Would you please advance from the Commodore PET era? Nowadays we live in at least 24bit color world. The pixel was #888888, or rgb(127,127,127) if you prefer.
Well, you just click through the goddamn annoying quest, dump the armour in the cellar, take on some light outfit, then go pick some herbs and mushrooms in the meadows, take a swim in the lake and all the bad mood goes away:)
That's an idea for a mod! Game-remover. Simply remove -all- the hostility from the game:)
Let me direct you to the OP. "Please tell me what's wrong with Bethesda. Oblivioin is freaking awesome." If there's such a whinefest, it probably means it isn't so freaking awesome, right?
Goddamnit, take a second look at Oblivion. It has freaking awesome graphics. That's it.
ALL the rest is a step backwards from Morrowind. Have a look at the quests. Morrowind had some interesting, challenging quests. That frigin dwemer cube, you'd crawl the whole goddamn fortress, kill all the spectres and mecha spiders, levitate to the top of that huge hall, and nothing. And then on your way to the exit, defeated, you'd notice the goddamn MIDDLE floor, right under your nose, several steps from the exit. Now what does Oblivion have? The Compass. Quests that guide you by hand, just look at the last words of the journal to see what exactly you have to do. And worse than that, you MUST look at them because the actions are scripted in very specific order and you can't skip them even if they seem illogical to you. You see a guy killed by a vampire hunter. People did see him during the day. I ask around. I know the vampire hunter is a fake. I want to solve the case. No, I can't, I first must talk to the stupid widow to hear her begging for cleaning his name. Or that fuckin' "sea trip". The guy I'm to kill is at the ship's wheel. There's a convenient roof in the middle, so I could easily snipe him. No, the roof is surrounded by invisible walls, I can't get on it, I need to exit through the other door, listen to the guy's monologue and then draw my sword and fight face to face. And still if I manage to cheat the authors out of the monologue, sneak the guy and backstab him to death, I get a journal entry containing the essentials of the monologue he never got to mention. The quests are painfully linear, in most cases there's no room for player's creativity, the number of types of quests has vaned ("protect/escort" are almost dead. "solve puzzle" non-spoiled, dead. "find", compass.
Add to that horrible UI, minigames replacing some params (very hard lock with 5 security, no problem), levelled everything taking away incentive from taking up challenges (why kill that single non-levelled guy when he guards a levelled crate, you'll find the promised lifetime worth of money is 20 coins), "loading" sign appearing every 5 seconds, some really horrible voice acting, same dialogues repeating over and over (If they recorded rumors with 20 different voices couldn't they record 20 different rumors, or even wordings of given rumor? I hear the same text, to the word, repeated all over Cyrodiil in different voices.), "You can't..." on different things I definitely should can, and several dozens of bitchslaps against creative RPG players, powergamers, people with imagination. Currently the game has more in common with Diablo-style hack&slash than a true to the spirit RPG.
and then imagine viruses creating an underground deep up your nostril, a virus called Neo pulled out of a battery by other viruses and shown what has happened to it, then the rebel viruses infecting people at random, humans sending in antibiotics and other viruses to fight them, one of the protective viruses combining its DNA with Neo, creating a dangerous mutation starting an epidemy, and finally humans allowing the battery viruses to take over because that's the only way to stop the epidemy...
Rogue state won't mind suicidal attack resulting in total extinction of its whole population.
Superpower is a country big enough that it can dictate rules to others by threat.
These two are orthogonal qualities, there's no reason why a superpower can't be a rogue state and vice versa. Thing is in the current political landscape no superpowers are rogue states, although the border between the two is getting thinner recently.
M.A.D. assumed no rogue states, terrorist organizations and criminals put their hands on the nukes. Only superpowers have them. Doesn't work with patents.
I don't know, but I doubt. I think Bethesda will see people hate the dumbing down of the game to release it on xbox. Fan-mods for PC will flourish. Fan-mods for xbox are impossible because it would be too easy to break the game and create a backdoor for non-approved content.
I plan to buy every mod just because it adds extra things to the game Why won't you get PC version then? There will be THOUSANDS of fan-made mods, FOR FREE.
If you got XBox version, you got what you asked for. But that's not the only problem with Oblivion. A long list of gripes about Oblivion, and growing.
Dumbed down. Very linear quests. Terrible UI Frustrating "levelled monsters/merchants/loot" system Arcade minigames instead of use of stats Horrible voice acting Crashes
Usually in big companies, when a few products totally flop, heads roll.
And in Japaneese companies, literally. Well, almost. It's common for a vicepresident of a given division to take all the blame for some huge screw-up of the division, then commit suicide (ritual or not.) On the other hand, in Japan you're said to "marry the corporation", once employed you work till the end, switching jobs is very rare. Few people get fired, few people resign, you start working for Sony after you finish studies, you retire by leaving Sony. Except it seems the management of Sony Media is too cowardly to take the blame...
Sorry to say that. I find this game a bad step back from Morrowind in that respect.
*SPOILERS* (well, not big ones, or not that it matters in this respect here.)
I just played the quest in bloated float (or was it floated bloat?) - the tavern on the ship which is being hijacked while you sleep. And I hated it.
I rode my horse to the district, all fun and pretty 'cause you have to make the horse swim there, but ok, fun. Then I left the horse to graze and decided to travel away from the Imperial City next day at last, as it was evening. So I went into the tavern, talked to all the people there, rented a room, went to sleep.
I wake up. Noise of sea, skreetching, seems the boat departed the port! Whoa, I'm on full sea! And then a bigass requester "It seems the ship has departed the port while I was sleeping. I should investigate what is going on and how to get the ship back to port. Blah blah blah." I perceive this as offense to my intelligence but I click OK and proceed to open the door. I see the rogue. Cool, I start running ready to charge (the run-hit attack does extra damage) when suddenly I'm forced into dialogue with the bandit. So I'm given some very narrow choices and end up with the obvious, kill the bastard. At least I learn there's 4 of them total. But as the dialogue is closed, I'm no longer running and he gets the first hit. Ok, a bit of fighting, I get wounded but I win and some spellcasting later I'm as good as new. Of course right as the enemy falls I get a huge bigass requester summarizing everything he said and instructing me to proceed to release the bouncer locked in the storage room etc.
The bouncer is free, I talk to him for a moment and he tells me he's too cowardly to help me killing the rest, okay, the usual stuff. Then a bigass requester repeating everything he said.
I proceed to the main tavern deck. I see another bandit. I sneak, but I fail, the bandit turns and sees me before I manage to turn around. Happens. And then instead of attacking she proceeds asking me how I got there, where's the other guy and a bunch of other dumb questions. Finally we get to the obvious conclusion and I finally kill her. And get another huge requester telling me all she said, that there's a guy at the rudder and I should kill him. Whoa, I didn't know one of them would take the wheel!
So I try the smart approach. I open the back door of the ship instead of the front door, then try to jump on top of the roof of the tavern to snipe the helmsman with my bow. (I've examined the tavern pretty thoroughly before going to sleep, so I know the layout). So ok, I jump on that pole thing, then from top on the roof. Cool. I risk falling in water, so save. But as a khajit acrobat, this is easy. At least should be. After first few tries I fail to jump on top of the pole. So I try jumping on the barrier. No way. So I finally deliberately try jumping into the sea. Sorry, invisible wall. So now shamelessly pushing against the invisible wall I manage to stay on the barrier long enough to jump onto the roof. And now what? Another goddamn invisible wall! Right across the roof, through the middle of the ship! Across the most obvious "smart" route!
No way to get a clean shot, I see some of the guy from behind the mast, a step further and I'd have him, but no. All I can do is jump back and head inside. So I do head inside and to the other door, to the front deck. This time in sneak mode. I approach the helmsman carefully, then BASH! x6 damage! Yay! He doesn't die at once but a few more hits and I have him. And then a goddamn requester telling me that before he attacked, he was talking about some "Golden Galleon". WTF? We didn't talk! I backstabbed him!
Then I get the key to the captain cabin from the corpse, replace my own already seriously damaged armour and sword with the one from the corpse (just the same, leather, only his is less damaged) and head to the captain chamber. Sneak, open the door, and ok, sneak failure, the boss looks directly at me. T
Charge is equivalent in magicka. An ultimate staff of thermonuclear blast will have 1/1 uses and 10000/10000 charge. After use it may be 0/1 and 15/10000 charge (if it still exists). Divide (modulo) max charge by max uses and you have power it uses per attack. You can recharge items in magic guild, some people there provide the service.
The lockpicking isn't -that- hard if you know how. You won't lock the tumbler if it doesn't stop for a moment. Push, watch (if it goes up immediately, let it fall and try again. If it goes -slightly- slower, you're home), listen (if you hear a single click, let it fall and try again, if you hear double click, you're home.) Now just really fast click and the tumbler lands in place. Locking it should fall no further than third click rhythmically following the first two. With security skill around 30 I opened a 6-tumbler lock using up maybe 3 lockpicks just a hour ago or so.
anti-levelling mod... well, just suggest it on some Oblivion forums, likely quite a few people will be glad to make it.
I want more realistic characters, larger environments, and smarter AI.
and then when you get them, you shout "Ick!". You just fell victim to the Uncanny Valley. If there was one thing to say I hate about TES4:Oblivion is the faces of characters. They fall right at the bottom of Uncanny Valley.
Realistic graphics is a trap Nintendo wants to avoid. Maybe the next one after Revolution will have it. The rest of the tricks can be done already.
They tried new directions and the new controller is really promising. Plus more games "from the era when games were fun".
Revolution really is not. It's more of a 'niche' where you can wait through the ice age where the games are now. It's a safe, fun, pleasant way to wait through the crisis. The 'new generation' consoles will be considered a failure, they don't bring -anything- new except of graphics and swing the graphics from the edge of Uncanny Valley right into its middle. The next generation of consoles will likely take it finally right, and developers will likely wake up and see it's not gfx it's all about. Then you'll get what you want, games with good gfx AND great gameplay. But for now it's either-or, and you have to choose. And wait through the crisis.
If PS3 is just a gaming station, then $800 is outrageous. If it features a blu-ray video player, you get a $2000 blu-ray player with a $1200 discount and a free game console thrown in.
(and using technology that due to being so advanced requires $10mln facility to make a copy of disk is about the best piracy counter-measure I know. Now somebody try pirating a 60GB blu-ray disk with a game using home equipment!)
But as result, you get just that, uber-1337 media player with a free game console thrown in, and treated by Sony just that way.
(Yeah, Arena was there by design. Daggerfall started with you getting imprisoned too, for a decent tutorial dungeon. With Morrowind they made it a prison ship just for laughts. With Oblivion they decided not to break the tradition.)
Nope, chairs he throws are just exceptions.
AFAIR Romans had so many deities, covering nearly every aspect of their life, that the above list would be far too short.
Would you please advance from the Commodore PET era? Nowadays we live in at least 24bit color world. The pixel was #888888, or rgb(127,127,127) if you prefer.
Well, you just click through the goddamn annoying quest, dump the armour in the cellar, take on some light outfit, then go pick some herbs and mushrooms in the meadows, take a swim in the lake and all the bad mood goes away :)
:)
That's an idea for a mod! Game-remover. Simply remove -all- the hostility from the game
Let me direct you to the OP.
"Please tell me what's wrong with Bethesda. Oblivioin is freaking awesome."
If there's such a whinefest, it probably means it isn't so freaking awesome, right?
Goddamnit, take a second look at Oblivion.
It has freaking awesome graphics.
That's it.
ALL the rest is a step backwards from Morrowind.
Have a look at the quests. Morrowind had some interesting, challenging quests. That frigin dwemer cube, you'd crawl the whole goddamn fortress, kill all the spectres and mecha spiders, levitate to the top of that huge hall, and nothing. And then on your way to the exit, defeated, you'd notice the goddamn MIDDLE floor, right under your nose, several steps from the exit.
Now what does Oblivion have? The Compass.
Quests that guide you by hand, just look at the last words of the journal to see what exactly you have to do. And worse than that, you MUST look at them because the actions are scripted in very specific order and you can't skip them even if they seem illogical to you. You see a guy killed by a vampire hunter. People did see him during the day. I ask around. I know the vampire hunter is a fake. I want to solve the case. No, I can't, I first must talk to the stupid widow to hear her begging for cleaning his name.
Or that fuckin' "sea trip". The guy I'm to kill is at the ship's wheel. There's a convenient roof in the middle, so I could easily snipe him. No, the roof is surrounded by invisible walls, I can't get on it, I need to exit through the other door, listen to the guy's monologue and then draw my sword and fight face to face. And still if I manage to cheat the authors out of the monologue, sneak the guy and backstab him to death, I get a journal entry containing the essentials of the monologue he never got to mention.
The quests are painfully linear, in most cases there's no room for player's creativity, the number of types of quests has vaned ("protect/escort" are almost dead. "solve puzzle" non-spoiled, dead. "find", compass.
Add to that horrible UI, minigames replacing some params (very hard lock with 5 security, no problem), levelled everything taking away incentive from taking up challenges (why kill that single non-levelled guy when he guards a levelled crate, you'll find the promised lifetime worth of money is 20 coins), "loading" sign appearing every 5 seconds, some really horrible voice acting, same dialogues repeating over and over (If they recorded rumors with 20 different voices couldn't they record 20 different rumors, or even wordings of given rumor? I hear the same text, to the word, repeated all over Cyrodiil in different voices.), "You can't..." on different things I definitely should can, and several dozens of bitchslaps against creative RPG players, powergamers, people with imagination.
Currently the game has more in common with Diablo-style hack&slash than a true to the spirit RPG.
and then imagine viruses creating an underground deep up your nostril, a virus called Neo pulled out of a battery by other viruses and shown what has happened to it, then the rebel viruses infecting people at random, humans sending in antibiotics and other viruses to fight them, one of the protective viruses combining its DNA with Neo, creating a dangerous mutation starting an epidemy, and finally humans allowing the battery viruses to take over because that's the only way to stop the epidemy...
Hey!
Funny
Most fibs
I have seen
are about the fibs.
Rogue state won't mind suicidal attack resulting in total extinction of its whole population.
Superpower is a country big enough that it can dictate rules to others by threat.
These two are orthogonal qualities, there's no reason why a superpower can't be a rogue state and vice versa. Thing is in the current political landscape no superpowers are rogue states, although the border between the two is getting thinner recently.
M.A.D. assumed no rogue states, terrorist organizations and criminals put their hands on the nukes. Only superpowers have them.
Doesn't work with patents.
RAM: DDR 400 512MB $40 used. Will be handy not just for the game.
GForce 6600LE: $100 new. Used: about half of that.
First person melee parts, yeah, great with a controller instead of mouse. Any reasons why you start at -1?
In the real life wait another week or two for a fan-made horse armour mod for free.
Think outside the box. Outside the X box.
I don't know, but I doubt. I think Bethesda will see people hate the dumbing down of the game to release it on xbox. Fan-mods for PC will flourish. Fan-mods for xbox are impossible because it would be too easy to break the game and create a backdoor for non-approved content.
I plan to buy every mod just because it adds extra things to the game
Why won't you get PC version then? There will be THOUSANDS of fan-made mods, FOR FREE.
If you got XBox version, you got what you asked for. But that's not the only problem with Oblivion.
A long list of gripes about Oblivion, and growing.
Dumbed down.
Very linear quests.
Terrible UI
Frustrating "levelled monsters/merchants/loot" system
Arcade minigames instead of use of stats
Horrible voice acting
Crashes
The list is longer than that...
Usually in big companies, when a few products totally flop, heads roll.
And in Japaneese companies, literally. Well, almost. It's common for a vicepresident of a given division to take all the blame for some huge screw-up of the division, then commit suicide (ritual or not.) On the other hand, in Japan you're said to "marry the corporation", once employed you work till the end, switching jobs is very rare. Few people get fired, few people resign, you start working for Sony after you finish studies, you retire by leaving Sony. Except it seems the management of Sony Media is too cowardly to take the blame...
Sorry to say that. I find this game a bad step back from Morrowind in that respect.
*SPOILERS* (well, not big ones, or not that it matters in this respect here.)
I just played the quest in bloated float (or was it floated bloat?) - the tavern on the ship which is being hijacked while you sleep.
And I hated it.
I rode my horse to the district, all fun and pretty 'cause you have to make the horse swim there, but ok, fun. Then I left the horse to graze and decided to travel away from the Imperial City next day at last, as it was evening. So I went into the tavern, talked to all the people there, rented a room, went to sleep.
I wake up. Noise of sea, skreetching, seems the boat departed the port! Whoa, I'm on full sea! And then a bigass requester "It seems the ship has departed the port while I was sleeping. I should investigate what is going on and how to get the ship back to port. Blah blah blah." I perceive this as offense to my intelligence but I click OK and proceed to open the door. I see the rogue. Cool, I start running ready to charge (the run-hit attack does extra damage) when suddenly I'm forced into dialogue with the bandit. So I'm given some very narrow choices and end up with the obvious, kill the bastard. At least I learn there's 4 of them total. But as the dialogue is closed, I'm no longer running and he gets the first hit. Ok, a bit of fighting, I get wounded but I win and some spellcasting later I'm as good as new. Of course right as the enemy falls I get a huge bigass requester summarizing everything he said and instructing me to proceed to release the bouncer locked in the storage room etc.
The bouncer is free, I talk to him for a moment and he tells me he's too cowardly to help me killing the rest, okay, the usual stuff. Then a bigass requester repeating everything he said.
I proceed to the main tavern deck. I see another bandit. I sneak, but I fail, the bandit turns and sees me before I manage to turn around. Happens. And then instead of attacking she proceeds asking me how I got there, where's the other guy and a bunch of other dumb questions. Finally we get to the obvious conclusion and I finally kill her. And get another huge requester telling me all she said, that there's a guy at the rudder and I should kill him. Whoa, I didn't know one of them would take the wheel!
So I try the smart approach. I open the back door of the ship instead of the front door, then try to jump on top of the roof of the tavern to snipe the helmsman with my bow. (I've examined the tavern pretty thoroughly before going to sleep, so I know the layout). So ok, I jump on that pole thing, then from top on the roof. Cool. I risk falling in water, so save. But as a khajit acrobat, this is easy. At least should be. After first few tries I fail to jump on top of the pole. So I try jumping on the barrier. No way. So I finally deliberately try jumping into the sea. Sorry, invisible wall. So now shamelessly pushing against the invisible wall I manage to stay on the barrier long enough to jump onto the roof. And now what? Another goddamn invisible wall! Right across the roof, through the middle of the ship! Across the most obvious "smart" route!
No way to get a clean shot, I see some of the guy from behind the mast, a step further and I'd have him, but no. All I can do is jump back and head inside. So I do head inside and to the other door, to the front deck. This time in sneak mode. I approach the helmsman carefully, then BASH! x6 damage! Yay! He doesn't die at once but a few more hits and I have him.
And then a goddamn requester telling me that before he attacked, he was talking about some "Golden Galleon". WTF? We didn't talk! I backstabbed him!
Then I get the key to the captain cabin from the corpse, replace my own already seriously damaged armour and sword with the one from the corpse (just the same, leather, only his is less damaged) and head to the captain chamber. Sneak, open the door, and ok, sneak failure, the boss looks directly at me. T
Charge is equivalent in magicka. An ultimate staff of thermonuclear blast will have 1/1 uses and 10000/10000 charge. After use it may be 0/1 and 15/10000 charge (if it still exists). Divide (modulo) max charge by max uses and you have power it uses per attack. You can recharge items in magic guild, some people there provide the service.
The lockpicking isn't -that- hard if you know how. You won't lock the tumbler if it doesn't stop for a moment. Push, watch (if it goes up immediately, let it fall and try again. If it goes -slightly- slower, you're home), listen (if you hear a single click, let it fall and try again, if you hear double click, you're home.)
Now just really fast click and the tumbler lands in place. Locking it should fall no further than third click rhythmically following the first two. With security skill around 30 I opened a 6-tumbler lock using up maybe 3 lockpicks just a hour ago or so.
anti-levelling mod... well, just suggest it on some Oblivion forums, likely quite a few people will be glad to make it.
You can have more impressive graphics without more CPU/GPU power too.
Why hack the console when there are no games worth playing?
I want more realistic characters, larger environments, and smarter AI.
and then when you get them, you shout "Ick!". You just fell victim to the Uncanny Valley. If there was one thing to say I hate about TES4:Oblivion is the faces of characters. They fall right at the bottom of Uncanny Valley.
Realistic graphics is a trap Nintendo wants to avoid. Maybe the next one after Revolution will have it. The rest of the tricks can be done already.
They tried new directions and the new controller is really promising. Plus more games "from the era when games were fun".
Revolution really is not. It's more of a 'niche' where you can wait through the ice age where the games are now. It's a safe, fun, pleasant way to wait through the crisis. The 'new generation' consoles will be considered a failure, they don't bring -anything- new except of graphics and swing the graphics from the edge of Uncanny Valley right into its middle. The next generation of consoles will likely take it finally right, and developers will likely wake up and see it's not gfx it's all about. Then you'll get what you want, games with good gfx AND great gameplay. But for now it's either-or, and you have to choose. And wait through the crisis.
If PS3 is just a gaming station, then $800 is outrageous.
If it features a blu-ray video player, you get a $2000 blu-ray player with a $1200 discount and a free game console thrown in.
(and using technology that due to being so advanced requires $10mln facility to make a copy of disk is about the best piracy counter-measure I know. Now somebody try pirating a 60GB blu-ray disk with a game using home equipment!)
But as result, you get just that, uber-1337 media player with a free game console thrown in, and treated by Sony just that way.
The Real horsepower of Nintendo will come with the new Zelda game. :)
In form of Epona.
Both literally and figuratively
2.5"
In the laptop.
Oh, you didn't mean DISK?
It's not Deja Vu, it's a TRADITION! :D
(Yeah, Arena was there by design. Daggerfall started with you getting imprisoned too, for a decent tutorial dungeon. With Morrowind they made it a prison ship just for laughts. With Oblivion they decided not to break the tradition.)