...Which explains why you can't tell any of the buttons apart from the others.
That's the thing I like most about the 'Cube controller. You always know which button your thumb is on, and you can always find whichever button you want from there. If you have large thumbs it'll be quite easy to press more than one at a time, but I don't get that often, and usually it doesn't matter when I do.
I find it difficult to remember which button is where on the PS2, causing problems when I first start to play a game, I get cramp if I try to keep one finger trained on each shoulder button and if I try one betwen two I'm very innacurate. I need to look at the controller to find start and analouge, and the face buttons are too far apart for my liking.
The Xbox controller (which I haven't used for a while, so bear with me) has 6 'main' buttons, all of which feel exactly the same and all of which require a single thumb between them, making it exceedingly hard to find the right button. I have my finger on one button, and when I need to press another, I have to consciously think about where my thumb goes if I'm to have much chance of hitting the right one, and then consciously move it back so that I get it right next time as well. The buttons between the control sticks, whatever they're called, suffer from the same problem as the PS2.
The controller not feeling right in my hand I can cope with. I can cope with not being able to get the control stick straight forwards (which really bugs me). I can cope with having to stop moving to press the control sticks down. I just can't cope with a layout that seems to change every few seconds and which has tiny buttons that need a thumbnail and plenty of hand/eye co-ordination to push. The 'Cube doesn't need hand-eye co-ordination, or even active participation. It just needs a fairly average sense of touch. Telling a large circle from a small circle is easy, telling one dome from another dome less than a centimetre away isn't.
In 'legal' terms, I wouldn't call it Go. Go is a game played on a two-dimensional board.
In spiritual terms, I would. Go, as I see it, encourages thought, strategy, willingness to sacrifice, looking at the big picture, thinking ahead, getting your priorities right, etc. I used to be utter rubbish at Go: I though that since two eyes were immortal, if I got two eyes, I'd have a huge advantage over somebody without them. Needless to say, I lost every game while playing like that. I'm still probably rubbish, but at least it's uselessness as opposed to stupidity. </digression>
As I said, Go is a game about strategy. If you play on a diffeent board, you still need strategy, perhaps moreso. If it follows the rules of Go (excluding those relating to board layout) and encourages thought, it's Go. If it doesn't follow the rules or doesn't bring forth your inner deviousness, it isn't.
With my ~30 games (although I've never played the 60-block Sims, and don't intend to), I'm using about 265. As it is, I have one 59 (which sucks, being third party), and two 251s, so I'll last for a while yet. Especially if I do some spring cleaning, I'm not likely ever to play games like Spider-man, Clone Wars or Rayman 3 again.
It's been installed in my school. I'm not entirely sure why, but when I found out I went outside and started singing 'We've got Firefox' with my friend. Not many people use it (although it can be used to view the computer drives, they don't let you in IE), but a few do. Mainly me and my geeky friends AFAIK. It doesn't have Java installed, which is annoying occasionally, but I could probably download it if they gave me enough space.
They also haven't blocked us from doing anything with it. We can't visit restricted sites, but we can change the options and bookmarks, and if I oculd find the proxy controls there'd be no preoblems at all.:)
the larger the note's value, the larger the note Same in the UK, but I don't think it's true for the Euro. However, there isn't a great deal of difference in size, and most people would just see the 20 and think, Says 20, not regular paper, magnetic strip, it's a 20.
The braille seems like a good idea, and easy to implement - assuming politicians or whoever else makes these decisions knows about them, why not adopt it? Good for PR (counterfeiters might not like them, but the blind people would - and blind people are the one group they can't afford to annoy any more), bad for forgery. It might cost a few thousand to modify the mints, but in the long run it would save a couple of million.
Give bonus points depending on how well they adapted. Have a door with tripwires on the other side so that you can't see them. Have a vent, easy to see but not necessarily notice, that lets you get in the room unharmed, killing the guards who are facing the wrong way with a silenced gun. Make AIs hesitate if you turn up unexpectedly. Give the player low health so that if you enter a room full of enemies from the door they blow your head off, but if you enter silently from the ceiling fan you can take them out before they have a chance to react. Put the best power-ups where you aren't likely to find them - like the 'Secret areas' in Jedi Knight and Jedi Outcast (among others, probably), but actual paths so that you can skip a hard part. Make them feel rewarded (even if they don't actually get rewarded - in Jedi Outcast getting secret areas was pointless, but it says how many you got, and that makes you want to improve) when they use their brains instead of charging in, and they'll leave the tripwires well alone.
Re:No! I use CapsLock as my "ESC" key
on
Is Caps Lock Dead?
·
· Score: 2, Insightful
On my keyboard (UK) it's to the left of Z.
When I first got Linux up and running, it was using an American layout. To use backslash I had to press hash, and God knows where the hash key was mapped to, because the backslash key didn't do anything. I found myself copy and pasting from the Perl scripts I'd transported over from my parents' Windows box. Thankfully though, I only needed it in said Perl scripts. " was @ and @ was ".
Now, not only have I figured out how to change the layout, I've also managed to figure out how to stop num lock from being on when I log in. I've got nothing against the key, it's the LED that I hate.
Snakes 'n' ladders. Arguments, when done properly, are thought provoking, and nothing causes more arguments than what, if anything, gets another throw. And whether or not you count the square you started on. Or even, 'does that mean I go forward four squares or do I go to square four?'. I wish I made that last one up.
No, you get different maps. They're maps of the same area, but they show different things. On 2p one person has terrain and one person has enemies. On 3p I think there's also a treasure map, and a 'scouter' on 4p which gives you details about the enemies. I've never played more than 2p, though, so I could have got the treasure map/scouter mixed up. I also might have got the treasure/enemies mixed up.
Also, quick nitpick: the actual task is 'Don't heal yourself'. If your friends heal you, I don't think you'll lose points. With about half the conditions (don't do something) they'll help you automatically, but need to consciously think about hindering, with the others (do something) they'll hinder automatically and need to consciously think about helping.
Somebody on the GameFAQs boards had the very same idea. Since then, he's been telling everybody who asks about whether or not you can play with 'Cube controllers about this. There are quite a few of those people, unfortunately.
The Two GBAs/Two controllers glitch was also posted there, and almost immediately discredited when nobody except the poster could get it to work.
Nice effects; nobody wants to learn a language when all they can do to begin with is make white text on a black screen
Similar syntax to many other languages (C[\W]*, Java, Perl)
If taught properly emphasises the importance of good programming
It can't do anything to screw up your system unless you have ActiveX enabled and plenty of skill; most other languages will never screw anything up accidentally, but it can be hard to convince people of that
It may just be me, but I never had a problem with OOP, and I think that that's because I started with it.
Cons:
Requires at least basic knowledge of HTML
If taught improperly... I don't wanna think about it
Browser incompatibilities
You could easily stop having mastered the flashy bits and not get on to important things like user-friendliness
Can be hard to debug; the error messages usually suck and I've never been able to figure out Venkman
Too easy to confuse with Java
I'd say it would be a good 'second start', the first one being HTML. Just make sure you don't give them a book/tutorial that emphasises flashiness, uses browser detects (unless there really isn't any alternative), fails to acknowledge the existance of other browsers than IE, or is in general plain stupid. The site having Javascript errors is a sure sign of wanting to stay away.
HTML: Not programming, but as far as a terrified adult is concerned, what's the difference? Javascript: Start off learning to write HTML to your pages and ask for names via prompts and stuff. Annoying, evil stuff, but it makes you wanna learn more. Before you know it you're on to using it to solve logic problems or what have you. Perl: This wasn't due to prompting from Javascript, just ego (my brother knew it), but if I hadn't known Javascript I would have thought it far too complex. The fact that it's easier is irrelevant, it can read/write files, therefore it's harder. It also can't do any of the flashy stuff Javascript can wihout a LOT of fiddling around with complex modules, so there's not much reason to learn it until you realise what it CAN do, such as wordsearches.
Judge: Court in session. For great justice. Lawyer: What happen! Witness: He set up them the bomb! Defense lawyer: What you say! Judge: Cross-examination get. Defense lawyer: How are you gentlemen. Defense lawyer: All your exhibit are belong to us.
(Afterwards) Convict: HA HA HA HA.... Convict: You know what you doing.
I seem to remember something else vaguely similar to this a while back. Somebody at an airport said, as a joke, that she had a bomb in her bag. IIRC, she was given a fine and held in custody for a total of 1 night.
This guy, on the other hand, made a mistake. Maybe he didn't, but let's just assume he did. A genuine accident. He could be in jail for 15 years, and has a $5k bail.
I dunno about you, but I'd've thought a joke, where it was entirely intentional, would get a worse punishment than a mistake. Especially since a bomb scare at an airport would mean delayed flights and other side effecs, compared to which merely evacuating a restaurant would be infinitely preferable.
Correct me if I'm missing the point (or misunderstand/abuse the term 'physics'), but surely the physics don't have to be life-like any more than the graphics do, they're still physics and improving them will improve the games.
Pong, for instance, had physics of 'if the ball hits a wall or paddle, it will bounce off'. Legend of Zelda had 'if x hits an enemy, the enemy will get hurt. If Y hits the player, the player will get hurt. If the player hits a wall, stop'. More recent games have loads - 'if there's nothing solid beneath you, start moving downwards. If you hit something solid, stop. If you stop from a fast enough speed, get hurt'. Etc.
And Michael Crichton's (I think that's how you spell it) Timeline.
It diverges a bit from the theory that Every particle,... has counterparts in other universes and is... interfered with only by those counterparts in that the parallel universes are identical to this one, but in another time, so the photons (if I understand correctly) would not be convergant. It neglects to explain that, of course.:-)
All aim to convince the public that aliens have been here or nearby on the Moon or Mars, and that all of the "evidence" is being covered up by a grand conspiracy of seriously un-fun people in the government, universities, and research organizations. Folks like me. Denying, providing alternative explanations, or criticizing the "evidence" somehow "proves" there is a cover-up.
She would say that! Like she said, she's one of them! Instead of criticising evidence, they're now going undercover, into guises of rationality, to convince us that we're foolish! Just look at it without the quotes - it's the truth! Get your tin foil hats, a cover up this smart can only mean one thing - they're coming! Coming! From... up there! Wuaaaaaaargh!
Like the PC version The PC and Xbox versions the PC version under development at id Xbox version will ship after the PC version the PC version will ship when it's done id will not show the PC version at E3 there will still be multiplayer for both Xbox and PC it's not certain if the PC will support more players The PC version will ship with a level editor having seen both the Xbox and PC versions in action
there are certain areas where "demonic influence" takes over. Hell literally forces its presence in the area, shaking the walls (and camera) and tossing items about in true poltergeist fashion.
Sounds a bit like Eternal Darkness. I just hope they don't use any more insanity effects, especially not the BSOD one. Too many people will be so used to seeing it that they'll just restart the machine automatically. Not good after three hours of unsaved playing.
Maybe no company can be successful for more than 2 generations. Nintendo's been around for three plus (not very good with my history of video gaming), not counting the current one. Some people would say that it's no longer successful (lost money, shock horror), or has been since the SNES, but I think most people (along with profits, up until last year) would disagree.
Unfortunately, this is the kind of "multiplayer" I was hoping for. Fortunately, this is the kind of "multiplayer" I was hoping for? Unfortunately, this isn't the kind of "multiplayer" I was hoping for?
Those make sense, but unless by grasp of the English language has suddenly gone whacko (wouldn't surprise me, actually) your one didn't.
...Which explains why you can't tell any of the buttons apart from the others.
That's the thing I like most about the 'Cube controller. You always know which button your thumb is on, and you can always find whichever button you want from there. If you have large thumbs it'll be quite easy to press more than one at a time, but I don't get that often, and usually it doesn't matter when I do.
I find it difficult to remember which button is where on the PS2, causing problems when I first start to play a game, I get cramp if I try to keep one finger trained on each shoulder button and if I try one betwen two I'm very innacurate. I need to look at the controller to find start and analouge, and the face buttons are too far apart for my liking.
The Xbox controller (which I haven't used for a while, so bear with me) has 6 'main' buttons, all of which feel exactly the same and all of which require a single thumb between them, making it exceedingly hard to find the right button. I have my finger on one button, and when I need to press another, I have to consciously think about where my thumb goes if I'm to have much chance of hitting the right one, and then consciously move it back so that I get it right next time as well. The buttons between the control sticks, whatever they're called, suffer from the same problem as the PS2.
The controller not feeling right in my hand I can cope with. I can cope with not being able to get the control stick straight forwards (which really bugs me). I can cope with having to stop moving to press the control sticks down. I just can't cope with a layout that seems to change every few seconds and which has tiny buttons that need a thumbnail and plenty of hand/eye co-ordination to push. The 'Cube doesn't need hand-eye co-ordination, or even active participation. It just needs a fairly average sense of touch. Telling a large circle from a small circle is easy, telling one dome from another dome less than a centimetre away isn't.
In 'legal' terms, I wouldn't call it Go. Go is a game played on a two-dimensional board.
In spiritual terms, I would. Go, as I see it, encourages thought, strategy, willingness to sacrifice, looking at the big picture, thinking ahead, getting your priorities right, etc. I used to be utter rubbish at Go: I though that since two eyes were immortal, if I got two eyes, I'd have a huge advantage over somebody without them. Needless to say, I lost every game while playing like that. I'm still probably rubbish, but at least it's uselessness as opposed to stupidity. </digression>
As I said, Go is a game about strategy. If you play on a diffeent board, you still need strategy, perhaps moreso. If it follows the rules of Go (excluding those relating to board layout) and encourages thought, it's Go. If it doesn't follow the rules or doesn't bring forth your inner deviousness, it isn't.
Almost agree'd.
With my ~30 games (although I've never played the 60-block Sims, and don't intend to), I'm using about 265. As it is, I have one 59 (which sucks, being third party), and two 251s, so I'll last for a while yet. Especially if I do some spring cleaning, I'm not likely ever to play games like Spider-man, Clone Wars or Rayman 3 again.
It's been installed in my school. I'm not entirely sure why, but when I found out I went outside and started singing 'We've got Firefox' with my friend. Not many people use it (although it can be used to view the computer drives, they don't let you in IE), but a few do. Mainly me and my geeky friends AFAIK. It doesn't have Java installed, which is annoying occasionally, but I could probably download it if they gave me enough space.
:)
They also haven't blocked us from doing anything with it. We can't visit restricted sites, but we can change the options and bookmarks, and if I oculd find the proxy controls there'd be no preoblems at all.
the larger the note's value, the larger the note
Same in the UK, but I don't think it's true for the Euro. However, there isn't a great deal of difference in size, and most people would just see the 20 and think, Says 20, not regular paper, magnetic strip, it's a 20.
The braille seems like a good idea, and easy to implement - assuming politicians or whoever else makes these decisions knows about them, why not adopt it? Good for PR (counterfeiters might not like them, but the blind people would - and blind people are the one group they can't afford to annoy any more), bad for forgery. It might cost a few thousand to modify the mints, but in the long run it would save a couple of million.
Give bonus points depending on how well they adapted. Have a door with tripwires on the other side so that you can't see them. Have a vent, easy to see but not necessarily notice, that lets you get in the room unharmed, killing the guards who are facing the wrong way with a silenced gun. Make AIs hesitate if you turn up unexpectedly. Give the player low health so that if you enter a room full of enemies from the door they blow your head off, but if you enter silently from the ceiling fan you can take them out before they have a chance to react. Put the best power-ups where you aren't likely to find them - like the 'Secret areas' in Jedi Knight and Jedi Outcast (among others, probably), but actual paths so that you can skip a hard part. Make them feel rewarded (even if they don't actually get rewarded - in Jedi Outcast getting secret areas was pointless, but it says how many you got, and that makes you want to improve) when they use their brains instead of charging in, and they'll leave the tripwires well alone.
On my keyboard (UK) it's to the left of Z.
When I first got Linux up and running, it was using an American layout. To use backslash I had to press hash, and God knows where the hash key was mapped to, because the backslash key didn't do anything. I found myself copy and pasting from the Perl scripts I'd transported over from my parents' Windows box. Thankfully though, I only needed it in said Perl scripts. " was @ and @ was ".
Now, not only have I figured out how to change the layout, I've also managed to figure out how to stop num lock from being on when I log in. I've got nothing against the key, it's the LED that I hate.
Snakes 'n' ladders. Arguments, when done properly, are thought provoking, and nothing causes more arguments than what, if anything, gets another throw. And whether or not you count the square you started on. Or even, 'does that mean I go forward four squares or do I go to square four?'. I wish I made that last one up.
In a situation like this, friends are your friends.
No, you get different maps. They're maps of the same area, but they show different things. On 2p one person has terrain and one person has enemies. On 3p I think there's also a treasure map, and a 'scouter' on 4p which gives you details about the enemies. I've never played more than 2p, though, so I could have got the treasure map/scouter mixed up. I also might have got the treasure/enemies mixed up.
Also, quick nitpick: the actual task is 'Don't heal yourself'. If your friends heal you, I don't think you'll lose points. With about half the conditions (don't do something) they'll help you automatically, but need to consciously think about hindering, with the others (do something) they'll hinder automatically and need to consciously think about helping.
Somebody on the GameFAQs boards had the very same idea. Since then, he's been telling everybody who asks about whether or not you can play with 'Cube controllers about this. There are quite a few of those people, unfortunately.
The Two GBAs/Two controllers glitch was also posted there, and almost immediately discredited when nobody except the poster could get it to work.
Yeah, I shoulda made that clearer. My bad.
Cons:
I'd say it would be a good 'second start', the first one being HTML. Just make sure you don't give them a book/tutorial that emphasises flashiness, uses browser detects (unless there really isn't any alternative), fails to acknowledge the existance of other browsers than IE, or is in general plain stupid. The site having Javascript errors is a sure sign of wanting to stay away.
I went from HTML to Javascript to Perl.
HTML: Not programming, but as far as a terrified adult is concerned, what's the difference?
Javascript: Start off learning to write HTML to your pages and ask for names via prompts and stuff. Annoying, evil stuff, but it makes you wanna learn more. Before you know it you're on to using it to solve logic problems or what have you.
Perl: This wasn't due to prompting from Javascript, just ego (my brother knew it), but if I hadn't known Javascript I would have thought it far too complex. The fact that it's easier is irrelevant, it can read/write files, therefore it's harder. It also can't do any of the flashy stuff Javascript can wihout a LOT of fiddling around with complex modules, so there's not much reason to learn it until you realise what it CAN do, such as wordsearches.
Surely:
....
Judge: Court in session. For great justice.
Lawyer: What happen!
Witness: He set up them the bomb!
Defense lawyer: What you say!
Judge: Cross-examination get.
Defense lawyer: How are you gentlemen.
Defense lawyer: All your exhibit are belong to us.
(Afterwards)
Convict: HA HA HA HA
Convict: You know what you doing.
I seem to remember something else vaguely similar to this a while back. Somebody at an airport said, as a joke, that she had a bomb in her bag. IIRC, she was given a fine and held in custody for a total of 1 night.
This guy, on the other hand, made a mistake. Maybe he didn't, but let's just assume he did. A genuine accident. He could be in jail for 15 years, and has a $5k bail.
I dunno about you, but I'd've thought a joke, where it was entirely intentional, would get a worse punishment than a mistake. Especially since a bomb scare at an airport would mean delayed flights and other side effecs, compared to which merely evacuating a restaurant would be infinitely preferable.
Just me?
Correct me if I'm missing the point (or misunderstand/abuse the term 'physics'), but surely the physics don't have to be life-like any more than the graphics do, they're still physics and improving them will improve the games.
Pong, for instance, had physics of 'if the ball hits a wall or paddle, it will bounce off'. Legend of Zelda had 'if x hits an enemy, the enemy will get hurt. If Y hits the player, the player will get hurt. If the player hits a wall, stop'. More recent games have loads - 'if there's nothing solid beneath you, start moving downwards. If you hit something solid, stop. If you stop from a fast enough speed, get hurt'. Etc.
And Michael Crichton's (I think that's how you spell it) Timeline.
... has counterparts in other universes and is ... interfered with only by those counterparts in that the parallel universes are identical to this one, but in another time, so the photons (if I understand correctly) would not be convergant. It neglects to explain that, of course. :-)
It diverges a bit from the theory that Every particle,
All aim to convince the public that aliens have been here or nearby on the Moon or Mars, and that all of the "evidence" is being covered up by a grand conspiracy of seriously un-fun people in the government, universities, and research organizations. Folks like me. Denying, providing alternative explanations, or criticizing the "evidence" somehow "proves" there is a cover-up.
She would say that! Like she said, she's one of them! Instead of criticising evidence, they're now going undercover, into guises of rationality, to convince us that we're foolish! Just look at it without the quotes - it's the truth! Get your tin foil hats, a cover up this smart can only mean one thing - they're coming! Coming! From... up there! Wuaaaaaaargh!
Like the PC version
The PC and Xbox versions
the PC version under development at id
Xbox version will ship after the PC version
the PC version will ship when it's done
id will not show the PC version at E3
there will still be multiplayer for both Xbox and PC
it's not certain if the PC will support more players
The PC version will ship with a level editor
having seen both the Xbox and PC versions in action
No PC version? Scandal!
there are certain areas where "demonic influence" takes over. Hell literally forces its presence in the area, shaking the walls (and camera) and tossing items about in true poltergeist fashion.
Sounds a bit like Eternal Darkness. I just hope they don't use any more insanity effects, especially not the BSOD one. Too many people will be so used to seeing it that they'll just restart the machine automatically. Not good after three hours of unsaved playing.
Maybe no company can be successful for more than 2 generations.
Nintendo's been around for three plus (not very good with my history of video gaming), not counting the current one. Some people would say that it's no longer successful (lost money, shock horror), or has been since the SNES, but I think most people (along with profits, up until last year) would disagree.
Whie I'm no fan of Sony or Microsoft, that's just stupid. 98%, tops.
Ehh... about a thousand students, 100 computers tops... feh, some people play it every lunchtime if they can get on a free computer.
Unfortunately, this is the kind of "multiplayer" I was hoping for.
Fortunately, this is the kind of "multiplayer" I was hoping for?
Unfortunately, this isn't the kind of "multiplayer" I was hoping for?
Those make sense, but unless by grasp of the English language has suddenly gone whacko (wouldn't surprise me, actually) your one didn't.