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User: Vo0k

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  1. Re:Daggerfall stank on An Elder Scrolls Retrospective · · Score: 2, Interesting

    # The leve system should've been dropped a long time ago. It doesn't really make sense anyway, just grow the stats from the attributes. And because of the redesign, to get the ability to improve the statistics you need enough to not make the game too hard (especially if you're a magicka-oriented character) you have to make primary skills the skills you will NOT use. That is annoying.

    Or not trying to game the system and just follow on with the standard skills you're going to use most as 'majors', then playing the level of difficulty the authors intended, making the game as challenging as it should be.

    # The interface is much worse than Morrowind for a computer user. It's good for console, it's not too bad for a computer (except that it's far too big, the font is frigging huge and stuff), but Morrowind's was mostly better

    The mods are on the way :)

    # Water was better in morrowind. Strange, but quite a few people feel like that, it felt more natural (if you had a card handling shaders that is)

    heh. Nope. This one feels more natural. MW was more shiny and beautiful, beyond reason. Go visit some RL lake and see for yourself. It's common WATER for god's sake, not quicksilver or some odd polymer stuff.

    # In Oblivion, the ennemies level with you. So do the merchants (most of what they could sell is locked, they sell only a selection that is considered "interresting" for your current level). This completely breaks the immersion.

    Merchants - *shrug*. Enemies - uh well, keeps the game challenging :) Think of it as 'they level with time', the Oblivion gates open, more powerful enemies appear.

    # Seems like they removed the levitation thingie.

    Yeah, sucks. What about Icarian Flight stuff? Jumping really high etc?

    # Fast travel is idiotic.

    Never used it yet :)

  2. Re:First Time playing TES... and loving it on An Elder Scrolls Retrospective · · Score: 1

    > Or you could simply find some trick (or simply create a mod using the insanely easy to use content creator) and create a super enchanted weapon that could kill anything in an area the size of a small town in one shot using the in game weapon Enchanting.

    That's no trick. That's the standard gameplay experience! (yeah, scary!)

    > It was so bad in the previous game, Morrowind, people figured out how to essentially give themselves god mode without leaving town, leveling up or cheating/modding all in game.

    Wasn't so much of a god mode but possibly an omission, the problem is that stats stored in int normally ranging from 0 to 100 were REALLY stored in int, with upper bound somewhere around 2000000000 and could be boosted indefinitely (if temporarily) with easy to make potions. So while normal person has 30 strength, a good warrior 60, a master overlord 90, you'd easily boost your strength to 3000, kill anything with one hit (and break every weapon in that single hit. Carry LOTS of swords with you, with your weight capacity no problem. Oh, and of course boosting INT, brain the size of Universe ;)

    > Heck, people even figured out how to do a speed run through Morrowind in under 10 minutes. You can be INSANELY powerful if you know what to do, how to do it and when to do it in any of the TES games.

    Look for the new speed run, about 6 minutes total and a completely different route without exploiting the potions trick. (most of time the guy of the 10min run spent was making potions and buying ingredients.)
    Here the player is using the 'new exciting' ways of travel through Scrolls of Icarian Flights (Fortify Acrobatics [jumping] 1000 for 3s) and Boots of Blinding Speed (Speed +200, Blind 100%).
    Or, well, don't look. The guy is wearing the boots most of the time. Not much to be seen in the movie.

  3. Re:First Time playing TES... and loving it on An Elder Scrolls Retrospective · · Score: 1

    Bow and arrows are about as fun as a sniper rifle. Get some kickass spells through spellmaking and these are as fun as rocket launcher.

    I'm not sure if in Oblivion you can do it but in MW you could make a ranged wide radius fire damage spell. Kaboom! I love nuclear weapons! :D Beats Redeemer from UT, all BFGs from all Quakes and is -somewhat- comparable to the explosion at the very end of Half-Life 2 :)

  4. Re:3 TES! on An Elder Scrolls Retrospective · · Score: 1, Funny

    > both offered maybe 10 or 12 hours of original playthrough, but WOW what a 10 hours!

    WOW being based on monthly subscription model MUST offer more than 10 hours.

  5. Re:Daggerfall stank on An Elder Scrolls Retrospective · · Score: 1

    Shift-clicking on item drops it.
    I wonder if shift-clicking on a spell deletes it, I wouldn't be surprised.

  6. Re:Daggerfall stank on An Elder Scrolls Retrospective · · Score: 2, Insightful

    All in mods to come or already present.

    > Now all it needs is a way to resize the map, zoom in and out on the map

    UI improvement mod, already present remedies some problems by making visible area of the map WAY bigger.

    > get to your inventory from anywhere with a single button,

    F2.
    Get to your stats, inventory, spellbook and map with F1-F4 (Read the Release Notes goddamnit!)

    >drop things without having to close and re-open the menu several times

    Shift-click.

    "Loading" sign removal mod available already.

    Haggling is way better than in Morrowind where you had to haggle over every single item. Here you set "haggle level" per shopkeeper.

    > Don't hit shift too many times in a row.

    Hit shift 5 times in a row WITHOUT Oblivion running (just plain windows) then disable that junk that pops up and shot the designer at M$ who invented it.

  7. So ready your purse on An Elder Scrolls Retrospective · · Score: 3, Funny

    So ready your horse, grab your finest set of gauntlets, and get the newest super-mega gfx card.
    The gfx is wonderful, the idea great, the execution of the idea neat, but I'm completely dizzy from riding the horse really fast through the forest during storm at 3 frames per second.

  8. Re:Some great books on Stanislaw Lem Dies in Krakow · · Score: 1

    Except the constructor weren't human. At least not physically :)
    The whole space was dominated by various robotic species and the two Great Constructors were no exception. Only some forgotten corners still contained mostly forgotten and despised (and very rarely mentioned) protein-based 'wet and splashy' lifeforms.

  9. Re:Let's interview Michael Kandel on Stanislaw Lem Dies in Krakow · · Score: 1

    Lem himself knew several foreign languages and translated quite a few of his own works. Quite possibly the translation was made in close consultation with Lem.

    No matter what, if you won't catch the meanings behind "Trurl's consultation" (one of the humorous travels of Trurl and Klapaucjusz) if you're not a Pole who lived in Eastern Bloc. Just impossible.

  10. Re:Wasn't he Ukrainian instead ? on Stanislaw Lem Dies in Krakow · · Score: 2, Insightful

    Except that he has moved to Poland once Ukraine was no longer Polish.

    Mickiewicz wrote "Lithuana, my fatherland", making it doubtful.
    Sklodowska-Curie after marrying Curie wasn't so much Polish.
    Chopin could be considered french with a bit of stretching.
    Copernicus being Prussian was Polish just the same as Texan is American. (Poland is a country binding several regions)

    But no matter how much you try to twist facts, Lem was Polish, considering himself Polish, being born in a Polish family, spending great most of his life in Poland (no matter how much Poland was wandering over the map in the meantime, torn by wars and pacts between powers) and the fact that he was born in a city which by pact Ribentrop-Molotov doesn't belong to Poland anymore doesn't change a thing.
    AFAIK he never had Ukrainian citizenship too.

  11. Re:Arthouse movie, Hollywood budget on Stanislaw Lem Dies in Krakow · · Score: 1

    Primarily, it was a horrible movie made from a decent novel. The novel was a good, mysterious space horror, keeping the suspense, giving unexpected answers, coming to surprising conclusion. The movie was a hollywood romance saga, with the horror elements duct-taped on top in completely awkward manner. While not so terrible as a romance saga it didn't catch the least bit of mood of original Solaris. It didn't cater to people who like romances because they expected it's a space horror, it didn't cater to sci-fi and horror fans because they hated romance sagas.
    It was to Solaris about what the theatrical musical version of LOTR is going to be to original Trilogy.

    Damn, people, Lem made so many wonderful works, why do you keep reminding this failure of a movie that was made loosely relating to his works?

  12. I wonder... on OpenBSD 3.9 Adds Sensor Framework · · Score: 1

    what's the situation in Linux? Is this the same thing as the 'hardware sensors' modules in the kernel?

  13. Re:Possible at least theoretically. on GDC - Game Design Challenge · · Score: 2, Funny

    oops. wrong story :)

  14. Theoretically... on First Steps Toward Artificial Gravity · · Score: 1

    Relativistic mass is gravitational mass (a body approaching speed of light gains mass instead of speed + the heavier a body is, the stronger its gravity -> the faster the body moves the stronger its gravity). The movement doesn't have to be in a straight line, it can be equally well a circular trajectory. So if you get something to spin fast enough that material on the outer edges reaches linear speed near to c, it gets heavier and as result its gravity increases. By pumping arbitrary amounts of energy into rotation you're arbitrarily increasing the mass and as result creating a small body that isn't travelling in space but has arbitrarily high gravity. Slow it down and its gravity drops.
    Now theory hits practice and centrifugal forces break it apart long before it nears c. But if you managed to get a piece of material hard enough not to break and withstand the forces, you can quite easily make it into a controllable gravitational mass.

  15. Possible at least theoretically. on GDC - Game Design Challenge · · Score: 2, Funny

    Relativistic mass is gravitational mass (a body approaching speed of light gains mass instead of speed, the heavier a body is, the stronger its gravity -> the faster the body moves the stronger its gravity). The movement doesn't have to be in a straight line, it can be equally well a circular trajectory. So if you get something to spin fast enough that material on the outer edges reaches linear C, it gets heavier and as result its gravity increases. By pumping arbitrary amounts of energy into rotation you're arbitrarily increasing the mass and as result creating a small body that isn't travelling at any significant speed but has arbitrarily high gravity. Slow it down and its gravity drops.
    Now theory hits practice and centrifugal forces break it apart long before it nears C. But if you managed to get a piece of material hard enough not to break and withstand the forces, you can quite easily make it into a controllable gravitational mass.

  16. It's reasonable for S&P on Google to be Added to S&P 500 Index · · Score: 2, Interesting

    Like Google has mission of providing good search results, S&P is about providing reliable index value. Google is representative of the IT sector and there's not much about it being 'good', 'strong', 'reliable' or anything like this. Google will be the first to go down the drain if the bubble bursts and S&P know it well - and pretty much that's why they added Google. Because it will pretty well show when the bubble bursts, resulting in accurate indication of the state of the market by S&P. Google may not like Microsoft but when people type 'MS Windows' in Google, they expect to be sent to the proper Microsoft webpage, and that's why Google keeps Microsoft scored high for these keywords in their results. Brokers watching S&P expect to see it go down when the stock is about to down really deep, so a group of companies that will go down first are likely to be listed. Google rides the tide of the net, new technologies, new developments, the leading edge - so they pretty well predict which way the market is going, stagnant, losing, gaining - they are useful as the indicator. So rejoicing or grieving about them being added to S&P doesn't matter and won't help or disturb Google all that much. It will help S&P.

  17. Re:It's 1999 all over again on Google to be Added to S&P 500 Index · · Score: 1

    Especially SOAP.

  18. Mixed feelings. on Google to be Added to S&P 500 Index · · Score: 1

    Why do I have mixed feelings about it?
    In one hand, our favourite just got a boost, recognition. In the other hand it just got a little bit more corporate, evil. A Jedi Knight who has just killed a powerful evil opponent who wasn't defending. A victory, yes, but corruption of the dark side grows. Will they be able to remain Good?

  19. Re:Age of Sequels. on Gaming Now and 20 Years Ago · · Score: 1

    but still the old ones were new approaches to old themes, each of these games was revolutionary in its own way, a NEW game of given genre. These are SEQUELS - sometimes 5th or 6th iteration of the same old idea only with very minor changes. WoW is about the only original thing on the list - riding old franchise but under new gameplay concept. The others are purposedly rehashes of old versions, remakes, upgrades, not new games.
    Just look, Half-Life, Serious Sam, were just another FPS, Morrowind was a 2nd sequel to a cRPG series, FF7 was seventh reiteration of the series, but they all were revolutionary! And what do we have here? Pathetic remakes! It's still possible to make a great RPG, a new interesting FPS, a new game of given genre that is interesting, challenging, revolutionary. But the industry purposedly avoids them, choosing tiny incremental changes instead and investing in graphics, sound, and NOT playablity or ideas.

  20. Release plans: on GDC - BANG! Howdy · · Score: 5, Funny

    1. Zonk writes review.
    2. ???
    3. WTF?!

  21. Re:Who else... on GDC - BANG! Howdy · · Score: 2, Informative

    No, it isn't. Have you read the rest of the description? The next 3 paragraphs after the intro sound readable but then it's getting worse, Zonk is zonking out. Maybe these are quickly scribbled notes from a live transmission, but if so, they haven't been edited in any way, just thought shortcuts understandable only to the speaker. "Release Plans: 1. Collect underpants. 2. ? 3. Profit" wtf?
    Either it's too late in the morning for Zonk or he's got really drunk (or both).

  22. Re:Cassette loader on Gaming Now and 20 Years Ago · · Score: 2, Informative

    You bastard, don't talk about C64 and ZX Spectrum with their frequency-modulated casette recorders! I had Atari 65XE! 600 baud, sometimes and more minutes of waiting, even worse reliablity... we were so envious about your load times! Ah, the "Turbo" extensions, cartridge, tape recorder mod, up to 30 games on a casette instead of 4-6, and finally 5-8 minutes instead of 20-30!

    With standard casette recorder you would think twice before starting to load a game, and spend next 3 hours or so on it.

  23. Who else... on GDC - BANG! Howdy · · Score: 4, Insightful

    Who else thinks Zonk is drunk?

  24. Age of Sequels. on Gaming Now and 20 Years Ago · · Score: 5, Insightful

    And where are NEW games?

    Double Dribble vs. NBA Live'06

    Karate Champ vs. DOA 4

    Tennis vs. Top Spin 2

    Bard's Tale vs. WOW (there were quite a few warcrafts/starcrafts/etc before)

    Rad Racer vs. PGR 3

    Ice Hockey vs NHL 2006

    10 yard fight vs Madden NFL 06

    Punch Out vs Fight Night round 3

  25. Re:No, they are not ... on Gaming Now and 20 Years Ago · · Score: 4, Insightful

    Still, these are cutscene shots, not actual gameplay. They could just as well put box art comparison (these old games had some pretty amazing box art at times).

    Or would you like to play Gotham Racing with camera view stuck in direction of your front bumper? Or to see the face of the basketball player instead of the basket?
    The problem with many new games is that they often concentrate on different 'cinematic' angles to show off the game art and disrupting the player's concentration. One moment you look how your car beautifully jumps from a ramp and the moment you see it composed into a lamppost. Or you frantically try to turn around to get the camera to show the opponent because the engine decided to focus on your face and the opponent is 'somewhere' in front of you but you have no idea where. That's actually where the old games had it right.