Slashdot Mirror


Industry Vets Talking Crazy

IGN has a piece today looking at ten completely outrageous claims made by games industry veterans. My personal favorite: "Former Nintendo president Hiroshi Yamauchi may be retired (and frozen in a cryogenic coffin), but he would be proud of new company head Satoru Iwata for his May, 2004 assertion that, 'Customers do not want online games.' The Big N has long made bold claims about the marketplace based solely about what is - or, as it happens, isn't - happening in Japan, but this one definitely earns Iwata a spot on our list. Two years later, we're quite confident that two million Xbox Live subscribers, more than five million World of Warcraft subscribers and, ironically, more than a million DS Wi-Fi Connection users would disagree with Iwata's statement."

50 comments

  1. Missing one... by __aaclcg7560 · · Score: 2, Insightful

    New and original gaming content that challenges the player without being a cheap knock-off copy of a successful game from the 1990s (or even the 1970s).

    1. Re:Missing one... by JohnFluxx · · Score: 2, Insightful

      Oh jeez, these comments always annoy me.

      Name one new and original book that isn't a knock off of some older book.
      Name one new device that isn't a knock off of some older device (dvd player = copy of video player. ipod = copy of walkman, etc)
      Name on new _idea_ that isn't a knock off of some older idea.

      We progress in increments. One step at a time. Deal with it buddy.

  2. Kutaragi confirms PS3 will not be cheap... by BenJeremy · · Score: 4, Funny

    "I'm going to only say that it'll be expensive. I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households." - Sony's Ken Kutaragi

    There you have it. Sony isn't targeting households with the PS3. I'm not sure **what** he's targeting, but it's not the "masses" so I guess the PS3 is not intended for the mass market or to be produced in any real numbers. It seems to be intended for the same people that drop 50 grand on a home theater system.

    I really can't say who will be buying these things, but clearly, Sony is thinking on an entirely different track for the rest of the human race. Maybe there's a market for PS3 on Altaris VI, or in the Alternate Dimension of Lemmu - yeah, that's the ticket, they'll buy these things like hotcakes, and not even know they are being taken.

  3. My favorite by Hitto · · Score: 4, Funny

    "[People who play RPGs are] depressed gamers who like to sit alone in their dark rooms and play slow games" - Hiroshi Yamauchi

    Damn, he owes me a new keyboard.

    1. Re:My favorite by Lisandro · · Score: 1

      Finally, someone had the balls to say it :)

  4. These aren't the online players you're looking for by sqlrob · · Score: 3, Interesting

    >10 Million DS sold = < 10% online
    >16 Million XBox sold = < 13% online

  5. Re:These aren't the online players you're looking by Anonymous Coward · · Score: 0

    Gee, support "'Customers do not want online games.'" mentioned right in the article, and get marked offtopic. Lovely reading comprehension there.

  6. The mighty four percent! by nick_davison · · Score: 5, Interesting

    Two years later, we're quite confident that two million Xbox Live subscribers, more than five million World of Warcraft subscribers and, ironically, more than a million DS Wi-Fi Connection users would disagree with Iwata's statement.

    100 million+ PS2 sales.
    30m? XBox1 sales.
    Several million XBox360 sales.
    Who knows how many tens of millions of PCs that games are played on.

    Quoting eight million users against roughly 200 million gives maybe 4%.

    That's the kind of figure people call statistical error when figuring out say how many people like or dislike a president.

    Sure, there are plenty of other games with online components. But to quote 2m plus 5m plus an additional million and claim that makes a mockery of a quote regarding ~200m systems is kind of stretching things.

    Even on the XBox - 2m Live subscribers across 30m? sales implies the statement is true: the majority of users do not want an online experience under the terms it's currently offered? 1 in 15? 6.7%? Curiously, 6.7% of the population is also the same percentage that has a sub 80 IQ which puts them in the Borderline Deficiency to Definite Feeble-Mindedness range.

    Now I'm all for online gaming. I met my wife on a mud. But "the percentage of the population that are significantly mentally subnormal is also the same percentage as XBox owners who subscribe to XBox Live" is not really a compelling argument that "clearly customers want online gaming."

    1. Re:The mighty four percent! by Traiklin · · Score: 1

      the problem with those numbers is they ALWAYS say "30 million Xbox's sold" yet that's world wide, then when they say "2 million are on Xbox Live" they refer to the US only, so naturally those numbers get borked...cause as we know the only people online in the entire world is in the US, no one else is online at all.

    2. Re:The mighty four percent! by NeutronCowboy · · Score: 1

      One small problem in your math: PS2 users basically can't go online, even if they wanted to. As a result, the sample size is about half, which means the percentage just doubled. At this point, you're not talking sampling error anymore (which is irrelevant anyway, since this is not statistical sampling), but a significant fraction. If you add to it that Online game play is available seriously only on a small fraction of games, and online gameplay suddenly becomes very important. Yes, there is still a significant market for off-line only games. But to say that people don't want to play online is to disregard market reality.

      --
      Those who can, do. Those who can't, sue.
    3. Re:The mighty four percent! by blincoln · · Score: 1

      One small problem in your math: PS2 users basically can't go online, even if they wanted to. As a result, the sample size is about half, which means the percentage just doubled.

      The GP addresses this point in the second-to-last paragraph - even if you are only looking at Xbox owners, the percentage who game online is tiny. Another way to look at it is that the PS2 outselling the Xbox by such a wide margin is a vote of "I don't care significantly about online gaming" by over 3:1.

      Clearly there is a market for online-based gaming, but it's currently pretty small compared to offline. I think publishers are forgetting that because the online gamers are very vocal, and they are flooding that minority of gamers with so many titles that it's not sustainable.

      I think MS and Nintendo have it right with their next-gen model - don't go out of your way to sell online gaming, sell regular gaming and then make money on casual online use like buying old SNES games or add-ons for offline titles like Oblivion. It worked really well for the cell-phone industry, and the online gamer minority is rabid enough to take care of themselves =).

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    4. Re:The mighty four percent! by Dobeln · · Score: 1

      Not only the level of usage is a relevant metric, the trend is relevant too. Got some data on that handy? (I would bet we are seeing a significant upwards trend, that is likely to continue.)

    5. Re:The mighty four percent! by KurdtX · · Score: 1
      Sampling error has nothing to do do with this, you're the one who's introducing bad statistics here.
      Quoting eight million users against roughly 200 million gives maybe 4%.
      What you're comparing is a few examples to the total number. It's like having a quote saying "CmdrTaco and Zonk are administrators of Slashdot", and then saying "with almost a million registered users of Slashdot, only two are moderators!" That's obviously not true, and neither is your statement you're getting so worked up about.

      Btw, the point of the examples were that 8 million != 0, in fact it's quite a sizeable market... thus his statement was wrong in retrospect.

      P.S. If you actually understand statistics, then you'd realize the link you provided actually says 8.9% of the population has an IQ of less than 80... although on the flip-side, there are just as many people with an IQ of >120, so you really should stop pulling coincidences together and presenting them as fact.
      --

      Kurdt
      I'm not anti-social. Just pro-technology.
  7. Raph Koster's quote.. by Castar · · Score: 4, Insightful

    I don't think IGN gets it. FTA:

    "The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal." Thanks, Raph. Memo to Capcom and Sony: Resident Evil 4 and God of War - incidentally the two most critically acclaimed titles of 2005 -- are apparently unnatural and abnormal.

    Raph was making a very valid point here, though, if you read the quote in context. He was saying that throughout human history, we've played games with each other. From throwing rocks at Ogg and Ug to Snakes and Ladders, there hasn't really been a "single player" game before. Games are all about playing with others. It's only computer games that are single-player. (And solitare, I guess...)

    His point may not mean much, but it's a lot better thought out and more thought-provoking than the article gave him credit for.

    --
    I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    1. Re:Raph Koster's quote.. by __aatgod8309 · · Score: 4, Insightful

      The thing to bear in mind is that pretty much all single-player games are actually two-player - the other player is the computer.

    2. Re:Raph Koster's quote.. by Turn-X+Alphonse · · Score: 2, Insightful

      Please explain to me how Tetris is two player or how mine sweeper is two player. Hell please explain to me how a set of code which tells it to react exactly how it does became a person, hence making it two player.

      --
      I like muppets.
    3. Re:Raph Koster's quote.. by joncraft · · Score: 1

      I liken the single-player gaming experience to someting along the same lines as reading a book, solving a puzzle, or watching a movie. Comparing computer gaming to all other gameplay throughout human history is not really applicable.

    4. Re:Raph Koster's quote.. by jackbird · · Score: 1
      how Tetris is two player

      The same way pinball, a jigsaw puzzle, or a stairmaster is.

      how mine sweeper is two player

      The same way Mastermind is.

      please explain to me how a set of code which tells it to react exactly how it does became a person, hence making it two player.

      I think that games, especially simple ones, make particularly poor Turing tests. Wanna play Tic-Tac-Toe against an unseen opponent and tell me if it's human or not?

    5. Re:Raph Koster's quote.. by acidrain69 · · Score: 1

      I'll half agree with grandparent poster.

      SOME games pit you against the computer taking the PLACE of another player. Most notably, recently, FPS games, eg Unreal Tournament. You could play unreal tournament against people or the computer, and the game is the same, except for the tactics/AI.

      The half that is wrong about grandparent poster is that the player is playing against a SYSTEM, and in two player (human + human) games, they are both playing against a system cooperatively, or within a system against each other. To extend this, you couldn't say two player games are really 3 player games because there is a computer involved. That would mean solitaire is a 2 player game because you are playing using the rules of the solitaire game. It just doesn't work. At some point you draw a line between the system and the player.

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    6. Re:Raph Koster's quote.. by blincoln · · Score: 1

      The thing to bear in mind is that pretty much all single-player games are actually two-player - the other player is the computer.

      You can make that definition work, but only if you stretch it REALLY far.

      My favourite type of game could be described as "exploring a new and mysterious world." Here are some notable examples:

      - Soul Reaver
      - Metroid (2D more than 3D)
      - Ico
      - Reverse-Engineer the Commercial Game File Format

      These sort of have a second player, in the form of the people who designed the game world, but I would compare them more to exploring a cave or some utility tunnels that were left open accidentally.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    7. Re:Raph Koster's quote.. by freeweed · · Score: 2, Funny

      how mine sweeper is two player

      You didn't know?

      Bill is sitting on the other end of the Internet, rapidly moving the mines so that it's impossible to actually win!

      He does this to kill time in between counting the emails you've forwarded.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    8. Re:Raph Koster's quote.. by Anonymous Coward · · Score: 0

      Did you miss the "pretty much" part of the parent's post? There are games out there that have no AI to speak of. They're just very rare.

      Also, what makes you think that a player has to be a person? A computer AI can play a game just as validly as a human.

  8. Hmm Mhmm by MobileTatsu-NJG · · Score: 5, Insightful

    "Former Nintendo president Hiroshi Yamauchi may be retired (and frozen in a cryogenic coffin), but he would be proud of new company head Satoru Iwata for his May, 2004 assertion that, 'Customers do not want online games.' "

    Oh brother. I love how these out-of-context quotes keep coming up again and again despite how laughable they are. I mean, seriously, he said this in 2004 AFTER Wifi was announced for the DS.

    Anyway, here's the rest of that quote:

    "most customers do not wish to pay the extra money for connection to the Internet, and for some customers, connection procedures to the Internet are still not easy."

    He wasn't talking about people playing on-line, he was talking about the subscription model that Sony and Microsoft were using. He also backed that up with numbers that showed a small percentage of PS2 and/or XBOX owners were actually playing their consoles on line.

    Shame on IGN and Slashdot for perpetuating this quote.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    1. Re:Hmm Mhmm by Augmento · · Score: 1

      so they took 10 quotes from 4-5 people out of context and made it a list. slow day at IGN?

  9. Solitare is just one by blueZ3 · · Score: 2, Insightful

    There are many non-computer, single-player games, and there have been for a long time. The game where you catch the ball in the cup (where the ball and cup are attached by a string) is at least several hundred years old. Games where you move a single piece to eliminate others on a board are also old.

    His "point" is nonsensical to the point of idiocy,

    --
    Interested in a Flash-based MAME front end? Visit mame.danzbb.com
  10. Haven't been single player games? by nick_davison · · Score: 4, Insightful

    From throwing rocks at Ogg and Ug to Snakes and Ladders, there hasn't really been a "single player" game before.

    Since the first cave teenager yelled, "Mom! Knock before coming in to my cave!" I think you'll find there has always been at least one "single player" game that's stayed remarkably popular.

    And, cheap joke aside, to say there haven't been single player games ignores every kid that's kicked a ball against a wall, driven toy cars or flown toy planes around, flown a kite, used a hulahoop, jumped rope, played with a yo-yo, had a dolls tea party, built a cardboard and tinfoil spaceship for a trip to the moon, or kept a hoop rolling with a stick.

    1. Re:Haven't been single player games? by Jace+of+Fuse! · · Score: 1

      Let's also not forget that killer app for Windows. Solitaire.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:Haven't been single player games? by poot_rootbeer · · Score: 1

      to say there haven't been single player games ignores every kid that's kicked a ball against a wall, driven toy cars or flown toy planes around, flown a kite, used a hulahoop, jumped rope, played with a yo-yo, had a dolls tea party, built a cardboard and tinfoil spaceship for a trip to the moon, or kept a hoop rolling with a stick.

      But are those "games", or are they toys?

      And is there any reason why "video toys" like the ones people have been enjoying by themselves for the past 21 (???) years couldn't continue to flourish?

  11. Missing one...Original OSS Games. by Anonymous Coward · · Score: 0

    "New and original gaming content that challenges the player without being a cheap knock-off copy of a successful game from the 1990s (or even the 1970s)."

    Unlike a lot of open source games, huh?

    "Oh jeez, these comments always annoy me."

    That's because complaining is easy. Doing something is much harder.

  12. "PS2 users can't go online" by metamatic · · Score: 1
    PS2 users basically can't go online, even if they wanted to.

    What the hell are you talking about? Every new PS2 ships with ethernet built in, and for old PS2s there's a plug-in adaptor available.

    I've used my PS2 online, but only to download Action Replay codes. I haven't played any games online, because I've yet to see any that interest me. Include me in the 96%.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:"PS2 users can't go online" by AngelofDeath-02 · · Score: 1

      What's the point of going online if your games don't support it?

      I believe that was his point at least. I'm inclined to agree. If there is no compelling reason to get online, people will not do so.
      It is at least a detail to be considered in order to understand the statistic.

      --
      No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
    2. Re:"PS2 users can't go online" by ECMIM · · Score: 1

      But, uh, PS2 games *do* support online play--quite a few, actually.

    3. Re:"PS2 users can't go online" by AngelofDeath-02 · · Score: 1

      and for what exactly?
      the only game in my personal library that does is srs - and that game crashes on the ps2 for some reason.

      this includes like 10 gundam games, ffx, ffx-2, srs, gt3, gt4, star ocean ex.

      None of those games are really multiplayer in any sense of the word. Much less heavily multiplayer dependant as to encourage a multiplayer environment.

      With as many games as the ps2 has I'm sure there are quite a few. I just don't think the game is really such that it would encourage or require multiplayer, and thus no one would do it.

      --
      No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
  13. Re:These aren't the online players you're looking by 2008 · · Score: 1

    Yeah, but not every DS game uses the wifi connection. In fact, I think only Mario Kart, Animal Crossing and Tony Hawk.
    I don't know the worldwide sales figures, but I do know that Animal Crossing has sold ~ 2 million and MKDS ~ 1 million in Japan alone. So maybe it's more like 20%?
    Also, you have to pay to use an xbox online! I think that would depress the numbers quite a bit.

    --
    I quit!
  14. Re:These aren't the online players you're looking by Anonymous Coward · · Score: 0

    http://en.wikipedia.org/wiki/List_of_Nintendo_DS_W iFi_games

    Granted, some of these titles look a bit obscure, which probably means they were only released in Japan.

  15. Likewise.... by GrumblyStuff · · Score: 1

    His comment in #7: "There are many people in the industry that know nothing about games. In particular, a large American company is trying to do engulf software houses with money, but I don't believe that will go well. It looks like they'll sell their game system next year, but we'll see the answer to that the following year."

    He wasn't barking complete bull plop. If companies had to have profitable business plans, the Xbox would have been right there with the Phantom. They lost, what, 4 billion? And who knows what they're losing on the X360.

  16. First reaction to the title by mikiN · · Score: 1

    ...was: Gosh, those poor doctors must have contracted some nasty disease from their bovine patients.

    --
    The Hacker's Guide To The Kernel: Don't panic()!
    1. Re:First reaction to the title by HaydnH · · Score: 2, Funny

      I was thinking mad cow disease also... who comes up with these titles, perhaps "games industry vets..." would make it clearer!

      --
      Time is an illusion. Lunchtime doubly so. - Douglas Adams
  17. Re:These aren't the online players you're looking by 2008 · · Score: 1

    A lot of those games haven't actually been released at all. Bleach DS looks like it's the only current one missing from my list. Metroid Hunters and Tetris DS launch in a few days too, but they aren't providing any connections to Nintendo WFC right now.

    --
    I quit!
  18. As usual, he's full of it by Moraelin · · Score: 1

    If you carve a neat definition of what a game is, you can pretty much claim anything whatsoever. If you look however at the grand scope of what people do to keep themselves entertained, there were always a _lot_ of things people did alone, not only Solitaire. E.g.,

    - reading a book or watching a theatre play or music/dance performance (I like to think think that when people in ancient Greece watched the Illiad or Odysey, it _didn't_ involve any real multi-player interaction. It may have been in a public place, but as far as watching the play was concerned, it can jolly well be a single-person thing: just me watching the play, not engaging in elaborate social games with the other viewers.)

    - solving puzzles (rubik's cube, crossword puzzles, jigsaw puzzles, etc.)

    - playing with toys or dolls (a lot of kids did at least some of that alone. And dolls are a particularly interesting case there, because they have always been used as, basically, an NPC. Ask any little girl who's ever had an imaginary tea party or enacted some scenario with her dolls. Or any little boy who's did the same with "action figures", "toy soldiers" or the like. They're not a new invention either: you'll find that such toys were being made since ancient times.)

    - pretty much any creative activity (ranging from pure passtimes like Tangram or Origami to actually sculpting a statue or writing a novel. The best novels were written as a solitaire activity, not as some MUD/LARP/whatever kinda interactive multi-person improvisation exercise.)

    - any scientific or learning activity that people ever did as a passtime (This is important since Raph Koster's Own claim in his theories about fun in games is that fun is learning in a controlled environment.)

    Etc, etc, etc.

    And since the computer is just flexible enough to do much of the same things, claiming that doing the same as people did for thousands of years is wrong, well, it's just outright stupid. For example, RPGs are also all about telling a story, who's he to say that taking the same model as books do is wrong? The "just me and the content provided by the author" worked for books or theatre plays for thousands of years. Or since a lot of games involve puzzles, who's he to say that Tangram was wrong and it should have been purely multi-player all along?

    So basically Raph Koster is talking out of the ass, as usual. The guy just needs to take a break from his "I'm so great and know it all" ego trip, and start thinking before shooting his mouth with such idiocies. It's just yet another stupid claim in his long history of stupid claims and rationalizations.

    And why are people still caring about what he says, anyway? We're talking the guy whose latest claim to glory and to knowing everything about fun in games is... Star Wars Galaxies. Hello? It's the game that was boosted by _the_ biggest franchise in history _and_ by the fact that anyone playing another Sony game gets it at a discount (or anyone with Station Access gets it for free) and drove it into the ground. It has two orders of magnitude less players than WoW, and more importantly, it has less of them than the point where other games were considered a failure.

    If you want to learn about good design, fun in games, and generally making a successful game... why not ask those who _did_ make a fun and successful game? It seems to me that when it comes to voting with your wallet, the vast majority of the MMO gamers have voted that WoW is more fun than SWG. So why not ask Blizzard about how they make a successful game, instead of paying attention to yet another round of "I know better than all of you what you really want" bullshit from Koster?

    And not many of the remaining players would claim that SWG fun, if you asked them. It's just an unimaginative _merchandising_ exercise, not much smarter than getting a license to print Star Wars t-shirts. The whole game is just an exercise in meeting Star Wars characters and playing with official Star Wars props in an otherwise sterile sandbox of a

    --
    A polar bear is a cartesian bear after a coordinate transform.
  19. Sure industry vets talk crazy... by Vo0k · · Score: 2, Funny

    If you're supposed to examine 1000 cow carcasses a day, you MUST go crazy and as result you will go crazy. Industrial veterinarian is one of the worst jobs you can get.
    Just wtf it gets into the games section?

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  20. It's simple really. by Anonymous Coward · · Score: 1, Funny

    Sony aren't worried about the household market. The real money is in selling to despotic regimes anyway.

  21. Wait a sec by briancnorton · · Score: 1
    ok, 2 million Xbox live subscribers
    probably 2 million PS2 online players. (FF11/SOCOM/etc)
    50 million (?) Xbox sold.
    75 million (?) ps2 sold.
    25 million (?) GC sold.

    So using these estimates, only 2.6% of gamers have made console online play a priority. Yes there are a lot of online pc gamers, but he was referencing consoles with the statement. Personally I think there is a huge untapped market for offline multiplayer gamers. There are VERY few sold, and those are 90% sports/racing/fighting.

    --

    People who think they know everything really piss off those of us that actually do.

  22. Cooperative is how to net new gamers by Finkbug · · Score: 1

    There is a huge untapped market for *cooperative* multiplayer games, both on and offline.

    There is likely also an untapped market for gamers but it is unclear where they can be safely purchased. I liked Todd a lot, even though he was a console guy, but Sweden announced a crackdown on www.pirategamerbay.org and I didn't dare.

    --
    Feeling so good natured I could drool
  23. Re:These aren't the online players you're looking by RomulusNR · · Score: 1

    Maybe its because N shoots itself in the foot by offering only a very small segment of its DS games in online versions.

    Not to mention that the DS's WiFi ability only works with newer routers and often fails to connect with success.

    Jeez. If you're going to run your business under the assumption that no one wants online games, you'll cripple your online game offerings.

    N should take a serious look at user experience on their WFC network. Maybe they'd see what their quick-tally numbers are really saying.

    --
    Terrorists can attack freedom, but only Congress can destroy it.
  24. Re:These aren't the online players you're looking by sqlrob · · Score: 1

    XBox doesn't have much more market penetration, and that's embracing online play.

  25. RPGs suck! Buy Super Mario RPG! by Anonymous Coward · · Score: 0

    This comes from the same folks that brought you "we don't fix prices" and then send registered system owners $5 coupons and telling a senate panel "we don't allow violent video games like Lethal Enforcers on our game player" and then lethal enforcers II is released for the super nintendo about six months later.

    RPGs are for losers ... so the super mario RPGs and the Mario and Luigi series mean your systems are for losers who play in dark rooms?

  26. They're called "puzzles"... by porcupine8 · · Score: 1
    And if you don't think they count as games, then Tetris shouldn't count as a game either. Not just jigsaw puzzles, but word puzzles (crosswords, etc), verbal and spatial logic puzzles, those things you buy at souvenir shops where you have to pull two pieces of metal apart, peg games where you try to only have X pegs standing, the list goes on and on.

    For millenia, people have found plenty of ways to pass the time outsmarting someone (the puzzle/game writer/constructor/programmer) when there's no one else around.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.