just isn't nearly as good as it would have been if it had developed for PC primarily.

  47. ID Software repeating the same mistakes! by boredofthesane · · Score: 1

    If anyone remembers back in the day when Quake 2 came out, there was no built in COOP Mode. Within days of the release people were releasing their own COOP modes. ID Software realized the big demand for coop mode, and incorporated it into their next point release (as well as removing cd protection). Perhaps the same thing will happen with Doom III?

  48. Paycheck, please? by Anonymous Coward · · Score: 0

    So not only are gamers expected to beta test the product while the devs fix up a patch, but now are acknowledged with responsibility for development of crucial aspects of it as well?

    Hot damn, I can't wait until I get to make poor managment decisions that scare away all the talent to start up their own studios!