Gaming Now and 20 Years Ago
Anonymous Coward writes "A cool comparison of video games from the same genre, the only difference is about 20 years of technical development. The Bard's tale vs World of Warcraft is really funny."
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It's amazing how time flies. In 1986 I thought rogue was a huge improvement over hack....
Oh boy. Twenty years ago, I was 19. And that's probably around that time that I bought my Amiga (a short while after I bought an Atari ST). And, yes, I played the Bard's Tale on it. *sigh*
I am just an old fart. There, I said it. Thanks for listening.
The right to offend is far more important than the right not to be offended. (Rowan Atkinson)
My bet would be they are a lot closer than this graphics comparision which was purely a technology problem.
Companies are relying more and more on awesome graphics to make up for a lack of innovative and fun gameplay. Most games 20yrs ago were more fun than new games today.
Runesabre
Enspira Online
What, you can now believe what you see on the box-art?
I still have a special place in my heart for that game. It was fun getting to your endzone, then running back to the other endzone, and throwing the football all the way across to the other endzone and getting a touchdown. As long as the pass wasn't intercepted, everything was dandy.
// file: mice.h
#include "frickin_lasers.h"
To be fair, a number of those shots for Xbox games are pre-rendered. NHL 06 and Project Gotham Racing. To be completely honest, they should have stuck to ingame shots.
It still makes you laugh though. If only there was as easy a way to measure game playability as these is to measure graphic differences.
I remember laughing my ass off to those slow fat guys and the speedy small guys. That game was so much fun at the time. The only people laughing in connection to NHL2kX are EA sports, all the way to the bank.
Last Christmas I got this The Ultimate History of Video Games book. And I can really recommend it. It describes how everything got started, from pinball machines to arcade machines to the first home entertainment systems. Also very nice to read how all of the Atari developers where smoking drugs all day long, and how their annoyed managers hated that :)
My blog: http://www.redcode.nl
For those interested in some more background (and with way too much free time), check this out:
Wikpedia article about computer games.
Comprehensive article with lots of detail.
Dependency hell? =>
Flight simulators have also come quite a long way since I first started playing them. The only thing that hasn't advanced for some reason is the way human necks are modeled. Flight sim cockpit views still shift around as if the player's head is a perfect sphere mounted on top of a pole.
The Bard's Tale is available for DOS, Apple II, Atari ST, Amiga, and Apple IIgs.
That photo is from the worst graphical version available(Apple II), and doesn't do it justice. The Bard's Tale was a wonderful game, and in many ways still is. Trying to play that game without the internet and without a clue book is extremely challenging. Games like The Bard's Tale, Wasteland, etc. deserve respect...they are the shakespearean classics of computer games.
The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
You shouldn't be allowed to forward pass once the ball has crossed the line of scrimmage. Not that I'd expect any of the Euro Slashdopes to know what the hell we're talking about.
From TFA: "write this short article"... that little snippet is about 20% of the entire article text (yeah, bit of an exaggeration, but you get my point). At least he did call it short.
I was kinda hoping for an interesting in-depth article, rather than just a few side-by-side screenies. Graphics is probably the biggest, and definitely the most visible (pun intended) differance, but it's by no means the only change that's happened in games. The side-by-sides are kinda fun & interesting, but glancing at them really doesn't give any insight into much of anything. Sure, the graphics are better now. Does that make the games more fun? Well, yeah, all other things being equal, better graphics == better overall game, but is everything else really equal? I'd find an article making deep & broad comparisons between games today & 20 years ago very interesting to read. Little disappointed this wasn't that.
Join moola.com, play games to earn money.
I have seen many space based adventure games come and go but none blew me away as much as Starflight did. I even have an old Tandy TX and SX just so I can still play the game!
For a game that only required two 360k floppies it was amazing in depth. The story was great and the detail was good as well. There was even lots of humor involved, some required you to be a real fan of the genre.
Wiki reference : http://en.wikipedia.org/wiki/Starflight
Graphics can enhance a game but they never make a game.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Bards Tale, which was also recently remade as a non-party RPG wasn't online. A fairer comparison would have been Playing Army (running around the streets with sticks for guns) versus World of Warcraft. The prime difference being that when your mum called you in for tea you had to go. Whereas World of Warcraft players are sustained by an IV feeding beef stew directly into their bodies and hence never have to leave their desks. Ever.
This is hardly worth looking at! How about actually compairing gamplay, audio, game length ect. rather than just two side by side screenshots.
I have a pretty large compilation of old NES ROMS on my computer. And I can tell you that almost all of them suck. Many of them really, really suck.
There are also plenty of good games mixed among them, but Sturgeon's law holds true for video games. Both "back in the day" and now.
I haven't played any of the games in that comparison, but purely looking at the screenshots the 20 year old games generally look better. With many of those modern shots I can't see how you could possibly feel in control, you just can't see enough.
I'll second that. Most new games are sugar-coated crap. Reminds me of a new operating system due to be released next year...
Prawn to be wild!
You can see how much we've moved on, just compare the original Duke Nukem with Duke Nukem Forever!
Oh wait...
... which versions were more fun?
"" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
And that would be a nice title for a game!
...has got the monoply on the major sporting titles. 10 years and still going strong...
SolarVPS - Quality Windows and Linux Virtual Servers
am i the only one who noticed that? or maybe ps2 or gamecube are in "then" category in this review?
And where are NEW games?
Double Dribble vs. NBA Live'06
Karate Champ vs. DOA 4
Tennis vs. Top Spin 2
Bard's Tale vs. WOW (there were quite a few warcrafts/starcrafts/etc before)
Rad Racer vs. PGR 3
Ice Hockey vs NHL 2006
10 yard fight vs Madden NFL 06
Punch Out vs Fight Night round 3
Anagram("United States of America") == "Dine out, taste a Mac, fries"
I agree, but Nintendo didn't really hit their stride until the SNES. That's where the games are that I still load once in a while.
-- No Sig is a Good Sig
Memory.
For you old farts(i'm 26) who seem to think old games were better than new games remember the following: point Your memeory doesn't serve you well (neither does my spelling)
you don't remember the bad things, and you will make the good things seem even better than they were. When you remember that really good game that you spend hours playing when you were younger,
you forget about both the bad sides of the game and the other bad games. All the good games, i've gone back and revisited, have been good for the first 10 minutes, but few of them i've kept playing for more.
They're fun, but the fun part lies mainly in my memory and in the storytelling, and with the really good lines, i remember the story. A few of them i manage to keep playing (like the original master of orion), a few have better gameplay than current day; I still think Dune 2 is superior in game play to many modern rts' unfortunately the interface is horrid and the bugs are weird.
The first mistake lies in comparing the great old games to the games that disappointed us, if you wanna compare bards tale, do it to something like the elder scrolls series instead of a game we'll all happily forget next year. The second mistake is forgetting all about the disappointing games in the past or all the horrid pacman clones that were sold to diehard fans, all the pong alike games or the front/side -scroller inferno with thousands of ever more similar games. Anyway if you want a good game, without paying for hyped graphics, indie games have a lot to offer.
The reason that the past always appear more glorious than the present,
is that we're repeating the past and this time we have the experience to see the flaws and are too stubborn to revise the past.
Blah blah sig blah blah blah irony blah blah
Speaking of which, one of the best games I've played is a retro freeware game similar to early NES games like metroid. Cave Story is the top downloaded game on gamehippo, highly rated, and has awesome replay value. Check it out (originally in japanese).
http://hp.vector.co.jp/authors/VA022293/
http://www.gamehippo.com/
--riotgrrl
The sequel to Evil Genius, maybe?
deus does not exist but if he does
It are not the same 'budget' games anymore, there was a time where small teams could get their stuff out and conquer the world, like prince of persia or others like the bullfrog team, and others..., i forgot....
But I just wanted to share this site for the nostalgics http://c64s.com/ classic Commodore 64 games online..., even if I was rather a huuuge Atari ST fan, i had a lot of fun with the c64.
I love deadlines. I like the whooshing sound they make as they fly by.
Seeing that shot of Ice Hockey made me want to take out my NES now and play it. I actually haven't really played many post-N64 video games, so I don't even know how the controls would work in the newer games. If the game played exactly the same as Ice Hockey, wasn't unnecessarily more complicated for "realism's" sake... but just LOOKED better and that's it... I'd be willing to play it.
The problem is I don't think it's just the look of the games that's changed fundamentally over the years, it's the actual dynamics of the gameplay. Ice Hockey aimed at being fun and amusing... I have a feeling this new NHL game aims at being intense and real.
I think the old games were just more fun. Nintendo has been keeping the spirit of being "fun" alive through to the Nintendo64, but after that I felt Nintendo tried to become aimed at an even younger audience. And the Playstation and it's style and mindset just was never me. I hated the look of all those games.
I'm 24 years old, and me and some other computer science students recently got together and took out the old NES and SNES... and I think we had a LOT more fun playing those games than we would on any new system.
(My favorite system I own is still the Genesis/32X/Sega CD... 3 power plugs, yeah!)
Star Control in Melee mode, human to human.
With two good players, fights can go on for hours, especially when they are evenly matched (Syreen vs Spathi comes to mind.)
-William Shatner can be neither created nor destroyed.
...must be playing tricks on me. I don't remember Bard's Tale being a massively multiplayer online game. Oh, and I don't remember having to queue for 45 minutes before getting to play it either, even when loading it from tape! Not all of the "improvements" in games have made things any better! :(
Game dev and music blog
Not disagreeing that there were as many crappy games "back in the day" as there are today.
The difference is there were comparatively more genuinely fun games "back in the day" that really stood out as awesome accomplishments of entertainment than there are today. Most of today's game hits are graphical updates to past successes.
Sturgeon's Law certainly holds true that both then and now produce a lot of crappy games. The law says nothing about how great the good ones are.
Runesabre
Enspira Online
Am I the only one noticing that the article mainly (only?) compares crappy old Nintendo graphics with shiny new XBox graphics.
:-D
They could just as well have compared some of the 1986 4-coloured PC games with new Gamecube games. Heck - even comparing old PC games with other games from the same era, would make the PC look silly!
One thing that always irks me about these lookbacks is that it's mostly seen through the eyes of a console gamer. Gaming consoles in the 80s and 90s were underpowered toys compared to the computers of that age (starting with the micros, ie. Spectrum, C64, Amstrad, and then going on to the 16 bit micros, ie. Amiga, Atari, followed by the PC, ie. Doom). Nintendo and Sega had their platform games and their kiddie icons, but that was about it.
My friends had Atari, and I had junk. It was so embarrassing when my friends would be over and my dad would ask us if we wanted to play video games. He was so proud of this cheap, no-brand, POS.
I don't care how prehistoric some of the old games seem in comparison to the flashy new stuff. Back in the '70s, I would have killed for those prehistoric games.
- Greg
Start a happiness pandemic
It ignores gameplay. Apart from the ability to shoot the monster, is Quake 2 (haven't tried 3 or 4) really any more playable than 3D Monster Maze? T.Rex got me regularly, and I still remember jumping out of my skin as I accidentally strolled past him and having to push the 7 key REALLY HARD on the grounds that the key was pressure sensitive and would let you run faster if you only pressed hard enough, which for some reason I could never do. (OK, I was only 14 at the time so perhaps that had something to do with it.)
Lode Runner has got to be one of the all time great games on this planet, solar system, galaxy and universe! (Apple ][)
The amount of creative time I've wasted playing that game and the amount of joysticks I wore out is immense. Tehre goes about 2 years of my life. I must be some kind of loser......
What I really miss are the BBS games. Anyone remember them???
Don't be apathetic. Procrastinate!
Along with new stuff for gaming, it appears Dell will sell a massively overclocked (4.26GHz) Pentium D version of the XPS 600.
One thing which has interested me is that between the very first games and now, the human interaction part of games has barely changed at all!
I mean, with the exception of rumbling joypads which do little else for gameplay but pleasure the misses on bored nights in, bugger all is different!
I played a virtual reality shooter once, years ago. It involved shooting orange polygons at red polygons in a bizarre 3d, pre-doom 1 style game. It rocked! Just looking around with my head and not a mouse at the glorious untextured enivronment was flippin' ace!
Why o why can we not have something like that for Doom 3/Quake 4/[insert fav game here]?
throw new NoSignatureException();
25 years after Defender was released in 1981 and still there is nothing as
good as Defender or Robotron (or Sheep in Space and Ancipital, both by Jeff Minter of Llamasoft fame). Dingo was simple but cool too (from Ashbury Computers and
Graphics - the people that then went on to found Ultimate Play the Game). What about Anteater? Great game. Simple, enjoyable, playable.
Modern games lack gameplay, I was saying that in 1990 and its still true now.
With ZX spectrum and Commodore 64 games taking anything up to ten minutes to load from a cassette [if they loaded at all], you were kind of blackmailed into thinking they were better than they really were.
Sure, as my old German teacher once said "Memory is a very kind and gentle judge". Sure, we remember the gems, the Railroad Tycoon, the Civilisation, the M.U.L.E, the Starflight and of course the ELITE, and forget about the bombs that we wasted money (or at least Disks) on, the crappy rip-offs made after some movie hits. Sure, they existed as well. The games that weren't even good for an hour of entertainment.
:(
But the other ones existed too. Games that kept you up at night, games that made you lose sleep over, games that swallowed away half a year of your life by simply being SO good that you cannot get away from them.
And, to be honest, I miss those kind of games. I haven't met a game in the last 10 years that had the capability of sucking me in as badly as Starflight or Elite did. Sure, graphics are stunning today, but it's still the same games that I played already. Did we reach the level where there's no longer anything new to come? Where we've seen it all?
Appearantly, there's only a market for shooters and realtime strategy games and nothing else. And appearantly there's a market for a billion of either. Personally, I can't even see them anymore. What happened to space sims? Economy sims? Adventures? Flight sims?
No longer viable? Take too long to make for little return?
I don't know how to say it, but today's games lack the power to keep me going for months. Few games interest me for longer than a few days, even though I got far less time to play today than I did 20 years ago. Am I getting old? Or are games getting worse, gameplay-wise? Considering that I don't care about graphics at all, could it be the effect of feeling that I already played it (in another incarnation, so to speak) and dumping it because of that?
I don't know. All I know is that I miss the originality in games. Todays games are bland, in my opinion. They lack depth, they lack challenges, all that's left is better graphics, better sound and needing more horsepower in your computer. And, honestly, I'd love to play my old games again. But my 486 recently died, so they don't run anymore.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
So we'll be seeing today's Windows games vs today's Linux games?
I kid, I kid
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
I think that games today are a stinking pile of highway banditry, and are leaning towards fleecing hard earned dollars constantly from consumers. The owners of WoW can hang up their oven-gloves and spend the rest of their lives doing the gardening since they've turned a significant amount of the worlds population into financial slaves. (I wonder where they got that methodology (M$) from?)
At least with The Bards Tale on my trusty ol' Atari ST, I could spend hours beneath Skara Brae without having to worry about my bank account being emptyied by Interplay.
My message to the current generation of hardcore-games players is: Free yourselves, and run! Stick to the single players while you still can avoid being sucked into a dominance that you might find one day hard to abandon.
More on topic, computer graphics back then were, well, what graphics were supposed to look like. Today they might as well be digitised photo's. The art of the bitmapped pixel was never really understood by the management of the games companies, and were chucked from the mainstream way too soon in my opinion (bring back Outrun-like graphics, Sony!).
They were simple yet not stupid (i.e. Bards Tale). That's why those games worked. Games today are complicated to look at, but stupid, requiring little brainpower (although RTS is an exception to that opinion), and like I said earlier, present day computer leisure-time is being designed to drain your coffers and turn people into currency slaves. (but what's new?)
Bah, it almost sounds like a conspiracy!
I started gaming with the Spectrum 48k. Apart from the 15 minute load times the thing that stuck out the most in my memory was the desire for the flash screen the apeared halfway through game load was the actual ingame graphics.
When I finally got my grubby little paws on a NES my wish was granted, and then I started to wish that the games I were playing were more 'realistic'. At the time I played beginner Games Worksop games like Hero Quest and Dungeon Bowl. What I wanted was a game were I could actually be in the 'dungeon' and walk around it like my characters in the game could. I upgraded my PC to a 486 SX20, installed Wolfenstein 3D and then I wanted it to have better graphics.
There were side wishes: I want to be able to shoot someone with a genuine fake gun: duck shoot. I want to be able play golf with a genuine fake club, I want to play racing games with a genuine fake steering wheel.
My current wishes include: play jedi knight with a real lightsaber (revoluntion?) and I want a truely immersive environment - just like the matrix. Do I expect the games to be any better? No not really.
Its not the games that are to blame for the increasingly bland gaming landscape its the market. We understand that emmersive 3D environments are expensive, so we're prepared to handover $60 per game, but we are also defensive about handing over that ammount of cash if we don't know we're going to like it.
Scared of flying, pointy things snce 1979!
...about REALLY old computer games was that they used to be entirely the product of *one person's vision*, like the old Infocom games and the first few Ultimas. I mean one or two guys used to code/write entire games! Now I don't think anyone of those games listed has less than what? 50 people in the credits?
Not that I'm pining away for times of old particularly...I love new games as well...too much. I'm a recovered EQ addict who avoids anything WoW like the plague for fear it will suck away my life as well.
Random_Amber
I'm 18 (born 1987) and have been gaming since I was a little tyke. I don't remember any of those games mentioned in that article... But the only game I do play from the current ones is WOW, and usually then its just the Frozen Throne expansion at LANs. But we were actually discussing this at school today (I'm a first year programming student) and we all agree that some of the best games we played were from when we were younger. Games that got mentioned were like Frogger, Tetris, the original Alex Kidd, Sonic 2, Pac-Man, Space Invaders... We all had fond memories of earlier consoles like Atari, Sega Master Sytem and MegaDrive, original GameBoy, and Super Nintendo. A lot of games these days, while flashy, don't seem to have the same substance. Fair enough, they still keep us occupied for hours... But if you gave me the choice right now of pulling out my old Atari or giving me an Xbox 360, I'd take the Atari.
The comparisons are unfair. People will look at the graphics and go "Woah! Glad I live in this age!" But all it's show is how technology has advanced to give us flashier graphics and therefore creates a gimmicky feel. Not to say I hate todays games =0) But this is such an apples and oranges comparison... And not really all that informative anyway!
In the 80s and early 90s it was possible for one person to
code a game that could sell commercially (as opposed to just
as freeware) in big numbers. Which meant that amongst the
reams of dross you got the occasional gem of inspired lateral
thinking gameplay that could never have come from a 20 man
committee which seems to be behind all the games today.
People expect amazing graphics these days and this means
its simply not possible for one person (or even 2 or 3) to
write a killer commercial game since no matter how good
the gameplay , buyers won't touch it if it doesn't match up
to the lates Duke Nukem, Gotham Racer etc.
Which IMO is a real shame.
That is such an old bunch of trotted out cliched tripe. Twenty years ago games were not as fun as they are today. Twenty years ago you didn't have MMORPG junkies that derive their entire existance from games. Twenty years ago you couldn't make your own fun in computer games like you can in HL2 by painting zombies and walls with the grav gun, or in BF1942 where you can forgo the game for acrobatics like detpack jeep boosting and wing to wing transfers. Twenty years ago you couldn't be in a situation where you have a whole city or world to explore with no rules like you do in many of todays games like the GTA franchise. Generally speaking games 20 years ago were twiddle tests where only ones reflexes are ever challenged. Games today embody strategy, tactics and sometimes even empathy, things that could never by fortold 20 years ago.
I buy a game today and generally I am far more satisfied than I ever was in the past, I like nice graphics and I like added realism but I also like gameplay and I don't see any reason I'm getting less of that now than I ever was. We all see the past as a rosy time but really, games wern't that great back then either. The franchise has always been a part of games, we all remember the crap that was River Raid 2; plajorism has always been there, how many space shooters did you play in the old days; bad movie tieins have always existed, remeber ET?
Don't kid yourself, the game industry would have to be REALLY bad if things were going downhill.
By the way, does it occur to anyone else that when people ask for "innovation" they tend to really be asking for abstract games? Does anyone else just plain enjoy games better if they can immerse themselves in a model of the real world and get down to some good old fasioned violence? The best times I ever had was commanding my huge army in Rome: Total War and thinking about how cool I am, that wouldn't be possible with brightly coloured squiggles and dots.
When Argumentum ad Hominem falls short, try Argumentum ad Matrem
I promise I'm not the farker who submitted this.
Your sig(k) has been stolen. There is a puff of smoke!
A third column showing how said game would actually look in reality would have been nice. Especially with videos it often becomes pretty obvious that todays games aren't a lot closer to reality then those games 20 years ago, sure they look pretier today, but animation, physics and 'flexibility' of the environment don't even get close to how complex reality is. Animation is also often very primitive since motion captured sequences don't blend together all that well, making everything look robotic. Physics are still missing from many games, especially when it comes to objects that aren't the main focus of the game (ie. a car might have a (often lame) damage model, but the environment is far to often indestructable). And the player is also limited to a few predefined actions in very many games, so that the key differences between games today and games of the past is made by the more buttons we have on the controller, not by the rest of the game.
ukr is wonderful.
I am STILL replaying ultima IV-V.
I still replayed recently Bard tale 3.
I am still replaying from time to time Planescape Torment.
And that is a short list of oldies that I play more than any recent game EXCEPT NWN....
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
Today's games, while they look amazingly realistic, remove one element that has made older games and toys so enjoyable: Imagination. Of course, games like Bard's Tale, Defender, Battle Zone, and Pong had low quality graphics, but the fun (at least for me and my friends) was that the vivid memories and excitement about playing these games was that you had to imagine a lot to "fill in the holes" that the "lesser" technology left out.
It reminds me of the scenario where kids were given a large, boxed-up toy to play with. When the parents returned a while later, they found that the toy was thrown in the corner, and kids were having fun playing with their new box "fort".
Imagination is what really makes playing fun. Technology that removes the need for imagination really takes the fun out of it...
My mom always said, "Jim, you're 1 in a million." Given the current population, there are 7000 of me. God help us all!
This does make me think of Marshall Mcluhan's work actually. The older lowres screens/images achieve better involvement because they reduce the information stream they deliver(cold media). Hires information is less involving(hot media).
Still working it out for myself tho...
On the off-chance of sounding like I want to plug something.. But in the MMOG world, there's one space/economy sim that I keep coming back to, and that's Eve Online (www.eve-online.com)
It's graphically quite good, but the graphics aren't all that important. It's the actual gameplay on that which is. If you loved Elite, take a look at the 14-day trial. (Trying to figure out how to outfit your ship with the powergrid and cpu requirements you have brings back old old memories
Splut.
Coz eternity my friend, is a long *ing time.
buyers won't touch it if it doesn't match upto the lates Duke Nukem,
And just how long is it since the latest Duke Nukem was released? 10 years?
Himem.sys and emm386.exe, I had nearly forgotten all about you guys, ahhhh those were the days.
For those who want more of this jovial tweakfest go here
The Bard's tale vs World of Warcraft is really funny.
g if
Sorry, but it was still fun. And better hardware was available at the time:
http://en.wikipedia.org/wiki/Image:Bards_Tale_GS.
I think, in a large part, that it's how the game makes you feel at that unterminable level that makes it worthy of the "remember when". My game was Adventure on the 2600, as I'll bet was also for a lot of people here on /. No part of the game stands up to scrutiny today; the graphics are beyond laughable, the levels were, small, fixed, and unexciting, and the gameplay repetitious.
And I loved it and have nothing but the fondest of memories of it even now.
Yes the graphics have gotten better, but the games aren't as engaging for some reason (at least for me). More realism = less need for imagination = less emotional involvement in the game. I wonder if this is really the gaming plateau we've all been fearing: the games are bigger, better, faster, and totally divorced from my psyche. Franchises should be a help here, but I can't think of any franchise, save Shenmue (and we know how that worked out) that gives you multi-game characters (Link doesn't count because as the stories go, it's not the same one). I would have thought FF was it (and for a lot of people it is), but I found the world *too* big, and too populated with characters you never see again to make that emotional leap.
Here's hoping that the $2000 sdk price of the revolution will inspire a renaissance in games, bringing new games with some heart and soul back into our lives.
I know many will be wondering what is the difference. The difference is that a game that is fun continues to be fun after you have beaten it 100 times were as games that are a "hit" get lots of sales, but after you've played it a few times you are ready to drop it and move on to the next "hit". Nintendo IMHO is one of the few companies that still trys to make it fun.
Who cares. I don't spend my time checking out what are
this weeks latest games , I have a life. Sue me.
I've played most of the games listed above (Bards Tale seems to be the big one that I missed). I play MMORPGs now and spend quite a lot of my free time online, but I am pretty sure I will NEVER pass the amount of time that I spent playing (on the C64);
1) Realms of Arkania (D&D-stylee adventure game...isometric turn-based group combat!!!)
2) Turrican (move aside Mario...best platformer EVER!)
3) Lords of Chaos (turn-based strategy game)
4) Exodus (Mastertronic? kind of like Defender but not and with flashing llamas!!)
5) Sensible Soccer (how can no-one have mentioned this?!?!)
So much fun and good memories...gonna load up Dosbox tonight and see if I can find some of these games to play. Oh and Lords of Midnight if I can find it!
The were well aware of game marketing in the 1980s as well. If you ever looked on the back of a game box from the early 80s compared to one from the late 80s you might notice that later ones have the caption "Actual c64 screenshots" next to screenshots. This is because marketing was getting creative using the screenshots of a platform with better graphics (like the Amiga) on a weaker one like the c64 or *cough* EGA PC.
Just look at the front of early game boxes for Atari 2600 games. Fantasy art was used to make the game seem fun where screenshots of pixelated blocks did not at face value.
People expect amazing graphics these days and this means
its simply not possible for one person (or even 2 or 3) to
write a killer commercial game since no matter how good
the gameplay , buyers won't touch it if it doesn't match up
to the lates Duke Nukem, Gotham Racer etc.
Out of interest, how many people did it take to write Lumines?
I think the article is skewed, the modern shots all looks they've been taken from cut scenes or replays instead of "in game" shots, for a fair comparison.
The very first screenshot they showed is from one of my favorite games: Cabal. I read the entire article hoping they'd compare it to the modern FPS. Cabal is part of the great pentavaret of crosshair-based arcade games (Cabal, Blood Bros., GI Joe, Rambo III, Nam 1975). I'd think the casual gamer would much prefer the crosshair games over an FPS with a pretty complicated control system. As far as longevity goes, I'd think the FPS would provide more hours of gameplay. Of course, the article didn't bother to compare the gameplay of the games anyways. They were too busy oogling the 360's cutscene graphics to notice. Speaking of which, wouldn't it have been more fair to show Cabal in all it's arcade glory instead of showing the NES version?
EV still exists and is still a lot of fun. The latest version runs on Windows as well as OS 9 and OS X.
I don't think comparing images from games from 20 years ago with images from pre-rendered videos of today really counts as a proper comparison.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
I hold many fond memories of SMRRT & the first Civ, but now, looking back some of the limitations of the originals, I'd rather play the new ones.
They sure were impressive for the time though!
Did you see this http://games.slashdot.org/article.pl?sid=06/03/18/ 2021233 ? It looks like he is taking a look at RRT again!
You're right, Sturegeon's law holds true for video games. But I've been discovering that there's more to it than that.
Over the winter, I went back through all my collected console games (Atari 2600/5200/7800, ColecoVision, Intellivision, NES, TG-16, SNES, Genesis, Jaguar, N64, Atari 800, Apple ][, Amiga) plus a lot of arcade games. And, unlike some, I've also kept up with modern stuff through the Playstation 2.
What I've found is that, for me, the games that hold up the best are the ones that are simple to use but complex behind the scenes. That is, games like the Atari 2600 Adventure cartridge, where you simply move around a multi-screen world, avoid being eaten by the three dragons, and move various game pieces into the correct locations in order to win. That game would be pretty boring, except that there are many different game pieces (each with a different use in the game world), and the number of ways they can be laid out around the game world is pretty huge. That keeps the game fresh, while the simple rules and game controls keeps it from becoming a job to learn to use it each time I come back to it.
I find that so many games are either too complex for non-obessive play, or are of the "play it through once and toss it" variety, or both. And that's just the *good* games. There are of course the other 80% of games that are absolute crap and not worth even a minute of my time, or that are simply an inferior implementation of a good idea some other game designer had.
So, I find myself playing the classic, relatively simple games like Pac-Man, Galaga, Star Raiders, and King of Fighters routinely, because I can have a quick bit of fun with them and then go on with my life, while I play the more in-depth games like Adventure, Military Madness (oh, for a randomized version of that!), and Wizard's Crown less frequently but for sustained periods each time, when I really want to get into a game and have the time to do so.
But there's still one huge problem with *all* games - they're horribly repetitive. That's what killed my interest in The Sims, as well as all the online games. But it's also what keeps me from playing everything from Pac-Man to Civilization more than once in a while. After a while, all games start to feel like work. You take the same actions over and over and over and over. In some games, you get power ups of one sort or another, but they're always rendered useless because your opponents get equally more powerful, leaving you effectively running to remain in place. Doesn't that sound more like work than fun?
Even so, I'd settle for another game as non-static as Adventure if I could find it. So if anyone can point out large-world, randomized games that have come out in the last five years, I'd appreciate it. I simply haven't found a single one, but it'd be nice to have one with modern graphics and game play.
-Joe
I just installed dosbox on my PC and started playing all those games I used to log countless hours with back in the day. Surprisingly to me, I can't really take playing them for more than a few minutes nowadays before I get a sad sense that I'm not going to get that childhood feeling back. I think something to bear in mind is that many of us were between 5 and 15 back in the mid 80s and we were easy to entertain. (I mean, we watched Voltron cartoons, and about 40% of that half hour was pre-canned transformation animations.) Adults have higher standards, as they should, and probably a smaller percentage of games today meet those higher standards. This isn't a function of the quality of the software out there, but of the demands of its maturing customer base.
Wow, one screenshot from each game with no commentary about the comparison between the two. It looks more like an ad to download the old 80s games. Crap.
There are good/innovative games out there today. I just got a copy of Oblivion, which frankly actually *is* exciting to me. Yes, it's been done before, but (at least so far) not this well. Prior to that I've been playing Puzzle Pirates, one of the oddest hybrids imaginable. Laugh all you want, but here's an MMOR(RRRR)PG that has a totally functional economy and a world far deeper than the cheesy graphics would indicate. I'm really looking forward to Spore- yeah, it's SimWorld on steroids, but it's only possible with the serious power of modern machines. I find myself moving away from the simpler FPSs and even strategy games (Alpha Centauri is still king as far as I'm concerned) to things with a story- you can always tell a good story and entertain me. The mountains of books in my house is testament to that- the technology hasn't changed in 400 years but I still buy tons of them.
The other problem is that with age it's harder to spend that immersion time that draws you in. I've got a job, a house, a wife and two young kids. Between all of that, my gaming time is vastly more limited than it used to me. I can't play things that need that 8-hour stretch to get into, and I can't play things that won't let me drop them instantly when the baby wakes up and needs to be fed.
"Seven Deadly Sins? I thought it was a to-do list!"
Anything compared to Nintendo is obviously superior.
You had to learn an entire written language! Anyone else ever play an RPG where that was a requirement in order to beat the game w/o looking up cheats for the mantras and words of power?
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Seeing a screeshot of Double Dribble, an NES game from the mid-80s, brought back memories of college, when we used to have our own "Double Dribble March Madness" tournament.
...
My friends and I also enjoyed the Engrish pronounciation of "Double Dribble," as a synthesized voice announced the name of the game while the initial splash screen was displayed.
Ah, those were the days
I liked the old games because without using cheat codes or digging for info (maps, how-tos, etc.) you could still beat the games in a reasonable amount of time. I see too many people going to Blockbuster, renting a game, using all of the cheats, beating the game, and taking it back the next day. However, if you actually attempt to beat it on your own, without the cheats, they are way too difficult. The developers need to reach a nice middle ground, where it's challenging enough to remain fun, but not impossible either. Games like Mario Bros (at least the 1, 2, and 3,) Dragon Warrior, and Ninja Gaiden could be beat without consulting a gigantic book of tricks. Some of us aren't interested in playing online, getting pummelled by people who play all the time, or making a video game feel like real work. I just want them to be fun. Sonic, Mario, and Metroid games are the best for me. And that's not just because I'm "old."
To insert a new scene you require voice acting and a lot of rendering. Yesterday's games just required animating some sprites and adding more text.
This is why, IMHO, pixelated games have a yet unexplored potential with today's machines. Imagine hundreds of megabytes of scenes, unexplored territories, dialogues with new characters...
I'd say there is a Moore's Law of videogaming: The data requirements of videogames gameplay is proportional to the data storage improvements. In other words, gameplay must be sacrificed for multimedia.
To break this limit, we must advance software capabilities in speech synthesis, realistic facial expressions and of course, sync (you don't want videogames to look like dubbed chinese martial arts movies, would you?)
This is ESSENTIAL. We can't let our imagination be limited by our consoles' memory capacity.
In college I worked with a speech synthesis program using General Regression Neural Nets. (Record words and assign them text - then split the syllables, and let the AI do the magic). Because to play a syllable the AI included the context before chosing, there were no clicks and it was able to synthesize new words without any problems. And this was 12 years ago!
If we can add expressions and moods to the voices, like mad, confused, curious, etc, I'm pretty sure we could make a giant leap. Now combine this with MP3 compression and we'd get a helluva voice synthesis engine. Maybe all the data needed for voice acting could be stored in a few megabytes.
Of course, we could get lazy and say that a few gigabytes "ought to be enough for everybody"... but we know where that road goes - right Billy?
The old games are fun and competingly so. Try this for proof:
Go here: http://www.zapthegame.com/ and download the demo. It's 25 years old in style. It just uses modern hardware for frictionless vector rendering. And it's serious fun.
We suffer more in our imagination than in reality. - Seneca
http://jokaroo.com/funnyvideos/jerking_off_world_o f_warcraft.html
It just serves to remind me that I will always prefer the older games, because of their simplicity. I've always enjoyed games I can just dive into and have fun, rather than learning a bunch of commands. Maybe I'm just getting old and if I asked 12-year old Chris what he thought he'd probably tell me to shut up (actually, no he'd never say that to an adult... that kid was so polite it makes me sick, probably because I wanted to be a monk at 12. True story).
There are still some gems out there with modern games, all of the Quake series (and Doom before) it where a blast, I still play the original shareware version of Doom when I'm bored. MVP Baseball 2004 was great (they ruined it with 2005... not tried 2006), but then again baseball is a religion to me. I still play Centipede on my Atari as well, though. And Space Invanders. And Moon Patrol. And Star Raiders 2 on my Speccy. I really need to grow up...
> Nothing is wrong with it. It has always been the case - a minority of the population have a certain look that everyone drools over, and others in the
> population want to degrade that because they do not have it.
What? bulimia, silicon injections and air-brushing?
The real scary thing here is that all the best games from the mid-eighties were released for a Nintendo system, whereas all the best games released today are for a Microsoft system. :O ... Of course this has a lot to do with the fact that Microsoft is the only company that has a next-gen console on the market right now, but still.
Too bad they can't easily compare the emotions felt by the end-user the first time they got their hands on such a system back in the 80's to now.
How often do i have to read that games need elaborate stories? Why are games always compared to movies? When will this ever stop?
A game is a game and a movie is a movie. That games started to look like movies only proofs how few imagination game designers have.
I mean, even "Tetris Worlds" has a story nowadays, because it is a must, because nobody can imagine that it would work without one.
YUCK!!!!!
I'm amazed at some of the games I considered cool just because they were something I'd never seen before. The ultimate example of this was the old Apple Flight Simulator that I loaded off of a cassette tape (listen for the tone!). You had to start it with a "CALL -XXXX" in the assembler mode. The best part was that the enemy planes were SINGLE PIXELS. Nothing more than dots! Plus the bomb "target" was another dot that you could bomb by landing and driving over.
"Games that kept you up at night, games that made you lose sleep over, games that swallowed away half a year of your life by simply being SO good that you cannot get away from them."
Egads, Wizardy almost cost someone an eye in my house. My brother and I would head to the basement right after school and fire up the Appple II to beat Werdna and find the blue ribbon for the elevator ("Blade Cuisinart" anyone?). We got into a big fight once over who got to play once. We only came up for bathroom breaks and food (pissing off my parents to no end). At least it kept us off the streets.
Later on it was the Ultima series for me. Since my brother wasn't as into these as I was we had far fewer fights.
"What happened to space sims? Economy sims? Adventures? Flight sims?"
They aren't console friendly. They really require a keyboard and they don't have the violence factor the game companies consider necessary to sell. I think we'll have to depend on dedicated independent developers or boutique software companies for these.
"Few games interest me for longer than a few days, even though I got far less time to play today than I did 20 years ago. Am I getting old?"
You answered your own question partly there. We don't have entire days and nights to fritter away in front of our computers. We also usually have more diverse interests (I'd rather spend my weekend day tripping and eating out or backpacking). On top of that just the fact that we have been playing games for 15+ years means that we've seen almost every basic idea and plot that people can come up with. It is like going to a movie and within 10 minutes you can't help thinking of 5 other movies you've seen that this one reminds you of. We're jaded I guess.
It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
But controlling these games in the day was so much easier. You know, A is fire, B is jump? Space to shoot the puck, CTRL to pass the puck, and arrow keys to move (even in NHL'94 on its 4 floppy disks).
These days, a PS2 controller with 4 buttons + 4 buttons on top (not to mention the games that use these as modifiers to make 16 buttons up front) + 2 push-button sticks + D-PAD + start/select buttons... not to mention those controllers that sense their own movement and angle.
Games are just so complicated these days. So many moves, so many options, so much extra aiming. What happened to the aim and shoot method? The auto-reload needs to be replaced with a three-button combination? Do we really need 360 degrees of freedom for our joystick or would a 4-way/8-way pad do just as well for a driving game?
Yes games are more complex than pac-man and frogger ever were, but I think it's become a bit extreme... *thinks of playing GTA for the first time and jumping out of a plane instead of firing a weapon*.
-M
when you see the word 'Linux', drink!
Just peeked over at amazon, and found this link to the game, by Vivendi.
No mention about the other games on that listing though... the only thing I could find about them on google was this old 1Up blog review
Some time ago I found a torrent with 9 GB of SNES ROMs. The best games in there were Chrono Trigger and Tales of Phantasia. I finished Chrono Trigger.
Somehow, I don't particularly feel bad about never having owned an actual SNES.
One thing Atari did for me, if I have to go, I can hold it for as long as I need to.
No pause button.
What this means to me is that after 20 years, they're still writing the same games that they always did, but just with better graphics. Because those better graphics are so much more expensive to produce, nobody is willing to take a chance on a *truly* new and innovative game concept. _Spore_ being a possible exception.
No platformers, no puzzle games, no simulations (SimCity vs The Sims?). What other genres have been totally ignored here?
The title should be "Sports games look much better than they did 20 years ago!"
Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
We play games for entertainment, right? todays games are orders of magnitude better than the games of yesteryear, in all categories: graphics, sound, control, gameplay...but are new games more fun than the old ones?
I have recently been in a conversation regarding complexity of controls for the new football game from Konami for PS2 (soccer for US). Almost all the buttons of the controller are required to play the game: you have to simultaneously sprint, adjust pass, control direction, pass specific buttons for dribbling etc. We all agreed that it was too complex, and most of us used a subset of the controls.
Then the discussion brought up Sensible Soccer: a very simple soccer game, compared to today's standard: overhead display instead of 3d, minimal animation, one button only...and then we remembered why had more fun with it: it was simply easier on the eye, easier to setup, easier to play, easier to control, and therefore, MORE FUN!
I have dosbox and vmdsound installed, and although I have a souped-up system at home with AMD64 (etc, etc) I still play Eye of the Beholder, UFO, Space Quests, Dune II, etc. This because I feel that nowadays games replace game-immersion with graphics when the old-days they really had to work on story lines, etc. The advent of "Modern Graphics" killed (for example) the adventure genre (Made famous in Larrys, Space Quests, Indiana Jones - I could go on forever) and it just happened to be one of my favourite genres. Im left with no option but go back and replay all this classics. Too much Eye-Candy and little substance seems to see the order of the day now. This is maybe also because the process of "game-making" nowadays is a bit too complex and reserved for the big companies. Great classics like Tetris (and to some extent the Sierra Adventure games already mentioned) were made with little resources but great enthusiasm. In a ill-made comparison, I would say that "Old Games vs. Modern Games" is a bit like "OSS versus Commercial Software" - Little means and great enthusiasm on one side of the scales and big resources and money-oriented objectives on the other... I for one, am not a sucker for graphics. I like it when the crudeness of graphics leaves something to the imagination. There is even a fallacy in photo-realistic graphics which you may have experienced before in "state-of-the-art" games. First used in robotics but with many paralels in modern graphics, the Uncanny Valley (http://en.wikipedia.org/wiki/Uncanny_Valley) Effect may trick your brain into thinking that Eye of the Beholder (for example) is actually "more real" than say, World of Warcraft. A balance is yet to be found, when cutting-edge graphics are easy to use to people with ideas for games, we will have games that are good for the eyes and the soul. :)
Cheers,
Torradas
Cheers,
Torradas
A pity too, Bard's Tale was a true RPG.... WoW is just 24/7 grind no imagination!
1. Submit pointless little non article comparing in-game screenshots from ancient games with promo shots of newest games, without any real comparison or even fucking text.
2. ??
3. Profit.*
* until your server starts smoking from the people coming from slashdot actually EXPECTING something to read.
Whoever approved this one for the frontpage should be immediately dumped from the editoral staff or at least put on probation.
-Styopa
I think we all remember going through that one door in the fourth dungeon for the first time and finding out just what a bunch of level 7 ninja's, samurai, and priests could accomplish.
An encounter...the monsters surprised you!
A Lvl 7 ninja attacks Gimli...Gimli is decapitated!
A Lvl 7 samurai attacks Aragorn and hits 3 times for 47 damage
A Lvl 7 priest cast a Lahalito
Gandalf takes 27 damage
Aragorn take 15 damage. Aragorn is killed!
Faramir takes 9 damage
Bilbo takes 36 damage
Legolas takes 31 damage. Legolas is killed!
Somebody should've spent more time killing creeping coins, wandering through the pits in the 3rd dungeon, or duking it out with Murphy's ghosts. Actually, I didn't discover the game until probably 2000 (weak proof perhaps that old games can appeal to the younger generation) and I played the PC version (the identify item 9 cheat was removed). I did eventually beat Werdna, but I couldn't get my characters to import into Wizardry 2 for some reason, and it just got to be a pain in the butt to level up the characters.
PS - Trebor Sucks!
This is just as stupid a generalization as "everything used to be better". Some games (or even whole genres) used to be better, others are better now. Ice Hockey on the NES is still a whole lot more fun than any recent hockey game. Similarly, Punch-Out quite frankly still beats the crap out of any modern boxing game. Super Mario World on the SNES was probably one of the best Jump-N-Run-games, and the Sonic games on the Megadrive haven't been surpassed until the DS version of Sonic.
On the other hand, games like Total Annihilation, Halo or Metroid Prime simply weren't possible until very recently or are a whole lot more fun on modern consoles.
So some games and genres have improved, others have become worse, and even others simply aren't being made anymore. But games in general haven't become better or worse.
The first game I ever played you could get a VD from a prostitute. Won that baby without help.
You're absolutely right! This MAME thing will never be popular. That's why nobody will ever bother to make emulators for older gaming machines and their ROMs. The thought is just ludicrous!
I laughed at what you wrote, because it was "on target". A couple of years ago I was also amused to run across a book called The Naughty Victorian Hand Book : The Rediscovered Art of Erotic Hand Manipulation (by Burton Silver and Jeremy Bennett). Pictures had holes cut into them to put your fingers through, so you could imagine that the flesh of the fingers were...something else. Ahh, the days before the computer and the Internet. Descriptions of the books at:
Amazon.com : http://www.amazon.com/gp/product/0894806246/002-8
We-don't-apply-for-no-stinkin-software-patents-Ba
http://search.barnesandnoble.com/booksearch/isbnI
It looks like the books are now out of print. You could buy them used, but I shudder to think...
My best friend had an Atari 2600, and his parents drove a Porsche and a Jaguar. We had a Pinto and Pong.
Never let a lack of data get in the way of a good rant.
Twenty years ago we DID have MMORPGs, we just didn't have massive worlds capable of serving THOUSANDS of users 24/7.
Twenty years ago you couldn't make your own fun in computer games like you can in HL2 by painting zombies and walls with the grav gun, or in BF1942 where you can forgo the game for acrobatics like detpack jeep boosting and wing to wing transfers.
Uhh... Players have been screwing around inside of game environments since the first attempted murder of Lord British in Ultima. The only difference is the lifting of limitations. (Speed runs? Playing any of the Wizardry games with only 1 character? Beating Final Fantasy 1 with a party of 4 white mages? Beating Doom without using any guns?)
Twenty years ago you couldn't be in a situation where you have a whole city or world to explore with no rules like you do in many of todays games like the GTA franchise.
Again, simply the lifting of limitations. When Ultima first came out, it was HUGE. And there were 'no rules' so to speak. (We've all tried killing Lord British one time or another.)
Generally speaking games 20 years ago were twiddle tests where only ones reflexes are ever challenged. Games today embody strategy, tactics and sometimes even empathy, things that could never by fortold 20 years ago.
20 years ago, most RPGs were virtually considered to be either strategic or tactical turn based strategy games. Playing as a Healer/Healing geared manner basicly meant you had to throw every single strategy guide out the window and write one on the fly (Level caps and woefully balanced stats didn't help.) Most puzzle based games were considered to be TOO difficult since this was pre-GameFAQs. (Lemmings anyone?) A lot of action games actually required a lot of pre-planning since different choices meant having to completely re-think attack patterns. You can nitpick but its largely remained true well into 2006.
You know, I make games by myself. I've learned something: You don't have to compete with the million sellers. I don't sell my works, because They're sometimes fun but entirely trivial and sometimes they break more copyrights than they actually contain(A nice quirk of quantum physics), but even if I did -- what then? If I beefed up Star Phalanx, which I developed in about 24 hours, with four episodes, more ships and weapons, and a couple powerups, It would likely only take another 24 hours max.
What number of sales at 10 dollars per registration would justify making another game? When you think about it, you realize it wouldn't take many.
It's been a long time.
That's all we have to see for twenty years progress?? :-( Man, I was kindof hoping to have inter-stellar space-travel and stuff by now...
URAQT2
Looks good. Heres my version of Defender:
http://www.ogham.demon.co.uk/zips/def104.tgz
It still has a few quirks I don't like but generally I
reckon is a reasonably faithful version.
On PGR pause the game at any time and you can select camera mode, which lets you view and take pictures of anywhere on the track from just about any angle/focus/saturation/etc. You can also move these to your PC. I don't know why anyone would want to, but it is there.
Memmaker was only introduced very late, from DOS 6 onwards ... most of us go back long before that ... IIRC, prior to DOS 6, what became memmaker used to have another name and was sold as part of a commercial product, Microsoft just purchased the app, and renamed and rebranded it (like they've done with ... oh, just about everything they ever sold). It's likely the GP is thinking of the original app, not memmaker per se. (My memory is a little fuzzy though on all this so I may be mistaken but this is how I remember it.)
This is exactly what is wrong with ALL the reviews and screenshots of car games. Search for any new one and the images are always replay / camera shots, not inside-looking-forward screenshots which actually tells how the game looks when you are playing it. The replay / between level shots always looks nice but who gives a shit? Back in the days when I got my A500+ I thought that the wood in the "Heimdahl" game intro looked real.
Anyway, I hit the tile of 4 groups of 99 azure monks with that baby and it took a full 15 minutes to get through the damage messages.
I'm pretty sure that this is from the Bards Tale I and happens in some tower whose name I can't remember right now. The 4x99 monks were an initially really painfully tough fight even with any mass destruction spells, until we got a fire horn for the bard of the group. That was sufficient addition to get the amount of monks down to something that we could survive.
Everyone who makes generalizations should be shot.