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What Are Some of Your Favorite RPG Quests?

Ryosen asks: "The current issue of PC Gamer Magazine has a rundown on the MMORPGs due out this year. Reading over the list of hopefuls and checking out some of the websites and comments, I continually ran across complaints from players about the tedium in a lot of the quests from various games. These are typically of the non-imaginative 'take this message to that person' variety, or 'go kill 4 of these creatures' sorts. Obviously there have been some great quests and plots in games of the past and, with so many new RPGs in development, I thought this would be a great time to reminisce over some of our favorites. Who knows? Maybe some of those designers might find some inspiration for their upcoming creations."

229 comments

  1. While in Final Fantasy... by MrChom · · Score: 4, Funny

    ..I loved the "Scream every time you hit a random battle" quest. I used to go back over and over just to play that!

    1. Re:While in Final Fantasy... by DrWho520 · · Score: 1

      How many hours did you spend walking around hoping for a random battle with Warmech?

      On another note, the Rat Tail quest in the Castle of Ordeals from is one of my favorites. Did you have any idea what this Rat Tail was going to do for your party? What does prove your courage really mean? In Link you got more hearts, in Dragon Warrior you got new kit, but in Final Fantasy you got a complete transformation of your party. All for a little Rat Tail. End to end, delivery to reward, one of my favorite quests.

      --
      The cancel button is your friend. Do not hesitate to use it.
    2. Re:While in Final Fantasy... by Ryosen · · Score: 1

      Submitter here: This topic isn't limited to MMORPGs, but RPG quests in general. What makes a good quest and what have been some of your favorites.

      -d20

      --

      Ryosen
      One man's "Troll, +1" is another man's "Insightful, +1".
  2. Baldur's Gate 2 by jspayne · · Score: 4, Interesting
    The variety and complexity of the quests in Baldur's Gate 2 make me long for the days when there were real RPGs. The quests were very political (taking sides with different factions), and had consequences for your choices. I loved the class-specific quests with the "stronghold" rewards - a great sense of accomplishment, even if the nature of the quest was kill'em all. And the romances - again, making you choose between potential mates, and then behaving in a way that character would want from you. Perfect.

    I never get bored playing BG2.

    1. Re:Baldur's Gate 2 by Cerberus7 · · Score: 3, Interesting

      Dammit, you're making me want to reinstall all of the BG series and play through the whole thing for the bazillionth time. Anyhow, back on topic:

      My favorite RPG quest of all time: escaping Irenicus's dungeon from BG2. I don't quite know how to explain what that quest does for me. The experiments in the jars; the discussions you can have with them. That one quest packs in a lot, including the death of a major character from BG1. It sets the tone, for me, for the entire game, and I always get a rush once it's over because, y'know, IT'S ON! That, and poor Immy gets kidnapped. I was _so pissed_ at that point.

      Just one example of the many great things about the Baldur's Gate series.

      --
      I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
    2. Re:Baldur's Gate 2 by Donniedarkness · · Score: 4, Insightful
      Agreed. Baldur's Gate 2 was so good that Neverwinter Nights DISSAPOINTED ME. The quests were interesting, the characters were interesting... I always got very into the storyline (and the comedy was such that it didn't feel out of place... Boo rox ^_^).

      In my mind, Baldur's Gate 2 has not been outdone yet.

      --
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    3. Re:Baldur's Gate 2 by Rekolitus · · Score: 1

      How I agree. Baldur's Gate 2 is the RPG. NWN is okay, but it just doesn't have the depth that BG2 has. BG2 has surely the most deep, awesomely put together plotline there is.

    4. Re:Baldur's Gate 2 by Aglassis · · Score: 1

      I would agree with you if I hadn't played Planescape:Torment. Both are brilliant games but I think Planescape:Torment has the best RPG plotline I have ever seen. BG2 is a close 2nd in my opinion.

      --
      Suddenly, the hairy finger of a familiar monkey tapped me on the shoulder. It was time.--G. T.
    5. Re:Baldur's Gate 2 by steveo777 · · Score: 1

      I'm there with you. I had a roommate who I introduced to BG2 back in 2001. He still puts hundreds of hours into the game every year. Come to think of it, I never got the expansion. There goes my weekend...

      --
      This sig isn't original enough, it's time to come up with something witty...
    6. Re:Baldur's Gate 2 by shenanigans · · Score: 1

      I don't know how you can even compare BG/BG2 to NWN. The former series is IMHO far superior, the latter was just boring (the single player campaignes), had no battle tactics, mostly uninteresting spells, extremely linear and boiler-plate plot, conversation and game mechanics, and on top of all it was built with a tile-set world that made every scene look the same.

    7. Re:Baldur's Gate 2 by Kingrames · · Score: 1

      I never failed to get bored playing BG2.

      The game began with this:

      All 5 of the characters who had been in my party at the end of BG, (when I was finally capable of finishing it) were dead and replaced by:
      a) generic hot chick.
      b) annoying girl and annoying elf.
      c) comic relief.

      characters that I had offed in the first game returned just to die dramatically.

      and the entire opening dungeon was "yoink! got your nose! and your wallet!" followed by an assortment of annoying fights and traps.

      The game was open-ended, yes, but there was only one real solution to all the quests.

      I had more fun finding innovative ways to get through Icewind Dale, and got so fed up with BG2 that I went back to it.

      This is not to say that I disapprove of how much you liked it, I mean, more power to ya, but I had much more fun when there was freedom involved in it, and the game didn't play me.

      note: in Baldur's Gate, there's this big underlying plot. You are the child of a dead god. *spoiler warning* However, should you so choose, you could play the game like that wasn't true, and just pretend like you're "just some other person." Playing the game as an evil character is VERY fun, especially since upon entering any town an infinite number of near-invincible guards spawns regularly, and goes after you - but only if you hang out near heavily populated areas. Not only does this create a believable atmosphere, but it adds depths to the NPC characters in the game. suddenly those guards are willing to cause civilian casualties to bring you down, and will make you look worse while doing it.

      In baldur's gate 2 there is absolutely no way to play the game in any way other than the "desired path" where you accept your destiny, blah blah blah, and go about doing one thing after another until you're done. yes, you can choose what order the quests are done in, but... and this is a big but... you can't choose who you are. That, in my opinion, is what matters the most in any game, especially an RPG.

      --
      If you can read this, I forgot to post anonymously.
    8. Re:Baldur's Gate 2 by Slithe · · Score: 1

      Do not forget Fallout 1&2, and Ultimas V, VI, VII, and Serpent Isle.

      --
      ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
    9. Re:Baldur's Gate 2 by Da3vid · · Score: 1

      Man, I am right up there with you. I loved Baldur's Gate 2 so much. Yeah, I liked Icewind Dale, I liked Neverwinter Nights... but I was just waiting for it to be bg2

  3. Involve players in the epic storyline by Metasquares · · Score: 5, Insightful

    I used to GM an Ultima Online shard. The most successful quests tended to be the ones that involved players in the storyline, bringing all of UO's lore into play and allowing them to mold the shard's future lore. These quests tend to be deeper, darker, and more dangerous than your run-of-the-mill "kill these monsters" quests. You can drag some of these storylines out over multiple quests spanning long periods of time, too.

    That's if you're talking about GM-run quests. If you plan on automating your quests, you're going to be kind of doomed from the start. Anything automatic will eventually become boring to players.

    1. Re:Involve players in the epic storyline by supersocialist · · Score: 2, Funny

      Anything automatic will eventually become boring to players.

      Like Nethack?

    2. Re:Involve players in the epic storyline by SomeGuyFromCA · · Score: 1

      The only thing automatic in Nethack is death.

      Death stalking you with nasty pointy teeth.

      Or, in some cases, a gnome with a wand of death.

      DYWYPI?

      --
      if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
  4. Star Control 2 by SashaM · · Score: 4, Interesting

    Without a doubt, the best Quest I have ever played is Star Control 2. Its source code has recently been released and ported to modern platforms, too, now known as The Ur-Quan Masters.

    Disclaimer: I deny all responsibility for the days/weeks of "wasted" time if you decide to download this game.

    1. Re:Star Control 2 by antic · · Score: 3, Insightful

      Agreed - SC2 is a great game.

      I don't really play RPGs but I wondered if there were any out there that used a more natural format for quests. So someone's talking in the town about a rising threat in a nearby area. It's not mentioned as a specific quest, but should you not decide to deal with it, the threat's power may develop at a later date to the point at which it is simple too difficult to defeat. e.g., take care of a brooding Sauron before he's amassed his power.

      Or is the concept of a quest to finely engrained in the level-up, "I've achieved something" format of games?

      --
      'Thats they exact same thing a banana wrench monkey.'
    2. Re:Star Control 2 by achacha · · Score: 1

      I still remeber the odd way Yehat spoke and the whole Conclear Shame quest and ... darn I need to istall that game again.

    3. Re:Star Control 2 by ViperG · · Score: 1

      Yeah SC2 was one of my favorite games as well as Tie Figher. Check out my signature, I'm making a game like SC2

      --
      Black Sky
      2D Elite Inspired Game
  5. Recent? by BitterAndDrunk · · Score: 1
    The source code was released a while ago. And you're right, it was a great game.

    I always was partial to Curse of the Azure Bonds growing up. And Fallout, naturally.

    My tastes changed later and I don't like non-multi ones anymore.

    --
    You better watch out, there may be dogs about . . .
    1. Re:Recent? by Meagermanx · · Score: 2, Informative

      I'm glad somebody mentioned Fallout. The atmosphere really makes you feel like you're in a dirty, lowbrow environment. Plus there's all the dialog options and different ways to complete quests.
      I've just started going through Fallout 2 again (I quit the first time, due to lack of character planning), and it's an amazing game.

    2. Re:Recent? by SuiteSisterMary · · Score: 1

      Just the other day I was feeling nostalgic about the old Gold Box series; Pools of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades; the Dragonlance series, hell, the Buck Rogers games that used that engine, those were fantastic times, on me old C64.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  6. Legend of Mana by JensR · · Score: 4, Interesting

    There is one quest where you have to sell a 5 lamps to dupbears. The problem is, they speak their own special language where you just get a basic vocabulary for, and you have to chat with them for a while before you can get pitch your wares. Probably the nicest quest in the game.

  7. Final Fantasy IV Advance (minor spoilers) by Anonymous Coward · · Score: 0

    In the beginning of Final Fantasy IV, a young girl named Rydia joins your party. Her job is a summoner. Due to circumstances in the plot, she is away for an extended period of time, and when she returns, she is an adult (despite the short passage of time for the rest of the party). One of the quests in the GBA version involves entrance into a dungeon of personal trials. In Rydia's case, she is transformed back into her youthful form and all her summoning spells are taken away, and she is forced to battle each one of her summons to free them from their captivity-amnesia-whatever. The moral of her trial, on whatever subtle level, regards her need to establish her independence as a person distinct from her job.

  8. Ones with naked goblins. by Paperghost · · Score: 0

    Failing that, the mechanics of the two "Gardens" (ie big round spaceships) going head to head, and you being dumped in the middle of an all out war in Final Fantasy 8, was pretty exciting. No naked goblins though.

  9. without a doubt by varkman · · Score: 1

    Any mob quest from fallout 2 hits the spot.

    1. Re:without a doubt by Anonymous Coward · · Score: 0

      best qeust ever : find waterchip

    2. Re:without a doubt by Anonymous Coward · · Score: 0

      yea, but it sucked if you started the game and guess what, you have the water chip but you cant finish the game because of a freaking bug, who lets their game out like that. Thats the only reason I couldn't finish the first game :( sad so sad

  10. Finding Planet X... by Hercules+Peanut · · Score: 1

    ...in Ultima I.

    I still remember how cool it was to go through space shooting tie fighters for gold and finding new planets.

    I'm soooo old :(

    1. Re:Finding Planet X... by Slithe · · Score: 1

      In Ultima I: The First Age of Darkness, all you could do in outer space was become a 'space ace', so a princess would reward you with one of the gemstones necessary to activate the time machine, so you defeat Mondain when he was not invincible. You went to Planet X in Ultima II: Revenge of the Enchantress.

      --
      ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
  11. Returning back to real life ? by AwaxSlashdot · · Score: 4, Funny

    This is the most challenging quest I ever faced !

    AWx

    --
    Sig (appended to the end of comments you post, 120 chars)
    1. Re:Returning back to real life ? by wickedj · · Score: 1

      Life has always been my favorite RPG. It's got this special mode where your character can sit in front of a t.v. and play a simulation of other worlds that you can interact with. It's very realistic.

  12. KOTR and KOTR 2 by rben · · Score: 2, Informative

    I loved both of the Knights of the Old Republic games. The whole game was one big quest that culminated in an epic battle. Those are the only Star Wars games that really made me feel like I was living in the Star Wars universe.

    Related Note: I like the quests in Dungeons and Dragons Online a lot better than most MMORPGs. If you pay attention, some of them have some great story lines, especially the Catacombs.

    --

    -All that is gold does not glitter - Tolkien
    www.ra

    1. Re:KOTR and KOTR 2 by aurum42 · · Score: 1

      Eh...KotOR 1 was fantastic, but while the sequel had its moments, on the whole it was rather shoddily made (and incomplete, to boot). But agreed, the first game's sense of immersion was unmatched, it's among the most engrossing games I've played.

      --
      "The slave who knows his master's will and does not get ready...will be be beaten with many blows."Luke 12:47-48
    2. Re:KOTR and KOTR 2 by BenV666 · · Score: 1

      I love these games as a nice alternative to the Baldur's Gate series. The only thing that I really miss in KOTR is the lack of multiplayer like in Baldur's Gate.

    3. Re:KOTR and KOTR 2 by Anonymous Coward · · Score: 0

      The problem with KOTOR 2 is that it shipped 90% complete. The final world was severely edited in a rush to meet to release deadline and the ending had to be changed dramatically from what was in the original script. The changes to the ending really hurt what was an otherwise great game. They also didnt have time to finish a few of the quests e.g. the HK-47 origins quest.

    4. Re:KOTR and KOTR 2 by RsG · · Score: 1

      You might want to take a look at this:
      http://www.team-gizka.org/

      Most of the material that was cut at the last minute was still available on the disk (if you extracted the sound files, there were whole trees of dialouge that was left out of the retail game). Just about the only thing that was left unfinished before being cut was the droid planet; everything else exists in some form.

      These folks have been trying to reintroduce the removed content via player-made mod. They aren't done yet, but if you check the progress reports, they're getting there.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    5. Re:KOTR and KOTR 2 by ocbwilg · · Score: 1

      That's not what I wanted to hear. I was just thinking about KotOR this morning and how much I enjoyed it (on Xbox no less) and thinking about seeing if I could track down a disocunted copy of KotOR2.

    6. Re:KOTR and KOTR 2 by SuiteSisterMary · · Score: 1

      KOTOR2 is still well worth playing; the ending is just a bit abrupt.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    7. Re:KOTR and KOTR 2 by Anonymous Coward · · Score: 0

      Thanks for that link.

    8. Re:KOTR and KOTR 2 by Anonymous Coward · · Score: 0

      KOTOR2 is a good game but when you arrive on the final planet (you will know when you get there) you might as well exit and uninstall the game. If reading a book with the final chapter missing doesn't bother you then KOTOR2 is a great game.

    9. Re:KOTR and KOTR 2 by meringuoid · · Score: 1
      If reading a book with the final chapter missing doesn't bother you then KOTOR2 is a great game.

      * glances at shelf full of Neal Stephenson novels *

      Yeah, OK. KOTOR2 is a great game :-)

      --
      Real Daleks don't climb stairs - they level the building.
    10. Re:KOTR and KOTR 2 by Testicon · · Score: 1

      The only issue i found with KOTOR 2 is that the ending is abrubt, but, they did it to prep for the 3rd and possibly final part in the series....which is 3 years away if they even do it. It's a bit disappointing to play a game like that and have it leave you hanging for years before the developers get around to making the last installment

  13. EQ: The Spirit of Garzicor by Kalie+Ma · · Score: 2, Interesting

    As a 4-year EQ player that was a story and quest nut, I found most of the "talk, kill, loot, give" quests to be downright boring. O_o

    There's one quest though that stands out. It's an epic-length quest to return a legendary dragon's spirit to rest named The Spirit of Garzicor. Even with my feverish playing (over 110hr/wk) it took me over six months to complete and required large amounts of assistance, including a raid at the end. Of course this quest at the time wasn't well charted, which made it more fun for the questing players but quite a bit more challenging.

    In the end though, looking back on four years of EQ and the timesink questing process made me pretty depressed. I realized that I had sunk more of my time into EQ quests than pretty much any other hobby in my life in a mere matter of 4 years. That's part of the MMO experience though - time == reward! Quests just make that time less mundane. :)

    1. Re:EQ: The Spirit of Garzicor by Anonymous Coward · · Score: 0

      110 hours a week? Are you serious? I consider myself a pretty dedicated gamer, but that's ridiculous. When you spend almost twice as much of your life in a *single* game as you do outside it, the phrase "get a life" really does apply.

    2. Re:EQ: The Spirit of Garzicor by whoop · · Score: 1

      Going back to the days of the original Everquest, one of the only quests I really got into was the Burning Rapier quest. Ah, them were the days well before needing massive guild raids and such. Memories...

    3. Re:EQ: The Spirit of Garzicor by grumpygrodyguy · · Score: 1

      110 hours a week? Are you serious?

      That's 16hrs a day, 7 days a week. He's serious, but he's also exaggerating.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    4. Re:EQ: The Spirit of Garzicor by Kalie+Ma · · Score: 1

      That's 16hrs a day, 7 days a week. He's serious, but he's also exaggerating.

      Serious, yes. Exaggerating, no. I'd consider it a lowball estimate, given that I'd play for 30-50hrs straight sometimes. Of course it wasn't all EQ playing, my multimonitor setup allowed communication, research, writing, and other things during downtime. I made my money by doing some MySQL/PHP work but to survive I had to live off of savings and sell some stock and computer parts. O_o

      It was a strange time in my life, for sure, but 3 years later I'd like to think it gave a different perspective on life. It's funny, in the interview for a job I had just after my EQ binge years the interviewer was actually a UO/EQ player. The MMOG connection actually helped us find common ground, go figure!

    5. Re:EQ: The Spirit of Garzicor by xt0rt187 · · Score: 1

      Yes! I have fond memories of The Burning Rapier quest... I wish I could still have fun with EQ, I sure do miss it sometimes.

  14. MMO Quests by etherealmuse · · Score: 0

    There were some spectacular quests in Everquest two for the Heritage items, most of the quest was not just killing and some were even races and little clue hunts, it was really a wild ride. Oh and the little known game Horizons released two years ago or so hosted fantastic shard wide epic quests every week where the shard would have to come together to accomplish a massive task. Some involved building bridges, digging mines, defeating epic monsters and one amazing one was the casting of a spell that involved a dozen high level mages armed with 12 different wands that were quite difficult to get.

    --
    "Say you love us like i know you will and that our deaths won't be in vain or in the name of gasoline"
  15. arcanum! by bung-foo · · Score: 1

    Arcanum is full of funny and interesting quests. Bloodlines is too. I miss Troika.

  16. Lands of Lore by Anonymous Coward · · Score: 0

    I thought the first Lands of Lore by Westwood had some great quests and adventure type puzzles.

    1. Re:Lands of Lore by Parham · · Score: 1

      This was the first major game I played on a PC and I got it when it first came out. I found it again around 1997/1998 and bought it again just because it brought back a lot of good memories. The best part about the game was that it had the voice of Patrick Stewart in it. Ak'shel (the magician) was my favorite. None of the other Lands of Lore games have done the original justice (in my opinion).

      You just brought back a wealth of memories... what a great game.

  17. KotOR2 by BkBen7 · · Score: 1

    I know the game was rushed and suched but I always enjoyed the one planet where you could participate in the civil war, causing the riots and such, I really enjoyed it. In the first KotOR I always enjoyed going through Korriban Academy. Good times.

    --
    I'm a Book
    On the Bookshelf
    1. Re:KotOR2 by Aglassis · · Score: 1

      I remember that quest. It was especially fun as a dark side character. The double cross that you could execute at the end was brilliant! It almost made up for the times that I felt that I should have had the option to force choke an annoying NPC.

      --
      Suddenly, the hairy finger of a familiar monkey tapped me on the shoulder. It was time.--G. T.
  18. Admiral Harkov's betrayal in Tie Fighter by canozmen · · Score: 5, Interesting

    Anyone remember the mission where Admiral Harkov sends you and your wingmen to inspect an asteroid field (which turns out to be a mine field) to get rid of you, then you had to fight your way out of it alive to report his betrayal. I still remember how angry I felt the moment in mid-flight when I realized the trap. Touches like these really forced you to take part in the storyline and personalize the conflict told in the game. Oh, and the moment of sweet revenge at the end of the campaign when Darth Vader says "Welcome Admiral Harkov, we have a matter to discuss.". That's what you get for sending me into a death trap sucker!

  19. Asheron's Call was loaded with good quests. by Shivetya · · Score: 1

    Sure it had lots of the fedex types but those were usually for the beginning game and such.

    Here are some of my favorites and guides to them that show the details involved.

    The Halls of Knorr
    http://www.thejackcat.com/AC/Hobbies/Quests/Knorr. htm

    Aerlinthe - one of the earlier and greatest quests in the game

    http://www.thejackcat.com/AC/Hobbies/Quests/Aerlin the.htm

    Sword of Lost Light, the earliest big quest in the game, revised later on and expanded as well

    http://www.thejackcat.com/AC/Hobbies/Quests/SOLL.h tm
    http://www.thejackcat.com/AC/Hobbies/Quests/SoLH.h tm

    There are just so many good quests in that game its a shame that many don't play it. Yeah the graphics are out of date and the developer , Turbine, allowed many people to cheat and exploit for a long time yet its a solid game. It probably could be rereleased with modern graphics and restarted from its beginning and do very well.

    Complete list of quests

    http://www.thejackcat.com/AC/Hobbies/Quests.htm

    Maggie's site was the place for information on the game. It contains a list of all monthly story updates and the quests, items, and new characters associated with those updates.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Asheron's Call was loaded with good quests. by kizzbizz · · Score: 1

      Can't tell you just how much I agree. Turbine just made some phenomenal quests in AC (I played from beta till about 2 years ago on Frostfell, got to 126 before the macros then got bored). To be honest, I think the best memories I have of questing were not the overly complex ones for advanced players, but the simple ones that I did in the begining (Green Mire Grave, Dagger of Tikola, etc). The lore was so well done on these quests, and it was a blast to get a couple friends together and explore these places.

      Another one, though, that was just so well done was Frore. I can remember that being without a doubt the best quest I've ever done in an MMORPG. It's just such a shame that they've let AC fall the way it has. The core essence of the game was, I always thought, Zelda mixed with Baldurs Gate 2. There was the interesting lore, but the combat wasn't as "guided" as other games like EQ and the like. You always had to stay alert, and numbers were an imporant thing to keep an eye on. Plus, I've never experienced a more enjoyable spell system (Post-components and taper-searching, that is) in any other game. It made me feel like I more playing Duke Nukem and not Final Fantasy. I long for those days when 126's were not common, when macros hadn't overtaken everything, and when the community was more imporatnt than the rewards. Those were some of my best questing memories

    2. Re:Asheron's Call was loaded with good quests. by Shivetya · · Score: 1

      I can't believe I forgot about Frore.

      I too left the game a few years back because of macros and such. Though I thought about rejoining the game over the short term and doing my best to ignore the high end game. There is just so much to do in that game and starting over from the beginning is such a great option if not just to do all the quests one can do.

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
    3. Re:Asheron's Call was loaded with good quests. by skreeech · · Score: 1

      I liked the weeping weapon quest(well mostly just the last dungeon), lots of wartraps and some hard fights(if you did it on a level 60 with 1 friend)

      Gaerlan has lots of dynamics that are fun but I hate needing an archer to do it(I play solo or with just 1-2 friends). The rolling balls of death, riddles, indiana jones style floor puzzle(but no real logic to it unfortunately), mazes, great quest.

      Bobo is really fun just because it is something to do and repeatable every 3 days.

      IMO the quest started sucking around the end of 2003, and for all of 2004. All just zerg rushes through monsters. I don't think I ever had to heal that whole year... just had to keep ring spelling.

      I haven't done many of the expansion quest because all I like to do now is pvp. Questing isn't very hard with over 600 effective melee d on a mage.

      I noticed both posters having negative comments about macroing. I know it kept me playing instead of unsubscribing. The level grind just isn't enjoyable to me. I prefer to spend my playtime having the most fun I can and having a higher level character makes that more enjoyable.

      Cezium of FF
      Laton clan

      --
      [20:36] wwwdot/.dotorg
    4. Re:Asheron's Call was loaded with good quests. by skreeech · · Score: 1

      Unless you brought your own friends you would be alone though sadly. Also loot items have improved making most of the old lower level quest too easy (as well as lacking in material reward). If you killed monsters on the way to any quest dungeon they would drop better weapons than the quest reward.

      --
      [20:36] wwwdot/.dotorg
  20. Planescape: Torment by circletimessquare · · Score: 4, Informative

    http://www.gamespot.com/pc/rpg/planescapetorment/

    the whole game is unique and unlike anything else i have ever played. the "choose between 4 relies" thing gets tired after awhile, but for sheer inventiveness, 5% of this game is more creative than 5 other videogames put together

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:Planescape: Torment by FhnuZoag · · Score: 2, Interesting

      Oh hell yeah.

      Planescape is really one of the only RPGs to have actual storylines, as opposed to maps or enemy sets to navigate or eliminate.

      The implicit sidequest to find the truth behind your beloved is probably the best in all of CRPGdom.

    2. Re:Planescape: Torment by RsG · · Score: 1

      Another vote for PST as the best RPG :-)

      Definately loved the character side quests - finding out more about your companions made the game feel alot deeper. PST, the KOTOR games and the BG series are just about the only D&D style RPGs where your party memebers were more than just pack mules. Not surprising, given that they were developed by the same two teams (Bioware and Black isle/Obsidian).

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
  21. New Face of an RPG by BecomingLumberg · · Score: 1
    I don't think that the quest have particuarly changed, I think the atmosphere of the game has changed. In a solo RPG, every quest a player goes questing its his first time out. In an MMO, chances are there is at least one person in your group that has already done the quest and will end up spoiling it for you. Thus, to make quests more than 'just go to point A, B, and C' with someone in your party guiding you, they fall back on the geneneric 'kill 5 of this guy' to make up for it.

    Instance dungeons have done alot for this, but I think the idea should be expanded. Shifting objectives and otherwise changing the general plot so an instance is not the same every time would be nice.

    And what ever happened to the classic 'the party has been split up' quest. Why not seperate people at the beginning in a labarynth and have them find each other?

    --
    If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
  22. My old time favorite... by __aaclcg7560 · · Score: 3, Interesting

    Is completing all the quests in Adventure (Atari 2600) to kill the gold dragon.

    1. Re:My old time favorite... by gEvil+(beta) · · Score: 5, Funny

      "Somebody get this freaking duck away from me!"

      --
      This guy's the limit!
    2. Re:My old time favorite... by __aaclcg7560 · · Score: 1

      The gold dragon does remind me of the ducks that used chase me as a little kid. I wished I did have a sword back then to slay those monsters and made foie grass out of them! :P

    3. Re:My old time favorite... by poopdeville · · Score: 3, Funny

      My favorite quest is getting E.T. back to his planet in that old Atari 2600 game.

      --
      After all, I am strangely colored.
    4. Re:My old time favorite... by Avatar8 · · Score: 1
      No, no, no. The gold dragon was the easiest, then the black and finally the lightning fast red.

      More importantly than killing the dragons...

      How many times did you get the transmolecular dot and slip into the easter egg screen? "Programmed by Stephen Robinett" (I think it was Stephen.)

      First easter egg I ever knew about and found.

    5. Re:My old time favorite... by __aaclcg7560 · · Score: 1

      I probably checked out the easter egg screen about a dozen time of the 20 times that I played Adventure. It's been so long that I don't remember which dragon was which. I think I remember the gold dragon the most because it took me forever to get past that one.

  23. Chrono Trigger by mrsbrisby · · Score: 2

    That's easy: Chrono Trigger is the only quest-oriented RPG that has ever sucked more than 150 hours of my life away.

    Unless, of course, you count nethack...

    1. Re:Chrono Trigger by equistatic · · Score: 1

      Chrono Trigger was great because accomplishing the quests yielded tangible changes in other times. It is nice to able to see the fruits of your labor.

      I also really liked Final Fantasy 6 mini-game style quests.

      On the other side of things were the quests on Lufia. Go scour the globe for 5 pieces of coral rock in these 5 identical caves.

  24. Best quest ever by darthwader · · Score: 3, Insightful

    "Fetch a larva for the council."

    It must be the best quest, since it appears in the two best RPGs ever written.

    --
    I hate it when I make a joke and I get modded "+5 insightful". Mod the stupid comments "funny", not "insightful", pleas
    1. Re:Best quest ever by Kallahan · · Score: 0

      Oh jeese, this has got to be "Fetch me a hoe" from progress quest www.progressquest.com In reality, The original Deus Ex had some nice stuff littered through that I enjoyed.

    2. Re:Best quest ever by zerocool^ · · Score: 1


      Kingdom of Loathing and what else?

      --
      sig?
    3. Re:Best quest ever by darthwader · · Score: 1

      Kingdom of Loathing and Progress Quest.

      Progress Quest is -- by far -- the most entertaining RPG I've played.

      --
      I hate it when I make a joke and I get modded "+5 insightful". Mod the stupid comments "funny", not "insightful", pleas
    4. Re:Best quest ever by boogy+nightmare · · Score: 1

      If you talking about KoL the best quest in that game (for me) is the Strange leaflet (the new one) that so rocks while honouring all the old txt based games that existed.

      And dont even get me started on the 'Naughty Sauceress'

      --
      Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
  25. Ambermoon by henni16 · · Score: 2, Interesting

    I have yet to see a RPG that impresses me technically, plotwise and puzzlewise as much as "Ambermoon" by Thalion for the Amiga has.

    Ambermoon on the Thalion Webshrine (files for Amiga emulators on the last page of the article).

    Oooh, I remember reading a "complete walkthrough" (that won an award/money prize IIRC)in one game magazine that didn't even cover half of the game.
    You could easily tell because the "complete list of NPCs for your party" didn't contain two key figures and didn't mention the place where you find one of them.
    And without visiting that NPC and place (as there is a - literal - key item), there is no chance to ever get to the second part of the game that mostly takes place on two other worlds instead of the (only) one you know of up until then.
    It was a little like "Fellowship of the Ring" ending on the gate to the mines of Moria because nobody could open the door.

    I am still somewhat amazed that nobody cared about all the dangling storylines, hints or even that there were some islands/areas on the (included) map that he didn't figure out how to reach..

  26. Forget the Hand & Eye! I'll form the Head! by Valdrax · · Score: 1

    Since everyone else is really ignoring the MMORPG part of the question, I'll chime in with one of my favorite table-top gaming stories: The Head of Vecna What better quest than one set up by rival players that involves deceit, trickery, backstabbing, and inter-party murder?

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  27. Anachronox by krtek · · Score: 1

    Though not true RPG, Anachronox was very entertaining in many respects. One of the funnier quests in the game was to obtain a helmet the guards were wearing. To make task not too easy, the helmet had to be exactly no 5.

    <spoiler content-encoding="rot13">Gurer jnf n thneq jrnevat guvf cnegvphyneg uryzrg naq juvyr lbh pbhyq riraghnyyl orng uvz naq gnxr uvf cbffrffvba, lbh pbhyq whfg ober uvz jvgu lbhe ercrngrq erdhrfg fb ur jbhyq whfg tvir vg gb lbh whfg fb lbh whfg ohttre bss.</spoiler>

    Oh, how about Fallout 2 with Talking Head?

  28. Discworld: Wyrm Sword Quest by Hyperhaplo · · Score: 0

    This quest has a combination of interesting parts. It primarily involves returning TwoFlower's luggage to him (Discorld Mud here) and as a reward he gives you the Wyrm Sword (considered quite a good weapon at the time).

    The Klang quest is also worth the effort. Although.. you need to complete several quests just to attempt it, in an area you seriously wouldn't want to die in (and you can't use magic there either :) ).

    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  29. Would have to be The Bard's Tale (I II and III) by tinkertim · · Score: 2, Interesting

    Originally for the Commie, but later ported to PC's. Graphics for its time were awesome (simple sprites but they were COOL sprites!) plenty of plot and plenty of games within the game. Not many were able to get past the game without the clue books, but it was possible.

    Was one of the games that helped to put Electronic Arts on the map. 10 or so years later (after it wasn't sold anymore) I got nostalgic and called EA to see about ordering them , I missed playing them and low and behold they still got many requests, and had plent of not only games but clue books on hand. It developed a cult following.

    I liked the view the most, I think .. instead of looking down on your party from above you looked at what they looked at (sort of doom style). Plenty of easter eggs too :) I think there may even be a group working on porting it to a php -> ajax clone and open sourcing it, however when I went looking for the blog that mentioned it to provide it here I couldn't find it.

    I enjoyed Ultima, FF and the rest, but Bards Tale was my all time favorite.

    1. Re:Would have to be The Bard's Tale (I II and III) by VelvetHelmet · · Score: 2, Informative
      I was hoping someone would mention The Bard's Tale games.

      Bard's Tale 3 was my first RPG. What a great game! I don't remember if I used a clue book or not, but I do remember how freakin' difficult the final battle was. What a feeling when I finally won!

    2. Re:Would have to be The Bard's Tale (I II and III) by dougmc · · Score: 1
      10 or so years later (after it wasn't sold anymore) I got nostalgic and called EA to see about ordering them ,
      If somebody needs to get the original Bard's Tale games, they're pretty old and small and so I'll bet you can find them online easily enough.

      Also, the modern remake/game with the same name (but is a totally different game) includes the first three Bard's Tale games as a bonus.

    3. Re:Would have to be The Bard's Tale (I II and III) by geminidomino · · Score: 1

      Also, the modern remake/game with the same name (but is a totally different game) includes the first three Bard's Tale games as a bonus.

      With my luck, that's only the PC version, right? :(

    4. Re:Would have to be The Bard's Tale (I II and III) by Madmongo · · Score: 1

      I got all nostalgic a little while back, so I did a little googling and found all 3 BT games available for C64 emulator. :)
      A hell of a lot of fun, even after so many years.
      I also managed to find a rom of the original "Wasteland", one of my favourite games ever!
      Horible old graphics, but still a great game with a great plot.

  30. Progress Quest by colanut · · Score: 1

    Fetch me a credenza

    Deliver the I.O.U.

    Seek the Ostentatious Orb

    Fetch me a canoe

    Deliver this dirtclod

    1. Re:Progress Quest by usrusr · · Score: 2, Insightful

      heh, why did you have to mention progressquest? now i'm heading back to the killing fields, only because of you!

      "Placate the Ochre Jellies"
      "Seek the Crafted Spangle"
      "Seek the Proverbial Galoon"

      --
      [i have an opinion and i am not afraid to use it]
    2. Re:Progress Quest by skreeech · · Score: 1

      damnit why is my level 75 forced to "fetch me a bunny" i am above this. Oh god before that i had to fetch a twig

      --
      [20:36] wwwdot/.dotorg
    3. Re:Progress Quest by Testicon · · Score: 1

      Hahaha, i love playing that game...oh wait, I mean watching the bars..and seeing what i have to do to progress

  31. Are we there Yeti? by mESSDan · · Score: 3, Funny

    This is a chain quest in WoW in Winterspring. It starts off normal enough, but the second or third part of it has you taking a mechanical yeti and scarying different npcs spread out around the continent. It was quite amusing, and provided quite a fresh look at the NPCs and their reactions. Everyone I've told about that quest has loved it too.

    --

    -- Dan
    1. Re:Are we there Yeti? by Zibara · · Score: 2, Informative

      Yeah, Are We There, Yeti? was one of my favorite WoW quests. Another favorite of mine was the lazy peons quest where you hit sleeping orc peons with a cludgel to wake them up and force them back to work.

  32. WoW mechanical yeti quest by Anonymous Coward · · Score: 0

    My favourite quest was the World of Warcraft mechanical yeti quest, you had to take a mechanical yeti to 3 different goblins and use it to scare them.

    Don't get it mistaken with the two before, GOD they were awful. Apparently only ~8 in 300+ yetis had hides.

  33. Post Apocolypto Questing by jacks+smirking+reven · · Score: 1

    I myself defitely find the Fallout series to have some of the best questing, especially Fallout 2. What other series has a quest where you can infiltrate a mob casino, sleep with the bosses wife (or daughter) and take over the place on your way out (if you could survive) as well as the other numerous side quests and traits you could uncover. I think its best aspect was as the game went on you could see your character evolve and people reacted to your character differently to reflect that. A great series and game.

  34. Final Fantasy VI - The Opera by zzz1357 · · Score: 4, Insightful
    Celes's performance at the Opera House is the number one quest in my book.

    It's so beautiful, but sad, and it foreshadows what happens during the second half of the game. Arguably the most famous sequence in the game, in 2002 Electronic Gaming Monthly declared the opera scene one of the "20 Greatest Moments in Console Gaming."

    --
    You can't add pianos and telephones.
    1. Re:Final Fantasy VI - The Opera by Anonymous Coward · · Score: 0

      What does it foreshadow exactly?

    2. Re:Final Fantasy VI - The Opera by Belgand · · Score: 1

      I actually disliked that part of the game quite a bit. It always felt more like a long, semi-interactive cut-scene. Not even a particularly interesting cut-scene.

    3. Re:Final Fantasy VI - The Opera by Anonymous Coward · · Score: 0

      What does it foreshadow exactly?

      "some brothas bustin in and stealin' da sweet new plasma TV dat Setzer hooked up on his fly-ass motherfuckin airship."

      What else could he possibly have meant it foreshadowed? Duh.

  35. Re:Admiral Harkov's betrayal in Tie Fighter by Anonymous Coward · · Score: 0

    Indeed, though my favorite 'quest' was flying wing with vader to go save the emperor(no it doesnt make any sense). :P

  36. Dragon Quest VIII by zerocool^ · · Score: 2, Insightful


    I have to chime in for Dragon Quest VIII. It probably isn't the best RPG I've played - I'd say there are some parts of Final Fantasy US3 that can make my eyes water (locke's girlfriend and the phoenix)... but DQ8 is a throwback to Old school RPG's. It has excellent grapics in the "cell shaded" style, and I can not possibly say enough good about the music. The game has a good storyline, it's never taking its self too seriously, and I can't wait to see how it all ends.

    ~Will

    --
    sig?
    1. Re:Dragon Quest VIII by gasgesgos · · Score: 1

      I just finished DQ8, and I'm not going to spoil anything, but here's one hint... NEVER assume the end is coming anytime soon... I saw the "end" about 3 or 4 times, just to have the game throw another dungeon at me each time :P

      But 73 hours later, I say that finishing the game was worth it.

  37. Favorite WoW Quest by mconeone · · Score: 1

    While many of WoW's quests are lame and generic, I really liked the event in the Zul'Farrak instance at the temple. You're on the top of this tall incan(mayan?) temple and you rescue some people trapped in cages. They promise to reward you if you let them out, but once you do hundreds of savages fill the area below the temple and come at you relentlessly. Even with the prisoners' help, the battle goes on for something like ten minutes straight. Once you get to the bottom a pair of bosses await you and they pretty much get creamed.

    But it's not over yet. If you talk to the leader of the prisoners, the arrogant SoB says he won't give you anything, and if you plead with him he attacks you! You now have to fight a warrior, healer, rogue, and mage. Pretty intense!

    1. Re:Favorite WoW Quest by jchenx · · Score: 1

      Yeah, I agree 100%. The whole ZF instance as a whole was much more fun than many other instances. As for the worst one, I'd have to suggest either Gadgetzen or Uldaman. Urk.

      --
      -- jchenx
    2. Re:Favorite WoW Quest by Tyrion+Moath · · Score: 1

      Sleepy Peon quest anyone? When you're supposed to wake up peons that are being lazy by hitting them with a mallet? That quest is probably the best one in WoW. And you get it at like, level 3 >. Well that quest and the rat taming quest for the Alliance in the Deeprun Tram... Those are pretty sweet quests.

    3. Re:Favorite WoW Quest by afidel · · Score: 1

      The whole scripted event at the end of the quest "Ammo for Rumbleshot" is hilarious. It's another low level event that shows how much promise the engine would have if they didn't feel the need to add yet more grinding content.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:Favorite WoW Quest by Dachannien · · Score: 1

      I'm partial to the Prairie Chicken quest, myself.

      Cluck, cluck, chicken!

    5. Re:Favorite WoW Quest by WIAKywbfatw · · Score: 2, Insightful

      I think that you mean Gnomeregan rather than Gadgetzan. Gadgetzan is a neutral town in Tanaris, whereas Gnomergan is the fallen city of the Gnomes.

      Coming back on topic (or at least this particular thread of it), I personally enjoy doing the quest chain that gives access to Onyxia's Lair. It's one of the longer, more complicated quest chains in the game but it has one or two really nice parts to it. I don't know exactly how much health and armor that Highlord Bolvar Fordragon has, but he can tank for me anytime.

      The basic problem with quests in World Of Warcraft is that they have to be accessible to the average player, and by that I mean that they have to be pretty much idiot-proof. Any quest that wasn't would only:

      1. Cause a disproportionate number of GM tickets (support requests from a Blizzard employee);
      2. Be ignored by most players unless it offered particularly good quest rewards;
      3. Be completed by 95 percent of players only after they looked up the complete solution on a site like thottbot.com or allakhazam.com.

      If you want to over-analyse things then you'll find that there are only four core quest types in WOW: killing, collecting, delivering and escorting, and that all the quests are basically made up of one or more of these elements. But then there are only actually seven core stories/plots used in novels and movies, and all of them can basically be boiled down to a combination of one or more of those too.

      Yes, if you just look at quests as "kill 10 murlocs" or "collect 8 murloc scales" then they will seem rather banal, but if you actually take the time to read the back stories, and the various non-quest-related texts around the world of Azeroth then there is a lot more depth to the story to appreciate.

      Again, it's to WOW's credit that if you don't want to take all that in that you don't have to: if you just want to kill, collect and level up then you can do that, and have a lot of fun doing it without having to totally immerse yourself in the rich lore all around you.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    6. Re:Favorite WoW Quest by Joel+from+Sydney · · Score: 1

      Yeah, that quest involving Highlord Bolvar Fordragon is by far the best scripted moment in WoW. Not going to post any spoilers for people who haven't done it, but yeah it rocks. Even better is when n00bs watch the procession from the gate up to the citadel and ask "what's going on?!", and you tell them that if they follow you and help they'll get 10 gold for free. Err, not that I've ever done that...

    7. Re:Favorite WoW Quest by jchenx · · Score: 1

      Yeah, oops, I totally meant Gnomeregan. I've been in Gadgetzan the last few days, doing quests in Un'goro, so that's been fresh on my mind (plus it also begins with G).

      Anyway, I wish I were able to mod you up. Here's one reason why:

      The basic problem with quests in World Of Warcraft is that they have to be accessible to the average player, and by that I mean that they have to be pretty much idiot-proof. Any quest that wasn't would only:

      1. Cause a disproportionate number of GM tickets (support requests from a Blizzard employee);
      2. Be ignored by most players unless it offered particularly good quest rewards;
      3. Be completed by 95 percent of players only after they looked up the complete solution on a site like thottbot.com or allakhazam.com.


      I'm always surprised by how a lot of folks seem to have problems with these relatively simple quests. People just don't read. The quest notes almost always give you a general area to head to.

      Now I'm as guilty as anyone for using Thottbot, but I use it for those quests which do require some searching (yes, I could find it myself, but I'm lazy), or to find quests that I have missed. If Thottbot weren't around, I would survive just fine. However, I get the feeling a lot of people wouldn't, from all the "WHERE DO I FIND X!?!" questions in General Chat.

      --
      -- jchenx
    8. Re:Favorite WoW Quest by brendanoconnor · · Score: 1

      ZF is probably my favorite instance as well. I love how you can choose to do parts of it or all of it. And the temple event was just brillant. Remember before they nerfed it how much of a pain it was? I loved it.

      Probably my favorite WOW quest of all time though has to be The Mechanical Yeti Quest. You basically go to winterspring, talk to a goblin who has you collect a bunch of stuff to make a summonable pet 3 times that is a combat pet. The cool part of the quest though is once yuo get him built you have to go show him off to 3 of the goblin's friends. The yeti then chances the different goblins around. Its halarious. Definitly worth checking out if you still play the game.

    9. Re:Favorite WoW Quest by blatantdog · · Score: 1

      Best lines from the Onyxia Quest Line:

      "I never liked him anyway" - Windsor
      "There walks a Hero", "Nerves of Thorium Sir!" - SW Guards ...and do not forget:

      Lady Katrana Prestor glares at you

    10. Re:Favorite WoW Quest by irablum · · Score: 1

      Being fairly new to WOW (only 49 so far, haven't done ZF or winterspring yet) One of the funnier quests I've done on it was the piping quest in the Deeprun Tram on the Iron Forge side. and its repeatable, so anytime you wish to annoy someone with the irritating piping music you can go down and do it over and over.... :)

      Ira

    11. Re:Favorite WoW Quest by CjKing2k · · Score: 1

      Haven't done ZF by 49? I did it at 46, including the quest mentioned above. It should be fairly easy for you with the right group.

  38. Paranoia by GhaleonStrife · · Score: 2, Funny

    I'd have to say my favorite quest was in a tabletop game of Paranoia. "Deliver this note to the clone across the hall." Of course, what the briefing officer neglected to mention was the fact that they still had to go to outfitting and R&D, which were on the other side of the complex. By the time they were done and found the clone they were supposed to deliver it to, they got in a fight over who would deliver it, and not only killed him with a grenade, but blew up half to 3/4 of Alpha Complex.

    1. Re:Paranoia by SixSider · · Score: 1

      Ah! Paranoia! I've always thought it would make a glorious MMORPG. My favorite has always been "Me and My Shadow Mark IV." Having to guard a large nuclear powered tank-robot against Commies, scrub-bots, and school children.

  39. Disappointing Neverwinter Nights by Don_dumb · · Score: 1

    And I thought I was the only one. I only got half way through NWN as it just didn't grab me like BG2 did. There wasn't anything in NWN like the moment in BG2 when you first turn into the 'Reaper' (I think it was called) and just have to get the rest of your party to leg it.
    Also in proper roleplaying fashion you could be as kind or nasty as you want in the dialogue, some of the replies you could say were hilarious.

    And as for my fav quest, it would have to be the 'Cult of the Eye', beholders are cool.

    --
    If this were really happening, what would you think?
  40. Re:Admiral Harkov's betrayal in Tie Fighter by GrievousMistake · · Score: 1

    Hm... I think there was something similar in Tachyon: The Fringe. I only played the demo, but I vaguely remember your employers set you up, resulting in you getting banished to outer space somewhere. Betrayal is always a nice plot point, especially when it comes unexpectedly, rapidly shifting you through the phases of 'Huh, that's strange.', 'I have a bad feeling about this...' and 'Holy goddamnfuck, what complete and utter bastards!'

    --
    In a fair world, refrigerators would make electricity.
  41. Arcanum's Half-Ogres by popeguilty · · Score: 2, Interesting

    The fantasy/ steampunk RPG Arcanum has as one of its races Half-Ogres. Only males exist, and the manual even remarks on how odd it is that there's so many of them, since they're presumably the product of rape and ogres would most likely eat their young.

    There's an extended, wholly optional, and even somewhat difficult to acquire quest that starts in Tarant (Arcanum's largest city, comparable to London) in which we discover why the gnomish capitalists almost all have half-ogre bodyguards, and why prostitutes keep disappearing- they're being kidnapped and taken to an island to breed with ogres until they die, so that the gnomes, who are universally terrified of a worker's uprising, might have half-ogres to defend themselves with.

    It's convoluted and weird, and one of the best quests I've ever played through.

    1. Re:Arcanum's Half-Ogres by kailoran · · Score: 1

      Um, yeah, only that there's *nothing* your character can do, apart from learning about the conspiracy. Can't tell anyone, and even killing the gnome that tells you it's-all-true-but-nobody'll-believe-you is, in game-karma-terms, considered "evil". IMO not a good quest design.

    2. Re:Arcanum's Half-Ogres by Ravadill · · Score: 1

      When I got around to replaying the game, I decided to try a female character (finished it first time as a male) and was amazed to see how many quests you could finish just by sleeping with the quest giver...

    3. Re:Arcanum's Half-Ogres by popeguilty · · Score: 1

      Fallout and, to a greater extent, Fallout 2, was the same way.

  42. Favourite CRPG quests? by Anonymous Coward · · Score: 0

    I dunno, here's a few a hardcore RPG player should recognise... ;)

    There's no way I can get out of this without mentioning Planescape: Torment. Sure, it had a few Fed-Ex quests, but anything involving the Brothel of Slaking Intellectual Lusts was great fun to play. It turned a simple 'Deliver item A to character B' quest into something I actually enjoyed, and still remember to this day. Dialogue and atmosphere.. now that's how to make a great game!

    Arcanum... also a fantastic game. The quest that allowed you to slaughter an entire town and completely turn your back on the typical goody-goody hero found in most RPGs was highly enjoyable, and the kind of thing you don't see often enough. Also, you could kill most major NPCs then extract any information you needed from their (voice-acted!) tortured spirits through judicious use of Necromancy.

    Ultima IV: the entire game's main quest was a breath of fresh air, simply because it concentrated on moral issues. Very different to the typical 'Destroy the evil dark lord' line of quests.

    Okay, I wasted my life. ;)

  43. Well... by popeguilty · · Score: 1

    I made a point of quietly killing every capitalist gnome I could arrange to get alone. I guess that's not, technically, solving the problem...

  44. The Four Ingredients by NoseSocks · · Score: 1

    My Favorite Quest was to get the Four Ingredients for an Evil Spell so that a rich frog could take over the world:
    1. Four hairs from a Yeti
    2. A piece of the London Fog Monster
    3. Two feathers from a Vampire Duck
    4. A twig from a witch's broom

    1. Re:The Four Ingredients by Anonymous Coward · · Score: 0

      Score 1? No replies? Nobody got the joke??

      Don't feel bad, Socks...I got it, anyway. DangerMouse. Oh yeah.

      Fruit Drop!

  45. Captain Fed Ex by Langfat · · Score: 1

    Oh man! There was this one RPG (I forget which one now) where this one guy had me take a package and then - get this - deliver it to a different guy! BEST. QUEST. EVER!

  46. Easy by SmallFurryCreature · · Score: 4, Interesting
    In Planescape Torment you come across a society made up out of ghouls, skeletons and zombies. No it is not hack and slash time, well you can but then your playing the wrong game, but the 'quest' is not to do the 'quest'. You can find out the truth of their 'god' but that would destroy the carefull balance that makes this undead society work.

    All of the quests in that area are nice but the best is helping a zombie remember her name. It has multiple solutions and none of them involve killing anything just making what you think is the best choice.

    Same as, what can chance the nature of a man. That one had me really thinking about what to answer. It doesn't matter of course as the game continues on the same path but I felt the 'right' response was important.

    Those are the best quests for me. When you can make choices that perhaps don't 'matter' but wich you feel are the ones you can live with. When you choose a response not based on loot or XP but just on roleplaying THAT is when a RPG is at its best.

    Vampire Bloodlines has another quest like that. You come across an apartment of a prostitute and can read her diary where she talks off how she hates the live but has met someone nice. It also becomes clear that some vampire has infected her and her new love with a deadly disease. She is dying and you can talk to her to find out more. Depending on your race of vampire you can comfort her by pretending to be her love. It doesn't do anything. Just feels right. As the mad vampire race you even have some very poignant observations to make.

    Nice. When I went to slay the vampire that infected her it wasn't for the XP.

    MMORPG's rarely if ever can achieve this. How can they? It would ruin the moment of her passing away if there was a line behind you waiting to talk to her as well. The nameless zombie would be more comedy for having thousands of people tell her her name only to forget again.

    A truly great RPG is about roleplaying, where you make your choices based on the character you have chosen to play. To me a that would mean that an evil character would indeed have more wealth and power but also find himself ultimately alone with noone to trust.

    BUT a purely good character would be poor (not nice to accept a widows wedding ring as payment for rescueing her childeren) and ultimately just as alone as a purely good character could never tolerate say a thief in his/her party.

    For me a true MMORPG would have 3 alignments. Good, evil and the most common one. Slightly evil. The alignment most of us have in real live. Make a player pay throught the nose if he wants to play a dogooder. Make evil characters outcasts from society who like real criminals have to spend much of their wealth in bribing people to be their friends.

    Oh and stop it with the quest que. It ruins it when a dozen people are getting the same quest if everything in the story suggests that the quest should be unique.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Easy by Anonymous Coward · · Score: 0

      >Oh and stop it with the quest que. It ruins it when a dozen people are getting the same quest if everything in the story suggests that the quest should be unique.

      Actually if you really stop and think about it, there is a humorous irony to the "shopping list" quest when you consider the setting in an MMORPG where there are dozens of other people waiting in line for the same quest.

      The real quest is to wait in line.

      Basically the NPC got tired of standing in line, so he started sending out players to wait in line for him. This freed him up to ask more and more players to wait in line, so the lines got longer.

    2. Re:Easy by Anonymous Coward · · Score: 0

      queue*

    3. Re:Easy by Perky_Goth · · Score: 1

      that is one of the best things i've ever read about an RPG. thanks for the insight

  47. Guybrush Threepwood!! by ITGrunt · · Score: 1

    Many, many moons ago, before OpenGL, Direct3D, hell, before 3D, RPG adventure games revolved around puzzles. From my earliest days using a computer, I was glued to the exploits of timeless heroes such as Roger Wilco and Guybrush Threepwood. Some of my favorite quest came from Monkey Island 2:LeChuck's Revenge. In what is now known these days as the "final boss battle", you must gather the hair (a beard torn off by an elevator), bone (broken finger), body fluid (snot), and piece of clothing (boxers obtained via atomic wedgie) from the evil ghost pirate LeChuck. Using your trusty ju-ju bag, you can then cast him back into the deepest reaches of hell. In Space Quest 4, you need money to get out of a space mall. By way of luck you manage to obtain an ATM card. The machine uses a facial scanner and discovers that you're not a blond woman... What to do? Get a job and buy a dress of course!! Kind of reminds me of my old college roommate actually... That's just a few examples of "Video Crack." I grew up with. I'm lucky my eyes stare in the same direction. However, I soon learned that my addiction to WoW destroys families and communities. But that's another story... IT Grunt

    --
    Cancer couldn't kill me... You don't stand a chance.
  48. The Babel Fish! by MeanMF · · Score: 3, Interesting

    Getting the Babel Fish in Hitchhiker's Guide to the Galaxy! Ya, it's not technically an RPG but it's a great quest.

    1. Re:The Babel Fish! by Shiva42 · · Score: 1

      If I remember correctly, it had something to do with hanging a satchel on a hook, and putting your mail down to cover a hole...

    2. Re:The Babel Fish! by Robaato · · Score: 2, Interesting

      1. Hang your robe on the hook, covering the hole in the wall.
      2. Put your towel over the drain.
      3. Put Ford's satchel in front of the Robot panel.
      4. Put your junk mail on top of the satchel.

      I think that was everything. You push the button, the fish shoots out, hits the robe, falls to the towel. A cleaning robot comes out, hits the satchel, sending the mail flying. Another robot flies out, cleans up the mail. Somewhere in all this, the fish lands in your ear. Anyone else remember how this went?

      ...my god, I just typed all that from memory.

    3. Re:The Babel Fish! by proggoddess · · Score: 1

      That was a terrible quest! You should not have to have post-mortem knowledge to solve a quest or puzzle in a computer game. It doesn't happen in real life, why should it be acceptable in a game? I think game designers have advanced somewhat in their plot creations since the 80s.

      --
      --The Programming goddess from Gorflaz
  49. BG2 vs NWN by MattW · · Score: 5, Informative

    BG2 was unquestionably the better RPG if you just bought them and wanted to play through them. However, BG2 inspired, as the poster said, the urge to "play through it over and over again". But NWN was never meant just as a single player game, and honestly, I believe that the reason NWN's single player campaign was disappointing was just that SO many man hours were put into developing the engine and tools and assets and scripting that there wasn't enough time to create a BG2-like experience.

    That said, if you were willing to look beyond the official campaign, NWN becomes more competitive. There have been a lot of fan-created, really great modules. At the top of my favorites is Adam Miller's Dreamcatcher series. Some people swear by Stefan Gagne's work (which is prolific). Almost everyone agrees that Rick Burton's Twilight/Midnight modules are fantastic. I'm really fond of the Aielund saga.

    Go here: http://nwvault.ign.com/fms/TopRated.php?content=mo dules

    If you have NWN installed. And play some of the top rated modules that sound appealing. There's some great stuff, stuff that you may well enjoy a lot more than the original NWN.

    Bioware, for their part, got their act together a bit for their expansion, Hordes of the Underdark. It had a much more enjoyable single player campaign. Even the developers said that by this time they'd really gotten better with their own tools, the engine was refined, and lots of important art assets (robes, for example) were in the engine.

    Meanwhile, the expandability of this game may never be matched. There is literally tens if not hundreds of gigabytes worth of custom content - tilesets, weapons, icons, creature models (with animations), to say nothing of actual modules. People have hacked in ridable horses. It's amazing.

    Right now you can pick up the NWN Diamond edition in stores and it comes with the original game plus both expansion packs PLUS some of Bio's "premium modules" they sell now.

    Meanwhile, online, you can play with others in a way you never could play BG2. Since the game has a DM client, there are a ton of people running bona fide campaigns. Neverwinterconnections.com is a matching service to hook up people to play together. There's also a list of "persistent worlds" a mile long, some of which actual merit being played; they're like mini-MMOs (or graphical MUDs, perhaps) where 20-60 players will play all hours of the day and you can return and keep playing the same character.

    One ambitious project even attempted to create a huge set of servers which connected the Forgotten Realms all togther (ALFA, although it's sad that enthusiasm and competence don't always go hand in hand, although the Roleplay level there is pretty amazing).

    So all in all, Baldur's Gate 2 for someone who just wanted to buy a game off the shelf and play it was certainly a better game, in my opinion, especially for its time. But NWN quite literallly broke new ground. For those who were willing to go out and look for fresh content and people to play with, it continued to pay dividends. NWN, if you got into it, is probably pound for pound the best value any game has ever delivered. I probably played all the way through BG2 at least a half dozen times, maybe more - there are some good addons for it, including David Gaider's hacks that make some of the "big" fights a lot more difficult, add NPCs and quests, etc. But even still, that amount of time and fun is dwarfed by the play of NWN because of the fact that I can always go grab something fresh. I think you really have to be a fan of that TYPE of game to fall in love with NWN, but if you are, I think it's unmatched on the whole.

    1. Re:BG2 vs NWN by aevan · · Score: 2, Interesting

      Stephan's Penultima series was a riot...a total satire on RPG... i was sold when i saw the edge of the map having lil hex grids. The humour factor nailed me for that one.

      Whenever I think of NWN it's his series that comes to mind.

  50. PST -- A quest to know YOURSELF! by JonTurner · · Score: 2, Interesting

    Another vote for Planescape Torment as the all-time greatest RPG.

    I mean, what better quest can there be, than a Quest to learn who you are? A chance to discover yourself and, just maybe, make amends for past sins and save your own soul and prevent the suffering of others.

    Beautifully written, IMO it is the high-water mark of videogames.

    P.S. For those who enjoyed PST, I highly recommend Stanislaw Lem's novel, Solaris. The central character (Kelvin) asks many of the same questions. If you've seen the Russian film version or the pathetic watered-down Hollywood adaptation but not read the novel, then you're cheating yourself. Go read the book -- it is rich, emotionally moving, haunting and you will never forget it.

  51. Morrowind by jack79 · · Score: 5, Informative

    Not a particular quest in Morrowind but more a genre: the ones that sent you into the Dwemer ruins. The quest objectives themselves were pretty superfluous but I loved the mystery and dank beauty of those deserted underground cities. All that steam-punk machinery sitting there with no explanation, the robotic spider guards etc. Amazingly atmospheric and it drew you into the of the world without ever providing nicely packaged answers about the Dwemer disappearance, or even shouting "Hey, guys, the Dwemer have TOTALLY DISAPPEARED!" It was just this puzzling aspect of the world that you could either safely ignore or get really intrigued by.

    1. Re:Morrowind by Anonymous Coward · · Score: 2, Insightful

      Yeah, that was one great thing about Morrowind. The two quests I liked best weren't even in the quest log - find out what happened to the Dwemer and find out how Vivec became a demi-god. I guess I skipped about 50% of the main storyline just bashing around the island searching ruins for books and clues.

    2. Re:Morrowind by Anonymous Coward · · Score: 0
      (a different AC, but a similar viewpoint)

      My only regret about Morrowind was that once I had figured out where the Dwemer went, and I had all the books/plans explaining how they got there, when it came time to get back to the main quest and finish off Mr. Big Bad Boss...

      ...the bastard developers wouldn't let me get any other ending other than saving the world! What a waste of perfectly good technology!

    3. Re:Morrowind by AndrenidEnder · · Score: 1

      The quest I remember most from Morrowind: While exploring some mountains, in the middle of nowhere, complete wilderness, a fellow (half-orc if I recall correctly) is standing there in armor. He talked to me and told me that he no longer desired to live; that he wished to die a warrior's death. And he attacked me until he got what he wanted. Umber was his name and his sword I kept. I just loved all of the unexpected things that Morrowind would throw at me.

    4. Re:Morrowind by incabulos · · Score: 1

      The best RPGs have multiple endings.. lets say you enter the Black Gate, returning to your homeworld and leaving the Guardian to enter Brittania, ravaging the helpless, defenseless population - your former friends and allies abandoned in the hour of their greatest need!!

      Or maybe you decide to cast Armageddon, thats always fun! Ha ha Guardian, what use is this world to you now its a lifeless husk, its entire population slain? Except for those pesky offworlders.. now where did I put that blackrock sword?

    5. Re:Morrowind by Stachybotris · · Score: 1

      While the Dwemer ruins were always interesting, I would have to say that my personal favorite quest isn't one. Just exploring the game world is my favorite 'quest'. There were so many little dungeons and cave networks that existed for absolutely no reason whatsoever, other than as a place to poke around in and maybe find some loot.

      Of course, if you've played the Tribunal expansion, then you get to learn all sorts of fun things about Vivec, Sotha Sil, Almalexia, and the Dwemer. You learn things that you'd probably be far happier not knowing, even if you end up siding with the Prince instead of Almalexia.

    6. Re:Morrowind by Cheapy · · Score: 1

      Ah, my friend and I came upon him while playing together. We spent 5 minutes figuring out how to kill him, since he kept on killing us. We ended up levitating above him then killing him where he couldn't reach us.

      Hardly the fair battle he wanted...I always felt guilty about that.

      --
      Would you kindly mod me +1 insightful?
    7. Re:Morrowind by Flyboy+Connor · · Score: 1

      Don't forget: there was actually one Dwemer still left in the world. It was amazing to meet him.

    8. Re:Morrowind by Norfair · · Score: 1
      The Morag Tong quests (writs?) didn't exactly require deep-thinking or puzzle-solving, but were so much fun, especially if you spoke to whoever was in the general area of the targeted person, everyone somehow knew you were part of the MT and were like, 'Okay, do what you came here to do, but please leave me alone'. Part of the trick was to do the job, yet be completely undetected by the other NPCs. I know it didn't matter that much if you were detected, but it made it me feel more 1337 to do it unnoticed.

      Also really liked the Temple quests, they made a change from the usual hack-up-the-Daedra quests, and because the player felt like he/she was working for the good guys for once. Especially the one where you had to heal the Orc woman from some sickness. It wasn't just the quest, it was what the priest who gave it to you told you before-hand, something like, 'We help everyone, not just those who worship at the Temple'. Even though it's a game, it *felt* good to do that.

  52. Aid Grimmel by everphilski · · Score: 1

    Aid Grimmel was probably my favorite. Had to spend AA's to unlock all your tradeskills, then get them all past 220 and complete a series of 7 quests to get this Signet of Might... a very long and involved quest but well thought out.

    EQ was my baby for about 4 years as well. Till my wife got pregnant then I knew I had to give it up.

    1. Re:Aid Grimmel by Deadguy2322 · · Score: 0

      How's your wife and my kid?

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  53. PC RPG vs. PnP RPG by grumpygrodyguy · · Score: 3, Interesting

    I've played and loved dozens of pc and console rpgs over the last 20 years and I'm amazed that I can't recall a single 'quest' I enjoyed. I guess I always thought of quests as a chore separating me from a better sword or more xp.

    I do however have many fond memories of 'quests' from pen and paper RPGs like AD&D, or Shadowrun, or Star Wars. Actually I can't remember any that were boring!

    I wonder if I'm the only one who feels this way...and if I'm not...why then are pen and paper 'quests' so much more memorable than their pc counterparts? Maybe 'quests' were one of the things that never succesfully transitioned from the table top to the screen?

    Beta testing auto-assault this weekend leaves me feeling the exact same way as the article describes, I'm jumping from one mission to the next without even reading what they are about =(...and I couldn't care less. It's a far cry from the glory days of pen and paper...the progenitor of all computer RPGs.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:PC RPG vs. PnP RPG by KermodeBear · · Score: 1

      I was an avid Werewolf player for quite some time; I still would be, if I had people to play with. (o: When many people run Werewolf games, they concentrate on the blood and guts; Sure, rending the baddies apart can be fun, but it gets boring after a while. When I run my games I often try to concentrate more on the cultural, political, and spiritual issues that the Garou have. If you have a good group of role players*, you can end up having story arcs that people will remember for a long time. It's possible to take something simple like "prevent this forest area from being bought and turned into apartments" and turn it into a multi-session game that people will remember for years. I have rarely found computer RPGs to be very interesting. You are forced into a fairly linear story line. Pen and paper gaming gives you all of the flexibility your imagination can give you. Sure, some games claim to be 'open' like, say, Morrowind; But is it really? There is the main storyline, and if you are not following that, then there's just little "fetch me the foo" and "kill the bar" quests which get repetitive quickly. The rest of the time you're still just walking around playing "munchkin", grabbing gold and xp. Computers are finite machines; They give us only a limited number of options in a game. The human mind has no such limitation. *Role Player vs. Roll Player, and, hate to say it, but you LARP guys scare the hell outta me... The middle ground is best. (o:

      --
      Love sees no species.
    2. Re:PC RPG vs. PnP RPG by Vo0k · · Score: 1

      interesting, same here - really few interesting quests outside pen&paper RPG.

      Well, lemme think...

      Planescape Torment, the Modron Cube. Now that was wildly crazy, being a parody of old dungeon crawl games. After depth, sadness, fear, regret, shame of the main quest, serious sad issues that make you think, feel you ashamed of your own past that haunts you, discovering unexpected consequences of actions you didn't even remember, followed by trustful torn souls, you enter a parody of simplistic labyrinth (8x8 grid of randomly connected rooms) filled with ridiculous items ('magical item' - you have no idea what it does, but it's magical), dumb (but strong) enemies and fight your way through, in the worst silliest parody of hack&slash one can get. And on the way more than once the veil of parody gets broken as you find others lost in the maze, discovering its true nature under the appearance of parody, being a cruel, dark, dangerous place like the rest.

      About the only other quest I can think of was killing all the Weapons in FF7. Lots of 'freedom' because by then they are readily accessible, the problem was they were so over-the-top that beating them was nearly impossible. You had to level up, fight, gather items and generally spend several hours doing other side quests in any random order or selection you wished, just to find your ass kicked by Ruby or Emerald once again. Developers are damn afraid to put kickass strong enemies in the game, ones that would be really an ultimate challenge. This was one of elements where FF7 ruled.

      And I loved the "go, do something" meta-quest approach to main quest in Morrowind: "Your first task in the Blades is to find yourself a good cover. Go, join some guild, do some exploring, maybe visit some ruin or two or hunt some animals, find yourself some job, train some, buy good weapons or spells and when you feel ready, report back to me." Now that was original!

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  54. Collecting Cuccos by vga_init · · Score: 2, Interesting

    I don't know why, but one of the first things that jumps to mind is that part of Zelda64 where you have to run around the town and find the lady's lost cuccos, returning them all to the pen for a shiny glass bottle. That game had a lot of good quests like that, even IF nearly all of them involved collecting items. It makes the kleptomaniac in me happy. :-)

  55. Fable had some of the most unique... by Josiah_Bradley · · Score: 0

    While playing Fable your sent out to do quest by these doors called demon doors and they were quest that were more than just go kill X or find me z, some of them made you think or do something very unusual. One required you to eat a bunch until you were fat. One quest required you to umm well get friendly with at least 10 ladies. I think that fable has had some of the best quest of any rpg so far because the quest were very funny and unique.

  56. Re:Admiral Harkov's betrayal in Tie Fighter by dougmc · · Score: 3, Interesting
    I concur -- that mission (quest?) rocked. Clearing mine fields in unshielded craft is not for the meek!

    Tie Fighter really did kick so much ass it's not even funny.

  57. Legend of Oasis by hal2814 · · Score: 1

    While only an RPG in the FF meets Zelda kind of way, I thoroughly enjoyed Legend of Oasis. Unfortunately, since it was a Saturn-only title, only like 4 people have ever played it. It was a pretty good mix of puzle and battle and had a decent magic system involving having an elemental figure do your bidding kind of like a genie would. A close second would be Dragon Warrior II for the NES. What was really cool is that I got DWII and a year of GamePro magazine for $15. (In other words, I got DWII and a slew of adverts posing as reviews.)

  58. Phantasy star online 1 & 2 by cttforsale · · Score: 1

    I quite enjoyed that treadmill in single player. Once Ultima 9 was all patched up, I liked it too...

  59. From Progress Quest... by robson · · Score: 1

    "Fetch me a ladder". Overwhelming were the Battle-Leprechaun hordes I had to fight to get that ladder.

  60. I recommend by tuna_boat_tony · · Score: 2, Interesting

    My personal top three are: Secret of Mana 2 (SNES) Dragon Quest III (NES, SNES, GBC) Mario & Luigi; Superstar Saga (GBA)

  61. KoToR... by Senjutsu · · Score: 3, Informative

    had a quest where you had to solve a murder case by talking to different witnesses and suspect and thinking things through. I thought it was a nice way to capture the sense of Jedi as Mediators instead of just fighters, and it was pretty fun too.

    1. Re:KoToR... by qyiet · · Score: 1

      My favourite quest from KoTOR, and any RPG was from the same location in KoTOR.

      You were sent to investigate a missing person, and discover a Romeo and Juliet type situation. Being of the darkside persuasion, not only were you able to engineer the deaths of both the star crossed lovers, but you could engineer it so it was their own families that killed them.

      Oh the devious evil, I loved it so.

      -Qyiet

  62. Why - The quest for Glory! by frn123 · · Score: 1

    Am i the only one old enough to remember and heartily recommend you
    "The quest for Glory - So you want to be a hero?" ?

    Also check out the other 4 too. Outstanding!

    1. Re:Why - The quest for Glory! by IndependentVik · · Score: 1

      I thought to myself, "Self, those were some damn good games" :)

      My favorite way to play through was as a thief with magic skills. I liked how flexible they were in offering you multiple ways to solve certain puzzles depending on what class you were.

      They really need to rerelease these. And, hey, knowing Quest for Glory doesn't make you old! I'm 26 :)

      --
      I'd suggest you don't use Slashdot as your only news source, or you will suffer permanent brain damage.
    2. Re:Why - The quest for Glory! by Moridineas · · Score: 1

      Here, here! Amongst my favorite games of all times.. I think it might be time to play through them again soon in fact!

      Though personally, I found 5 HUGELY disappointing ... I almost don't consider it part of the series, but I love the first 4.

      Ooh, and if you haven't heard about it, you shoudl check out http://www.agdinteractive.com/. They're working on a VGA remake of QG2! Should be good.

      Also, there's a fan-made game scrapped together out of pieces of various Sierra games called Quest for Glory 4.5. It's...interesting to say the least. I had fun playing it.

    3. Re:Why - The quest for Glory! by Moridineas · · Score: 1

      check out http://www.agdinteractive.com/

      Very exciting to me :)

      Also there's a fan game called "Quest for glory 4.5" that is.. interesting (and fun)

  63. Bringing back Aeris in FFVII by Anonymous Coward · · Score: 0

    ... and still haven't finnished it. ;)

  64. LSL? by paullyjunge · · Score: 1

    Come on, no Leisure Suit Larry? Game porn at its finest...

  65. Re:Admiral Harkov's betrayal in Tie Fighter by ocbwilg · · Score: 3, Interesting

    Tie Fighter really did kick so much ass it's not even funny.

    True. The games that came after that (X-wing vs Tie Fighter and X-Wing Alliance) were good too, but Lucasarts hasn't done anything in that vein for a long time. I really wish they would though. It would give me an excuse to dig out my old joystick. They have roughly 20 years between the end of Episodes III and IV that they could develop.

  66. WoW: Lazy Peon by Anonymous Coward · · Score: 0

    C'mon, you go around beating sleeping orcs with a bludgeon so they work harder, not smarter. How much better than that does it get?

  67. World of Warcraft has some good ones... by matthewcraig · · Score: 2, Insightful

    Though most of them are "fetch my hoe" or "deliver this note" or "kill me some rats" quests, there are some good story quest chains in World of Warcraft. I think my favorite ones are in the Plaguelands. The Redpath quest chain is really enjoyable.

    After the fall of Darrowshire, the Redpath family was split up. The ghost of the daughter starts the chain sending you off to located the remaining living family members. Through magic you rewrite their historic battle to allow yourself to enter into the defense of the town. The last quest involves gathering up to 39 other friends to fight along side the ghostly town defenders against the undead scourge onslaught. Really an epic conclusion to an interesting fantasy story.

    1. Re:World of Warcraft has some good ones... by Avatar8 · · Score: 1
      I agree, that is a really good one.

      My favorite WoW quest of all times has to be the Morgan Ladimore (Mor'Ladim) quest series in Duskwood. I seem to be able to connect with the story: paladin goes off to war, returns to find his family killed, goes on a rampage in fury, dies in shame, suffers a living hell as undead and you finally get to put him to rest and receive his awesome 2h sword as a reward. Maybe only paladin-like personalities get this, but I truly enjoyed it.

  68. Cheater! by Dr.Altaica · · Score: 1

    This is 'What Are Some of Your Favorite RPG Quests?'

    that quest is from an episode of Danger Mouse, "The Four Tasks of Danger Mouse".

  69. WoW: In Dreams by Incoherent07 · · Score: 2, Interesting

    By far the best quest I've found in WoW is a quest that starts by talking to an old man named Tirion living off by himself on the edge of the Eastern Plaguelands. After a few "go decimate everything in the area" quests, he decides to trust you with his story, which involves his and his son Taelan's involvement in fighting the Scourge as part of the Silver Hand (in the Warcraft 3 era). Eventually he tells you Taelan joined the Scarlet Crusade, a fanatical organization that thinks everyone who's not a part of them is allied with the Scourge. To redeem him, you retrieve some various articles from Taelan's past, then enlist some help to disguise yourself as a member of the Scarlet Crusade. When you show these to Taelan, he decides he wants to be with his father again, demolishing anyone who stands in his way. (And unlike most escort quests in the game, you don't have to do anything because he hits like a truck.) [massive spoilers] In the end, he dies, and his father arrives and pledges to reform the Order of the Silver Hand. [/massive spoilers]

    --
    This is my sig. There are many others like it, but this one is mine.
  70. The Glow by necrognome · · Score: 4, Insightful

    I will never forget the Glow in Fallout. The atmosphere and music were perfect, and I loved the way in which the veil was peeled away from the game's storyline.

    --


    Let's get drunk and delete production data!
    1. Re:The Glow by Vo0k · · Score: 1

      and best of all, shooting the poor helpless robots in the sensors while the power is off ;)

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    2. Re:The Glow by necrognome · · Score: 1

      Yes! Good times :)

      --


      Let's get drunk and delete production data!
  71. The Amulet of Yendor by chiphart · · Score: 1

    Heathens, nearly all of you. nethack is the granddaddy of them all.

    I also loved playing Wasteland with its many endings and possibilities.

    --

    ...if I wanted to read garbage like that, I'd go to \.
  72. Ultima IV The Quest of the Avatar by Anonymous Coward · · Score: 1, Informative

    Best RPG ever! This wasn't your typical 'go and slay the evil sorcerer or dragon' adventure. The previous Ultima games had already done that. In Quest of the Avatar, your goal was to become the Avatar by being as virtuous as possible. The game had this 'karma' system that kept score for you. If you decided to steal from shops or people your honesty points would go down and so on.
    I would play this game for hours at a time and be totally thrilled each time my character or one my party members would level up in any virtue.

    Long Live Lord British!

    1. Re:Ultima IV The Quest of the Avatar by pagen · · Score: 1

      This game was so radically different. It was the first game/quest that came to my mind. I honestly thought that this game set a standard that has not been tested since. And many of us are impatiently waiting!!!

      KotOR, more recently, was awesome in having me become a Jedi. It was just overwhelming emotionally for me, as silly as that sounds. Building my own light saber and heading out to save the universe was secondary.

      Finally the first GM sponsored event I participated in UO. Some small coastal town was being overrun by demons. GM characters were calling for help. People ran to the town to participate. We could not stop them from popping in and they just kept coming. This still brings me and my very old friends smiles.

      --
      When a Ball Dreams, It Dreams it's a Frisbee.
    2. Re:Ultima IV The Quest of the Avatar by Avatar8 · · Score: 1
      I completely agree.

      Ultima IV is my favorite game of all times to this date. What I felt was truly innovative was that you could do whatever you wanted in the world, do the quests (in any order) or don't do the quests. You may not reach the ultimate goal if you didn't do the quests, but you knew you had an impact on that world.

      Per the question here, my favorite single quest in any game was in Ultima V to get into Lord British's secret chamber atop the castle. You had to learn to play the harpsichord from an instructor at a lighthouse, then you had to be able to read a bit of music and actually play the sequence on the harpsichord near LB's room.

      Answering the questions in the final chamber in the Stygian Abyss at the end of Ultima IV remains one of my most satisfying gaming experiences.

  73. playing it right now by brock+bitumen · · Score: 1

    yep, almost to smithy. Super Mario RPG for the SNES, classic.

  74. Re:Admiral Harkov's betrayal in Tie Fighter by dabigpaybackski · · Score: 2, Interesting

    I'd settle for a complete EPs IV through VI campaign. Imperial or Alliance--it doesn't matter. X-Wing rocked and TIE Fighter is still the bomb. What they need to do in the new game is give the player command of the capital ships.

    --
    "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
  75. Ultima V: Lazarus by Slithe · · Score: 2, Interesting

    While not exactly a quest, Ultima Lazarus contains a great example of an event (or set of events) that both really piss you off and really draw you into the game. The provisioner in Yew tells the Avatar (i.e. the player for those of you unfamiliar with Ultima) that Lord British commisioned a Map of Britannia with the Mantras for all the shrines and the Words of Power for all the dungeons, and she wants to finish the map as a 'tribute' to his memory, so she tells the Avatar that she will pay handsomely (200 gold coins) for every Mantra you tell her. This is a very good way to earn money early in the game. From her dialogue, she seemed slightly concerned with the Opression (i.e. she said 'everything is safer, but I have the feeling that I am living with a noose around my neck), and she even warns the Avatar about the Yew Captain of the Guard. It turns, out, though, that she is an undercover spy for the Opression, and every Mantra you tell her allows the Opression to destroy one more shrine (they can be restored, though). I only learned about her deception from a post on the Lazarus forums www.u5lazarus.org and I was both angry with myself for allowing greed to overwhelm good sense, and I was amazed that the game had so utterly fooled me. Many 'spies' are rather obvious, but this one caught me completely off guard. Which reminds me, I need to finish it.

    --
    ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
  76. Fallout? by Popadopolis · · Score: 1

    You know, Fallout and Fallout 2? The two most *amazing* computer RPGs ever? Can I get a "holla?"

    1. Re:Fallout? by nicholasharbour · · Score: 1

      holla

      --

      Nearly half of all people are below average
    2. Re:Fallout? by Trails · · Score: 1

      holla! I particularly liked the questing in Reno in Fallout 2, where you have to infiltrate and take down the mob.

  77. Dragoon Quest, FFXI by Utoxin · · Score: 1

    Simply the best quests I've ever done, the quest to unlock the Dragoon job, and later (in the 50's), the quest to get the Artifact armor for the job are some of the most touching, heart warming quests ever. They have fabulous cutscenes, and the end of the AF quests made me cry. If you want to see how to do a series of quests that involves a TON of running around, this is how it's done.

    --
    Matthew Walker
    http://www.tweeterdiet.com/ - My Diet Tracking Tool
  78. System Shock 2 by Dachannien · · Score: 1

    System Shock 2 had a fantastic overarching quest, as you spent a considerable amount of time receiving communications from a scientist named Polito, as she helped direct you in rescuing what was left of the Von Braun from the nightmarish events unfolding on board. I won't give away what happens, on the off-chance that someone here hasn't played the game, but suffice to say it was one of the best plot twists ever in a game.

  79. Kill Foozle! by Anonymous Coward · · Score: 0

    Come on!

  80. The Warlord of Blood by TheCrackRat · · Score: 1

    In Diablo 1, in the first level of Hell, the Warlord of Blood quest was always my favorite. The fight with the warlord wasn't especially tough, but listening to the tome that gives you the quest was great. And then the rewards were always worth quite a bit.

    --
    Ignorance is not linguistic drift.
  81. What about by Anonymous Coward · · Score: 0

    Save the good lich from the evil princess... that always makes for a good quest.

  82. EQ Breakdown In Communications quest by evilsofa · · Score: 1

    The Breakdown In Communications quest in EQ Gates Of Discord was and remains the best quest ever.

    It is certainly the most convoluted, complicated, frustrating and nearly impossible quest ever to be introduced within a game. It consists of 14 subquests in all of the zones of an EQ expansion with complicated and difficult requirements just to even enter each zone - some zones can be entered with group work, some require extreme raiding (54 person raids). Once you get into each of these zones, you generally need to obtain multiple items and flags through excessive grouping and raiding efforts (raids needing anywhere from 18 to 54 people).

    This quest is so complicated it's difficult to pin an actual amount of time required to complete it, but I would say it would require a typical (if you can call those who complete it typical) player a year or two of *daily* grouping and raiding to complete.

    If you want to read up on it, read about it here:
    http://everquest.allakhazam.com/db/quest.html?ques t=2781

    For an alternative writeup see:
    http://robbiem01.tripod.com/everquest/Breakdown.ht ml

  83. Bureacracy by Infocom by dreamer-of-rules · · Score: 1

    'Bureacracy' began with a quest to get your airline tickets for an upcoming company training trip.

    Unfortunately, your mail has been misdelivered.

    The initial challenge to retrieve your mail requires getting past an ultra-conservative deaf old lady and her parrot, a malicious llama, an ultra-paranoid, an anti-social philatelist, and an annoying geek. Depositing your advance took Herculean effort, and your health was measured by your (in-game) blood pressure. Listening to your voice messages almost killed you, and every time you mistyped a command your blood pressure went up. Summary and Wikipedia with spoilers

    --
    Everyone is entitled to his own opinions, but not his own facts.
  84. Re:Admiral Harkov's betrayal in Tie Fighter by geminidomino · · Score: 2, Interesting

    Oh hell yeah. At least they give you the finest ship in the fleet. Shields are for pussies!

    Nothing like doing a flyby on the containers while waiting for backup in a T/I. By the time you finished that mission and all it's objectives, you damn sure knew how to jink. :)

  85. NannyMUD Quest: Keep the MUD tidy! by jtcm · · Score: 2, Interesting

    Without a doubt, NannyMUD had (and perhaps still has) the best quest system I've ever had the pleasure of playing. In NannyMUD you need both QP (quest points) as well as traditional EXP points in order to level-up. Once players reached a certain level, they became wizards, and were given the ability to script their own portions of the game and create their own quests to go along with their areas. A very novel thing for a MUD, especially in 1990.

    The real beauty was the diversity and ingenuity of the quests. Many required no fighting, just a bit of logic and a little hunting around for what you need.

    A few of my favorites:

    * The walking castle is sweet. You spend long enough inside it that you could be anywhere by the time you leave...often without a clue about which direction is home!

    --
    @ASP.NET's parent-teacher meeting: "Little Johnny.NET is very bright, but he doesn't play well with others."
  86. Baldur's Gate by Anonymous Coward · · Score: 0

    The quest that I immediately thought of was the "Please rescue my little Roofie" from BG. Yes, I know it isn't complex or thought provoking or anything, it's just my all time "laugh out loud" moment in an RPG. "Little Roofie" indeed...

    In Fallout 2 I got a big kick out of any quest that sent me to New Reno, just so I could go annoy "Rocketman" Renesco. I never got tired of telling him all about my love life and asking him about that Elton John song...

    Also, although it's not a quest, I loved the way that ALL of the conversations changed in Fallout 2 if you played a character with ultra-low intelligence.

    (Oh wow, freaky. The anti-bot word by the Preview button is "tribal". Guess the server likes F2 too.)

  87. Eye of the Beholder by __aalwyc6372 · · Score: 2, Interesting

    i think of this of one of the best rpg's ever created. there wasn't much emphasis on quests as such, more like: there's that one thing you'll need to do and some of the side quests were merely obstacles in your way.

    so the main quests was, to get out of the dungeon and YEAH, you've had learn those friggin dungeon map by heart, or you'd constantly go in circles. i just love all those tiny secrets. the well hidden buttons, or the illusional walls. i've never bothered to use any cheats or walkthroughs and thus, the game still holds mysteries for me today and i think i've played through it 20 times or more.

    eob2 was great too (while eob3 really sucked hard) and the puzzles were harder than ever, but i think no other game had so much impact on me than eob1. i'm still playing it today from time to time.

    this type of game becomes a rarity. today you've got automaps, log and questbooks. there's virtually nothing left to do any more.

    1. Re:Eye of the Beholder by Norfair · · Score: 1

      Damn, what a great game this was. Correct me if I'm wrong but I think even to this day, the special quests for each dungeon *still* haven't been discovered.

  88. For the best RPG quests... by Onuma · · Score: 1

    There's really nothing like pen & paper RPGs (well, aside from those who go so far as to play Live Acting RPs). Some people still frown upon them, but playing D&D or whatever doesn't make you a geek.

    Creating a character that mirrors my own strengths and weaknesses, morals, thoughts, etc. makes me feel like I'm not simply playing a game; it's as if I'm playing an alternate reality of myself. In the same way that Comic Book writers create their characters and write them as an extension of themselves, I act out the part of my hero/villain/whatever.

    The best quests are not the ones you can repeat, but the ones that make you think how YOU would think and choose from innumerable courses of action.

    --
    What else can happen when an unstoppable force collides with an immovable object?
  89. myth end mission, not an rpg by Anonymous Coward · · Score: 0

    myth had a mission at the end

    in the mission, a dwarf was carrying the head of the boss fallen lord, balor
    (the head actually talked to you too)

    you had to move the dwarf close to a deep pit and throw the head in,

    but the thing is if you didnt do it correctly, soulblighter (a guy whos missing part of his face) would come in and stomp the dwarf

    you had to run units in at different angles to throw soulblighter off course

  90. More WoW (Leap of Faith) by Matthew+Bafford · · Score: 1

    My favorite quest in World of Warcraft was "Leap of Faith". Sure, it wasn't difficult, didn't take long, and didn't have a great reward, but it was probably the most unique one I encountered in the game. It was a random discovery while I was exploring a new zone, and made the exploration well worth it.

  91. Chrono Trigger Anyone? by empvirus · · Score: 2, Interesting

    I'd call most of the game up until near the end a giant quest. I love how it just went from one thing immediately to another with little in between. It was far from doing the same things over and over again. It got me hooked and I played it obsessively for some time. I still go back to it once in a blue moon.

    --
    Sometimes I comment just to hear myself typing.
  92. CRPG quests = mostly errands by Lazy+Jones · · Score: 2, Insightful

    This is a problem of CRPGs and probably the reason why I don't remember anything particularly enjoyable (OK, some were funny, but that's about it). Really noteworthy "quests" were always the domain of adventure games (you know, good old Infocom and Sierra stuff etc.)

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  93. Re:Admiral Harkov's betrayal in Tie Fighter by skreeech · · Score: 1

    A newer x-wing or tie fighter game would be great. I never got to play the newer(old now) games in the series. They could really shine on newer computers(or consoles if you used a pause menu for more advanced commands like energy management). Being able to fly rigth down to a planet or through the second death star would be great.

    --
    [20:36] wwwdot/.dotorg
  94. Best quest ever by allforcarrie · · Score: 1

    The best quest in WOW is taming the rats in the deeprun tram! the flute is tons of fun!

  95. Good quests are about story by Flyboy+Connor · · Score: 1

    It is virtually impossible to create RPG quests that are not Fedex, dialogue, or kill quests. That is the way the human interacts with the game: by moving objects, going through conversations, and killing things. What makes a quest interesting is the motive you have for doing these things. It is especially cool to have quests surprise you in some way, or if the outcome of the quest determines different ways in which the story will continue. In that vein, the best quests are found in story-driven games, such as Baldur's Gate, Knights of the Old Republic, and the top dog of them all: Planescape Torment.

  96. Fallout II by XeonicFront · · Score: 1

    Chosen, find Vic in Klamath and go recover the holy GECK. You could basically do whatever you wanted in the meantime in a large, immersive world with lots of colorful distractions. You could run through the whole game as an evil childkiller or slaver if you wanted. ;-) Fallout was a good game in it's own right, but I found fallout II to be a larger and more interesting game overall. As an aside, the worst quests in recent memory were impossible quests in EVE where you have to go fight someone incredibly difficult or do a courier over 25 jumps. All while trying to avoid player and NPC pirates.

    1. Re:Fallout II by Anonymous Coward · · Score: 0

      My favorite quest in that game was in Reno. Walk around for a while, talk to some people. Then discover your car is gone.

  97. GTA Series by PaulMorel · · Score: 1

    Admittedly, GTA is not really an RPG, however, it still combines solid storytelling with interesting quests. The thing that GTA does better than any other questing game is the intermingling of side-quests and story quests. You never find yourself in a situation where you are constantly doing pointless collection quests, and you never get too bogged down with story-heavy low-action quests. I give GTA a lot of credit for the depth of the gameplay, when it comes to questing. I have to give BG2 a mention, of course. It was an awesome game, but I think GTA trumps it, when it comes to questing, because BG2 was soooooo story heavy. it was rather frustrating to have to figure out why Imoen is being so quiet when I'm in the middle of doing a quest.

    --
    burrocrisy
    and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
  98. PlaneScape: Torment by Khelder · · Score: 1

    Another vote for PS:Torment. Definitely the best CRPG ever, both overall and in terms of:

    * Plot
    * Interaction with NPCs
    * Interaction among NPCs
    * Best sidekick/party member (Mort, a lecherous floating skull who gets a *lot* of great lines.)

    I also loved the part where you can play with a toy adventurer. Short, but priceless.

    My runners up are Fallout 1, Balder's Gate 2, and Fallout 2.

  99. Manrik's wife in Wow by SilentChris · · Score: 1

    I thought the quest to find Manrik's wife in Wow was pretty interesting. A lot of the quests involve killing X of a creature or FedExing an item, but this one involved finding an Orc's wife that was lost in the plains of the Barrens during a battle. It seemed like a pretty simple Fedex quest, until you realize that Manrik's wife is actually a corpse in a non-descript hut. You come back to Manrik and report the news and he solemnly says he understands, with no further conversation. It ends up having a lot of emotion in very little words.

    (Of course, now that more 14-year olds have gotten into the game it's lost its flavor. Shouts of "Where's Mankik's wife?" echo across the Barrens every 5 minutes. When I finished the quest the first week the game was out, it was still new and fresh and held some weight).

    What I think they did cool with Warcraft is make the story optional. You can play the entire game and not really care about the history of the world, or you could read the books scattered about the continents and become an expert on the history. It's optional. Same thing with the Elder Scrolls series. When you give players an option like that, the game appeals to a much broader audience.

  100. Nethack uber alles by gatzke · · Score: 1

    Nethack is the best and only quest. There are no others...

  101. Another WOW quest I liked by irablum · · Score: 1

    I've done lots of escort quests, and they are all truly annoying. There is one which is very different. its a timed escort quest. There's a Turtle in Tanaris who wants you to help him find his wife. you have 30 min to lead him diagonally across Tanaris. Seems easy, but he moves at standard speed, so if you have speed buffs on your boots you have to be carefull not to lose him. plus, you have to try and avoid running into too many bad guys. Since I'm not a healer, I have to regen Health after most battles, so, that added time to the quest. In the end, I managed to accomplish it with about 5 min to spare, but it was a heck of alot more fun than following another dude at his pace. (especially the fscking mechanical chicken in Feralas, a pox on his non-existent soul.)

    Ira

  102. OK, here's a fun one for a Sci-fi time-travel game by temojen · · Score: 1

    Give the character an Omnicient (in the now) TARDIS that's very precice, but very brief in what it tells them. Tell them to go back into the past to right some minor wrong that snowballs into world-changing events, like burning down a minor library or something. Then watch as they keep going back in time just far enough to cause the events they're observing.


    Player1: Tardis, where is player 2 right now and what is she doing? Tardis: 3.2 kilometers, 30degrees east-north-east of our current time-position, rolling over and over and over Player1: Take me there. Tardis: When? Player1: 15 seconds Ago. Tardis appears in the middle of the road directly in front of Player2's truck... Player2: Meeeerde! (fails driving check...)
  103. El Polo Grando by allforcarrie · · Score: 1

    Fighting the lvl 52 Chicken in Felwood for the warlock class quest is fun! El Polo Grando must die!

  104. The Computer thanks you. by BIGstan · · Score: 1

    [font face=terminal] The Computer thanks for you for your debriefing. Please report to the reclamation department for your introduction to the Waste Management System.[/font]

    --

    BIGstan!
  105. Getting Gary Coleman's autograph in Postal 2 by elrous0 · · Score: 1
    Now THAT'S what I'm talkin' about!

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  106. The precious by anonymous_wombat · · Score: 1

    Return the DVD to the store in Evergreen.

  107. EQ - Coldain ring quest by thewise1 · · Score: 1

    The final battle was just awesome.

  108. Ultima IV & Infocom games by MagikSlinger · · Score: 1

    I still love the quest in Ultima IV. It was such a strange set of conditions to become an avatar which included how you reacted in battle (never start a battle, but allow non-evil creatures to retreat is showing justice & compassion).

    As for Infocom games, I can think of several. THHGTTG game was evil, but good. The Spellbreaker trilogy was mind-bendingly hard but very poetic. And another good one based on the Infocom engine, but not by Infocom, was "So Far". That was a marathon of a text-adventure game!

    --
    The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
  109. 3 Kingdoms has over 100 quests by Anthony · · Score: 1

    My favourite is the marble quest. Encourages searching and exploring the entire MUD. I've only found 5 marbles, but I've only explored 1300 of the 113000 rooms, I think there are hundreds of marbles. It is satifying finding them as they are hidden in some strange places.

    --
    Slashdot: Where nerds gather to pool their ignorance
  110. Re:Admiral Harkov's betrayal in Tie Fighter by ocbwilg · · Score: 1

    Being able to fly rigth down to a planet or through the second death star would be great.

    IIRC, in X-Wing Alliance you do end up flying into the second death star. And it was great.

  111. Thanks :) by IndependentVik · · Score: 1

    QG II was my favorite of the whole series!!!! You have royally made my day.

    --
    I'd suggest you don't use Slashdot as your only news source, or you will suffer permanent brain damage.