Tapes have ALWAYS been impractical for most people thanks to sequential access. That's fine, tapes aren't marketed at "most people". The point that is being made here is that "magnetic tape people" have certainly not just been sitting on their hands watching their marget disappear.
The goal of adding RFID to a passport was to add another layer of security to the passport. This may sound a little strange at first, but there is some logic to it. The RFID chip contains the same information as the printed passport, including a digitized version of the picture, AND a cryptographic hash. The desired outcome is that it is difficult to forge BOTH parts of the passport simultaneously. Ideally, the person would only be able to pass if both portions of their passport matched and the hash was valid. Although it may be a result, being able to just wave people on through after scanning the RFID portion of the passport was not a goal.
Practically, since passports are still valid without RFID, this measure is almost useless, and opens up tons of privacy problems as already stated. I don't think that ranged communication should have been a major feature of a passport, which makes me wonder why the government chose RFID over any other tagging technology, such as smartcards. Smartcards could perform the same or perhaps even better task as the RFID tags currently are, except they would be more secure simply by the virtue that they require physical contact with the reader.
It has been a long time since I administered a terminal server but I'm pretty sure it was based on the honour system. i.e. "please enter the number of licences you have purchased: ____"
You may find EVE online a little more fun. There is no skill cap which does in some ways mean that "everyone who started playing before I did is automatically better than me", but it also means that the game doesn't just end after your character reaches a certain point. The skill tree and market and the vast multitude of ways someone can fit their ships adds an extreme amount of flexibility to the situation so fighting someone who has been playing for longer than you is not an automatic loss. EVE also has the "dynamics" that you crave. The players have a large degree of control over the markets. Territory in "alliance space" can be won and lost as Alliances go to war - these are entirely player controlled events. Finally, if I understand it correctly, there are a number of "event actors" working for CCP which help to move the main storyline of EVE along, again, with player input of course. You'll see these events and their outcomes in the news item that you see every time you pick your character when logging in.
I feel it is fair to mention some of the downsides as well: skill training takes a really long time. It runs 23/7 (one hour of downtime every day), whether you're logged in or not. Simple skills take 20 minutes. Complex skills take 15 days to a month. Insane skills... I don't even want to know.
While the storyline of Eve is somewhat dynamic, the missions are completely static, at least as far as I can tell. A few variables may change but as far as I can tell the missions are completely based off templates: "kill 10 grue", "deliver this stuff there", etc. Of course, I counter my own negative point: at a certain point the player interaction can help with this a lot, there is a fully open player controlled courier and escrow section of the game, where the missions are obviously unique (CCP is also supposedly planning some sort of contract support in the near future). Mercenaries and pirates are extremely common and while they don't have something built directly into the UI for managing relationships they are very much a part of the game. Need your expensive cargo hauled through space infested by other people playing as pirates? Better hire a good hauler, who will in turn hire a good merc corp.
Finally, yes, the grind still exists. I don't think this will ever be done away with in MMOs. The simple fact of the matter is that the more time you throw at any MMO the better your character is going to get, be it money, skill, rep, connections, whatever.
Gordon Freeman is a physicist who can't talk and forgot the most important part of his HEV: the helmet. He's not really all that bright, and has has no opinion of his own, simply playing as a pawn for whatever force may be asserting their will on him at the time.
The credit for that quote goes to Commissioner Pravin Lal of the Peacekeepers. That title didn't fit in the sig, and I'm not sure who did the writing for AC's characters; therefore anonymous.
It is an odd situation because the source is open, but in patent-aware countries, you need to have paid fluendo, who in turn have paid Fraunhofer and Thomson.
Yes, because that 100 megabits switching ethernet is just downright CLOGGED with all the traffic involved in sending 320K per second to the 360. Unfortunately, the 97.5% of the remaining theoretical maximum available bandwidth just isn't enough for all the other applications on the lan.
I don't get it. What's stopping you from making a yahoo account and only using flickr?
Tapes have ALWAYS been impractical for most people thanks to sequential access. That's fine, tapes aren't marketed at "most people". The point that is being made here is that "magnetic tape people" have certainly not just been sitting on their hands watching their marget disappear.
Actually, XPSP2 even had free shipping. Microsoft capped the number CDs they would send to one person/address to 10.
The goal of adding RFID to a passport was to add another layer of security to the passport. This may sound a little strange at first, but there is some logic to it. The RFID chip contains the same information as the printed passport, including a digitized version of the picture, AND a cryptographic hash. The desired outcome is that it is difficult to forge BOTH parts of the passport simultaneously. Ideally, the person would only be able to pass if both portions of their passport matched and the hash was valid. Although it may be a result, being able to just wave people on through after scanning the RFID portion of the passport was not a goal.
Practically, since passports are still valid without RFID, this measure is almost useless, and opens up tons of privacy problems as already stated. I don't think that ranged communication should have been a major feature of a passport, which makes me wonder why the government chose RFID over any other tagging technology, such as smartcards. Smartcards could perform the same or perhaps even better task as the RFID tags currently are, except they would be more secure simply by the virtue that they require physical contact with the reader.
Yes.
It has been a long time since I administered a terminal server but I'm pretty sure it was based on the honour system. i.e. "please enter the number of licences you have purchased: ____"
Your Wish Is Granted
I thought this video was pretty interesting: http://youtube.com/watch?v=Ep8DRXJpA9Q
That's twenty-THOUSAND.
I see you're also an EVE fan. Fire me off an email, maybe we can get in touch.
You may find EVE online a little more fun. There is no skill cap which does in some ways mean that "everyone who started playing before I did is automatically better than me", but it also means that the game doesn't just end after your character reaches a certain point. The skill tree and market and the vast multitude of ways someone can fit their ships adds an extreme amount of flexibility to the situation so fighting someone who has been playing for longer than you is not an automatic loss. EVE also has the "dynamics" that you crave. The players have a large degree of control over the markets. Territory in "alliance space" can be won and lost as Alliances go to war - these are entirely player controlled events. Finally, if I understand it correctly, there are a number of "event actors" working for CCP which help to move the main storyline of EVE along, again, with player input of course. You'll see these events and their outcomes in the news item that you see every time you pick your character when logging in.
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I feel it is fair to mention some of the downsides as well: skill training takes a really long time. It runs 23/7 (one hour of downtime every day), whether you're logged in or not. Simple skills take 20 minutes. Complex skills take 15 days to a month. Insane skills... I don't even want to know.
While the storyline of Eve is somewhat dynamic, the missions are completely static, at least as far as I can tell. A few variables may change but as far as I can tell the missions are completely based off templates: "kill 10 grue", "deliver this stuff there", etc. Of course, I counter my own negative point: at a certain point the player interaction can help with this a lot, there is a fully open player controlled courier and escrow section of the game, where the missions are obviously unique (CCP is also supposedly planning some sort of contract support in the near future). Mercenaries and pirates are extremely common and while they don't have something built directly into the UI for managing relationships they are very much a part of the game. Need your expensive cargo hauled through space infested by other people playing as pirates? Better hire a good hauler, who will in turn hire a good merc corp.
Finally, yes, the grind still exists. I don't think this will ever be done away with in MMOs. The simple fact of the matter is that the more time you throw at any MMO the better your character is going to get, be it money, skill, rep, connections, whatever.
CCP is offering free 14 day trials. If you ever do give the game a shot, fire me off an email and we can perhaps converse in-game.
Trial link: https://secure.eve-online.com/ft/?aid=100972&nogr
I find this strange and interesting. Do you happen to have a source?
Ah, nothing new here. WEP is easy; WPA still takes a dictionary or bruteforce attack. Link
Gladly, which manual would that be? :)
FUD without proof.
Gordon Freeman is a physicist who can't talk and forgot the most important part of his HEV: the helmet. He's not really all that bright, and has has no opinion of his own, simply playing as a pawn for whatever force may be asserting their will on him at the time.
Splinter Cell Chaos Theory also uses UE. I wouldn't have known if it wasn't for wikipedia.
The credit for that quote goes to Commissioner Pravin Lal of the Peacekeepers. That title didn't fit in the sig, and I'm not sure who did the writing for AC's characters; therefore anonymous.
That game isn't training, it is propaganda.
Well, I don't know, and neither does my roommate. So, who is it? We both watch the simpsons, but not religously...
Fluendo has done exactly that for mp3 playback.
http://www.fluendo.com/resources/fluendo_mp3.php
It is an odd situation because the source is open, but in patent-aware countries, you need to have paid fluendo, who in turn have paid Fraunhofer and Thomson.
Water is also a product of plain 'ol normal combustion.
That's not illegal.
What does PHP have to do with anything?
Yes, because that 100 megabits switching ethernet is just downright CLOGGED with all the traffic involved in sending 320K per second to the 360. Unfortunately, the 97.5% of the remaining theoretical maximum available bandwidth just isn't enough for all the other applications on the lan.