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Firefly MMORPG Announced

bishiraver writes "Multiverse has announced that they have gained rights to a Firefly Massively Multiplayer Online Game. Multiverse is a company started by several former Netscape employees, and they have developed an engine/network that works for all of their games. They intend to break into the MMO industry by being an MMO publisher of sorts. By standardizing, they can provide a less expensive alternative to the tens of millions of dollars and several years it takes to currently develop an MMO. They have said they will hire out a studio to build the game for them. Corey Bridgets, Massive's Executive Producer, says: 'If you're doing science fiction, you have to really think it out and create an incredibly rich environment that is compelling in its own right, and worth exploring and going back to week after week. That's what Joss Whedon did with Firefly.'"

309 comments

  1. But... by TheViewFromTheGround · · Score: 4, Funny

    Will the music be unrelentingly corny?

    --
    Online citizen journalism from the inner city: The View From The Ground
    1. Re:But... by Crunchie+Frog · · Score: 1

      SShhhh, don't spoil this beautiful moment....

      --
      --- Never attribute to malice that which can be adequately explained by stupidity
    2. Re:But... by TheViewFromTheGround · · Score: 1, Offtopic

      I officially don't understand /. -- I got frist post. Not intentionally. Just pointed out that perhaps, of the many strengths in Firefly, we might be less than inclined to count the music among them.

      What makes no sense is that I got modded flamebait for this, while I say much more flame-tastic stuff about how crappy this Multiverse system looks later in this thread that's been modded insightful. Similarly, I wrote a pretty dumb reply and a pretty smart reply in a recent thread about Novell killing off Hula, and the friggin' dumb reply got bumped to +5 for a time. I was actually relieved when someone marked it overrated. I don't feel like /. used to be this insanely moderated.

      --
      Online citizen journalism from the inner city: The View From The Ground
    3. Re:But... by OrangeTide · · Score: 0, Offtopic

      I like the corny music in Life Aquatic. it's techno but retro.

      --
      “Common sense is not so common.” — Voltaire
    4. Re:But... by saxoholic · · Score: 5, Insightful

      I actually found the music in firefly to be anything but corny. There are so many elements of so many different musics, and combined in a very creative and original way.

      The music really helps to intensify the culture infusion forced on this society. It also blends the old west sound, asian sound, and typical "western music" sound extremely well. There's also a lot of emotion expressed in the music. The Ballad Of Jayne and the show's theme are both, in my opinion prime examples of this.

      The instrument combinations are extremely unique, which helps to represent that people were just kind of thrown out into the rim and whatever instruments were around was what they used - atypical sounding or not.

      In the several times i've watched the seasons of the show, I've always taken particular note of the music adding greatly to the weight of a scene. So, I respect your right to criticize it, but as an avid musician and music consumer, I have to respectfully disagree with your statement.

    5. Re:But... by TheViewFromTheGround · · Score: 3, Interesting

      Thanks for the intelligent reply. What always got me was that there was a certain lack of subtlety in the music -- it felt to me like it drew too much attention to itself, and pushed the whole "it's the Wild West, it's a fusion of cultures!" trope too far, or at least too into the realm of being obvious and just a shade patronizing. On the other hand, I watched the series around the same time that I found The Wire (easily the best show on TV, imho). That show doesn't use background music at all unless it is part of the fictional environment, and I felt that strategy removed a great deal of the artifice from the proceedings and makes The Wire feel more like a documentary. Given some of Firefly's themes and attempts to be gritty and nuanced, I think something similar might have worked really well on the show. But that's definitely not Joss Whedon, and his vision is also what made Firefly excellent TV.

      --
      Online citizen journalism from the inner city: The View From The Ground
    6. Re:But... by Anonymous Coward · · Score: 0

      More importantly, I think we should be asking ourselves...

      Will the ships make a sound in space ?

    7. Re:But... by bogjobber · · Score: 1, Interesting

      Generally speaking the show had good music, but the intro theme was unbelievably corny. I don't think it took away from the show because it just played over the credits, but every time I hear it my friends and I crack up. There's something to be said for a little subtlety in lyrics. It is like a caricature of a cheesy cowboy song (speaking as a fan of country and folk music). I'm not sure if that's what they were going for.

    8. Re:But... by Golias · · Score: 5, Insightful

      Since Firefly depicted the vacuum of space as proper silence, the lack of a music soundtrack would have people wondering if the sound cut off on their TV sets. Some music was needed to seamlessly cut from environments with air to those without it.

      --

      Information wants to be anthropomorphized.

    9. Re:But... by Bastard+of+Subhumani · · Score: 2, Funny
      Will the ships make a sound in space ?
      Only when their velocity exceeds 75,000 AU per parsec.
      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
    10. Re:But... by indifferent+children · · Score: 1
      Only when their velocity exceeds 75,000 AU per parsec.

      But AUs and parsecs are both measures of distance, whereas your statement would require that parsecs be a measure of time. I know George Lucas screwed it up; was this supposed to be a funny allusion?

      --
      Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
    11. Re:But... by refitman · · Score: 4, Insightful

      Could have been worse, it could be the theme to Enterprise!

      --
      First God made idiots. That was for practice. Then He made Jack Thompson.
    12. Re:But... by tkdog · · Score: 1

      Yes, I think that was the strange Earth-thing called humor. As is this, ;)

    13. Re:But... by Anonymous Coward · · Score: 1, Funny

      o/~ ...you can't take the grind from me. o/~

    14. Re:But... by Z1NG · · Score: 1

      but the intro theme was unbelievably corny
      Corny? Maybe. Unbelievably glorious and the ringtone on my phone? Yes. Definately.

      Take me out to the black...
    15. Re:But... by Anonymous Coward · · Score: 0

      I never found the music to be corny, per sé, but I did hate the theme song. It really could've done with getting rid of autistic Randy Newman's(or whoever it was who was singing)voice and just making it an instrumental track like all of Whedon's shows.

    16. Re:But... by Mayhem178 · · Score: 4, Funny

      On the contrare, Lucas didn't screw anything up. The exact phrase, "It's the ship that made the Kessel Run in under 12 parsecs." is perfectly valid, even if you're not talking about a measurement of time but rather a measurement of distance. A further explanation of why Han said that (though it really has little to do with Lucas) can be foudn in the books The Paraside Snare, The Hutt Gambit, and Rebel Dawn.

      And yes, I am a nerd. I'm aware, thanks.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    17. Re:But... by Teese · · Score: 1
      Posted by Zing

      Unbelievably glorious and the ringtone on my phone?


      Intriguing, do you have the entire song as your ringtone? or just part of it?

      Of course, now that you have provided me with the inspiration for using firefly as a ringtone, the Hero of Canton seems like it would work well (especially if your name happened to be jayne, which alas, mine is not).

      the man they call Jayne!
      --
      "I'm a Genius!"*


      *Not an actual Genius
    18. Re:But... by Anonymous Coward · · Score: 1, Insightful

      I don't care, I'm still free, you can't take the sky from me.

    19. Re:But... by CaseM · · Score: 1

      Yah, but he was replying to the question "Is it a fast ship?" It just makes no sense for Kenobi to ask that question if he was talking about distance. Why didn't Kenobi just ask "Is your navigational computer good or does it suck?"

    20. Re:But... by vertinox · · Score: 2, Funny

      Since Firefly depicted the vacuum of space as proper silence, the lack of a music soundtrack would have people wondering if the sound cut off on their TV sets.

      Why don't they have the simple technology to simulate the lasers shots and explosions like they have on Star Wars with their on board computers to give the pilot a better 3D spacial reference of the battle with sound effects?

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    21. Re:But... by ajs · · Score: 3, Informative

      It was obviously an error, but I did like the cover in the books. If I recall correctly, the books described the Kessel Run as a sort of gravitational obstacle course around one or more black holes. Speed would obviously be a factor, but so would navigating the shortest distance (hence the notability of having accomplished the race in some number of parsecs).

    22. Re:But... by LocoMan · · Score: 1

      I'm guessing (though never read any book about it) that speed would also be a factor in getting to the shortest distance. Maybe there are areas that you can't go trough without going fast enough to be able to get out of the gravitational force of a black hole before getting pulled into the point of no return, so that only ships fast enough can make the 12 parsecs route. Still George Lucas screwed it up when putting that in the movie and left us to try to tweak things around to make it look like he didn't.. :)

    23. Re:But... by cmorgan47 · · Score: 1

      from wikipedia:

      ...Lucas explained that, in the Star Wars universe, traveling any distance through hyperspace requires careful navigation to avoid stars, planets, asteroids or any such obstacles. Since no long-distance journey can be made in a straight line, the "fastest" ship is the ship that can plot the most direct course through space, thereby traveling the least distance. This depends on the skill of the navigator and the sophistication of the ship's navigational computer.

      thus cementing his status as a total jackass unable to admit a mistake.
      there was something about it on the starwars site that i remember reading a while back, but that site's so crappy to navigate (ironically) that i'm not searching it out. more or less the same explanation, but i remember it having to do with avoiding imperial vessels.

      --
      no i have not shot my gun in the air and gone 'Ahh!'
    24. Re:But... by TheForgotton · · Score: 1

      I find this highly illogical.

    25. Re:But... by servognome · · Score: 5, Funny

      Wash: Reavers!
      Mal: zomg lazerz pewpew

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    26. Re:But... by Your+Pal+Dave · · Score: 2, Funny

      At first I couldn't figure why the parent post was rated +5 funny...

      Then I imagined it being read in a Comic Book Guy voice.

      Now I've got to clean the coffee out of my keyboard.

    27. Re:But... by jotok · · Score: 1

      A better explanation, one that does not require fans/writers to base their entire understanding of the Star Wars Universe on literal interpretion of every line in the movies at face value with no context (a la fundamentalist Christians and the Bible) could be that Han was just trying to bullshit Obi-Wan and Luke. It would also explain the "Are you shitting me?" look Obi-Wan gave Han.

      I know, I know! It's crazy. Just crazy enough to--oh, nevermind.

    28. Re:But... by WhiteDragon · · Score: 1
      Intriguing, do you have the entire song as your ringtone? or just part of it?

      Of course, now that you have provided me with the inspiration for using firefly as a ringtone, the Hero of Canton seems like it would work well (especially if your name happened to be jayne, which alas, mine is not).
      I'm currently using the "Fruity Oaty Bar" song as my ringtone :-)
      --
      Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
    29. Re:But... by Anonymous Coward · · Score: 0

      There's actually another perfectly sensible response when it comes to Han's seemingly stupid statement, and it's the one I go by when the issue comes up. He wasn't actually making any claims about distance or time with relation to his ship's abilities - instead, he was deliberately mis-stating things to see just how much he could charge the backwater hicks who needed a ride from him.

      I guess Lucas has his own response to this, but I prefer this explanation.

    30. Re:But... by smooth+wombat · · Score: 1

      How about having a first post modded as Redundant? Yup, it's happened to me.

      Like you, I unintentionally got the first post and the first moderation was Redundant.

      Go figure.

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    31. Re:But... by talleyrand · · Score: 1

      Clearly, you were not a True Fan. (tm)
      Mal was a pragmatist so it'd have gone

      Wash: Reavers!
      Mal: wtb run speed enchant! PST!

      --

      "My fingers Emit sparks of fire in Expectation of my future labours." William Blake
    32. Re:But... by dpeters1 · · Score: 1

      Give this man some geek points. It was explained in the books that the Kessel Run is measured in distance instead of time. To garner more infamy or prestige, smugglers would plot their courses as close to the Maw Cluster (a bunch of black holes in close proximity)as they could - skimming off distance while at the same time quite possibly getting themselves sucked in. Few people dared to do this, as it was mostly seen as suicidal. Even better, after the maw there was a huge section of asteroids. People who made it through the maw and thought they could then relax were generally not mentally or physically ready to tackle an asteroid field...

    33. Re:But... by Z1NG · · Score: 1

      I actually just have maybe 20 seconds or so of the song, sans lyrics. My brother was using Hero of Canton for awhile, great song.

    34. Re:But... by HoboMaster · · Score: 1

      The full themesong is only about 20 seconds long. It makes a great ringtone. I use it myself. I love that song.

      --
      Remember kids, tin foil doesn't work, so use LeadHat.
    35. Re:But... by timster · · Score: 1

      Redundant doesn't mean "already said in this discussion". It means "pointless and unnecessary".

      --
      I have seen the future, and it is inconvenient.
    36. Re:But... by Golias · · Score: 1

      Why don't they have the simple technology to simulate the lasers shots and explosions like they have on Star Wars with their on board computers to give the pilot a better 3D spacial reference of the battle with sound effects?

      Well, for starters, their ship didn't even have guns...

      --

      Information wants to be anthropomorphized.

    37. Re:But... by jasonjacks0n · · Score: 1
      Then I imagined it being read in a Comic Book Guy voice.

      Ha! Yeah, that does make it much funnier, thanks. =)

      (sorry, no mod points..)
      --
      This space intentionally left blank.
  2. OMG! Firecrack! by __aaclcg7560 · · Score: 4, Funny

    Finally, a MMORPG that I might be interested in playing. Quick! Burn my credit cards before I become addicted!

    1. Re:OMG! Firecrack! by aussie_a · · Score: 5, Insightful

      I loved Firefly. I liked Serenity. But I have serious doubts I'm going to be able to be interested in an MMORPG like this. I don't hate MMORPGs, in fact I love them (although I do define them as an online, multiplayer game where there is an evolving storyline). I originally played Armageddon and loved it. I have since tried the Matrix Online which supposedly had an evolving story and it was completely boring. Absolutely no enjoyment factor whatsoever (thankfully I tried it with a free account).

      But that doesn't mean graphical MMORPGs must suck. One that is great will be Myst Online: Uru Live. I say that with such certainty because we already got a taste of the evolving storyline with the original beta in 2002 - 2004, a detailed account of which can be found here in an in-character manner. You can also find a film documentary in several parts here.

      The big difference between Uru Live and the Matrix Online was that Uru realized you don't need to go around killing people. They also realised that when you first enter an area it can be very confusing and daunting, and so Cyan Worlds limits it by limiting what you can access at first both because areas aren't open to players, but also because areas need a puzzle to be solved before you can go to the next area. This was a problem I had with the Matrix Online as I was allowed to roam free as I liked in a very large area. Although the maps did help alleviate this, I found they actually did too much and took away the challenge in finding out what to do next and so the only challenge was killing people or stopping someone from getting killed. It became very repetitive, which is something Uru Live realises and avoids. Instead each puzzle is unique and there is no leveling so there is no repetitive gameplay (although there are things you can do more then once such as Ahyoheek).

      However the big differences between Uru Live and Matrix Online was that the Matrix Online felt like it was completely empty of other players. I logged on and I saw no other players around. Perhaps I was simply in the wrong area. However Uru Live does away with that problem by having an introduction that explains where you can go if you want to play alone or where you can go if you want to find other players. It also has only a couple of places you can go to at the start one of which has players. The Uru Live beta has nowhere near the amount of players that Matrix Online does (it is after all a beta that has limitations on who can play) and yet it felt like it was the more heavily populated. I remember when I first logged onto Uru in 2003 I very quickly not only found another person, but I found a character being played by someone.

      Unfortunately this MMORPG Firefly sounds more like Matrix Online then Myst Online: Uru Live.

    2. Re:OMG! Firecrack! by cloricus · · Score: 4, Interesting

      To be honest there isn't a market left...Any one who is really after a good space game is already playing EVE Online and I know from people I come across there is already a huge Firefly fanbase in the game. Hell every member of my squad is an out right addict of Firefly.

      So the question is how do these people think they can get the depth and sophistication of EVE to draw people away from characters they've already put at least a year into developing. My answer is that I doubt they can for a very long time; EVE is very complex and very well thought out plus by the time this mob have a game out EVE will probably have the FPS areas added. I really can't see myself moving away from it for a simple name branding of Firefly on another game.

      --
      I ate your fish.
    3. Re:OMG! Firecrack! by QuantumG · · Score: 0, Troll

      thankfully I tried it with a free account And that immediately disqualifies your opinion. No-one who plays a MMO on a free account enjoys it. They will make up any reason to dislike it. It's a self defense mechanism. You don't wanna have to part with money, but you want to play, so you have to rationalise your decision. On the other hand, anyone who buys the game in the shop for $99 or whatever, and has already parted with their money, has a desire to like the game. They will put up with all the unimportant stuff and try to have fun.

      That said, I quit The Matrix Online. The writing was just too shit. The "live team" had no idea WTF they were doing. The balance was poor. The skill tree was shallow. All in all, a pretty poor effort.

      --
      How we know is more important than what we know.
    4. Re:OMG! Firecrack! by QuantumG · · Score: 1

      I've never played EVE Online, any good? Is there ship interiors? I keep waiting for a space game with ship interiors.

      --
      How we know is more important than what we know.
    5. Re:OMG! Firecrack! by hitmanWilly1337 · · Score: 1, Interesting

      What MMOs really need, IMHO, is unrestricted PvP. You want an evolving storyline? Complex politics? bingo. Plus, its all real time. None of this is scripted out by some clueless writing team. Thats what MMOs should be. Not just item hunts. Feel free to flame away.

    6. Re:OMG! Firecrack! by jtwronski · · Score: 2, Informative

      http://eve-online.com/ is what your lookin for. I just got done with the free trial today, and I found it to be quite a bit of fun. Its different than any mmog I've played (evercrack and ffxi) in that pvp is available and encouraged.

      If I had a box at home that could run it, i'd ditch ffxi for it right now.

    7. Re:OMG! Firecrack! by jtwronski · · Score: 1

      No interiors. Your character is basically whatever ship you happen to be in. You can never leave the ship and, say, walk around and shoot things. Otherwise, I thought it was awesome. Too lazy to stfw right now, but I do believe that it'll run in wine.

    8. Re:OMG! Firecrack! by QuantumG · · Score: 1

      Yeah, that's what I figured. I think the StarTrek MMORPG will be the first space game to provide the "living on a starship" experience.

      --
      How we know is more important than what we know.
    9. Re:OMG! Firecrack! by Maserati · · Score: 1

      Actually, they're planning on letting you walk around stations at some time in the foreseeable future. Not for essential services, but more for player interaction. And we have a promise of "no dancing" in there.

      Landing on planets has to be a loooong way in the future.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    10. Re:OMG! Firecrack! by aussie_a · · Score: 2, Interesting

      And this immediately proves you wrong. So nice try, better luck next time. You may have had valid points, had you not spoken in absolutes.

    11. Re:OMG! Firecrack! by cloricus · · Score: 2, Interesting

      I personal think EVE is very good, it has its flaws like everything though on the whole its very good and has that 'complete' feel to the world. They are adding a FPS element to the game in the near future that includes very realistic sprites that allow you to walk around in stations and interact with the other hundreds of people there. Also atmosphere flying (yay!) and in the distant future full cities on planets that you can walk around and do things on etc. What I like best about that is that each new feature they add is very tightly integrated so it should be good. I'd like to note that walk around inside your spaceship outside of the protection of a station would be a very dangerous idea; EVE is not a safe place and if your not ready to jump away to safety at any moment you will die - so the time it takes to run to the bridge would be way to long!

      I can currently play EVE under Cedega - low fps compared to Windows native - and can also play it under WINE (just) - graphical corruption and low fps. Though WINE is making great strides to fixing the few remaining issues. :D

      --
      I ate your fish.
    12. Re:OMG! Firecrack! by QuantumG · · Score: 1
      Maybe I wasn't clear. No-one who decides they don't like a game as a result of playing on a free account is worth listening to. Playing on a free account biases your opinion towards not liking the game.

      You may have had valid points, had you not spoken in absolutes. Sounds to me like you're just being pedantic.
      --
      How we know is more important than what we know.
    13. Re:OMG! Firecrack! by Darth · · Score: 1

      And this immediately proves you wrong. So nice try, better luck next time. You may have had valid points, had you not spoken in absolutes.

      Of course, by saying that nobody who speaks in absolutes has valid points, you've made an absolute statement. So i guess you're wrong.
      Of course, now that you are wrong, the GP could possibly be right. (it would appear that you could be right again too, but since you being right necessitates you being wrong, you can't be right).

      (i know that what you really meant was that by speaking in absolutes he made it easy to disprove his assertion by finding one contradictory example, but i thought it was funny.)

      btw. i played the free trial of eve also. And then i bought an account and have played for about 6 months. I'm about to quit though. I'm quitting because the inflation rate in the game make it necessary for you to play it more than i am inclined to play. It is a fun game, I've just hit the limit of what I can do in it given the constraints under which i choose to play.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    14. Re:OMG! Firecrack! by aussie_a · · Score: 1

      No-one who decides they don't like a game as a result of playing on a free account is worth listening to. Playing on a free account biases your opinion towards not liking the game. Someone who dislikes a game based on a free trial is just as worth listening to as someone who likes a game that they've spent money on. Each have a bias. Are you truly saying people should ignore anyone who likes a game they've bought?
    15. Re:OMG! Firecrack! by aussie_a · · Score: 1, Insightful

      by saying that nobody who speaks in absolutes has valid points, you've made an absolute statement. I did not say that. I simply said "You may have had valid points, had you not spoken in absolutes." What I meant was that in this particular instance, speaking in an absolute makes the point invalid (although he has since clarified his opinion). You might interpret the meaning behind my statement to be something else, but that is reading into what I said, not simply taking what I said at face value.

      (i know that what you really meant was that by speaking in absolutes he made it easy to disprove his assertion by finding one contradictory example, but i thought it was funny.) Fair enough :)
    16. Re:OMG! Firecrack! by Ash-Fox · · Score: 0, Troll
      Any one who is really after a good space game is already playing EVE Online
      Sorry, I still find 'Frontier: Elite II' more interesting and fun than EVE Online. Fighting other players constantly isn't that interesting to me.
      --
      Change is certain; progress is not obligatory.
    17. Re:OMG! Firecrack! by aussie_a · · Score: 1

      I get that you're saying people who try a game for free do have a bias against it. You're then going so far as to say they're opinion should be ignored if they claim to dislike it.

      I'm simply pointing out that people who buy a game have a bias to like it (which is actually a point you made).

      I'm now asking, if their opinion should be ignored as well. It seems perfectly logical to me that if you're going to ignore someone's opinion in the first situation, surely you should ignore the opinion in the second situation. Yes? If not, why not?

    18. Re:OMG! Firecrack! by testadicazzo · · Score: 1

      Let me correct that then. I agree with the point aussie_a has made so far, which I think is this: You should avoid speaking in absolutes, except when absolutes are warrented. An example of an ok absolute is "Nothing can travel faster than the speed of light". It means what it says.

      Saying "no one who hasn't payed for a mmorpg is worth listening to" is far too strong a statement. Saying "It's often the case that one has to pay MMORPG's longer than the free trials to decide it's merits" is far more acceptable, and more difficult to disprove.

      If someone who's tastes in mmorpgs is similar to mine spends a hundred hours evaluating a game, and expresses their opinions well, I'm going to find their opinion worth listening to.

    19. Re:OMG! Firecrack! by Andrew+Kismet · · Score: 1

      Just a quick point about the backstory of EVE - "walking around your ship" is physically impossible, since all pilots are submerged in a neural-interface tank.

    20. Re:OMG! Firecrack! by Anonymous Coward · · Score: 0

      Would someone please mod both the pair of these tedious idiot's into the basement. Thanks.

    21. Re:OMG! Firecrack! by badg3r · · Score: 1

      The best part of EVE-Online is that the storyline does evolve and more importantly unlike many of the MMORPGS when EVE upgrades their gaming experience, for example the revalations patch that has just come out, all major releases are free as well as opposed to the outdated pricing models for some other MMORPGS where you have to pay even more than the monthly outlay for your online gaming experience. With EVE you don't have to PvP, there is also trade and missions and more. get a trial account and play with almost 30,000 people playing at any one time it's good fun.

    22. Re:OMG! Firecrack! by chrismcdirty · · Score: 1

      And I'll prove him wrong yet again. I paid $50 retail for Phantasy Star Universe. Then paid another $50 for a 180 day online account. I played the game for two weeks, and decided that it was somehow more repetitive than any other MMO I've ever played. I'll probably never log into that game again. I have no desire to want to like it. I've accepted that I blew $100 on a horrible game, and that's that.

      --
      It's like sex, except I'm having it!
    23. Re:OMG! Firecrack! by iwan-nl · · Score: 1

      I fully agree. Ultima Online had this, and although it was frustrating at times (getting mob-killed 3 times in a row), it really made the game feel like a 'real' world.

      My ideal MMO:

      • No obvious (visible) level or skill stats
      • Player driven 'story' (maybe employing DM mode for unique quest generation)
      • Focused on social aspects instead of mindless killing of NPCs
      • Player driven economy
      • Rich crafting system
      • Oblivion quality environments

      PS. I'm no hardcore MMO player, so I might be describing a game which already exists.

      --
      I'm trying to improve my English. Please correct me on any spelling/grammar errors in this post.
    24. Re:OMG! Firecrack! by vermicious · · Score: 2, Insightful

      I'd have to disagree here - I'm sure there are more people like me out there, who like the idea of a Sci-Fi online game, but don't like the fact that you can't step outside of your ship... I see on your post that they are putting in an FPS section, but I can't help but think that it will feel like an afterthought (mostly because it is...) and it won't really feel like it's one whole game, but two separate games. However, to be fair, it will be no small feat to make the Firefly game coalesce into something truly engaging the way WoW is and the way SWG isn't... I don't think EVE online is the same sort of game. I see EVE online as more of a TradeWars for the internet generation... I don't think a Firefly game has to be intensely space-combat based the way EVE is - the show barely had any real space combat. If they're successful, it will be just as much fun avoiding space combat as it will to engage in it. So basically I guess what I'm saying is that there's enough people playing WoW, SWG, and EVE online that like what they're playing, but will find a successful implementation of this Firefly game more compelling... At least that's how I feel.

    25. Re:OMG! Firecrack! by Anonymous Coward · · Score: 0

      Yeah... but it's a franchise game... the odds of a franchise game for sucking is pretty high.

    26. Re:OMG! Firecrack! by SatanicPuppy · · Score: 1

      Meh, I don't know.

      I played SWG on a free trial, and I went into it with some very specific criteria in mind. I played for a week or so, measuring against those criteria, and at the end of that week decided that the emphasis on grinding was going to be a problem for me (when grinding is such a part of your game that you actually embrace a macro community, thats a huge problem), and that the artificial time sinks were a sign that the developer was more interested in $$$ than in the players.

      Free trials may work for some people, like a sample of an addictive drug, but for an educated consumer it's just enough to let you know if it's worth spending time.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    27. Re:OMG! Firecrack! by Khuffie · · Score: 0, Flamebait

      Actually, no he's not, and I also think you're completely wrong in that regard.

    28. Re:OMG! Firecrack! by corky842 · · Score: 1

      No-one who plays a MMO on a free account enjoys it. What about Guild Wars or Anarchy Online?
    29. Re:OMG! Firecrack! by secolactico · · Score: 1

      I've yet to meet someone who liked Anarchy Online.

      --
      No sig
    30. Re:OMG! Firecrack! by Massif · · Score: 1

      You just described my ideal MMO as well! However I doubt anyone will ever develop such a game since it would be a huge risk to deviate from the cookie cutter style that most MMO games follow. Hopefully Uru Live will change all that.

    31. Re:OMG! Firecrack! by DCheesi · · Score: 1

      Hmm, good point. Beyond the branding, all this would add to the space MMO experience is the official 'Verse (the backstory of the world at large). But the real attraction of Firefly is not the socio-political backdrop; it's the struggling-independent-LittleGuy scenario and the quirky characters. The characters won't be a factor, other than the occasional cameo, so that just leaves the independent-scavenger scenario.

      Lots of space games all the way back to "Privateer" have already explored this scenario, and space MMOs almost *have* to focus on it. Given that, and a bunch of Firefly geeks already playing together on an existing game, why do you need an official Firefly game?

    32. Re:OMG! Firecrack! by Viper+Daimao · · Score: 4, Insightful

      Playing on a free account biases your opinion towards not liking the game. Then what is the purpose of a free trial account?
      --
      "In the game of life, someone always has to lose. To me, if life were fair, that someone would always be Oklahoma." -DKR
    33. Re:OMG! Firecrack! by MeanderingMind · · Score: 1

      I disagree, there's plenty of market.

      EVE is an excellently designed MMORPG, it does what it sets out to do very well and executes like a well oiled machine. It is very hard to argue that EVE does what it sets out to do poorly in any way.

      However, that doesn't mean that because it is a beautiful and well executed Sci-Fi MMORPG there can't be another. Not everyone enjoys the hyper-capitalism and severe risks of the game. Those aren't flaws of the game, but features that can turn around certain kinds of people. They may still want a Sci-Fi MMORPG, a position EVE can not fill for them.

      There's plenty of room for everyone.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    34. Re:OMG! Firecrack! by Xenophobe · · Score: 1

      I had the same reaction to EVE-Online. I played for the trial and several months beyond, but in the end I'm not a PvP oriented player, and there is no other option in EVE. If you want to do anything interesting you have to venture into space where PvP is not only allowed, but is quite frequent. For those who enjoy it, great. It wasn't for me.

    35. Re:OMG! Firecrack! by B3ryllium · · Score: 1

      "My sister's a ship. We had a complicated childhood."

    36. Re:OMG! Firecrack! by C0rinthian · · Score: 1

      Which they can disconnect from at any time if they so choose. Walking around the ship is possible, just not advisable as the pilot loses that tight control of the ship.

    37. Re:OMG! Firecrack! by Anonymous Coward · · Score: 0

      I disagree. The fact that Eve is doing as well as it is indicates there is a huge untapped market for a sci-fi mmo. Eve has a lot of pvp, is not casual friendly, requires working in large guild organizations, requires lots of dull mining, and generally requires a lot of player knowledge. I'm not saying it's a bad game, but it's a niche product. That it's able to survive at all says to me that there are a lot of people who would buy a well made sci-fi mmmo which caters to the average gamer. I have no idea if this Firefly mmo will be that game, but competition from Eve is the least of their challenges.

    38. Re:OMG! Firecrack! by ravenshrike · · Score: 1

      Actually, the correct statement is: Nothing except light can travel AT the speed of light. It's theoretically perfectly possible to travel FTL, the problem is getting around light speed itself.

    39. Re:OMG! Firecrack! by rudeboy1 · · Score: 1

      I will come out first by saying that WoW is the last game I purchased, and that was years ago when it first came out. That said, EVE sounds an AWFUL lot like Freelancer to me. Any truth to this?

      --
      Raging in an online forum won't do anything for the world around you. To see change, you must take action.
    40. Re:OMG! Firecrack! by iroll · · Score: 1

      I liked my free account on WoW. I already had a copy installed on my laptop, so I opened my own trial account to play around. It would be a paid account now, except that I don't want to shell out $60 for another boxed copy.

      Blizzard: Sell accounts online. Instead of making me go to the store and buy a box, just sell me the damned account number online and call it a "setup fee." Everybody knows that the "free downloadable client" is exactly the same as the boxed client. You are retarded for making me drive to the store. For that reason, I'm just going to continue mooching off my brother's account while he's not playing.

      --
      Repetition does not transform a lie into the truth. - FDR
    41. Re:OMG! Firecrack! by cvas · · Score: 1

      To be honest there isn't a market left...Any one who is really after a good fantasy game is already playing Everquest and I know from people I come across there is already a huge Warcraft fanbase in the game. Hell every member of my squad is an out right addict of The Frozen Throne.

      So the question is how do these people think they can get the depth and sophistication of Everquest to draw people away from characters they've already put at least a year into developing. My answer is that I doubt they can for a very long time; Everquest is very complex and very well thought out plus by the time this mob have a game out Everquest will probably have even more features added. I really can't see myself moving away from it for a simple name branding of Warcraft on another game.

    42. Re:OMG! Firecrack! by ubrgeek · · Score: 1

      > Any one who is really after a good space game is already playing EVE Online Not if they're Mac users. As far as I can tell, there's no Mac client.

      --
      Bark less. Wag more.
    43. Re:OMG! Firecrack! by Anonymous Coward · · Score: 0
      > What MMOs really need, IMHO, is unrestricted PvP.

      Who else do you think will play the Reavers?

      Nuff said.

    44. Re:OMG! Firecrack! by SpiritGod21 · · Score: 1

      If you can run FFXI, you can run EVE :-P Just turn some of the settings down. I would dualboot two clients on a 2ghz 64bit AMD processor laptop with a 64mb vidcard and 1gb of RAM and have no problems. If you're lagging, get out of Jita ;-) Bought the game on the 3rd day of my trial and never looked back. That was about a year ago, and I still love it.

    45. Re:OMG! Firecrack! by mmmmbeer · · Score: 1

      I tried Eve. I've never spent so long doing so little to accomplish so much. Obviously your idea of "good" and mine are vastly different.

    46. Re:OMG! Firecrack! by Disseminated · · Score: 1

      Aussie, your impression of the Matrix Online sounds like how it was early on. It has been much improved since then. It is a very social game and the players are closer to the story than ever with regular interractions from major story characters and special liason characters.

      Unfortunatley I can't link you directly since I'm at work (page blocked ;-} can't go snag the url for ya) but if you go to www.thematrixonline.com and make your way over to the Live Events forum you should find some neat things, I believe.

      The game does awkwardly feature some of the standard MMO troped, but beings as it is the matrix, afterall, combat is going to be a prominent part. ;-} The focus is much much more on the style, the social structures, and the story.

    47. Re:OMG! Firecrack! by Anonymous Coward · · Score: 0

      That sounds an awfully lot like Darkfall. Or rather, what Darkfalls going to be when they get around to release it ;)

    48. Re:OMG! Firecrack! by Myopius · · Score: 1

      > The big difference between Uru Live and the Matrix Online was that Uru realized you don't need to go around killing people.

      Whereas the Matrix Online "realizes you don't have to go around solving puzzles". Every game has its own style, and because you apparently prefer puzzles to combat/action, you're biasing your statements.

      > This was a problem I had with the Matrix Online as I was allowed to roam free as I liked in a very large area. Although the maps did help alleviate this, I found they actually did too much and took away the challenge in finding out what to do next

      Notice you use the phrase "what to do"? Like you want there to be a specific way everyone has to play? Rather, because you're not restricted, you aren't made to play the game a certain way. (Whereas in Uru Live, everyone completes the same puzzles, and there's no individuality in how you're capable of acting upon your environment.)

      In games such as the Matrix Online, there's an active element which is at least partly dynamic and which requires strategic response. That appeals to many people. Other people, such as yourself, are more inclined to play social MMOs. Every MMO has its strengths and weaknesses, and often they're relative, so you should consider introspecting.

      Anyway, most importantly,

      > Unfortunately this MMORPG Firefly sounds more like Matrix Online then Myst Online: Uru Live.

      This statement is unjustified. (Also, it's pretty ironic that this statement whose relevance the entire rest of the post depends on is unsupported... Is the purpose of this post just to raise up Uru Live as that which all other MMOs should aspire to emulate?) We barely know anything about this MMO, it was just announced. In fact, what we /do/ know would indicate it would have more in common with Myst Online than the Matrix Online, since both of those stem from complex fictional universes which feature the exploration of a variety of worlds and lifeforms.

  3. Because it did so well. by PixieDust · · Score: 5, Insightful
    First off, I love Firefly, I thought it was fantastic, and near criminal in being killed in it's infancy. That said, it died for a reason. it didn't generate enough interest.

    It has an almost cult following these days, and those will be the ones playing it. Depending on the marketing for this (and I doubt there will be much), it may survive for a year or so before being scrapped.

    Earth & Beyond was a great MMO, unfortunately, little to no marketing, and just a sort of "Die Hard" fan-base to live on. It just wasn't enough. I suspect this will play out similarly. Historically though, Sci-Fi ish MMOs don't tend to do very well.

    Well, not compared to their Medieval-esque counterparts anyway.

    1. Re:Because it did so well. by VorpalEdge · · Score: 2, Insightful

      The Star Wars MMO was doing good for a while until the formula was fiddled with. Unfortunately, Firefly isn't nearly as popular as Star Wars...

    2. Re:Because it did so well. by TheViewFromTheGround · · Score: 1, Interesting

      That, and judging by the screenshots and terrible marketspeak on the site, the platform it will be built on looks pretty crappy.

      It has all the makings of a debacle, which is too bad, because Firefly was a superb show.

      --
      Online citizen journalism from the inner city: The View From The Ground
    3. Re:Because it did so well. by PixieDust · · Score: 5, Insightful
      That's my point though. Star Wars has a MASSIVELY HUGE fan-base that literally spans the globe. And it just "Did OK". There wasn't much in it initially to really REALLY grab people, and keep them. Consider it's main competitor of the time was Everquest, which I had the misfortune of playing an absurd amount of.

      Seemed like it wasn't just me that played it, and thought "Huh, this is kinda lame. Think I'll stick with EQ."

      Though some of my friends that kept playing it off and on when they got bored have informed me that it's gotten significantly better, though still doesn't enjoy near the following of successful MMOs.

    4. Re:Because it did so well. by Cameroon · · Score: 3, Informative

      But how could it ever have generated interest, Fox refused to let it play on ANY regular schedule. Only people who were hooked on the first or second show made the effort to figure out when Fox might next play another episode. It was ridiculous. NO show would survive what was done to Firefly.

    5. Re:Because it did so well. by StupidKatz · · Score: 2, Insightful

      However, Star Wars Galaxies did not "feel like" Star Wars to some fans. Star Wars was epic, and SWG, well, wasn't. I'm not sure what it's like now, but when it launched, it was basically Everquest with blasters. Some folks did like the crafting system and signed on for that, but I left during the beta after my fat Mon Calamarian got bored being eaten by carniverous butterflies while looking for critters to kill and skin.

    6. Re:Because it did so well. by QuantumG · · Score: 5, Informative

      Blah, that's a screenshot from a tech demo. The technology being demonstrated is the network engine, not the graphics. Multiverse intends to contract a studio to make the actual game using their middleware.

      --
      How we know is more important than what we know.
    7. Re:Because it did so well. by ravenshrike · · Score: 3, Insightful

      Um, no. It didn't generate the interest because Fox fucked the scheduling. It's STILL in the top 40 for amazon sales. Unless people are buying multiple copies of the box set for themselves, I'm thinking it's pretty damned popular.

    8. Re:Because it did so well. by kasparov · · Score: 1

      Come on, you have to admit that Fox didn't really give Firefly a fair shake...showing things out of order, changing it's time slot around and what have you. I would be really surprised if it wasn't capable of generating "more interest".

      That said, there is absolutely no way for me to be impartial when it comes to Firefly. I really loved that show. Hell, I'm not one to get caught up in flights of fancy, but I loved the characters--I actually cried a bit when one of the main characters died. It actually mattered to me that I wouldn't ever see the character again. A fictional character! I kind of laughed at myself for it because it seems so...silly. But, I actually felt a real sense of loss. I haven't ever experienced that kind of thing before (with a fictional character), so it just seems weird to me that other people, given the chance, couldn't have found something in it to love as well. Oh, well. Enough rambling from me.

      --
      There's no place I can be, since I found Serenity.
    9. Re:Because it did so well. by Lord_Dweomer · · Score: 1
      No kidding. With games like WoW and SW:G and CoH and GW etc, does ANYBODY think these guys can succeed with a mass-produced MMORPG engine?

      --
      Buy Steampunk Clothing Online!
    10. Re:Because it did so well. by arth1 · · Score: 1

      What strikes me as funny is how many of the Firefly fanbois out there never saw the show. It became a cult thing, and suddenly it was very uncool to admit you never watched it. If you were to believe what people say /now/, the show must have had more viewers than any other show in history, and that just isn't true.
      (Some of the same happened for Star Trek too -- the ratings while the show ran was nowhere near the claims of people having watched it when it happened.)

      Ah well, without saying whether the show was good or not, like all fads, this too shall pass.

      Regards,
      --
      *Art

    11. Re:Because it did so well. by PixieDust · · Score: 1

      Oh I freely admit that Fox killed the show, and is responsible for it's death (as i said in my post, for them to kill it in it's infancy was criminal).

    12. Re:Because it did so well. by node+3 · · Score: 1

      How many people have you heard claim they saw the show when it first aired? I'd guess less than a hundred.

      How many people actually *watched* the show when it first aired? At *least* hundreds of thousands.

      I would be very surprised if any significant percentage of the people who've claimed to have watched the series on Fox are liars.

    13. Re:Because it did so well. by TheViewFromTheGround · · Score: 1, Offtopic

      Everything about the Multiverse project screams "half-assed" to me, from their bad copy to their vaporware examples to their ridiculuous, sycophantic jargon in TFA. Using a terrible screenshot was a cheap but effective way of highlighting that not only do they not have a snowball's chance in hell, they appear to be lacking in taste, class, technical skill, and attention to detail. I'd be really happy if I'm proven wrong; Firefly is one of the best sci-fi shows in my book.

      --
      Online citizen journalism from the inner city: The View From The Ground
    14. Re:Because it did so well. by nelsonal · · Score: 0

      When selling a $10/mo subscription, I'd rather have 300,000 rabid fans than 30,000,000 casual fans (who watch their owned movies once a month).

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    15. Re:Because it did so well. by modecx · · Score: 1

      I think I watched about two of the shows when they aired: the fist one that aired, and some other episode. I liked the two I saw, and I tried to watch the others, but due to whatever ape schedules their programming, I wasn't able to track it down 'cause I'm no mentalist.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    16. Re:Because it did so well. by QuantumG · · Score: 1

      Sounds to me like they're a bunch of hackers with no PR people and that they know it. I'd much rather that than a bunch of PR people who think they're the shit when all they've got is 30 indians.

      --
      How we know is more important than what we know.
    17. Re:Because it did so well. by hitmanWilly1337 · · Score: 1

      those might just be initial images w/ out the real textures applied. From the looks of it, its either that or their art department needs to be strung up.

    18. Re:Because it did so well. by Kelson · · Score: 3, Interesting
      If you were to believe what people say /now/, the show must have had more viewers than any other show in history, and that just isn't true.

      Oddly, another of Joss Whedon's shows brought up this very issue:

      Spike: If every vampire who said he was at the crucifixion was actually there, it would have been like Woodstock. I was actually at Woodstock. That was a weird gig. I fed off a flower person and spent the next six hours watching my hand move.

      I saw a 15-minute clip of the pilot episode at a convention. It must have been the wrong 15 minutes, because it left me with no interest in watching the show when it aired. A year or two down the line, I got talked into watching it on DVD. It took a couple of episodes, but I was hooked. Soon I wanted to get my own copy of the DVDs. This happened all over the place, hence the post-broadcast fan buildup and successful DVD sales.

      What's interesting is that the fan base that drove the Firefly DVD sales didn't translate to Serenity movie tickets. It did OK, but wasn't the massive success people were expecting. But I recall hearing somewhere that Serenity also did fairly well on DVD.

    19. Re:Because it did so well. by CCFreak2K · · Score: 1

      Except Earth & Beyond may be coming back.

      --
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master."
    20. Re:Because it did so well. by OrangeTide · · Score: 1

      I don't think there was a cult following of the warcraft "universe" before World of Warcraft. (and there is not really much of a following now). but it is massively popular. You don't have to be a rabid fan to enjoy a good MMO.

      --
      “Common sense is not so common.” — Voltaire
    21. Re:Because it did so well. by OrangeTide · · Score: 2, Informative

      There is a lot of noise going on in the development community to have like an MMO SDK. Small companies are scrambling to put out some sort of SDK to license to larger companies. I think the idea of running a Firefly MMO is to have more of a product demo of your licensable technology. Doing the servers for an MMO is actually pretty difficult and can be costly to develop. it is entirely possible for a tight team to engineer a really good MMO architecture that can be applied to several different games. it just hasn't happened yet. People used to say the same thing about "mass-produced" 3d engines, but now they are the norm.

      --
      “Common sense is not so common.” — Voltaire
    22. Re:Because it did so well. by rkcallaghan · · Score: 4, Informative
      Lord_Dweomer wrote:
      With games like WoW and SW:G and CoH and GW etc, does ANYBODY think these guys can succeed with a mass-produced MMORPG engine?
      Three of the games you named make up less than 3% of the mmorpg market combined. World of Warcraft and Lineage I/II are the only signifigant forces. (source MMOGChart.COM)

      So yea, there's plenty of room for more competition and plenty of low marketshare games to cannibalize. Whether it can happen with Firefly, I can't say. Someone can and will, though.

      ~Rebecca
    23. Re:Because it did so well. by AK+Marc · · Score: 4, Funny

      [Firefly had] successful DVD sales. [...] Serenity also did fairly well on DVD.
      Well, that can only mean one thing. The game better be released on DVD.

    24. Re:Because it did so well. by Eivind · · Score: 1
      I didn't watch in in TV, for the fairly simple reason that it was never shown on any of the ~40 channels I subscribe to here in Norway.

      I have however watched the show from DVD, and found it enjoyable. Not -oh-my-god- enjoyable, but better than most tv-series.

    25. Re:Because it did so well. by aussie_a · · Score: 1

      Sounds a lot like what happened when Uru Live was originally canceled. Many of the fans worked adding chat functionality in as similar a manner as possible to the original chat functions and even going so far as to work on their own fan-created server. Others were (and still are) working on new content to add to the game with the absence of a company to produce the new content. Fortunately in large part due to these efforts, Uru Live is now getting another official chance. So there's always the possibility Earth & Beyond will also get another chance at being a commercial game. Regardless, it is good to see fan efforts in these directions.

    26. Re:Because it did so well. by Eivind+Eklund · · Score: 2, Informative
      Firefly popularity was to a large degree messed up by semi-random ordering of the episodes and semi-random playtimes on Fox. So treating the cancellation as lack of interest due to internal issues is not really appropriate; there were external factors heavily influencing this.

      Eivind.

      --
      Doubting the existence of evolution is like doubting the existence of China: It just shows that you're uninformed.
    27. Re:Because it did so well. by DDLKermit007 · · Score: 1

      No...the problem with E&B was that Westwood Studios got shit-canned during the final development when the studios marketing department was starting the marketing blitz for it. As such, EA moved development and a few devs to EA Proper, and proceeded to pathetically attempt to market it. If anyone is keeping track, they can't market anything unless it's Madden or similar (just look at American McGees Alice for a good example). I should know well...I was one of the marketing people at Westwood even though I don't like MMORPGS much. That game was supposed to do so much >_

    28. Re:Because it did so well. by Anonymous Coward · · Score: 0

      i think people were holding out seeing the movie until they had seen the dvd of the series, that's what i did when i got the movie on dvd, i first watched the series. Oh and it was never in the movie theatre here.

    29. Re:Because it did so well. by itsdapead · · Score: 1
      That said, it died for a reason. it didn't generate enough interest.

      I think that selling so many shedloads of DVDs that the money-men greenlit a feature film counts as "generating interest".

      Now, the film didn't do too well in the box office - but it was in pretty good company last year in an industry gonne mad where, if a film doesn't go into profit on its opening weekend it is pulled from theatres. If the world had been like that in the 70s, Luke Skywalker would still be fixing moisture condensers on his uncle's farm. Plus, these home theatre setups are getting awfully good in the face of multiplexes that don't know where the focus knob is. I think that cinema might really be going to crash this time.

      Serenity was always going to be a tricky sell, and every effort was spared to market it well (e.g. duff title; the UK film poster made it look like a "Buffy" clone; the TV ads stopped as soon as the film actually came out). They did shift some DVDs though. I have a sneaky suspicion that Fox did better out of the film than Universal - after the film came out, the TV DVDs (by then a couple of years old) were back in the Amazon top 5 for months.

      Of course, the film wasn't as good as the series anyway.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    30. Re:Because it did so well. by Salgak1 · · Score: 1

      I was in "Earth and Beyond" from late beta until about a year in. Indeed: good game, great community. But it was shipped unfinished, content at the high end just wasn't there. And then EA moved the dev team from Vegas to Silicon Valley less than a month after it went live, effectively killing expansion plans. . . it took a year-plus for the first real content update. . . by that time, people maxed out and were leaving. .

    31. Re:Because it did so well. by mikeisme77 · · Score: 3, Insightful

      300,000 x 10 = $3,000,000 (before expenses). 30,000,000 * 10 = $300,000,000 (before expenses). Which is better again? Especially since your 30,000,000 is likely to include people who might become die hard fans. Plus, having just casual fans means they'll hit your server less often which will lower operating costs for you. Even if they all leave after a year, you'd still be far better off than have the 300,000 die hard fans for 10 years. With the money you make off the 30,000,000 casual fans you can invest in the next 1 year fad to continue the huge profits-and because nobody plays your old game any more you can reuse the equipment from the previous game.

    32. Re:Because it did so well. by Malakusen · · Score: 1

      I watched every aired episode when it aired, and had a time when the World Series pre-empted my promised episode of Firefly. I remember the episodes being shown out of order thanks to Fox. I remember being pissed off when it just randomly got cancelled.

      --
      Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
    33. Re:Because it did so well. by Anonymous Coward · · Score: 0

      People loved it once they got a chance to watch it from beginning to end. Science fiction shows aren't like sitcoms or the millions of Law and Order clones out there; if you walk in on the middle, you're going to feel like you missed something. A science fiction show that doesn't get to air it's pilot episode until all the others have been aired, doesn't get promoted terribly well, and get's what I'd like to call "Sports Night treatment", will most undoubtedly suffer the fate of Firefly. Hell, most shows in general will.

      Firefly didn't have spectacular numbers of people watching it, but it very well might have if Fox had just given it a permanent fixture on it's lineup. But then Fox was in the habit of canning good shows, lest we forget Futurama and Family Guy.

      Hell, if they did to 24 what they did to Firefly, it wouldn't have made it more than a season.

    34. Re:Because it did so well. by shamus · · Score: 1

      Now me, I'd rather have 30,000,000 casual fans, only half of whom actually cancel their subscription, and half of them sign back up when I bring out the expansion 2 years later.

      --

      What's worse, ignorance or apathy? Who knows, and who cares.

    35. Re:Because it did so well. by CableModemSniper · · Score: 1

      I didn't see when it actually aired. I'm still a "fanboi". So are my friends who I introduced to it who didn't see it when it aired. It was still a good show.

      --
      Why not fork?
    36. Re:Because it did so well. by Anonymous Coward · · Score: 0

      Part of this effect for Serenity might be due to the changing market in the Theaters. I don't know about most people but watching the 10-15 minutes of commercials before the movie and then dealing with the inconsiderate other movie goers has really turned me away from seeing movies in the theater. Plus the cost of buying a movie on DvD that you can watch over and over is close to what you pay to go to the movies for 2 people with limited refreshments. The value for cost just isn't there anymore. Also the ability to fit the movie into your schedule as apposed to the schedule set by the theaters is a plus.

    37. Re:Because it did so well. by realisticradical · · Score: 1
      I think your comment illustrates a major flaw with the current TV/Movie distribution method. Certain products, I think sci-fi falls into this category more often than other genres, take time to build up a critical mass of fan base. This means low ratings when the show first airs but as time goes on it picks up steam.


      It's tough to generate more audience when there's a lot of back story to pick up on so people who would be new viewers don't tune in even once their friends start talking about it. With DVDs on the other hand you can start from the beginning. Almost all the shows I watch now I've gotten into in this way.


      The fact is the TV distribution method is killing great shows. I doubt straight to DVD is the best method, perhaps iTunes or on demand cable can pick up the slack.

    38. Re:Because it did so well. by C0rinthian · · Score: 1

      I wonder how viable it would be to produce a show specifically to release on DVD? Could it be a profitable venture without the advertising revenue broadcast comes with?

    39. Re:Because it did so well. by Jeff+DeMaagd · · Score: 1

      I agree. Playing them out of order wasn't going to play well either. I don't know if they changed the episodes for airing.

    40. Re:Because it did so well. by dargon · · Score: 1

      The question is, did it not generate enough interest because people didn't 'get it' or was it because Fox in their infinite wisdom kept bouncing it around the schedule so nobody knew when it was on and showed the episodes out of order?

    41. Re:Because it did so well. by Cecil · · Score: 1

      I never saw the show. I was skeptical at first, but I watched my friend's DVDs of it, and I was hooked. So now I am a fanboi (browncoat, thanks), and I never watched the show on Fox, nor have I ever claimed that I did. Do you actually know an abundance of people who claim to have watched the show when it aired on Fox? Seems strange that anyone would lie about that. It's not like Fox made it easy or tried hard to advertise it or anything.

    42. Re:Because it did so well. by Omestes · · Score: 1

      Actually, there was, and is. Bliz has always had a semi-rabid fan base, I have friends (who don't play WoW) who can discuss the timelines of Warcraft and Diablo almost as well as any geek discussing Star Wars. Warcraft has a largish out-of-game media canon, such as books and two table-top RPGs. Granted, I rather doubt that this is behind WoWs success, half the people I knew on WoW (when I played) never played a Warcraft game before, or only Warcraft3, and had no idea what was behind most of the contextual events.

      I'm sad to say that a Firefly MMO with be a failure. It seems like a shoddy idea, and depends on two hard events, Whedon giving the okay, and helping with the design, universe, and FOX releasing the rights. I don't see neither of these happening. Also it seems the market is rather saturated, and you'd need something big to make people move on from WoW, or Eve, or whatever kids these days are playing. I see the small rabid core of the Firefly fan base trying it, with half of them moving on once they realize it isn't nearly as good as sliced bread (such as what happened to SW:G), and very few lay people being wowed enough to cough up however much a month to play it.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    43. Re:Because it did so well. by bluesangria · · Score: 1
      Totally offtopic, but I believe Heroes is addressing this by posting ALL the past episodes online so you can watch them. Finally! Somebody at the network had a CLUE! You want people to be interested in long story-lines? Let them catch up on past episodes!

      I'm hoping this catches on with long-story-arc TV shows.

    44. Re:Because it did so well. by Christopher_Edwardz · · Score: 1

      I don't believe that there is plenty of room for competition in MMORPGs.

      The total subscriber numbers for active game players (such that many people only put their bandwidth into a single game, which doesn't overly bother MMORPG companies, as they are getting paid at that point) represent people holding accounts on multiple game systems.

      Guild Wars is a good example. I have an account there, but I haven't logged on in months. Am I an "active subscriber"? I would say not.

      Because of Sony's muti-game pass thing, I have access (and an account even though I haven't played some of them in years) to MxO, Eq, Eq2, and SWG. I would imagine they might count these as 4 subscriptions instead of 1. A few years ago, these didn't exist. So it might reflect a "created" user.

      So, some part of that curve would simply be people holding onto more accounts. At one point I had something like 4 or 5 accounts going. I'm only 1 human though and ultimately now have 2 accounts, although I held onto accounts I didn't play (actively) for years on occasion.

      I think the MMORPG world is being delusional if they think the mass population is going to get into MMORPGs. It is a subset of the population that has reached, or is reaching saturation.

      That being said, the only way to compete will be to cannibalize users from other systems.

      One problem with this approach is the threat of the "next best thing". MMORPGs seem to lose (having seen this several times first-hand now) a lot of players when a new game comes out. I imagine they don't cancel their accounts (as some number seem to return in some cases) if they have been playing for a while, so this doesn't immediately hit the numbers. However, the longer they are away, the less chance they will return.

      Another problem is the threat of hopelessness. If a player cannot reasonably expect to ever reach the end game, why bother playing. I know that a number of people will argue this point, and they do have valid arguments, but the fact remains; a significant portion of players will go to another game in hopes of being in the endgame crowd. EQ1 has fallen into this trap and will likely maintain the players it has left for the rest of its days. Eve Online has this problem, but it is not so pronounced. (I like Eve and think it's underrated, but the PVP and griefing will turn some people off. They are trying to fix this actively now.)

      Conversely, shallow games, which are usually marketed initially to the "casual" player, bottom out, and people leave. This was the problem with Call of Heroes (in the beginning, I haven't played it since the first month), as well as the disastrous Dungeons and Dragons Online (I lasted, again, a month).

      Additionally, MMORPG companies still haven't figured out the "magic balance" that will attract the most number of players. Something always seems to be 'wrong'. Arguably, WoW (which I have never tried and won't play because I do not like the graphics) has hit on the best formula, as it seems to be currently most popular.

      It will be interesting to see how WoW stands up to the test of time. Their quandary is: leave the game as it is and process new users through the treadmill (which I see as the best option, and create a new treadmill for end-game users), or extend the game and risk pissing the newer players off by moving the bar. This second option made me finally stop playing EQ1. 75 levels and 1000+ AAs is just too much.

      How interesting do you think a game would be, such as WoW, in which you play your character, then, at the end, you ascend to the next game in the series? They could bring out a new game (with a new engine if needed to keep up with graphics) and have the characters advance into it. When an older game neared obsolescence (which interestingly hasn't happened yet; even Ultima Online is still chugging along), the bar could be moved to the 2nd game in the tier.

      As for a Firefly game (I lovety-love-love Firefly!), I have the same dismal dread

    45. Re:Because it did so well. by Anonymous Coward · · Score: 0

      Problem with EnB was that it was just like every other MMO, except now you could move up. Just don't go too far up, or you'll hit an invisible wall.

    46. Re:Because it did so well. by Neoncow · · Score: 1

      For those of us no lucky enough to watch television from the United States, they conveniently posted the episodes here as well!

      The fun thing about the NBC site is that they show you the commercial before informing you that the video is not available in your region. Hey, waitaminute.. This is slashdot. Anyone know of a way to confuse the geolocation mechanism they're using? My obvious guess would be some sort of proxy..

    47. Re:Because it did so well. by Anonymous Coward · · Score: 0

      You wrote all that just to complain about me using the word 'plenty'. Damn dude, relax.

    48. Re:Because it did so well. by elrous0 · · Score: 1
      Direct-to-DVD usually only works if you can produce it on the cheap--VERY cheap. Firefly, IIRC, was a very expensive show to produce (those special effects and period sets/costumes don't come cheap).

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  4. zomg error by Anonymous Coward · · Score: 0

    "Corey Bridgets, Massive's Executive Producer"

    Multiverse, not Massive.

    But WOW. This will either be the single greatest MMO of all time, or a complete dunce. Maybe Massive should make it!

    1. Re:zomg error by Hubbell · · Score: 1

      The single greatest MMORPG was Asheron's Call, close second by Ultima Online, and both to be trumped by Darkfall when it eventually, if ever, comes out. Greatest PVP there was, player skillbased for the most part (70%+, and even if another player had a drastically more powerful character than you, if you were good enough you would beat them)

  5. This could work. by Quietude · · Score: 4, Interesting

    The show never really clicked with me (I think it was because it took the idea of a "space Western" a little too far) but the universe is perfect for an MMORPG, because there's a wealth of options for character classes.

    1. Re:This could work. by StupidKatz · · Score: 1

      Yes, and the Reaver class is highly recommended!

      *sucks the marrow out of Quietude's femur*

    2. Re:This could work. by Jarjarthejedi · · Score: 2

      I call whatever class River is :)

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    3. Re:This could work. by Quietude · · Score: 3, Funny

      Damaged mental patient? Look at it this way, you get a +5 Catatonic State.

    4. Re:This could work. by hitmanWilly1337 · · Score: 2, Funny

      skill: nonsensical rambling +2

    5. Re:This could work. by CthulhuDreamer · · Score: 3, Funny

      Femur marrow should not be eaten with the fingers.

      The fingers should be eaten separately.

    6. Re:This could work. by CthulhuDreamer · · Score: 5, Funny

      "...because there's a wealth of options for character classes."

      And in true Fox tradition, you start at level 20. When you make 25, you drop back to do levels 5 though 10, then 32 to 37, then back to 11 to pick up your first skill bonus. After playing levels 42-47, 13-18, and 26-31 you finish up with levels 48-59. When you qualify for 60, your character gets dropped back into the tutorial and you choose which class you want to be.

    7. Re:This could work. by Darth · · Score: 1

      Well, that's the plan but, also in Fox tradition, as soon as your character hits 32 and you start a really interesting story arc, your character class gets cancelled and you have to start over (if they decide to let you keep playing).

      it really amuses me that the word in the image (the one you have to type in when you arent logged in before you post the comment) is satire.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    8. Re:This could work. by ar1550 · · Score: 1

      WTF, I tried to log on to the Firefly 'verse, but instead I got a shitty baseball game instead! Apparently you can't log in until after the players have completed their MLB game.

      --
      I once shot a man in Reno 'cause they cancelled Firefly.
  6. I predict.... by snarkth · · Score: 5, Funny

    this might live as long as nethack.

      Oh, wait...

      snarkth

  7. Sign me up. Right now. by QuantumG · · Score: 2, Interesting

    I'll happily give you guys money just to float in an empty space that will soon be filled with Joss Whedon goodness. Here's a crazy idea, how about getting him to write the story arc?

    --
    How we know is more important than what we know.
  8. wow... by gkrat · · Score: 1

    omg win....something to get me off wow, it's getting old. hopefully gameplay is as nice as the story line.

  9. One word... by SaDan · · Score: 4, Funny

    Shiny!

    This may be the first online life-sucking game I subscribe to.

  10. Can't wait for this! by Gentlewhisper · · Score: 1

    I am going to start playing as a level 1 Kaylee...

    1. Re:Can't wait for this! by Darth · · Score: 2, Funny

      I am going to start playing as a level 1 Kaylee...

      I wouldnt mind playing with a Kaylee either...but i think i'd like one at least around 18 or 19.

      I wouldnt mind playing with an Inara, or a River either.

      I'm up for a few rounds with a Saffron too.

      That show had more than its share of beautiful women playing fun characters.

      (before anyone complains that i left out Zoe, i have a firm belief that it is best to leave Morpheus' wife alone.)

      --
      Darth --
      Nil Mortifi, Sine Lucre
  11. MMOGs are hard to get right by Kohath · · Score: 1

    I'm a fan of Firefly. I predict this MMOG is lame.

    A cost-saving MMOG framework just doesn't seem likely to equal "fun".

    1. Re:MMOGs are hard to get right by Anonymous Coward · · Score: 0

      I don't see why you can't have some of the things such as 3d and network engine taken care of as a framework and fill in the rest with content. If you leave room for massive customization through content, customizeable code, scripting and program snippets it could work. To me, this seems like a throwback to the days of MUDS, which isn't necessarily a bad thing.

  12. comics by thesupermikey · · Score: 1

    i would much rather see comic books or novels that a fucking MMO -
    the show was so good b/c of its writing, it was the well that stories were told.
    there is just no way this can translate to a video game - less so for a fucking MMO

    BAH!

    --
    Mikey
    I've always been the kinda guy to fall for the girl dressed like an eskimo.
    1. Re:comics by JFitzsimmons · · Score: 1
      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
  13. Advancing the Story, Exploring the Characters by Jazzer_Techie · · Score: 5, Insightful

    I've been lusting after new Firefly content for a long time, but I have to admit that a MMORPG is not exactly the culmination of my homes and dreams. There are so many dangling threads in the Firefly universe (Book, Blue Sun, etc.) that I'd give extremities to see explored/resolved. I just don't think that this kind of gaming experience is going to be able to give that kind of satisfaction. Not that the Firefly universe isn't interesting to explore on its own, but what made Firefly special was its extremely strong characters, and I don't see an MMORPG being able to advance the characters.

    1. Re:Advancing the Story, Exploring the Characters by SamSim · · Score: 1

      Well, maybe there'll be novels one day or something.

  14. Pew Pew by Anonymous Coward · · Score: 1, Interesting

    Hopefully they've learned better then to use contradicting props and noises. Powder firearms that fire bullets and make "Pew Pew" noises? I know a couple people that didn't like the series for that reason alone.

    1. Re:Pew Pew by pionzypher · · Score: 1

      Actually, somewhere I read a plausible explanation for that. The sound was only heard when the guns were loaded/cocked. Hundreds of years in the future, would it not be reasonable to expect that incremental improvements had been made to firearms? Replacing the primer/cap with a form of electronic ignition that would further increase the reliability of the gun would probably be a relatively small and easy to do. There were lasers in alliance hands, but in one of the episodes (the one where they defend the whorehouse) Mal meets with Burches and is shown his laser, Mal queries him on the legality of owning such a weapon.

      I had the impression that most of the technology and implications of it had been well thought out.

      --
      I'll believe in corporations having personhood when Texas executes one... - advocate_one
  15. no by Anonymous Coward · · Score: 0

    Firefly's setting isn't all that interesting. The appeal of the show was mostly the screenwriting, particularly the dialogue. Apart from that there's nothing especially imaginative about Firefly. It's the usual factions-vying-for-power thing, with some savage barbarians thrown in. I don't see how a Firefly MMORPG will succeed in an environment where a game based on a franchise as popular as Star Wars did not.

  16. server written in Java?!?! by Secret+Rabbit · · Score: 0, Troll

    Yah, they'll get good performance out of that.

    Seriously, when dealing with the c2k problem, people should run away screaming from Java. I guess they'll have to find out the hard way when they run into performance problems.

    1. Re:server written in Java?!?! by Broken+scope · · Score: 1

      God... i hate making java do math problems.

      --
      You mad
    2. Re:server written in Java?!?! by gaijin99 · · Score: 1

      Wow. Hadn't seen that part. I mean, I'm a Java programmer, but yeah, I wouldn't want to write MMO server software with it. You use the right tool for the job, and much as I like Java, it ain't the right tool for that job.

      --
      "Mission Accomplished" -- George W. Bush May 1, 2003
    3. Re:server written in Java?!?! by kherr · · Score: 2, Informative

      I've had plenty of success writing Java servers. With proper threading they can scale rather well. That said, it'll take some doing to scale up to WoW numbers. But I'll bet a server written in Java running on a unix platform is going to be a hell of a lot better than C-based code running on Windows servers. I was horrified to realize SWG servers ran on Windows, but I'm sure lots of these games do.

    4. Re:server written in Java?!?! by Kelson · · Score: 1

      The Puzzle Pirates client is written in Java, and I think the server is as well. They don't have WoW-level numbers of players, but the game seems to do all right performance-wise (with the notable exception of glitches with the Mac client, due to differences in Apple's Java VM).

    5. Re:server written in Java?!?! by hitmanWilly1337 · · Score: 1

      Most MMO reqs these days are pretty low compared to other games. Maybe they figure they can get enough performance w/ newer hardware. Plus, the portability factor is near 100%. IMHO, that alone makes it worth a shot.

      Linux users rejoice.

    6. Re:server written in Java?!?! by Anonymous Coward · · Score: 0

      What about C-based code running on "unix" servers?

    7. Re:server written in Java?!?! by Anonymous Coward · · Score: 0

      Well java may not be an option in your situation but are you:

          a) compiling to bytecode, yeah I thought so...
          b) running it on a desktop PC, yep I think you are...

      There is absoultly no reason why a java server could not perform well when compiled to nastive code and run on a decent box, lets say that box is an IBM z90 running Suse shall we....

    8. Re:server written in Java?!?! by Secret+Rabbit · · Score: 1

      Ok, let's assume that the Puzzle Priates server is written in Java.

      I just went to there web site and right on the frontpage it stated that 5079 pirates are currently online. That really isn't all that many people.

      It has been a while since I looked into Puzzle Pirates in depth, but from what I recall, the reason why performance wouldn't really be an issue is the way that they handle things like searching for treasuer, etc. Basically, it does /not/ require constant anything over the wire nor much computation power. It works for them b/c of the way the game is designed.

      What I'm saying is that since most MMOG are of the type of Everquest/WoW/SWG/etc, the requirements would be much higher. Since this FF/S game is probably going to be at least along the lines of the previously mentioned (I base this on other games being developed with the multiverse tools), then Java is not exactly the best choice for this particular situation.

    9. Re:server written in Java?!?! by Secret+Rabbit · · Score: 1

      We aren't talking about the client, we're talking about the server.

  17. Inara by wikes82 · · Score: 1

    Inara character would probably for sure making the most gold/credits.. oh.. Inara.. can't wait to see you in the realm..

  18. That's all good and well but... by M3gaBight · · Score: 0

    Will Joss Whedon be involved? It seems kind of pointless if he isn't. It was his skill that made the TV series what it was and I just don't see anyone else being able to pick up from him. The other issue is that there is a lot of secrets still. Only Joss (as far as I'm aware) knows what they are and he had where the series was heading planned out. It's a nice idea in principle but without his involvement it would just be a game using the Firefly name to generate sales.

  19. Standardizing by atomicstrawberry · · Score: 1

    Firefly's universe would make an excellent MMO, but there is one line here which worries me:

    By standardizing, they can provide a less expensive alternative to the tens of millions of dollars and several years it takes to currently develop an MMO.

    I dunno, but when I think 'standardizing' I think 'making everything the same'. Generic. It's a good thing for some things (like data formats), but MMOs are already widely criticized already for often being the exact same mechanics with a different wrapper over the top. Surely 'standardizing' that would make this even worse?

    1. Re:Standardizing by AK+Marc · · Score: 1

      I dunno, but when I think 'standardizing' I think 'making everything the same'. Generic. It's a good thing for some things (like data formats), but MMOs are already widely criticized already for often being the exact same mechanics with a different wrapper over the top. Surely 'standardizing' that would make this even worse?

      Nothing got the FPS to take off like standardization. One core for all of them to share, then each new game is different. WWII FPS, modernish FPS, futuristic FPS, zombie/demon FPS - then into frag fests, then the slow and quiet sniperish. FPS games are all the better for it. If the MMO core is written, and it is a good core, then the wrappers can be made more easily and in greater numbers. It may be a wild boon to the MMO genre, like a shared core was for FPS games.

  20. Finally! by Frogbert · · Score: 4, Funny

    A game that specifically supports the Chinese gold farmers native language!

    1. Re:Finally! by Malakusen · · Score: 1

      He chusheng zajiao de zanghuo!

      --
      Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
  21. Still May Not Happen by Zonk · · Score: 2, Insightful

    Before anyone freaks out (in a good way), Multiverse has yet to ship a product. MMOGs take a lot of time, and a lot of money to produce. While I'm cautiously optimistic about this announcement, it's going to be a while before Serenity flies again.

  22. platform by p0ss · · Score: 1

    Multiverse is making a platform for mmos, not a specific "firefly universe". they have merely obtained the rights to make one if they should so choose, but it is certainly not Multiverse's primary concern here.
    The Firefly aspect is just a promotional stunt, It is bound to be terrible

  23. Three weeks after it goes live by teamhasnoi · · Score: 4, Funny
    there will be 21,113 level 60 Inara characters, and everyone else will still be at level 5.


    Never underestimate the stamina, wherewithal, and sheer terrifying focus of horny nerds.

    1. Re:Three weeks after it goes live by Boronx · · Score: 1

      Oh really? Both Zoe and the engineering babe are way hotter.

    2. Re:Three weeks after it goes live by Mad_Rain · · Score: 1

      [Jayne] "I'll be in my bunk." [/Jayne]

      --
      "What do you think?" "I think 'What, do you think?!'"
    3. Re:Three weeks after it goes live by Anonymous Coward · · Score: 0

      Oh really? Both Zoe and the engineering babe are way hotter. While I'd take Kaylee (at least the curvy TV show Kaylee; not as sure about the scrawny movie Kaylee) over Inara, Kaylee wouldn't gain engineering experience from having sex. Inara would gain companion experience.

      They'll probably avoid that problem by making the action occur off scene. Otherwise, people would just play Kaylee hiring Inara (have to use real life money to buy game money from Inara's player).
  24. Failed Show, Failed Movie... by EvlG · · Score: 1

    ...Failed MMORPG?

    This franchise has yet to succeed in the media it has been developed.

    1. Re:Failed Show, Failed Movie... by Anonymous Coward · · Score: 1, Interesting
      ...Failed MMORPG? This franchise has yet to succeed in the media it has been developed.
      Isn't Serenity one of the bestselling HD-DVDs of all-time?
    2. Re:Failed Show, Failed Movie... by Anonymous Coward · · Score: 1, Insightful

      If that is the case then the MMORPG should be a good game. Because all though it was a 'failed' Show and a 'failed' Movie it was also a good show and a good movie.

  25. Lack of storyline... by Anonymous Coward · · Score: 0

    The online version will move away from those central characters -- after all, there's only one Mal Reynolds. In an MMORPG, "everybody has to have their own story," says Multiverse co-founder and executive producer Corey Bridges. Yeah, but wasn't it the storyline that kept the fans glued? Doesn't this basically mean that we're going to get yet another failed space-age MMORPG? I mean, I'm sure there will be plenty of reasons to play it... mindless clicking and so forth. Now here comes an MMO that takes after a show that attracted fans for the story, and claims to have removed the story. The results seem to me rather obvious.
  26. Make a small fortune in the game industry! by Torvo · · Score: 1

    1) Start with a large fortune
    2) Develop an MMO

  27. DVDs by Rob+Simpson · · Score: 1

    I suspect many of the people who have seen it and are fans of it watched the DVDs... I watched a couple of the shows, but I didn't really understand what was going on, since it was shown out of order and at random timeslots. There seemed to be a lot of hype afterwards around when the boxset was came out, and - while I hadn't really like the show - I figured I'd borrow it and give the show a chance. Watching each episode in order was a completely different experience.

  28. Basement dwellers unite! by edwardpickman · · Score: 1

    Come on guys the sun is shining it's a beautiful day out..... on second thought I just watched the news. Never mind.

  29. TV Execs and SF. by camperdave · · Score: 4, Insightful

    It seems to me that TV executives just don't "get" science fiction. Star Trek was killed after three years. Farscape's "to be continued" almost never was. Firefly gets canned just as people are getting into it. And to top it off, they fill the SF airwaves with wrestling (wrestling? wrestling? Sheesh, reruns of Mork and Mindy, or Space 1999, or even The Starlost would have been better).

    Hey TV Execs, we SF fans will watch re-runs just as faithfully as mundanes watch new shows. Remember that "Star Trek" show that you wanted to cancel? Ten feature length films, five spin-off series, shelvesful of books, $$$ that almost slipped through your fingers. So, go ahead, run the old Doctor Who episodes in prime time and just watch the numbers. How about feeding NASA-TV footage, or the Jetsons, or Thunderbirds, or the Prisoner, or Planet of the Apes, or...

    --
    When our name is on the back of your car, we're behind you all the way!
    1. Re:TV Execs and SF. by aussie_a · · Score: 1

      Star Trek was killed after three years. Don't forget that was 3 years of abysmal ratings and fans screaming for the show to be canceled and for the blood of those producing it. If the fans of your franchise don't like a show, you've got a much harder time trying to succeed.
    2. Re:TV Execs and SF. by camperdave · · Score: 1

      I was talking about the original series, not Enterprise.

      --
      When our name is on the back of your car, we're behind you all the way!
    3. Re:TV Execs and SF. by aussie_a · · Score: 1

      Aaah, sorry. My mistake.

      Funnily enough, running the Jetsons or NASA TV on a SCI-FI channel could actually prove to be profitable. However unfortunately there are other things that are MORE profitable. And so NASA TV and the Jetsons reruns will get canceled for those more profitable items. Science fiction television shows doesn't appear to be one of the top profit makers. And so eventually all but the most successful sci-fi shows will get canceled for the larger profit makers. If television channels were only worried about making profits then we'd be able to have SO much more sci-fi shows on a regular basis that pay for themselves quite easily. However unfortunately they're instead more interested in maximizing profits, which means sci-fi fans lose out.

    4. Re:TV Execs and SF. by ejp1082 · · Score: 2, Insightful

      Maximizing profits on the short term. They're shooting themselves in the foot on the long term.

      Compare the long term viability of any moderately successful sci-fi franchise to Survivor or American Idol. After the first run those latter shows are practically worthless. Sci-fi shows tend to have affluent viewers and loyal fanbases. They'll watch re-runs, buy related merchandise, buy the show on DVD, market it virally for you, and in a pinch even organize to support the show's sponsors.

      Not every show will be the next Star Trek, but most of these shows will generate modest revenues for a long time, and eventually surpass shows that do big revenues one time only.

    5. Re:TV Execs and SF. by hoggoth · · Score: 1

      > However unfortunately there are other things that are MORE profitable

      Yeah, but you can only play wrestling and 'Sting! Giant Mosquitos From Hell' for so long before you lose your identity as a "Sci-Fi" channel.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    6. Re:TV Execs and SF. by sugarman · · Score: 2, Insightful

      TV Execs understand SF just fine. When it comes down to it, the costs for costuming, extra set design, make-up, special effects (normal and CGI), added time for integration of all the same, etc, etc, etc, means that the margin on a SF show is that much smaller. While licensing may recoup a portion of that, if it doesn't, they will put in another police procedural or reality show right quick

      That's why SciFi is more likely to succeed if it can fit easily with the real world or other established formats. (eg The X-Files, and Heroes this season.) Rest assured, if they had to do a CGI Flaming Torch blowing up stuff every week, Heroes would already have been cancelled due to cost over-runs.

      --sugarman--

      --
      --sugarman--
    7. Re:TV Execs and SF. by Cerebus · · Score: 1

      "It seems to me that TV executives just don't "get" science fiction."

      InstaCounterExample: Battlestar Galactica. Easily one of the best dramas on TV right now.

      InstaCounterExample2: Hero.

      --
      -- Cerebus
    8. Re:TV Execs and SF. by ravenshrike · · Score: 1

      BG really isn't hard science fiction though, and the main characters in authority are idiots. It's more philisophical psychodrama.Apart from the fact that they have spaceships, most of their tech isn't any more advanced than ours. While some of this can be explained by the problems inherent in the cylon setup, it doesn't explain the poor state of their medical technology or the fact that they seem to have no photoshop skills whatsoever.

    9. Re:TV Execs and SF. by Anonymous Coward · · Score: 0

      I would love to see the old Dr. Who shows in order. That would be awesome.

    10. Re:TV Execs and SF. by jotok · · Score: 1

      Doesn't the content provider make money by selling ad space out of their vast pool of viewers?

      Sci-Fi channel continually pushes out absolute garbage. For this reason I am not one of their viewers.

      I mean, for every Doctor Who, Farscape, or Firefly we have what seems like fifty Raptor Islands, FFS.

  30. Re:But... Just play the game... by cloricus · · Score: 2, Insightful

    It is a bit of an odd dance though it is possible to work out how the mods think. In your case your post may resurface at a good point rating later in the day; A good analogy is the first post is a very pretty woman walking down a very dangerous and dark alley late at night. You really have no idea what is going to happen even if it is a good post. Though unfortunately if your post does get saved the post you just made, and this one, will be driven into the ground as off topic (I have the karma to burn). I tend to consider the people that put the effort in to fix inconstancies like the ones you mentioned to be the best people here on /. as they give people the information they want though they don't always have the mod points when it's needed so don't rely on them.

    There are a number of other oddities like for example you post a very informative post but in the proccess you call the person you are responding to a moron you will start to get informative points but then be killed off as a troll. If you want to stop this you simply post a strong reinforcement of your original post and its content and suddenly your original post and the one you just made will go up points wise as people who aren't looking for trolls but informative posts will mark it up. No one ever marks a >+4 post as troll. So there are ways that you can deal with mods who are unfair without resorting to abuse, spamming up threads, or tracking them down; Just watch how everything works and in general be a good poster.

    I would like to use this post to also call to the attention of every one the seeming increase in people marking a post troll in political or religious debates and then going to ones history and using the rest of their points to mark down ones other posts.

    --
    I ate your fish.
  31. Random thought by Rs_Conqueror · · Score: 1

    Just throwing something out there for all you scoffers. Sure you may no like the game enough to buy it. But if it does succeed, it may well gather enough of a following (on top of the already cult like following) to merit another movie, or better yet, a second season. Just something to think about before you bash the brains out of this idea.

  32. I'm interested by DragonTHC · · Score: 1

    I like the 'verse. I was hoping they'd do this. though someone forgot to tell them I do not pay to play.

    Buying a game and leasing a game are two different things.

    --
    They're using their grammar skills there.
  33. World by chanrobi · · Score: 1

    World of Firefly?

  34. * Operating System: Windows XP by Anonymous Coward · · Score: 1, Informative

    MULTIVERSE FAQ

    Here are some of the most frequently asked questions. If you have further questions that are not answered here, please send them to us at info@multiverse.net, and we'll add them to our FAQ or other pages at our site.

    SYSTEM REQUIREMENTS

    Q: What are the minimum system requirements?
    A: The Multiverse Client requires:

            * Operating System: Windows XP
            * Processor: Pentium 4 with 1GHz or greater (2GHz+ recommended)
            * RAM: 512 MB (1 GB+ recommended)
            * Video Card: DirectX 9 compatible. Pixel shader and vertex shader compatible hardware with 128MB of texture memory (256MB recommended).
            * Sound Card: DirectSound compatible audio hardware

    Important: The most common problem with running the Multiverse Client is not having the proper graphics card. See Multiverse Client Release Notes for a list of supported graphics cards.

    Q: Does Multiverse support 64-bit Windows?
    A: Yes, the Multiverse Client now supports 64-bit Windows.

    Q: Does Multiverse support localized (non-English) versions of Windows?
    A: Yes, the Multiverse client and tools now support localized installations of Windows.

    Q: What type of Internet connection will I need?
    A: You should have a broadband connection, such as DSL, Cable, or better.

  35. Not even a game announcement yet by Darkfred · · Score: 3, Insightful

    Multiverse seems to be like all the other freeware engines out there, homemade. And this isn't even a real game announcement, just a sort of open invitation for someone to come along and develop a MMORPG for them.

    Until they actually announce a studio willing to develop it and sign the final licensing contracts this is not news. A vague wish to hire someone else to develop a firefly game (which they don't even own the concept of), for their homebrew freeware engine is not a frontpage slashdot story (unless the crappy homebrew engine happens to run on linux).

    --
    ----- 70% of all statistics are completely made up.
    1. Re:Not even a game announcement yet by Stroman+Rebar · · Score: 1

      Well, I would say that the fact that Multiverse coaxed the gaming rights out of Fox is somewhat newsworthy. Front page newsworthy? That's a bit more tricky.

  36. Re:it'll suck. by Conspiracy_Of_Doves · · Score: 4, Funny

    it'll suck. just like firefly did.

    And suddenly, all the /.ers in the room stand up, thier chairs falling over behind them.

    The bartender ducks behind the bar, and the theme to 'The Good, The Bad, and The Ugly' can be heard in the background.

    Them's fightin' words, mister.

  37. rather limited by idlake · · Score: 1

    No matter what one may think of it as a story, a scifi with no aliens doesn't exactly strike me as the best choice for an MMORPG. And it's not like it's been a big success either.

    1. Re:rather limited by Maserati · · Score: 1

      EVE doesn't have any aliens and it's doing just fine. We broke 33,000 users on the Western server on the 4th (no numbers yet from the Chinese server). Last I heard there were about 150,000 subscribers, a lot of SWG refugees and a lot of browncoats.

      Go check out the new video (link is to a .wmv file) and get ready for some serious PVP. The video is one part beauty shots of the new ships and one part a fleet attacking a player-owned space station. And maybe one more part of CCP showing off their explosion effect. In EVE, if you lose your ship you pocket the insurance money (if you had it) and can try and pick up some of your fittings and cargo. If your escape pod gets popped you wake up in a cloning facility. If your clone isn't up to date, you lose weeks or months worth of skills (you wake up in a cloning facility, so there's no excuse not to have a current clone).

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    2. Re:rather limited by aadvancedGIR · · Score: 1

      And unless at the end of Serenity, there is no space fight.
      I loved the show for its writing, ambiance and fun, kinda liked the movie, don't really like MMORPGs, but I sure won't play that game if it only about independants vs feds vs reavers raids. Maybe Babylon5 would be a better base for that kind of game.

    3. Re:rather limited by Jaeph · · Score: 1

      Hardly. Throwing more vegetables in your stew doesn't automatically make it better.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    4. Re:rather limited by mfrank · · Score: 1

      Independents vs. Feds vs. Reavers. Hmmm. Maybe a variation of Starcraft :)

  38. Cleanup on aisle 5.. by The+Slaughter · · Score: 5, Funny

    I think I just had a nerdgasm.

    1. Re:Cleanup on aisle 5.. by EveLibertine · · Score: 1

      Is that what that squealing was? Phew, I thought my cpu fan was going again.
      Try to keep it down next time.

  39. I am trying a new one by Anonymous Coward · · Score: 5, Funny
    Instead of my usual MMORPG haunts, I am trying RealLife: The outside world (tm).

    Mom says there are bad people out there, and they can hurt me. But my friend Bill says that there are real girls at the mall that I can talk to.

    I am going to try it. Call 911 if I don't come back.

    1. Re:I am trying a new one by indifferent+children · · Score: 1

      The Big Blue Rooom causes cancer.

      --
      Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
    2. Re:I am trying a new one by warpup · · Score: 1

      You'll often find that your friend Bill and your mom are speaking of the same people. If you are lucky.:)

    3. Re:I am trying a new one by N-S+Equations · · Score: 1

      I've just finished an intense five hour session in RL-TOW. Got to tell you man, the diamond harvesting sucked, but the graphics is amazing.

      --
      The universe is simple, it's the explanation that is complicated.
    4. Re:I am trying a new one by servognome · · Score: 1
      But my friend Bill says that there are real girls at the mall that I can talk to.

      There are real girls, but I doubt you have enough Rep for them to talk to you.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    5. Re:I am trying a new one by bmalia · · Score: 1

      Sometimes I think maybe I should join the army. Its basically like a FPS, just better graphics. But what happens if you get Lag out there? You're DEAD man! DEAD! -FPS Doug

      --
      There's no place like ~/
    6. Re:I am trying a new one by Christopher_Edwardz · · Score: 5, Funny

      Some things to remember:

      • When buying from a merchant, don't repeatedly poke them if they do not immediately turn your way. They don't multi-task as well.
      • When buying from a merchant at the counter, do not hop up and down on the counter in impatience. The guards don't like that.
      • Don't jump off of balconies in an attempt to shorten run distance.
      • While the world is decidedly carebear, permadeath is enforced, so take heed.
      • Heal spells cost incredible amounts of cash.
      • DO NOT strafe around people while talking to them in impatience.
      • The guards have no sense of humor when it comes to a little PVP.
      • Griefing can get you beaten silly.
      • Beggars are still hated.
      • Girls in the real world have a built in knock-back system if you try to oggle their polygons too closely.
      • Some of them also have a pet called "a Muscle-Bound Boyfriend" that you need to watch out for.
      • Unlike some worlds, stuff laying on the ground or on shelves is not to be taken willy-nilly. Such a thing could lead to being flagged a thief by the guards.
      • Small animals you might meet are not there for newbies.
      • The lack of portals and transport spells sucks(!). Lobby for a patch.
      • Do not use /shout, such as: (SHOUTING): "can i get loc of girlz plz thx?!?!?!"
      • Earning money in that game is a pain, but comes with a charisma modifier.
      • Your avatar needs daily maintenance, such as a bath, or suffer a charisma penalty.
      • It's FREE!!!! But... cannot be uninstalled without crashing the system.

      All I could think of for the moment.

  40. Paul by DeadboltX · · Score: 3, Interesting

    By standardizing, they can provide a less expensive alternative to the tens of millions of dollars and several years it takes to currently develop an MMO.

    Yay! So instead of each MMO being a drastically different experience we can expect all the MMOs from this company to be horrible rehashes of their prior product with some new graphics. As if the MMO market wasn't becoming flooded with crappy games already, now we can expect this company to churn out horrible MMO's at a rate of 1 or 2 a year!

    1. Re:Paul by Augmento · · Score: 2, Insightful

      they are standardizing the tools for building MMOs. they actually aren't deving the MMO themselves. the part that bothers me is that the multiverse MMO tools and engine are years from being production worthy so the firefly MMO is probably 5-7 years away. the other thing that bothers me is that according to this thread in the multiverse forums. http://update.multiverse.net/forum/viewtopic.php?t =34&highlight=quad&theme=multiverse it is not a very good engine for a space based MMO so it is probably going to another SWG with all planetside gameplay. bleh

    2. Re:Paul by ConallB · · Score: 1

      Oh please.... thats akin to saying because all graphics subsystems use directx all games look the same. We're talking CREATIVITY here.... you can build your own combat / pvp / pve / rp environments using the engine. Or have you not bothered to even download it yet. Sheesh.

      --
      Quidquid latine dictum sit, altum sonatur.
    3. Re:Paul by Sentry21 · · Score: 1

      Think more along the lines of the Quake/Unreal engine licensing. Instead of every company that wants to make a game ending up with a new and usually mediocre engine offering, game designers can move their focus from doing the heavy backend coding (networking, graphics, clustering) and focus their energies on making the best game availble.

      Would Half Life have been made (or made as well) if they had to write 100% of their code from scratch instead of using the Quake 2 engine? Or Call of Duty without the Quake 3 engine? Could Ubisoft have focussed their energies on making Splinter Cell a solid stealth action game if they didn't have the Unreal engine to work with?

      It's the same issue here. Instead of focussing on all the nitty-gritty, down-dirty junk, they can put their time and effort into the content and the gameplay. The millions that Blizzard has dumped into infrastructure could have gone into making the content more appealing than the mine-and-grind that it's become, and/or filled Blizzard's coffers even further overfull than they already are. Either way, it makes for an interesting possibility.

  41. No voip? by Anonymous Coward · · Score: 0

    Good luck with the naming scheme since Firefly also happens to be a VOIP software product developed by Freshtel. At first I wondered if Freshtel was going to start something different, then I read the article ;)

  42. Re:it'll suck. by RyuuzakiTetsuya · · Score: 1

    I sure hope so.

    everyone's favorite consumer good sucks.

    --
    Non impediti ratione cogitationus.
  43. Competition by MassiveForces · · Score: 1

    I believe this will never take hold in comparison to what would be its principle competitor already in existence; eve online. Second only to warcraft in numbers its already got a firm hold on the scifi space mmorpg and should always remain much more developed than some generic mmorpg engine those netscape guys are touting as a way to reduce costs...

    1. Re:Competition by geekoid · · Score: 1

      flashback:

      "... should always remain much more developed than some generic browser those netscape guys are touting ..."

      just struck me as funny.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  44. Re:But... Just play the game... by choseph · · Score: 1, Offtopic

    Also, I've found the best way to avoid being labelled a troll or having someone mod you out of existence is to always add something like:
    "I'll probably be called a troll for this, but..."
    "...but I have the karma to burn"
    "This will probably get buried..."

    It is like subliminally telling people "if you think this is a worthless comment, then you really aren't looking close enough or aren't wise enough to see the true value in it". Out flows the ++ mods who of course ARE wise enough to see all the value. Either that or the truly insightful poster is just too paranoid and self critical to see their own arguments as valid.

    Of course, this will probably get buried offtopic, but I've noticed it too often to stay quiet...

  45. Re:it'll suck. Just like Wonder Woman? by Anonymous Coward · · Score: 0

    It seems that whatever Joss Whedon does, for some reason /.ers generally love it - I have no idea why...

    I tried to watch Firefly but it just didn't seem right, I mean introducing us to 12+ characters in 15 mins is a joke. Oh and they all speak the same style of dialogue.

    I just hope he doesn't screw up the upcoming Wonder Woman film... :(

  46. Re:But... Just play the game... by Forrest+Kyle · · Score: 5, Insightful

    Who cares what the mods think? Just keep posting what YOU think. There's nothing less interesting than navigating into a discussion and reading two hundred attempts at reflecting the un-official group consesus of Slashdot. It's interesting to hear intelligent individuals put forth their ideas and test them against counter-argument. Slashdot is supposedly a website that "smart people" read. There's nothing smart about being a sheep or a dictaphone. I quote Captain Picard: "If we're going to be damned, let's be damned for who we really are."

  47. Re:But... Just play the game... by aichpvee · · Score: 1, Funny

    I'll probably get modded insightful for this, but I think you're right...

    --
    The Farewell Tour II
  48. Dear Multiverse by 91degrees · · Score: 1

    I am a game developer and a browncoat.

    Please can I have a job.

    1. Re:Dear Multiverse by zenkonami · · Score: 0

      Audio Engineer and Composer here. Count me in if you're miraculously lurking in Slashdot looking for talented Browncoats to add to the team.

      --

      Do You Experiment?
    2. Re:Dear Multiverse by Anonymous Coward · · Score: 0

      Sha-gwa, mei ni-de shr. Dong ma?

  49. Open source MMORPG by Anonymous Coward · · Score: 0

    Please make an cross-platform, free software, open source MMORPG (Massively-multiplayer Online Roleplaying Game), with both the client and the server released as FOSS (Free Open Source Software).

    == Environments ==
    Arctic (ice, snow, cold, iceberg)
    Desert (sun, hot)
    Tropical (forest, rain?)
    Space (gravity, dark?)
    Underground (cave, dark, water?)
    Sea (water, cave, mountain)
    Mountain/Lava

    The player can break ice with a pick. The player can dig in sand with shovel. The player can climb in mountain maybe. The player can swim in water and dive under water to underwater caves.
    The environment contains grass fields, sand deserts with hot sun, arctic places with snow, and tropical environment with jungle and deep forest. Deep dark dangerous caves.
    Geisers, rivers, seas, lakes. Teleporters, magic, runes, spells, NPC's, doors, bridges, gates, ports, boats, etc.
    Ice berg, whirlpool/maelstrom, natural environment with rain, wind, storm, hail.

  50. And once again... by Granis · · Score: 0, Offtopic

    And once again you wish you could mod the moderation +1 funny

  51. Heh. I.e., the wrong part altogether? by Moraelin · · Score: 5, Insightful

    Let me say that whoever thinks that the network engine is the most expensive part of a MMO is either a snake oil vendor, or genuinely deluded. Don't get me wrong, I'm not saying that it's trivial, but it pales in comparison with other money sinks and bug oportunities. E.g.,

    - The sheer quantity of content there. Compare the surface of WoW, including instances, to, say, NWN2. And NWN2 was a long one. A SP game is meant to be played for 10 hours, maybe even 50 hours in some cases (e.g., NWN2), while a MMO is meant to be played for 6 months on the average. (That's about how long it takes for an average player to get bored anyway and quit. Mind you, like with all averages, some quit after a week, some stay for 6 years.) So you actually have to have content for all that time. Even if it gets more time sinks at the end, you have to, you know, still keep people there and excited by the time they get to the endgame grind, or they won't be goaded into it.

    And while sheer terrain surface can be algorithmically generated, the next parts can't:

    - Quests and scripting. A world which is just populated with hordes of respawning monsters to kill repeatedly, just doesn't cut it any more. You may find your 10,000 player niche that way, but you'll never be the next WoW. The aspect that the world is essentially a static one is a turn-off. It takes much work and scripting to get the player to suspend disbelief and believe "yay, I saved the elven girl" just as he watches the next group member standing in line to deliver the same cure again.

    Ok, so it's not that bad, but you want the quests to be _interesting_, and _believable_, and make the players feel like they've discovered a bit of the story or background or whatever. Copy and paste, mass-produced quests... well, ask Sony how well that worked for EQ2.

    - Balance. It's not just for Blizzard any more, folks. In a SP game it's less problem if everyone plays the Godmode class, though even there it _will_ piss off everyone who picked the Pussy class and can't even get to an enemy before being nuked. But in MP a game where everyone plays the same class is boring. Doubly so if it has PvP.

    Worse yet, in SP you can give the player a known mix of party NPCs, so you can know what abilities combine with what other NPCs ability. In MP you can have (and _should_ have, because otherwise again it's uninteresting) all sorts of possibilities to combine the abilities of any two classes. Is there some uber combination you've never foreseen?

    Are there some items which are horribly unbalanced? E.g., if, say, you give players an ice sword which applies a slow effect, what happens when 5 players with ice swords hack at the same NPC? Does it stack, effectively being able to freeze someone solid for as long as you wish? Does it stack with other slowing abilities, like a mage's Slow spell? If not, do your items make a class completely obsolete as the same spells and effects are available from items? Does it stack with, say, applying an ice oil to that sword? What is the trade-off if I use that sword, compared to another?

    Basically, balance is more work than most companies realize or are willing to put in their game. But it makes a hell of a lot of difference.

    - Support. If your whole game's premise and repeated business incentive is that it's a persistent world, and people should get attached to their possessions and character, then you'll have to deal with whatever unfair stuff happens to their character or their equipment. Don't underestimate the costs of that, because few things piss a player off at your game than falling in some hole and the understaffed support not answering for a week. And it's not only because of getting attached to that, but while in SP you'd just curse and reload a previous save, in a MMO you don't even have reload.

    - General code quality. E.g., did you make sure that the game glitches don't double your support requests? E.g., if in a SP game it's possible to duplicatee items or money, well, (A) it doesn't affect anyone e

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Heh. I.e., the wrong part altogether? by ggwood · · Score: 1

      Moraelin, great post. I totally agree. However, I see a low cost partial solution to these issues: let the players do it.

      My comments sort of refer to fantasy settings because that is what I'm more familiar with. Also, much of this will not help powergamers. If you want to progress as fast as possible, and are not willing to slow down to help others, ultimately you are going to have to find people like you to play with. However, in my experience most people are willing to help others even at some disadvantage to themselves. Especially within guilds. A really strong guild system (give people a reason to join and to stay) will help.

      Content Quality/Quests/Scripts: Players should rate quests and low rating quests or quests which simply no one completes should be examined periodically by the real dev team. However, as a reward for play, players should have the right to actually contribute content (or say content fixes) and either: (A) the next person to do the quest or enter the zone (space) should have the option to choose from the original or the player mod or (B) the dev team should examine these.

      Further, my guild or I should be able to set up a quest vendor who offers rewards for the completion of specific tasks. What I'm envisioning is (at a minimum) the vendor giving money for a specific item - so it is just an "I'll buy X" bot. However, what I'd like to see is something more like: deliver this to location X (another guild quest vendor?) or explore this area, or kill this mob - etc. And I'd like people completing this to gain some kind of experience point bonus or stat gain. This requires some kind of risk/reward algorithm (and perhaps some kind of "level" limit on quests) so that I don't hand out trivial quests. Perhaps each character could have a limited number of these player quests they can complete per day or something if all else fails.

      Balance: players vote with their feet. It really isn't hard to see what "classes" are in demand: just look at how many are played. Give bonuses for either playing or grouping with the least popular classes. A slight bonus which automatically readjusts, say, monthly (real time) or perhaps weekly will encourage people to play what they really want to play. If everyone jumps on the bandwagon of, say, the "bad" class, then it becomes popular and thus looses the bonus. If the class is just broken or there are simply too many similar classes (for example in Everquest, there were simply too many classes to deal damage) people won't play the class, or spend lots of time seeking groups. This should be tracked and the results should be made public. Hiding or pretending not to know what is going on is no solution. At this point, there actually has to be dialog between players and designers and some code change has to occur. The whole slight exp bonus may help small imbalances, obviously it cannot cover large ones.

      Content Balance: players won't use bad content. Analyze what is getting used. Give bonuses for switching or using under-used content. This will correct slight imbalances. If some content is really broken, no one will use it. Identify that content (publically) and have an open dialog. Experienced players as a reward can use a "suggestion point" to offer recommendations. This limits the feedback and allows players to focus on perhaps a limited number of areas where they feel strongly.

      Item Balance: if every person of a certain class/level has the same item, this may be bad. But it will show up statistically. Make that info public (agian, no use hiding) and if it is just every level 10 warrior does quest X and gets the icy sword of slowing, is that so bad? Maybe make more varients of the quest (race dependant?). If "slow" is a killer effect, e.g. I'm not letting any warrior in my party if they cannot "slow" the monsters - this is a serious problem. It will show up statistically. Obviously, other classes or other items need the ability to "slow".

      In general, there should not be a formula for the perfec

      --
      a war on terrorism? How can we end a war on a method?
    2. Re:Heh. I.e., the wrong part altogether? by queenb**ch · · Score: 1

      Are you implying that you need a forty million dollar budget to get balance, gameplay and quests right? The biggest cost in making a blockbuster game content and most of that cost is artwork. Until procedural animation becomes standard practice, this will remain so. Compare Eve Online with WoW. The latter is a blockbuster and is an example of a bland, take no risks route to development. The former was written in python on a shoestring budget and uses starships as avatars; not least to control costs. Many, many people will argue that Eve is a better game.

      An MMO engine is also not just a little bit of netcode. The current trend is buying engines for Mmos, just like in FPSes. Bioware licensed the Hero Engine for its MMO in development. Hero costs a million bucks. Or you can build your MMO on BigWorld for a similar cost. The engine's role is not dissimilar to Apache's role in web services. Nobody goes about writing their own server, they create services and apps on top of that.

      MV's goal to to make their engine feature competitive with Hero and BigWorld and their business model is enabling small developers who can't afford the price of entry otherwise to produce a game. Its a long tail strategy. It might suck. Most will suck. Some will be gems and those gems would not have otherwise existed. MV is gambling that among the cruft, there is an Eve or three.

      --
      HDGary secures my bank :/
    3. Re:Heh. I.e., the wrong part altogether? by Moraelin · · Score: 1

      Are you implying that you need a forty million dollar budget to get balance, gameplay and quests right?

      Actually, I'm implying... well, no, saying it loud and clear, that it's about content, balance and gameplay. (See the very first bulleted point: sheer quantity of content.) Content includes quests, yes, but it's also the landscape, artwork, animations, etc.

      The biggest cost in making a blockbuster game content and most of that cost is artwork. Until procedural animation becomes standard practice, this will remain so.

      No arguments so far. At any rate, it's not the netcode, that's really the main idea I was trying to give. So someone trying to present their netcode as going to soo make MMOs cheaper and easier to make (which is in the end what this whole thread is about) is, well, at best exagerating.

      Compare Eve Online with WoW. The latter is a blockbuster and is an example of a bland, take no risks route to development. The former was written in python on a shoestring budget and uses starships as avatars; not least to control costs. Many, many people will argue that Eve is a better game.

      We're already drifting off topic, but ok. "Some" will even argue that extremely obese women are hot, or that eating shit is kinky (yes, literally), or that being tied up and whipped is some quality time, or whatever. In matters of taste, you'll always find a minority who'll have seriously different tastes.

      And some people that that somehow being in such a minority makes them right and elite. That is kinda ridiculous, because it's based on the ridiculous assumption that there is such thing as "right" or "elite" in a matter of taste. There isn't. But I digress already.

      Basically: to some people WoW is better, to some people Eve is better. And in a matter of taste neither is "right".

      But if you want to compare it anyway, Blizzard managed to make a game which appeals to several million players, while Eve peaked AFAIK around 125,000. So on the whole Blizzard did manage to appeal to more people. As achievements go, Blizzard did better. (Again, note that I'm discussing achievemnt, not taste.)

      And if you look deeper than the surface, there is a reason for why Blizzard is doing so well. It may not be the most revolutionary or radical design (pretty much no Blizzard game ever was), but it is a high quality game in an age where almost everyone else released half-finished and unbalanced crap. It may not have invented much, as such, but it took all those element, polished each almost perfectly, balanced them very well, and fitted them neatly in what is a neat whole as opposed to a heap of mis-matching parts. It's, if you will, a quality of life issue: between a game that just works right, and a revolutionary piece of crap, more people seem to choose the former. That, in a nutshell, has been Blizzard's secret sauce all along.

      And that is going to set a new quality standard if you want to really compete with them. It used to be that just releasing any unfinished crap was ok for a MMO. It no longer is. You're going to dump a _lot_ more money into quests, balance, scripting, etc, if you want to be more than a narrow niche product for the few with weird tastes. Hence, a lot more than having some netcode just became actually important.

      An MMO engine is also not just a little bit of netcode. The current trend is buying engines for Mmos, just like in FPSes. Bioware licensed the Hero Engine for its MMO in development. Hero costs a million bucks. Or you can build your MMO on BigWorld for a similar cost. The engine's role is not dissimilar to Apache's role in web services. Nobody goes about writing their own server, they create services and apps on top of that.

      Nobody does, because Apache actually works right. We know all those big sites that just work well in Apache and which don't have any major problems with it. I.e., not just becaus

      --
      A polar bear is a cartesian bear after a coordinate transform.
  52. Nitpick by StringBlade · · Score: 1

    Zoe (Gina Torres) was Dozer's wife in the Matrix, not Morpheus'.

    I know, I know: "whoosh -- the sound of the joke flying over my head".

    --
    ...and that's the way the cookie crumbles.
    1. Re:Nitpick by Malakusen · · Score: 1

      And I'm relatively certain you can get away with cheating on Dozer's wife.

      I'd be avoiding her more because she was an essence-consuming deity from a higher plane.

      --
      Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
    2. Re:Nitpick by Anonymous Coward · · Score: 0

      Double nitpick: Gina Torres is married to Laurence Fishburne IRL.

    3. Re:Nitpick by Darth · · Score: 1

      Yes, but Gina Torres is Laurence Fishburn's wife in real life.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    4. Re:Nitpick by StringBlade · · Score: 1

      Oh, good to know. My bad. :(

      --
      ...and that's the way the cookie crumbles.
  53. It's worse than that by edxwelch · · Score: 2, Insightful

    What's worse than that the client is written in c#. All the gargage collection goodness of Java with none of the portability ;)

  54. Re:But... Just play the game... by krotkruton · · Score: 2, Insightful

    That post actually helped me understand why I got modded down recently for a first post that kinda made fun of Apple and was modded down as a troll (although after looking back on my wording, I wasn't careful and was pretty un-flattering) even though all of the replies to my post agreed with what I said and reiterrated my point while getting modded up. It seems to me that if you are going to be the first post, you had better say something neutral or else someone will come after you.

    Then again, picking on apple is probably going to bring some hard core apple devotees down on you.

  55. Even if Sony don't publish it... by ringbarer · · Score: 0, Funny

    The game will still contain Mal-ware.

    --
    "Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
    1. Re:Even if Sony don't publish it... by rudeboy1 · · Score: 1

      You sir, are going to a special hell, normally reserved for people who take advantage of young girls and who talk at the theater.

      --
      Raging in an online forum won't do anything for the world around you. To see change, you must take action.
  56. Yeah, but ... by SpooForBrains · · Score: 1

    I bet they're all over the shows that have space ships soaring around in space making whooshing noises. FFS, you can't get EVERYTHING right. It's an imagined future, with imagined weapons and imagined physics. You can only instill that with a given amount of real science before things start to get contradictory. That's why it's called FICTION.

    --
    "The dew has clearly fallen with a particularly sickening thud this morning"
    1. Re:Yeah, but ... by geekoid · · Score: 1

      the moment they open up artifical gravity, everything else is out the window.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  57. There's time by SpooForBrains · · Score: 1

    This isn't going to be out 'til 2008 at the earliest. People could quite concievably have got bored with Eve Online by then, and be looking for something new.

    --
    "The dew has clearly fallen with a particularly sickening thud this morning"
  58. How many people get to marry YoSafBridge? by Sesticulus · · Score: 1

    With a MMORPG, everyone should get the chance to marry YoSafBridge!

  59. SlashDot is like a MMO Game... by Anonymous Coward · · Score: 0

    Sometimes people are actually NPC...

  60. Guild Wars by Per+Abrahamsen · · Score: 1

    Guild Wars might make up more than 3% of "the market" had it been included. It is not included in the MMOGChart.COM charts since it is not subscription based, and the developers doesn't categorize it as a MMORPG.

  61. Perfect flagship product for Multiverse by DeadGenetic · · Score: 1

    Probably a relatively cheap license to get, plus all the fan base.

    And the only name that would make sense to me: The Verse

    But seriously, it seems like a very difficult task. Gameplay does trump graphics, but only barely, so they'd better have some money to spend on art design and graphics.

    And I sincerely hope that they allow atmospheric ship flying. I want to chase down canyons and threaten bar brawlers with imaginary weapons...

  62. Firefly Unvierse but what era? by SupremoMan · · Score: 1

    What if the game is set agianst the background of the Civil war? That could be very interesting! I am always excited at a prospect of a new game comming out, but there is a lot we do not know yet.

  63. To Multiverse.... by ConallB · · Score: 1

    Please please please... do not fuck this up!

    Please.

    --
    Quidquid latine dictum sit, altum sonatur.
  64. Simple by kahrytan · · Score: 1

    This MMORPG will make or break Firefly as a franchise. If it gains millions of players and able to keep them for indefinite period, it will show Fox that Firefly can be profitable. BUT I highly doubt the game will be successful because of Serenity's box office reports. The game could attract more people to the franchise. And that is good news for DVD sales.

    --
    \
  65. Love Firefly, can already see this failing.... by Churla · · Score: 1

    Why? The reason I loved FireFly was that it had an actual cohesive story that was constantly moving forward through it with minimal sidetracks into other plot arcs.

    One thing you can NEVER have in an MMORPG with today's technology and level of developer commitment is a world which actually changes. Every MMORPG to try this has failed (Horizons anybody?) because to have the world changing means constantly redeveloping the content that newer users come through, and that isn't feasible.

    I can imagine it being a great and fun game for trader types, A little action. Can't seeing it doing well.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
    1. Re:Love Firefly, can already see this failing.... by geekoid · · Score: 2, Interesting

      of course it is possible.

      This is the EXACT same issue the TV shows must dael with, and that has been done successfully.

      I can think of several ways to do this, so I am sure there are game makers that could figure it out as well.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  66. PvP by Mant · · Score: 1

    What MMOs really need, IMHO, is unrestricted PvP.

    That's great if your audience is just a niche of hardcore playes, since they are the ones most rewarded by this.

    Personally I play City of Heroes largely because PvP only happens in certain zones and doesn't effect leveling up. I'm a casual player, and I want to just play some coop or solo stuff now and then without having my fun ruined by someone else. Yeah, I'm a 'carebare', I don't play to get abused by some 14 year old, and it is a big chunk of the market too.

    I have no problem with some MMOs doing unrestricted PvP, I'll just ignore them, but MMOs in general certainly don't need it.

    Besides, in and of itself unrestircted PvP doesn't give you an evolving storyline or complex politics, you need a lot more than that. Storyline and politics don't even need PvP as such anyway.

  67. my thoughts by Anonymous Coward · · Score: 0

    Man, what a bunch of geeks. This is so pathetic. Losers.

  68. Re:But... Just play the game... by Anonymous Coward · · Score: 1, Funny

    Wow, +5, Insightful, well done! How did you know that the mods were thinking what you wrote? ;)

  69. Harrumph! by Rob+T+Firefly · · Score: 1

    I just got that much harder to Google.

  70. MMORPGS - When you don't want to make a story by SAN66 · · Score: 2, Insightful

    This seems to be a running theme for TV shows and movies. The Studio execs don't want to spend the money or think that video games just can't handle a good story so they make a MMO without a solid storyline. Star Wars, Star Trek, Stargate, Matrix, Firefly, the list goes on. The reason these series and movies did well, for the most part, was compeling stories. I know for some they just get sucked into the lore and they'll be happy with a bland repetitive facade of a game that esentially is the same as the others with tiny variation and a different theme. But some of us want stories. I send out a plea to Studio Executives. Please support in depth games with compeling stories! Let your writers work on the video game story lines. There is still a massive audience that like to play games with stories.

  71. They Already do Have a Firefly MMO by ThePsion5 · · Score: 1

    It's called EVE Online, and it rocks. Take that.

  72. How many will it take ? by Programmer_In_Traini · · Score: 1

    I wonder how many failed MMOs its gonna take before they leave good franchise alone ?

    Pen & Paper D & D : Failure
    Star Wars : Failure
    LOTR : Failure (I know the MMO isnt out but so far all LOTR games arent all that good)

    and know, they're hitting on firefly. *sigh* ... please leave the classics alone so we can still enjoy them!

    If you're really hurting for a good MMO title, Give me Tradewars 2010 !

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  73. Developers, listen up by Anonymous Coward · · Score: 0

    If there isn't a decent linux client I have no doubt that my wife is a rabid enough Firefly fan to gnaw somebody's leg off with her fangs until they produce one.

  74. DOA by Anonymous Coward · · Score: 0

    Well, if this follows the Firefly curse. It'll be lauded by fans, praised by critics, have the license yanked prematurely and have zero backing from the studio.

  75. REAVERS!!!! by bareman · · Score: 1

    Can I play as a REAVER???

    yes, I am Horde on WoW.

    1. Re:REAVERS!!!! by geekoid · · Score: 1, Interesting

      So you like to play games in easy mode? That's cool, personally I've been playing video games far to long to play in easy mode.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  76. Dear MMORPG developers, by Zaphod-AVA · · Score: 1

    I'm very interested in new massively multiplayer content, and I think the world of Firefly would be fantastic to play in. I have a lot of reservations however. Here is an open letter to all MMO developers:

    Dear MMORPG developers,

    I am a recovered Everquest player. I spend hours staring into the face of my spellbook. Dealing with 'downtime', struggling to find the game within the game. Please do not copy the dreadful time sinks that have plagued this once promising genre of games.

    I now have a hard and fast rule for my games. If I am 'playing' your game, and I run/fly/do nothing for 10 minutes in a row, I uninstall your game. If it happens in the first few hours of gameplay, I return it.

    This is an article written by Dr. Richard Garfield, game enthusiast, and designer of the card game Magic: the Gathering

    http://www.wizards.com/default.asp?x=mtgcom/daily/ rg1

    Please think this issue over. I look forward to playing a game that works to entertain me, not throw up obstacles that prevent me from playing.

    Thanks,
    Greg

    1. Re:Dear MMORPG developers, by geekoid · · Score: 0

      A game without obsticals is nothing but a mastabatory exercise.

      All games have obsticals.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Dear MMORPG developers, by Anonymous Coward · · Score: 0

      Why does it seem like every other slashloser has a DNA based user name? You can't even come up with a user name but you want everyone else to be original and inventive?

      Go back to your comic book store and shut up.

    3. Re:Dear MMORPG developers, by Zaphod-AVA · · Score: 1

      Ok, I'll feed the trolls.

      I started using this on games when I was a kid in the late 80's, and it might not be the most mature nick a few folks recognize me from past internet communities, so it's worth a little hassle from AC's like you.

      As for games without obstacles, setting a timer and waiting is not an obstacle. Challenge me with your game.

  77. Re:But... Just play the game... by buhatkj · · Score: 4, Insightful

    heh yeh, but being modded down for challenging the group-think gets frustrating after a while. one of the things that gets ignored frequently is that everyone is entitled to an opinion, however much you disagree with it.

    back to the actual topic: if they do this game right, i think it will kick ass. i loved firefly, and its a great setting for a sci-fi MMO. however, firefly has some rabid fans, and if this games sucks, they will _crucify_ this company for f'ing up firefly..

    --
    sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
  78. SWG fscked itself by kieran · · Score: 1

    I played SWG happily for months, always dreaming of opening my force-sensitive slot and trying to make myself a Jedi character whilst being hunted. Frankly that mission took over, and was all I really wanted to do after a while.

    When they finally released details of just how the slot is unlocked - by grinding 3 randomly-allocated professions to mastery - it all seemed so horribly futile I basically quit in disgust. I hung around just long enough for them to give away to everyone a clue item that would tell you one of the professions, but then just walked away without even using it or trying to sell it.

  79. No by geekoid · · Score: 2, Insightful

    because you would be the worst kind of person on the team. People who are fanantic about something can't look at the big picture, or imagine why a customer would want to do something outside you perception of the series.

    Writers who are browncoats would be good, artists who are browncoats wuld be good, not developers.

    So What I am saying is:

    I am a developer, I enhjoy the world, but am not a browncoat*. Can I have a job?

    *I perfer to wear Hawaiian shirts to firfly events.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  80. Hahahaha - this is funny by Anonymous Coward · · Score: 0

    Heh. A crappy show...being turned into a crappy game...which won't be out for 3+ years anyways, where even more of it's fanbase will forget about it...

    Why are they wasting money?

    1. Re:Hahahaha - this is funny by neminem · · Score: 1

      Uh... first off, many people would disagree with you about the "crappy show" part. I know I would. Firefly is still the greatest sci-fi tv I've ever seen, and I've seen a fair amount.

      Now, I can't tell you whether the game'll be any good until I see it, but I can assure you: most of us Firefly fanboys won't have forgotten about the show in 3 years. We'll have forgotten about this game, sure, but hopefully they'll remind us once they're mostly done, and we'll all get excited about it then. Of course, this means I see no particular reason to get excited about it now, since it just might suck... but yeah. If it gets published, and I hear good things about it, you can bet good money that I'll play it, and tell many other people to play it as well.

  81. Re:But... Just play the game... by Anonymous Coward · · Score: 1, Funny

    He quoted Picard.

  82. Serenity flies every week by geekoid · · Score: 1

    in many Pen and Pencil games through out the world.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  83. Re:Sign me up. Right now. by Stroman+Rebar · · Score: 1

    That is a fine, fine idea. A MMO is far to big to have all of fine details get the Whedon polish, but if the overall story arc and editorial control were in his hands, that would be a step in the right direction.

  84. Lost in translation by dr.badass · · Score: 1

    For all of the things that made Firefly awesome, I can't think of a single one that translates into a good MMORPG. Granted, I'm a snob and can't think of a single good MMORPG, but still... What makes anyone think it won't just be yet-another MMO version of Elite?

    --
    Don't become a regular here -- you will become retarded.
  85. Re:it'll suck. Just like Wonder Woman? by Anonymous Coward · · Score: 0

    So what you're saying is that Firefly was rubbish because you weren't sharp enough to keep track?

    Did you actually watch the real pilot first, or the Train Job?

  86. Re:But... Just play the game... by jimbojw · · Score: 1

    Who cares what the mods think? Just keep posting what YOU think.

    <sarcasm> You must be new here. Let me be the first to welcome you ... </sarcasm>

    But seriously - with the majority of readers ignoring anything with a rating of less than +4 or +5, what's the point of making a comment that has no chance of being moderated up?

  87. Re:But... Just play the game... by npsimons · · Score: 0, Offtopic
    There's nothing less interesting than navigating into a discussion and reading two hundred attempts at reflecting the un-official group consesus of Slashdot.

    Not to mention there is no consensus on slashdot, official or otherwise. You may think there is after you get modded to oblivion for saying that Clinton was as big a retard as Bush, just in different ways, but that's just a group of assholes with agendas and mod points pooling together to try and censor you (which, I migth add, is impossible considering that anyone is free to browse comments at -1). Usually these same assholes get metamodded to oblivion, and never get a chance to inflict their totalitarian impulses again. It doesn't always work, but what system is perfect? If you know of a better one, by all means, let us know.


  88. Why not a Fallout style game? by teamhasnoi · · Score: 1

    I would love the Firefly universe put into the Fallout series of games. As far as story games went, they were the top IMO. I'm sure something could be done with graphics (though I'm fond of the pixely look in Fallout, and I think it would lend itself well to a western feel), but the story was great, and I emphasized with the characters. Some Homeworld action for the battles in space maybe?

    A MMPORG sounds like a good way to kill off Firefly forever - there's just too many ways to screw this up, and then those who were interested in funding a comeback will point at the game and say, 'eh'. I'd rather it all be left alone.

  89. Have you SEEN Dr Who? by camperdave · · Score: 2, Insightful

    Have you seen Dr Who? I'm talking the earlier seasons, not the latest two. Costumes were cheap and set design was largely dumpster diving and spraypaint. And despite the obvious low quality special effects, and cheesy appearance, it is the longest running SF series ever. Why? Because SF fans will put up with lousy eye candy as long as they get a good story.

    So, if the Execs would invest the $$$ in writing instead of gloss, they would see a much larger return on their investment.

    --
    When our name is on the back of your car, we're behind you all the way!
  90. Firefly Community Involvement by CosmicDreams · · Score: 1

    Is there any chance that fans could download the development tools and contribute their own content to the game? That would be cool. I was able to download a few tools from their site. I'm going to start to look into this.

    --
    Go Gusties
  91. But I like the music! by DJ_Adequate · · Score: 1

    I only recently became a fan of the show, when my Wife bought me Serenity as a birthday present. The next day, we went out and bought the series on DVD--and soon after I bought both the TV and Movie soundtracks. I liked the fact that the music went for something other than traditional John Willaimsish orchestration or futurized electro-rock. It added to the whole cross-culture-space-western feel of the show, and I'd hope the game would reflect that. Just thought I'd provide a counterpoint. Response to music is a very personal thing.

  92. Privateer by debrain · · Score: 1

    Make it playable and immersive like Microprose's Privateer universe (mutatis mutandis) and I'm sold. Throw in some original videos with the actors and / or voices for the occasional nostalgia, and it'd be gold for me.

  93. Re:it'll suck. Just like Wonder Woman? by Anonymous Coward · · Score: 0

    Have you watched LOST? No? I have and I love it. It has around 15 characters that were introduced gradually over the episodes with focus on around 5 or 6 of them from the start.

    That formula is how you write a great series; you don't shove characters in the viewers face and try to instantly make the viewer feel as though they should care about them... and the dialogue - don't get me started. Why the hell would you play with model dinosaurs when half the crew is doing something serious? Because it's never been done before? So it'll be regarded as fresh and inspiring?

    Having 12(+) characters all claiming focus in the pilot is just weird. Farscape had the perfect balance with lots of unique characters and some of the best dialogue in any Sci-Fi show.

    Try watching Space: Above and Beyond, and be ready to be amazed by one of best space-based Sci-Fi series of all time. It's also got no random camera zooming issues and shakiness that plagues the new series of Battlestar: Galactica. Of course that is for another discussion...

  94. Re:But... Just play the game... by deanoaz · · Score: 1

    "No one ever marks a >+4 post as troll."

    Actually, I sometimes run across a particularly moving post that I wish I could MOD up, but it's already at 5. So I MOD it a TROLL so that the next person such as I might have the satisfaction of MODDING it up.

    (Just kidding!)

    --
    If 'the people' in Amendment 2 are 'the state' then Amendments 1, 2, 4, 9, and 10 benefit the state, not you.
  95. Hands of blue, Two by two. by the_odin · · Score: 0

    I wonder how they will integrate the creeps in suits with the "Hands of blue".... Admins?... npc's?.... I'd imagine may be too powerful for a regular character.

  96. Whedon did what?! by trawg · · Score: 1
    If you're doing science fiction, you have to really think it out and create an incredibly rich environment that is compelling in its own right, and worth exploring and going back to week after week. That's what Joss Whedon did with Firefly.
    Really? I thought he just took cowboys and put them in space.
  97. Unification Day by Anonymous Coward · · Score: 0

    Ah yep. It must be Unification Day.
    (speaker raises a glass...)
    All them Browncoats with their TAILS shivering between their legs.
    (customers stand up...)
    They deserve what they got, on them far flung outer planets.
    (fists start flying...)

  98. Firefly MMO Site by gothwalk · · Score: 1

    I've put together a site to track news on this at fireflymmo.com.

  99. On a point of order... by Springhead · · Score: 1



    PvP is not absolutely compulsory in Eve, travelling in systems with higher security makes PvP almost totally absent. In these systems you can trade, mine and run missions largely without harrassment, if you so choose. I was spending a fair bit of time in LowSec and losing a lot of ships to PvP.I decided to keep out of Low Security for a while and have been quite happily playing the missions with a buddy and no problems. Ill go back to lowsec when I can afford to lose a ship or two becuase with greater risk comes greater reward but that will be my choice,the game does not force you there.

    "Friends dont let Friends mine Veldspar"

  100. Re:But... Just play the game... by MECC · · Score: 1

    . . . mods who of course ARE wise . . .

    The who are what?

    --
    "We are all geniuses when we dream"
    - E.M. Cioran