If you're wife is selfish and frigid maybe, or am I the only lucky one whose wife will strive to satisfy me even if she isn't in the mood (which is rare anyway)?
(yes i know having a wife and being on slashdot automatically makes me lucky.. but play along)
"With a top speed of 115 mph, it hardly seems worth the bother anyway."
That's 115MPH as the crow flies.. which would make traveling to LA from SF 3 hours instead of 6-8, longer than the 2 hours of southwest but still preferable to traffic.
"Step 1 to properly enjoying HL2 is to turn of that goddamned scene that loads behind the menu."
this is one of the most frustrating things to me, lately newer games want to run 5-6 different movies files (EA is REALLY bad with this) which amount to basically ads, EVERY TIME i start the game... i end up just deleting the files so they don't run.
"but Half-Life's storytelling is crap because they don't have cut scenes."
I always thought the story telling was crap because it had no story. Just threw you into a situation where you knew nothing of your motivation and you just responded to "go this way, try to survive, we'll tell you what happened later", in ep1 they gave a brief bit of story.. but probably because so many people complained about hl2.
but when i'm playing a game i don't want the "person" dead.. just the on screen representation of their actions in the game world. their "avatar" or whatever.
"(hey, $5 off when pre-ordered from GameStop, I'll take what I can get)"
You have to use steam to play the game anyway right? why not just have pre-ordered thru steam? you coulda been fragging with me in TF2 the last 2 weeks (which has been a blast).
Esp. if the friend is already on steam.. I have 3 steam accounts that I registered with older copies of HL1 that friends of mine weren't using.. now i can install HL2 on those accounts as well..
Let's putt he blame where it resides.. the 40+ members of congress who won't support a vote to overturn the veto...
Now if this was for fetus insurance i'm sure all of the republicans would have voted for it.. but since the children are already born they are shit out of luck.
I think since everything we do is "illegal" in their eyes anyway.. why even buy CDs anymore? They've tried long and hard to make every action they deem "not profitable" as illegal.. well they have succeeded, since they have branded me a criminal I will act accordingly.
"It's my personal belief that Sony BMG is half the size now as it was in 2000," she said, thanks to piracy. In Pariser's view, "when people steal, when they take music without compensation, we are harmed.""
WOOT!!! we're half way there people.. now is the time to focus and drive these people completely out of business!!
Gentleman start your engines! (p2p engines that is).
but that actually has nothing to do with developing for advanced audio engines does it? if a card/controller can play 64 simultaneous sounds at once and the game can support that.. it doesn't matter if you are using all speakers, you will still hear the other sounds.
Not to mention most modern sound controllers can emulate a surround effect even when wearing headphones.. i would hope the game designers are developing for this feature.. esp in FPS games.
"Gabe and Valve have chosen to develop on the "cutting edge" for the advanced players, which means DX10, fancy Audio engines (for the 5% of users who have more than a 2.1 setup), support for Physics coprocessors, and as much bandwidth as the graphics card allows,"
Um, no. the minimum requirements for all of Valve lineup is quite low.. they even do surveys every 6 months or so to see what the majority of users are running and develop a level below that.
Of course they do support higher end setups but this is not the baseline as you would purport.
"used by people who would get beaten up at LAN parties if their rig couldn't pull 60fps at 1800x1200 in the latest game with all the quality options set to 11"
Most of the pro players set the graphics down as far as possible to see their opponents easier.
modern mac hardware is fine for most games, and they could sell higher end systems for those who wanted more eye candy, it's not like mac users are known for paying less for systems.
I have a few friends who use macs, they play WoW extensively and would love to play other games but can't.. in fact some of them have windows boxes just so they can play online games with us.. like CS or battlefield..
"3. Most importantly, even the market for *Windows* games is shrinking rapidly. Essentially all of the major developers are moving to the consoles, which is where the real money is. There is growth in the simple "Flash/Shockwave/Java" games that everyone plays online, but those are already cross-platform, and they are mostly advertising-supported."
I see this fallacy spouted a lot, typically by console fanbois.. have anything to back this specious argument up?
Last time i checked the PC had 3 row dedicated to PC gaming, each console has a 3rd of a section for the same thing.. and most of the games are repeats for each console...
Not to mention the growing wealth of Steam type delivery mechanisms...
"and if you mean just give them a 10-20 damage buff, you're not talking much anyway, so it would hardly matter."
It would make a difference tho.. last night i shot 3 nades and they landed at the feet of a sniper.. he just stood there and killed me and lived through their explosions.. if it was buffed by 10-20 he would have died as well.. so he would have to make a choice.. dodge the nades or take the shot and trade his life for mine.
They already nerfed the demo. what nades are now is an inaccurate rocket launcher that becomes a dud when it hits the ground.
"It sounds more like you're saying they should get full "direct hit" damage at the center of impact, though, and scale down to half damage at the very edge."
no im saying the splash damage in total should be higher for nades on the ground.. whatever it is now +20 or so
"And let's not forget if you have a demo who's paying attention, if he gives himself enough space, he can switch off to his sticky bomb and create areas the scout CANNOT approach him from."
With the scout's speed the only time this is realistic is when the demo can see him coming from a long way away.. the sticky bomb has a delay before you can detonate and it takes 2 to kill a scout.. by the time they are launched and ready to fire the scout has already closed the distance.
"It can't do nearly that damage if they're at any real engagement distance or in the middle of doing speedy maneuvers to try to not also get killed in one shot. (And the soldier's splash damage at that range can usually take them out.)"
With the scout's double jump mid air switch direction maneuver there isn't any splash.. the scout is also so fast they can run right past the slow missle from a rocket.. the demo doesn't even have a chance since you have to hit them dead on with a nade, gl with that... the only choice for a soldier is aiming at his own feet thus taking a lot of splash himself, or stickies for a demo.
I'm saying a soldier or demo should not fear a scout.. a scout should fear a soldier or demo.
"Demos, meanwhile, are pretty strong, and keeping their splash damage under control is a way of keeping them from getting TOO strong and having their blind-fire/indirect-fire be too weighted."
they aren't "too" strong is my point.. their sticky bombs are fine.. it takes 2 to kill a scout, 3 to kill a medic, 4 to kill a pyro and 5+to kill a heavy, but you can group up to 8 so no biggie, if you hit someone with a nade while it is in the air it is like a rocket blast/splash.. but if it is on the ground and goes off it is really nerfed.. hardly any splash or damage.. i've seen snipers stand next to 3 nades going off at their feet and live.. wtf?
I'm not saying increase splash radius.. you should be able to dodge nades and dance around to avoid the splash.. but if someone just stands there with a nade at their feet there should be some repercussion.
if i had to give numbers.. if a demo nade hits me in air and i am demo my hp goes to 40s so that is like 135 damage max, if I stand on one i'm at about 135.. so 40 damage? or 1/3 because it is on the ground?
"Ubercharge could last longer, but I've seen it used amazingly well as it is, and it seems like one of those abilities that could easily get overbalanced and over-depended."
Well i only meant another couple of seconds (you can't ap as uber anyway), esp with the slowness of the heavies while firing, right now everyone hides for 5 seconds and it's over.
"If you want some and she doesn't, tough. "
If you're wife is selfish and frigid maybe, or am I the only lucky one whose wife will strive to satisfy me even if she isn't in the mood (which is rare anyway)?
(yes i know having a wife and being on slashdot automatically makes me lucky.. but play along)
"With a top speed of 115 mph, it hardly seems worth the bother anyway."
That's 115MPH as the crow flies.. which would make traveling to LA from SF 3 hours instead of 6-8, longer than the 2 hours of southwest but still preferable to traffic.
"Step 1 to properly enjoying HL2 is to turn of that goddamned scene that loads behind the menu."
this is one of the most frustrating things to me, lately newer games want to run 5-6 different movies files (EA is REALLY bad with this) which amount to basically ads, EVERY TIME i start the game... i end up just deleting the files so they don't run.
"but Half-Life's storytelling is crap because they don't have cut scenes."
I always thought the story telling was crap because it had no story. Just threw you into a situation where you knew nothing of your motivation and you just responded to "go this way, try to survive, we'll tell you what happened later", in ep1 they gave a brief bit of story.. but probably because so many people complained about hl2.
I had a friend who loved those things and suffered no ill effects at all. right back at ya.
but when i'm playing a game i don't want the "person" dead.. just the on screen representation of their actions in the game world. their "avatar" or whatever.
Except for cheaters.
"(hey, $5 off when pre-ordered from GameStop, I'll take what I can get)"
You have to use steam to play the game anyway right? why not just have pre-ordered thru steam? you coulda been fragging with me in TF2 the last 2 weeks (which has been a blast).
Esp. if the friend is already on steam.. I have 3 steam accounts that I registered with older copies of HL1 that friends of mine weren't using.. now i can install HL2 on those accounts as well..
Let's putt he blame where it resides.. the 40+ members of congress who won't support a vote to overturn the veto...
Now if this was for fetus insurance i'm sure all of the republicans would have voted for it.. but since the children are already born they are shit out of luck.
I have 5 channels queued on my car stereo, when one starts airing commercials i switch tot he next.. when i run out of channels i flip on the CD.
Is not impressed.
'Voting machines forget their audit trails on marijuana initiative?"
Sometimes the headlines write themselves...
it would be cooler to go back in time and make you're the correct form of your.
I think since everything we do is "illegal" in their eyes anyway.. why even buy CDs anymore? They've tried long and hard to make every action they deem "not profitable" as illegal.. well they have succeeded, since they have branded me a criminal I will act accordingly.
"It's my personal belief that Sony BMG is half the size now as it was in 2000," she said, thanks to piracy. In Pariser's view, "when people steal, when they take music without compensation, we are harmed.""
WOOT!!! we're half way there people.. now is the time to focus and drive these people completely out of business!!
Gentleman start your engines! (p2p engines that is).
but that actually has nothing to do with developing for advanced audio engines does it? if a card/controller can play 64 simultaneous sounds at once and the game can support that.. it doesn't matter if you are using all speakers, you will still hear the other sounds.
Not to mention most modern sound controllers can emulate a surround effect even when wearing headphones.. i would hope the game designers are developing for this feature.. esp in FPS games.
"It wasn't Verizon who made a regulation making them the sole provider"
If it was done by elected officials acting at the bequest of lobbying from Verizon.. then yes it was Verizon who got the bill passed.
If only i had 30mil to donate to campaigns to get my voice heard.
"Gabe and Valve have chosen to develop on the "cutting edge" for the advanced players, which means DX10, fancy Audio engines (for the 5% of users who have more than a 2.1 setup), support for Physics coprocessors, and as much bandwidth as the graphics card allows,"
Um, no. the minimum requirements for all of Valve lineup is quite low.. they even do surveys every 6 months or so to see what the majority of users are running and develop a level below that.
Of course they do support higher end setups but this is not the baseline as you would purport.
"used by people who would get beaten up at LAN parties if their rig couldn't pull 60fps at 1800x1200 in the latest game with all the quality options set to 11"
Most of the pro players set the graphics down as far as possible to see their opponents easier.
modern mac hardware is fine for most games, and they could sell higher end systems for those who wanted more eye candy, it's not like mac users are known for paying less for systems.
I have a few friends who use macs, they play WoW extensively and would love to play other games but can't.. in fact some of them have windows boxes just so they can play online games with us.. like CS or battlefield..
"3. Most importantly, even the market for *Windows* games is shrinking rapidly. Essentially all of the major developers are moving to the consoles, which is where the real money is. There is growth in the simple "Flash/Shockwave/Java" games that everyone plays online, but those are already cross-platform, and they are mostly advertising-supported."
I see this fallacy spouted a lot, typically by console fanbois.. have anything to back this specious argument up?
Last time i checked the PC had 3 row dedicated to PC gaming, each console has a 3rd of a section for the same thing.. and most of the games are repeats for each console...
Not to mention the growing wealth of Steam type delivery mechanisms...
You're right.. if gamers can't see how great Macs are fuck them.. they can play WoW after all.. what more can they ask for..
I think this is a great stance for apple to take.. "if you can't do what you love on a mac, fuck you we don't care for your business".
If a "gamer" can't show blind loyalty like yours to a platform then why try to develop for them.. they obviously have their priorities backwards.
Purse in the "pyro's" locker? those lockers are shared.. i haven't seen a purse?
BTW the pyro has nades too..
I don't think it looks great.. i think it looks stupid to have nades on a model that doesn't actually "have" nades.
"and if you mean just give them a 10-20 damage buff, you're not talking much anyway, so it would hardly matter."
It would make a difference tho.. last night i shot 3 nades and they landed at the feet of a sniper.. he just stood there and killed me and lived through their explosions.. if it was buffed by 10-20 he would have died as well.. so he would have to make a choice.. dodge the nades or take the shot and trade his life for mine.
They already nerfed the demo. what nades are now is an inaccurate rocket launcher that becomes a dud when it hits the ground.
"It sounds more like you're saying they should get full "direct hit" damage at the center of impact, though, and scale down to half damage at the very edge."
no im saying the splash damage in total should be higher for nades on the ground.. whatever it is now +20 or so
"And let's not forget if you have a demo who's paying attention, if he gives himself enough space, he can switch off to his sticky bomb and create areas the scout CANNOT approach him from."
With the scout's speed the only time this is realistic is when the demo can see him coming from a long way away.. the sticky bomb has a delay before you can detonate and it takes 2 to kill a scout.. by the time they are launched and ready to fire the scout has already closed the distance.
"It can't do nearly that damage if they're at any real engagement distance or in the middle of doing speedy maneuvers to try to not also get killed in one shot. (And the soldier's splash damage at that range can usually take them out.)"
With the scout's double jump mid air switch direction maneuver there isn't any splash.. the scout is also so fast they can run right past the slow missle from a rocket.. the demo doesn't even have a chance since you have to hit them dead on with a nade, gl with that... the only choice for a soldier is aiming at his own feet thus taking a lot of splash himself, or stickies for a demo.
I'm saying a soldier or demo should not fear a scout.. a scout should fear a soldier or demo.
"Demos, meanwhile, are pretty strong, and keeping their splash damage under control is a way of keeping them from getting TOO strong and having their blind-fire/indirect-fire be too weighted."
they aren't "too" strong is my point.. their sticky bombs are fine.. it takes 2 to kill a scout, 3 to kill a medic, 4 to kill a pyro and 5+to kill a heavy, but you can group up to 8 so no biggie, if you hit someone with a nade while it is in the air it is like a rocket blast/splash.. but if it is on the ground and goes off it is really nerfed.. hardly any splash or damage.. i've seen snipers stand next to 3 nades going off at their feet and live.. wtf?
I'm not saying increase splash radius.. you should be able to dodge nades and dance around to avoid the splash.. but if someone just stands there with a nade at their feet there should be some repercussion.
if i had to give numbers.. if a demo nade hits me in air and i am demo my hp goes to 40s so that is like 135 damage max, if I stand on one i'm at about 135.. so 40 damage? or 1/3 because it is on the ground?
"Ubercharge could last longer, but I've seen it used amazingly well as it is, and it seems like one of those abilities that could easily get overbalanced and over-depended."
Well i only meant another couple of seconds (you can't ap as uber anyway), esp with the slowness of the heavies while firing, right now everyone hides for 5 seconds and it's over.
that should have read "2 shots from a scout's gun SHOULDN'T kill a 175hp demo or 200 hp soldier."