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User: Vo0k

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  1. Black Mesa? on Quantum Computer Works Better Shut Off · · Score: 1

    Anybody wanna bet the reasons behind the Black Mesa incident?

    The last of the voice logs from the test chamber read:

    "Shutting down. No. Attempted shutdown! It's not... it's not... it's not shutting down!"

    Wanna bet why?

  2. Re:The Next Step on Quantum Computer Works Better Shut Off · · Score: 1

    "Quantum Software Works Better Before Writing the Code Than After Writing the Code".

    Actually, that's what Microsoft software does. Remember how great WinXP was before anybody seen it?

  3. Long list... on World of Warcraft Teaches the Wrong Things? · · Score: 2, Informative

    Starting in the ancient Atari times...
    Silent Service (submarine simulator): Patience and careful approach. If you gave full-ahead, you had the destroyers with depth bombs on your head in matter of seconds. Lie in wait on the route of the convoy, or approach at 1/4 the power. And don't fuckin' move when the destroyers approach! (helped me a lot with handling horses. They require the same approach even if you don't launch torpedos at them afterwards...)

    The Last V8: Gradual increasing of difficulty will be more efficient in teaching than maxing out and trying to get further with each try on max difficulty. (you had to drive the car to the goal within a time limit. The car was very fast but very easy to crash. The way to finish the game was to drive slowly without crashing till time ran out and then trying slightly faster until you finally reached the goal, instead of driving at full speed at once and trying to crash further from start than at the previous try. You were bound to fail while driving slowly, but you learned where you can't drive any faster and where you can speed up that way, instead of just blaming crashing on not braking fast enough). That way I learned programming. Don't dig up the heavyweight techniques unless you mastered the easy ones.

    Gunship 2000 (helicopter simulator): Being a good manager can take you further than being a skilled worker. If you can't do it yourself, you can still manage well. (when you get wingmen, set difficulty to maximum, way over the top, something just impossible for you to beat. Then don't even start the engine, let the wingmen do all the work, they will do just fine. And you're likely to get a medal you'd never get on lower difficulty and you won't get yourself killed the moment the wheels rise off the ground. Of course wingmen get killed all the time, too bad. You're alive and fine though.)

    Eye of Beholder 2: Versatility beats specialization. Nuff said.

    Body Blows Galactic: Once you've mastered the rules, you find out that great most of them don't make sense at all, some of them make sense only little of the time and there are maybe very few rules total that when properly applied allow you to retain your master level. (I kept playing the game with lots of people. One character, three or so moves, and I was totally unbeatable. Defense at all times, a very fast attack when the enemy drops their defense.)

    Ufo: Enemy Unknown (or XCOM: Defense): If you can afford over-the-top solutions, they tend to be cheaper in the long run than cautious resource management. Invest more to earn more. (my favourite weapon: Blaster Launcher, HUGE blast. If the enemy -may- be in given area, I don't check if they are there, I just make sure they aren't there anymore. No wounded/killed soldiers, always enough alien remains to sell and restock, any collateral damage is not -my- damage.) - was helping me at school, preparing to difficult exams by covering -all- the bases, preparing both for passing by learnt knowledge and by cheating, to always have a fallback solution when the other one fails.

    UT2000: If you're too weak, RUN! You can always get back later when you're stronger. Not so, if you're dead.

    Tetris: Stay cool. Strong emotions dull your senses.

  4. Yes. LOTS of profits. on Third Party Code Review? · · Score: 1

    That is what I thought about.
    Allow audit of the source under full NDA and without leaving any technical means to circumvent the NDA.
    As an extra: advise and provide help of lead programmers of your company - they will be able to immediately explain any doubts, possibly fix immediately all easier security bugs found by the audit (no waiting for feedback: "here's an error, fix it", week later "here's a fixed version, audit it", another week later "the fix is not satisfactory, fix again" and so on), and in the meantime they will look at the strangers' hands, making sure no piece of software leaves the room without their knowledge.
    If they want to be sure the binaries they get are the result of the code they audit, finish the audit with compilation of the newly-audited code and burn a CD with the newly-compiled binaries, handing it to them, all while they look and see you're not doing any tricks.

    Some profits:
    - both sides learn a bit.
    - your code is safe.
    - potential bugs may be fixed immediately
    - audit is more efficient (thanks to communication, the auditors have a better understanding of the code)
    - You are sure they don't make up anything to screw you
    - they are sure you don't hide anything from them.
    The minus is that they need to bring their own audit software and install it on your computers. Of course, deleting it afterwards :)

    Generally, neither side trusts the other enough, so the only solution is that both sides look at each other's hands all the time.

  5. Re:Co-CPU. on Other Uses for an AGP Slot? · · Score: 1

    They do, but the support sucks. (I'm not quite sure how, likely in pre/postprocessing, so you're allowed for one if() in, say, 400 instructions, at fixed places, deciding to pass the result back to the same pipeline again, forward it to other pipeline (out of 8?) or pass it to the output. Want more than 8 branches of program? Pause, reprogram GPU with new 8 pipelines, unpause. Repeat if you want the old 8 back.)

  6. Re:no sequel to syndicate WTF mate? on Know Thy Bosses · · Score: 1

    yep, and I think the sequel could be immensely successful, crossover of an FPS with a RTS with huge 'prefab' cities assembled from BIG 'brick blocks' (houses, streets, installations), keep great most of original gameplay features/properties (huge badass self-destruct anyone?) but allow for "isometric 3pp" tactical view as well as fpp perspective and control?

    Do you remember that one of the first levels, "the top level of the city is plush, the bottom is slum"? Imagine playing it first-person!

  7. Re:no sequel to syndicate WTF mate? on Know Thy Bosses · · Score: 1

    kthx, didn't know. I looked for a sequel for quite a while but I didn't find it.

  8. Re:Back To The Future Baby! on Know Thy Bosses · · Score: 1

    By surprise or by overwhelming firepower. Drop napalm and let God sort them. Open the manhole and if nobody goes out with hands up in 5 seconds, throw grenades and only then enter. If there was a woman with a child hiding there, bad luck for her. If in doubt, call the artillery. If you can't decide a target is civilian or military, bomb it, after all if it was military they could shot at us and we'd be screwed. If there was a gossip about a taliban soldier in some village, mark the village as "enemy base" and drop enough bombs that nobody is left who could disprove it.
    These are the ways of modern war. I wonder if we ever see a game like this. I doubt so, because it would certainly get 18+ rating and that's not where the producers are aiming.

  9. Re:"Blind fury" attack. on Know Thy Bosses · · Score: 1

    There was no sequel, just an expansion pack, 'american revolt'. Some more weapons and gadgets, more missions, helluva difficult (atlantic accelerator - all enemies with gauss guns)

  10. Re:"Blind fury" attack. on Know Thy Bosses · · Score: 1

    In Hitman you could carry 2 submachine guns, one long weapon (sniper rifle, shotgun etc) and indefinite amount of smaller weapons (and you had to drop the rifle if you wanted to use something smaller), and you really rarely had to worry about ammo. Makes sense to me. (though I'd like an option: Carry 2 long weapons, drop one when you want to use the other, drop both if you want to use something smaller - walking back half the map just to bring the sniper rifle was tedious)
    Well, one possible explaination to HL weapons: The suit. But I agree with you in most. Upon finding the combine rifle I'd drop the carabine (and carry enough ammo for the rifle to never worry about it), likely wouldn't carry the missile launcher with me all the way, just leave it after use, attach the sniper glass from the crossbow to the rifle, dumping the crossbow altogether, drop the puny pistol, or just dump most of the stuff and carry the funny 'infinite ammo' gun from the airboat on my shoulder instead.
    Want to stock up on stuff beyond reasonable weight? Use the gravity gun :) The battle at the teleport in Nova Prospect: Place all 8 turrets, sit back and enjoy :)

  11. Re:"Blind fury" attack. on Know Thy Bosses · · Score: 1

    I was doing more fun things there. Miniguns, Persuadertron, a few Gauss Guns.
    Drop the gauss guns. Persuade the civilians. Lead them over the gauss guns.
    For each shot from the minigun they launched a salvo from gauss guns at the pointed target. They could shot their gauss guns as many times as you could shot the minigun (and as you remember, it had a plenty of ammo!) so if I suspected an agent in a building, I would just shot a few short series from the minigun at it.
    (and if any of my civilians got killed, I would just persuade a next one and lead them over the corpse to pick up the gun.)
    On levels with lots of weaker enemies near the beginning, leading a crowd of civilians over the corpses was giving fun results too. An agent shows up, and gets shot by 40 different weapons at once, and you just watch the body fly in several directions as it is being hit from other direction mid-flight :) One shot, one kill :)

  12. And who won the discussion? on Congressman Quizzes Net Companies on Shame · · Score: 1

    Well, Microsoft won. By Goodwin's law.

  13. Re:Back To The Future Baby! on Know Thy Bosses · · Score: 1

    Without a boss, I'm like a wehrmacht soldier trawling through league after league of Soviet Russia, slowly becoming more demoralised.

    Look, comparing a game to a real-life soldier life is wrong. Morals, problems, realism aside, for a soldier every single enemy is a 'boss'. Look at it this way: their skills are about the same as yours, taking away advantages like ambush or armament (which work in both directions) you have about 50% chance of winning. Plus there's no load/save, the medikit will get you back in action in mere 2 months, and if you are shot, the pain practically eliminates you from combat. How many skilled Combine soldiers did Gordon Freeman kill Now imagine real world chances, not "ballanced gameplay", where bone fracture results in 2 months in hospital, shot wound makes you fall and writhe in pain, and a single headshot from a CP pistol kills you at once. You can still save/load every 5 seconds. Not so in real life though.
    War is a serious business and more often you find yourself on the "cannon fodder game grunts" side than on the "player character" side of the ballance of power.

  14. "Blind fury" attack. on Know Thy Bosses · · Score: 3, Interesting

    In most cases I found the "maximum offensive exchange strategy" works best.

    I keep powering myself up during very cautious "level gameplay" and when facing the boss, just blow a full frontal attack, rarely dodging anything.

    Bosses are meant to be "difficult to beat" so they often try to overwhelm you with firepower, so you have no time to strike back, they sweep the area with fire so what's the point of dodging, but they are meant to last about a minute or three of cautious gameplay with few, rare shots. Assuming some 20 serious shots per minute from the boss, during these three minutes you will take maybe 10 hits or so, dodge another 50. If you blow all your worth at it, own damage notwithstanding, it will take less than 20 seconds to beat. You may end up taking less damage than while dodging, getting hit by 7 out of 8 shots the boss gets to launch at you before falling dead.

    Nice ending of "Chaos Engine": I accumulated 28 extra lives during the game, taking time to unlock every secret possible and killing every enemy that would bring cash, maxing out almost everything.
    I just stood in front of the final boss and kept shooting. It went down when I was down to 22 lives.
    Later I tried the same with dodging. I ended up with 18 or so lives left, failing to avoid the attacks and rarely taking a pot-shot at it.
    Now playing Zelda: Majora's mask. The goddamn fish boss, why would I ever care to dodge it? I have fucking 5 bottles with fairies filling my 13 heart containers each! If I didn't move at all, it would take it half a hour to finish me off!
    A fine old Amiga game of Perihellion. I took a bit different approach: built up defenses on one character to the level where he had over 100% of immunity to mostly everything outside some obscure, rarely seen attacks (like "extreme sound" ;) so I just backed off all the rest to the corner and put this one to exchange blows with the boss. Hitting him with a puny tiny knife because it didn't conflict with anything from the armour and took little time units. The battle lasted quite long but I didn't take a single hitpoint of damage.
    XCOM: Defense. "As you approach the alien brain, before you shoot it, it says..." what a bullshit. I didn't approach the alien brain. I kept launching blaster launcher missiles from several rooms away, until they dug up enough passage to launch one directly at the brain. Half of the crew of 26 was armed with blaster launchers. The other half didn't because I didn't have room for all the ammo needed. (fyi a blaster launcher pops an explosion tha is ridiculously big and destroys most it finds on its way, including hard soil between rooms in underground bases (yay, new corridors!), alien alloys (making backdoors in alien ships), and whole houses ("in this house there is NO enemy now, for sure.")

    The worst situation is with games that artificially limit your "capacities". Half-Life 2. 3 rockets, okay, rockets are big. But 3 energy balls, 100 armour (these batteries are small!), 12 magnum bullets(?!!), 10 crossbow bolts, 3 frigging carabine grenades, 3 reloads of the energy rifle, 8 seconds of shooting each! And you end up fighting the boss or a big battle with a shotgun... (and in the meantime, the enemies have infinite ammo but when they die, they drop less than one reload of given weapon)
    Do I have to say I hate such "gameplay ballancing"?

  15. Conclusions: on We Don't Need No Stinkin' Broadband · · Score: 4, Funny

    45% of Americans say it's simply too expensive.
    30% say that they just don't want it.
    14% say they feel dial-up is adequate for their needs.
    10% are not able to get broadband access in their area.
    05% percent insist broadband is "too complicated".
    05% aren't even sure why they don't have it..."
    ===
    109% of all statistics are made up on the spot.

  16. Re:Atari? on Review: Animal Crossing and Electroplankton · · Score: 1

    65XE and generally the 8-bit Atari family of that time.

  17. Re:You want security... on First Mac OS X Virus? · · Score: 1

    But it DOES have 0 viruses.
    yet.

  18. Re:Hmmm, First Virus to ask for your password? on First Mac OS X Virus? · · Score: 2, Insightful

    The virus can still delete your personal files without root password, it can access your IM contact list and send itself to all people on the list. You still have fully functional OS but all your work you didn't backup is gone. Fun?
    Or just install a keylogger and sit in the background waiting till you enter your root password thorough normal use.

    Such a virus would be pretty hard on Linux, because icons are assigned to files by content, not by extension. It would have .jpg extension but the icon would be one of a binary. And of course variety of instant messenging software would make it way harder to spread. (still possible though, and despite what some would like to think, there ARE enough dumb Linux user to click on a file with .jpg extension even if it doesn't look like jpg)

  19. Re:Who cares? on RIAA: Ripping CDs to iPod not 'Fair Use' · · Score: 1

    They have the legal power of a thousand lawyers. If there is any way to bend, circumvent, abuse, misinterprete, twist or edit the law, that would profit them, they will find it.

  20. Re:That's simply not true on RIAA: Ripping CDs to iPod not 'Fair Use' · · Score: 2, Informative

    We had a damaged legal copy of Windows CD at the university. The replacement disk costed over twice as much as the local (commercial) pirate charges for the CD and over 1/3 of the full licensed version.
    We bought the CD from the pirate and later claimed it was a backup copy from before the original got scratched.

  21. Re:Seriously... Bugs =! "shortcuts"! on Firefox Memory Leak is a Feature · · Score: 1

    So why IS it faster?
    Memory management accounts maybe for 3% of total CPU usage in both.
    And I found these bugs over course of fixing 2 pretty short webpages. Good indication of how many of them lurk inside that I don't know of.

  22. Re:Don't you think... on Graffiti Game Banned in Australia · · Score: 1

    Don't you believe the acronym for Federal Attorney General is an accident?

  23. Re:Seriously... Bugs =! "shortcuts"! on Firefox Memory Leak is a Feature · · Score: 1

    And you are trolling. The original question was: "Why does Opera do the same thing faster without the memory penalties?"
    and my answer was: "through shortcuts in rendering HTML."
    Your answer was: "these aren't shortcuts, these are bugs".
    My answer: "They speed up rendering while breaking stuff. They are shortcuts, intentional or not."

    Nobody ever mentioned superiority of Opera in memory and resource handling. It may have bullet-proof flawless memory handling, okay, but that has no impact on speed whatsoever (just that it doesn't leak memory). The speed is a result of broken rendering engine (which is the answer to original question).

    (and for whoever watches and wonders why I still talk to the troll: it gives me some buzz, better digestion, rises blood pressure on the sleepy morning and so on.)

  24. Don't you think... on Graffiti Game Banned in Australia · · Score: 1

    Don't you think that Federal Attorney-General, Philip Ruddock, the board and other authorities should be banned in Australia because they promote software piracy?

  25. Re:GREAT! on Graffiti Game Banned in Australia · · Score: 1

    and once they are past banning pencils, they will quickly un-ban them. Otherwise, people will start to doodle stuff on the bathroom walls with the "writing tools" they produce there and which can't be banned in bathrooms. (ick-ick, just hold it through double layer of toilet paper while writing.)