An Elder Scrolls Retrospective
With the release of the fourth chapter in the Elder Scrolls saga last week, UGO has put together a piece looking back on the long and successful history of Bethesda's Elder Scrolls series. From the article: "Some RPGs take the restricted world premise so far that they are practically on rails. Thankfully, the team at Bethesda Softworks decided back in 1994 that that wasn't the way things would be for their series The Elder Scrolls. Now at its fourth installment, we have decided it was about time to take a look back at the series that broke the mold on what an RPG should be and that gave players the most important ability of all - the ability to choose how to play the game. So ready your horse, grab your finest set of gauntlets, and prepare to embark on a journey through the history of the series that brought the amazing world of Tamirel to life, and don't be afraid to slay an orc or two in the process."
Morrowind was my first TES game. And I loved it. The greatest kick I got out of it wasn't even the game - it was screwing with the system and the dev kit, building my own house, doing crazy superhero-like things in game with my character, fucking with the physics and the game's backend - and, of course, playing through the storyline. It was really cool. The best part of the whole thing was the total freedom. And while I didn't follow this example, I remember seeing a quote from one of the Morrowind devs that summed up how I actually played the game (I must have gone through the main story line half a dozen times with different characters). He said something like "If you want to spend $50 on a game and create yourself an invincible sword and beat it in a few hours, that's your perrogative."
And I remember thinking YES! Someone gets it!
ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
Would be curious to know if II or III work well through wine. Anyone have any experiences with it?
Its in reference to video games. Video game RPGs specificically. For that Genre TES did break the mold.
Is the Elder Scrolls story an epic saga that continues through all the sequels, or is each game completely stand-alone? Obviously the "same world" is used, unlike, say, the Final Fantasy series, but do the storylines of the previous "episodes" affect the new games?
Sadly, while Morrowind and so far Oblivion have been filled with goodness (I'm working on an Oblivion quest wiki in my meager spare time), Daggerfall was - blech. Crashes, needed patches, the whole "randomizing" dungeons just made it too hard to go anywhere and know what the hell was going on - and the map system was this 3d thing of horror. Towns were full of people, most of whom were just empty bodies, and there was hardly any way of keeping track of quests.
Luckily, they learned from their mistakes - the only thing I need in Oblivion to make it "near perfect" is the ability to write notes on the map and in the journal myself, like "to do: check out that little island at location X".
52 Weeks, 52 Religions with John Hummel
Just in case anyone is interested there are 2 other non-RPG TES games:
battlespire
Redguard
I stil maintain that daggerfall was the best, barring it's incredibly nasty habit of eating your saved games every 10 minutes or so. I really liked the ability to buy horses with wagons, houses, and boats (I haven't played Oblivion yet so I'm not sure if they brought those features back).
abort, retry, fail?
This might sound crazy, but some of us actually really like short games. Shadow of the Colossus and Prince of Persia: Sands of Time both offered maybe 10 or 12 hours of original playthrough, but WOW what a 10 hours! I can still remember every minute of each game like I played it yesterday (rather than months or years ago).
Quantity does not equal quality! I am not slamming Bethesda, from the sound of things they offer plenty of both, which is awesome; just don't damn a game for being short. Long games can be intimidating to some players because we know that we will never get the full value of the game, we just don't have that much time.
A lot of us only have a few hours a week to play, and love being able to fit a whole adventure into those short hours!
Basically I went around killing everyone. Sneak into their homes and get them from behind! YEAH!
This was easist with an archer character as you could perch yourself somewhere and fire away with impunity. I guess this was a bit of a bug. I would take 10 minutes to kill a guard. The only downside is that guards would respawn, spoiling my ability to be the last man standing in the game!
Getting a 360 on Sunday when the next shipment comes in and cannot wait to try this in Oblivion.
So ready your horse, grab your finest set of gauntlets, and get the newest super-mega gfx card.
The gfx is wonderful, the idea great, the execution of the idea neat, but I'm completely dizzy from riding the horse really fast through the forest during storm at 3 frames per second.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
Oblivion is the first time I have played a TES game. Being someone who loves FPS (hardcore UT and Battlefield player), it takes some thing special for me to play something that doesn't have quad damage and a rocket launcher. I can count the number for non FPSers I own in two hands. A need for speed game that I bought when I got my first car (which I played breifly and haven't touched since) and Oblivion. Having put 30 hours into one character, mostly in 6 hour spurts after work, I am hooked. Who would have though bows and arrows were as cool as rocket launchers?
> both offered maybe 10 or 12 hours of original playthrough, but WOW what a 10 hours!
WOW being based on monthly subscription model MUST offer more than 10 hours.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
Watch out, Elder Scrolls geeks are very protective of their little time-waster!
Some RPGs take the restricted world premise so far that they are practically on rails.
Yeah, they are more commonly called 'Console RPGs'.
I've missed daggerfall but have played the others.. is it me or are you always a criminal in the beginning of the game??? I was experiencing some MAJOR deja-vu in the beginning of Oblivion in the dungeon.
I think that was WOW as in "WOW! That was hella cool!" not as in "World of Warcraft"
> I think that was WOW as in "WOW! That was hella cool!" not as in "World of Warcraft"
Or, "Wow! You really didn't get that joke!"
Some of those new innovative features attributed to Morrowind actually have their roots in Daggerfall. In particular, vampirism and lycanthropy in Morrowind are based on nearly identical features in Daggerfall. Morrowind is the impressive engineering feat while Daggerfall is the inspirational work of creative genius. Hats off to Daggerfall!
Do that in Ovlivion and next time you take a rest the Dark Brother will offer you membership, not shure if declining is an option they're prepared to accept.
Mycroft
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It's not really quantity vs quality, more like open ended vs storyline on rails.
yeah a few of the dungeons and quests available are pretty run of the mill, but some are pretty interesting with good story and the kind of choices that make you want to try all the options.
Oblivion (sofar) tilts more towards the interesting quests than Morrowind, which in turn was better than Daggerfall (with lots of very generic "go get $rand_item from $rand dongeon" and such).
The point of the games (more and more so) is you create a character that happens to be in a position to be involved the BIG events going on, but then again you could just run for the hills, or better yet keep bussy doing whatever untill you feel ready to face up to what fate (Bethsoft) has placed at your feet (but not forced you to pick up).
You really can play Oblivion in small pieces here and there without necessarily worring about the main quest.
Also Morrowind and Oblivion have some pretty good modding tools out (comes with it's own disc and the moddable content pre-depacked for Morrowind, and is a 6.5MB download for Oblivion). The Modding community has done a few LOC's for Morrowind, and I have no doubt they'll do the same for Oblivion. The games are both built with modding (and expansions of course) in mind.
Mycroft
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gak, so thats what preview is for.
I meant Dark Brotherhood, there being more than one 'brother' in the group, just sometimes not more than one active braincell in my head when it comes to typing.
Mycroft
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Daggerfall is still the most ambitious of all of their titles. I played through the game, then went back to look at some of the spoilers for it, and... WOW. There's a gajillion things you can do in the game that I hadn't even touched upon. Not only could you become a vampire, but they had 12 different clans of vampires, with different abilities, inter-clan politics. The most detailed character generator yet, which just played up to the powergamer in me (fear of animals flaw FTW). Werewolves. Unique Artifacts. Quests for different religions, guilds, etc. A crazy awesome magic item creation system (My top gear only worked during the full moon, to keep costs low. I spent a lot of time sleeping.)
And I thought that my flying horse was pretty cool.
Sure, they used a "dynamic map" system of pseudo-random generating the dungeons and towns, but you know what? I liked the fact that there was 20,000 dungeons in the world. Every so often, I'd hop down into one for a nice randomly-generated-ala-diablo-2 experience. The sucky part was when you'd get quests to fish items out of the dungeons -- the dungeons were litterally huge, and could take hours to complete sometimes, especially if you couldn't find the one secret door behind the double-hairping corridor turn. So if I was doing quests for the mages guild (which I spent maybe 75% of my game time doing), I'd just drop any dungeon fetch quests and request a new one.
I wish they'd do a "digitally-remastered" version of Daggerfall, kinda similar to what they did with FF1&2 (improved the graphics, added a lil' bit of new content). If it looked as good as Oblivion, I'd never leave my computer.
The trouble with TES games is the fact that Bethesda doesn't believe in that whole whacky "quality assurance" thing. Daggerfall wouldn't run on my computer. Period. Until the 18th patch or so -- had a Cyrix CPU in 1996, remember those? Battlespire was almost a great game (online multiplayer with real working castles, catapults, drawbridges!) but was so buggy I had to stop playing. Redguard wouldn't run for more than 5 minutes without crashing. Morrowind once corrupted a section of the world (forcing a reinstall), and another time ate one of the quest items I needed to complete the game (had to go into the TES Construction set and drop a new one on the ground for me). Oblivion crashes every time I quit (ironically enough), but then also if I alt-tab, hit the windows key, reload too fast, click too fast, hit the keyboard too fast... or basically any time your hard drive can't keep up to speed (I have a Raid0 hard drive, so it rarely happens). It did crashed once on my girlfriend after she'd spent an hour without saving, which is really the only way I got to get my computer back from her after she spent her entire spring break on my own computer playing Oblivion. =) I was relegated to doing work with an old laptop.
Oblivion is great though. Maybe not as big in scope as Daggerfall, but damn. It looks awesome if you have the rig to run it, the quests (and the quest system) are about 100x more interesting than Morrowind's. All in all, it's one of the better RPGs I've played (and I thank the lord it's not an interactive movie like FFVII or FFX), and if the only time it reliably crashes is when I quit... well, I can deal with that.
You summarized what are my (and presumably many others') main problems with Oblivion. It's a fantastic game, but in many ways seems like several steps backwards from Morrowind.
D&D is boring, though, and frankly, it can really only be played with people I don't wanna be around.
Sorry for the bluny opinion. I'm sure someone will mod it -1, Unpopular Amongst the Unpopular.
Slashdot - where whining about luck is the new way to make the world you want.
I think they'll mod it 'flamebait' and mod you 'stupid, ignorant, and a hoodlum'.
Thanks you, and good night.
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DesireCampbell.com
You only need more than ten hours if you can't fool them into thinking the half-hour of actual content you created is new and different the second time they see it! Go WoW!
Step 1: Create a mechanism by which gamers can be coerced into voluntarily repeating a thirty-minute span of playtime over and over, with no additional content development required!
Step 2: ???
Step 3: PROFIT!
"We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
The "Dark Brotherhood" is a blatantly racist jab, a disgusting attempt by Bethesda to oppress the black man. I never thought it of such a remarkable game development firm, but when I saw an entire segment of the game dedicated to an organization of "dark brothers" who run around "getting people from behind", I was apalled.
The sheer fact that this game allows you to play a Redguard "Dark Brother" named "T.V. Swipes" is a crushing blow to the respectable African American in contemporary society.
Join my protest! Stop this vile title in its tracks!
You were close, it caught a 'Troll' mod. Troll, of course, means exactly as I stated: Unpopular Amongst the Unpopular. It's the nature of this site, populated as it is by traditional 'losers,' as it were, to have the people band together into a sort of groupthink where any opinion that doesn't meet mass approval be suppressed. This is the basic problem with human interaction. It's a nonstop feedback loop that merely reinforces previously held ideas. After all, in no way could someone not like playing D&D, right?
I am, however, neither stupid, ignorant, nor a hoodlum, despite your desire to dismiss me as such. Don't worry, it's natural for people to be unable to overcome such base instincts as you have - that is, to violently ignore those whom with which we disagree.
Slashdot - where whining about luck is the new way to make the world you want.
The problem isn't with us - it's with you.
"D&D is boring, though, and frankly, it can really only be played with people I don't wanna be around"
You didn't say "I find D&D boring because I'm rather anti-social and refuse to try new things." That would've been alright. You could've said "I have no one to play with, so my interest in D&D has wained." That would've garnered our support and sympathy. Saying something like those would have shown your statement was 'opinion' and thus cannot be disagreed with.
But you said "D&D is boring, though, and frankly, it can really only be played with people I don't wanna be around". You stated "D&D is boring" like it was 'fact' - not 'opinion', 'fact'. Stating false facts are tantamount to treason with the 'unpopular'.
For something to be 'fact' you must state it and back it up with reasoning. Then that reasoning can be evaluated and discussed. The point is to create a "nonstop feedback loop" that doesn't "merely reinforces previously held ideas" but instead looks the truth.
You do not understand the basic principles of the English language. Ignorant and stupid people do not understand things. You said things to obviously incite hostility. Hoodlums try to incite hostility.
You are and ignorant, stupid hoodlum.
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DesireCampbell.com
I read in the article that Arena is from 1994, but I know a german computer game "Das Schwarze Auge" (based on a german pen&paper RPG similar to D&D) which had exactly the same principle that you could go wherever you wanted and find little quests etc. and only go for the main quest when you felt like it.
Sorry, The Elder Scrolls were not the first (but hey, I'm playing Oblivion right now as much as I can find time... (: ).
Just because it wasn't marked flamebait doesn't mean you should still fall for it.