Most likely it will (and usually is) made on the low level of the drive electronics - sectors as in commands sent over the tape don't map to specific bits in specific chips but are dynamically assigned and rotated, so that FAT while still appearing to be in the same place as always for the OS and disk controller (on motherboard) in fact migrates thorough the physical drive memory being dynamically relocated by the drive logic to new areas, so that no single chip gets unfairly high number of writes leading to busting the memory. This is completely transparent to all the hardware and software outside the drive, except maybe for undelete utilities.
Thing is linear games can be immensely fun. Once. Near zero replayablity factor. Once you're through with the linear story, there's very little more to do. But if the game offers deep branches for your possible actions, you try to play all of them.
You haven't really finished Morrowind unless you've been proclaimed master of each faction (and some are mutually exclusive!). You MUST play through the Bloodmoon extension ad human and as a werewolf, otherwise you miss half the fun. And of course taste each of the vampire factions and attempt the alternate approach to the ending (involving killing Vivec).
But once past Half-Life 2 there's little left than to load some total-conversion mods and never return to the main game.
But if you buy a game, spend 5 days playing it and then dump it because you've seen everything there was to be seen in the game, you're going to buy another one ASAP. If you spend 3 months exploring the game world, it's 3 months the game industry won't see another penny from you.
strafe-jumping, rocket-jumping, grenade-jumping, bunny-hopping, all these were 'unintended features'. And mastering them means immense advantage in multiplayer environment.
Nope. You don't pay for it at all. It's fully included in the price of caller's call, and covered by inter-operator agreements. That is, guy A with a phone at operator X calls person B with a phone from operator Y. At the end of the month B doesn't pay a single penny, A pays the bill to his operator X. Operator X transfers a certain share from the money A has paid them to operator Y, depending on duration, rates etc. Similar like with international snailmail, the stamp price includes a percent of money that is passed on to the destination country mail service so that they deliver the parcel on their side. The receiver doesn't pay a penny for receiving the envelope, the sender covers costs of his own and the destination country mail service.
It isn't, simply. Thing is real pure capitalism is just as utopian as pure communism (only more evil in its nature, weaker ones get destroyed). The problem is these are economy systems and some people get blindfolded when talking which one is good and which one is evil, while forgetting the underlying political systems - basically totalitarism and democracy.
Communism by all means is socially more advanced, more human-friendly and so on, capitalism is the law of the jungle, kill or get killed. The problem is that politics trumps economy and totalitarian communism is worse than democratic capitalism. Of course both are better than totalitarian capitalism ('banana republics') and we're yet to see a country with real democratic communism to happen. (Sweden and Switzerland are pretty close though.)
Now all the systems are suspectible to corruption. The problem with communism is that it's very vulnerable in that matter. Humans by nature are lazy thieves, so communism without safeguards against that is doomed to fail, and the safeguards usually mean totalitarism, making it a hell to live in. Communism gets corrupted by semi-totalitarian powers like huge monopoles. Price fixing, secret arguments, cutting the customers off cheaper and better goods, that's all corruption of capitalist system. The problem at hand though is, that while mostly everyone saw how bad is the corruption of communism in Eastern Bloc (blaming it on ideas of communism though, not on totalitarian rule), nobody seems to see the depth of corruption of the market and the failure of democracy in the US. Instead of really ELECTING your leader, you're given a choice between two almost equal evils, you can choose to shoot your left or right foot, or if you don't vote, leave the shooting of your feet to someone else. The powers elected do nothing to fix the current corruption of market (because it profits them) and maintain the status quo, handing the power to each other, mock-fighting and giving the masses ilusion of choice.
Who cares, in USA nobody uses text messaging. The idea that someone might be busy and prefer to read a non-urgent message at leisure instead of answering your phone RIGHT NOW is completely alien to them.
interesting, same here - really few interesting quests outside pen&paper RPG.
Well, lemme think...
Planescape Torment, the Modron Cube. Now that was wildly crazy, being a parody of old dungeon crawl games. After depth, sadness, fear, regret, shame of the main quest, serious sad issues that make you think, feel you ashamed of your own past that haunts you, discovering unexpected consequences of actions you didn't even remember, followed by trustful torn souls, you enter a parody of simplistic labyrinth (8x8 grid of randomly connected rooms) filled with ridiculous items ('magical item' - you have no idea what it does, but it's magical), dumb (but strong) enemies and fight your way through, in the worst silliest parody of hack&slash one can get. And on the way more than once the veil of parody gets broken as you find others lost in the maze, discovering its true nature under the appearance of parody, being a cruel, dark, dangerous place like the rest.
About the only other quest I can think of was killing all the Weapons in FF7. Lots of 'freedom' because by then they are readily accessible, the problem was they were so over-the-top that beating them was nearly impossible. You had to level up, fight, gather items and generally spend several hours doing other side quests in any random order or selection you wished, just to find your ass kicked by Ruby or Emerald once again. Developers are damn afraid to put kickass strong enemies in the game, ones that would be really an ultimate challenge. This was one of elements where FF7 ruled.
And I loved the "go, do something" meta-quest approach to main quest in Morrowind: "Your first task in the Blades is to find yourself a good cover. Go, join some guild, do some exploring, maybe visit some ruin or two or hunt some animals, find yourself some job, train some, buy good weapons or spells and when you feel ready, report back to me." Now that was original!
Nope, it's not "incredibly replayable", it has a moderate, fixed replayablity level. (unlike, say, Half-Life 2 which has about none, or Counter-Strike which has huge one.) You replay just enough to collect all weapons, and not really much more. You may try some new tactic if you design any, and at least once try the 'texas chainsaw massacre' approach to each level, but usually once you did all there was to be done you don't return.
The computer is meant to be equivalent of PII 400 in means of power. I remember how I happily hacked away on PII 233 and I know it has enough horsepower to do almost everything outside games and bigass gfx (for commercial print). It's not that "low performance machines have their uses". It's "high performance machines have their uses", the low performance ones do ALL the rest well. Of course you NEED to cut down on clutter and eyecandy a bit but usablity doesn't drop because of that.
> You are mistaaken about software costs, Linux cost big bucks when you try to do something like this.
It's going to cost ONCE. Or even not that, remember it's MIT. they can give it as a graduation/midterm work for students and have it done for free. As opposed to $50/copy of Windows. Or ask the open source community for help. The cost per unit of software installed will be a few cents at most. (unless they are morons that is)
> In some parts fo the world establishing a wide are network is just about impossible
Like where?
HAM radio is almost everywhere. Phone lines cover most of the world. The few remaining places are reachable through satellite communications. Somehow most people think "net access"="broadband". I remember my happy days on one 56K supporting whole building with 3 computer labs and countless PCs in separate rooms. It was goddamn slow but it worked. Network access, even so poor as that, is very important. Broadband is not.
x 3rd world country Government x |||software | x |||maintenance XXX not enough money for hospitals x |||contracts v x V x Microsoft --charity---- > Poor kids x || marketing | x || investments | food x || taxes | medicines x V | x U S A <--------------------+
> So I would think that $100 laptop better be pretty robust against power fluctuations.
As long as the voltage doesn't go far UP above the standard level, the laptop just switches to battery power, and when it runs out, you use the crank.
>Most of their population is contained in rural villages -- which may not be able to (financially) support wireless internet.
Individual internet for every house, ok. A single WiFi access point at the local school, why not?
>My english skills are not any better for having played "WordMunchers" on an Apple/IIe]
My english skills have vastly improved since I started to use Internet. Before that I was quite poor at it. Only using the net I really learned to write in english fluently. If english is your native language, computers don't help all that much. If you learn it though, they are incredibly helpful though. Besides, computers alone don't help much, and there's little of software that does, but Internet allows you to pursue your desire for knowledge. You can find more, more advanced. Most of these villages, schools, don't have libraries. The computers will be quite a good substitute for libraries then.
> For example, my arithmetic skills would be much better if I didn't rely on matlab to correctly multiply 5x5 matricies... My symbolic manipulation skills would be better if I didn't occasionally fall back to Mathematica, etc, etc....
Would you find a real-life need to multiply 5x5 matrices? I recently found need to solve some quite hard 3D geometry equations and got quite far, but I was never great at maths, so Mathematica allowed me to get the result I wouldn't get otherwise.
Then the computer with preloaded software by itself is an enormous progress for them. And don't forget in most cases electricity is not unreachable but very scarce. One or two diesel or petroleum based generators, maybe one or two cars producing 12V, enough to power the HAM radio twice a day allowing to get world news and maybe some software updates for the teacher in cooperation with the local police station, maybe even a hour of crank-free IT class at school twice a week, but no way to provide electricity for a night of hacking for a talented kid. "A hour of electricity a day" is a way more common policy than "nearest electricity 80 miles west".
"how is some poor backwoods village supposed to figure out how to use some ancient HAM equipment? "
Just the same as they were were using it for the last 60 years, using the same equipment Africa Corps left in their village during IIWW. Such people are very resourceful and as long as you don't forbid them to solve problems, they can solve them themselves. For most of Africa HAM radio is the primary method of world connectivity, and likely using it for some low-bandwidth connectivity would be quite possible. Of course not that every single family would have a radio, but, say, the school downloads updates and software then distributes it on a floppy to the kids with laptops. Enough to help learning...
Oh, but I agree. Thief is superior. But there's only so much of Thief. Once you mastered it, you start other stealth games and Hitman isn't all that bad:) There are very few decent stealth games on the market and if you like the genre you're likely to have them all and await any new title impatiently. Sure next Thief or something would be even better, but if we get new Hitman, so be it, we'll enjoy Hitman (and not killing anyone outside those you need to kill is scored too).
Generally, in Thief the idea is not to be seen. In Hitman the idea is not to be recognized. This creates a completely different style of gameplay. Dashing, hiding and threading lightly gets replaced with behaving in unsuspecting way and seeking opportunity to strike. Standing in shadows while a guard passes by two steps away is about the same level of thrill as walking in the last line of a squad of enemy troops wearing clothes of one of them and praying that nobody discovers the body.
Slashdot didn't make fun of the computers, it was more of disbelief - the project is very ambitious and $100 price tag seems to be unreachable. Lots of us,/. nerds would love to get that thing, but we see it as vaporware, a dream that won't come true.
On the other hand, Gates is mocking the strengths of the idea and shows real shortsightedness. He says the cost is network and software, which is bullshit. The software is to be Linux so no real cost here. The network doesn't need to be broadband, and likely won't be - and the bandwidth can be donated by country using existing data lines, HAM radio and different other really cheap options. A single broadband line for whole school, it's neither expensive nor impossible. The remaining BIG cost is the hardware and only a guy with several $bln on his account can consider it negligible. Gates imagines this: OS: $150. Broadband line: $300 installing, $30/month. Other software (MS Office, antivirus, anti-spyware etc) $200. So why not round it up to $1000 with the hardware. The guys at MIT think: OS: $0. Software: $0. Network: old HAM radio: $0 (donated), old 2nd hand modem $5, bandwidth govt-sponsored. Hardware: $100.
$100 may be a year or two of hard saving for an average family in some countries. $1000 is for most of them completely out of reach.
So either aim at this unrealistic $100 (and maybe laugh with us about how vaporware this is) or just give up.
This is Hitman. Have you ever played any of the Hitman series? For people who like stealth games there's nothing wrong with "more of the same" and they aren't really interested in the brain splatter and visual effects. All the ad needs to tell them is "New Hitman is to be out really soon." All the rest is a filler.
The specifics of stealth-based games is that they have pretty low replayablity factor but are really one of a kind experience the first time you play. Thing is each mission is unique, but there are only so many ways to solve it and once you learn them all there's no reason to try again. So simply the more missions the better. The improvements to previous Hitman series are moot. A good mission pack would do.
These games are great in the way they provide thrill, fear. They require finese, not power, caution, not speed, thinking, not shooting. They are puzzle games, not FPS/3PS. So we all already know and love Hitman and we don't give a shit about a beautiful bitch killed. We know the gore is not real, the bitch is just a bunch of polygons and it's all a game. But we don't give a shit, it's a challenge of wits between us and the level designers, following small hints, trying to solve their puzzles, timing actions, acting responsibly and cautiously. The challenge is everything, and each level is a new one. Shocker factor? We don't give a shit. Maybe some kids will get attracted, maybe some journalists will get repulsed. For us, hardcore stealth games players one thing is important in the ad: new Hitman is out.
If you're supposed to examine 1000 cow carcasses a day, you MUST go crazy and as result you will go crazy. Industrial veterinarian is one of the worst jobs you can get. Just wtf it gets into the games section?
Look at these photos:
VIA Luke CoreFusion 1.0GHz
A Luke processor is obviously only lukewarm, and as result doesn't need a cooler.
This got me thinking.
Wow.
3 seconds from PowerUp to BSOD.
Just wow.
Most likely it will (and usually is) made on the low level of the drive electronics - sectors as in commands sent over the tape don't map to specific bits in specific chips but are dynamically assigned and rotated, so that FAT while still appearing to be in the same place as always for the OS and disk controller (on motherboard) in fact migrates thorough the physical drive memory being dynamically relocated by the drive logic to new areas, so that no single chip gets unfairly high number of writes leading to busting the memory. This is completely transparent to all the hardware and software outside the drive, except maybe for undelete utilities.
your thumb-drive is broken.
Heh, you're right in almost everything.
Thing is linear games can be immensely fun. Once. Near zero replayablity factor. Once you're through with the linear story, there's very little more to do. But if the game offers deep branches for your possible actions, you try to play all of them.
You haven't really finished Morrowind unless you've been proclaimed master of each faction (and some are mutually exclusive!). You MUST play through the Bloodmoon extension ad human and as a werewolf, otherwise you miss half the fun. And of course taste each of the vampire factions and attempt the alternate approach to the ending (involving killing Vivec).
But once past Half-Life 2 there's little left than to load some total-conversion mods and never return to the main game.
But if you buy a game, spend 5 days playing it and then dump it because you've seen everything there was to be seen in the game, you're going to buy another one ASAP. If you spend 3 months exploring the game world, it's 3 months the game industry won't see another penny from you.
strafe-jumping, rocket-jumping, grenade-jumping, bunny-hopping, all these were 'unintended features'. And mastering them means immense advantage in multiplayer environment.
Nope. You don't pay for it at all. It's fully included in the price of caller's call, and covered by inter-operator agreements. That is, guy A with a phone at operator X calls person B with a phone from operator Y. At the end of the month B doesn't pay a single penny, A pays the bill to his operator X. Operator X transfers a certain share from the money A has paid them to operator Y, depending on duration, rates etc. Similar like with international snailmail, the stamp price includes a percent of money that is passed on to the destination country mail service so that they deliver the parcel on their side. The receiver doesn't pay a penny for receiving the envelope, the sender covers costs of his own and the destination country mail service.
That guy is right.
It isn't, simply. Thing is real pure capitalism is just as utopian as pure communism (only more evil in its nature, weaker ones get destroyed). The problem is these are economy systems and some people get blindfolded when talking which one is good and which one is evil, while forgetting the underlying political systems - basically totalitarism and democracy.
Communism by all means is socially more advanced, more human-friendly and so on, capitalism is the law of the jungle, kill or get killed. The problem is that politics trumps economy and totalitarian communism is worse than democratic capitalism. Of course both are better than totalitarian capitalism ('banana republics') and we're yet to see a country with real democratic communism to happen. (Sweden and Switzerland are pretty close though.)
Now all the systems are suspectible to corruption. The problem with communism is that it's very vulnerable in that matter. Humans by nature are lazy thieves, so communism without safeguards against that is doomed to fail, and the safeguards usually mean totalitarism, making it a hell to live in. Communism gets corrupted by semi-totalitarian powers like huge monopoles. Price fixing, secret arguments, cutting the customers off cheaper and better goods, that's all corruption of capitalist system. The problem at hand though is, that while mostly everyone saw how bad is the corruption of communism in Eastern Bloc (blaming it on ideas of communism though, not on totalitarian rule), nobody seems to see the depth of corruption of the market and the failure of democracy in the US. Instead of really ELECTING your leader, you're given a choice between two almost equal evils, you can choose to shoot your left or right foot, or if you don't vote, leave the shooting of your feet to someone else. The powers elected do nothing to fix the current corruption of market (because it profits them) and maintain the status quo, handing the power to each other, mock-fighting and giving the masses ilusion of choice.
Who cares, in USA nobody uses text messaging. The idea that someone might be busy and prefer to read a non-urgent message at leisure instead of answering your phone RIGHT NOW is completely alien to them.
interesting, same here - really few interesting quests outside pen&paper RPG.
Well, lemme think...
Planescape Torment, the Modron Cube. Now that was wildly crazy, being a parody of old dungeon crawl games. After depth, sadness, fear, regret, shame of the main quest, serious sad issues that make you think, feel you ashamed of your own past that haunts you, discovering unexpected consequences of actions you didn't even remember, followed by trustful torn souls, you enter a parody of simplistic labyrinth (8x8 grid of randomly connected rooms) filled with ridiculous items ('magical item' - you have no idea what it does, but it's magical), dumb (but strong) enemies and fight your way through, in the worst silliest parody of hack&slash one can get. And on the way more than once the veil of parody gets broken as you find others lost in the maze, discovering its true nature under the appearance of parody, being a cruel, dark, dangerous place like the rest.
About the only other quest I can think of was killing all the Weapons in FF7. Lots of 'freedom' because by then they are readily accessible, the problem was they were so over-the-top that beating them was nearly impossible. You had to level up, fight, gather items and generally spend several hours doing other side quests in any random order or selection you wished, just to find your ass kicked by Ruby or Emerald once again. Developers are damn afraid to put kickass strong enemies in the game, ones that would be really an ultimate challenge. This was one of elements where FF7 ruled.
And I loved the "go, do something" meta-quest approach to main quest in Morrowind: "Your first task in the Blades is to find yourself a good cover. Go, join some guild, do some exploring, maybe visit some ruin or two or hunt some animals, find yourself some job, train some, buy good weapons or spells and when you feel ready, report back to me." Now that was original!
and best of all, shooting the poor helpless robots in the sensors while the power is off ;)
Nope, it's not "incredibly replayable", it has a moderate, fixed replayablity level. (unlike, say, Half-Life 2 which has about none, or Counter-Strike which has huge one.) You replay just enough to collect all weapons, and not really much more. You may try some new tactic if you design any, and at least once try the 'texas chainsaw massacre' approach to each level, but usually once you did all there was to be done you don't return.
> and yes even a car engine can run backwards.
Without some really serious modifications you won't start a 4-cycle engine backwards. 2-cycle - no problem.
The computer is meant to be equivalent of PII 400 in means of power. I remember how I happily hacked away on PII 233 and I know it has enough horsepower to do almost everything outside games and bigass gfx (for commercial print). It's not that "low performance machines have their uses". It's "high performance machines have their uses", the low performance ones do ALL the rest well.
Of course you NEED to cut down on clutter and eyecandy a bit but usablity doesn't drop because of that.
> You are mistaaken about software costs, Linux cost big bucks when you try to do something like this.
It's going to cost ONCE. Or even not that, remember it's MIT. they can give it as a graduation/midterm work for students and have it done for free. As opposed to $50/copy of Windows. Or ask the open source community for help. The cost per unit of software installed will be a few cents at most. (unless they are morons that is)
> In some parts fo the world establishing a wide are network is just about impossible
Like where?
HAM radio is almost everywhere. Phone lines cover most of the world. The few remaining places are reachable through satellite communications.
Somehow most people think "net access"="broadband". I remember my happy days on one 56K supporting whole building with 3 computer labs and countless PCs in separate rooms. It was goddamn slow but it worked.
Network access, even so poor as that, is very important. Broadband is not.
Routes the money travel:
x 3rd world country Government
x |||software |
x |||maintenance XXX not enough money for hospitals
x |||contracts v
x V
x Microsoft --charity---- > Poor kids
x || marketing |
x || investments | food
x || taxes | medicines
x V |
x U S A <--------------------+
Of course charity gives good publicity.
> So I would think that $100 laptop better be pretty robust against power fluctuations.
As long as the voltage doesn't go far UP above the standard level, the laptop just switches to battery power, and when it runs out, you use the crank.
>Most of their population is contained in rural villages -- which may not be able to (financially) support wireless internet.
Individual internet for every house, ok. A single WiFi access point at the local school, why not?
>My english skills are not any better for having played "WordMunchers" on an Apple/IIe]
My english skills have vastly improved since I started to use Internet. Before that I was quite poor at it. Only using the net I really learned to write in english fluently. If english is your native language, computers don't help all that much. If you learn it though, they are incredibly helpful though.
Besides, computers alone don't help much, and there's little of software that does, but Internet allows you to pursue your desire for knowledge. You can find more, more advanced. Most of these villages, schools, don't have libraries. The computers will be quite a good substitute for libraries then.
> For example, my arithmetic skills would be much better if I didn't rely on matlab to correctly multiply 5x5 matricies... My symbolic manipulation skills would be better if I didn't occasionally fall back to Mathematica, etc, etc....
Would you find a real-life need to multiply 5x5 matrices? I recently found need to solve some quite hard 3D geometry equations and got quite far, but I was never great at maths, so Mathematica allowed me to get the result I wouldn't get otherwise.
Then the computer with preloaded software by itself is an enormous progress for them. And don't forget in most cases electricity is not unreachable but very scarce. One or two diesel or petroleum based generators, maybe one or two cars producing 12V, enough to power the HAM radio twice a day allowing to get world news and maybe some software updates for the teacher in cooperation with the local police station, maybe even a hour of crank-free IT class at school twice a week, but no way to provide electricity for a night of hacking for a talented kid. "A hour of electricity a day" is a way more common policy than "nearest electricity 80 miles west".
"how is some poor backwoods village supposed to figure out how to use some ancient HAM equipment? "
Just the same as they were were using it for the last 60 years, using the same equipment Africa Corps left in their village during IIWW. Such people are very resourceful and as long as you don't forbid them to solve problems, they can solve them themselves. For most of Africa HAM radio is the primary method of world connectivity, and likely using it for some low-bandwidth connectivity would be quite possible. Of course not that every single family would have a radio, but, say, the school downloads updates and software then distributes it on a floppy to the kids with laptops. Enough to help learning...
Oh, but I agree. Thief is superior. But there's only so much of Thief. Once you mastered it, you start other stealth games and Hitman isn't all that bad :) There are very few decent stealth games on the market and if you like the genre you're likely to have them all and await any new title impatiently. Sure next Thief or something would be even better, but if we get new Hitman, so be it, we'll enjoy Hitman (and not killing anyone outside those you need to kill is scored too).
Generally, in Thief the idea is not to be seen. In Hitman the idea is not to be recognized. This creates a completely different style of gameplay. Dashing, hiding and threading lightly gets replaced with behaving in unsuspecting way and seeking opportunity to strike. Standing in shadows while a guard passes by two steps away is about the same level of thrill as walking in the last line of a squad of enemy troops wearing clothes of one of them and praying that nobody discovers the body.
Slashdot didn't make fun of the computers, it was more of disbelief - the project is very ambitious and $100 price tag seems to be unreachable. Lots of us, /. nerds would love to get that thing, but we see it as vaporware, a dream that won't come true.
On the other hand, Gates is mocking the strengths of the idea and shows real shortsightedness. He says the cost is network and software, which is bullshit. The software is to be Linux so no real cost here. The network doesn't need to be broadband, and likely won't be - and the bandwidth can be donated by country using existing data lines, HAM radio and different other really cheap options. A single broadband line for whole school, it's neither expensive nor impossible. The remaining BIG cost is the hardware and only a guy with several $bln on his account can consider it negligible. Gates imagines this: OS: $150. Broadband line: $300 installing, $30/month. Other software (MS Office, antivirus, anti-spyware etc) $200. So why not round it up to $1000 with the hardware. The guys at MIT think: OS: $0. Software: $0. Network: old HAM radio: $0 (donated), old 2nd hand modem $5, bandwidth govt-sponsored. Hardware: $100.
$100 may be a year or two of hard saving for an average family in some countries. $1000 is for most of them completely out of reach.
So either aim at this unrealistic $100 (and maybe laugh with us about how vaporware this is) or just give up.
This is Hitman. Have you ever played any of the Hitman series? For people who like stealth games there's nothing wrong with "more of the same" and they aren't really interested in the brain splatter and visual effects. All the ad needs to tell them is "New Hitman is to be out really soon." All the rest is a filler.
The specifics of stealth-based games is that they have pretty low replayablity factor but are really one of a kind experience the first time you play. Thing is each mission is unique, but there are only so many ways to solve it and once you learn them all there's no reason to try again. So simply the more missions the better. The improvements to previous Hitman series are moot. A good mission pack would do.
These games are great in the way they provide thrill, fear. They require finese, not power, caution, not speed, thinking, not shooting. They are puzzle games, not FPS/3PS. So we all already know and love Hitman and we don't give a shit about a beautiful bitch killed. We know the gore is not real, the bitch is just a bunch of polygons and it's all a game. But we don't give a shit, it's a challenge of wits between us and the level designers, following small hints, trying to solve their puzzles, timing actions, acting responsibly and cautiously. The challenge is everything, and each level is a new one. Shocker factor? We don't give a shit. Maybe some kids will get attracted, maybe some journalists will get repulsed. For us, hardcore stealth games players one thing is important in the ad: new Hitman is out.
Nope, the contractor from Iran was cheaper.
If you're supposed to examine 1000 cow carcasses a day, you MUST go crazy and as result you will go crazy. Industrial veterinarian is one of the worst jobs you can get.
Just wtf it gets into the games section?
that's what the name 'hacker' comes from, doesn't it?