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Next-Gen Xbox To Lack Backwards Compatibility?

An anonymous reader writes "Biz news site Gamesindustry.biz is reporting that Microsoft's Xbox 2 won't be backward compatible with games for the current Xbox, and quoting 'sources close to Microsoft's senior Xbox executives' explaining some of the thinking behind the decision. All very cloak and dagger, although I guess whoever told them would probably be in line for a firing if they found out... So, is Microsoft right or wrong on this one? Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

842 comments

  1. one of the reasons they prospered w/the PC? by garcia · · Score: 4, Interesting

    According to a source close to the project, internal Microsoft figures suggest that only 10 per cent of PlayStation 2 purchasers were interested in the console's ability to play titles developed for the original PlayStation.

    This is also coming from the company that did consumer research that found their controller was superior. I am apparently one of the 10% of people that thought that the PS2's backwards compatibility was important, apparently one of the small minority of people that believed the XBox controller to be clunky and uncomfortable (in fact caused serious cramping after short use), and that small group that seriously believes that part of the reason that MS has dominated the market place on the PC side was for backward compatibility with their products.

    MS is changing the architecture, the design, and the graphics chip (ATI, no HD, and non-Intel) which will obviously force emulation (which, according to the article, was being planned) but I would think it would be far more worth it just for a base of titles. I believe the PS2 did *so* well because of the large base of titles that came from the PS1 and I can't imagine that the XB2 will be debuting with any base if they don't have backwards compatibility.

    1. Re:one of the reasons they prospered w/the PC? by Rick+the+Red · · Score: 5, Insightful
      emulation... would be far more worth it just for a base of titles.
      Let's put it this way: If the Xbox2 won't play my Xbox1 games, requiring me to keep both an Xbox1 and Xbox2 connected to my TV, then why should I buy an Xbox2? I'm free to buy any other console that won't play my Xbox1 games: PS3, GameSphere, whatever -- even a PS2, which will be like free by then and have about 100 times more titles.
      --
      If all this should have a reason, we would be the last to know.
    2. Re:one of the reasons they prospered w/the PC? by pegr · · Score: 5, Insightful

      This is THE lesson they learned from the PC. While backward compatability severely limited the potential of the PC, it was absolutely required to maintain continuity (check OS/2 sales for reference). The game market is different. If you really need a box for your old XBox games, get an XBox (for prolly >$100 by then).

      This will cause some consumer backlash, however. Maybe it will affect sales, maybe it won't.... Since when has the game (or PC, for that matter) market been directed by technical truth rather than marketing FUD?

      Hey! Now there is poetic justice! Good luck, BillyBoy! ;)

    3. Re:one of the reasons they prospered w/the PC? by stratjakt · · Score: 1, Insightful

      Blah blah controller blah blah

      People with adult sized hands, like myself, preferred the XBox original controller, or the Dreamcast controller, and find PS2 and Gamecube's controllers awkward.

      Perhaps the market MSFT is after is; grown-up folks with money.

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:one of the reasons they prospered w/the PC? by ron_ivi · · Score: 5, Funny
      Not backwared compatible? Does that mean it won't run Linux?

      bummer.

    5. Re:one of the reasons they prospered w/the PC? by gabebear · · Score: 5, Interesting
      reminds me of Microsoft's Get the Facts crap. I actually ordered their free Windows/Linux evaluation kit. Funniest thing I've ever seen, and it cost them $3.82 just to ship the crap to me, not to mention the cost of materials. I'm now using the folder they gave me for my Comp-Sci classes.

      I imagine they backed themselves into a hole by going with an Nvidia chipset. They don't own licences to emulate all of Nvidia's shader stuff on ATI hardware, so they do a "study" showing how it doesn't matter. Sony on the other had has licenced (or cross-licenced) pretty much everything in the PS2.

    6. Re:one of the reasons they prospered w/the PC? by garcia · · Score: 1

      Perhaps the market MSFT is after is; grown-up folks with money.

      They are no matter who they designed the controllers for. It's not like a 12 year old kid who wants to play blah blah blah can afford a $299 console.

    7. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      There might be a serious side to that. Perhaps the DRM is the part that breaks backward-compatability.

    8. Re:one of the reasons they prospered w/the PC? by VividU · · Score: 4, Funny

      Exactly. The Xbox controller has taken on a mythical status all its own.

      It's by far the most ergonomical of all controllers.

    9. Re:one of the reasons they prospered w/the PC? by Jtheletter · · Score: 4, Insightful
      apparently one of the small minority of people that believed the XBox controller to be clunky and uncomfortable (in fact caused serious cramping after short use)

      Are you talking about the original controller? If so then I think it's safe to say the majority of gamers (read as: humans with human-sized hands) agree it was a POS, but the scaled down s-controller is perfectly comfortable.

      In my experience, having lived with 5 roomates with varying console preferences and having both a PS2 and an Xbox on the same communal tv, the PS2 users cause their hands to cramp up using the xbox because they insist on keeping their fingers in the L1L2 R1R2 positions when those buttons don't exist on the xbox controller. If you relax your hands and approach it as a different controller - not as a poorly designed PS2 contoller - then there shouldn't be any trouble at all.

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    10. Re:one of the reasons they prospered w/the PC? by foidulus · · Score: 4, Insightful

      If you make your console backwards compatible, it helps your consumers out by a) reducing the amount of space they have to dedicate in their entertainment center for consoles and b) reduces the rats nest of cables that is bound to be connected to said TV. Plus, the original X-Box isn't very "stackable"
      Blech! I'll just keep my little gamecube.

    11. Re:one of the reasons they prospered w/the PC? by maddskillz · · Score: 1

      I think their research was right with the X-box controller. I have a ps2 and an X-box, but I, and everyone else I know, agrees that the X-box controller is far supperior. Of course, most people also agree that the S controller is better then the huge one, but the huge one is not nearly as uncomfortable as it looks.
      As far as backward compatibility, why would I want to play a bunch of old games? The only PSX game I played on my ps2 were Super Puzzle fighter and Dragon Warrior VII, both which didn't really rely on graphics...everything else is ps2, cause it just looks better

    12. Re:one of the reasons they prospered w/the PC? by weenis · · Score: 2, Funny

      well, seeing as all of (my friend's) xbox games were just rented and copied onto (his) xbox, (he) doesn't really have any reason to want backwards compatibility, unless you can copy your copied games over to xboxnext!

    13. Re:one of the reasons they prospered w/the PC? by autopr0n · · Score: 2, Insightful

      MS is changing the architecture, the design, and the graphics chip (ATI, no HD, and non-Intel) which will obviously force emulation (which, according to the article, was being planned)

      Err... how can you "emulate" a hard drive, if you don't have one?

      --
      autopr0n is like, down and stuff.
    14. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Yes, that is correct.

    15. Re:one of the reasons they prospered w/the PC? by beavis88 · · Score: 1

      Err... how can you "emulate" a hard drive, if you don't have one?

      Who knows what RAM prices will be like when Xbox 2 comes out, but given enough main memory, it doesnt seem like the old titles would suffer for lack of space (except for things like ripping your own music tracks).

    16. Re:one of the reasons they prospered w/the PC? by SydShamino · · Score: 1

      I don't care (as much) about PS1 compatibility on the PS2, but I do care about PS2 compatibility on the PS3. I believe that Sony will do the right thing and maintain compatibility, because only a stupid company would do otherwise.

      We bought our PS2 two months ago (first console since NES). We wouldn't have bothered buying one this late in its life cycle if we didn't believe that we could replay the games through a hardware upgrade.

      This whole idea of Microsoft trashing compatibility sounds a whole lot like a /. story from last week, which described Microsoft's move away from backwards compatibility, and what it has already cost them.

      --
      It doesn't hurt to be nice.
    17. Re:one of the reasons they prospered w/the PC? by cdrudge · · Score: 1

      When I owned a PS2, I thought the XBox controller to be huge and awkard but I had never really played with one. Then I got rid of my PS2 and got an XBox for XBMC. Now when I play on a PS2 at a friends house, I think that the PS2's controller is too small.

      I prefer the PS2's two left/right tigger buttons over the XBox's single left/right triggers and the black/white buttons, but overall my fat stubby hands like the XBox controller's layout and size.

    18. Re:one of the reasons they prospered w/the PC? by GabeK · · Score: 1

      I don't think backwards compatibility hurts the potential of the PS2, and it shows, since it's the favored console out there. It's obviously got some of the best games ever (insert Halo flames here_________)

      --

      [sig] 10 + 10 = 100 [/sig]
    19. Re:one of the reasons they prospered w/the PC? by gabec · · Score: 4, Interesting
      One point to think of, regarding "How many of you Slashdotters have used the backwards compatibility on Playstation 2's" is that, well, actually making use of PS2's backwards compatibility is most likely quite rare, but when it was a *new* console it meant that the console immediately had 100x the games of any competitor.

      Backward compatibility only helps you get people when the console is new. I remember the arguments when XBox first came out: "Well, I could get an XBox but it has *no* games! What am I going to do, play Halo for the next two years waiting for real games?"

      Of course, it turns out that most of my friends *do* solely play Halo... :P

      For XBox Next it's a matter of the lesser of two evils: do we cut out the possibility for hacks (Linux) or do we cut out our feet off *again* by having a virtually non-existant game library? Of course, with the massive changes to the hardware that are coming backwards compatibility would have an extremely high price anyway.

      Have there been any consoles other than PS2 that offered backwards compatibility?

    20. Re:one of the reasons they prospered w/the PC? by molarmass192 · · Score: 5, Informative

      No man, it's a different CPU endian since they're going PPC instead of Intel for XB2. They'd need to emulate an x86 CPU to get the XB1 game bytecode to run on the XB2. That's fine for normal proggies but for graphics instensive, CPU optimized code like games, it would take a hell of a lot of CPU horse power to make the games enjoyable under an emulator.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    21. Re:one of the reasons they prospered w/the PC? by Moofie · · Score: 1

      Microsoft's hegemony exists only because they have lock-in.

      If I had to jump ship to an entirely new architecture, I'd certainly look at the other architectures available (Apple) and price them against MS's new architecture. It's silly to think that MS would have the PC dominance they now enjoy if they did not make a commitment to backwards-compatibility.

      And, re: PS1 vs PS2, I like having a library of $10 games I can play on my PS2. There are lots of great PS1 games out there, and I like not having to take my PS1 away from the person I gave it to in order to play them.

      Having said that, I won't buy an xBox for any reason at any price, so MS probably doesn't care about my opinion very much.

      --
      Why yes, I AM a rocket scientist!
    22. Re:one of the reasons they prospered w/the PC? by qwp · · Score: 0

      Yeah but dude, your carring around their logo into your comp-sci class... I think thats the sort of thing that MS likes. ;) so basicly you got paid ~4 bucks (in free shipping) to carry around advertisement for a company you don't believe in.
      Plus, MS crap in a comp-sci class just makes you look like a wastefull tool. ;)

      Real comp-sci majors don't go to class.

    23. Re:one of the reasons they prospered w/the PC? by bonaman_24 · · Score: 1

      Seriously, the 10% comment should be closer to 80%. I seriously don't know a single PS2 owner that doesn't own a PS1 game.

    24. Re:one of the reasons they prospered w/the PC? by ev1lcanuck · · Score: 5, Funny
      First, thanks for the link to their get the facts - I had them send me the evaluation kit just so they could pay for it. Plus I get that warm fuzzy feeling when I get mail.

      Second, I definitely agree with you, that they've backed themselves into a hole in more than one way. They've decided to change the entire architecture of the system, removing HDDs, going for a different chipset etc. It will be next to impossible for them to get the licenses and then make the thing emulate in time for release.

      Third, backwards compatibility was a huge advantage for the PS2 when it came to the market. It meant that people could buy their console and go home and play some excellent games from the PS1 instead of being forced to suffer through some of those horrendous launch titles. Having the backwards compatibility simply adds more value to the purchase.

      Looks like Microsoft made some bad decisions here. Surprise, surprise!

    25. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 1, Funny

      Those of us without unibrows and canned ham size fists prefer the smaller, more comfortable S-type, PS2, and gamecube controllers.

      I suppose if I was without an opposable thumb I would like the old X-Box controller best.

    26. Re:one of the reasons they prospered w/the PC? by Anubis333 · · Score: 2, Funny

      in fact [the original xbox controller] caused serious cramping after short use

      Oh come on, maybe after you had just finished a furious round of masterbating. We all know it wasn't great, but this is just bullshit. I played Halo for days straight as did most of my friends and never had an issue. If you are this frail, perhaps you should forget about gaming altogether.

    27. Re:one of the reasons they prospered w/the PC? by hitmark · · Score: 1

      heh, tell that to a friend of mine. he owns a ps1 and a ps2 + all the ps final fantasy games. but these days he never use the ps1 (alltho he still use the controller and the memory cards). and the other day he picked up a ps1 game (parasite eve 2).

      backwards compatiblity exstends a games shelf-life, makes the box more interesting for new buyers as they gain access to a big collection of games from the get go and enables the creator to ship earlyer as they dont have to worry about building up a killer set of games before shipping.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    28. Re:one of the reasons they prospered w/the PC? by gfody · · Score: 4, Funny

      reminds me of a screen shot I once saw of a funny error message when starting windows:
      "cpu not detected. using software emulation"

      --

      bite my glorious golden ass.
    29. Re:one of the reasons they prospered w/the PC? by W2k · · Score: 1

      The same way you would on an ordinary PC. Just allocate a slab of RAM and mount it as a physical drive. It's called a "ramdrive" and I'm sure Google can tell you more.

      Of course, capacity would be limited, but performance would be extremely good comparing to a traditional HD.

      --
      Quality, performance, value; you get only two, and you don't always get to pick.
    30. Re:one of the reasons they prospered w/the PC? by twilightzero · · Score: 0, Troll

      The huge Xbox controller *IS* the one they're talking about. When the Xbox first came out, M$ put out all this crap about how the controller is sooooooooooo superior and they had focus groups who tested it, etc. etc. Problem was everyone I know hated it with a passion. That's why they had to come out with the S-type controller. Now, I believe all xboxes come with s-type and I'm not even sure you can buy the originals new any more.

      --

      "Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
    31. Re:one of the reasons they prospered w/the PC? by Weirdofreak · · Score: 3, Insightful

      ...Which explains why you can't tell any of the buttons apart from the others.

      That's the thing I like most about the 'Cube controller. You always know which button your thumb is on, and you can always find whichever button you want from there. If you have large thumbs it'll be quite easy to press more than one at a time, but I don't get that often, and usually it doesn't matter when I do.

      I find it difficult to remember which button is where on the PS2, causing problems when I first start to play a game, I get cramp if I try to keep one finger trained on each shoulder button and if I try one betwen two I'm very innacurate. I need to look at the controller to find start and analouge, and the face buttons are too far apart for my liking.

      The Xbox controller (which I haven't used for a while, so bear with me) has 6 'main' buttons, all of which feel exactly the same and all of which require a single thumb between them, making it exceedingly hard to find the right button. I have my finger on one button, and when I need to press another, I have to consciously think about where my thumb goes if I'm to have much chance of hitting the right one, and then consciously move it back so that I get it right next time as well. The buttons between the control sticks, whatever they're called, suffer from the same problem as the PS2.

      The controller not feeling right in my hand I can cope with. I can cope with not being able to get the control stick straight forwards (which really bugs me). I can cope with having to stop moving to press the control sticks down. I just can't cope with a layout that seems to change every few seconds and which has tiny buttons that need a thumbnail and plenty of hand/eye co-ordination to push. The 'Cube doesn't need hand-eye co-ordination, or even active participation. It just needs a fairly average sense of touch. Telling a large circle from a small circle is easy, telling one dome from another dome less than a centimetre away isn't.

    32. Re:one of the reasons they prospered w/the PC? by Avada+Kedavra · · Score: 1

      I thought the PPC could run Big or Little Endian?

    33. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0, Funny

      The reason it's not backward compatable is because Microsoft has decided that the X-Box 2 will run the superior Linux operating system and since they haven't released the previous versions games as open source, they will not be able to play on the new versions.

    34. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0, Insightful

      "Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

      Yes, my son plays older PS2 games all the time.
      I've never purchased an Xbox and probably never will and this is just another good reason not to.
      I can purchase an older PS2 game for next to nothing that keeps him satisfied for hours on end.

    35. Re:one of the reasons they prospered w/the PC? by gabebear · · Score: 1

      actually it just has one small microsoft logo on the bottom. In huge letters it says "Essential Facts about Windows and Linux"

    36. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 1, Insightful

      Gameboy. Still has it (DS).

    37. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Perhaps the market MSFT is after is; grown-up folks with more money than sense.

      ok, after that fix it works...

    38. Re:one of the reasons they prospered w/the PC? by ilikejam · · Score: 1
      --
      C-x C-s C-x k
    39. Re:one of the reasons they prospered w/the PC? by b1t+r0t · · Score: 1

      Perhaps they could sell a boot disk with an x86 and NVidia emulator? Then they would only have to pay royalties to NVidia for just the folks who wanted backwards compatibility.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    40. Re:one of the reasons they prospered w/the PC? by poot_rootbeer · · Score: 3, Insightful

      While backward compatability severely limited the potential of the PC, it was absolutely required to maintain continuity (check OS/2 sales for reference).

      OS/2 seems to be a pretty poor example, as it was capable of running most legacy DOS software and 16-bit Windows software as well as, if not better than, Microsoft's original operating systems.

      It was only when development began for Win95 and NT's 32-bit codebases -- which differed from what came before and from OS/2 -- that OS/2 began to lose marketshare.

      OS/2 failed because of a lack of lateral compatibility, not backward.

    41. Re:one of the reasons they prospered w/the PC? by Teppy · · Score: 5, Insightful

      If leveraging a previous library works, then maybe they should make the XBox 2 backwards compatible with the Playstation 2

    42. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0
      The same way you would on an ordinary PC. Just allocate a slab of RAM and mount it as a physical drive. It's called a "ramdrive" and I'm sure Google can tell you more.


      Does Google also tell you how to make it persistent?
      Or would you prefer to download everything every time you connect to XBox Live?

    43. Re:one of the reasons they prospered w/the PC? by swv3752 · · Score: 1

      Flash drives and Ram Drives.

      --
      Just a Tuna in the Sea of Life
    44. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      I hear everyone you know is an idiot.

    45. Re:one of the reasons they prospered w/the PC? by aj50 · · Score: 2, Interesting

      but for graphics instensive, CPU optimized code like games, it would take a hell of a lot of CPU horse power I don't know how much it would need but I would expext the XB2 to actually *have* a hell of a lot of CPU power. If it does, could it run it (I know nothing, how much do you mean by a hell of a lot) and if it doesn't, why are people going to buy it?

      --
      I wish to remain anomalous
    46. Re:one of the reasons they prospered w/the PC? by Lost+Engineer · · Score: 2, Insightful

      I have smaller hands than you prolly, but fortunately for the both of us there are 2 different sized Xbox controllers: here and here .

      This is a great feature IMHO. Different sizes without having to resort to 3rd party controllers of dubious quality.

    47. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Sorry, but I have "adult-sized" hands, and I found the XBox controller to be an atrocity against ergonomics. What you have, especially if you find the original XBox and Dreamcast controllers to be comfortable, are "sasquatch-sized" hands. Obviously MSFT was after not grown-up folks with money, but the elusive (and lucrative!) Yeti demographic.

    48. Re:one of the reasons they prospered w/the PC? by computechnica · · Score: 3, Interesting

      The Gameboy Advance has backward compatibility with all old Gameboy and Gameboy Color cartridges. It helped me transition from the old to the new. I sold my old Playstation and Gameboy color for store credit at Game-Exchange. Then went and bought a new PS2 and GBA and could still use my old games. Nintendo thinks it is important, the Gameboy DS will have two cartridge slots for compatibility all the way back to 1988 version of Tetris(which helped launch the Gameboy)

      Maybe Micro$oft is trying to prevent a similar upgrade chain?

    49. Re:one of the reasons they prospered w/the PC? by W2k · · Score: 1

      It doesn't, but even I can tell you how it could be solved; Just never unplug the unit and have the hardware keep refreshing the RAM so long as there's power (like a PC on standby). Make it absolutely clear to the user that if he unplugs the power, all his Xbox Live downloads will be lost.

      --
      Quality, performance, value; you get only two, and you don't always get to pick.
    50. Re:one of the reasons they prospered w/the PC? by nukem1999 · · Score: 2, Insightful

      That's the thing I like most about the 'Cube controller. You always know which button your thumb is on, and you can always find whichever button you want from there.
      Except for the "z" button. I have often found myself playing a game, thinking to myself "How the hell did I do that before?", playing with the real buttons for awhile, moving back and forth between areas to see if there was something else I missed, and then I remember there's that tiny shoulder-esque button that's hard to either see or feel if you're not looking for it
      >_

    51. Re:one of the reasons they prospered w/the PC? by mikael · · Score: 1

      PS2's backwards compatibility was important,

      For money-conscious soccer mom's, being able to say "look, it will play all my old games" is a big selling point. In effect, you're saying, look, we haven't wasted $$$$ on stuff we're not going to use any more.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    52. Re:one of the reasons they prospered w/the PC? by thrash242 · · Score: 1

      ?

      You don't need backward compatibility to simply play old PS2 games. That's just normal functioning. Consoles don't evolve in their game formats or anything.

      It means being able to play PS*1* games also.

      I hope the PS2 thing was a typo.

    53. Re:one of the reasons they prospered w/the PC? by ifwm · · Score: 1

      "They don't own licences to emulate all of Nvidia's shader stuff..." Of course they could just buy Nvidia.

    54. Re:one of the reasons they prospered w/the PC? by MoonBuggy · · Score: 3, Insightful

      I moved from the short lived Sega Dreamcast to the Xbox and I absolutely love the Xbox controller - it doesn't force me to squish up my hands like the tiny PS2 pad and it has nice high-travel triggers so you can actually make use of the analog sensitivity (I don't care if the R and L buttons on the PS2 have 4 billion levels of pressure if there's only enough travel to have about 3 different levels). The control sticks are well placed for where the thumbs naturally extend to rather than forcing them to be permenantly and uncomfortably bent downwards. Finally, your fingers sit nicely in the grooves in the back rather than wrapping right around and putting stress on your knuckles.

    55. Re:one of the reasons they prospered w/the PC? by Warhaven · · Score: 2, Informative
      Not backwared compatible? Does that mean it won't run Linux?

      It'll run PPC Linux, I'm sure, as the processor is probably the main reason for the backward-incompatability.

      The xBox 2 will be sporting some PPC 976 processors, the same ones you see in Apple's G5 lineup.

    56. Re:one of the reasons they prospered w/the PC? by Aqua+OS+X · · Score: 4, Interesting

      "Of course, it turns out that most of my friends *do* solely play Halo... :P" :) hehe, ya I own an Xbox and a ton of games.... but I only play Halo. Although the other games I own are quite fun, console Halo is video crack.

      I know at least 4 other people in a similar situation ;).

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    57. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      The duke is no longer manufactured, correct. Taking it off the market was the best damage control MS could do for themselves, considering how they'd hyped it up so much before launch.

      The Controller S is the controller that shipped as default in Japan. It was designed by Microsoft Japan, explaining why it sucks far less than the duke.

      I love how the Microsoft fanboys like the other AC resort to insults as their first and only measure against people who are simply making innocent observations about their obelisk of a gaming PC.

    58. Re:one of the reasons they prospered w/the PC? by Xaroth · · Score: 3, Insightful

      Atari's 7800 was fully backwards compatible with the 2600 (VCS). The gameboy color, gameboy advance, and now gameboy DS are all fully backwards compatible with the original gameboy.

      Add-ons have been made for several consoles to allow for backwards compatibility, including the Genesis->SMS.

      Of course, it's a bit of a gamble. The GBA probably wouldn't have done nearly so well if it hadn't kept GB compatibility, nor would the PS2 have had nearly as much initial demand without it, but it certainly didn't do much to save the 7800.

      Come to think of it, the 7800 and the XBOX are remarkably similar in one other respect - both had atrocious controllers. ;)

    59. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      YHBT. HAND.

    60. Re:one of the reasons they prospered w/the PC? by maddskillz · · Score: 1

      I really didn't have a problem with the original controller, but I have big hands. The PS2 controller is okay, but as far as trying to use the buttons as analog buttons, it's hopeless.
      Of course, none of these compare to the old NES contollers. I loved the any surface possible was cut at 90 degrees, as to minimize the damage they would do to your hands!

    61. Re:one of the reasons they prospered w/the PC? by shokk · · Score: 1

      Sorry, no XBox 2 for me. I'll wait right before the release of XBox 2 and pick up an XBox 1 at the price drop likely to be at $150.

      Maybe I won't be able to play the newest snazziest games, but I have quite a collection that I already play repeatedly, and Blockbuster is always willing to rent me the one I don't have.

      --
      "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
    62. Re:one of the reasons they prospered w/the PC? by TechniMyoko · · Score: 1

      xbox may not be perfectly stackable, but gamecube having a top loading tray isnt stackable at all

    63. Re:one of the reasons they prospered w/the PC? by pjt33 · · Score: 0, Offtopic

      Off-topic, I know, but what kind of folder is it? I could use a new ring binder.

    64. Re:one of the reasons they prospered w/the PC? by boarder8925 · · Score: 4, Insightful
      How many of you Slashdotters have used the backwards compatibility on PlayStation 2s?
      I'm one of them. After my PlayStation broke, I was very grateful for the backwards compatibility.
    65. Re:one of the reasons they prospered w/the PC? by KarmaMB84 · · Score: 1

      If the console has installed memory cards, the emulator could catch calls for reading hard disk and just read from the memory card. If an external HDD is attached, it could just forward everything over there and save the memory card space.

    66. Re:one of the reasons they prospered w/the PC? by garcia · · Score: 1

      Oh come on, maybe after you had just finished a furious round of masterbating. We all know it wasn't great, but this is just bullshit. I played Halo for days straight as did most of my friends and never had an issue. If you are this frail, perhaps you should forget about gaming altogether.

      If I haven't had an issue with the PS2 controller (other than "Playstation thumb") then why should I cramp up on the XBox controller?

    67. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Not as crack as Mario Kart Double Dash....drool

    68. Re:one of the reasons they prospered w/the PC? by zerocool^ · · Score: 1

      If you really need a box for your old XBox games, get an XBox (for prolly >$100 by then).

      Yeah, well, see, that means two game consoles instead of one. Which means getting one of those stupid little splitter boxes to hook it into the TV/Receiver. Which means less visual quality and more cables. Dumb.

      Backwards compatability wasn't like a primary reason to buy a Playstation 2, but it's certainly a consideration - being able to play Xenogears and Final Fantasy IX on my PS2 makes me happy, even if it is only a small part of the console's functionality.

      ~Will

      --
      sig?
    69. Re:one of the reasons they prospered w/the PC? by foidulus · · Score: 1

      True, but the last point was just flamebait. Reduced space/ratsnests are a good thing imo

    70. Re:one of the reasons they prospered w/the PC? by cshark · · Score: 1

      " No man, it's a different CPU endian since they're going PPC instead of Intel for XB2. They'd need to emulate an x86 CPU to get the XB1 game bytecode to run on the XB2. That's fine for normal proggies but for graphics instensive, CPU optimized code like games, it would take a hell of a lot of CPU horse power to make the games enjoyable under an emulator."

      Even though ms hasn't said anything about this yet, why would they make such a big change in the architecture when they're trying to gain market share? Doesn't sound like it would make business sense.

      --

      This signature has Super Cow Powers

    71. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Exactly! PS controllers are cramped as all hell and most people who switch b/t Xbox and PS do keep their fingers in the PS style. The exception is the GameCube controller, which forces a change, because of the ergo-positioning underneath, to a very comfortable position.

      Besides, if the only reason people don't play Xbox is because the controller is too big then they need that POS S-type controller.

    72. Re:one of the reasons they prospered w/the PC? by TechniMyoko · · Score: 3, Interesting

      I actually find the cubes the worst of the controllers. The dpad is too small the lip at the top of the shoulder buttons prevent holding both the shoulder and Z at the same time. there shouldve been a Z equivalent on the left side the bean arrangement is stupid, if you havent gotten used to the 4 circular buttons by now go back to the nes. you cant push B and X at the same time the c stick is just bad. it shouldve been the same kind of stick as the other one. my small fingers get pinched in the middle a lot the start button is too far from either side for small hands the only things they got right were the one analog stick (not the c stick), and the b button

    73. Re:one of the reasons they prospered w/the PC? by Tsiangkun · · Score: 3, Insightful

      Also, backwards compatible means I can trade in my old console when I get a new one. It reduces the cost of the purchase, and I don't loose any of the games I bought for the old system.

    74. Re:one of the reasons they prospered w/the PC? by Creepy · · Score: 4, Interesting

      I had thought this might be one of the reasons MS bought VirtualPC - at least, I did when I heard that the CPU they were going to use was PowerPC. Now I'm not so sure - emulating/overriding the nVidia graphics subsystem may not be possible. I was thinking they'd port the API layer and only emulate instructions as necessary (like the WINE on PPC proposed - probably much easier to do with the original source code).

      The main reason to switch to the PowerPC was the "computer on a chip" tech that makes building them MUCH cheaper. Rumor has it that Sony and Microsoft may even use the same multi-core chip (and Nintendo a similar one). Not that it matters much - the GPU(s) is going to matter more for polygon count.

    75. Re:one of the reasons they prospered w/the PC? by _fuzz_ · · Score: 1

      Virtual PC 7 for Mac is supposed to natively support graphics hardware, and all the real work for the games is done via the graphics processor anyways. That shouldn't be a road block to emulating XBox games on the XBox Next.

      --
      47% of all statistics are made up on the spot.
    76. Re:one of the reasons they prospered w/the PC? by DuckDodgers · · Score: 2, Informative

      Ummm... friend, you can get an Xbox for $150 right now.

    77. Re:one of the reasons they prospered w/the PC? by Garak · · Score: 1

      Exactly! Well the orignal xbox controler was a bit on the big side. The Second version is just right. The PS2 controlers cramp my hands up and the Gamecube controler gives me blisters(try playing mortal combat, the d pad is painful)

      --
      God, root, what is the difference?
    78. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 2, Informative

      Not anymore.

      Aside from the 60x series processors (or at least 601), the CPUs were always big endian, but had special instructions to perform endian swaps, which sped up emulation tremendously.

      With the PPC970 those instructions are gone. Crap, now that I think about it, those instructions might have left somewhere in the 74xx timeframe. VPC was broken on new systems for a pretty long time when that happened.

      In all seriousness, given the CPUs in the new box vs. the old box, the graphics card in the new box vs. old box, and with VirtualPC's code under the hood, emulating that old hardware can't be a problem. This has to be a break for other reasons, be it Linux, modchips, whatever.

    79. Re:one of the reasons they prospered w/the PC? by kmo · · Score: 2, Interesting

      That's fine for normal proggies but for graphics instensive, CPU optimized code like games, it would take a hell of a lot of CPU horse power to make the games enjoyable under an emulator. Which is why they wouldn't do it that way. The way to emulate a graphic game on a new architecture is to capture the API calls into your library (in this case directX). The captured calls are then run at fully optimized speed on the new CPU and GPU. Do this for the OS/system calls as well and big chunks of the game would be running at full speed on the new platform. Emulating x86 instructions on a ppc g5 is not trivial, but it is feasible. Their bigger problem is lack of hard disk. I don't know how many xbox games need significant amounts of disk (levels, save games etc), but if xbox2 doesn't have one, it's pretty hard to emulate it. (Of course, if the whole idea is to force you to have broadband, and to use MSN/XboxLive to serve as your "local" storage, that's feasible too. Maybe I should stop giving them ideas.)

    80. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Thanks for the tip! I just ordered two copies - one for the office and one for home.

    81. Re:one of the reasons they prospered w/the PC? by kjd · · Score: 1

      Seriously?

    82. Re:one of the reasons they prospered w/the PC? by Jim+Hall · · Score: 1

      One point to think of, regarding "How many of you Slashdotters have used the backwards compatibility on Playstation 2's" is that, well, actually making use of PS2's backwards compatibility is most likely quite rare, but when it was a *new* console it meant that the console immediately had 100x the games of any competitor. Backward compatibility only helps you get people when the console is new.

      I am definitely one of the people for whom backwards compatibility is important. I still go back and play some of my favorite PS1 games (the 'Spyro the Dragon' series and a few of the 'Tomb Raider' titles, especially.) I'm very happy that Sony will preserve PS1 backwards compatibility with the (oneday) release of the PS3.

      Just because a game is old doesn't mean it stops being fun.

    83. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      I can one-hand a basketball, and I found the original controller unbeliveably awkward and poorly designed.

      Of course, I think the redesigned controller to be unbelieveably awkward and poorly designed too.

      The XBox controller sucks. Too bad the marketshare is so poor no third party has bothered to design a proper controller for it.

    84. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Here, I'll save you guys the trouble of looking at it:
      IBM, BEA, and Oracle crap is more expensive than Microsoft crap

    85. Re:one of the reasons they prospered w/the PC? by xanderwilson · · Score: 2, Interesting

      I agree that Nintendo thinks backwards compatibility is important (and I agree with Nintendo that it should be), but why do you think they haven't pursued it with their consoles, and only with their Gameboy series? I haven't seen anything about Nintendo's next-gen console. Will they be finally offering any backawards compatibility in their next system?

      With the GameCube, I can imagine that moving from cartridge to optical disk meant two separate reading mechanisms, which would've made it too expensive. But that doesn't explain why three generations (NES-SuperNES-N64) of cartridge-based systems didn't offer it. On the other hand, until the GameCube, they didn't have the example of the PS-PS2 succcess that showed them how compelling backwards-compatibility could be.

      It's also possible that Nintendo wants people to buy the same games in new formats, which could mean the current NES-classic re-releases on the GameBoy were planned well in advance.

      Alex.

    86. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      get an XBox (for prolly >$100 by then).

      uhh, it's "prolly >$100" right now.

    87. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      So when there's a power outage, then you lose all your saved games? What a great idea....

    88. Re:one of the reasons they prospered w/the PC? by EvilFrog · · Score: 1

      Yeah, but if they were to do that they might as well use an Nvidia chip to begin with.

    89. Re:one of the reasons they prospered w/the PC? by king-manic · · Score: 1

      The way to emulate a graphic game on a new architecture is to capture the API calls into your library (in this case directX). The captured calls are then run at fully optimized speed on the new CPU and GPU.

      The porblem wiht this is that there calls will be implemented in different ways so you will have graphic glitches. Why? because the rest of the code assumes a certain behavior and if it does somethign subtly different.. for instance the new algroithm draws the flare 3 pixels smaller.. and the other elements don't over that 3 pixels you'll have a glitch. Of if the Z buffer is slightly different, then the water will look really fucked. So it's not as easy as you think. API is one thing, Full compatibility is another.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    90. Re:one of the reasons they prospered w/the PC? by johnnyb · · Score: 3, Insightful

      PPC is just much better overall. Better instruction set, lower power consumption, less heat, smaller die size, etc. When you get into game consoles you realize just how much x86 sucks.

    91. Re:one of the reasons they prospered w/the PC? by -noefordeg- · · Score: 4, Insightful

      Don't underestimate the power of backward compatibility....

      Tekken, Rayman, Final Fantasy, and a some other titles are still frequently used in my PS-2.

      "Backward compatibility only helps you get people when the console is new."
      -No. Not 'only'. It also helps when the developer creates the SAME game for the new console. With maybe a few more lens flares. Well. Lens flares have never made a game good and seldom better.

      If what you say should be true we would have to relay on the developers to release the same games over and over or almost the same games, just a bit better, AND we would have to be stupid enough to buy them over and over.

      I see it as more or less having to replace me CD collection every 4-5 years. Which is just no-no.

      It's been this way with Windows and Office too, but lately it seems like it is going to stop. Or.. Maybe MS will add some lens flares to the Office Helper :p

    92. Re:one of the reasons they prospered w/the PC? by ScoLgo · · Score: 1
      If that's the price point you're waiting for - "Now is the time"...

      I just bought an XBox Halo console two weeks ago at Wally-Mart. For $169.95, I got...
      • 1 Green XBox
      • 1 Halo Game
      • 1 Green Halo Controller (small)

      A third-party controller, (made in China like everything else at Wal-Mart), was $19. So, for under $200 (incl. tax) I was able to go home and play Halo in Deathmatch mode that afternoon.

      BTW - You can also buy just the XBox with one controller and no game there for $149.95.
      --
      "Michael, I did nothing. I did absolutely nothing - and it was everything that I thought it could be."
    93. Re:one of the reasons they prospered w/the PC? by johnnyb · · Score: 1

      Yeah, but who knew that?

    94. Re:one of the reasons they prospered w/the PC? by DrXym · · Score: 1
      LOL, I went to the site and they expect me to pay $12.95 to pay for shipping their propaganda to Ireland!


      In case it sounds like I'm completely partisan, I did actually want to fiddle around with the evaluation copy of Windows Server that they supposedly send in the kit. But on priciple I'm not paying to receive marketing material.

    95. Re:one of the reasons they prospered w/the PC? by Kanon · · Score: 1

      Didn't Nintendo say the DS would only be backwards compatible with GBA titles and not the older stuff?

    96. Re:one of the reasons they prospered w/the PC? by Creepy · · Score: 1

      I was wrong on the Sony part - they appear to be using a new processor of their own design. The article I read compared Nintendo and Microsoft, and then I looked up Nintendo because I though it was Sony and Microsoft...

      Brain fart :)

    97. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      "Not backwared compatible? Does that mean it won't run Linux?"

      Not at all. Just one of a number of points geekdom has belabored is that Linux is backwards compatable with everything. Run it on a coffee maker. Run it on your ironing board. Run linux on the optical mouse that you plug into the computer you have running ... BeOs! Imean Linux!

    98. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 1, Insightful

      Remember, ergonomics is not about easy to use, or even useful... (think MS ergonomic keyboards)

    99. Re:one of the reasons they prospered w/the PC? by nfgaida · · Score: 1

      I think there is something more to this. I could never hold a PS1/PS2 controller for more than a few minutes without getting cramped hands. However, the Xbox large controller fits in my hand perfectly. (though racing games where lots of constant trigger use is required does cause a my finger to cramp)

      But I've also heard it the other way. Is it a hand size issue?

      --
      *elevator music plays*
    100. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Congratulations! That has to be one of the dumbest ideas I've heard in quite a while.

    101. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Other consoles that have backwards compatability:

      Game Boy Advance (GameBoy games)
      SegaCD and 32x (since they are Genesis addons)
      SNES (GameBoy games with adapter)
      Sega Genesis (Master System games via Power Base Converter)
      Sega Game Gear (Master System games via Master Gear adapter)

      In my personal opinion, the change in quality of 3D graphics between the PS and PS2 is important in considering whether or not people still play PS games. I think a lot of PS games basically look like crap. However, there are some very good ones, like Intelligent Qube, where the graphics aren't so important.

      I think that current 3D graphics are more tolerable, and will probably continue to be considered tolerable for a while. So I think that, if there are games that are decent and more than just a new technology novelty, people will continue to want to play them on subsequent systems. Or they may just want backwards compatability because they feel they have invested a lot in their console and want to be able to keep their investment.

    102. Re:one of the reasons they prospered w/the PC? by dnoyeb · · Score: 2, Insightful

      According to a source close to the project, internal Microsoft figures suggest that only 10 per cent of PlayStation 2 purchasers were interested in the console's ability to play titles developed for the original PlayStation.

      I bet they asked people who already owned the system. Of course there not interested because its there...Lets see how they react when you offer to take it away.

      I think this is one of those surveys whose wording can sway the target audience.

    103. Re:one of the reasons they prospered w/the PC? by 68K · · Score: 0, Troll

      You're joking, right? My hands might be slightly 'moulded' to the Playstation controller due to hundreds of hours of play time, but the XBox controller is the worst controller ever invented! It's awful to use, and I certainly for one can't tell where any of the buttons are. Ugh.

    104. Re:one of the reasons they prospered w/the PC? by GamingEngineer · · Score: 0

      I agree. Part of what made the PS2 succesful was that it rode on the success of the PS1. Most gamers are casual gamers -- meaning they own one (maybe two) systems and a handful of games. We hardcore gamers are different, but it's the casual gamer that has most of the purchasing power. So, it was appealing back in the day for the casual gamer to think "Hey, there's a new playstation out. Wow, those games look cool. And it will still play all of my current games? Well, I could just get the new playstation and sell my old one to get some cash back!"

    105. Re:one of the reasons they prospered w/the PC? by perlchild · · Score: 1
      MS is changing the architecture, the design, and the graphics chip (ATI, no HD, and non-Intel) which will obviously force emulation (which, according to the article, was being planned) but I would think it would be far more worth it just for a base of titles. I believe the PS2 did *so* well because of the large base of titles that came from the PS1 and I can?t imagine that the XB2 will be debuting with any base if they don?t have backwards compatibility.

      Wouldn't Microsoft base their decision for that after asking game companies? Anyone bothered to ask game producers if backward compatibility is something they want? Or something that allows them to relaunch the same game for the XBox2??
    106. Re:one of the reasons they prospered w/the PC? by BreadMan · · Score: 2, Interesting

      Dumb question from a software guy:

      Would it be that difficult/expensive to put two processors in the box and have the boot loader figure out what processor to hand control over to when reading the CD? By the time this XBox ships, the CPU in the original XBox could hardly be that expensive, compared to the cost of the other components, or is there enough difference between the chips that this would be too hard/expensive?

      Seems like lack of backward compatibility is one of those things that causes people to think twice before buying. My kids still play PS1 games on the PS2, like FF and Spyro.

    107. Re:one of the reasons they prospered w/the PC? by Rosyna · · Score: 2, Informative

      You are incorrect. Part of the PPC spec is that the chip can switch from little endian mode to big endian mode.

      What is said by microsoft that the G5 lacks is the ability to do it in a context (that is, live switching). However, I do not quite believe this is true.

    108. Re:one of the reasons they prospered w/the PC? by spectecjr · · Score: 1

      reminds me of a screen shot I once saw of a funny error message when starting windows:
      "cpu not detected. using software emulation"


      Sure it didn't read "fpu not detected"???

      --
      Coming soon - pyrogyra
    109. Re:one of the reasons they prospered w/the PC? by mal3 · · Score: 1

      It's ok though, because it fits next to my dreamcast side by side.

      --
      Non gratis rodentus anus
    110. Re:one of the reasons they prospered w/the PC? by Stonent1 · · Score: 1

      Especially considering that Microsoft now owns that product. I'm sure most of the assembly can easily be migrated to the XBox2. Also since Microsoft understands their own hardware they should easily add a HAL to it.

    111. Re:one of the reasons they prospered w/the PC? by MarkPNeyer · · Score: 1

      I like the xbox large controller. I find it to be the most comfortable controller I have used, ever. I can deal with the 's' in a pinch, but I definately prefer the way the 'Duke' (the original MSFT name for the controller) fits so comfortably in my hands. Saying that 'this is the worst controller ever' is just dumb - it's entirely a matter of personal preference. I like the large controllers, and so do some of my siblings and friends. Other siblings and friends (I have a lot of siblings) prefer the small. Saying one is 'better' than the other is just as dumb as getting into an argument over which flavor of starburst is the best - it's all personal preference, anyhow.

      --

      My blog
    112. Re:one of the reasons they prospered w/the PC? by Sethb · · Score: 1

      I have both controllers, and I switch between them depending on the game. For normal left-stick usage, such as Project Gotham Racing 2, the small one is superior, but if you're going to have a marathon Halo session, go for the L controller. Anything that uses the right stick extensively benefits from the bigger controller, as you don't have to contort your right thumb so much to reach that stick, and you're not as likely to cramp up. Also, I find the black and white buttons easier to hit on the L controller than on the S controller.

      --
      When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
    113. Re:one of the reasons they prospered w/the PC? by haggar · · Score: 1

      Let's put it this way: If the Xbox2 won't play my Xbox1 games, requiring me to keep both an Xbox1 and Xbox2 connected to my TV, then why should I buy an Xbox2? I'm free to buy any other console that won't play my Xbox1 games: PS3, GameSphere, whatever -- even a PS2, which will be like free by then and have about 100 times more titles.

      Exactly correct. And this is the same reason why the Itanium bombed.

      --
      Sigged!
    114. Re:one of the reasons they prospered w/the PC? by tepples · · Score: 1

      Of course, Sony would never license the patents that would be necessary to make a PS2-compatible XB2 happen, not even if Microsoft threatened to take the Windows OEM discount away from Sony's Vaio PCs.

    115. Re:one of the reasons they prospered w/the PC? by CelloJake · · Score: 1

      What if they made the new one with a video and power pass-through and a short video and power cable so that you could stack the new one onto the old one to save space? -Jacob

    116. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      It's amazing the lengths Microsoft fanboys will go to defend their savior.

      Let's see, XBox is launched, everyone - and I do mean EVERYONE - except fanboys complain about the controller. Fanboys turn around and insist controller is not a problem, that nobody's complaining. Microsoft quietly redesigns controller, receives praise for redesign, gets continued flak for not doing it at product launch.

      Flash forward 2 years. Fanboys still insist original controller is not a problem and nobody was - ever - complaining.

      Man, how far up your rectum is your head, anyway?

    117. Re:one of the reasons they prospered w/the PC? by ksheff · · Score: 1

      What signals does this send to existing game developers? Should they work on games for the current XBox, the new one, or both? What should they do about XBox1 games that are in development and won't be ready until after the intro of the new machine? At least with the compatibility mode, the PS2 had a big library of games the users could still buy or rent. The users could sell their old PS1 and keep their favorite games. For developers, it meant that for a short period of time, new development on games for the old system would still be profitable.

      --
      the good ground has been paved over by suicidal maniacs
    118. Re:one of the reasons they prospered w/the PC? by Elenyon · · Score: 1
      Halo is video crack.
      Its not video crack , its more like video heroin. Who would buy Xbox 2 if Halo 1 & 2 can't be played on it. Is there anything else to do on an X box
    119. Re:one of the reasons they prospered w/the PC? by ksheff · · Score: 1

      It would have been nice to have the N64 compatibility mode with the game cube. Users could trade in their existing cartridge games for the disc based versions for the GC. Or even an optional cartridge reader. Everyone that really plays a lot of games on these systems usually has one that's their favorite that they play all the time. Not having to have two consoles hooked up to a TV would be a plus.

      --
      the good ground has been paved over by suicidal maniacs
    120. Re:one of the reasons they prospered w/the PC? by PixelSlut · · Score: 3, Insightful
      The cpu wouldn't cost that much more, but any amount is a lot in this field. When Xbox came out, they were pretty much selling them at cost in order to compete. So even an extra $40 is a pretty large amount.

      They would also need to come up with some crazy new motherboard component that can deal with both x86 and PPC hardware, and switch between them.

      They would also have to develop the operating system and hardware drivers for both CPUs. They obviously already have it developed for PPC, and they have whatever iteration of the OS Xbox used developed for x86. But, still.. that would be a major task to sync them together and fully test it for both CPUs.

    121. Re:one of the reasons they prospered w/the PC? by mpcooke3 · · Score: 2, Funny

      Signing up for my copy now :)

      Which of the following scenarios best represent your organization's top IT goal?

      1) Reduce the number of servers in my environment
      2) Upgrade from an older Microsoft platform, such as Windows 9x/NT
      3) Migrate away from some or all of a Linux/UNIX server environment
      4) Other (please specify, 255 character max)

      "UPGRADING WINDOWS TO LINUX".

      hehe.

    122. Re:one of the reasons they prospered w/the PC? by firebomb · · Score: 1

      HaloNMP
      Sometimes the site works...sometimes doesn't, worth the wait.
      putting new life into the game on a modded box

    123. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Another thing is, I'm a big ex-marine type whose hands, spread, are nine inches across. I adore my XBox controllers; they're just big enough to be comfortable, my hands wrap around them in just the right way.

    124. Re:one of the reasons they prospered w/the PC? by maddskillz · · Score: 2, Informative

      I definetly agree with the white buttons being easier on the larger controller. The position of those on the small controller is not very convenient for me

    125. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0
      It's by far the most ergonomical of all controllers.
      I guess. It depends. What planet were your born on again?

      You see, us Earthicans have problems with the XBox controller. I'm sure you, Billy G, and the other aliens have no problem with the XBox controller. That forked tongue, tail, and other oddities sure do help.
    126. Re:one of the reasons they prospered w/the PC? by spudgun · · Score: 1

      In fact some early PS2 games worked on a PS1 ....

      --
      Type unto others as you would have them type unto you.
    127. Re:one of the reasons they prospered w/the PC? by Vengeance_au · · Score: 1

      Not sure on the costs involved with the XBox obviously, but this is exactly what was done with the Gameboy Advance. Inside is both a Gameboy and a Gameboy Advance CPU, and on boot it chooses which to run based on the game type. Good enough for a sub $100 handheld good enough for the XBox2 I say :-)

    128. Re:one of the reasons they prospered w/the PC? by kilgortrout · · Score: 1

      Not true. My 11 year old son plays PS1 games on his PS2 all the time to this day. Why?? They're cheaper and he can buy a lot more of them on the miserly(according to him) allowance I give him. Kids and young adult males drive this market IMHO and they don't have a lot of $$$.

    129. Re:one of the reasons they prospered w/the PC? by gangien · · Score: 1

      Wow, a new low, to frail for gaming.

    130. Re:one of the reasons they prospered w/the PC? by vsprintf · · Score: 1

      After my PlayStation broke, I was very grateful for the backwards compatibility.

      I think that's an important point to remember in the discussion. The people who would have been most interested in PS2 backwards compatibility already owned a Playstation, so it was a non-issue. My old Playstation still works when I want to replay MediEvil or Tomb Raider III. Being the lame gamer that I am, I found the PS2's backwards compatibility didn't extend to the PS Gameshark, which made it less useful. Of course, Gameshark in general has jumped the shark, but that's another story.

    131. Re:one of the reasons they prospered w/the PC? by drinkypoo · · Score: 1
      The Xbox Controller S makes my hands cramp. If you have large hands, the Xbox controller is superior. It was exceptionally stupid of them to stop offering the Xbox Controller completely when they switched to the controller S. I had to run around and buy them used, but I probably would have just bought them new and they could have made more money on me.

      The PS2 definitely got help from the backwards compatibility but I think it would have been nearly as successful without it. After all, pretty much everyone who plays PSX games on the PS2 has a PSX or a PSOne as well.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    132. Re:one of the reasons they prospered w/the PC? by Rick+the+Red · · Score: 3, Insightful
      why would they make such a big change in the architecture
      To make it cheaper to produce. The Xbox1 is a PC with game console-like feature. The Xbox2 will be a game console with PC-like features. Microsoft is losing money on every Xbox they sell; Sony is making money on every PS2 they sell, even with the recent price cut.
      --
      If all this should have a reason, we would be the last to know.
    133. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      But yet it's slower AND more expensive... I'd say it's only better in some ways, not overall.

    134. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      What are you? Amish?

    135. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      It's already been noted that compatibility with previous versions can put a hamper on performance and ease of use. When you get a "clean slate," you get to make better design decisions. Look at Intel x86: the architecture is completely warped compared to the clean PowerPC or mips architectures. In software, Gnome and KDE have completely revamped their code, breaking backwards compatibility.

      Also, there's always the option for Microsoft to support emulation as a software package for, say, the Longhorn platform. I'm betting MS could make a good sum of money by providing a commercial emulator for the X-Box. Speaking of emulators, I don't have my SNES or NES hooked up: I just play the ROM file so I get cool features, and I even get to hack around in the save files if I like. Fun fun.

    136. Re:one of the reasons they prospered w/the PC? by vsprintf · · Score: 1

      Even though ms hasn't said anything about this yet, why would they make such a big change in the architecture when they're trying to gain market share? Doesn't sound like it would make business sense.

      From what I've read, the Longhorn API will also break compatibility with all existing Windows programs (not that it makes much difference to me). Either someone at MS has become a visionary and I'll be hugely surprised, or they have begun a meltdown in a frantic search for ever more revenue. Time will tell.

    137. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      I play Halo, Unreal Championship and GTA on my XBOX. On my PS2 I use it for both PS and PS2 games sence my old Playstation broke.

      So if Xbox were to become non-backwords compatible, many people just won't bother buying one. People would say, "Hey Xbox2 is comeing out, maybe I can pick one up and play Halo 2 on it!", they read a little bit "Damn, I would get one if it could, but sence it has NO good games other then that I just won't get one". My only two reasons fro going Xbox were 1: Halo 2: Hardrive.

      Oh well for their Gameing Monopoloy... (You know they wanted one)

    138. Re:one of the reasons they prospered w/the PC? by SFBwian · · Score: 1

      Yeah, but it's still all IBM running the show in all three machines. Partnered with Sony for the CELL, and PPC variants for MS and Nintendo.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    139. Re:one of the reasons they prospered w/the PC? by soft_guy · · Score: 1

      Too expensive. Their trying to make money on this thing. You don't do that by duplicating one of the host expensive parts on the system.

      --
      Avoid Missing Ball for High Score
    140. Re:one of the reasons they prospered w/the PC? by gabebear · · Score: 1
      depends how you look at it?
      more expensive?
      Definately for the middle of the road server/workstation, X86 CPU prices are driven down by the amazing volume of them that are sold. Go to the lower or high end and it's different
      slower?
      Maybe, depends on how much you spend and what you are doing, Apple's G5s are just bastards of much MUCH faster computers

      The PPC design is simpler and generally going to be cheaper to implement.

    141. Re:one of the reasons they prospered w/the PC? by vsprintf · · Score: 1

      My hands might be slightly 'moulded' to the Playstation controller due to hundreds of hours of play time . . .

      "Hundreds of hours?" Hundreds?! Get back to work. I only surf Slashdot after my thumb cramps up from mashing the "X" button (which no longer has any visible marking thanks to Playstation and its pressure-sensitive buttons). Piker.

    142. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Oh, so you're the dude that bought that console. Was it any good?

    143. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Am I the only person in the world who thinks Halo was distinctly average? There are *two* different maps in the game (foliage or tunnels), about six different textures for those maps, the weaponry is boring (no eye-candy explosion-inducers), the endgame is criminally stupid, and the control method is dire. I finished it on my first attempt, and it's too tedious to be a multi-player game. If the sequel is more of the same I'll give it a miss.

    144. Re:one of the reasons they prospered w/the PC? by gabebear · · Score: 1
      Actually this is already getting done. CxBx is a semi-working Xbox compatability layer for Windows. A few commercial games are playable and one of the developers has a ATI card.

      So it should be doable.

    145. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Ditto.
      I bought a second-hand Xbox recently, only to find it came with the 'S' controller; it's just awkward to use for my large, shovel-like paws. The GC controller feels more comfortable to me, despite it being smaller, but it still doesn't come close to how naturally the larger Xbox pad sits in my hands.
      Just checking out some UK sites now to find one of the larger controllers for a reasonable price.

    146. Re:one of the reasons they prospered w/the PC? by vsprintf · · Score: 1

      actually it just has one small microsoft logo on the bottom. In huge letters it says "Essential Facts about Windows and Linux"

      Hmm. Sounds very similar to their 2-DVD magazine insert about essential windows for UNIX users. It helpfully explains how Windows 2003 is easier to administer than a UNIX/Linux server - well, yeah for a Windoze admin trained to do nothing but Windows. There was something about the security advantages too, but I figured I'd probably trigger a trojan if I clicked on it, so I didn't go there.

    147. Re:one of the reasons they prospered w/the PC? by gabebear · · Score: 1

      Man! it would have been interesting if Microsoft had bought Virtual Game Station from Connectix along with VirtualPC. I bought VGS when it first came out, It kicks ass!

    148. Re:one of the reasons they prospered w/the PC? by Trejkaz · · Score: 1

      Isn't this what Microsoft's gaming platform is supposed to eventually solve? Multiple gaming systems playing the same game, delivered in a standard format? (Or did they intend people recompile the game at development time? That would suck.)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    149. Re:one of the reasons they prospered w/the PC? by Psiven · · Score: 0

      It seems to me that PS2's inclusion of backward compatibility was important to some people because it was there. It was simply a bullet point in their minds of a feature that the other consoles lacked. It had nothing to do with if it was useful or not.

    150. Re:one of the reasons they prospered w/the PC? by Trejkaz · · Score: 1

      The six button arrangement is bad, but at least two are different sizes, unlike the Megadrive controller...

      The main problem with the Xbox controller which I find is that it's still too big (even after they made it smaller, it's still too goddamned big), and the sticks aren't as easy to control as the GameCube's left stick (although easier than the right... but the right stick on the GameCube isn't intended for the same sort of thing anyway.) Also clicking on a stick is not the best idea in the world, since it almost always results in moving the stick accidentally. I would rather they just not use that feature in games... :-/

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    151. Re:one of the reasons they prospered w/the PC? by crazyphilman · · Score: 1

      Hell, yeah! Ok, let me add my light to yours, maybe Microsoft will find it illuminating...

      1. You can't compare the PS1->PS2 changeover to an XBox1->XBox2 changeover for one major reason: the videogames available on XBox2 are already very high quality, both in graphics and interface. I think that around 2000 (maybe a little before; when was Quake II released?) game graphics reached a quality level where they were "good enough" to be realistic and immersive. They weren't clunky anymore, they weren't pixellated, and the level of detail was high. The Playstation II started out at this level, and the XBox started out at a slightly higher level. These two consoles, as a result, were the first that could really compete head-on with PC gaming.

      If you think about it, this is kind of a tipping point, a point at which additional improvements are incremental rather than revolutionary. You could make the case that some of the things that are going on right now, like normal mapping, are semi-revolutionary, but I don't think they add that much. For example, I thought Deus Ex Invisible War looked pretty good, and although Riddick was a little more high-definition, Deus Ex did shadows better (IMHO).

      The point is, any additional improvements XBox2 adds will be just incremental rather than the huge leap that happened before (like between PS1 and PS2).

      2. Microsoft wants to kill off the older games because it's convenient for them. First of all, they can force people to buy a load of new games (at least, they think they can). Second, they can get away with totally changing the platform to save money (chip, graphic card, etc) without having to worry about all that pesky backwards compatability. Third, they can stick it to all the people who modded the XBox1 by leaving out the hard drive and changing the processor. They think they can act like they have a monopoly here, even though they're kind of a small fish in the console market so far. I think it's arrogant and stupid of them, but we'll see what happens.

      3. Now that I know Microsoft is going to do this to me, I won't be buying an XBox2. I'll save my money for a PS3 instead, because backwards compatability IS important to me. I'm not going to want to throw out my fairly good collection of excellent games just because BillG wants to play rough.

      And here we get back to point number 1: The existing set of XBox games is really great! They look great, they play very well, they're just a lot of fun. Because they've already passed that tipping point I mentioned. So, if Microsoft expects us to trash all our existing, high-quality games and pay them our hard-earned cash for their new console, I say they can kiss my ass. I'll keep my existing XBox, I'll buy and trade used games, and for new games, I'll stick with Sony -- who actually CARES about what I want to do with my console.

      Ok, that's just my personal take on it, I don't expect everyone to feel the same way. But I think you and I are in agreement about this, at least. Backwards compatability, BillG -- or else we'll ignore your new console and you'll have a money pit on your hands. :)

      --
      Farewell! It's been a fine buncha years!
    152. Re:one of the reasons they prospered w/the PC? by TheLittleJetson · · Score: 1

      probably the same reason N64 owners bought the GameCube -- better graphics. plus, i don't care how much you like the xbox, the controllers are WHACK and that's all there is to it. they're like the sega-saturn controllers and apple's round mouse: a concept-design gone bad.

      in all honesty, i heard rumours of the xbox2 using dual PPC970's, which means i'm not at all surprised that it's not backwards-compatible. ps2 was only because they used the same architecture.

    153. Re:one of the reasons they prospered w/the PC? by PaganRitual · · Score: 1

      i cant fucking stand halo, and ive finished it on xbox and even started it again trying to find what it was that i was missing. its an incredibly slow game, its totally generic weapon wise, has very little variation through out its levels, the level design is atrocious, its just totally crap.

      the multiplayer is a joke, but i think its popular with the crowd that like their 'fast paced' deathmatch to be in slow motion. we chucked it on some PCs at a LAN party and two people played it for a few minutes, while the rest watched. we all just laughed, turned it off and got back to playing something decent.

      it has fun vehicles. thats it.

      and the halo 2 video i saw looks like more of the same. yawn. you can keep that shit.

    154. Re:one of the reasons they prospered w/the PC? by crazyphilman · · Score: 1

      Actually, I posted earlier about my huge, frying-pan like hands. Now, I post under my nickname! And elaborate:

      My hands are HUGE. I mean, when I spread out my fingers, they're nine inches across. They're these huge, hairy-knuckled mitts, ok? When I make a fist, it's half the size of a guy's entire FACE.

      I really love the XBox controller, because it's so roomy. My hands feel really comfortable wrapped around it. I find it a lot more comfy than the Playstation controller (I was like, Man, the Japanese must have really tiny hands!), which was just TEENSY. I cramp up in no time on the PS2 controller.

      Don't get me wrong; I ADORE my PS2. I bought a third-party controller which was a lot bigger, and I'm really comfortable with that one. But the stock ones drove me nuts.

      Anyway, that's my 2 cents. Remember us big, hamfisted guys when you consider the XBox controller. Maybe Microsoft's controller design team grew up in a blue-collar town like me?

      --
      Farewell! It's been a fine buncha years!
    155. Re:one of the reasons they prospered w/the PC? by PaganRitual · · Score: 1

      shhh, the xbox has better graphics, therefore it has to be the better system. dont tell the xbox fanboys that the game library pales into insignifigance next to the ps2 collection, they honestly believe otherwise and youll have to deal with 10 mins of awesome the most overrated game in the world is.

    156. Re:one of the reasons they prospered w/the PC? by abradsn · · Score: 1

      FYI: The Longhorn API will support the old win32 API.

    157. Re:one of the reasons they prospered w/the PC? by shokk · · Score: 1

      Cripes, I thought they were still $189 for new and $159 for used/refurbished. Away I go to pick up an XBox + Halo along with one of these.

      --
      "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
    158. Re:one of the reasons they prospered w/the PC? by SkaterGeek · · Score: 0

      Partially because part of the way people are able to afford new consoles is that they can sell their old one for an extra 50-75$ off of the new console. Being that the console market is fueled mostly by low budget young adults and no budget kids who have to beg their parents and wash the car 1500 times to afford it. That solution only works for the part of the market which is in the $$$$$

    159. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      GAME BOY.

    160. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      The dpad is too small

      The D-pad is exactly the right size to sit your thumb on top and rock in any direction. It's probably too small if you try and treat it like four separate buttons. But what's a person with small hands doing complaining about small controls? You're not very consistent. ...prevent holding both the shoulder and Z at the same time.

      What, you don't have a middle finger? If you're holding the controller so that only your thumb is pressing the main buttons, you have both an index finger and a middle finger available to hold both the Z and the R triggers. Besides that, no GC game I've played requires regular use of the Z at all, much less in conjunction with the R trigger.

      the bean arrangement is stupid

      What you mean is "I don't understand it, and I am resistant to new ideas".

      you cant push B and X at the same time

      Not if you hold the controller the same way every game, no. But again, no game I've played requires that combination very often (as well as the trigger... soul calibur 2 with a sensible button layout doesn't require trigger presses, so you hold the controller differently).

    161. Re:one of the reasons they prospered w/the PC? by BollocksToThis · · Score: 1

      you cant push B and X at the same time

      Sure you can. What kind of crap talk is that?

      Oh, you can't push them both at once with your THUMB? So how often are you pressing circle+square on your PS controller using only your thumb? If you can do that with more than 33% accuracy, I'll give you the "Longest Skinniest Thumb Ever" award.

      --
      This sig is part of your complete breakfast.
    162. Re:one of the reasons they prospered w/the PC? by king-manic · · Score: 1

      Actually this is already getting done. CxBx is a semi-working Xbox compatability layer for Windows. A few commercial games are playable and one of the developers has a ATI card.
      So it should be doable.


      Theres a huge gulf between Semi-working and Consumer level product. Epsxemu is a great PSX EMu but requuires altering 4-5 setting between games. Even games in the same series or released at the same time. Thats not consumer level no how much better it looks then a normal PSX. N64 has a emu but nowhere near consumer level. Bleem was ok, but still a seperate bleem pack for each set of 5 games.... no wonder thye died (that and sony suing them every other day). Having an ATI card isn't the problem. The problem is making sure it work 100% with all games without significant glitches. You can code around individual games on EMU's but you will have to make it general or have every special case taken care of in the Xbox Next. It's possible but is it going to happen? I don't know. It's unlikly. Also the Shader programs and the actualy GPU is property of Nvidia so whil the Emu guys can cobble it together ATI would get their Asses sued if they tried.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    163. Re:one of the reasons they prospered w/the PC? by TJ_Phazerhacki · · Score: 1

      Yes - Your little, "Stackable" Gamecube. Ill keep the PS2 and Case-Modded X-box, thx.

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    164. Re:one of the reasons they prospered w/the PC? by cshark · · Score: 1

      Really? I was under the impression that if you had trusted computing turned on, it wouldn't run any of them without certification from microsoft. I could be wrong.

      --

      This signature has Super Cow Powers

    165. Re:one of the reasons they prospered w/the PC? by Neva · · Score: 2, Interesting

      One point to think of, regarding "How many of you Slashdotters have used the backwards compatibility on Playstation 2's" is that, well, actually making use of PS2's backwards compatibility is most likely quite rare, but when it was a *new* console it meant that the console immediately had 100x the games of any competitor.

      I've had good experience with a friend who owns only a PS2, and she likes to play a lot of PS1 games as well (namely Final Fantasy series 7, 5 and 1-2-3)

      Breaking backwards compatibility seems to be in line with the previous slashdot article on M$ losing the API war

    166. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Hmmm... nothing you say makes sense, but because your end conclusion is one some anti-cube people agree with, you get modded up twice.

      I notice they have to go with 'interesting' because 'informative' would be too much of a stretch.

      Where's the "-1 opinion in opposition to observable facts" mod?

    167. Re:one of the reasons they prospered w/the PC? by NetGyver · · Score: 1

      Agreed. Nintendo had backwards-compatability down to a science with the Gameboy. Got a GBA game, Game Boy Color Game? *ANY* Gameboy game? You can play them on the Gameboy SP. This adds tremendous value to any console, especially at launch time when launch titles may not be all their cracked up to be. You'd think that since Microsoft is pushing to be the first out with a next-gen console, they would add backwards-compatability to the Xbox2. You wouldn't have to start over with all new games, you would just continue to add to your existing library of games you alraedy own. It's a neat idea IMHO.

      The only reason to not add backwards-compatability that I can think of is that consumers would be forced to buy games along with their new console. I'd imagine their expecting larget profits at launch time because of this.

      The controllers are way too big. While I don't necessarly have big hands, I do have long fingers.
      I'm so used to smaller controllers. Notabily the NES, SNES, Gameboy, Sega Master System, Genesis, Game Gear, Neo-Geo Pocket, PS1 + PS2, hell even the Dreamcast controller isn't exactly small in size, but it's very contour and easy to hold.

      I think the main reason for the architecture switch is to make it harder for people to make homebrew apps. (I'm no programmer but the x86 architecture i'd imagne is more familar to programmers than the PPC) This is speculation on my behalf though.

      At any rate, i'm not about to under-estimate Microsoft. God knows they've made a ton of mistakes but somehow come out on top. I know many are waiting for MS to finally get it's rude awaking, but after all....

      it's only Version 2.0. the Xbox console line probably won't start to catch on until Version 3.1 :)

      --
      A Penny for my thoughts? Here's my two cents. I got ripped off!
    168. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      how does it not make sense? what part of "the dpad is too small" escaped you?

    169. Re:one of the reasons they prospered w/the PC? by gabebear · · Score: 1
      The point I was trying to make is that it is possible. With Microsoft's backingit should be possible to emulate an Xbox1 perfectly. There are some crappy emulators out there, but there are some great ones, and Connectix (who Microsoft just bought) has put out some of the best.
      • VGS(Virtual Game Station) is the most compatable Playstation 1 emulator out there
      • VirtualPC is also the most compatable PC emulator (as far as I know the only PC emulator that supports WinXP, OpenBSD, and Linux that actually emulates the CPU)
      Even if they had to create tweaks for every game out there, it would be doable. The Xbox doesn't have that many games, so a tweak database is within reason.

      I think it is technically possible for them to emulate an Xbox1, I doubt it will happen though for a number of reasons

      • Nvidia licensing issue
      • Cut into profits of selling new games
      • Cut into profits of selling new developer tools
      However, if Microsoft threw enough money at Xbox1 emulation I think they could do it. Hell, maybe they are planning to do it but will not have it done for launch.
    170. Re:one of the reasons they prospered w/the PC? by fatboyslack · · Score: 1

      You're welcome to you're opinion, but you're in the minority. However, I've found that the ability to have 'fun' probably helps enjoying the game more. Just out of interest, what games do you consider to be good?

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    171. Re:one of the reasons they prospered w/the PC? by Ath · · Score: 1
      I only played Halo on the Xbox but I completely agree that it is highly overrated, if only because a goddamn gamepad controller is pure shit for an FPS.

      Give me any of the Rainbow Six titles any day of the week, but if you want an arcade FPS then any of the Quakes or Unreal Tournament still waste Halo in playability.

    172. Re:one of the reasons they prospered w/the PC? by Ath · · Score: 1
      emulating/overriding the nVidia graphics subsystem may not be possible

      There is no "nVidia graphics subsystem". There is an nVidia graphics processing unit (GPU). But any game for the Xbox surely using the DirectX API for any graphic work and is not hardcoded to any single GPU. So long as the new ATI GPU supports all the DirectX API functionality currently found in the nVidea GPU, there would be no compatibility problem.

      The bigger problem, as already mentioned, is that the CPU itself will be PPC-based and no longer x86, therefore MS would have to emulate the x86 CPU. They could do it, but I think they figured why bother.

      Besides, I bet you will be able to buy an Xbox 1 backwards compatibility kit that includes a software upgrade for x86 emulation.

    173. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      xbox controllers are superior... except for those with freakishly small hands. :)

    174. Re:one of the reasons they prospered w/the PC? by Yer+Mom · · Score: 1

      Well, in a sense, there is: the Zelda bonus disks run Ocarina of Time/Majora's Mask through an emulator, I believe.

      This means there's nothing to stop Ninty releasing the first Paper Mario as a bonus disk with Paper Mario 2 (hint, hint :)

      --
      Never mind Spamassassin. When's Spammerassassin coming out?
    175. Re:one of the reasons they prospered w/the PC? by martingunnarsson · · Score: 1

      They can make the top of the new Xbox flat, so that you can put the old one on top of it. On the other hand, most furniture designed to hold stereo/video equipment don't have an awful lot of space between the shelves.

      --
      Martin
    176. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Do you have a valid response to any of the other comments above? No? Then go away until you can prove that useless statement with some sort of validity, rather than a vague claim stated as a universal truth. It's exactly the same size as the GBA d-pad, yet thousands upon thousands of people have no problem with that.

    177. Re:one of the reasons they prospered w/the PC? by Warlock7 · · Score: 1

      This is why they bought VirtualPC.

    178. Re:one of the reasons they prospered w/the PC? by ChibiLZ · · Score: 1

      OFFTOPIC WARNING The DS, from Nintendo's own statements, is not backwards compatible with legacy GB games (GB and GBC), only with Advance games. And I LIKE the big Xbox controller. I have large hands, and if I use a PS2 controller or GameCube controller for more than 20 minutes or so, I get hand cramps. No cramps with the giant, comfy, ergonomic Xbox controller.

      --
      Don't buy WoW Gold! Make it yourself!
    179. Re:one of the reasons they prospered w/the PC? by Warlock7 · · Score: 1

      Halo suxors

    180. Re:one of the reasons they prospered w/the PC? by TechniMyoko · · Score: 1
      So outright insulting the xbox's controller is informative, but going into intricate detail about cubes faults is trolling? sorry it doesnt work that way.

      What you mean is "I don't understand it, and I am resistant to new ideas".

      So what you're saying is, I have to love every single thing nintendo does? It doesnt work that way either. I'm allowed to hate things.

      Another thing, just cause no game (to YOUR knowledge, do you own them all?) uses those flaws, doesnt make them ok.

    181. Re:one of the reasons they prospered w/the PC? by king-manic · · Score: 1

      The point I was trying to make is that it is possible. With Microsoft's backingit should be possible to emulate an Xbox1 perfectly. There are some crappy emulators out there, but there are some great ones, and Connectix (who Microsoft just bought) has put out some of the best.
      VGS(Virtual Game Station) is the most compatable Playstation 1 emulator out there
      VirtualPC is also the most compatable PC emulator (as far as I know the only PC emulator that supports WinXP, OpenBSD, and Linux that actually emulates the CPU)
      Even if they had to create tweaks for every game out there, it would be doable. The Xbox doesn't have that many games, so a tweak database is within reason.
      I think it is technically possible for them to emulate an Xbox1, I doubt it will happen though for a number of reasons

      Nvidia licensing issue
      Cut into profits of selling new games
      Cut into profits of selling new developer tools
      However, if Microsoft threw enough money at Xbox1 emulation I think they could do it. Hell, maybe they are planning to do it but will not have it done for launch.


      Lack of HD is a huge technical hurdle. In 1 year, to get a perfect version of Xbox emu will be dificult. not impossible. It's not worth it for the xbox because of it's small game library. For sony it only makes sense with their massive library.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    182. Re:one of the reasons they prospered w/the PC? by Weirdofreak · · Score: 1

      The dpad is too small
      This is true; but the d-pad isn't used much.

      lip at the top of the shoulder buttons prevent holding both the shoulder and Z at the same time
      Holding R1 and R2 on the PS2 is just as uncomfortable. The difference (for me, at any rate) is that on the PS2 the buttons are lower down or something, I think, so that you default to R/L 1 instead of 2, making 2 much hardr to hit than Z is.

      there shouldve been a Z equivalent on the left side
      Any particular reason? Many third-party controllers use that space for other things.

      if you havent gotten used to the 4 circular buttons by now go back to the nes
      Why, when I can use the Gamecube controller instead?

      the c stick is just bad
      Good, good... reasoning? It's not intended to be used like the control stick, you're supposed to tap it, not hold it.

      my small fingers get pinched in the middle a lot
      Umm? Middle of what, exactly?

      the start button is too far from either side for small hands
      Probably, but it's no worse than on the Xbox, which -really- isn't good for small hands, or PS2, where you need to glance down to find it.

      only things they got right were the one analog stick (not the c stick), and the b button
      And the way it melds to the shape of the hands, and the A button, and the X and Y buttons, and the way the L and R buttons are semi-analogue... :)

    183. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      my point was that the comments made perfect sense. anyone who didnt understand them must not be proficient in english

    184. Re:one of the reasons they prospered w/the PC? by Aqua+OS+X · · Score: 1

      Play Halo on "Legendary" or "Heroic" (but preferably legendary, or CoOp Legendary)... then you actually understand why many of us are addicted to that game.

      If you play through on Easy or Normal, it's an OK game. But once you turn up the AI you'll realize why the game's paced the way it is, why the guns are the way they are, etc. It's definitely not something you can sprint through.

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    185. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      No, the GBA chooses which processor and voltage to run at based on a little switch inside of the GBA cartridge slot that only old GB games press down when inserted.

      GBA games have a notch "cut out" at the bottom that makes them not press this switch.

      The GBA has no programmed logic that tells it the difference between a GBA and an old GB game.

    186. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Paper Mario sucked.

    187. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      I fully agree. I have about a hundred Playstation games and only about 10 PS2 games. I own an original playstation, a new playstation, and a PS2, but it's much easier to keep the PS2 hooked up in my living room and play everything on it.

    188. Re:one of the reasons they prospered w/the PC? by vsprintf · · Score: 1

      FYI: The Longhorn API will support the old win32 API.

      I'm certainly (no longer) an expert on things Microsoft, but there was this article on Slashdot linking to this article by someone who at least has a name I recognize. I don't believe everything I read on the Intarweb, and it's a long read, but the guy seems to be saying that Longhorn will break backwards compatability and says it at length. Got anything more authoritative?

    189. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      Personally, I find that people not proficient in English are the ones who can't use an apostrophe, or can't split their sentences correctly. Interestingly enough, this accounts for both you and the original "dpad is too small" post.

    190. Re:one of the reasons they prospered w/the PC? by TechniMyoko · · Score: 1
      But what's a person with small hands doing complaining about small controls?

      It hurts to use it

      The D-pad is exactly the right size

      Many could say the same thing about the XBox controller and ppl still complain.

      What, you don't have a middle finger

      I can use one finger for both PS* shoulder buttons, I should be able to on other systems. Plus its awkward using the middle finger, its never used

      What you mean is "I don't understand it, and I am resistant to new ideas".

      No, what I mean is it's stupid. As someone else pointed out, Nintendo isnt perfect, Im allowed to hate their ideas.

      Not if you hold the controller the same way every game

      Last time I checked you were supposed to hold a controller the same way all the time

    191. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0
      Seems to apply to you

      Maybe you should be more specific, the poster seemed quite specific which means they did know what they were talking about. Your comments were rather stupid indicating you have the small mind/is an idiot, and poster could be female discounting your other statement.

      Kinda sucks being wrong doesn't it?

    192. Re:one of the reasons they prospered w/the PC? by TechniMyoko · · Score: 1

      Any particular reason? to be semetrical
      Why, when I can use the Gamecube controller instead? I prefer the Hori pad
      Umm? Middle of what, exactly in between the dpad and the c stick
      Your points were valid and made perfect sense

    193. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 0

      So outright insulting the xbox's controller is informative

      No, but I didn't do that, nor did I mod any such post informative. I have a lot more direct knowledge of the GC controller, so I defend it from unjustified stupidity.

      So what you're saying is, I have to love every single thing nintendo does? It doesnt work that way either. I'm allowed to hate things.

      Sure, you're entitled to an opinion. But if you post an opinion based in blind hatred, with no factual or rational basis behind it, you sure as hell don't deserve to be modded up. Around here, that only goes for Microsoft.

      Another thing, just cause no game (to YOUR knowledge, do you own them all?) uses those flaws, doesnt make them ok.

      Actually, yes it does make them ok. They're not design flaws if they affect a situation that doesn't occur. I think it's safe to assume Gamecube developers have access to the controller before they start making the games.

  2. Used it? by cbrocious · · Score: 5, Informative

    I think I've played more PS1 games on my PS2 than normal PS2 games.

    --
    Disconnect and self-destruct, one bullet at a time.
    1. Re:Used it? by federal_employee · · Score: 3, Informative

      Backwards compatibility is why I bought PS/2 over the other consoles. I still play my PS/1 games.

      --
      ____
      null
    2. Re:Used it? by NanoGator · · Score: 3, Interesting

      "I think I've played more PS1 games on my PS2 than normal PS2 games."

      Think that little tidbit of info will affect whether or not you buy a PS3?

      --
      "Derp de derp."
    3. Re:Used it? by swerk · · Score: 5, Insightful

      I bought my PS2 basically as a DVD player that also would play bargain-bin RPGs, e.g. all those PS1 titles I missed out on before. Since then I've bought a few PS2 titles, but most of my playstation library is made up of cheap old PS1 games.

      Never having had a PS1, backwards compatibility on the PS2 was a big deal for me, it was like getting two systems in one. I don't have an x-box, and I'm not likely to get the next one of that line either but the ability to play a bargain-bin Panzer Dragoon Orta or Halo certainly would be appealing.

      Game Boy has been the best example of backwards compatibility; the fanciest GBA SP of today and even the dual-screened Gameboy of the future will still play the original circa-1988 games. Granted, the Game Boy evolved in small increments, but apart from HDTV resolution and more megahertz, what's the next x-box going to do that the current one doesn't?

      Even for folks that don't actually take advantage of a system's backwards compatibility, it's a strong selling point. The device seems more universal. AMD's x86-64 is cool for some of the same reasons. It's the new hotness, but the old and busted stuff still works on it.

    4. Re:Used it? by I8TheWorm · · Score: 1

      Have you had any trouble with them? I have a few PS games that eventually freeze up while running on my PS2... one of them is MLB 200? (I think 2002). I've got quite a few others that do it as well.

      Someone else mentioned earlier that it's a moot point. I already had a PS to play the other ones, so I just hold on to it.

      --
      Saying Android is a family of phones is akin to saying Linux is a family of PCs.
    5. Re:Used it? by FriedTurkey · · Score: 1

      I only have 3 of PS1 games never owning a PS1 but I play Family Fued for PS1 all the time. My wife and friends totally dig it. I just wish they would make a PS2 version, not for better graphics but to get rid of the most annoying person in the world, Louie Anderson. Louie Anderson is so unbelievably creepy. When he does his dance at the end, you can almost imagine him gyrating on his house boy.

    6. Re:Used it? by twilightzero · · Score: 4, Interesting

      Same here. I never owned a PS1 at all but that was a HUGE part of my deicison to get a PS2. I wanted some games from the PS2 *coughfinalfantasyXcough* but I loved the fact that I could go back and play all these PS1 games that I missed. Several of my friends have huge PS1 libraries so it was heaven for me to go through and experience all this stuff I previously wished I could play.

      --

      "Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
    7. Re:Used it? by zariok · · Score: 4, Interesting

      I have a 1st generation PS2 (ie got it the DAY it came out)... it barely plays ANY PS1 games.

      I noticed when purchasing the DVD Remote, it "upgraded" the DVD software by placing a new version on the memory card, but have yet to find something what "updates" the PS1 emulator/driver.

      I started picking up some oldie, but goodie, games that I can't even play due to not owning a PS1 anymore. Those include the afore mentioned Castlevania, various Mega Mans and MK Trilogy.

      Any thoughts?

      --
      -zariok-
    8. Re:Used it? by Alsee · · Score: 3, Insightful

      I don't own a PS1 or PS2.

      I for one would be VASTLY more likely to buy a PS3 if it means I can play all the PS1 and PS2 titles as well.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    9. Re:Used it? by DrEldarion · · Score: 1

      If the PS3 plays PS2 and PS1 games, definitely. There are at least a couple groups of people that this feature is important to:

      - People whose PS2 broke who never got around to buying a new one (especially if they still have the games).
      - People who never bought a PS2 in the first place.

      Think about it. If all the next-next-gen consoles came out together, you could buy an XBox2 or GameTetrahedron and have only the release games to play, or you could buy a PS3 and not only have the PS3 release titles, but also the entire PS2 library and the entire PS1 library! And, as we all know, it's all about the games.

      Also, think of it from a Japanese point of view - Many Japanese have little free space in their houses. Not having to keep their old consoles is a pretty good selling point to them.

    10. Re:Used it? by wankledot · · Score: 1
      If you don't have a PS1 or 2 now (meaning, you also don't have any PS1/2 games) why would you buy a PS3 to play games you've never played, that have been out for 1-8 years?

      I don't get it.

      --
      My sig is blank, I typed this by hand.
    11. Re:Used it? by Anonymous Coward · · Score: 0
      I've got one thought.

      Try not being a first-adopter next time.

    12. Re:Used it? by filth+grinder · · Score: 1

      Is this a joke/troll? Or maybe something to do with your PS2.

      I got a PS2 around 6 months of so after it came out. Mine plays PS1 games completely fine. It plays Castlevania Symphony of the Night. In fact I finally beat the reverse castle on the PS2.

      Backward compatiablity is a big deal for me. I bought my girlfriend those Final Fanatasy compilation discs that have the old FF NES and SNES games on them. She also plays old PS1 rpgs.

      Hell, I just bought the Sonic the Hedgehod Master Collection for my Gamecube so I can play the old Genesis Sonic games. Reliving my youth I guess. I can't wait for the Megaman compilation to come out tomorrow.

    13. Re:Used it? by onewing · · Score: 1

      Because games that are 1-8 years old doesnt mean they get worse over time. They are still good games.

    14. Re:Used it? by zariok · · Score: 1

      Certainly not a troll...

      I can provide the serial number, version of the driver/emu and the specific games that do not work with the PS2 if needed.

      Now all my PS2 games play perfectly fine with it, it's just PS1 games (not all, mind you).

      --
      -zariok-
    15. Re:Used it? by dsouth · · Score: 1

      I don't think you can compare:

      • There are a huge number of great PS1 games.
      • There are far fewer great XBox games

      What's the value of backwards compatibility for XBox2 if there are few XBox1 games worth playing? [Keeping in mind that maintaining backwards compatibility could add significantly to the price of an XBox2 since it is designed around a different CPU and GPU

    16. Re:Used it? by johnnyb · · Score: 1

      Because by now they are cheap and at used game stores.

      I'm a cheap bastard, and what has kept me from buying a console are two things: (1) cost and (2) time. If I ever wind up with time to play games, I'll want to buy a console that has both new games to play, and a lot of cheap games available at second-hand stores, too.

    17. Re:Used it? by forgotmypassword · · Score: 1

      I have a day one PS2. It plays all of my old PS1 games. You must be having problems unrelated to the emulation. There were only about a dozen games known not to work and most of them were japanese releases.

      Do CD audio discs work? That would rule out the CD laser.

    18. Re:Used it? by dogbertsd · · Score: 1
      "I bought my PS2 basically as a DVD player that also would play bargain-bin RPGs, e.g. all those PS1 titles I missed out on before. Since then I've bought a few PS2 titles, but most of my playstation library is made up of cheap old PS1 games."

      Which is actually a reason for game console makers to not include backward compatibility. The console is general sold near price or even at a loss in order to make money off the far more lucrative games. In other words, the console is an enabler for future and hopefully sustained profits.

      While I'm not critical of what you did (I buy only bargain bin computer games myself), from a business perspective your practice is not one the console makers would want to promote.

    19. Re:Used it? by bedouin · · Score: 1

      Never having had a PS1, backwards compatibility on the PS2 was a big deal for me, it was like getting two systems in one.

      Not to mention, if you're young and on a budget you can pick up two or more used PS1 games for the price of one new PS2 game. This was one of the cool things about having an Atari 7800: you could buy 2600 games for $2-4 a piece in the late 80's.

    20. Re:Used it? by dancingmad · · Score: 2, Funny

      I started picking up some oldie, but goodie, games that I can't even play...[including] MK Trilogy.

      I think's thats what they call a "feature" in the industry.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    21. Re:Used it? by TrancePhreak · · Score: 1
      Game Boy has been the best example of backwards compatibility; the fanciest GBA SP of today and even the dual-screened Gameboy of the future will still play the original circa-1988 games.
      From what I've read, the Dual Screen only plays DS and GBA games, not any of the older ones. It is also not meant to replace the GBA.
      --

      -]Phreak Out[-
    22. Re:Used it? by Anonymous Coward · · Score: 0

      I don't own a PS1 or a PS2. I'm waiting for the PS8 to come out so I can play all the PS[1-7] games that I missed the first time around.

    23. Re:Used it? by Anonymous Coward · · Score: 0

      Yes.

    24. Re:Used it? by AnotherSteve · · Score: 1

      I had a bunch of trouble recently getting my PS2 to read the old games, when it had worked fine before. I dug around until I found a site that told me what my problem was (which I cannot find right now, so there goes the informative mod): the laser needed cleaning. It played PS2 games fine, but not the PS1. After (voiding the warranty), opening it up, and very carefully cleaning the lens, it played them all just fine.

      Is your place kind of dusty? Maybe you just need to clean the laser up.

      --
      Information wants to be $1.98/lb.
    25. Re:Used it? by Alsee · · Score: 1

      why would you buy a PS3 to play games you've never played

      Because I haven't played them yet?
      Just because I haven't picked up the system doesn't mean I haven't been tempted. If PS3 can't run that entire library then I'd be better off grabbing a cheapo PS2.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    26. Re:Used it? by moroderzone · · Score: 1

      Well, the XBOX is backwards compatible with NES, SNES, N64, ATARI, etc... It's so expensive to add compatibility for these features and that's why microsoft had sell the XBOX at a loss.

    27. Re:Used it? by Anonymous Coward · · Score: 0

      They don't make the old games in a PS2 edidion. Making the PS2 non-backwards-compatible would thus not have increased sales, simply because you can't buy something that doesn't exist. Besides, I already bought those games once, for the PS1, so even if they did remake them, I wouldn't buy them again.

      But, since I have more PS1 games than PS2 games, if the PS2 didn't play PS1 games, I would probably have made a choice between the two machines. And the PS1 would have won, losing the sale of both a PS2 and the PS2 games I did buy.

    28. Re:Used it? by EvilTwinSkippy · · Score: 1
      You missed a third category:

      - Parents with young kids who need a steady stream of cheapy titles.

      My little one is only 8 months old. But I'm envisioning the day we stroll over to the used game store and let her pick out a title every time we go shopping. "If you are really, really good, we can get you a new game" does wonders for kid control. And at $5 and $10 a pop, it's doable.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    29. Re:Used it? by PKFC · · Score: 1

      The PS2 Hard Drive has a new browser and a new (for non 50001 model users) CD player along with installing a new (for non 50001 model users :P) DVD player (3.02) onto a memory card. No changes to the PSX "drivers" though prolly considering that its all hardware anyways.

      (The CD player is actually a lower version on the hard drive than on the 50001 unit. The 50001 lets you control the CD player with the remote buttons (play, pause) and the one on the hard drive does not. Sony states in the manual that to get the functionality back, you have to remove the hard drive for playing CDs. Thats what they get for having it in "development" since 2001. A new model comes out and they make it worse with an old product.)

  3. Power PC? by LEgregius · · Score: 1, Interesting

    Rumors I've heard say that IBM PPC 97x cpu's will be used.

    1. Re:Power PC? by Jookoo123 · · Score: 1

      I don't think so, my uncle that works at IBM Austin didn't tell me much other than the xbox2 chip is all-new tech. But it might be somewhat influenced by the PPC 97x arch.

    2. Re:Power PC? by 0x0d0a · · Score: 2, Interesting

      Yes, but Microsoft purchased Connectix and acquired Virtual PC, which has an emulation engine that should be fast enough to emulate the x86 processor in the XB1 at the XB2's processor speed.

      Presumably the appeal of PowerPC is that, while emulating x86 on PowerPC is somewhat feasible (if a bit slow) because of the much greater number of PPC general-purpose registers, it is impossible to emulate the PowerPC on the x86 without severe performance impacts.

      This is a very nice copy protection method for Microsoft -- all those Windows users out there can't just download an XB2 emulator and start playing.

    3. Re:Power PC? by frogsarefriendly · · Score: 0

      Well the original XBox is an Intel Pentium 3 x86 chip. A move to motorola would be A DIFFERENT ARCHITECTURE! The XBox 2 would need to emulate an x86 chip, and to pull it off in real time would need a hell of a lot of power. Maybe the original poster wasn't clear, but you don't have to spout off about things you know jack shit about.

    4. Re:Power PC? by krisp · · Score: 1

      Celeron, actually.

    5. Re:Power PC? by jmweeks · · Score: 2, Informative

      great, you nutfucker, what's the point of your post?

      Probably that changing processor architecture would make backwards compatibility a lot harder / more expensive.

      Or maybe he was just fucking nuts.

    6. Re:Power PC? by Anonymous Coward · · Score: 0

      The XBox 2 would need to emulate an x86 chip, and to pull it off in real time would need a hell of a lot of power

      Well, it's strange that MS owns Connectix. What does Connectix make? Oh yes... quality emulation software.

      Should a G5 be able to emulate a P3 in software? One would hope so. The greater issues would probably have to do with the change in video card.

    7. Re:Power PC? by Palverone · · Score: 1

      Great Jookie way to go, you just got your uncle sacked!

      Seriously... any way you think about it-emulating the x86 chip on a different processor is nothing but trouble. They (M$) made their bed and now they need to lay in it. Go with the friggin' Transmeta or something!

    8. Re:Power PC? by king-manic · · Score: 2, Informative

      Yes, but Microsoft purchased Connectix and acquired Virtual PC, which has an emulation engine that should be fast enough to emulate the x86 processor in the XB1 at the XB2's processor speed.

      Presumably the appeal of PowerPC is that, while emulating x86 on PowerPC is somewhat feasible (if a bit slow) because of the much greater number of PPC general-purpose registers, it is impossible to emulate the PowerPC on the x86 without severe performance impacts.

      This is a very nice copy protection method for Microsoft -- all those Windows users out there can't just download an XB2 emulator and start playing.


      You can emulate the CPU, but they cant emulate Nvidias propriatary GPU. They don't have legals rights to and Nvidia is now backing the competition so it's gonna cost a lot to licence it. Also Emulation is never perfect. even havign the same chip on the PS2 doesn't garentee compatibility. a handful of games don't play. Now how many good working PS1 emulators do you see around? I used a few and there is always glitches, special patches for certain games ect... For a comsumer product thats nto goign to fly (ie. twiddling 16 settings each game to make it work). Forget emulation. Xbox just won't be Backwards compatable.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    9. Re:Power PC? by hatrisc · · Score: 1

      you neglect that fact that nothing else is running on this system but the emulator (and of course the os). With processing power like a G5, if it wasn't playable and in real time, you'd have to blame crappy software. there's definatly enough power.

      --
      I write code.
    10. Re:Power PC? by b1t+r0t · · Score: 1
      You can emulate the CPU, but they cant emulate Nvidias propriatary GPU.

      Who needs to emulate the GPU? As long as they had a 3D API (I would be surprised if they didn't encourage game publishers to use DirectX), that's all they need to emulate. And the emulated graphics libraries wouldn't even need to be x86 code.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    11. Re:Power PC? by frogsarefriendly · · Score: 0

      http://xbox.sparcy.net/
      Ah, found it. Who can you trust?

    12. Re:Power PC? by SlamMan · · Score: 1

      But us Mac users...Cha-ching!

      --
      Mod point free since 2001
    13. Re:Power PC? by KDR_11k · · Score: 1

      One low-level call and you're screwed. It might work fine as long as he devs stayed within the boundaries of the API, but with consoles it's pretty feasible to do at least a bit of lowlevel coding to speed stuff up. And though I'm not sure about XBox development, back then shaders were practically coded in assembly language. Since shaders are what differs the most between GPUs I don't think you could just emulate those (let aside that nVidia stated they won't allow MS to). Maybe it wasn't the smartest move to piss off nVidia, eh, Microsoft?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Power PC? by king-manic · · Score: 1

      Who needs to emulate the GPU? As long as they had a 3D API (I would be surprised if they didn't encourage game publishers to use DirectX), that's all they need to emulate. And the emulated graphics libraries wouldn't even need to be x86 code.


      The Xbox api isn't the direct x api and it has custom gpu instructions and there is also the matter of the programmable shaders. The shader language willl change between Nvidia and ATI.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  4. Bad Move for MS by (54)T-Dub · · Score: 4, Insightful
    In the article Microsoft claims that only 10% of the PS2 owners care about backwards compatibility. They are probably right, but what percentage of people who bought the ps2 in the first year cared about backwards compatibility. I think backwards compatibility makes it easy to justify the high cost of buying a console early if you know that you can still play the golden oldies and you won't have to fork over $50 a pop for each game, especially if your old console is starting to show some wear and tear. If MS wants to take an early lead they had better reconsider.
    I thought this quote from the article summed it up nicely.
    "We do expect Microsoft to launch its console first, perhaps as early as 2005," says Pachter. "Should it choose to do so without backward compatibility or significant third-party software support, we expect to see its first-mover advantage evaporate."
    How many people, do you think, held out for the ps2 over the dreamcast because of backwards compatibility?

    I wonder if this was the real reason that they dropped the backward compatibility:
    Speculation about the backwards compatibility functionality has been rife since it emerged that Xbox 2 ... will have radically different hardware to the original system, with a non-x86 processor, no hard drive and an ATI, rather than NVIDIA, graphics chipset ...
    It was widely believed, however, that Microsoft had retained a team of hardware emulation experts to work on the problem - although concerns over the viability of such an endeavour were voiced by some experts, especially regarding the company's ability to emulate the functions of the graphics unit in the Xbox without violating NVIDIA's intellectual property rights.
    --

    "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    1. Re:Bad Move for MS by Mordaximus · · Score: 4, Funny

      10% of PS2 owners is Xbox's entire market share!

    2. Re:Bad Move for MS by Anonymous Coward · · Score: 0

      It's kina funny (maybe only to me) that Microsoft - the company thriving on backward compatible game systems (PCs), would not realize that this is a good thing for consumers. What would happen to the gaming market if every new computer required new programs vs. the old? (well, excusing the whole 95/98/NT being somehow incompatible with XP . . .)

    3. Re:Bad Move for MS by Kneht · · Score: 1
      In the article Microsoft claims that only 10% of the PS2 owners care about backwards compatibility.

      Backwards compatibility was a big factor in my $299 purchase of a PS2. I have a limited number of items that I can plug into my receiver. Also, my PS was acting up, and I thought it might die soon.

      That said, I never played my PS1 games on my PS2. So of course, now I don't care, but I did when I paid for it. I'm not likely to buy a Xbox 2 if it has no backwards-compatibility, at least not at first. I'll see if/when it has a must-have game.

      --
      "Are you on some kind of medication?"
      "No"
      "Well, you should be."

      --Bean

    4. Re:Bad Move for MS by happyfrogcow · · Score: 1

      had retained a team of hardware emulation experts to work on the problem

      i don't get it. Why emulate what you can do natively? this project will be late, over budget, broken, then forgotten.

    5. Re:Bad Move for MS by swv3752 · · Score: 1

      I played through several of the FF games and now play Krash Kart and Risk. I've actually looked for Wing Commander but never found it for a cheap price.

      I generally don't even consider looking at PS1 titles anymore though.

      --
      Just a Tuna in the Sea of Life
    6. Re:Bad Move for MS by KarmaMB84 · · Score: 1

      The only reason that is funny is that it's probably true...

    7. Re:Bad Move for MS by nizo · · Score: 1

      Yet another thing that makes me glad I didn't buy an Xbox. If the PS3 didn't have backwards compatibility with the big pile of games I have for the PS2, there would be no way I would buy one for a long long time. It is almost like MS is trying to destroy what little market they already have, how bizarre is that? And even though I never had a PS1, yes I have bought and rented PS1 games, so compatibility is certainly a factor. Just imagine someone buying a console for the first time when the xbox2 comes out, do they buy a console with almost no games at all (since no one will be developing for this thing for quite awhile because of cost) or a PS2 which has piles of games, or even wait for a PS3?

    8. Re:Bad Move for MS by fwitness · · Score: 1

      You should so be modded Insightful and Funny. Shortest reply, longest laugh.

      --
      -- I have fans? Wow.
    9. Re:Bad Move for MS by sean23007 · · Score: 1

      In Soviet Russia, Xbox's market share is YOU!

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
  5. GameBoy! by Kjuib · · Score: 5, Insightful

    That is what made the 2nd edition Gameboy such a hit... and the 3rd.. and 4th... and #th version of Gameboy because you could still play your old classic games on them.

    --
    - Your stupidity got you into this mess, why can't it get you out? -Will Rogers
    1. Re:GameBoy! by NanoGator · · Score: 1

      "That is what made the 2nd edition Gameboy such a hit... and the 3rd.. and 4th... and #th version of Gameboy because you could still play your old classic games on them."

      Err that's not really an apples to apples comparison. There were revisions of the Game Boy. They couldn't make a GameBoy Color that looked and sounded like a Game Boy, but only played GBC games.

      The real question is whether or not the GBA would have suffered from lack of backwards compatibility. I'll be honest, I don't think so. Not badly, anyway. Nintendo had a good selection of titles out pretty quick. It was so easy to just forget that the original Game Boy ever existed.

      So is MS right or wrong? Heh. I hate trying to answer that. It really does depends on some factors.

      - Is the game any different by playing on the new system? Is it enhanced? Is it buggy? If it's enhanced, then that's not so bad, especially if the launch titles suck. Is it buggy? Ack, stop there. Nobody wants to buy a game they can't return if there's a chance it won't work.

      - Are there a lot of people out there that kind of wanted an XBOX but never bought one? If the answer is yes, then MS is clearly wrong. Some might buy the XBOX 2 even if the lunch titles suck because they can raid the XBOX bargain bin.

      - How much will it add to the cost? Frankly, I think MS would do a LOT better to get the new system at $200. (or $300 WITH a game and an extra controller...) $300 plus backwards compatibility? Ouch. I wouldn't touch that. Can't imagine others would.

      - What will MS's launch titles be like? If the XBOX 2 has some real cool titles, they can probably safely do away with BW compatibility. Remember my GBA example. It is probably a good bet that the first batch of people buying XBOX 2's are already XBOX owners. BW compatbility would mostly be useless on them. Instead, they need to feel as though they can adopt this new platform without aching to be on the old one. Nintendo pulled this off with great title selection on the GBA, MS needs to follow suit.

      So is MS wrong? Sorry, not enough info. They could be successful either way. It depends on factors that are plainly unknown right now.

      --
      "Derp de derp."
    2. Re:GameBoy! by Anonymous Coward · · Score: 0

      The real question is whether or not the GBA would have suffered from lack of backwards compatibility. I'll be honest, I don't think so.

      Well, I hate to say this, but I think you're dead wrong.

      The original GameBoy was the best selling console of all time. You can't get higher marketshare. You can't ask for a stronger following.

      When people realized the GBA was going to play GB/GBC games, it meant that buying a GBA was a great decision from a *budget* standpoint. You can raid garage sales for $1 GameBoy games.

      Anyone who pretended that the original GB didn't exist after launch was putting their head in the sand. Even the simple classics (Tetris, Dr Mario, Kirby, etc) made the compatibility worth it. Do you have any idea how many of these cartridges are floating around ?

      Not everyone has the capital to buy a console and new games. It's always been one of the biggest problems with the console market. You are asking your customers to practically throw away their previous investments in games, buy a console (that's expensive by virtue of being new) and buy games (that are also expensive by virtue of being new).

      Anyway, your point may stand about the XBOX, only time will tell. However, you are definitely wrong about the GBA.

    3. Re:GameBoy! by kirun · · Score: 1

      ... "even if the lunch titles suck" ...

      You don't like Grand Theft Buffet then?

      --
      I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
    4. Re:GameBoy! by kbradl1 · · Score: 1

      This is one of the reasons why no other handheld console has been able to break into the market and why the PSP will not kill off Nintendo. The Gameboy from Black and White to Color has had several thousand games released for it. Many of which are still enjoyable like Warioland, Super Mario, Zelda Links Awakening. I still play these and love finding cheapo GB/GBC games on Ebay. Backward compatible is huge for me. In the case of the gameboy, if the DS won't play my original gameboy games, I might as well look closer at the PSP, which also won't play my games. So if the XBOX2 won't play XBOX1 games I will look closer at the PS3.

    5. Re:GameBoy! by Anonymous Coward · · Score: 0

      That is what made the 2nd edition Gameboy such a hit... and the 3rd.. and 4th... and #th version of Gameboy because you could still play your old classic games on them.

      Yes, but the original Tetris doesn't look like jagged-crap compared to newer GB titles. Go back and play some original PS games on your PS2, if you dare.

    6. Re:GameBoy! by KarmaMB84 · · Score: 1

      I wouldn't have gotten a GBA if it couldn't at least play GBC games. I might upgrade to the DS or SP depending on how good the DS is supposed to be.

    7. Re:GameBoy! by tepples · · Score: 1

      There were revisions of the Game Boy. They couldn't make a GameBoy Color that looked and sounded like a Game Boy, but only played GBC games.

      True, the GBC was a revision of the Game Boy platform, just as the Game Gear was a slight upgrade of the Sega Master System, but the GBA is something else entirely: it includes a second processor and video unit just to run GBC games.

      Nintendo isn't using the "Game Boy" brand name with the DS, which appears to indicate that it may drop GBC compatibility.

    8. Re:GameBoy! by NanoGator · · Score: 1

      "Nintendo isn't using the "Game Boy" brand name with the DS..."... yet.

      For the record, Nintendo hasn't solidified a name yet. It has been confirmed it'll play GBA games, but whether or not it'll play GB or GBC is only speculation at this point. I personally don't think it will for the extra processor reason you mentioned.

      --
      "Derp de derp."
  6. Maybe twice in the last two years... by slusich · · Score: 2, Insightful

    I think this is a feature more people want then will actually ever use. It'd be nice to have, but it wouldn't be a deciding factor for me in buying a new system.

    1. Re:Maybe twice in the last two years... by gl4ss · · Score: 1

      for you maybe not..

      but you know why it's convinient to buy a ps2 for kids? cheapo ps1 games that the kids actually *like*.

      .

      --
      world was created 5 seconds before this post as it is.
    2. Re:Maybe twice in the last two years... by Fjord · · Score: 1

      It would be for my buying an Xbox. I originally had an N64. When the PS2 came out, I got one so that I could also play all the good games for PS that I had missed. Until I heard the convincing rumours that XBox2 was not going to be backwards compatible, I was thinking of getting one so that I could play this generation's XBox games that I'm missing.

      --
      -no broken link
    3. Re:Maybe twice in the last two years... by slusich · · Score: 1

      I do understand. I've got 2 kids. They have their own ps1 I picked up for them at a garage sale dirt cheap. Personally, I'm more likely to break out my Sega Dreamcast then I am to put a ps1 game into the ps2. Of course I'm a packrat with a closet full of old consoles ;) Fairchild Channel F tennis anyone?

  7. Foot, meet bullet by Dark+Paladin · · Score: 3, Insightful

    Backwards Compatibility?

    Have we ever used the backwards compatibility on the PS2? Does a bear crap in the woods? (For the sarcasm impaired, that's "yes".)

    I've got a collection of about 60 PSOne disks, from "Resident Evil" through "Final Fantasy" looping into "Dance Dance Revolution" and plenty of others I haven't even gotten to yet. And I've got quite a few PS2 games as well (and to be fair, naturally I have a Gamecube and Xbox).

    I'll be honest: I think the Xbox 2 has shot themselves in the foot, because now it's not a 3 way battle, it's a 4 way battle between the Gamecube, PS2, Xbox, and Xbox2.

    Sony made a brilliant move when they made the PS2 backwards compatible, and have stated they plan to have PSOne games all they way until 2008 (as I seem to recall). People who are cheap can still get a PSOne for about $79-$100, and games for around $20-$30 (infrequently, but it still happens even today). Sony gets a cut off of those games.

    Now, you look at the PS2. If you want just one PS2 game, the choice is pretty damned easy: no additional space needed in your room, same connectors even! Just junk that old PSOne and go PS2, and you can play all your old games and those "few" PS2 games you're thinking about. And once you're in, over the years it gets harder to go back to the old stuff.

    With the Xbox, that choice is no longer there. I have Xbox games I like (though to be honest, I've never gotten into Halo. Go figure.). Now when the Xbox2 comes out, I'm going to be looking at it and say "Well, I could buy it now for that 1 game I must have, but eh - I'll wait until they build up a library that I care about."

    Yes, there will be "must have" games upon launch, but if comes down to space (already at a premium with 3 consoles), or cost (another $299 for one or two games), people will look at the backwards compatible PS3 (and, if the rumors of the Gamecube 2 or whatever are correct) with a lot more favor.

    Granted, in the past there was no backwards compatibility (NES -> SNES -> N64), but the game market has learned a valuable lesson.

    There will be Xbox 2 games that I'll want eventually that will make it worth the purchase price, but I'm willing to bet that initial sales will be "electronics enthusiasts only" until a larger library gets built up.

    As the article mentions, it will certainly eat into the "First Mover" advantage the Xbox Next is hoping to gain. Even when the PS2 came out, there were still good upcoming PSOne games to look forward to. So unless Microsoft does what they usually do and remove all Xbox One games from the shelves (example: when Office XP comes to stores, Office 2000 becomes impossible to find, etc), or keeping Live out of the hands of anyone but Xbox Next owners, they'll find the current base slow to pick up.

    Of course, that's just my opinion. I could be wrong.

    1. Re:Foot, meet bullet by PhilippeT · · Score: 0
      I agree with you 100%

      So unless Microsoft does what they usually do and remove all Xbox One games from the shelves (example: when Office XP comes to stores, Office 2000 becomes impossible to find, etc), or keeping Live out of the hands of anyone but Xbox Next owners, they'll find the current base slow to pick up.

      I can see MS doing this to force their consumers to upgrade.
      --
      A psychopath can't tell the difference between right and wrong. A sociopath knows the difference - he just doesn't care.
    2. Re:Foot, meet bullet by Anonymous Coward · · Score: 0

      There was some backwards compatibility in the day. Atari 7800 could play 2600 games. And the Genesis could play Master System games with the Powerbase Converter. I believe the GameGear could also play Master System games with a converter of somesort, but I think that is was 3rd party and aftermarket. Oh yeah, and let's not forget the Gameboy. I still play Super Mario Land 1 and 2 on the SP.

    3. Re:Foot, meet bullet by Anonymous Coward · · Score: 0
      Granted, in the past there was no backwards compatibility (NES -> SNES -> N64), but the game market has learned a valuable lesson.


      It's worth noting that even Nintendo isn't going to make this mistake in the future - I hear that the GameCube successor will be backward compatible with the GameCube.

      IMO, the console makers of today just can't afford to not do this nowadays, given market competitiveness.
    4. Re:Foot, meet bullet by MakoStorm · · Score: 1

      *nods*
      Xbox2 not having Backward compat, will really hurt it. The games I am buying now I am looking towards the new systems. I was thinking of Full spectrum warrior, but if that will not be able to be played in the next Xbox, I will purchase Mega Man Anniversery for PS2, or Game Cube because I am simply going to be able to play it on the next hardware.

      Not only has microsoft lost the battle on the next console, they lost the battle selling titles now because people know they wont be playing them on the next xbox platform.

      Kinda makes me sad, I love CS on Xbox, and Ninja Gaiden.

    5. Re:Foot, meet bullet by ElForesto · · Score: 1

      I think you're totally on-target here.

      When I first got a PS2, it wasn't because of any particular title that I wanted. It was because my PS1 was failing, and I figured my money was better spent on a system that would replace it AND let me buy the newer games that come out. If Microsoft is truly revamping the platform like this, I won't be surprised to see their sales figures sucking.

      Did they forget how long it took to get decent sales numbers out of the thing? Maybe what happened is they got tired of bleeding so much red ink on the XBox that they decided that they need a cheaper design to stay competitive. Yes, I understand that MS can afford to just throw money at the problem, but if they did that on everything, they wouldn't be around too long, now would they?

      Heeey...

      --
      There is a difference between "insightful" and "inciteful" other than spelling.
    6. Re:Foot, meet bullet by JrGrouch0 · · Score: 1

      I Chose the Xbox over PS2 because of the simple fact that it was a superior machine. That's the same reason that I chose to upgrade to SNES over the NES. I never once thought about backwards compatibility. If I wanted to play Excite Bike I just plugged in my NES. If I wanted to play M*A*S*H I pulled out the 2600 from beneath the couch. I admit it would be nice to play Pandora Tomorrow on Xbox 2, but when I get nostalgic I'll do what I do when I want to play Oregon Trail; bust out the emulator!

    7. Re:Foot, meet bullet by stratjakt · · Score: 5, Insightful

      And yet, you have a GameCube, even though it wasn't backwards compatible with N64, which wasn't compatible with SNES, which wasn't compatible with NES..

      Backwards compatibility is nice, but not if it compromises the new features of the machine.

      I'd rather have a cutting edge console than something that'd been watered down so it can still run old stuff.

      There were a lot of disgruntled PS2 early adopters who found its low-res graphics (an artifact from PSX days) to be less-than-impressive. In fact, the first run of games didn't exactly blow away the PSX versions. There was also much ado about the handful of PSX games that were incompatible. It gave them an early black eye.

      I'll buy an Xbox 2 for the same reason I've bought any other console: It has some kick-ass games that i want to play. If all it had going for it was compatibility (ie; PS2 for the first year), it'll sit on the shelves.

      Compatibility is nice, but not a selling point by itself.

      --
      I don't need no instructions to know how to rock!!!!
    8. Re:Foot, meet bullet by Atraxen · · Score: 1

      Actually, if you look far enough back there was the Atari 7800. I don't know about anyone else, but when it came out, I tossed the 'ole 2600 into the cloest, and enjoyed my favorite games from 2600 while playing the fancy new 7800 games (wow, they were pretty). So, yeah, backwards compatability is always a good thing. I kept me from worrying too much about that silly old gray Nintendo thing for a while (so I can't see the First Mover advantage being an advantage at all here)...

      --
      Be careful of your thoughts; they could become words at any minute...
    9. Re:Foot, meet bullet by Anonymous Coward · · Score: 0

      Superior machine? Rare to see someone admitting that they're shallow enough to prioritize graphics over the quality of the games ...

    10. Re:Foot, meet bullet by John+Harrison · · Score: 1
      I've got quite a few PS2 games as well (and to be fair, naturally I have a Gamecube and Xbox).

      Sounds like you are going to buy the Xbox2 no matter what. How long after launch did you buy each of your consoles? See?

    11. Re:Foot, meet bullet by Babbster · · Score: 1
      Of course, that's just my opinion. I could be wrong.

      Don't worry about it any longer. You are.

      I've got a collection of about 60 PSOne disks, from "Resident Evil" through "Final Fantasy" looping into "Dance Dance Revolution" and plenty of others...

      Did you take a hammer to your Playstation? They would still be quite playable on that box.

      Yes, there will be "must have" games upon launch, but if comes down to space (already at a premium with 3 consoles), or cost...

      It's pretty well established that people who buy consoles at launch and at original price don't care about anything but being first. The PS2 sold insanely well at launch not as a PS replacement (a Playstation could have been had for a third to half of the price), not as a DVD player (half the price and DVD playback blew), and barely to play the bad-ass launch games (they sucked). It sold because it was considered "cool" as a gamer to have one.

      If Xbox has good launch games, it will sell because gamers want to play games and many want to be "first on the block."

      People who are cheap can still get a PSOne for about $79-$100, and games for around $20-$30...

      No, actually they can get a PSOne for $50 (before tax of course) at most. I recommend not using numbers unless you've looked some up.

      Even when the PS2 came out, there were still good upcoming PSOne games to look forward to.

      Sure, because there was an insane number of consoles out there. There will still be some Xbox games (likely mostly ports/multi-platform) coming out when Xbox 2 hits. They'll still be perfectly playable on the Xbox.

      In short, I consider backward compatibility one of those things that everyone talks about being important despite the fact that, outside the GBA and unsuccessful Atari consoles, it's only happened once. I consider the logic that backward compatibility sells consoles to be faulty since if one wants to play the old games the old console can be had on the cheap (as others have pointed out, the Xbox will almost certainly be $100 when Xbox 2 streets).

      Of course, for Slashdot to pile on this subject it's even sillier considering that every other Xbox harangue contains somewhere words to the effect that "Halo is the only game to play and I can play that on PC." Why would backward compatibility be important for a console that supposedly only has PC ports and no good exclusives?

      Attempting to predict the Xbox 2's success, or lack thereof, by pointing to the lack of backward compatibility is just dumb. There's only one example (PS2) on which to base analysis and that sample size clearly isn't big enough.

    12. Re:Foot, meet bullet by MakoStorm · · Score: 1

      I bought the game cube because I knew it would last... just like all nintendo hardware.

      Besides the Super Nintendo I have now, and N64 are both kicking some tail. I dont need to worry about Nintendo Hardware surviving, like I do with the Ps2, The infamous SCPH-3001's.......

      I like to play games, my games, and I like to play them a lot. Either make your system last till the end of time like Nintendo does, or put in backwards compat.

    13. Re:Foot, meet bullet by Anonymous Coward · · Score: 0

      So you're the guy who bought a 7800.

    14. Re:Foot, meet bullet by classic66coupe · · Score: 0

      Did you take a hammer to your Playstation? They would still be quite playable on that box. Because it is fun having multiple consoles hooked up when you don't need them.

    15. Re:Foot, meet bullet by Anonymous Coward · · Score: 0

      "...Does a bear crap in the woods?..."

      Uhhh, not a polar bear! ;-)

    16. Re:Foot, meet bullet by king-manic · · Score: 2, Insightful

      Did you take a hammer to your Playstation? They would still be quite playable on that box.

      Electronics don't live forever. They die. My PS1 lost the baring in the cd tray so it needs to have tape to hold the cd down. And it's now not loading some games because the electric motor on the cd player is going. i'm glad I have a PS2 to play my libraary of PS1 games.

      If Xbox has good launch games, it will sell because gamers want to play games and many want to be "first on the block."

      For this, MS has to convince third party developers that the machien has enough install base to make said games. So it's a catch 22. To get a higher install base, you must sell more units, to sell more units you must get the good games, to get the good games you have to have a large install base.....

      In short, I consider backward compatibility one of those things that everyone talks about being important despite the fact that, outside the GBA and unsuccessful Atari consoles, it's only happened once. I consider the logic that backward compatibility sells consoles to be faulty since if one wants to play the old games the old console can be had on the cheap (as others have pointed out, the Xbox will almost certainly be $100 when Xbox 2 streets).

      It's been shown that in that awkward first few months when no games comes out for a console, that backward compatability helps sell your console. It's effect can't be measured. Because the whole set of examples is too small. PS2 has it, SNEs didn't. Atari had it (and was very successful until shortly before the crash int he 80's). GB has it. TG16 had it. Genesis had it (in a way). The arguement is that it provides a smoother transition between consoles and it provides a easy way to maintain your current investment in older games.

      Xbox 2 is pretty far away. but basing ti on past performance is a good indicator. SMS was #2 and so was the Genesis. NES did well makign $$$ and so did the SNES did really well making mad $$$ and the N64 made $$ and Gc made money. PS1 was a wild success making mad $$$, PS2 was a wild success making mad $$$, PS3 will problably be successful. Xbox was a mild success that loese money, Xbox 2 will also be a mild success that loses money.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    17. Re:Foot, meet bullet by Anonymous Coward · · Score: 0

      I too bought a PS2 for backwards compatability. I also own an XBox. I will never be a Live Subscriber and will probably never buy the network adapter for my PS2.

      Way back in the day, when I was choosing a 16 bit system, I decided on SNES over Genesis because there was talk of an adapter to play NES games. The only way I would buy an XBox2 is if there was a "MUST HAVE" RPG that was not MMO.

      P.S. I'm waiting for GameStop to have used GameCubes for $20. Their current pricing scheme follows those lines ($50-NES, $40-SNES, $30-N64) :)

    18. Re:Foot, meet bullet by MattyCobb · · Score: 1

      Well the GameCube has "backward" abilities of a sort. With the GBA player (which I have/love) you can play gameboy and gameboy advance games. It's kept me playing my GameCube a lot longer than I would have otherwise. Not that the GC doesn't have amazing titles of its own, just not as many of them as I would like. The GB/A title's fill in the gap.

      --

      Matt
      You have 1 Moderator Point! Use it or lose it! Is that a threat? -vapid
    19. Re:Foot, meet bullet by Theaetetus · · Score: 1
      Did you take a hammer to your Playstation? They would still be quite playable on that box.

      Maybe he's like many of us and traded his PS1 in for cash towards his PS2 at any one of his local stores (GameStop, EB, Babbage's, etc.)

      Backwards compatibility meant that we could do that, getting an extra $50 or so towards the new console, without giving up any games or having to repurchase our libraries.

      -T

    20. Re:Foot, meet bullet by Anonymous Coward · · Score: 0

      I never had a PS1 in the first place, but I liked Final Fantasy 7 and 8. I played it on my roommate's machine. In fact, I liked Final Fantasy enough that I was considering gettint 10 sight unseen, but I had no way to play it.

      So, at one point when I needed a DVD player, I got a PS2, Final Fantasy 10, and old copies of 7 and 8. If PS2 had not been able to play FF7/8, I would not have gotten it, Sony would have lost a PS2 sale, and Squaresoft would have lost an FF10 sale.

      So, my vast media library consists of two PS1 games, two PS2 games, and a stack of DVDs. Sure I could have gotten a DVD player for half the price, but FF was worth the additional amount, and it meant I needed only one more box.

    21. Re:Foot, meet bullet by Anonymous Coward · · Score: 0

      I'm pretty sure the Xbox will never be sold for $100 a pop, they're losing enough money per unit selling it at its current price.

      The only reason they're rushing Xbox2 so quickly is to stop hemoragging cash on every Xbox sold.

      I'm willing to bet the second that Xbox2 is on the shelves the Xbox will be as hard to find as any other outdated microsoft product.

    22. Re:Foot, meet bullet by Anonymous Coward · · Score: 0

      The American NES did not last very long.

      Fortunately, circa 1994, they released a new model that, like the SNES and the Japanese Famicom, had top-loading cartridges. That one lasts a lot longer and loads your games fine.

      The original design for the American NES must've been designed by some twerp who thought he was doing something "cool."

    23. Re:Foot, meet bullet by Anonymous Coward · · Score: 0

      Actually, the SNES was originally going to be able to play NES games. There is some "NES emulation mode" in the hardware itself.

      I've heard rumors of some "un-official" adapters that would enable this setting, and let you load famicom carts or something.

    24. Re:Foot, meet bullet by Chazmyrr · · Score: 2, Insightful

      It helps that the gamecube has been retailing for $99 for a while. At that price point it starts to look like a possiblity once 8-10 must have games are in the bargain bin for $25. With accessories (2nd controller, memory cards), you're looking at about a $15 premium per game. So you end up spending about $10 less than original retail for each of the must have games.

      Once the X-Box drops below $100 I might consider it. It's going to be a tough sell though. Right now there are only 5 or 6 X-Box exclusives that I'd be interested in. With the X-Box 2 lacking backward compatibility, I'll probably pass over the current X-Box and wait to see if the X-Box 2 hits an attractive price point and has a bunch of killer exclusives.

      In contrast, I bought a PS2 launch day. I already had 50-60 PS1 games. It played DVDs out of the box, so I didn't have to buy another DVD player for the second TV. DVD players at the time were still running around $200. I looked at it as getting a console for less than $100 after trading in my PS1. The launch titles were mostly crap, but it didn't matter. I had some PS1 games I hadn't finished yet and some high profile developers had already committed to releasing some high profile games on the PS2. The PS2 was out for quite a while in Japan before it was launched here. We already knew some cool stuff was coming our way once it got localized. Microsoft doesn't have that advantage.

    25. Re:Foot, meet bullet by the+web · · Score: 1

      Guys.... Shhhhhhh... Stop saying that it'll be a bad idea. Microsoft might take a hint.

      --
      __
      Thou hast besquirted me, O leotarded one.
    26. Re:Foot, meet bullet by Anonymous Coward · · Score: 0

      Oh yeah, just like the original NES where everyone had to blow on the contacts before shoving the cart in or the game showed a black screen or garbled graphics.

      And that's the solid state stuff! Now that nintendo has gone to a system with moving parts, they're playing on the same field as everyone else. We'll see how that turns out.

      It's like old myth that apple users like to spout off about. "oh, my apple is built of quality! It'll last much longer than that PC junk!" Bullshit. It's all the same crap, manufactured with the same techniques. People just can't help deluding themselves to somehow justify the price difference.

    27. Re:Foot, meet bullet by meta-monkey · · Score: 1

      I think I might buy a PS3 on launch, if it's backward compatible with the PS2, so I can catch all the Final Fantasy games I missed.

      I highly recommend the Xbox, simply because of mod-chipping. Seriously, that was the selling point that made me buy an Xbox a year and a half ago for $199. I bought a mod chip for $35, and an 80GB hard drive for $100, and now all I do is rent a game, put it in the drive, and hit "copy." Wham, it's on the hard drive.

      I'm worried about the next Xbox, because it's got no hard drive. I hope the mod community can figure out a way to hack it to add a hard drive and the ability to copy games...whichever system can support something like that will be the one I buy.

      --
      We don't have a state-run media we have a media-run state.
    28. Re:Foot, meet bullet by Daetrin · · Score: 1
      For this, MS has to convince third party developers that the machien has enough install base to make said games. So it's a catch 22. To get a higher install base, you must sell more units, to sell more units you must get the good games, to get the good games you have to have a large install base.....

      Or they could just convince a bunch of geeks that they're somehow hurting Microsoft if they buy the console, then a lot of people will buy it and turn it into a linux box while Microsoft uses the sales numbers to justify devlopers getting onboard to make good games.

      Oh, and would you mind using italics to quote instead of bold? It's kind of annoying.

      --
      This Space Intentionally Left Blank
    29. Re:Foot, meet bullet by king-manic · · Score: 1

      Or they could just convince a bunch of geeks that they're somehow hurting Microsoft if they buy the console, then a lot of people will buy it and turn it into a linux box while Microsoft uses the sales numbers to justify devlopers getting onboard to make good games.

      Oh, and would you mind using italics to quote instead of bold? It's kind of annoying.


      there. hehehe if geeks could make that much difference. Anti-ms geeks are highly concentrated here but fairly sparse in real life because theres more to worry about then the evil doings of one Multi nation corp. Only U grads who get jobs that don't in some way depend on MS... I do computer virus/spyware clean up. If it weren't for MS I'd be unemployed.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    30. Re:Foot, meet bullet by Daetrin · · Score: 1
      hehehe if geeks could make that much difference.

      That's also entirely possible. However that screws with the "we're hurting Micorosft by buying their console" claim that so many people like to make.

      If there's not enough geeks to affect anything, then clearly buying the concole is neither hurting nor helping Microsoft. However if there are enough to matter I would argue that the net benefit for Micorosft is greater than any financial harm they incur from console sales.

      --
      This Space Intentionally Left Blank
  8. PS2 backwards compatibility is often used. by rdunnell · · Score: 1

    That's almost a stupid question. Pretty much everyone I know with a PS2 has played an original playstation game at least once.

    1. Re:PS2 backwards compatibility is often used. by Patik · · Score: 1

      Wow, once, eh? I'm sure that justified the cost of the system right there. Why did they do it? Just to see if it worked?

    2. Re:PS2 backwards compatibility is often used. by Lynxara · · Score: 1

      I own a region-2 PS2 solely for the purpose of playing import games. I run my imported PSX games in it simply because it's much more convenient than having to swap-trick on my old PSX to play them. I will buy a region-2 PS3 when it comes out only if it's backwards compatible. Not exactly typical consumer behavior, but I'm sure people who are wedded to a collection of PSX favorites and getting old enough that they don't want a half-dozen consoles sitting in their living room will be thinking the same way.

  9. Use PS2 Backward Compatability? Absolutely! by abcxyz · · Score: 4, Informative

    We probably have a 50/50 mix of PS1/PS2 games. The old ones were left-overs from the long since dead PS1. My son regulary pulls out some of the old RPG games (and PS1 memory card). Still running just fine and now on the 2'nd PS2!

    Backward compatability was and still is a huge selling point for the Playstation 2.

    -- Rick

    1. Re:Use PS2 Backward Compatability? Absolutely! by AviLazar · · Score: 1

      Speaking of memory card. I remember buying the PS2 and selling my old ps1 and all the add-ons (including memory card). Two months later I was buying a new memory card as I realized (after playing for 5 hours) that the game needed a PS1 card to save...I did lose those 5 hours of game play :(
      I hope the new PS machine comes with ethernet capability and as long as I do not ahve to pay a membership fee, it will remain my fav system :)

      --

      I mod down so you can mod up. Your welcome.
    2. Re:Use PS2 Backward Compatability? Absolutely! by Dalroth · · Score: 1

      I still BUY PS1 games! I was a shmuck and bought a Sega Saturn. I never purchased a PS1 or N64, skipped that generation (thank you Quake and Everquest).

      When I bought a PS2, first thing I did was start getting the old PS1 games I missed out on (esp old skewl shooters like Einhander and R-Type).

      I own just as many PS1 games as I own PS2 games. I only have enough room for two console inputs into my stereo.

      Backwards compatibility is something I want, no doubt about it. I'm the primary demographic too. Upper 20's, boat loads of cash, and a true love of video games.

      Bryan

    3. Re:Use PS2 Backward Compatability? Absolutely! by Anonymous Coward · · Score: 0

      I hope you die choking on semen, you fucking nerd.

  10. That sucks by ayf6 · · Score: 5, Insightful

    I am a avid xbox gamer and would consider an upgrade if I could play my old games on the xbox2. I also would have loved to see a way to transfer the saved settings from my xbox->xbox2 perhaps over the ethernet cable but I guess that will never happen either. This is a very sad article to read given how superior the xbox is to the PS2 for graphic and sound quality. The xbox was truely an inovative game console.

    1. Re:That sucks by AdrainB · · Score: 3, Insightful

      They really messed up when they came up with the Windows Media Edition instead of making that the killer app for the X-Box. I've chipped my X-Box and run X-Box Media Center on it. To do the same thing with Windows Media Edition would cost $2000.

    2. Re:That sucks by Anonymous Coward · · Score: 0
      The xbox was truely an inovative game console.

      "Innovative" isn't a generic compliment. The Xbox was ahead of the PS2 in terms of power, but the only innovation was to include a hard drive - hardly enough to make it "truly innovative".

    3. Re:That sucks by OrenWolf · · Score: 1

      Innovative!?

      It's a PC! Where's the innovation?!

      "You keep using that word, I do not think it means what you think it means" -- Inigo Montoya, The Princess Bride

    4. Re:That sucks by coene · · Score: 1

      And using a PC in the living room, connected to your TV wasn't innovative? With the Xbox, Microsoft took the first big step in bridging home entertainment, computing, and the Internet.

      The Xbox was very Innovative, and it's still the best console out there (despite the PS2's stronger library of games)

    5. Re:That sucks by gabebear · · Score: 1
      The xbox was truely an inovative game console

      I think it could have been an innovative console, but microsoft fumbled. To be fair they did an excellent job creating Live (although it's a bit expensive for a casual gamer). I was expecting a lot more when the Xbox was released.

      The only real technical advatage it has over the PS2 is that it has more memory (64MB instead of 40MB), however the motherboards are setup for 128MB. If they had released their console with the full 128, we would have seen impresive games! When they killed off UltimateTV I figured they would release the same functionality in the Xbox. That would have been innovative. The HD is kindof neato, but wasn't ever utilized for much, they never released a browser, or any general purpose apps to make the Xbox WebTVish.

    6. Re:That sucks by king-manic · · Score: 1

      The xbox is as innovative as a dell box. It's just a bunch of cobbled togeter commodity parts. It's has some nice features but MS won't be repeating most of them for the Xbox 2 becaue it's a money sink and thye now realise it. HD will be gone. Caching will no longer be used. Live is problably the best thign about the xbox. Hopefully they continue that.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    7. Re:That sucks by Anonymous Coward · · Score: 0

      didn't pretty much the first generation or 2 (apple II, c64, etc) of home computer type devices work that way?

      20 year old tech definitely sounds 'innovative' to me :)

    8. Re:That sucks by OrenWolf · · Score: 2, Insightful

      Actually no, it wasn't, I think I'd give WebTV that title.. or even the Commodore CDTV (or hell, ANY Amiga) both which predate by a wide margin.

      Then again, perhaps you believe that all those researchers and folk at Microsoft waking up one day and going "Gee.. if only people could put their PC's in the *living room!*" as /innovation/..

    9. Re:That sucks by Anonymous Coward · · Score: 0

      The HD is the best part of the XBox. Why doesn't anybody see this? The huge boards on Halo are a direct result of having a harddrive. Every single board on PS2 games are tiny, tiny, tiny. I'm constantly running into invisible walls and load times. Ridiculous. And the fact that I didn't have to buy some cheasy memory card for $50 bucks, that only holds the saves for about 3 games at a time, is terrific. Memory cards suck. You know it. I know it. You constantly have boot into PS2's main screen and delete old game saves. Well I want those old saves, so it's a constant reordering process. Do I really never want to play that game again? I could buy more mem cards, right? But why? I just spent $300 on this machine and $50 on one game and now I have one mem card for $50 that barely saves anything and now I have to buy another? That's a scam. And anyone who falls for it is a sucker.

    10. Re:That sucks by happyfrogcow · · Score: 1

      so they are basically implementing a bait and switch spanning several years. not really, but it illustrates my point. they have what people consider a good product. they're changing all the hardware for it in the next version (not even just newer hardware from the same manufacturers, but new manufacturers), not using some of the features that make it popular, and not allowing you to play your old games. So while they will be riding on the fan base of the old system, the new system will not be a Version 2, but a new untested system in the saturated video game market.

      add to that MS's inherant ability to fsck things up, and you've got a real winner.

    11. Re:That sucks by thryllkill · · Score: 1

      You need to shop around for your memory cards you flame shooting troll. Where the fuck do you find $50 memory cards? Do these $50 memory cards give blowjobs or something, cause all the non-blowjob giving memory cards I've bought cost at most $20, usually under $15 these days.

      Also, get your HUGE boards with no "invisable walls" in now, since when XBOX NEXT with it's patented NO HARD DRIVE technology will reintroduce them for you.

      P.S. I know it is not patented... yet.

      --

      Note to self: No more arguing with the faithful.

    12. Re:That sucks by Wehesheit · · Score: 1
      yeah $50 a YEAR is super expensive.

      I predict a big giant failure in MS's future if it debuts with no HD and no backwards compatibility. The reason I bought my ps2 was to play all my old ps1 rpg's and the reason I bought my xbox was the Hard Drive.

      Without either of those it looks like sony or nintendo will be getting my money

      --
      This P.I.G. will walk on the water, This P.I.G. will walk on the sea, This P.I.G. will walk whereever he wants.
    13. Re:That sucks by Anonymous Coward · · Score: 0

      He's probably referring to Comp USA, which was selling a pair of colored memory cards for fifty bucks last week. The normal memory card was thirty bucks. I figured it was a total ripoff and didn't buy; I can get them at the local gaming joint for under 20 bucks, probably. What's Comp USA thinking???

    14. Re:That sucks by gabebear · · Score: 1

      $50 is kind of pricey if you aren't sure how much your going to play, I think a lot of casual gamers put their consoles down for months on end(I do) and then pick back up later in the year. People like me will probably never really get into a subscription model like LIVE's (although it may be the best possible solution for console gaming). I really hate subscription models, I'll stick to network gaming on computers.

    15. Re:That sucks by RatBastard · · Score: 1

      No, it's a console. A console is am optomized, purpose built computer. It doesn't matter what the parts inside it are. They only matter in the capabilities they bring to the device. What matters is that all copies of said device are functionally identicle and that the device is only doing one job at a time. eg: running your game.

      --
      Boobies never hurt anyone. - Sherry Glaser.
  11. Thats it.... by kpansky · · Score: 4, Funny

    This is not good for MS. Releasing two consoles so close together without backwards compatability? Wow. If they kept the compatability I would actually predict XBOX2 to make a splash, but early adoption, lack of development tools, and no backwards compatability? Can you say Itanium?

    --

    --Kevin
  12. Why not? by Mz6 · · Score: 1

    Are there ANY reasons why you WOULDNT make it backwards compadible? I really cannot think of any reason why not.. .besides maybe if they switched to a different format, HD-DVD discs or something... and that's stretching it.

    --
    Hmmm.
    1. Re:Why not? by stratjakt · · Score: 2, Interesting

      The costs outweigh the benefits.

      Costs can be other than financial. For instance, some technical hurdle that would cripple your machine if you wanted backwards compatibility.

      This is a move from x86 to PPC architecture. Perhaps backwards compatibility would have meant including the old GPUs, etc.

      SNES wasn't backwards compatible with NES for similar reasons. They would have wasted too much silicon doing old stuff. Same with N64, Gamecube, and no doubt Gamecube 2.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Why not? by Zondar · · Score: 1

      IIRC, the Xbox2 is going to be a completely different architecture (processor). There's no way they could make it backwards compatible without:

      1) Putting a whole Xbox inside the Xbox2

      or

      2) Writing emulation software

      Neither sounds particularly appealing...

    3. Re:Why not? by getnate · · Score: 1

      Cost and what if they change the hardware platform to a rumored IBM G processor? How will games written for x86 hardware work on G5 processors, emulation? Yeah, right.

    4. Re:Why not? by pilkul · · Score: 1

      I hear the CPU is going to be a different architecture (PowerPC IIRC). That means the only way to be backwards compatible is to have some kind of emulation (software or hardware), and for that the Xbox2 would have to be several orders of magnitude faster than the Xbox. Unfortunately, since the Xbox2 is only one generation ahead, it likely won't cut it. (consider the amount of power required just to emulate a PS1 on modern PCs!).

    5. Re:Why not? by FatherOfONe · · Score: 1

      Another poster said it, but here is probably a summary of the reason.

      They appeared to have switched off of Intel and Nvidia. They appear to be off of X86 completely, so they will have to spend some serious $$$$$ to do software emulation. Now they can try and emulate a X86 (P4 700mhz), but they probably can't do the Nvidia stuff without paying Nvidia for some of their patents. So they are kinda stuck.

      Will this make a difference to the end users? Possibly...... what if they sold the new Xbox2 for $50? Then very few would care. If they sell it for say $400, then it will be an issue. However, it is my experience that there are many Microsoft lemmings out there, so they will sell some no matter what.

      --
      The more I learn about science, the more my faith in God increases.
    6. Re:Why not? by Anonymous Coward · · Score: 0

      you can emulate a ps1 on an XBOX...

    7. Re:Why not? by cK-Gunslinger · · Score: 1


      Yeah:

      XBox: x98 --> XBox2: PPC
      XBox: nVidia --> XBox2: ATi

      But they did buy the rights to that emulation software. Quite a few of us thought that would allow backwards-compatibility, but it looks like not. Probably the nVidia/ATi switch was a major obstacle.

    8. Re:Why not? by king-manic · · Score: 1

      They changed CPU's and GPU's and dropped the Hard drive. Backwards compatibility would be hard. They need a CPU emu, a GPu emu that doesn't infringe on Nvidia's patents (thus it'll be graphically glitchy) and soemthig to pretend to be the HD.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    9. Re:Why not? by b1t+r0t · · Score: 1
      so they will have to spend some serious $$$$$ to do software emulation.

      They already did. Ever hear of Virtual PC? The NVidia issue is the most likely problem, and that depends on whether a game was programmed to the chip or used a 3D library with an API that can be emulated.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    10. Re:Why not? by HAKdragon · · Score: 1

      Putting a whole Xbox inside the Xbox2

      That's what Sony did for the PS2. The original Playstation CPU handles I/O on the PS2.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    11. Re:Why not? by swv3752 · · Score: 1

      1) Sony did it with the PS1 in a PS2 and are looking to repeat it with a PS2 in a PS3. Of course Sony was able to shrink the whole PS1 to a small circuit board. Good Luck pulling that off with commodity PC parts though.

      2) MS did buy Virtual PC. Many have theorized this was in regards to emulating an Xbox1 on an Xbox2. iwould imagine that MS is having problems emulating a 733 PIII and Geforce3 with acceptable performance on a G5 and Radeon.

      --
      Just a Tuna in the Sea of Life
    12. Re:Why not? by FatherOfONe · · Score: 1

      Yes they own Virtual PC, but they don't have code that runs on a PPC chip with some weird bios and os. It would still take time and effort to port virtual PC to a completely new platform. I question that they could even get the performance out of it.

      I bet Nvidia is laughing at this.

      --
      The more I learn about science, the more my faith in God increases.
    13. Re:Why not? by Shaklee39 · · Score: 1

      That is misleading. Most games do not run and the ones that do barely work. There are only a select few that run flawlessly.

  13. Why I Went With PS2 by zeotherm · · Score: 1

    Backwards compatibility was the biggest selling point for the PS2 in my opinion. While I do not use it often, it is nice to occasionally fire up and older game. I have replayed a few Final Fantasy games, and the occasional random game that I have lyeing around. - ZT

    1. Re:Why I Went With PS2 by zeotherm · · Score: 2, Insightful

      On further thought and comparison... backwards compatibility is like airbags in a car, while they are not often used, you are glad to have them when you want/need them.

    2. Re:Why I Went With PS2 by IncarnadineConor · · Score: 1

      Airbags? Man you take your gaming seriously.

    3. Re:Why I Went With PS2 by zeotherm · · Score: 1

      I get in to it sometimes. You need that added protection. Espescially for older games (well maybe not PS1 games, but if it could play some good old a$$-kickingly hard 8/16-bit games), it'd be worth it. - ZT

  14. Backwards compatibility good.. from my standpoint by MDFedderly · · Score: 1

    Well, I was thinking about buying a game console, and it's mostly about the number of decent games out there.. they don't have to be new.

    so for me, if I get a ps2, backwards compatibility will be nice.

    however, for microsoft, they obviously want everyone to buy all new games, because the more sales the better.

  15. Total BS by Sampy · · Score: 3, Informative

    Believe it when you see it in the stores or are holding an official MS press release. Until then, this is all speculation.

    1. Re:Total BS by NanoGator · · Score: 1

      "Believe it when you see it in the stores or are holding an official MS press release. Until then, this is all speculation."

      It also makes for good discussion. MS people are probably reading this right now.

      --
      "Derp de derp."
  16. Amazing by foidulus · · Score: 3, Informative

    They won't run XBox 1 games of the new XBox, but the dev kits for the new XBox run off a modded windows NT kernel that runs off a G5

    1. Re:Amazing by HAKdragon · · Score: 2, Insightful

      That doesn't seem too suprising as the NT kernel was designed to be portable. There were versions of NT that were available on a variaty of different architectures, including PPC.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  17. But will it run linux? by Anonymous Coward · · Score: 0

    After being chipped of course.

  18. Backwards compatibility by David+E.+Smith · · Score: 1
    Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?


    Hell, that's about all I use it for. I still play FF7 (never did get "Knights of the Round"), and use it to play DVDs, but I only own one PS2 game, and I don't have any free time, so my copy of Xenosaga just kinda sits there, unloved.


    Xbox won't be hurt so badly by this, as they don't have nearly as big a base of existing customers to piss off, but the back-compat feature was one of the bigger reasons I finally sprung for a PS2.

    1. Re:backwards compatibility by elFarto+the+2nd · · Score: 1

      Kind of bugs me that the memory cards AREN'T compatible.

      Not strictly true, PS1 cards will work in the PS2, but only for PS1 games.

      Regards
      elFarto
    2. Re:backwards compatibility by Chmcginn · · Score: 1
      Kind of bugs me that the memory cards AREN'T compatible.

      Not strictly true, PS1 cards will work in the PS2, but only for PS1 games.

      Umm... Yeah. That would mean the memory cards aren't compatible with the old games. (Which always bugged me - why couldn't the PS2 report the PS2 memory card as a PS1 card of whatever the max size was, and just let a PS1 game 'see' only the PS1 portion of the card?)

      --
      Have you been touched by his noodly appendage?
    3. Re:Backwards compatibility by Bombcar · · Score: 1

      No one has mentioned a big reason for backwards compatibility:

      Reduction of Confusion.

      So you have this PlayStation, and this PlayStation 2, and most people will assume that what worked on the first version will work on the second.

      But going from a Super Nintendo to a N64 is enough of a difference to not expect that they'll work together.

      Combine this with the fact that there isn't any visible difference between the media of the two units, and you'll see that XboX2 not working with XboX games will hurt it. Customers will be cuss-tomers.

      But, then again, they already are.

      [tinfoil hat mode=on]
      Perhaps it is to make people hate G5 processors.....
      [/tinfoil hat mode]

  19. Duuhhh... by MarkGriz · · Score: 4, Funny

    quoting 'sources close to Microsoft's senior Xbox executives' explaining some of the thinking behind the decision

    3. Profit!

    --
    Beauty is in the eye of the beerholder.
    1. Re:Duuhhh... by Anonymous Coward · · Score: 0

      I cant find that original post with that list and "3. Profit!" in it. Anyone remeber link please.

  20. Will it be cheaper? by emo+boy · · Score: 2, Interesting

    I want to know if it will be cheaper because of this. If there is a discount due to not having two chips in it then I'm all for it. Otherwise, I can't wait for PS3.

    1. Re:Will it be cheaper? by bestguruever · · Score: 1

      I seriously doubt it. Console costs are based on demand, not hardware cost because profit comes from royalties on games.

      --
      if you think this is bad, you should have seen my last sig
  21. I've used by Anonymous Coward · · Score: 0

    my PS2's backward compatibility exactly once. But, I imagine that if a PS3 came out, I would be much more interested in playing PS2 games on it. Not sure why, maybe PS2 games are better?

  22. More speculation by stratjakt · · Score: 2, Insightful

    Tomorrow $SOME_OTHER_GAME_SITE will report that it will include backwards compatibility, and compatibility with Sega Saturn and Apple Pippin!

    It was actually widely speculated that Xbox would play Dreamcast games. Some asshat at $TOP_GAMER_NEWZ_SITE noticed that MSFT and Sega were working together, and jumped to a huge conclusion. Of course, they were working to hammer out marketing deals for Sega games on the Xbox platform.

    Blah. Wait for official word, I hate speculation.

    It'll probably be compatible. Or else it won't be called Xbox at all, they'd abandon and start a whole new "brand". But with Xbox just starting to pick up a good head of steam, they'd be foolish to kill compatibility on any "Xbox 2" at this point.

    So it could be a PS2-PSX thing, or a SNES-N64 thing. Who knows.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:More speculation by gl4ss · · Score: 2, Insightful

      huh, what makes you think that just retaining the same name means that it will be compatible? they have spent huge amount of money on XBOX name, just the for the name, and they don't intend to flush it down the toilet.

      it would be foolish on some levels but they just might think it's still the better business move(who knows what sacrifices they would have to do to get the games running on not only different archicture cpu but with different graphics chip manufacturer as well, think of the shaders and such). maybe they just don't want it to run the old games crappily, because that would hurt the new machine even more. "dude, that box suxx so bad halo is flakey on it, just buy the old better xbox".

      --
      world was created 5 seconds before this post as it is.
    2. Re:More speculation by mclove · · Score: 1

      It can't be 100% compatible without a hard drive, since many current Xbox games depend on having one (some don't, but try playing an online game without one). And it's not going to have a hard drive, because the hard drive is the main reason Microsoft's losing so much money on the Xbox 1 and it's unlikely even they would be dumb enough to do that again. So there's pretty much no way they'll be able to achieve complete compatibility.

    3. Re:More speculation by Anonymous Coward · · Score: 0

      be dumb enough to do that again

      Dumb? The hard drive is a huge advantage, even if it does leave room for quite a bit of modding. I refuse to buy or even play a PS2 because of it's lack of hard drive and shitty ass controllers. Who wouldn't want to be able to play your own music, not have to shell out for memory cards, download game addons (*cough* patch *cough*) and the like? It's a great concept and I hope they reconsider it with the next generation.

    4. Re:More speculation by *weasel · · Score: 3, Interesting

      The speculation is that they're going for several gig of flash ram instead of a hard drive.

      The idea is to get away from moving parts that keep costs up. Flash memory has just about all the desireable features of a disk - except rewrite lifespan. Flash is faster and follows semiconductor economies of scale (gets cheaper, like chips; not bigger like discs). It just can't be used for swap space and you can count the number of titles that use it for that on one hand.
      (the frequent rewrites of swap usage would burn through flash memory so fast consumers would sue)

      But there's no reason they can't have the huge save games, custom soundtracks and downloadable content.

      And if they allow the neXtBox to access songs/video from a network share/feed, I'll be its number 1 fan even without backwards compat.

      Hell, no other the only other 'under the tv' console had backwards compat, and they did fine. Backwards compat would kick ass, but I sincerely doubt it's a deal-breaker for a significant portion of gamers. I mean... it's not like the XBox itself was backwards compatible with anything.

      If it has the games, the gamers will follow.

      --
      // "Can't clowns and pirates just -try- to get along?"
    5. Re:More speculation by king-manic · · Score: 1

      The idea is to get away from moving parts that keep costs up. Flash memory has just about all the desireable features of a disk - except rewrite lifespan. Flash is faster and follows semiconductor economies of scale (gets cheaper, like chips; not bigger like discs). It just can't be used for swap space and you can count the number of titles that use it for that on one hand.
      (the frequent rewrites of swap usage would burn through flash memory so fast consumers would sue)


      Thats fine for a memory card replacement but replacing a cache? The limited R/W lifespan makes it a useless device for caching.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:More speculation by hkb · · Score: 1

      The speculation is that they're going for several gig of flash ram instead of a hard drive.

      The idea is to get away from moving parts that keep costs up.


      Are you stupid? No wait, don't answer that. Cheaper? Faster?

      You're thinking that going to "gigs of flash memory" will cut production costs? What're you smoking? Why do you think we all still use hard drives? Right, because flash memory isn't a commodity, and hard disks are.

      Hard disks are cheaper and FASTER than most forms of flash memory out there. So this seems ridiculous unless they know something the rest of us don't.

      --
      /* Moderating all non-anonymous trolls up since 2004 */
    7. Re:More speculation by droleary · · Score: 1

      You're thinking that going to "gigs of flash memory" will cut production costs? What're you smoking? Why do you think we all still use hard drives? Right, because flash memory isn't a commodity, and hard disks are.

      Absolutely right. In fact, the smart thing would be to stop trying to jam everything into the console itself and make it a properly modular system. If Apple was putting out a console, you can damn well bet it would be part of their digital hub concept and you would be able to connect an iPod to store your saved games. The bonus, of course, is that you could listen to your favorite music while playing a game instead of some of the annoying crap a lot of titles ship with.

    8. Re:More speculation by Bombcar · · Score: 1

      If Apple was putting out a console

      SSH! (And I don't mean no secure protocol!)

      That's the big secret! Keep quiet, you.

    9. Re:More speculation by diamondsw · · Score: 1

      This is bull. Look at the progression of Moore's Law on flash memory versus magnetic discs. NOTHING has beat the old Winchester technology all these years, because it works, it's fast, it's cheap, and it improves faster than anything else.

      Now, while it IS true that larger isn't always that important (look at Apple's conundrum with ever-larger iPod's - who will need a 1TB iPod in however-many years?), I can easily see a drive manufacturer designing super-cheap drives if they had a more or less guaranteed demand. The reason we don't see uber-cheap drives is because who is going to buy a 20GB drive for $20 when for $50 you can get an 80GB? Or for $90 get a 200GB?

      Meanwhile, flash has always been obscenely expensive compared to hard drives. Sure, I can get 256MB of flash memory cheap (witness the PS2 memory cards), but once you get beyond that it gets *really* expensive *really* fast. Games of the future (like Final Fantasy XI) require the space only a hard drive can provide.

      Finally, if the XBox and other video game consoles really are moving towards being "convergence" devices, then a hard drive is a prerequisite. I'm sure not going to try streaming my PVR content back to my computer (which means I need a computer, obviating the whole "convergence" thing).

      --
      I don't know what kind of crack I was on, but I suspect it was decaf.
  23. Super Puzzle Fighter II Turbo by notreallynas · · Score: 1
    Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?

    I use it all the time. They still haven't come out with a PS2 game as good as Super Puzzle Fighter II Turbo!!

    1. Re:Super Puzzle Fighter II Turbo by tepples · · Score: 1

      They still haven't come out with a PS2 game as good as Super Puzzle Fighter II Turbo!!

      The GameCube has that game as well: get the GBA version and put it in your Game Boy Player. Sorry, Xbox owners.

    2. Re:Super Puzzle Fighter II Turbo by Anonymous Coward · · Score: 0

      Hey, no need to apologize to Xbox owners. We can emulate either the PSX version or the GBA version. In fact, we can emulate the GBA version better than you Cube owners can, because we have save states!

  24. Backward Compatable? by alwaystheretrading · · Score: 1

    There seems to be a total lack of creativity in most modern games lately. I spend more time playing old games than new games. I even have an emulator on my PC that lets me play my old favorites from the days of Amiga and C-64.

    1. Re:Backward Compatable? by strictnein · · Score: 1

      I even have an emulator on my PC that lets me play my old favorites from the days of Amiga and C-64.

      Castles of Dr. Creep owns you! Talk about awesome mulitplayer. Played that game on the C64 so many times I had the noises that the floppy drive made memorized.

  25. Hmm. by Bluesman · · Score: 2, Interesting

    I don't think this will affect future sales of XBox 2's as much as it will hurt current sales. People will be much more likely to get a PS2 console or game if they have the option to keep playing it on the PS3.

    If Sony keeps the compatibility going, I don't see MS displacing them any time soon.

    --
    If moderation could change anything, it would be illegal.
  26. backwards by loid_void · · Score: 1

    Wow. I guess Microsoft wants to continue losing money on this box too. I thought with games, the object was to win.

    --
    Anyone seen my jagged little pill?
  27. backwards compatibility by Dan+Nordquist · · Score: 1

    Yeah, I've actually been using it lately to play Final Fantasy Tactics. The recent GBA sequel kind of lacks some of the charm of the original. And I've heard that DDR fans rotate through the PS2 DDR games (only two, I think), then the PS editions, then back to PS2...

    Kind of bugs me that the memory cards AREN'T compatible.

  28. I used the compatibility by Microlith · · Score: 1

    To play through Final Fantasy 7 at least twice, Metal Gear Solid before playing MGS2, and pretty much any worthwhile PS1 game that came out and I never played cause I never actually owned a PS1.

    Don't need to either. It's also handy to keep older games from hitting the shitter simply cause the console it came out on is dead (like dreamcast and saturn games which are increasingly hard to find consoles for.)

    It'll be awesome if the PS3 has backwards compatibility with both previous systems. Keeps the legacy of the systems alive and the games played.

  29. If this is true, then I go PS/2. by buht · · Score: 1

    If MS does not make the next-box backasswards compatible then they just lost my business and a shitload of my friends' business as well.

    --

    -- The box said Windows 2000 or better... so I installed Linux
  30. Shooting themselves in the foot by MrMojado · · Score: 1

    I personally bought my PS2 because of compatibility with old ps games. Think of how many parents/purchasers are going to look at the wasted old titles and then see the PlayStation 3 and its 1000+ game library. As cool as the new Xbox will be, I'll wait for the PS3 as well, and show Microsoft how I vote with my wallet.

  31. You gotta be fucking shittin me.... by greymond · · Score: 5, Interesting

    "Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

    Um yeah who the hell doesn't?! I play all my PS1 games on my PS2 and look forward to playing my PS2-PS1 games on my PS3 when it comes out. As much as i'd hate to see the Xbox go the Nintendo route and fuck over their consumer base I think MS should....

    The reason is the Xbox is great, but it's so freeking easy to pirate the games on it, and I understand if they want to make it more secure/proprietary. As it is now, you put your mod chip in and a larger drive, flash the bios and install the new dashboard and from then on any game you rent you simply hit "copy to hard drive" and its yours. You NEVER buy games...EVER...

    With the PS2 yeah you can mod it to play burned copies, but then you got to fuck with your burner software and be picky about your cd media. Also the mod chip for the PS2 is a solder only and not a "stick and screw" chip like some of the the xbox ones.

    1. Re:You gotta be fucking shittin me.... by marnargulus · · Score: 1

      That is like saying that anyone who buys a CD will just copy it and return it (My best buy never gives me trouble if I didn't like the cd despite the receipt). I have an XBox and I actually just copy the games so I can have a backup if the original gets destroyed. I preferred carts because they tend to break less frequently from being stepped on. A backup allows me the piece of mind not to worry if any of the little kids are playing the xbox.

    2. Re:You gotta be fucking shittin me.... by angle_slam · · Score: 1
      Um yeah who the hell doesn't?!

      Me. I don't keep games. Once I stop playing them, I usually sell them. So when I got the PS2, I didn't have any PS1 games. I was at Gamestop and saw a Ps1 game that I really used to like playing, and it was about $5. So I bought it. I played it once. The graphics were so bad, that I've never played it again.

      Quite frankly, I don't care if the Xbox 2 is backwards compatible. I'm going to get the best next generation system, regardless of the manufacturer. I'll probably stop playing current (as of June 2004) generation game systems once I get a next gen console.

    3. Re:You gotta be fucking shittin me.... by Jonny_eh · · Score: 1

      For the Xbox you don't even need to open it, if you can get a hacked save file on the HD. Hint: d/l the hacked save and save it onto memory card that attaches to your computer. Of course, I don't see what this has to do with backwards compatibility, especially if the compatibility is provided by emulation.

  32. Surprising by dartmouth05 · · Score: 1

    I'm rather shocked by this decision.... While I guess it won't affect me currently because I already have an X-Box, I'll be quite pissed if it breaks and the X-Box 2 can't play my games.

    I use PlayStation games in my PlayStation 2 all of the time, and the ability to do so is the primary reason why I bought a PlayStation 2. There are plenty of PlayStation games that, in my opinion, are by far better then their descendants (especially some baseball games).

    Finally, there's the obvious point that people who spent lots of money on X-Box games will want to be able to continue playing them--backwards compatibility surely matters to them (and people who spend lots of money on games are the folks Microsoft wants to target!).

  33. Major architectural differences? by MisterP · · Score: 4, Interesting

    I'm sure I'm oversimplifying things, but I don't see how it would be possible to emulate a P3 700 class CPU on a 1.xGHz processor of a completely different archecture. They don't even share endianess (is that a word?)

    When IBM and ATI announced they be supplying the parts I thought right away there would be no backwards compatibility.

    Maybe they'll sneak an XBox1-on-a-chip in there?

    1. Re:Major architectural differences? by hbp4c · · Score: 1

      Well, if you remember the next gen Xbox is supposed to be some form of a multiprocessor system and I'm sure will sport a higher front side bus speed than the current Xbox. These two factors together will probably allow emulation to be possible, should the software be developed to do that. Remember, clock speed isn't the only way to increase performance on a computer.

      As for endianess, that problem can also be overcome with a simple software algorithm - I do it all the time with data files stored on sun solaris machines being reduced by x86 linux platforms.

    2. Re:Major architectural differences? by FriedTurkey · · Score: 1


      but I don't see how it would be possible to emulate a P3 700 class CPU on a 1.xGHz processor of a completely different archecture

      Not as hard a avoiding a lawsuit from NVIDIA.

    3. Re:Major architectural differences? by Anonymous Coward · · Score: 0

      Actually the xbox 2 will have plenty of power to emulate xbox 1. the SDK specs say the chip will be a triple core PowerPC chip running at 3.5Ghz with around 256mb of ram. givng a total of 54 GFlops of computing power. I cant wait to hack it

    4. Re:Major architectural differences? by froseph · · Score: 1

      No biggie. Microsoft now owns Connectix who wrote Virtual PC which can emulate x86 hardware. The next version (Virutal PC 7) will be able to do 3d hardware acceleration. WindowsXP ran fairly well on my Powerbook 1ghz, so I'd imagine a G5 will run circles around it.

    5. Re:Major architectural differences? by melatonin · · Score: 4, Informative

      They don't even share endianess

      Actually, any PowerPC chip can run in big-endian or little-endian. The reason is, back in the PReP days (then CHRP), PPC was supposed to be The Chip to use for All Operating Systems, as AIX, Solaris, NT, Apple's Copland, and most importantly, Taligent, were supposed to be able to run all on one computer (one box). Ah, those were the days. Computing was expected to have a very different future.

      Pre-G5, PPC chips had instructions to convert between big and little endian data or something, or maybe address different endian data. This is why Virtual PC for G5s doesn't exist yet; G5s are missing endian-related instructions that are used by current versions of VPC.

      --
      Moderators should have to take a reading comprehension test.
    6. Re:Major architectural differences? by Anonymous Coward · · Score: 0

      'Maybe they'll sneak an XBox1-on-a-chip in there?'

      In other news, Microsoft announced plans for a US-wide recall of all Xbox machines, stating that "we needed the old hardware back so we could include backwards compatibility for Xbox 2."

    7. Re:Major architectural differences? by David+McBride · · Score: 1

      but I don't see how it would be possible to emulate a P3 700 class CPU on a 1.xGHz processor of a completely different archecture.

      Perhaps by using code derived from Connectix's VirtualPC, which they acquireda little while ago?

      My understanding is Sony did exactly the same thing with Virtual GameStation to provide PS1 support on the PS2. In Sony's case, they probably gained access to the technology as part of the settlement to their previous court battle.

    8. Re:Major architectural differences? by devinoni · · Score: 1

      G5s are based on the IBM 64-bit POWER architecture. Which doesn't support little endian. So that's why the G5s don't support it. But the 32-bit PPC chips that IBM and Motorola shared do.

    9. Re:Major architectural differences? by Lenolium · · Score: 1

      Actually, that's not how it went. The PS2 actually has a PSOne-on-a-chip embedded in it. It's used to handle I/O (memory cards, controllers, perhaps even disk reads). Sony got the PSOne down to a single chip (mostly) solution, so instead of redesigning all of the I/O for the PS2, they just glued a PSOne on there. Kinda crazy, eh?

    10. Re:Major architectural differences? by EvilFrog · · Score: 1

      Actually, no.

      The PS1 compatibility in the PS2 is not emulation. They actually included a PS1 chipset inside the PS2 for the purpose of playing PS1 games.

      And besides that, VGS didn't have anywhere near the compatibility that the PS2 has. That was actually one of the reasons Sony said they wanted it off the market- it made their games look bad.

    11. Re:Major architectural differences? by poot_rootbeer · · Score: 1

      This is why Virtual PC for G5s doesn't exist yet; G5s are missing endian-related instructions that are used by current versions of VPC.

      Well, that's part of the reason. It's not as though translating non-native-endianness is a problem that hasn't been solved; rewriting the VirtualPC code to call a translate routine on each memory read or write since a "shift into little-endian mode" instruction isn't available shouldn't be too large a task. (Obviously, though, there would be a significant performance hit.)

      Another part of the reason is that Microsoft owns VirtualPC now, and they understandably don't have much incentive to make it easier for Mac owners to get the most out of their Panther-running G5 boxen. It's outside of their core market.

    12. Re:Major architectural differences? by misterTreellama · · Score: 1

      Hell, who's to say that Microsoft couldn't release an emulation program that runs on a PC in a couple years? Just stick the game in your DVD drive, reboot a couple dozen times, and presto - no lost games. Worst case, Xbox Next might be tweaked down the road with a "hotfix" that allows to you play 1st gen Xbox games on it. MS could even sell it as an upgrade. Cha-ching!

      --
      "Let the Spanish keep it, it's a sh*thole," we said, but you had to have your goddamned orange juice.
    13. Re:Major architectural differences? by melatonin · · Score: 1

      G5s are based on the IBM 64-bit POWER architecture. Which doesn't support little endian. So that's why the G5s don't support it. But the 32-bit PPC chips that IBM and Motorola shared do.

      The entire PPC line is based on the Power chips. PPC was always designed to do 64-bit, such as the PowerPC 620. Besides, dual endian is part of the PPC spec.

      There's this wiki on the PowerPC which has this,

      In Little-Endian mode, the three lowest-order bits of the effective address are exclusive-ORed with a three bit value selected by the length of the operand. This is not quite the same as being truly little-endian, and can cause problems when communicating with external devices.

      In theory the byte order of the processor can be switched at run-time to support both Big- and Little-Endian programs simultaneously, and in fact it is possible to run a program in one mode and exception handlers (i.e. the operating system) in another. Practically speaking this would be difficult due to the interaction with external devices which have their own byte ordering.

      An interesting side-effect of this implementation is that a program can store a 64-bit value (the longest operand format) to an address A while in one endian mode, switch modes, and when the value is read back from A it will be identical, even though ostensibly the processor is now in the opposite byte-order mode.

      --
      Moderators should have to take a reading comprehension test.
    14. Re:Major architectural differences? by droleary · · Score: 1

      Another part of the reason is that Microsoft owns VirtualPC now, and they understandably don't have much incentive to make it easier for Mac owners to get the most out of their Panther-running G5 boxen. It's outside of their core market.

      That's totally backwards. From a marketing perspective, the most attractive segment is the one you don't already control. That's why you see many more incentives given by companies to attract new customers. MS needs things like VPC and Office for the Mac because without them they're making $0 from Apple users. It's the same way that Apple is in a better marketshare position than Microsoft because if MS crushes Apple, they only get another 5-10% bump, but Apple has 90+% of the market it can expand to if MS vanishes. It is by virtue of their monopoly that MS needs the Mac market to see any expansion at all; otherwise it's all downhill for them.

    15. Re:Major architectural differences? by jebiester · · Score: 1

      Does the fact that Xbox games use a form of DirectX (from what I understand) make this a bit easier? If microsoft re-write these libraries for the new platform and emulate the rest, couldn't this allow compatability?

  34. It's useful by Joe+the+Lesser · · Score: 0, Offtopic

    I play my PS1 games all the time, and my PS1 itself long ago kicked the bucket.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  35. What do other slashdotters think? by jamonterrell · · Score: 1

    It's not important to me. If I were to buy the latest/greatest gaming platform from a company, I'd want to use it's features. I mean, by the time that the Xbox2 comes out, Xbox's will be dirt cheap from ebay and other sources, if you really want them, It would be cheaper to buy them seperately than for Microsoft to tack on the extra development costs of making it backward compatible. I'd rather have a slightly cheaper cost on the Xbox2 and not have backward compatability. What do the rest of you think?

    --
    I can count to 1023 on my hands. Ask me about #132.
  36. Yes by upsidedown_duck · · Score: 1


    "Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

    The fact that the PS2 plays PS2 games plus PS1 games plus DVDs plus CDs made buying the PS2 a no-brainer. There really are some very good PS1 games out there, and I'm pretty sure I have almost as many PS1 games as PS2 games in my collection.

    --
    -- "Makes Little Debbie look like a pile of puke!" - Moe Szyslak
  37. Absolutely. I use the backward compat all the time by HackHackBoom · · Score: 1

    I play a few games religiously like Bushido Blade 1 and 2 that are PS1 games on my PS2. I also use some of the final fantasy remake games on my PS2.

    Would be a crying shame if they did kill the compat. I don't buy microgarbage anyway so if they do kill it, no skin off my back.

    --


    "It's not stealing if you don't get caught!"

  38. Yes by mihalis · · Score: 1

    I ran Pitfall 3D (the Playstation 1 version) on my PS2. It mostly worked fine. There were a few crashes and a few minor visual glitches, but I managed to complete the entire game. I'm not much of a gamer, so I found it quite a challenge - the controls don't seem as well programmed as a game such as Jack and Daxter. Since my wife like the game on PS1, I appreciated the backwards compatibility.

  39. While I can agree by AviLazar · · Score: 1

    I agree that backward compatability with my gaming console was not a big issue for me with my PS-2, and if I owned a X-Box it would not be a big issue for me with Xenon, I still the option should be there.
    Microsoft is smart enough to make it backward compatable, they just choose not to.
    I am a minimalist - so when a new console comes out, I want to be able to get rid of my old one. I do not want three-six consoles in my entertainment rack - it creates clutter - it requires funky adapters - it's annoying!
    I think this is a bad move on M$'s part, but they make many bad moves and still come on top - so it shouldn't be a surprise to anyone.
    Luckily - I am cheap and still utilizing my PS2 and will probably upgrade to PS3 one-two years after it comes out :)

    --

    I mod down so you can mod up. Your welcome.
    1. Re:While I can agree by Prior+Restraint · · Score: 1

      I do not want three-six consoles in my entertainment rack - it creates clutter - it requires funky adapters - it's annoying!

      Ain't that the truth? It seems anymore that the upgrade treadmill is being replaced with an entire fitness center.

  40. Holy 6 months old news batman by Oz0ne · · Score: 0, Offtopic

    ....

    slashdot. Old news for nerds. Stuff that's socialist.

  41. Is backwards compatibility needed? by Anonymous Coward · · Score: 1, Informative

    Let's look at the history of backwards compatible game systems...

    GBA can play GBC and GB games.
    PS2 can play PS games.
    I believe there was one other major console with backwards compatibility.

    Wow... that's a lot of systems.

    Since when has backwards compatibilty been really important? If I want to play N64 games I still have to buy an N64, but you don't see people complaining about Gamecube not having backwards compatibility. Hell, Nintendo's new console isn't supposed to have backwards compatibility.

    And one last thing, this is old news. People have known about the backwards compatibility issue for a while...

    1. Re:Is backwards compatibility needed? by kennedy · · Score: 1

      most nintendo fans (myself included) would rather forget about the n64 all together. Don't get me wrong, there's a niche of players who are all about the n64, but ugh no thanks.

  42. Why is this games... by Anonymous Coward · · Score: 0

    ..story on my homepage when I've specifically excluded the Games category from my homepage?

    Some geeks just don't care about games.

  43. Never used it by Ohnam · · Score: 1

    I have the PS1 and the PS2 and I must admit I never had any desire to play my PS1 games again. Guess I'm one of the consumers who rather buy/rent something new than play a old game that I already spent hours on.

  44. yes - DOOM by rbird76 · · Score: 1

    I don't play that many games to start with, but I wanted compatibility with the PS1 games I did play. The compatibility is what helps people to justify the money they spend on the console, which helps justify game development budgets, which stimulates console purchase.... With console prices increasing faster than income, making your console even more inconvenient, single-use (money for DVD play), and expensive (with the need to buy all new, expensive games) doesn't seem like the way to go.

  45. Two things... by jvmatthe · · Score: 2, Interesting
    1) Yes, I use the backward compatibility of my PS2 all the time. Since I got my PS2, my PSOne library has more than doubled (maybe even tripled) in size; the games are just so cheap that I'd be crazy to pass up that inexpensive gaming option. Then there's the fact that I had a sizeable number of PSOne titles I was terribly fond of before I got my PS2, so I didn't have to give them up or keep a second console around to play them. The indications that the PS3 will have PS2/PSOne compatibility are just the kinds of things that will tip me toward a PS3 purchase when that day comes.

    2) Some more stuff about backward compatibility from a while back here. I don't find it that surprising that Microsoft is willing to break with the Xbox when they release the successor: it will only be energy and money that they lose on their way to trying to be profitable in the video game industry.

  46. I think it's a good move by Grey+Ninja · · Score: 1

    It's actually kind of scary for me really. Probably unlike a lot of people on Slashdot... I buy consoles to play console style games, and not much more. I don't use my console to play media, I just use it to play games.

    Now I have never had much interest in the Xbox, because as a CONSOLE, it's completely hopeless. The architecture is just fundamentally flawed from my viewpoint, given that it's just a scaled down PC, and attracts PC style games.

    The architecture of the next Xbox seems to be a lot more in line with what a person should expect from a console. As in, it's designed to actually play games, instead of a general purpose machine. If Microsoft is actually fixing their architecture mistakes this time around, and doing it with enough conviction to actually drop backward compatability, I am getting a little on the nervous side. One of the things really wrong with Microsoft's culture is that it almost NEVER drops backward compatability, resulting in some genuinely horrid products (Windows 95 and Internet Explorer come first to mind).

    I dunno, I can't help but think that Microsoft is making some good decisions here when it comes to gaming... It's almost as if they are adopting a Nintendo viewpoint, and putting the games first and the business second.

    1. Re:I think it's a good move by DeusExMalex · · Score: 0

      one of the major marketing points for the ps2 was that it is a multi-media center. music, dvd, games - they were billing it as a replacement for all of your old crap so you could have just one thing which would do everything you need in a multimedia center. i'm not trying to say it does any of them well, but the ps2 does indeed do several things - that's what sony designed it to do.

      i don't see anything wrong w/ having a multi-purpose game system unless those other purposes get in the way of the main purpose (games). can anyone say n-gage?

      it just doesn't seem like such a good buisness strategy to tell your fans who have spent near or over $1000 (xbox, controllers and 10 games or so) that all that money was wasted because they have to get the next version of the console to have anything new. it's saying that all time and money you spend on the xbox isn't worth anything, and last time i checked, actively seeking to hurt your customers didn't work out so well.

      unless you happen to be the RIAA.

    2. Re:I think it's a good move by Grey+Ninja · · Score: 1

      Well, I can see where you are coming from. But my problem with this is that if you did buy that Xbox and all the games, there's nothing to keep you from STILL playing them next generation.

      As far as turning a console into a mini-PC/entertainment centre is concerned, it does bother me for a few reasons.

      1) It's been tried before, and it almost killed the game console industry.
      2) Adding DVD support to the PS2 resulted in an increased cost per unit of hardware. (DVD licensing)
      3) In the case of the PS2, the quest for a "play-all" laser resulted in some extremely substandard products that are prone to breakage. If they had went all DVD instead of allowing both CDs and DVDs, they might have had some longer lived hardware.

      Microsoft actually produced some hardware that is fairly long lived (aside from overheating problems), and since DVD playback is sold seperately, there's no built in cost for those who do not wish to play DVDs on it. THAT was the way to go if you ask me.

      But I still think that a game console should be fairly cheap, and leverage every bit of its hardware to play games. Xbox just doesn't do that, given its PC style architecture.

  47. Yes, I play PS1 on my PS2 by AnswerIs42 · · Score: 1
    Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?

    All the time. There are a lot of great games that came out on the PS1 that have no PS2 equal. About 1/3 of my playstation games are PS1 games.

    Unless game developers come out with some "ultra kick-ass" games for the XBox2.. I won;t be getting one because I wouldn't be able to play all my current games on it.

    This probably wouldn't be an issue for the people that are "Rent-Play-Return" types.

  48. backwards compatibility on their PlayStation 2 by theJerk242 · · Score: 1

    I have played playstation 1 games on my Playstation 2 before. Although somewhat despressing but eh....Silent Hill 1 is worth it. Although playing Tony Hawk Pro Skater 4 on a PS2 made me want to kill myself.

    --
    Red Bull gave me wings and I flew into the ceiling fan.
  49. Quicker launch by freeduke · · Score: 2, Interesting
    Changes in hardware are not user's concern: he wants to play games, if that means throwing all the title available for X-Box 1, he'll wait until good titles are there for X-Box2... While, with backward comptibility, he would go straight to the shop, and buy it.

    That would allow Microsoft to take a good advantage over PS3, setting its market before the PS3 arrival. But here users will wait until good titles, and also PS3 are there. As PS3 should be backward compatible, it will allow Sony to sell its gaming system quicker and at a higher price than Microsoft.

  50. Re:Backwards compatibility good.. from my standpoi by XaviorPenguin · · Score: 1

    Besides, if it isn't backward compatible, we can't play our beloved Halo any more....but by that time, Halo 2 will be out! :D

    Seriously, backwards compatibility is great and why they are considering to exclude that from the specs of the XBox2 is beyond my comprehension. I had a PS1 and ton's o games that I loved, I got a PS2 because it was faster and better than the PS1. I loved the fact that I could play my old games without having an additional plugin in my power strip being taken up by having a PS1 and a PS2.

    --
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    REAL Friends help you move dead bodies... ^_^
  51. VPC by devinoni · · Score: 2, Interesting

    Microsoft can use their virtual pc technology to run the x86 instructions on the PowerPC architecture. However, if the PowerPC processor they are using from IBM is based on the POWER architecture, they'll lack the ability to run in big-endian. VPC is supposed to support the G5s later this year. So it's not out the realm of possibility. Remember, Nintendo generally doesn't have backwards compatibility. Breaking compatibility would allow them the flexibility of changing their controller as well.

    1. Re:VPC by dustman · · Score: 2

      Breaking compatibility would allow them the flexibility of changing their controller as well.

      They could change the controller while keeping compatibility, without too much trouble, imo. When playing a PS1 game on a PS2, you need a PS1 memory card. Also, I could be wrong, but I think the PS2 controller's functionality is a superset of the PS1 controller's: The buttons are analog. (I could be wrong because the Dual Shock controllers for the PS1 had analog sticks, but I don't think they had analog buttons).

      They could just require XBox1 controllers for XBox1 games, or have a different XBox2 controller, possibly with a user-specified per-game button mapping.

    2. Re:VPC by Uart · · Score: 2

      That doesn't mean that they couldn't change their controller anyway. The Zelda sampler that came with my GameCube plays those old NES Zelda games pretty damned good with the GC controller, even though it doesn't even resemble the NES Controller.

      Based on how games are played nowadays, they can't radically change the controller anyhow. They still need to have trigger buttons, etc. because they are expected as part of the games. Look at any of the current controller offerings. The idea behind them all is similar.

      The only thing that backward compatibility prevents is that they can't completely eliminate a button (which is unlikely, seeing as how the trend tends toward adding buttons -- NES had four and a d-pad). They can however add any number of buttons, or move current buttons to wherever they like.

      --

      Opinionated Law Student Strikes Again!
    3. Re:VPC by RyuuzakiTetsuya · · Score: 1

      you can easily use a PS2 controller with PS1 games.

      Hell, using a PS2->USB adapter, you can use a PS2 on SNES, NES, Genesis and Gameboy games too.

      --
      Non impediti ratione cogitationus.
  52. that's alright by Savatte · · Score: 1

    people don't actualy buy the Xbox for the games, right?

  53. Yes by g0bshiTe · · Score: 1

    I play all of my old PS1 games on my pS2 console. I see no point in having to dig out my PS1 just to play a game, that should be compatible with PS2. I think M$ needs to get off the money train. It isn't about compatibility, it's marketshare. When you make a product then improve it in teh next generation implementation yet leave out retro compatability, then there is a problem with your business model. You cut off any developement of the original platform. By this same token according to M$ all our PC games should not be compatible with our current systems. I still play DOOM yes I said DOOM. It would cheese me off to no end if I had to dig out an old i286 to play it.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  54. I use my PS2 Backwards... by DrFishstik · · Score: 1

    One Word... Parappa.

    1. Re:I use my PS2 Backwards... by Anonymous Coward · · Score: 0

      oh dear god, that game is hideous.

  55. I never had a PS 1... value gamers by mekkab · · Score: 5, Interesting

    BUT I have PS1 games for my PS2. So suck on that.

    For gamers who need to be up to the minute; backwards compatibility is not important.

    But for the value gamer; the ones who wait until PS2 games are re-released as "Classics" with the red boarder and sell for $20 (instead of $50)- these are the people who will pick up older games and play them on their modern system.

    Cheap skates of the world, Unite!

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
    1. Re:I never had a PS 1... value gamers by Nintendork · · Score: 1
      And if you were a company with shareholders, which market would you be going after? I'd be going after the $50/game market that makes up the majority of gamers.

      -Lucas

    2. Re:I never had a PS 1... value gamers by mekkab · · Score: 1

      I'd be going after the $50/game market that makes up the majority of gamers.

      Obviously!

      But do I do that AND risk alienating part of the customer base and generating ill will? And does that dropping of a requirement allow me to get to market faster?

      I see that there are many sides to the coin (infact, two!) but just because you tout backwards compatibility doesn't mean you don't go after the $50 a game market. Quite the contrary; you advertise the Backwards compatibility as a money saving feature so people will plunk down for your hardware, then you release newest of the new updates of all the great games from the old platform. Which basically obselesces the old game.

      You still have cheapskates not buying the new stuff and thats fine. You have them telling their friends "Yeah, the CrapUCon Wangulator 2 is great because its backwards compatible..." which keeps opinion of your product up through grassroots means.

      Lets look at the PS2- first to market, the games are good, its backwards compatible so everyone loves it and doesn't feel like their investments were in vain, and it plays DVDs! What is the biggest complaint?

      "The graphics aren't as good on the PS2. The Xbox looks better."

      So Microsoft is trading backwards compatible for a first-to-market jump. Is that worth
      Alienating customers?

      We'll see!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    3. Re:I never had a PS 1... value gamers by Thornkin · · Score: 1

      Is the value gamer really going to be the first one to get the new console when it's cost is $300 or whatever? No. They won't buy the platform until it has been out a year and there are "platinum edition" games available. By then, backwards compatibility won't be such an issue. Those people buying the first million consoles won't care about backward compatibility.

      Think about it, the GameCube and the XBox, while not selling as well overall as the PS2 both had solid openings. If backwards compatibility was the killer, they wouldn't have.

    4. Re:I never had a PS 1... value gamers by Anonymous Coward · · Score: 0

      What is your source that the $50/game market makes up the majority of gamers?

    5. Re:I never had a PS 1... value gamers by mekkab · · Score: 1

      Is the value gamer really going to be the first one to get the new console when it's cost is $300 or whatever?
      Yes, if the "value gamer mentality" is the PARENT of the kid who wants the system! And while its true that many parents are clueless, there are some who aren't entirely dumb.

      Think about it, the GameCube and the XBox, while not selling as well overall as the PS2

      I'm gonna stop you in your tracks right there. They DID NOT sell as well as the PS2, which was first in the market and had backwards compat.

      What did they have? Better graphics.

      What didn't they have? Backwards Compat (not possible for Xbox) and first in the market bonus.

      So this time Xbox will be first in the market. Lets see how much of an advantage that conveys.

      I'm not saying you are wrong, I'm just saying I place my bet on the company that tries to capitalize on gamer goodwill.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    6. Re:I never had a PS 1... value gamers by Anonymous Coward · · Score: 0

      $20? What a rip-off.. Better to wait until it's available for $10 used.

    7. Re:I never had a PS 1... value gamers by CristalShandaLear · · Score: 1

      for the value gamer; the ones who wait until PS2 games are re-released as "Classics" with the red boarder and sell for $20 (instead of $50)- these are the people who will pick up older games and play them on their modern system.

      Cheap skates of the world, Unite!


      How is being a cheapskate to wait until you can actually afford something to buy it?

      Don't get me wrong, I thought your comment was funny and all, but it also got me thinking.

      Everyone can't afford to run out and buy a $50+ game the second it comes out. Some people HAVE to wait until it becomes "classic" with the red border. These are the people who don't pirate CD's and buy their MP3's legally and actually follow the "rules".

      Some people are actually honest and simply wait until prices drop. So it's fair to them that when they finally can afford the newer console that what games they had wait forever and a day to buy for the old console can't be played anymore?

      Geesh, isn't M$ in our pockets deep enough already?

    8. Re:I never had a PS 1... value gamers by Nintendork · · Score: 1

      Best seller lists.

  56. Backward Compatibility by hords · · Score: 1

    "Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

    Damn straight. I have 82 PS1 games and never have owned the original playstation, just the PS2. Along with gameboy backward compatibility. I use the gameboy player more than I ever actually use my gba. To me it's a big deal if the X-box 2 isn't backward compatible. I'll get over it if it's not, but I would much rather it was.

  57. Some games that will NEVER come to another system by adzoox · · Score: 1

    Some games like Intelligent Qube (the only game better than Tetris in my opinion) will never come out on another system. The creator was really teed off at Sony over a licensing issue and vowed he would never license the game again.

    The game Devil Dice is one of the most innovative games to ever come out for any system. It too will never come to another system or be reproduced as a classic.

    As far universal play with all ages - there's hardly a game that can beat Crash Bash - because it's easy to pick up and is more of a cooperative game that requires only one player to be good.

    Super Puzzle Fighter and Tecmo Stackers are also very very good games.

    Plus I don't think any good light gun games have come out for the PS2 - especially non violent games like Point Blank.

    I haven't purchased a PS2 because all the games that aare decent are covered under the PS1.

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  58. It is kind of iffy by marnargulus · · Score: 1

    On one hand, yeah backwards compatibility is really cool to have. On the other hand this is completely different considering the options. A quick search on the playstation webpage excluding the playstation 2 games yields 61 pages with 20 games on each page, and a final page of 4 more games. That is 1224 games. Xbox has 16 pages of 25 games on each page. That is only 400 games. That is give or take 25, because for some reason XBox.com decides not to number their pages, or give a page skip feature. Now the need for backwards compatability is much less for the Xbox2 than the PS2 did.

  59. Why this is crack-addled by jht · · Score: 1

    What Microsoft may be failing to realize is that the difference between PS1 and PS2 was huge. Keeping a backwards mode let users consolidate on one console in the interim - but PS2's visuals and sound were so much better it would likely drive much of the installed base to migrate to PS2 games.

    Will Xbox 2 be that much better than Xbox? I doubt it. Unless the quality of games for the new platform absolutely blows away the earlier games, there'll be little incentive for people to abandon their existing games and migrate. Few people will keep two consoles from the same vendor on-hand, so that means the installed base stays on Xbox 1 for the foreseeable future.

    Sony's made their share of idiot moves, but they did the PS2 transition the right way. Though relatively few people may use the backwards compatibility features once they buy it, having it is a nice safety net that lets console buyers feel they don't have to toss all their $50 games if they don't want to.

    Of course, once they have that warm and fuzzy feeling, they immediately will chuck their old games to buy all the swank new ones.

    --
    -- Josh Turiel
    "2. Do not eat iPod Shuffle."
  60. The sound of silence by shoptroll · · Score: 2, Insightful

    If you listen carefully, you can hear all the Halo fanboys scream in agony...

    Backwards compatibility makes a big difference when a system is starting out. I remember telling my parents about each new system, and the first thing they'd ask was "Does it play the old games?".

    This is great because it's proving my new theory that Microsoft has not learned from the mistakes that every other company has done in the past. Bad controller design, no "mascot" or established franchise, and now kicking backwards compatibility.

    The PS2 roared out of the gates, because even though it had a small launch library, it didn't matter cause there were already 600+ games on the market that it could use. Add in DVD playback and it's no wonder the thing did so well. Same principle applies for Nintendo's GB series. The DS will work too cause it plays GBA games.

    I guess this just proves how ready Bill is to profit off the XBox.

    --
    Insert Sig Here
  61. The Wisdom of Slashdot by VividU · · Score: 1, Insightful

    For a good laugh, go back and read some of the early postings and comments on Slashdot regarding the Xbox.

    They were about as wrong as it gets.

    The Xbox team has proved that they know what their doing. They have earned my trust.

    Backward compatability is nice, but I could care less if its there or not. If the Xbox and Live are any indication, the second generation is gonna rock hard and non-ideological gamers will gravitate towards it just like they did with the Xbox.

    1. Re:The Wisdom of Slashdot by Anonymous Coward · · Score: 0

      if they're gravitating towards the xbox...they're not non-idealogical. Anyone who favors one console over another is a fanboy and no, there are no exceptions. Fanboy.

    2. Re:The Wisdom of Slashdot by nweaver · · Score: 1

      Actually, the slashdot musings have been generally close on both the specs (~700 MHz PC, Nvidia graphics, memory, disk), and the implications (M$ "is going to lose" (ended up losing) a boatload of money on each box sold) from the x-box 1.

      Backwards compatibily does seem unlikely, as you are trying to emulate a 750 MHz Intel PIII and a mid-range Nvidia chipset on a current POWER architecture and ATI chipset. Especially since Nvidia won't play nice on any IP rights.

      --
      Test your net with Netalyzr
    3. Re:The Wisdom of Slashdot by Anonymous Coward · · Score: 0

      Puh-leeeze. Using your logic, every creature that walks this earth is an ideological fanboy by virtue of the fact that they've made a choice.

      Further extending your logic, a gamer is automatically a "fanboy" unless they own and equally play all gaming consoles available.

      Lets take your logic further. I'm a Honda fanboy because I don't own a Toyota, Nissan, Ford, GM,
      Give it up dude.

    4. Re:The Wisdom of Slashdot by Anonymous Coward · · Score: 0

      Ummm, non-ideological gamers will gravitate to the XBox? What about people who want lots of quality games instead of just a couple good ones and a bunch of crappy ones? Or more then just the same ol' crap you always get with XBox? Or, people that want a variety of good RPGs on their console, not just a couple?

      If the XBox2 is anything like the XBox, and now DOESN'T have backwards compatability, I will just not buy one, like I did with the XBox. I never bought it because it never had enough variety of games for me. Now that I won't be able to play the old XBox games on the new one, hell, they'll have to put out a ton of games to convince me, whereas I probably would have gotten it otherwise.

      XBox Fanboys are the only ones I can see saying that the non-backwards compatability isn't a big deal. Problem is, all the people that didn't get the XBox still won't get the XBox2. And they might lose some of their existing fanbase. How can that be good?!

    5. Re:The Wisdom of Slashdot by Anonymous Coward · · Score: 0

      You're exactly correct.
      a person with 1 console is not usually a 'gamer'. if a person who would classify themselves as a 'gamer' has a serious console preference, they are a fanboy. if your honda is your hobby then you're a honda fanboy. that's what makes people who like say coca cola better than pepsi not fanboys (unless soda is somehow their hobby, and then if they collect one over the other, they're fanboys)
      care to try again? You know i'm right whether you admit it or not. don't bother telling me that people who prefer things must all be fanboys. i've given you the difference, which you must have intuitively known to post such a literally correct post with no idea that you were even telling the truth.

    6. Re:The Wisdom of Slashdot by Anonymous Coward · · Score: 0

      a person with 1 console is not usually a 'gamer'

      Say what? Lets extend your logic:

      - A violinist with only violin is not usualy a violinist.
      - A programmer with only one computer is not usually a programmer.
      - A home-owner with only 1 house is not usually a home-owner.

      The problem with your assertion is that the premise itself is faulty. Of course I can be a gamer and have only 1 console (your assumption BTW).

    7. Re:The Wisdom of Slashdot by Anonymous Coward · · Score: 0

      you got 2 out of three.
      the home-owner isn't applicable because owning a home isn't a hobby.
      your first two examples were pretty spot-on, however.

      your definition of gamer changes depending on your desire. my definition of 'gamer' is a person who spends a good majority of his or her time gaming. such people never have only one form of game device. do i realize that in the abstract, there could exist one who spends all his or her time gaming on only one device? of course. but that is not the case in the overwhelming majority of 'gamers' It would be like a pianist who plays only one composer's music: it *could* happen, but rarely, if ever, does.

    8. Re:The Wisdom of Slashdot by Anonymous Coward · · Score: 0

      My hats off to your intellectual honesty. Your right about my home-owners analogy.

      Like most debates, this too has boiled down to a issue of semantics.

      Let me assert that, yes, I consider myself a gamer. My gaming goes back years. Space Invaders, Pole Position, Castle Wolfenstien, Wizardry, Ultima, Doom, Quake, Super Mario, Halo, MechAssault and Ninja Gaiden.

      When it came time for me to get my next console I looked at the facts and objectivly purchased the one console that met my requirements. The Xbox fit the bill. Does that make me a Xbox fanboy? I don't think so.

      I guess it all depends on how you define "Fanboy".

    9. Re:The Wisdom of Slashdot by Anonymous Coward · · Score: 0

      do you find some value in all current gen consoles? or are you one of those people who tells everyone who's playing a ps2 or gamecube how much they're missing by not playing an xbox instead?

      When you say next console...that implies you had at least 1 console already, thus making you less likely to be a fanboy. However, that only applies if the other console you have is current generation. (or one of them is)

    10. Re:The Wisdom of Slashdot by VividU · · Score: 1

      do you find some value in all current gen consoles?

      I suppose. I'm not qualified to answer that question in detail though since I don't own a PS2 or GC. If the Xbox never existed I suppose I would own a GC so I can play the high-quality Mario games. The deciding factor for me was Xbox Live. Live is excellent and it currently has no peers, so the choice was quite easy.

      or are you one of those people who tells everyone who's playing a ps2 or gamecube how much they're missing by not playing an xbox instead?

      I have told people about that Xbox Live is the greatest innovation in console gaming in a long time. I think any objective observer would agree. There is nothing like it. Playing against the best players in the world from my sofa is quite an experience.

      When you say next console...that implies you had at least 1 console already, thus making you less likely to be a fanboy. However, that only applies if the other console you have is current generation. (or one of them is)

      We covered this ground already. I believe you conceded this point. It's quite possible to be a fan of gaming in general without obligating yourself to every piece of hardware available. Whats to stop the next person from asserting that owning two current consoles is not enough to qualify as a gamer; that you must have all three consoles!

      I love playing video games. I own a Xbox because it is the best video game console system available. I also play games on my PC. I also play Uno, Scrabble & chess. Am I a chess fanboy because I don't play checkers?

    11. Re:The Wisdom of Slashdot by untaken_name · · Score: 1

      I suppose. I'm not qualified to answer that question in detail though since I don't own a PS2 or GC. If the Xbox never existed I suppose I would own a GC so I can play the high-quality Mario games. The deciding factor for me was Xbox Live. Live is excellent and it currently has no peers, so the choice was quite easy.

      Not quite true. It isn't as good as the internet. It isn't as good (in my opinion) as ea's service, which until this year was available only for ps2.

      I have told people about that Xbox Live is the greatest innovation in console gaming in a long time. I think any objective observer would agree. There is nothing like it. Playing against the best players in the world from my sofa is quite an experience.


      Xbox live is expensive for what it does. It also doesn't qualify as innovation because it's just a way to charge for online play. (this is my opinion) Also, I can play against the 'best players' from my couch on my computer... although on the internet, just like on xbox live, you're usually *not* competing against the best players. Again, though, I could do this from my pc (wirelessly from my sofa, outputting the display to my tv) before I got an xbox.

      We covered this ground already. I believe you conceded this point. It's quite possible to be a fan of gaming in general without obligating yourself to every piece of hardware available. Whats to stop the next person from asserting that owning two current consoles is not enough to qualify as a gamer; that you must have all three consoles!


      No, I gave my definition of a 'gamer' while noticing that yours seemed to vary. I conceded that a person might spend a lot of time playing with only one game device, but that it was extremely unlikely. The interesting thing here is you're arguing that being a fan of gaming *in general* can mean not owning all the systems. I agree. I also think that a person who is a fan of gaming *in general* would not limit him/herself to one console. What is to stop it from becoming 3 systems to be a 'gamer'? The continuing presence of three major consoles. Surely if I can concede that one must not own *all* of the consoles extant in order to be a fanboy, you would concede that a serious gamer would own more than just one?

      I love playing video games. I own a Xbox because it is the best video game console system available. I also play games on my PC. I also play Uno, Scrabble & chess. Am I a chess fanboy because I don't play checkers?

      You are an Xbox fanboy. Were you to go around saying 'chess is the best game available' then yes, you would be a chess fanboy.

    12. Re:The Wisdom of Slashdot by VividU · · Score: 1

      Not quite true. It isn't as good as the internet. It isn't as good (in my opinion) as ea's service, which until this year was available only for ps2.

      I've made no comparison of the Xbox to the PC. I'm talking consoles only. Your opinion that the EA service is better is decidedly in the minority, even at Slashdot.

      Again, though, I could do this from my pc (wirelessly from my sofa, outputting the display to my tv) before I got an xbox.

      I suppose you can, but why would you want to? I can fry eggs on my BBQ grill too but I use the stove in the kitchen with a frying pan.

      although on the internet, just like on xbox live, you're usually *not* competing against the best players

      It seems your not familiar with Xbox Live. Play a late night game of MechAssault and you'll see for yourself.

      Surely if I can concede that one must not own *all* of the consoles extant in order to be a fanboy, you would concede that a serious gamer would own more than just one?

      I can concede that. See! We've found a middle ground that I'm satisfied with. Perhaps I'm not a serious gamer (as you would define it) but I'm a gamer non-the-less.

      You are an Xbox fanboy. Were you to go around saying 'chess is the best game available' then yes, you would be a chess fanboy.

      You would be correct, but I'm not asserting that "Xbox is the best console ever". Merely asserting that its the best of the three currently available. If Sony or Nintendo (or whomever) released a console superior to the Xbox than I would consider it. As it is, there is room for only 1 console in my home. Currently, the Xbox deserves that space.

      Surely your not saying that its impossible to be objective about the capabilites of the gear. Is it fanboyish to state that the Xbox is the best of the bunch? I don't think so. It is. At one point the Atari 2600 was the best of the bunch (unless you asked Intelivision owners). At another point, it was the NES.

      I'm wondering if your motivated by an anti-Microsoft bias.

    13. Re:The Wisdom of Slashdot by untaken_name · · Score: 1

      I've made no comparison of the Xbox to the PC. I'm talking consoles only. Your opinion that the EA service is better is decidedly in the minority, even at Slashdot.

      I'm comparing it to the pc, since it's basically a barebones low-end pc with some media software running on it. They share ports of the same games, so they're comparable.

      I suppose you can, but why would you want to? I can fry eggs on my BBQ grill too but I use the stove in the kitchen with a frying pan.

      My pc is primarily a gaming machine, secondarily a tv/dvr and thirdly (or tertiarily I suppose) a web-browser. It can fill all three roles, why shouldn't I let it?

      It seems your not familiar with Xbox Live. Play a late night game of MechAssault and you'll see for yourself.

      The only xbox game I own is ninja gaiden. I have played a few xbox-live games of various genres at friends' houses, though, and mostly I have seen a mixed bag of idiots, noobs, halfway decent players, and droppers. That's anecdotal, but it convinces me since it's my experience :)

      You would be correct, but I'm not asserting that "Xbox is the best console ever". Merely asserting that its the best of the three currently available. If Sony or Nintendo (or whomever) released a console superior to the Xbox than I would consider it. As it is, there is room for only 1 console in my home. Currently, the Xbox deserves that space.

      If you tossed your xbox for a sony console and then went around talking about how it was the best console available, you'd be a sony fanboy. I don't grant your assertion that the xbox is the best console available. I have all three consoles and each one has pros and cons. I have been unhappy lately with the paucity of good games being released for the 'cube, and I have yet to purchase too many xbox games, though there are a few out I'd like to have. I do have a ton of ps2 games, however I'm not claiming ps2 is the best, it's just the one I got first (due to a friend giving away a paid-for preorder slip) and thus am most familiar with. I like some things about the gamecube better, like the size of it and the load times of the gmaes, not to mention the licenses they have, but I wouldn't say it's the best console. I like the graphics and sound on the xbox, but many times the online play is ps2 only. Again, every console has strong points that the others do not. That's why people who claim one or the other is better are fanboys.

      Surely your not saying that its impossible to be objective about the capabilites of the gear. Is it fanboyish to state that the Xbox is the best of the bunch? I don't think so. It is. At one point the Atari 2600 was the best of the bunch (unless you asked Intelivision owners). At another point, it was the NES.

      Surely you don't consider number of titles at all, do you? Or relative number of titles that are worth playing, or the ability to play mario and zelda games, or the ability to play ps1 games, or the ability to hook your gba up to your tv, or to the gamecube as a controller...
      these are all things the xbox is lacking. Do I think the xbox is 'worst?' Nope. I don't think there's any clear overall 'best' or 'worst' right now. It depends on what's important to you. And to a true gamer, having as many consoles as possible is important. Well, less precisely but more accurately, having more choices when it comes to gaming is important.

      I'm wondering if your motivated by an anti-Microsoft bias.

      Nope. I've bashed 'em when they needed bashing and stood up for 'em when they needed that. I have given them quite a bit of money, both directly and indirectly through various jobs. I've also steered people towards Linux or OS/2 (back in the day) when it was appropriate. I'm neither a Linux fanboy, a Microsoft fanboy, nor an IBM fanboy. Just like everything else, the tool that you use should be appropriate for the job you're trying to accomplish. For the true gamer, that's to play everything worth playing... which is one of those tasks that while never accomplished still rewards the attempt.

    14. Re:The Wisdom of Slashdot by VividU · · Score: 1

      Well I think we're pretty much done here. Just a couple of points I'd like to rebut.

      I'm comparing it to the pc, since it's basically a barebones low-end pc with some media software running on it. They share ports of the same games, so they're comparable.

      Yet another logical fallacy on your part. The Xbox is a console. That is its "purpose". The PC is not a console. That is not its "purpose". Regardless, what counts is whats on the screen.

      And finally, I'll say goodbye by letting your words speak for itself:

      For the true gamer, that's to play everything worth playing... which is one of those tasks that while never accomplished still rewards the attempt.

      The only xbox game I own is ninja gaiden

    15. Re:The Wisdom of Slashdot by untaken_name · · Score: 1

      I'd be happy to have you buy my games. I work and go to school, and I don't have too much left over. Like I also said, which you conveniently forgot to quote, there are a number of games on the xbox I'd like to own but can't yet afford. That means I'm likely to end up with them at some point, but since it was the last console I got, I've put more money into ps2, gamecube, PC, and GBA games. Again, any donations to the cause will be applied solely to xbox games if that's what you want.
      Also, my PC's *purpose*, which is what I specifically built it for, is gaming. That it can do a *lot* more is an added bonus as far as I'm concerned. I said as much in my post, but I didn't spell it out quite as explicitly as I'm now doing. I purchased the components for my computer for exactly the same reason as I did my xbox, gamecube, and ps2 (well, that one was given to me but *someone* paid for it), which is to play games. If that's all it did, I'd be perfectly happy. It's just a bonus that it does more. I will agree to disagree on this one, though I still assert that console evangelist equates to fanboy. You're quite welcome to disagree.

  62. knee-jerk by NanoGator · · Score: 5, Funny

    "So, is Microsoft right or wrong on this one?"

    They're wrong, of course! Uh.. later I'll come up with a reason, I was just a little short on karma.

    --
    "Derp de derp."
    1. Re:knee-jerk by Anonymous Coward · · Score: 0

      I was just a little short on karma.

      Yet you went for the funny mod?
      Repeat after me: Thou shalt not be funny unless thou art truly wallowing in karma. Thus sayeth the CowboyNeal.

      Next time just throw in a link to a linux site (any one will do), and watch the informative mods roll in!

  63. Emulators by falser · · Score: 2, Interesting

    Calm down, once the first modchips are released I'm sure it'll be a matter of weeks until Xbox1 games work on Xbox2 through an emulator.

  64. Backwards compatability isnt a big deal by bludstone · · Score: 1

    Wait, here me out on this.

    Im only talking about the ps2 Japan launch.

    The real reason that the ps2 was so sucessful IN JAPAN was not because of backwards compatability, or even top tier ps2 games. It was due to it being the least expensive dvd player on the market.

    When it was released in japan, dvd had not really taken off. People saw the ps2, saw it was the cheapest dvd player, it played their psx games (which they already had.. so thats a space-saver there) and they could buy these nifty new games for it too.

    There is no "edge" like dvd playability for any of the new systems. Finding that hook that appeals to the large market is going to be really tough. Sure, Ill get a ps3, but not on opening day. Probably not even in the first year. There are a metric crapload of great games out now. Why bother spending 50$ on the new one that has slightly better facial animation, when there is a massive bin of old 15$ games that are freaking great!? (both graphically and otherwise. the next gen systems will not be as big of a graphics leap as past systems)

    Im probably just being bitter.

    --

    no .sig
    1. Re:Backwards compatability isnt a big deal by Lifewolf · · Score: 1
      There is no "edge" like dvd playability for any of the new systems.

      Well, the Xbox 2 could be the first readily available, inexpensive DVD player with VC-9 support. "Step into Liquid" and "Corel Reef Adventure" could be the big release titles!

      Or maybe not.

      --
      "Be Happy or Die." -- AoN
  65. Jeez, that's so strange, because... by Weaselmancer · · Score: 1

    ...they have such excellent backwards compatibility with their other product lines.

    --
    Weaselmancer
    rediculous.
  66. PPC Linux by The+Lost+Supertone · · Score: 0

    I imagine people will be building on yellow dog to put linux on this thing :)

  67. Backward compatability by JWSmythe · · Score: 2, Interesting

    My PS2 is backward compatable?? Just kidding. I was a late buyer, so I never had an original playstation. I went straight from my Coleco to PS2. In renting or buying games, I've never seen any original PS games that got my attention enough to want them.

    I'm sure there are plenty of folks out there that had a PS then bought a PS2, and wanted to continue playing their games. It's much like the PC gaming market. There were plenty of people playing their DOS based games, who wanted to continue playing them on their Win95 boxes. Eventually, that number becomes a minority, but eventually those games get abandon for the newer/better/faster/prettier games. Well, except for those hardcore users who still play Atari games on their Windows 2600 emulators. :)

    Cam you play your original Nintendo games on a Game Cube? Nope. Newer consoles mean newer games. If you are really hell-bent on playing your older games, plug that old console back in.

    It doesn't really matter to me, I wouldn't own a Xbox. When I went shopping for new game consoles, every time I tried out an Xbox in the stores, they were either crashed, or would crash while I was playing the game. That's anything but impressive. The Xbox was the only game consle in most stores that I went to, with a reset button that customers could press. For me, it was a decision between PS2 and Game Cube, and I got the PS2 because the rental section at my local Blockbuster had/has more PS2 games.

    --
    Serious? Seriousness is well above my pay grade.
  68. Are You Kidding Me? by th1ckasabr1ck · · Score: 2, Informative
    "Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

    Most people I know (including myself), bought a PS2 before the GC or XBox for exactly this reason. It's a huge selling point, and rightfully so - I still play tons of PS1 games.

    1. Re:Are You Kidding Me? by cK-Gunslinger · · Score: 1


      I had a PS2, but never a PS1. We bought a PS1 game for my daughter to play (Peter Pan.) I must admit, the game was horrid. Hopefully this was not representative of typical PS1 games. The load times were not just annoying, they were downright stupid. Not only were they long, but the programming was all wrong. Basically, you'd be at a overhead map. You'd pick a level. After a ~2 minute load, you'd be playing. Now if you die, it loads the map back. That takes about ~2 minutes again. Now what do you typically do now that you're back at the map? You play the same level again! Another ~2 minutes load! WTF? Basically, you die and it takes about 4 minutes before you get to play again. Boss levels (where you had to study an attack pattern) were excruciating. Even for a 6 year old!

      No granted, this was a Disney-produced game, so it's not exactly the pinnacle of quality. But still, does Sony have any kind of Seal of Approval or something? I can't believe anyone would want such a frustrating game as this to be associated with thier system.

      Long story short, we sold the PS2 and got a Game Cube. Everyone is happy.

  69. Wish MS would do the same thing to their by an0nymous · · Score: 0, Offtopic

    other MS products, in particular, their operating systems. Any idea in terms of bloat percentage, and speed optimization in current MS OS products due to backwards compatibility?

  70. They are doing this because.... by tiger99 · · Score: 1
    ....they want to have another attempt to make a secure system which can't be hacked, and modified to run Linux. Bill had to virtually give the things away, every one modified was aiding the competition.

    I wonder how long it will take to find the security hole in the XB2?

    1. Re:They are doing this because.... by Garak · · Score: 1

      Exactly, by getting rid of the harddrive and not supporting older games you can no longer softmod the xbox2. With the current xbox their are bugs in the save game that allow you to run unsigned code without a mod chip.

      I would also guess they they will learn from their mistakes and make it really hard to install a mod chip(no debug header, cover the board in glue, leave no free space...)

      Hopefully they will take a look at XBMC/XBMP and the dashboards and learn from it. Maybe the next generation xbox will include a good media player right out of the box.

      --
      God, root, what is the difference?
    2. Re:They are doing this because.... by Anonymous Coward · · Score: 0

      My TiVo is running on PPC and Debian Linux. So switching to PPC is not THE answer. If they are trying to make it hard for hackers to hack, they should save their money, because M$ is a large target. And telling ppl what they can/can't do is as good as telling them "go right ahead".

      As soon as XB2 comes out, 2-3 months later will be the first hard drive hack. Count on it! Followed by a Linux distro.

      JMHO

  71. Anyone used PS2 Backward Compatibility? by finkployd · · Score: 2, Insightful

    I play probably as much if not more PS1 games on my PS2. Why? They are cheaper, and they do not get any less fun because some new game comes out with less gameplay and more realistic cinematic scenes.

    Seriously, There are only a couple of PS2 games I really like (GTA3, FFX, GT3, Splinter Cell, Metal Gear Solid 2, and oddly enough, Rygar). There are hundreds of good PS1 games out there, and you don't have to drop $50 to get them.

    I think I can safely say I wouldn't have bought the PS2 if it did not play PS1 games (the DVD player was also a factor, since I dod not want to have to buy another DVD player for my room.

    Finkployd

  72. 10% Might Not Be That Far Off by kannibal_klown · · Score: 2, Insightful

    I hate to say it, but in the GRAND SCHEME OF THINGS, Microsoft might be right about the 10% figure.

    Sure, when the PS2 first came out, I'm sure like 50% of the users bought it for that reason "hey, it can run my old games, and new games too!!!"

    But the PS2 has been out for how long now? It's the oldest system out there that's still getting games developed for it. It's been around for-flipping-ever.

    I personally doubt too many people now-a-days see the original PS games as much of anything to buy (ecept as stocking stuffers). And most probably don't give the compatibility a second though. This might balance out the early figures to something really low (maybe not 10%, but like 15% or 20%).

    It all comes down to support. Do you make a conviluted system that can do new and advanced stuff while supporting something old or different? Or do you focus all of your efforts into making something that plays the new stuff well.

    It's kind of (KIND OF) like what Apple did. They wiped the slate clean (or clean-ish) when they went with OS X. It was a new architecture, something entirely different. And while they support some OX Classic stuff, it's sort of a new thing all together.

    Personally, I won't mind so much. Sure, it'll take up more room having the 2 systems, but I have a switch-box and plenty of inputs available.

    I'd rather they try to get the XBOX 2 to be streamlined and run well then have it emulate the XBOX 1.

    1. Re:10% Might Not Be That Far Off by hachete · · Score: 1

      what's wrong with this picture? Nobody has mentioned the, uh, developers (developers, developers....ad nauseum). The build team at the firm where I work welcomed the X, but it came with it's costs and we had to work hard to upgrade our X-platforms frameworks for this baby.

      Switch to Xbox 2: the people who developed for 1 will have to port their games to 2...unless there's been some pretty shit-hot foot-work with the API - not something that these guys have proven since they've adopted the slash-and-burn strategy within MS - this is a clean slate for titles. Unless I'm much mistaken?

      h

      --
      Patriotism is a virtue of the vicious
    2. Re:10% Might Not Be That Far Off by Dixie_Flatline · · Score: 0, Redundant

      The top selling 'game' for the PS2 when it was first released was 'The Matrix' on DVD.

      Secondly, I don't know why everyone forgets that it's EASY to emulate the PS1...it's got the same main processor as a washing machine. You can't do that with a 700MHz PIII without PAYING for the 700MHz PIII.

      The backwards compatibility of the PS2 is a nice bullet point, but it doesn't DRIVE sales. People that are seriously considering another console instead of a PS2 are rarely swayed by that ONE particular point. It's just another feature in a long list. With the XBox 2, it'll be one less feature in a different long list.

    3. Re:10% Might Not Be That Far Off by Anonymous Coward · · Score: 0

      The PS2 has been out forever? In this part of europe, we're still waiting for the price to come down to the point where "the rest of us" goes out to buy it. Sure, the same people who buy a new state of the art PC twice a year to play games already have one, but this secondary customer group may be quite a bit bigger than the "funcamentalist gamers" group.

  73. with a bit of luck... by jynus · · Score: 1

    ...we'll be able to hack the Xbox 2 and install the Linux kernel... and so to play Xbox 1 games with an emulator ;-)

    --
    -- Ne me laissez pas tellement triste: écrivez-moi vite qu'il est revenu...
  74. Shouldn't surprise anyone. by BCW2 · · Score: 1

    Look at the problems with Office reading old versions of the same. Standard M$ garbage.

    --
    Professional Politicians are not the solution, they ARE the problem.
  75. It's about the TITLES by WaldorfSalad · · Score: 1
    It seems to me that any console lives and dies by the quality of its titles, much more so than the hardware, or the compatibility issues. Yes, I have a PS2, and a PSone. Once I bought the PS2, the PSone got shelved. However, I still have my N64 and GCN as well, since I still like some of the N64 games that weren't compatible.

    Gaming history is chock-full of technically superior products that died because of lack of game development. Remember the Jaguar? Sega Saturn? Dreamcast? All of these consoles failed in the marketplace, not because of their backward compatibility (or lack of it), but because they didn't have the wide range of available titles that their competitors had.

    If the Xbox2 (or whatever it will be called) lacks backward compatibility, initial sales may be slow due to lack of titles, but as soon as Halo 697 or KOTR 2 or whatever "killer game" gets released, than sales will pick up.

    --
    You can't have a battle of wits against an unarmed opponent.
  76. Technology will continue to stagnate by cubicledrone · · Score: 1

    As long as there is this constant goal of "obsoleting" "old" technology. This happens on programming projects all the time. "Oh look! It works! Let's start over!"

    It takes developers two years to even approach a reasonably efficient workflow with new tools. The reason people don't use 90% of the features of new software is because they don't have time. It's replaced by something entirely new within a few months.

    Same thing with consoles. "Better graphics! Faster polygons! Faster sound! Faster! Better! Easier! More! More! More!" Nobody cares any more. There isn't time to have fun. We have to run and stand in line at Best Buy to replace everything again.

    Enough. It's the same product in a different box. Progress is worth working towards.

    Waste is not.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  77. This, not timing will kill the XBox by syntap · · Score: 1

    Everyone is posting that if the XBox gets to market sooner it will have an advantage over the PS2, as if first-to-market is the only reason people bought the PS2 even though it was technically inferior.

    Not so.

    Most of the reason was that people liked the idea of being able to play their old games, a significant investment, on the same console.

    No back-compat doesn't surprise me and I assumed this would be the case when they switched graphics processors because the optimizations would be all fUx0r3d.

  78. They'd have lost my sale by Darkforge · · Score: 1

    I bought a PS2 only because there was a particular PlayStation game (DDR) that I just had to have, and figured I'd probably want some of those upcoming PS2 games as well, so I splurged.

    You can bet that if the PS2 didn't support backwards compatibility, I never would have bought it.

    --

    When I moderate, I only use "-1, Overrated". That way, I never get meta-moderated!

  79. absolutely, key for early adoption by Anonymous Coward · · Score: 0

    ps1 compatability was key for me when there were three games, and one of them was dark cloud. I bought early ( pre-order from Playstation.com ).

    If I hadn't been able to play the other games on it, I would never have bought it. I didn't own a playstation, left that to my brother... ...so, to me it was like buying 2 consoles, and a dvd player ( my vcr busted the week before, too... only player I had was my vaio at that point... )

    It was absolutely critical to my choice to shell out all that money, at the time.

  80. Re:I use my PS2 Backwards... Parappa The Rapper by adzoox · · Score: 1

    Now don't get cocky... ;) ;)

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  81. Game Developers by Erich · · Score: 1
    One considerable aspect to consider is game developers.

    Are you going to want to invest the money for a Xbox game if it won't run on next year's xbox2? So game developers wait, and fewer new games come out for the existing platform, causing people to be more interested in the competition...

    --

    -- Erich

    Slashdot reader since 1997

    1. Re:Game Developers by Zed2K · · Score: 1

      You are making a HUGE assumption that just because there is an XBox2 out in the wild that people won't still be buying games for the old xbox. A lot of folks wait a year or 2 or more before getting the next gen consoles and continue to buy games for the old versions as long as they are available.

  82. Platformers don't get old by AnotherSteve · · Score: 1

    All the gamers that are looking for the next best way to kill aliens in them shooter games, they're always looking for the next big thing, and the game industry caters to them pretty constantly. They probably don't want the old console.

    Crash and Spyro still rock out, though. My wife will occasionally kill off a weekend afternoon and just walk the pattern in the first Spyro. But then you've also got your cutting edge stuff like Prince of Persia.

    Backwards compatibility rules!

    --
    Information wants to be $1.98/lb.
  83. I used ps2 backwards compatibility by jbellis · · Score: 1

    I got FFVII and a PS1 memory card to go with it, only to find out that FF7 is the Most. Overrated. Game. Ever. I guess the graphics must have been good for the time, because the plotting and characters are nothing to write home about.

    (I didn't have a PS1 since I was a diehard PC gamer until I got married.)

    1. Re:I used ps2 backwards compatibility by FriedTurkey · · Score: 1

      (I didn't have a PS1 since I was a diehard PC gamer until I got married.)

      Hey I undestand that. Nothing sucks like getting out of Quake 3 so the wife can check Ebay. :-(

  84. One PS1 Game to Rule Them All... by Vandil+X · · Score: 2, Insightful

    Castlevania - Symphony of the Night.

    Reason alone to use the PS2's backwards compatability.

    --
    Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
    1. Re:One PS1 Game to Rule Them All... by Akaihiryuu · · Score: 1

      Don't forget Chrono Cross too! And the PS1 Spyro games. The Spyro games are among the few games that actually benefit from the PS2's texture smoothing option. I'm still hoping Squenix (hehe) will make a new Chrono game this generation. At this point though, Chrono Break is still in myth status.

    2. Re:One PS1 Game to Rule Them All... by Cadrach · · Score: 1

      Yes. As far as I'm concerned, Castlevania: SotN is the best platformer, and probably the best action game of any type, ever released. Wonderful graphics (for the time), exceptional music, great gameplay. It had so many little touches that fleshed it out. Want to use a useful equipment slot to make your character a couple of pixels taller, though it won't affect gameplay? Put on your Secret Boots.

      I found Lament of Innocence, the PS2 Castlevania game, to be a huge disappointment. Several years ago, when Koji Igarashi (the man behind SotN) announced that he was working on a new Castlevania game, he basically said that he realized that making the gameplay 3D would detract from the game more than it would add to it. The closest quote I've been able to find, in my brief search, is:

      The director went on to say that maintaining the Castlevania style of gameplay in 3D "would be impossible," and that the style for the next installment "is descended from Symphony of the Night."
      This is taken from a brief article referring to an interview of Koji Igarashi in PlayStation Magazine. I was incredibly disappointed to find that the team ended up producing a 3D action game. Perhaps it made "business sense"; at this point, maybe the number of people that will buy a pretty good 3D action game is greater than the number that will buy an incredibly well made 2D SotN-style platformer. If the market really can't support such excellence any more, I'm quite disappointed.

      Oh, and yes, I do know about the GBA Castlevanias, and I appreciate them. I just wish that Konami would harness the power of a modern day console (as opposed to an admittedly excellent portable system) while maintaining a similar style of gameplay. Just imagining the game that might be made if they chose to do so brightens my day.

      --
      Faith may be defined briefly as an illogical belief in the occurrence of the improbable. --H.L. Mencken
    3. Re:One PS1 Game to Rule Them All... by Ubergrendle · · Score: 1

      100% agree. I bought a PS/1 to play this game, tried a few others (Resident Evil, Gran Turismo, Final Fantasy, Einhander, Tekken 3) but found I really only enjoyed the rich textured side-scrollers.

      Once I ran out of side-scrollers, I sold it. I've been playing PC games ever since.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  85. Delibrate misleading? by Kim+Jong+Il · · Score: 0

    Anyone wanna bet that the "leak" from Microsoft's senior executives is really a hoax designed to throw everyone else off? Not having backwards compatibility runs against Microsoft's past philosophy. Heck, most DOS stuff and Windows 1.X stuff still runs well under XP!

  86. Here's an idea!! by Anonymous Coward · · Score: 0

    Hook both systems up! I did it with my NES and Super Nintendo. Having one box that can do it all may matter to some, but not me.

  87. welp. by nappingcracker · · Score: 1

    thats a bunch of crap. greedy paranoid bastards.

    --
    |plastic....or gasoline?|
  88. Does it matter? by !Squalus · · Score: 1

    When have they ever had anything in the games department that was backwards compatible? Every tried to play any MS technology games? How about any old ones for replay?

    ID and EPIC make excelelent games that aren't locked in to the MSFT monopoly technobloat. The X-Box is just another gaming device that they can't figure out.

    They should stay with Office. They can do that - but wait - who needs that anymore?

    Oh well, this too shall pass.

    Surfs off to find better tools and topics...

    --
    All Ad hominem replies happily ignored as the sender shall be deemed to lack the faculties to comprehend the equation.
  89. It seems relatively simple... by skittixch · · Score: 1

    if the public already has some games they can play on it, they're less tempted to spend (more) money on the new games...ofcourse, it wouldn't be that big a hit anyway if they DID go backwards compatible, cause why spend the money on a new system and not get the new games for it...in other words *shrugs* I guess a few more bucks in Gates' acct is actually worth screwing the gaming public over. This is why I'll never buy an xbox

  90. Hacking more likelyby backwards compatability by Anonymous Coward · · Score: 0

    If the console was backwards compatable, some of the weaknesses and flaws in the original could possibly carry over. I could see this being a big enough incentive to NOT be backwards compatable.

  91. don't forget the wife factor by westphalia999 · · Score: 2, Interesting

    It was the only selling point for my wife when I got my PS2. She wanted a gamecube and didn't like any PS2 games; thankfully she founds lots of PS1 games that she enjoyed and I got my PS2. :)

    --
    ..this is but a fantasy..
  92. Gameboy by PktLoss · · Score: 1

    Reverse compatibility was a primary selling factor in me purchasing the GBASP, it meant I had 20+ games to play with.

    Since people who buy an XBox2 wanting reverse compatibility will obviously already own an XBox, I can see how it might be perceived as not that big a deal. But shelf real-estate in my entertainment unit is already pretty scarce, tv, vcr, dvd, xbox, gc, stereo, satelite... Reverse compatibility would allow me to swap units, rather than having to try and force one in.

    Having the XBox2 not be reverse compatible would definetly push off me purchasing one, as the unit probably wont have enough games to warrent a purchase & reorganize my entertainment unit.

  93. Why walk backward? by ElDuderino44137 · · Score: 1

    Hey There,

    First off.
    I don't have a PS2.
    My buddy does.

    He thought backward compatibility was awesome.
    Why?

    Because he still had a bunch of titles available to play ...
    while he waited for the new PS2 tiles that he was interested in ...
    to hit the shelves.

    I don't understand why this wouldn't be a trivial thing for xBox?
    It's all standard hardware?
    Even if the new consoles were going to be specialized ...
    wouldn't it be a matter of building the appropriate VM ...
    so that it could kick in when an old title was inserted?

    Cheers,
    -- The Dude

  94. Duh.. by seven5 · · Score: 1

    is this a shock to anyone? Its using a powerPC archtecture this time around, i know i dont have to explain why the next xbox won't be backwards compatible unless they use emulation. On a side not, my original xbox will be sitting pretty in my entertainment center for quite some time due to my excellent Xbox Media Center. This thing plays games?

  95. Super Secret Leaks by Stormcrow309 · · Score: 2, Insightful

    Anyone ever thought that these 'super secret leaks' are actually feeling out the market without looking like they are feeling out the market? It is a standard IT strategy. Let out a rumor that X is about to happen and see who screams. If no one made noise about it, I would bet highly that xbox 2 would NOT be compatable.

    --

    In God we trust, all others require data.

  96. The PS2's backwards compatibility was HUGE by Ignorant+Aardvark · · Score: 1

    In dorm rooms and such, there isn't a lot of room to have extra consoles laying around. There are many great games for the PSX that I play to this day, and the fact that the PS2 came with backwards compatibility had a big effect on my purchasing decision. It also didn't hurt that when the PS2 was launched it already had an instant library of thousands of games you could play on it.

  97. Don't Be Fooled by Anonymous Coward · · Score: 0

    XBox2 won't be compatible with the XBox, but there is a more sinister plan that was hatched at MS and they don't want you to know about it.

    Think about it. PPC CPU, ATI Graphics, No Hard Drive. Sound like any system that's on the market today? It's the GameCube with more power. Nentendo wants out of making consoles so they have partnered with the devil so they can focus on making great games. MS will let them sell a GC2 which will be compatible with XBox2 and GC Games.

    Until MS breaks into the japaness (where all the truely great games are made) they will never take over the gaming market, they know this. The best way for them to get that is to partner with (or even buy) Nentendo.

    So, don't be shocked when the XBox2 comes out and they advertise that you can play GameCube games with it.

  98. If the XBOX weren't so big, I wouldn't care. by unfortunateson · · Score: 3, Interesting

    My sons typically keep four consoles plugged into the set in the family room at any given time. This week, it's XBOX, SNES, NES, Genesis. Previously, the PlayStation took the place of the Genesis. When they get bored, it'll change again. All but the XBOX daisy-chain on the RF input to the tube.

    Most of those consoles aren't very big (the NES is a 2nd-generation unit with the sloping top surface). I wouldn't want to put another XBOX-sized thing in that cabinet. Heck, I can get mini-ATX lan-party boxen smaller than that.

    On the other hand, without a hard drive, the XENON/XBOX2 could be significantly smaller and cheaper than the next Sony box, which is designed to be a whole home entertainment box.

    My guess? Microsoft is bowing to the pressure of the media companies to not build a media box that could be a PVR, hence no drive. Why they switched to ATI and PowerPC, I haven't a clue. Hmm.. perhaps we'll see Mac-based emulators of the XENON?

    --
    Design for Use, not Construction!
    1. Re:If the XBOX weren't so big, I wouldn't care. by blueZhift · · Score: 1

      Hmmm, hadn't thought about pressure from the media companies.. Personally, I don't want all of my entertainment eggs in one basket anyway. I have the same problem as you with multiple consoles all over the place, including an Atari 2600! So I'd like to see a much slimmer XBox too.

      At this point I don't care about backwards compatibility. I know some people here have used it, but I think for Sony it was included because it decreased the risk of introducing a new console that was such a technological leap over its predescessor. And because they decided to use a PSOne chip to achieve the compatibility, it was easier for them to include it. Keep in mind that the PSOne was wildly successful and had hundreds of games by the time the PS2 showed up. This is not the case for Microsoft. Microsoft is not the market leader like Sony, so they have no special sway over developers. Sony could count on new development for the PS2, despite the initial difficulty of developing for the new system. Microsoft can't count on this, so backwards compatibility could actually work against them.

    2. Re:If the XBOX weren't so big, I wouldn't care. by Anonymous Coward · · Score: 0

      They switched to ATI because NVIDIA said no. Not sure why they switched to PowerPC.

    3. Re:If the XBOX weren't so big, I wouldn't care. by TiggsPanther · · Score: 1

      I think it boils down down to whether you're looking at console-owners as Customers or as Gamers. Companies often (understandably) use the former view.

      Treating owners as customers means that you want them to buy the latest and greatest. You dont care about your (or their...) back-catalogue of older games.
      This can also lead to format lock-in as you (obviously) want them to play certain games on your platform and not your competitor's.

      Treating owners as gamers means you know that they want to play games. They're not quite as bothered about what format. Being able to buy the latest console, but use it to play older games is great. You free up a space (especially with a console the size of the XBOX) or cable at your TV, and don't have to play "hunt the cable" (or "why is the switchbox cable so short that it is stuck in a tricky corner behind the TV") just 'cos you feel like playing FFVII after a round of FFX-2.
      Again, this is probably why some games publishers release stuff multi-console. You just want people to buy games, and you know that there are many people who will shell out for a new game but not for a new console as well if they already have one or more.

      Tiggs
      --
      Tiggs
      "120 chars should be enough for everyone..."
  99. Xbox vs. Playstation 1 by daveo0331 · · Score: 5, Insightful

    When I bought my Playstation 2, I didn't particularly care about backwards compatibility. Why not? Because I already had a PS 1. This is relevant because the current installed base of Xboxes is a lot less than what the installed base of Playstations was when PS2 came out -- which means there's more people that could benefit from Xbox 2 backwards compatibility than were able to benefit from Playstation 2 backwards compatibility. I would be more inclined to by an Xbox 2 if I knew that by buying one, I could also play all the Xbox games that I can't play now because I don't have an Xbox.

    --
    Remember the days when Republicans were the party of fiscal responsibility?
    1. Re:Xbox vs. Playstation 1 by jest3r · · Score: 1, Insightful

      my feeling is backwards compatibility on a consol is kind of overrated. First of all as the parent thread states if you OWN gen1 games you probably own a gen1 consol.

      More importantly old games look and feel their age when played on a new consol ... and basically have been played to death anyways .. which is why you buy the new consol in the first place. Yaya there are a few people who prefer the odd old game .. but like the parent says .. play it on your old consol.

      Why bother making something backwards compatible when noone is going to be purchasing the old games anyways ... the old games look like garbage ... and most people who have the old games already own the old consol.

      the point of a new console is a massive leap forward in technology to open the door for exciting new games.

    2. Re:Xbox vs. Playstation 1 by gabebear · · Score: 1

      Mindshare, It makes the cost of a new console more justifiable to a lot of people. This appeals to both people who have an Xbox1(however misguided it is) and to people who don't(who see it as a larger library of games)

    3. Re:Xbox vs. Playstation 1 by cens0r · · Score: 1

      To me backwards compattibilty was a huge deal because I could unhook my ps1 from the TV. It allowed me to have just one system hooked up to the TV and take the ps1 to another room.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    4. Re:Xbox vs. Playstation 1 by thrash242 · · Score: 1

      You know, you're not stuck with everything you currently own. You can *sell* things...like the old console. I haven't sold any of my old consoles (NES, SNES) because I can only play games on them (or an emulator), as well as nostalgia value, but if I had a PS1 and bought a PS2, I'd more than likely sell my PS1, since I won't be losing any functionality. When buying a PS2, you'd be getting a PS1 and a PS2 for one reasonable price.

      I think that backward compatibility is a very nice option. It gives me a feeling of "upgrading" instead of just buying another console. It's part of the reason that I quit buying/playing consoles during the 64bit days and have only recently gotten back onto the console bandwagon with a GC and soon a PS2 as well (just for all the games that is available from both PS2/1). Right now I have a NES, SNES and GC hooked up to my TV. Hopefully the next Nintendo machine will be backward compatible as well. Otherwise, I'll eventually run out of room.

      Compare this to PCs. If you lost the ability to play older games when you upgraded your computer or bought a new one, you'd have to either keep the older computer or sell it and be limited to games that have come out since the components or computer you bought. This is another reason why I prefer PC gaming. I can (and do) still play Doom, Wolfenstein, and the like. Now if I could just play my old (PCjr) Sierra games, I'd be happy. :)

    5. Re:Xbox vs. Playstation 1 by NeoOokami · · Score: 1

      Backwards compatibility is a pretty big deal to me personally. I don't know about everyone else but especially right now being a college student constantly moving in and out of the dorms - space is a serious issue for me. Sure if you've got older games you've also got the older system most likely. However it'd be nice to put that older system away, sell it, etc. rather than have two boxes by my TV taking up room. Compound this problem further if you're a gamer that plays in muliple system pools and it really seems like a big issue. Not to mention just because the older console is older doesn't mean it doesn't have a lot of great games. I had friends that picked up PS2s and GBAs that still bought older Playstation and Gameboy games because they're still fun.

  100. Hell yes by dynamo · · Score: 1

    Actually the best game I have for my PS2 __is__ a PS1 game: Nitrous Oxide. It beats anything I've seen for ps2. I wish they'd remake it.

    1. Re:Hell yes by Anonymous Coward · · Score: 0

      You are absolutely right. N20 rocks the house - the only game to top it for PS2 is Rez.

  101. Re:Some games that will NEVER come to another syst by Anonymous Coward · · Score: 0

    I haven't purchased a PS2 because all the games that aare decent are covered under the PS1.

    While not console exclusive, beyond good and evil and price of persia: sands of time, really are fantastic. Not to mention rez, one of the best gaming experiences around. (available on dreamcast also)

  102. I use it by Anonymous Coward · · Score: 0

    I use my PS2 backwards compatibility all the time. Over half the games I play are PS1 games. I would never have bought a PS2 If I couldn't have played all my old games on it.

  103. a few thoughts by The_Real_Nire · · Score: 1

    Even though my PS2 supports PS1 games, I dont have any to try, athough if I did, I'm sure I would have used it.
    Not looking to PS but instead to the other successful console, Gamecube. have any of Nintendo's consoles been backwards compatible? No, and no one complains about that do they?
    I dont have, and never will have an xbox, but I think this could be a fake "leak". Perhaps they cant decide themselves whether to allow backwards compatible support, so they intentionally "leak" this sort of decision and listen to the crowds reaction to base their decision on. I sure wouldn't put it past them, expect maybe for the listening part.

  104. To quote someone familiar : by UnknowingFool · · Score: 1
    According to a source close to the project, internal Microsoft figures suggest that only 10 per cent of PlayStation 2 purchasers were interested in the console's ability to play titles developed for the original PlayStation.
    Are they smoking crack?

    Or have they taken some figures out of context? This 10% might be true for PS2 purchasers who have never owned a PS1 console but for the majority of people who want to upgrade their PS1, backwards compatibility is important. Backwards compatibility also keeps users busy while games for the new platform are being developed.

    If they are citing real numbers then their polling methodology is flawed. It's like stating that only 10% of PS2 purchasers were interested in the the console's ability to play DVDs.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  105. Yeah me too, funny that... by Simon+Carr · · Score: 4, Insightful

    In fact anyone I've spoken to with a PS2 has brought up the backwards compatability thing. It was even one of my considerations when I got mine, and I didn't have any PS1 titles.. I just knew they'd be out there. Granted, since I bought it I've only taken in 3 or 4 PS1 titles, but I still consider it an advantage. When (I guess it's when now) I buy a PS3, backwards compatability with my PS2 games will be one of the selling points since I've invested $TooMuch on my game library.

    If I had an XBox, I wouldn't want to have two devices milling about in my entertainment center, especially two devices the size of XBoxes. And then, on down the line, will Live be an Xbox2 only service? If so what happens to everyone who likes playing the original Halo online?

    Funnily enough MS seems to think it can afford to do research that supports what it wants to believe is true. I guess technically they -can- afford to, but not if they want to make money on any future ventures. It's a company wide problem from what I can see that needs to be solved.

    And yeah the XBox default controllers are huge.

    --
    -- The unsig...
    1. Re:Yeah me too, funny that... by demi · · Score: 3, Insightful

      It's also interesting that there's been a lot of recent discussion about the problems people have playing classic games on new PCs: for example, Tomb Raider, the original is a great game but it's hard (I hear) to get playing on a new PC. I love the fact I can just pop the game in my PS2 and play it, and without the disadvantages of keeping the old console around.

      Plus, you know, things break. I really hope the PS3 has PS2 and PS1 emulation so I can continue to play all my games, even the old one, with one console. Without this support, even if you can keep the old consoles around they eventually break and it's not the same as if there is current support for the platform.

      --
      demi
    2. Re:Yeah me too, funny that... by BrickM · · Score: 1

      The original Halo isn't actually playable via Xbox Live. So, unless you're running some sort of tunneling software (xconnect is one, I think), no one is playing the original Halo "online".

      As for your point in that paragraph, I would doubt that MS would make Live an Xbox2 only service anytime soon, if ever. It should be possible to make Live work with both systems. As long as the games are different (ie, there is no backwards compatability), it'll just be like Live is now, with everyone on playing the game they like, and being able to see what their friends are playing.

      What I'd realy like to know is how Live will work if the Xbox 2 IS backwards compatible. Running the same old games with new controllers and whatever other advantages/disadvantages the Xbox 2 will have over the Xbox 1 - over Live, against people still on an Xbox 1 - would be an interesting thing to see. It's not the same as someone with a newer computer playing a game versus someone with an older computer, but there might be some parallels.

    3. Re:Yeah me too, funny that... by Anonymous Coward · · Score: 0

      I bought a PS2 because it could also play DVDs.THAT was the big seller.

  106. Website is wrong by Anonymous Coward · · Score: 0

    Why would J Allred say that backwards compatiblilty WOULD be in the next xbox system, and that some developers may end up designing games for the first xbox long after Xbox 2 comes out.

    This website just wants to get slashdotted again. Dont play into it.

    Are ad revenues that bad nowadays?

  107. Well I dunno by Sycraft-fu · · Score: 5, Insightful

    History seems to be on their side. As far as I know, the PS2 is the ONLY popular console ever to be backward compatible. I mean let's run down the big successes console wise:

    Atari 2600: First gen.

    NES: First gen.
    SNES: Planned to be backward compatible, not implemented in release.
    N64: Not backward compatible.
    Gamecube: Not backward compatible.

    SMS: First gen.
    Genesis: Not backward compatible.

    PS1: First gen.
    PS2: Backward compatible.

    That's all of the most successful consoles I can think of. Of those, only ONE was backward compatible. Even most of the lesser consoles were not compatible with anything else.

    Saturn: Not backward compatible.
    Dreamcast: Not backward compatible.
    Neo Geo: First (and only) gen.
    Jaguar: Not backward compatible.

    Now maybe backward compatibility is now huge, amybe now that Sony has started it, it is the one thing that no one will live without. That, however, remains unproven. History indicates that non-backward compatible consoles can be successful. Current evidence seems to support this too. Despite competition from the PS2 and X-box, and lots of raging on graphics quality, the GameCube has done quite well for itself.

    1. Re:Well I dunno by Cuthalion · · Score: 1

      Here's one.

      Oh wait, you said popular console.

      Here's another one, and another

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    2. Re:Well I dunno by generic-man · · Score: 1

      Sega made the Genesis and Master System use similar enough processors to be "backward compatible." Of course, the cartridges were different sizes, so you had to buy the Power Base Converter to use SMS games on your Genesis.

      There were also a few Atari-era consoles that let you use Atari 2600 cartridges in them, either out of the box or using an aftermarket adapter.

      Either way, Sony was not the first company to make a backwards-compatible console. They were just the first to accept the same form of media for old and new games. The PS2 isn't 100% backwards-compatible anyway; you need different memory cards to save PS1 and PS2 games' data.

      --
      For more information, click here.
    3. Re:Well I dunno by king-manic · · Score: 1

      All gameboys are BC(backwards Compatible), As were the succesive Atari's. The Turbo graphics / Duo were. Genesis had an adaptor for BC. Same with the SNES. As for popular. There have been only a few popular consoles. And PS2 has out sold the combined numbers of all consoles since the NES. So it's a very compelling example. Anecdotally: It's been a feature "all" of my friends have been wantign for a long time. And for the first 4 months of the PS2 exsitence it made the machien worth it. For the first 4 months all the games that were made for it sucked. So it was used as a "enhanced" ps1 player. The reduction in load time alone was worth it. But as good games came more people bought into it. But you always need your early adoptors to "popularize" the console.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:Well I dunno by Blindman · · Score: 3, Informative

      SMS: First gen.
      Genesis: Not backward compatible.


      Actually, there was an adapter that you could buy to make the Genesis backwards compatible. It isn't exactly the same thing as out of the box backwards compatibility, but I don't recall the adapter being very expensive.

      --
      I don't practice what I preach because I'm not the kind of person that I'm preaching to.
    5. Re:Well I dunno by gamgee5273 · · Score: 4, Informative
      Wait - you are forgetting three systems here: while clearly not as popular as the systems you mention above, the Atari 7800 was backwards-compatible with the 2600 (but not the 5200... go figure) and the Turbo Duo was backwards-compatible with the TurboGrafx 16 and the TG-CD.

      But the third one is the most popular series of "consoles" of all time and the grandaddy of all backwards-compatibility: the Game Boy. The GBA and the GB Player for the GameCube can play almost all Game Boy games going back to 1989. Pretty impressive, and a huge selling point, IMHO. I think Sony is modeling their console plans on Nintendo's handheld strategy - and it works. I play PS1 and PS2 games on my PS2 regularly. Now if Nintendo can follow that course for the GC's successor...

      To get back to the Xbox, however: I believe that Xbox Next will be fundamentally flawed if it does not allow backwards-compatibility. I don't currently own an Xbox, but if there were a few games I had to have on a Xbox Next, I might buy one of those if I could pick up the three or four Xbox games I want. However, if I can't go backwards... then there is nothing that could compel me to buy either the Xbox or the Xbox Next... except for Shenmue III (if it ever happens).

    6. Re:Well I dunno by Anonymous Coward · · Score: 0

      Sega made the Genesis and Master System use similar enough processors to be "backward compatible." Of course, the cartridges were different sizes, so you had to buy the Power Base Converter to use SMS games on your Genesis.

      That's not quite true. The SMS used a Z80, while the Genesis used a Motorola 68000. The Power Base Converter was a stripped-down SMS that plugged into the Genesis' cart slot.

    7. Re:Well I dunno by evilWurst · · Score: 2, Insightful

      You forgot one massively popular series of machines that's been backwards compatible from the start: the Gameboy.

    8. Re:Well I dunno by jared_hanson · · Score: 3, Insightful

      You have correctly pointed out that history is on their side. However, the present is radically different that the past. Sony sucessfully proved that backwards compatibility can be done, and consumers welcomed it. This means that consumers will most likely expect it in the future. Sony changed the playing field, and it is Sony that Microsoft needs to contend with. They can't pull their usual shit over on the customers when better, market-leading alternatives exist.

      The other factor, I believe is the disc based format. Speaking only of Nintendo (I'm not familiar with the others), they kept cartridge based consoles right up to the Gamecube. Those are seen more of as hardware rather than software, and people don't expect as stringent compatibility reqirements with those. However, discs are a different issue. Most mainstream discs (CDs, DVDs) are backwards compatible with newer players. CDs can be played in DVD players, for example. The new DVD standard (Blue-Ray or HD-DVD) groups all have hardware backwards compatibility on their priority lists.

      As such, I think a lot of XBOX customers are going to be dissapointed with this move. I didn't own a PS1, but baught a PS2 because they did a quality job with backwards compatibility, leaning me to trust them. I don't own an XBOX, and am not likely to pick up an XBOX Next if they don't demonstrate any reason for my doing so. Sony, for instance, won't obsolete my game library investment, but Microsoft wants to do exactly that. Why should I give Microsoft my money then, if they won't value what I have given them?

      --
      -- Fighting mediocrity one bad post at a time.
    9. Re:Well I dunno by steveha · · Score: 1

      The 5200 was a weird thing, and it should never have been made. It was basically an Atari 800 series computer, bastardized into a console game. It could run any game made for the Atari 400/800, except for the fact that Atari cynically changed just enough stuff to make the 5200 incompatible. And the joysticks on the 5200 sucked.

      Backwards compatibility turned out to be important, so they came out with a 2600 compatibility module, which was basically a complete 2600 that happened to plug in to the catridge slot on a 5200.

      By the way, the Atari 400/800 computers had a great game called Star Raiders. The 5200 had a port of that, but thanks to the sucky joysticks it's not as fun as on the Atari 400/800. You can probably find an Atari 400 or 800 on eBay, or an emulator that can run Star Raiders, if you look.

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    10. Re:Well I dunno by Anonymous Coward · · Score: 0

      i guess for a very wrong definition of 'console' the nintendo example holds. except a handheld is *by definition* not a console, so you jus sound like an idiot at this point, which doesn't surprise me for some reason given your web site.

    11. Re:Well I dunno by eMilkshake · · Score: 1

      With an attachment, the Jenny played SMS games. I know, I had one. As far as I know, that was the first.

    12. Re:Well I dunno by gamgee5273 · · Score: 1
      I'm familiar. My first computer was an Atari 800XL. :)

      And I had Star Raiders on the 2600. I'm sure that the graphics weren't as good as the other versions, but I did enjoy it. A ton.

    13. Re:Well I dunno by vhold · · Score: 1

      And they do plan to drop that compatibility for the Gameboy DS to my knowledge, maybe they are just dropping the original gameboy and keeping advance, I'm not sure.

    14. Re:Well I dunno by Sycraft-fu · · Score: 1

      The 7800 was pretty much a flop, and signaled Atari's exit from consoles until the Jaguar. The PC Engine (or Turbographics if you like) was quite small. It was also hand-held/console compatible, but that didn't save it from being a footnote in the history of the Nintendo/Sega era.

      Gameboys are not consoles, they are handhelds, and what applies to one market does not necessiarly apply to the other. Also the GB (and successors) is special as holding the title of ONLY popular handheld. In the case of consoles, there was and is honest competition. In the case of handhelds, all other have been distant seconds to the GB line since the beginning.

      Again, you are applying your personal experience and generalizing it, which isn't valid. A single personal anecdote isn't valid, emprircal evidence is. At first glance, the evidence would seem to suggest backward compatibility isn't important. I'm not saying that is the case for sure, I haven't studied it, I am saying that Microsoft has a valid position here. Everyone is arguing with personal anecdotes, ignoring the overall picture.

      I would also point out that a console you own does not cease functioning when a new one comes out. I didn't care if my SNES was compatible with my NES, I could still use the NES.

    15. Re:Well I dunno by Sycraft-fu · · Score: 1

      You are making the same mistake as everyone else on Slashdot: You are taking your own personal views, and generalizing them to the population at large. That is scientifically not valid. Personal anecdotes, espically singluar experience, isn't valid as evidence of overall trends. Empirical evidence is what must be evaulated.

      Now I don't claim to have enough evidence to draw a strong conclusion, I'm just pointing out that there seems to be a good deal of evidence that would indicate you are wrong.

      The real question is how many people cared enough about PS2 backward compatiblity to make a purchasing decision off of it? You don't have those numbers either, so it's pure speculation. However to infer that everyone did is false. PS1s didn't quite working when the PS2 came out, nor are all people a fan of older games. So while some people cared, some did not. The question is how many do, and will it impact Xbox-2 sales?

      Microsoft obviously feels it won't, or at least not enough to spend the money it would require to make it happen. Now I don't know they are correct, I'm just pointing out that people here are making an invalid assumption that they are wrong. You lack the evidence to claim that, and a few personal stories on /. a biased source, is not the proof you require.

      Also I can refute the DVD argument easily: Cassettes to CDs, VHS to DVDs. Here are two major transitions that were totally incompatible. None the less, consumers made them because they offered sufficient benefits over the old format. Also, just because one bought a DVD player does not disable a VCR that you also own.

    16. Re:Well I dunno by Dachannien · · Score: 2, Interesting

      Wait - you are forgetting three systems here: while clearly not as popular as the systems you mention above, the Atari 7800 was backwards-compatible with the 2600 (but not the 5200... go figure) and the Turbo Duo was backwards-compatible with the TurboGrafx 16 and the TG-CD.

      Don't forget that Coleco considered the possibility of leveraging the huge Atari 2600 game library important enough to make, get sued by Atari for, and then pay royalties to Atari on, their first expansion module for the ColecoVision console.

    17. Re:Well I dunno by minus_273 · · Score: 1

      genesis was backwards compatible with the SMS

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    18. Re:Well I dunno by Kris_J · · Score: 1
      You also didn't mention the 1st party Sega adapters for the Mega Drive and Game Gear that let them play Master System games -- or that your Mega Drive will still play Mega Drive games after being expanded with a 32X.

      That said, as a PSX and PS2 owner I'd have to say that I've used the PS2's backward compatibility exactly zero times. Also, I never bought another PSX game after I bought my PS2. (I've also barely played some of my PS2 games and haven't bought a new one in roughly a year, but that's another story.)

    19. Re:Well I dunno by sean23007 · · Score: 1

      I don't own an XBOX, and am not likely to pick up an XBOX Next

      Why should I give Microsoft my money then, if they won't value what I have given them?
      Hmmm. You haven't given them anything. You don't even have an Xbox, so how can you accuse MS of trying to screw you out of being able to play the old games? Do you buy the games without the console? And even if you DID have an Xbox, you haven't GIVEN them anything. They produced a product and you purchased it. They didn't give you anything, you didn't give them anything. It was a transaction. You are not entitled to treat your purchases as gifts to the producers.

      I'm just sick and tired of hearing all these people who whine about how the Xbox2 will suck so bad and that there is no way in hell they'll buy it if it isn't backwards compatible with something they also refused to buy!!

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    20. Re:Well I dunno by Anonymous Coward · · Score: 0

      I teach networking at a commmunity college, so I interact with 'experts' (who aren't really, after their two years) and laymen fairly regularly. I've heard more than once 'Why don't they just make a DVD player to play my computer games and Playstation games and all the discs. I mean, they're all the same, so why do they make it so I can't use the different machines?'

      They totally lose out on the marketing. They don't understand that the company isn't in it for their best interest. And furthermore, they don't understand what's NOT possible much more than they don't understand what IS possible. The end result is that if you say 'Look! XBOX2 doesn't play XBOX!' people will say 'Why not? It must suck, if it can't play Halo'. And that'll be that.

    21. Re:Well I dunno by Benedick · · Score: 1
      The Atari 5200 and 7800 followed the 2600. I believe the 5200 had backwards compatibility with 2600 cartridges. Not sure on that, though.

      On the otherhand, there's the single most successful console ever to hit the market: GameBoy! The latest GBA SP still plays original GameBoy games. The DS, coming later this year, is supposed to provide GBA backwards compatibility, though will not catch the entire range.

      Microsoft has their own game studios and has purchased Bungie and Rare. They also have the cash to bribe^Hconvince other studios to develop for Xenon. If they are not going to provide backwards compatibility, they better spend a lot of cash and have a very convincing launch library. They can't afford another console with one good game.

    22. Re:Well I dunno by steveha · · Score: 1

      If you liked 2600 Star Raiders, you will love the real thing. The 2600 version was drastically simplified compared to the real one. (The Activision game Star Master was a better clone of Star Raiders than the official Atari game, but still not as good as the original.)

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    23. Re:Well I dunno by jared_hanson · · Score: 1

      Yes, I haven't given Microsoft anything. However, they are making a product for which I am part of the intended audience. So, having me as a customer is worth something to them because I would purchase a system and games. It is a $0 vs. $n (n > 0) scenario. Microsoft would prefer I be part of the latter.

      I never accused Microsoft of screwing me out of anything (on the Xbox front, at least). I simply said I am not likely to purchase an Xbox Next, if they can't demonstrate that my subsequent game investment will not become obsolete with the Xbox 3.

      It was a transaction. You are not entitled to treat your purchases as gifts to the producers.

      This, I think, is a poor attitude for an educated consumer. You have every right to demand the most for your money. In addition, a company should want you to continue buying things from them. As such, it is to the companies benefit to value your business even after the transaction. Too many people don't expect this, and it leads to far worse products as a result.

      <ShamelessApplePlug> That is, incidentally, why I purchase Apple products versus Microsoft ones. One continues to value me after the purchase and provides higher quality products as a result. </ShamelessApplePlug>

      --
      -- Fighting mediocrity one bad post at a time.
    24. Re:Well I dunno by scottgfx · · Score: 1

      The chipset in the Atari 400/800 was originally designed to be placed in a successor to the Atari 2600. Atari decided they didn't want to cannibalize their 2600 sales which were still strong, and turned it into one of those newfangled "home computers".

      The Atari 400/800 was released in 1979. The Atari 5200 I think followed in 82. By that time the video game industry was about to go into the toilet.

      I'm proud to have met the man who designed the chipsets for the Atari 2600, 400/800 and the Commodore Amiga... Jay Miner. Super cool guy, may he rest in peace.

      Can you say "Player-Missile Graphics"???

      --
      It's mandatory to wash your hands before returning to the land of Dairy Queen.
    25. Re:Well I dunno by gamgee5273 · · Score: 1
      Lad, the idea here is that we are expressing our opinions, not writing a thesis. Therefore, using anecdotes is completely legitimate in this forum. Never did I say that the ground would open up and swallow MS headquarters because they aren't going to put backwards-compatibility in place. I expressed my opinions. Period. I have that right in a forum such as this. And, frankly, we are all going to speak from personal experience in this setting as most of us are players, not designers, coders, etc. in the actual gaming industry.

      Furthermore, the Game Boy is a handheld "what?" A portable "what?" Those are adjectives in this case. Therefore, the Game Boy is a handheld console. You cannot make the argument that it isn't - it fits the traditional definition of a traditional console (stick the game in, power the machine on, play the game). Just because it's smaller , just because it doesn't cost as much as the "real" consoles, and just because it has weaker processing power does not make it a "non-console."

    26. Re:Well I dunno by sean23007 · · Score: 1

      This, I think, is a poor attitude for an educated consumer. You have every right to demand the most for your money. In addition, a company should want you to continue buying things from them. As such, it is to the companies benefit to value your business even after the transaction. Too many people don't expect this, and it leads to far worse products as a result.

      And that's exactly why it's NOT A GIFT to the producers. You are choosing to purchase the better product because it is better and will be more likely to satisfy your needs. I said it's not a gift. You're getting more out of the deal, thus it is not a gift.

      And if you like Apple products, you should buy them. You should buy them because they help you do your work better and faster, because they keep you safe from the dangers of the internet, or because you just want one. But you should never consider that a gift. You are getting a product you value at least as much as the money.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
  108. Not necessary by Zed2K · · Score: 1

    Usually when this topic comes up before a new console is released everyone answers a definite yes. We need backward compatibility. But when the console actually comes out everyone buys and plays the new games and rarely goes back to the old ones. Its the way of the console.

    Its one of those topics that the media AND players blow so out or proportion and then never admit they were wrong later on when the console is released.

  109. How *could* it be? by autopr0n · · Score: 1

    I mean, the Xbox is a single x86 CPU, and the Xbox2 is a dual PPC design. So simply running in a 'compatibility' mode (like how DOS/win16 aps run on the current windows OSs) would have been out of the question. In order to play older Xbox games, emulation would be needed.

    And how could it be done? For one thing, part of what makes the unit faster is the Dual CPUs. But you can't use two CPUs to emulate one. Xbox emulation would have to be done primarily on only one CPU. You might be able to get somewhere with dynamic recompiling, but any app that does anything 'tricky' is going to pose a huge problem. You might be able to get somewhere with Ultra HLE style emulation. But you're not going to get it perfect. And if it's not perfect, it can't be a selling point.

    --
    autopr0n is like, down and stuff.
  110. None of nintendos... by Ninwa · · Score: 1

    Save for the mobile gaming systems, none of Nintendo's large gaming systems have been backwards compatible, nobody seemed to mind.

    1. Re:None of nintendos... by SFBwian · · Score: 1
      They were pretty much market leader at the time as well. The problem that the Xenon will have, is that they aren't marketing to people that don't already have an Xbox (which is a considerable amount, noting that it's so far behind the PS2 in sales) by giving them a way to buy existing Xbox games without having to buy an Xbox, and be able to play Xenon games as well.

      This is the situation I'm in, and they haven't broken past my rough threshold for # of games I want for a console before buying it (which is around 10), being at only 3 or so. If the Xenon was backward compatible, I might be able to include those 3 in with my decisions, even if there are only 5-7 Xenon games I want.

      It wasn't even until the PSOne refresh that I even considered buying one, though I would have gotten a PS2 even if I'd passed, with only two PS2 games out that I cared for near launch.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    2. Re:None of nintendos... by m_maximus · · Score: 1

      And look at all the 4-in-one games that were released for the Super-NES that were all collections of games taken from the original NES. You can't do things like that when you have backwards compatibility, becuase the games are already released on that console. Maybe this is why microsoft aren't inculding backwards compatibility.

      --
      I have a solution but you're not going to like it. (Something I say far too forten to my boss)
  111. It makes a big difference to Mac laptops by adzoox · · Score: 1

    It makes a big difference for me if the games are backwards compatible.

    When I carry my laptop around, I also carry my playstation titles with me (vacations, business trips)

    My iBook can play old PS1 titles very nicely under Connectix Virtual Gamestation and I can use a playstation style controller through USB.

    There is a fairly decent PS2 emulator for OSX - if Sony were to drop backwards compatibility it might break some of the emulators for quite some time. (Something I'm sure THEY wouldn't mind)

    But... I buy games so I can play them on my laptop and on consoles and occasionally on my desktop.

    There are few games that beat some of the original PS1 games: like Geom Cube, Intelligent Qube, Devil Dice, Crash Bash, Super Puzzle Fighter, Tecmo Stackers.

    The Xbox hasn't had many compelling games or even decent emulators for use on laptops, so I could care less - this will make a big difference if the PS3 isn't backward compatible.

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  112. Another example is Gameboy Advance SP... by hbp4c · · Score: 1

    The Nintendo Gameboy Advance SP still plays the original Tetris game that shipped with the version 1 gameboy in 1989. I was amazed by this fact, and was the major reason that I bought one a couple of weeks ago. Having a game base which includes all the previously released titles for all the previous game systems highly makes the system more appealing I believe.

    One of the reasons I purchased a PS2 first was the larger supply of games. A year later, I was given an Xbox for Christmas, and so far the only xbox specific game I really have enjoyed is Halo.

    While I enjoy playing games on the Xbox more than the ps2 (I have developed a fondness for the xbox-s controller as well as better graphics) I still rarely ever find any fun or interesting games for the xbox I really want to play.

  113. There is only 1 way for MS to make this work... by Anonymous Coward · · Score: 0

    They have to get the price under $50, AND it has to outperform the original X-Box. Having a killer game or two wouldn't hurt either. I find it amazing that they would ditch backward compatibility, knowing full well the new consoles would have to sell for peanuts.

  114. Buy the new XBOX2 or GO TO HELL by chargen · · Score: 1

    Get the new XBOX2 now. It's slightly faster... TO THE MAX!

    (stolen from the simpsons of course)

  115. XBox 3 by romanr · · Score: 1

    Just wait until the XBox 3 comes out - then you can buy all of your XBox and XBox 2 titles all over again - 'cause you know Micro$oft needs the money to stay on the cutting edge.

    But seriously - didn't they just kill whatever remaining market they had for the XBox? - who would buy one now knowing it's going to be orphaned?

    (but then again - it does make a good, cheap linux box)

  116. No Backwards Compatibility = No Sale by kooshvt · · Score: 2, Insightful

    I lost interest in console games years ago when Nintendo failed to support backwards compatibility. The crappy original console they made would eventually start to fail reading games. After buying a few of those I refused to go to a new console from them if it did not support playing the old games. I did eventually get back into console gaming with the original PlayStation. I then bought the PS2 when it came out. I can replace the old beat up Playstaions I have and not have to lose the ability to play the games. I love it. I bought an X-box as well but if the are not going to support backwards compatibility looks like I will not be buying X-Box2. I never bought another Nintendo system after the original. Hell, my Atari 5200 had an adaptor to allow me to play my Atari 2600 games.

  117. Me too by metamatic · · Score: 1

    My PSOne game collection:

    WipeOut
    WipeOut XL / 2097
    Wip3out
    No One Can Stop Mr Domino!
    The Sentinel Returns
    Oddworld: Abe's Oddysee
    Oddworld: Abe's Exxodus
    Rollcage
    Rollcage 2
    Colony Wars III: Red Sun

    Most of these acclaimed classics have no equivalent PS2 game... WipeOut Fusion is sufficiently different to the first three that it can't really be called the same game, and of course Oddworld Inhabitants are Bill's bitches now.

    I also played Driver on PS2, until GTA3 came out, and played Silent Hill on it too. Looking forward to Driv3r...

    I bought the GameCube partly for the ability to play the N64 Zelda games, which I had never played but had heard such wonderful things about. (And indeed, they are wonderful games.)

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  118. Backwards compatability a MUST by Anonymous Coward · · Score: 0

    On the PS2 we used the PS 1 games almost exclusively until decent PS2 games came out. I could never give up Super Puzzle Fighter 2 Turbo!

  119. I already know which next-gen console I'm getting. by Ectospheno · · Score: 1
    Let me start off this post by saying that I own or have owned every Nintendo console, a GameBoy Advance and SP, a Sega Genesis, and the Playstation 1 and 2. I don't have an X-Box not for technical reasons but because I swore off all Microsoft products long ago and am living a happy life without paying them one dime. If it weren't a Microsoft product then I'd own one. I own hundreds of games.

    I plan on buying a Playstation 3. I won't buy Nintendo's next console unless they pull off a miracle as I've been burned by them too often in the past. I may buy the Nintendo DS but I'm waiting to see what the games are like when it comes out. I won't get the PSP because its going to be overpriced and have no battery life (feel free to disagree on that point -- I'll just say I told you so when it launches.) I won't buy the next X-Box for the reason listed above.

    Why am I going with the Playstation 3? Simple. The Playstation library is the largest library around, the machines are backwards compatible, and if you wait long enough almost everything is ported to it anyway. The few X-Box and Nintendo exclusive titles worth playing I'll just live without. I have more fun playing with my kids anyway.

  120. Backwards compatability. by Anonymous Coward · · Score: 1, Insightful

    The main reason I could convice my wife to let me get a PS2 was that we could buy all those dirt-cheap PS1 games to play on it.
    Only bad thing is when I played one of those games nearly to the end and then it froze I got told by tech-support that they couldn't do anything about it as it wasn't designed to do that, it was just an extra feature.

  121. tell the kiddies by Anonymous Coward · · Score: 0

    If you want to voice your opinion, saying Sony PS is better than MS Xbox, then tell all the little kiddies out there to hold out for a PS3. I think MS knows that they are going to gain some profit from the kiddie market just by pushing out a newer version, no matter how crappy it is.

  122. more than twice a month by psxotaku · · Score: 1

    I use my PS2 to play PS1 games more than twice per month, and if my nephew is spending any time at my house he will use it for PS1 games every day he's here. My favorite PS1 game is Crash Team Racing, the best cart game for the Sony platform. The RPG's made for the PS1 are better than anything else available... well until Fable (maybe)

    -W

  123. People with XBOX games have an XBOX by Performer+Guy · · Score: 1

    Everyone with an XBOX game already has an XBOX with 100% compatability. All this means is folks don't throw away their XBOX when they purchase an XBOX Next. That's probably not that huge a deal.

  124. Hard drive? by autopr0n · · Score: 1

    Sure, but you can't emulate a hard drive in ram (unless they're using flash ram, which I kinda doubt). I mean, you can during the game's run, but any game that uses the hard drive for persistence (most of them, I think) won't work on the new Xbox, even if CPU emulation was perfect.

    Maybe they were planning some crazy networked filesystem (keep your data on xbox live or something) but that wouldn't be helpful for people who didn't want to pay xbox live fees...

    --
    autopr0n is like, down and stuff.
    1. Re:Hard drive? by 0x0d0a · · Score: 1

      Sure, but you can't emulate a hard drive in ram (unless they're using flash ram, which I kinda doubt).

      I'd be guessing that they'd rely on higher-capacity memcards taking up the slack.

  125. XBOX 2 == Real reason for Purchase of VirtualPC? by CaptainPinko · · Score: 1

    It was widely believed, however, that Microsoft had retained a team of hardware emulation experts to work on the problem

    I'm tired right now but correct me if I'm wrong. IBM is producing the chips for XBOX2 so most likely it will be POWER/PPC based. VirtualPC emulated Windows on the Macintosh platform. This does involve making system calls, but it also requires emulating an x86 processor. It is known that PPC emulates x86 better than x86 emulates PPC. Microsoft bought VirtualPC. That gave them the IP of VirtualPC which did a good and (I assume) effecient job of emulating x86. This does sound too much like tinfoil from my perspective. That means if XBOX 2 drops backwards compatibility then it must be for market purposes (nobody wants it or it would eat into later profits) or that the bungled something in the architecture, or that it is not remotely PPC based; take your pick.

    --
    Your CPU is not doing anything else, at least do something.
  126. yes by Anonymous Coward · · Score: 0

    i haven't bought my PS2 yet, but, when I do the backwards-compatibility is certainly important

  127. True or not by Further82 · · Score: 2, Insightful

    Whether this story turns out to be true or false, the overall impression I am getting is that MS is taking a step backwards with their next console. The original Xbox was the apitamy of console inovation (at least I thought so). In all the areas that the PS2 let us down, the Xbox came to the rescue; but not only did it have supiror graphics, it excelled in other ways first and foremost the inclusion of a hard disk. It's unfortunate that few games used it to their advantage, but its still a good idea. Xbox also fully supported Dolby Digital 5.1 and HDTV, and it came with a built in ethernet card (tripped up only by the fact that Xbox Live took 2 years to come out). Even the little controler cord break away thingies were pretty damn cool. I think the thing is so popular with hardcore gamers (other than the hacking potential) is because it packed so many good ideas in one box, which made it easier to ignore that the thing was from Microsoft and that it did not have the library that PS2 did.

    But what of Xbox2, from the rumors at least, it seems nothing more than a box with better graphics. Where's the inovation? I have not heard any good new ideas. Granted I have not heard any from Sony or Nintendo either, but considering MS wants to release Xbox2 before Sony releases PS3, you'd think we'd be hearing somthing about the unit that is actully impressive.

    Sadly, if it is just a box with better graphics, and its released before PS3, it will suffer the same fate as Dreamcast (which was a great console, better than the PS2 in my opinion). People will wait for PS3 because there will be no good reason to get an Xbox, especily since the PS3 will probably have the same or better graphics (as is the assumption with any console that is released later).

    Microsoft has shown that they can innovate when faced with an uphill battle (browser wars), so I hold out hope that at least some of these rumors are wrong and Microsoft has a killer secret that we dont know of yet that will make the Xbox2 seem much more desierable.

  128. I guess my whole family is in that 10% by musiholic · · Score: 1

    the reason my cousin gave his old PS1 to my nieces and nephews was that he didn't need it anymore to play his PS1 games once he got his PS2. Several of my friends have their PS2 and play PS1 games on it. I love the backwards compatibility.

    --
    One Can Never Own Enough Musical Instruments...
  129. Re:Some games that will NEVER come to another syst by Darby · · Score: 1

    While not console exclusive,..... price of persia: sands of time, really are fantastic.

    I'm thinking of getting this one.
    Does anyone have a recommendation of PS2 vs PC for it?

  130. A bad move. by Anonymous Coward · · Score: 1, Funny

    Because we all know the disaster the SNES was without backwards compatability.

  131. Backwards compatibility *is* an important feature by evilpaul13 · · Score: 1

    I had a PSX and a stack of games that got to be about one meter high. One of the key selling points for me with getting a PS2 was that I wasn't going to need to keep a PSX around to play the ones I hadn't finished (or just felt like playing again).

    People who have lots of X-Box games aren't going to want to have to hope that four years from now when their original X-Box is long broken that they can find a working used one and toss cash into it. They would much rather just play old games on the new console.

    KOTOR, and its upcoming sequel, are still going to be fun to go back and play a few years down the road, you know.

  132. $100 for a PSOne? by szquirrel · · Score: 1

    People who are cheap can still get a PSOne for about $79-$100

    I'm hoping you live in Australia, otherwise you got robbed.

    --
    Never approach a vast undertaking with a half-vast plan.
  133. So sad by nrich239 · · Score: 1

    If this turns out to be official it will be really sad. I was never a fan of the PS, so I didn't care when the PS2 came out. But my boss at the time got me excited about Xbox to where I was one of the crazy people to buy one on release day for an outrageous price. Problem is that now with me finishing college, I just don't have enough money to be able to buy a whole new console and new everything plus keep up with the original Xbox stuff. MS won't have the same kind of support for the Xbox 2 as they did for the original becuase most people will stick with what they have.

  134. Normal by Anonymous Coward · · Score: 1, Insightful

    Out of the 10 gaming machines I own (not including PC). Only 2 are backwards compatable. GBA and PS2. So why is it such a surprise that the next Xbox may not be?

  135. Backwards compatibility not an issue... by dsouth · · Score: 2, Insightful

    OK, I'll bite.

    I own a PS2 and have never used the backwards compatibility features. Since I did not own a PSOne prior to the PS2, I do not have a large library of PS1 games lying around. Though I've occasionally thought of picking up one of the bargain bin PS1 games, I've never done so -- There are plenty of good PS2 games I haven't played, not to mention that I'd also need to pick up a PS1 mem card in order to play the older games.

    I'm sure that there are people who had large libraries of PS1 games that they didn't part with, but does this really apply to XBox? The PS1 had a longer, more popular run than the XBox will have had. There are plenty of "classic" PS1 games worth owning (Final Fantasy series, Metal Gear Solid, Resident Evil), how many XBox Games fall into that category?

  136. If... by qtone42 · · Score: 2, Insightful

    ...the reason to avoid backward compatability is actually to accomodate a major change in archetecture which improves the quality of the games, I'm all for it.
    If it is the coice between Dazzling Graphics and superior realism and gameplay, fine.

    In other words, if it is the new hotness, dump the old-and-busted.

    I am, however, not holding my breath

    --QTone42
    Gay or French? No, just Gay, thank you.

    1. Re:If... by Glamdrlng · · Score: 1

      Speaking as one who just got an Xbox, it'll pretty much suck to have to upgrade and lose the backwards compatibility. I'm wondering if this is something deliberate to keep us from modding the old Xboxes and turning them into linux servers when the new hotness comes out.

      --

      Yes, my only tool is a hammer. And you're starting to look like a nail.
  137. Backwards compatibility is key by EtherMonkey · · Score: 1
    Backwards compatibility is what tipped the scales for me in the PS2 vs XBox decision a few years back. My kids and over $700 invested in PS1 games at that time.

    Fast foward to the present, and we've got three PS2 consoles (one per kid), no XBoxen, and prolly another $700 of PS2 games (plus the original $700 of PS1 games, many of which still get played regularly.

    From time-to-time I've thought about getting an Xbox, mostly because of my pursuit of the "ideal home info-tainment device." But I can't reconcile the thought of just tossing-out $1,400 worth of games, and refuse to have a "stack" of game consoles next to each TV.
    --
    --- A man with a briefcase can steal more money, than any man with a gun. [Don Henley]
    1. Re:Backwards compatibility is key by Anonymous Coward · · Score: 0

      I think if MS wants to gain market share they could skip XBox-1 compatibility and do PS2 compatibility. If they had that, I'd get one just so I don't need two consoles.

  138. Modding the PS2 by Anonymous Coward · · Score: 1, Informative
    You're wrong. I spent less than $50 to get a soderless modchip (you plug it in via the ribbon cable to the power button) for my PS2. I also use my standard DVD+R burner with Nero Express, don't change any settings, and it works easily.

    Granted, there are some games that don't work, but the vast majority do.

  139. Could care less about backward compat... by kdorff · · Score: 1

    I have and Xbox and it plays Xbox games just fine. If I want to play the old games I will use the old Xbox. I want to play new games. When I finsih a game, I am usually done with it. I replay maybe 1% of games, 90% of the games I buy I finish (or get tired of) and sell.

    When/if I buy and Xbox2, I want to play Xbox2 games on it. Period. I guess I am part of the 90%.

  140. Won't be a problem for them by Hythlodaeus · · Score: 1

    Changing the Xbox architecture is a necessity to make the venture profitable, and breaking compatability is an unfortunate side effect.

    Unlike the PS2, the Xbox2 won't need binary compatability to have a large library of games at launch. They are still using a Windows/DirectX environment, so ports should be simple for any PC/Xbox developer to release for all three simultaneously.

    --
    For great justice.
  141. Maybe redundant, but... by blankmange · · Score: 1

    Backwards compatibility was definitely one of my concerns in going from PS1 to PS2. Granted, the main reason I bought a PS2 was the Gran Turismo franchise, and will probably the only reason I would consider buying (if and when it comes out) a PS3...

    --
    ...we are from the government - we are here to help...
  142. It's just a bloody name by Blue+Stone · · Score: 1, Insightful
    Couldn't they just solve the problem of non-backward compatibility by simply releasing it as something other than the next X-Box?

    Since it's so radically different in its design, what's the point of re-using the name of a console with which it's incompatible?
    By completely ruling-out compatibility, don't they just eliminate all of the gain that association with the X-Box name gives them?

    --
    Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    1. Re:It's just a bloody name by The-Bus · · Score: 4, Insightful
      To wit:
      • Nintendo Entertainment System
      • Super Nintendo Entertainment System
      • Nintendo 64
      • Nintendo GameCube (different media, natch)
      • Sega CD
      • Sega Saturn
      • Sega Dreamcast

      I don't think ANYONE expected backwards compatibility, and it hasn't really been an industry standard. Playstation/Playstation 2 was THE major exception in U.S. console gaming.
      Nintendo has actually made it a business model to resell and repackage old games. Super Mario Bros. for the NES has been re-released a number of times for many systems, including the SNES and the Game Boy Advance/SP. Names are used for branding. People will associate it with something... whether it be cool graphics, Halo, XBox Live, etc. Name association may mean backwards compatibility to some, but only if you started playing during the Playstation era.
      --

      Small potatoes make the steak look bigger.

    2. Re:It's just a bloody name by king-manic · · Score: 1

      whats cheaper:

      Take a old game, take a month to port it to the new system, sell it for 20$ or Take an old game sell it for 20$.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:It's just a bloody name by Anonymous Coward · · Score: 0

      Can GBA play cartridges from 1989?

      I know that Nintendo made a lot of incremental improvements to the game boy that were back compatible with older games.

      Of course, GBA now has improvements that are not back compatible. But can it still play the old games?

    4. Re:It's just a bloody name by bedouin · · Score: 1, Informative

      I don't think ANYONE expected backwards compatibility, and it hasn't really been an industry standard. Playstation/Playstation 2 was THE major exception in U.S. console gaming.

      Hmm, not really.

      Atari 7800 could play 2600 games.
      Gameboy Advance can play Gameboy games dating back to 1988.
      Sega Genesis had the Powerbase converter for about $50, that let you play all your old Master System games; Gamegear could play SMS games as well.

      This all probably started with the Colecovision's 2600 adapter, in an attempt to get 2600 owners to easily convert.

      Maybe not every console has done it, but backwards compatibility has been around in the industry for a while. I believe even the 5200 had a 2600 adapter in the works, which was supposed to be one of its selling points. More manufactures probably would have attempted it if the architecture jumps weren't so huge. Yet, since chips are becoming outdated so much faster nowadays, it isn't economically unreasonable to include two; maybe backwards compatibility will become standard.

      But really, why offer backwards compatibility when you can resell an emulated version of the same game for its original selling price 15 years later? (See Nintendo's rereleasing of NES games for GBA).

    5. Re:It's just a bloody name by The-Bus · · Score: 1

      In the same line of reasoning. You want to play "Happy Scrappy Bounty Hunter Saga 4" -- it's more profitable for the company to sell the "new version" since the "old version" probably is no longer in stores and will be bought through eBay or a local used video game store.

      --

      Small potatoes make the steak look bigger.

    6. Re:It's just a bloody name by king-manic · · Score: 1



      In the same line of reasoning. You want to play "Happy Scrappy Bounty Hunter Saga 4" -- it's more profitable for the company to sell the "new version" since the "old version" probably is no longer in stores and will be bought through eBay or a local used video game store.


      For a lot of games this is not true. FF7 is still sold in stores as is FF8 FF9 FF tactics GTA Crash bash, Crash bandicoot, Legend of Dragoon. Theres a lto of classic games still for resale. And the issue with used games is still an issue with any generation. If you keep the games that still sell in print, you will simply net more money. The cd +case +docs are cheap less then 1$. You already payed off developement and you no longer promote so it's almost pure profit. Possibly greater then the initital take for most new games.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    7. Re:It's just a bloody name by _KiTA_ · · Score: 1

      Gameboy.
      Gameboy Pocket.
      Gameboy Color.
      Gameboy Advance.
      Gameboy DS.

      If Gameboy Pocket games had suddenly not been able to play Gameboy games, we'd be seeing the PSP walk all over the Gameboy Advance. As it stands, most people are more interested in the DS than the PSP. Although, to it's credit, the DS has to get bonus points for actually being playable at E3, and not being a non-working design prototype with a computer + emulator nearby.

      And, also, it's worth noting Nintendo has repeatedly said the GBA and the DS are seperate -- there will be a GBA2 in the future, the DS is not a replacement for the GBA -- which is why the DS will not play old Gameboy games, just Gameboy Advance games and DS games.

    8. Re:It's just a bloody name by madsenj37 · · Score: 1

      To wit:

      Nintendo Entertainment System
      Super Nintendo Entertainment System
      Nintendo 64
      Nintendo GameCube (different media, natch)


      Sega CD
      Sega Saturn
      Sega Dreamcast


      Sega no longer sells sytems and Nintendo is headed in the same direction (unlees they have a miracle in the works), software only. Sega and Nintendo lost to Sony which coincidently kept their previous gaming market by having backwards compatability.

      --
      Choosing the lesser of two evils is a choice for evil.
    9. Re:It's just a bloody name by SFBwian · · Score: 1

      yes.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    10. Re:It's just a bloody name by Cryect · · Score: 1

      Just curious why you say Nintendo is headed in that direction? They haven't lost gobs of money on the GCN (unlike Microsoft with the XBox). Now they did lose money due to the inflation of the Yen. "Nintendo's net profit dropped by a massive 50.7 percent, falling to 33.2 billion yen ($297 million) for its financial year 2004. However, Nintendo's downfall was not due to a lack of business. The company's sales were up 2.1 percent to 514.8 billion yen ($4.61 billion), and its operating income was also up by 7.6 percent to 107.7 billion yen ($966 million). Rather, Nintendo's decline is directly attributed to its one-time foreign exchange loss of 67.8 billion yen ($608 million), which emerged from revaluation of its foreign currency assets, courtesy of the rising yen and the falling dollar. The company expects to get back on track in the upcoming year, forecasting sales of 530 billion yen ($4.7 billion) and a net profit of 70 billion yen ($620 million) for FY2005." http://www.gamespot.com/news/2004/05/27/news_60994 53.html I sure wouldn't think Nintendo a company that has always been profitable except for the first half last year due to things not in there control and doesn't look to be happening to the extreme it did is suddenly going to die.

    11. Re:It's just a bloody name by Cryect · · Score: 1
      Just curious why you say Nintendo is headed in that direction? They haven't lost gobs of money on the GCN (unlike Microsoft with the XBox). Now they did lose money due to the inflation of the Yen.

      "Nintendo's net profit dropped by a massive 50.7 percent, falling to 33.2 billion yen ($297 million) for its financial year 2004. However, Nintendo's downfall was not due to a lack of business. The company's sales were up 2.1 percent to 514.8 billion yen ($4.61 billion), and its operating income was also up by 7.6 percent to 107.7 billion yen ($966 million). Rather, Nintendo's decline is directly attributed to its one-time foreign exchange loss of 67.8 billion yen ($608 million), which emerged from revaluation of its foreign currency assets, courtesy of the rising yen and the falling dollar. The company expects to get back on track in the upcoming year, forecasting sales of 530 billion yen ($4.7 billion) and a net profit of 70 billion yen ($620 million) for FY2005."

      gamespot.com

      I sure wouldn't think Nintendo a company that has always been profitable except for the first half last year due to things not in there control and doesn't look to be happening to the extreme it did is suddenly going to die. Sorry about that messed up msg i posted before

    12. Re:It's just a bloody name by Cryect · · Score: 1
      Ummm Gameboy Pocket was just a smaller Gameboy. Kinda like the PSOne is a smaller PSX (surprised after that you didn't mention the GBA SP). And the Gameboy Color was like the exact same as the Gameboy except they changed the screen and video processor slightly to add color (same processor and sound chip).

      Now backwards compatibility in the Advance was nice and wasn't to be expected but they knew it would help convince people get the GBA. I think it was in part because they wanted to be able to sell the new versions of the GB pokemon games to the people with GBA SP and GBA without having different games though.

      "If Gameboy Pocket games had suddenly not been able to play Gameboy games, we'd be seeing the PSP walk all over the Gameboy Advance. As it stands, most people are more interested in the DS than the PSP"

      Wait? um what are you talking about you even say later the DS will not play old Gameboy games but here you are saying because it will it stomped over the PSP. The real reason the DS stomped over the PSP is because Nintendo had really surprised people with the 3d Graphics. People thought it was just going to be a dual screen GBA and were pleasantly surprised. Nintendo know's how to keep secrets and then surprise and hype up people almost every year at E3 and thats why people were raving about the DS and not the PSP (which everyone is worried is going to cost potentially more than new consoles and just so one can play the same games they already have on the PS2 and then have to purchase those games again for $50).

      "the DS is not a replacement for the GBA -- which is why the DS will not play old Gameboy games"

      I was thinking something more along the lines to save money myself but if you want to say so...

    13. Re:It's just a bloody name by TENTH+SHOW+JAM · · Score: 1
      I don't think ANYONE expected backwards compatibility, and it hasn't really been an industry standard. Playstation/Playstation 2 was THE major exception in U.S. console gaming.

      But it proved that it is possible and good. Before Sony entered the market, back compatibility was not an event. Now because Sony became a major player in the market and was back compatible, the consumer expects the market to keep acting this way. Back compatibility was the reason why I upgraded my PSone to a PS2 and why I don't own an Xbox. Why would I want to have to repopulate my game library, when I can extend it?

      --
      A sig is placed here
      To display how futile
      English Haiku is
    14. Re:It's just a bloody name by superpulpsicle · · Score: 1

      THat's where Phantom comes in. The super console that plays everything and anything. Oh wait, they'd been under engineering for 10 years.

      I guess yeah, both Nintendo and Sega are done.

    15. Re:It's just a bloody name by jdog1016 · · Score: 1

      > Playstation/Playstation 2 was THE major exception in U.S. console gaming.

      Uhm, no. Look at Game Boy. Ok, so it isn't really a console--it's portable, but I really don't see why that's very relevant. One of the reasons the Advance SP and soon the DS are so attractive to consumers is the HUGE library of games dating back fifteen years or so to the original game boy.

    16. Re:It's just a bloody name by Rurouni+Joe · · Score: 1

      Just Something that occured to me when looking at the past consoles. Although the SNES didn't have backwards compatibilty, the genesis didn't either. My point is, if the Genesis didn't have this feature (out of the box) it therefore didn't have that edge over the SNES. it's almost like saying my pc has a 3d gfx card and yours doesn't back in the 486 days, no one had it and it wasn't something you compared between PCs when purchasing. However in todays console world, the PS2 and the GBA (Both market leaders) have backwards compatibility and it would only make sense that the competition have it also.

  143. Juat wait... by canfirman · · Score: 1
    ...somebody will come up with a mod-chip or hack to allow for backwards compatibility.

    Now, if somebody can create a mod-chip for the PS2 to play XBox games... that would be the best of both worlds!

    --
    It is not our abilities that show what we truly are... it is our choices.
  144. Drat! No 007 Agent under fire? by Anonymous Coward · · Score: 0

    So I won't be able to run 007 Agent Under Fire?!?!
    That game is kick ass...the graphics, the sound, the extras...all fantastic, um er...
    Oh crap...nevermind... I've never played the game, I just use it to load Linux on my X-Box

    TDz.

  145. PS2 Backwards Compatibility by Anonymous Coward · · Score: 0
    Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?

    I, for one, definitely do this. I still have a half-dozen or so PS1 games that I have yet to play. It's nice not to have yet another console sitting under my television.

  146. Re:Well I dunno....MORE by curtisk · · Score: 1
    Couple of addendums to your list......

    Genesis is backwards compatable with the SMS Powerbase add-on

    SNES had "Innovation Super 8" which would let you play NES on SNES. Super Nintendo has Super Game Boy so thats kinda "sideways compatable". Same deal with GBA player on GameCube

    Which is also along the lines of Colecovisions' Atari 2600 game converter.

    Unless you were talking purely base hardware.

    Atari 7800 was directly compatable with Atari 2600 games, except those which had proprietary chips in them (Pitfall 2 for example, IIRC) which were few and far between.

    --

    Sehr geehrter Toilettenbenutzer!

  147. MS Marketing survey on slashdot by random+coward · · Score: 1

    Thank you everyone who has helped MS with this marketing survey. If you didn't realise that the "leak" was something intentionally floated by MS Marketing to determine what the impact on sales would be if they dropped backward compatability; consider yourself taken. Next time at least see if they will pay you for your participation in a marketing survey.

  148. This isn't new news... by Anonymous Coward · · Score: 0

    Right when they announced they would be using an IBM G5 chip I knew that there would be no backwards compatability and those who thought there might be are smoking crack. Like microsoft would emulate xbox1 games on the xbox2 showing people that emulating the xbox1(hardware and all) is possible. The only suggestion I have is cross your fingers and hope those open source xbox emulators break more ground and someone ports it to your xbox2 (probably have to be ported to MacOS X first to see if the hardware emulation will be any good).

  149. why? by Anonymous Coward · · Score: 0

    i think they might also have chosen to skip backwards compadibility to force people who buy the xbox 2 to buy more xbox2 games...after all they lose money on each (xbox) unit they sell, and i assume the same will be true for the xbox2...so if they sell lots of xbox2's and no games for it, they will lose money overall.

  150. Back and Forth by debozero · · Score: 1

    When I purchased my PS2 many moons ago I only had 3 PS2 games and no money (I had to buy a bundle pack at the time) I played most of my PS1 games until I was able to get more PS2 titles. 10% seems about right because PS2 now has a large selection of titles so now there is not as much of a need for me to play my old PS1 games. I must admit I do still play FF7 on my PS2 once in a while. If the XBox2 is going to launch with a large selection of titles and one title is included in the purchase of an XBox2 (I have not seen that since the NES days) Then I would considering purchasing an XB2 even if it was not backward compatible but if not I will probably wait until they drop the price 3 or 4 times before I think about getting one.

  151. I use the backward compatiblity on my PS2. by classic66coupe · · Score: 0

    my newphew comes over and brings his PS1 games to play on my PS2.

  152. Backward compatibility was about transition. by Devil · · Score: 1

    This isn't about backward-compatibility five years after a new console hits; it's about easing the transition from one platform to the next. By providing backward-compatibility for the PSX generation of games, Sony ensured that people who bought the PS2 could still play their PSX games on it until there were enough native PS2 games for it to obviate the old games. Sony used the PSX's huge game library as a springboard for the PS2. It was a great strategic move, both for Sony and for gamers.

    I don't play many of my PSX titles today on my PS2. But i did when I got the PS2 and titles for it were thin on the ground. For the Xbox 2 to cut off the old generation of games from the new hardware is to force users to make a huge step--and investment--upward, which will have the effect of making gamers hold off on getting the Xbox 2 until the library of games for it has achieved critical mass.

  153. I use it all the time by MysteriousMystery · · Score: 1

    This isn't totally new news, the change in architecture and video chips prevents backwards compatibility between the Xbox and the Xbox 2. People in the games industry have known about this for a while. With regard to the PS2 backward compatibility. I play PSone games on my PS2 all the time, backwards compatibility has a lot to do with building your platform, it's also a lot of the reason the GameBoy is so dominant, a brand new Game Boy Advance SP can play 15 year old black and white game boy games. And the Playstation 3 will likely have PSone and PS2 emulation built into it as well.

  154. Probably a good move in the long run. by GrnArmadillo · · Score: 1

    Personally, backwards compatibility on the PS2 meant buying it months earlier, as I otherwise would have been unwilling to drop FF IX midway. But the question is what portion of the X-Box 1 owners market who WOULD buy the new Box if it had compatibility WON'T if it doesn't. The fact is that early adoptors of consoles are willing to put up with high prices and forced bundling by retailers in the days when demand outpaces supply. (See the unopened extra PS2 controller and the copy of Star Wars: Starfighter I haven't touched since the week I got and finished it.) I don't think having to switch consoles to play the old games will be a big road block to selling the new console. And remember that, in a game company's eyes, selling a new game is making money, while encouraging me to play games I've already paid for (or worse bought used, with all the money going to the reseller) is squandering the limited gaming hours I might otherwise buy new games occupy. Maybe not the most consumer friendly decision, but then they ARE trying to make money....

  155. YOU'RE RIGHT ... IT'S THE BYTECODE THAT LIMITS by molarmass192 · · Score: 2, Informative

    You're right, it's not the endianess. The instruction code is different, I spoke without thinking the whole thing out.

    --

    Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
  156. Answer to your question by Anonymous Coward · · Score: 0

    Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?

    I did for maybe 1-2months when i first bought my PS2 (playing tony hawk 2 for ps1), but after that I never played/bought any PS1 games..

    The main benefit for me was not the backwards compatibility but the built in dvd player =)

  157. It will be backwards compatible by Efialtis · · Score: 1

    After 6+ years of working for Microsoft, and dealing with their ever bloating operating systems, I have heard them say, for every new release, "We won't go backwards compatible for legacy hardware" or "we won't be BC for old programs". This decision changes about the 3rd quarter to release, and the testers are swamped with testing legacy hardware and old programs... By the time they ship, they are not BC with about 10% of what they once thought they would not be supporting. Don't worry, the consumer base is $$ to Micro$oft, and they will be BC with all old games...it will just take them 6 months before release to figure it out and kill their testers to get it tested...

    --
    --E--
  158. 2nd PS2? by Anonymous Coward · · Score: 0

    You mentioned that you're on your second PS2; please tell me you didn't junk the first one because of "disk read errors". I was eventually unable to play nearly all of my games on the PS2 because of this problem. Popping the sucker open, cleaning the laser lens and dumping the dirt out of the CD tray solved the problem.

  159. Good XBox Games? by An+El+Haqq · · Score: 1, Funny

    Given that there are almost 2 decent XBox-only games on the market, it's not that big of a deal. Right?

    1. Re:Good XBox Games? by FriedTurkey · · Score: 1


      Given that there are almost 2 decent XBox-only games on the market, it's not that big of a deal. Right?

      Yes they should just make it backwards compatible with the two good games.

      Halo - Just bundle a ported version with the XBOX2.

      Dead Or Alive Beach Volleyball - Including a slideshow of naked women would replace this game.

    2. Re:Good XBox Games? by Anonymous Coward · · Score: 0

      I've been a big Gamecube fan since day one, but when it was announced that the next Mortal Kombat would not be coming out for Gamecube, I had to decide between buying a PS2 and buying an XBOX. The PS2 offered nothing I wanted that I couldn't get on XBOX or Gamecube, while the XBOX had Top Spin Tennis, Metal Slug 3, and Crazy Taxi 3. All three of those games interested me greatly, so I bought the XBOX.

      My point is that GAMES sell systems and different games appeal to different people. Whoever has the best games next generation will win, period. More than likely, that will be Sony's system, since the masses seem to enjoy their games more. Final Fantasy doesn't interest me in the least, but obviously a lot of people like it. Personally, I'm going to buy whatever systems I need to buy in order to play Mario, Street Fighter, Mortal Kombat, and Madden.

  160. Re:Well I dunno....MORE by b1t+r0t · · Score: 1
    The 7800 plays Pitfall 2 just fine. The only incompatibilites were with timing of the bank switch hardware in certain cartridges vs certain versions of the 7800 console.

    And just for the record, the 5200 had an add-on unit (with the graphics and I/O chips of a 2600), but it was incompatible with most of the early 4-port base units.

    Also, for whoever said all of Atari's later units were backwards compatible, they forgot about the Jaguar, which wasn't backwards compatible with anything. But their 8-bit computer line maintained a lot of backward compatibility, if you don't count wierdnesses with the 1200.

    As for the Super 8, I have a Tri-Star which is esentially the same thing. It's another case of a whole game system (including the CPU, apparently) that goes into a cartridge slot. The only thing it uses the base unit for is power and I/O (since the controller port was esentially the same between the NES and SNES, only with a different connector).

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
  161. XBOX: Test platform for "secure computing"? by Anonymous Coward · · Score: 1, Insightful

    It's my theory that the XBOX is Microsoft's test platform for "secure computing". It only runs games, so nobody's going to be running mission-critical applications on it. If this is true, then the XBOX-2 would be a second attempt at a "secure" system, and backward compatibility is of little concern.

  162. What? by cshark · · Score: 1

    Do you care to speculate on this speculation?

    --

    This signature has Super Cow Powers

  163. What do the 10% buy? by AK+Marc · · Score: 1

    If 10% regarded backward compatability as a deal-breaker, MS may decide that it wasn't important for those 10%. However, the one thing I didn't see mentioned is the number of games purchased by the 10% that are "hard core" enough to care. Most game systems are bought by parents for kids, and they buy about one game a year. The profit is in the markup on the software. So, someone that buys 2 games a year or more is worth much more than the average buyer.

    So, if those 10% are the same people that want the backward compatability because they are heavy game buyers, then MS shot themselves in the foot. If they buy games like the average buyer, then it isn't that big of a deal. My guess is that the people interested in backward compatability are interested in it for the sole reason that they have built up a library at a rate greater than the average user and will continue to do so, and that the effect on their sales (both system and software) will be greater than anticipated because of that.

  164. You know, you can still use your Xbox by realmolo · · Score: 2, Insightful

    There's nothing stopping you from keeping your original Xbox when the Xbox 2 comes out.

    Use that to play your old games.

    The Xbox isn't a Playstation. There aren't that many games, really (and only about 20 or so are GOOD), and backwards comptability isn't going to really expand it's game library that much.

    My feeling about backwards comptability is this: If it costs almost nothing to add to the console (which was the case with the PS2), then great. But if it's going to take major re-engineering that will drive the price up...

    Well, if the price is going to go up, I'd rather have it be because the console is being made more powerful. Not because of backwards compatability hacks.

    1. Re:You know, you can still use your Xbox by TiggsPanther · · Score: 1

      I can think of two things that might stop you keeping an old system when the new one comes out.

      1) Space.
      When I got my PS2, I was glad to be able to save space, ditch the PS1, and still be able to play the games. And that's with the small space of the first-model first-gen Playstation. The XBox is about the size of a VCR. Unless its successor is the size of a new model PS1, I can't see someone wanting to waste the space on keeping both by the TV. Sure, there will be people who will - but even they'd probably prefer something smaller.

      2) Hardware failure. You've got a bit of spare cash, the new XBox comes out (with a small selection of release-time games), but your old XBox packs in (or looks like it's on the way to doing so). If you've got a huge colleciton of games you're playing, what are you going to spend the money on?
      A year or so after release isn't quite as big an issue, as there may well be many new games by then that you want.

      Basically to those with either limited space, or limited funds and/or a failing old console, the new console with the ability to play your old games is a Godsend. 'Cos like it or not (and often "not" when it's down to equipment failure) sometimes using your old hardware simply isn't an option.

      Tiggs
      --
      Tiggs
      "120 chars should be enough for everyone..."
  165. Who cares? by Anonymous Coward · · Score: 0

    The only original Xbox game that might be worth playing on an XB2 would be Halo. And even that game is overrated.

  166. Why bother? by Anonymous Coward · · Score: 0

    It's too expensive to add backwards compatibility to consoles IMO. If you want to play old games, just leave your xbox hooked up or wait until a good xbox emulator/translator is released for the PC.

  167. 10% of PS2 Owners = stillalotofpeople by very · · Score: 1

    Yes, if there were only 10% PS2 owners cared about backward compatibility, those 10% are surely the first ones buying PS2 thus, leaving both Nintendo, Sega, and Microsoft in the dust. Let's say that there are 10 Million PS2 Owners, statistically, PS3 is guarranteed to sell 1 million unit when it was released.....providing if SONY can produce enough of them. I still play my PSone games on the PS2.

  168. I love classic games.. by MikeFM · · Score: 1

    I'd pay extra for a console that was not only backward compatible with it's previous version but also with other older consoles. I don't stop playing games just because they aren't the newest coolest thing out anymore. I play lots of PS1 and Dreamcast games and now and then even break out old favorites like Super Mario Brothers, Sonic, or even Atari classics. I have so many boxes plugged to my tv that I've actually popped the fuse for my living room by turning them all on at once.

    So in short.. I'm another of that 10% that likes consoles to be backward compatible.

    If the PS3 would not only support PS1 and PS2 games but also Atari, Nintendo, Sega, games that'd definately cinche me buying one. Even if they only added an extra chip or two to the console to add that support and I had to buy all those old games on a PS3 compatible DVD or download them from the network to the PS3 harddrive. That sort of legacy support would be cheap and easy to add and I would be willing to pay extra for it. I'm sure Atari, Nintendo, Sega, etc could be talked into cutting a pretty good licensing deal for the rights too. They license the rights to Sony and then they can all put out their Classic Collections and make a profit selling to all us old people that remember those games with fondness.. and no code hacking required.

    My #1 classic game wish? DOS games! Since it's difficult to get proper play on a moden PC from the old Commander Keen, Wolf 3D, etc games I'd love to be able to buy these on disk and just pop them in my PS3 and have them play like a console game. No changes to the game. No new artwork. Just emulate a standard PC hardware configuration from the decade required and load up FreeDOS and run the game. It couldn't be that hard to do. Make it so it can use cd-r's and put a tutorial on the Net for us gamers to make our our discs for games that are no longer available to buy. ;)

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  169. XBox2 - What's the (Selling) Point? by Jtheletter · · Score: 2, Interesting
    I wrote a rant about this the last time the whole XBox2 (hereafter: X2) backwards compatability subject came up, and my thoughts still haven't changed.

    If the X2 is not backwards compatable then M$ needs to demonstrate to gamers, even in their current user base, that there is some huge compelling reason to buy an X2 at all.

    With PS1/PS2 the prior games base was a big soft cushion that gauranteed that if all else failed you already liked this system, but on top of that there was a serious upgrade to graphics and sound that came with it. For non-backwards-compatible consoles such as NES to SNES to N64 there were literally exponential increases in processing power which made up for a lack of compatability.

    At this point in the console world we are hitting diminishing returns. The current generation is already extremely powerful, and one is left to wonder what the next gen has left to offer us. Short of Full Motion Video quality graphics, I'd argue there's not a whole hell of a lot.
    We're probably not going to see some incredibly innovative and widely-enjoyed new form of control, or gameplay, or even game genre. Let's face it, you're gonna be playing Splinter Cell: Pandora Next Week Sometime, Halo 3, and Other Popular Game Part 2+ on your new X2, and even then w/o backwards compatability the game base will be tiny compared to what's already available for the Xbox.

    First adopters can't be stopped, hell I'd think at this point they're a standard in the equation used to predict new console sales. Geeks will be geeks, a certain set of people will buy it cuz it's new. But after that people with an XBox/GC/PS2 are gonna be looking at $500+ to get the new system and 2 games, or they could spend half that and get 8 new titles for their still-damn-fine-quality systems.
    For people that have no system at all - parents with kids just now old enough to want a gaming system, ppl with new spare income, whatever - the price difference between a new X2 system with no used games market, and an XBox at the new MSRP of $99 with 100 used titles available in the bin next to it, it's no question - the cheaper system still kicks more than enough ass to be worthwhile. (we're not counting spoiled kids who neeeeeeeed the newest toys, they all should be shot anyway if they only reason they need thing A over thing B is because Bobby next door has thing A)

    The other point, made by many a poster already, is that of space. I friggin love Halo, I will worship Halo 2, and I will want to play both for a long time to come. But now you tell me I need to keep 2 cubic feet of space free in addition to the spot for the X2, oh and different controllers too you say? Even as a devoted XBox fan, I can't agree with this line of thinking at all. At every marketable point, in every way, an X2 that is not backwards compatible cannot possible shake up the console market and win this for M$.

    So tell me, please, Microsoft; why the hell do I want your new machine?

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  170. karma whoring by poot_rootbeer · · Score: 1

    Believe it when you see it in the stores or are holding an official MS press release.

    People believe things that appear in official MS press releases?

  171. Play PSOne games on the PS/2 all the time by Xenophon+Fenderson, · · Score: 2, Interesting

    In fact, backwards compatibility was one of the PS/2's selling points. I didn't want to have to buy yet another console in order to play some of the older games, like Jedi Power Battles or Metal Gear Solid.

    --
    I'm proud of my Northern Tibetian Heritage
  172. backwards compatibility -- who benefits by Shaleh · · Score: 2, Interesting

    Think about this for a minute. People saying "man, I bought plenty of ps1 games for my ps2" probably bought them at a used game store. So no licensee received any money. Killing backwards compatibility means people HAVE to buy games new, from licensees. This makes the game people more money and it makes Microsoft more money. All Microsoft has to do is recreate their success with Halo on some new game and the mindless masses will buy the system just to play it.

  173. 10% of PS2 users interested in backwards compat... by Daniel+Wood · · Score: 2, Insightful

    "According to a source close to the project, internal Microsoft figures suggest that only 10 per cent of PlayStation 2 purchasers were interested in the console's ability to play titles developed for the original PlayStation."

    So let me get this straight if only 10% of PS2 owners wanted backwards compatability, that is what? 7 MILLION users!!! Count 'em, seven million. That is over 50% of the XBox userbase by numbers sold. That is nothing to sneeze at. I was a bit excited about XBOX2, since I thought it would have a chance by doing backwards compatability. But I think that Sony will have a XBox Live competitor on the PS3, if it does, I won't even consider an XBOX2.

  174. Emulator HOWTO by Anonymous Coward · · Score: 0

    You could probably emulate a Cray on an Atari 2600 if you had the time to waste.

    I once had to write an emulator for a fictional RISC architecture on an Motorola 68080 processor. It's all about mapping the low-level instruction set (and hardware registers) from one architecture (the emulated) to multiple instructions on the other architecture (the emulator); typically as subroutines.

    You then create a subroutine on the emulator that runs the fetch-decode-execute cycle for the emulated architecture. Your decode routine figures out which subroutine it needs to call for the particular execute statment it's decoded and then dispatches the call. Note that this is for a very simple emulator that doesn't attempt to provide any device support (eg. monitor, keyboard, mouse).

    1. Re:Emulator HOWTO by Anonymous Coward · · Score: 0

      except there was no such thing as a 68080 - the last one they made was a 68060..

  175. Gameboy SP and NES games by Jareeedo · · Score: 1

    The original NES games {Zelda, Mario, etc...}, have recently been ported to the Gameboy SP. If they sell, then it can be taken as proof that people will buy old games for new systems. I've bought tetris for ps1, and several other platforms, for various reasons throughout the years.

    1. Re:Gameboy SP and NES games by Jareeedo · · Score: 1

      What I forgot to mention was that even though the NES and gameboy are two entirely different systems, for all intents and purposes, an XBox 1 & 2 (w/o backwards compatibility) would be two entirely different systems. So people would buy the new systems and get the new games as well as purchase older games that just look better. Granted, there are compelling arguments on both sides of the issue.

      This is coming from someone who doesn't own a ps2, xbox or gamecube. I'm still enjoying bomberman on my ps1. However, I remember buying the nintendo 64 for the sole purpose of being able to play zelda:ocarina of time, and goldeneye on it. If MS had good enough games for the new system, and didn't offer them on xbox 1, well..they could make quite a few sales that way too.

  176. Not backwards compatible is good for your health by skeletor935 · · Score: 1

    I don't really care about the Xbox2 not being backwards compatible. I have an Xbox and when the Xbox2 comes out, I will have different games to play, and I don't need to waste my life anymore playing whatever god forsaken games I've already wasted countless hours of my life on. New consoles are released to allow new titles and new levels of gaming to be had. It's not to relish everything from the darkages so you can still play your resident evil 1, which was released about a decade ago. Move on

  177. 970 has not little endian by Anonymous Coward · · Score: 0

    970 has dropped little endian mode. But that's OK because the thing that really helps x86 emulation is little endian addressing.

  178. PowerPC vs. Intel by Anonymous Coward · · Score: 0

    How can anyone seriously expect any backwards compatibility for Xbox2? The Xbox2 is rumored to be using a powerpc processor provided from IBM. There is no easy way to provide backwards compatibility on this new system outside of 32-bit x86 software emulation (very slow and not suitable for gaming on the powerpc chip set).

    The Xbox retails for $149 dollars now. Even if you were to buy this system now, you would get plenty of enjoyment before having to pony up for the new Xbox. If you are a current Xbox owner with a large library of games, simply buy a new Xbox when the Xbox2 comes out and put it away in the closet in case your original system craps out.

    I am sure that the pricing on the original Xbox will be below $99 at that time. The most important point here is to move on!

  179. youve never played vice city by Anonymous Coward · · Score: 0

    or any equally well written PS2 game. The level size is simply huge. You can easily keep 20 saves on a single card, or even more if the game isnt written with kitchen sink technology, at $10 per card.

  180. MS is missing a selling point by PhotoBoy · · Score: 1

    I think MS is missing a big selling point not offering backwards compatibility. I think if they really went for it and offered a backwards compatibility that improved old games i.e. increased the resolution and frame rate of the games (perhaps adding the AA and higher AF too), it would really be a big selling point.

    Imagine a hi-res Halo 2 or Chronicles of Riddick at 60fps. It would be a big selling point for me anyway! :)

    But since MS won't/can't licence nVidia's shaders I guess this backwards compatibility thing a moot point.

  181. Siphon Filter, MSG and Resident Evil by sielwolf · · Score: 1

    For the franchise gamer, backwards capability is a must. It isn't like everyone has a PS2 and a Gamecube to then play MSG: Twin Snakes. And the new Siphon Filter has been a while coming.

    And when you get that new console, how many new games do you have? 2 maybe? Backwards capability allows you do build a catalog.

    --
    What is music when you despise all sound?
  182. Backward Capable... by SuperChuck69 · · Score: 1
    I don't think I'm turned on by the idea of backward compatibility. I wouldn't use it. But I am turned off by a lack of backward compatibility. It reeks of conspiracy, making you re-purchase all your games, makes you wonder what was SO WRONG with the original architecture that it needed to be completely revamped.

    It raises doubt, which is a bad thing in the consumer appliance business.

    --
    :wq
  183. Microsoft should know, they have done it before by Moe+Taxes · · Score: 1

    It costs a lot of money to launch a new game console that only has handful of games available. If it is really powerfull and if they sell the hardware at a loss they can get the hard-core gamers onboard and build from there.

    My questions is how do they explain why they are doing this twice? Is all they money they have lost on the original just a write off, a trial run for the console they really wanted to build?

    I've been tempted to buy an XBox, but now I am glad I didn't. There is not enough room left in the closet where I keep my Sega Dreamcast.

    --
    It took a real world war to end the airplane's patent wars. - Fâché Rouge -
  184. PS2 Backwards compatiblity by CPlusPlusOwnsYou · · Score: 2, Interesting

    Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?

    Yes, maybe two or more years ago. I never owned an original Playstation and liked some of the games (tony hawk 1 & 2, gran turismo 1 & 2, final fantasy 7 & 9 to name a few). I never owned a dvd player either. So when I bought my PS2, I got a 3-in-1 deal and it was well worth it. I never play any PS1 games anymore since i have about 25 PS2 games (Playstation2 titles are way better then Xbox IMO)

    --
    "Software is like sex: it's better when it's free."
  185. very typical for Microsoft... by fastkid323 · · Score: 1

    They already did that on their Windows and Office products.

  186. Wild Speculation by Anonymous Coward · · Score: 0

    XBox is basically just a PC. So... Microsoft announces that because they "care" so much about the comments they're receiving about backward compatability that they're releasing something (software, hardware?) that makes it so you can play old XBox games on your PC. Of course they do this knowing it will make pirating XBox games much easier, but since they didn't make any money on the XBox they don't care, all they care about is that it will wipe out the market for "value gamers" who care about backward compatability, leaving XBox2 the only platform (for the time being) for new games that you can't just steal.

    Again, just wild speculation from an anti-M$ nut

  187. Never really used it... by SteveXE · · Score: 1

    I was all hyped about my PS2 being able to play PS1 games...for about 2 days and then i never used it for PS1 again, whats the point when i have a perfectly good PS1 that runs the damn games better?

    Not many know this, but backwards compatibility hurts the system in some ways, the PS2 for example only has 2 controller ports because the PS1 is the IO system, and it couldnt be changed to 4 without removing said compatibility.

    1. Re:Never really used it... by Anonymous Coward · · Score: 0

      PS1 had a multitap. It isn't that hard just to fool the ps1 into thinking it's dealing with a multitap and leave it at that, they did it with the Dual Shock 2. The put two ports just so you'd buy two more controllers.

  188. You're obviously not the market by Anonymous Coward · · Score: 0

    How could that comment be Insightful?
    If you don't own a PS1 or PS2 -- odds are you aren't in the target market they're selling to.

    What does it matter if backwards compatibility makes it 'more likely' for you to buy a console, when you don't buy consoles?

    Unless of course you're a nintendo/sega console fan... but in that case you just lend credence to the argument that backwards compatibility doesn't keep purchasers away from buying consoles.

    1. Re:You're obviously not the market by Alsee · · Score: 1

      What does it matter if backwards compatibility makes it 'more likely' for you to buy a console, when you don't buy consoles?

      I admit it's been quite a while, but sure I have. I generally game on my PC now, but I did nearly pick up a console recently. There are some PS1 and PS2 titles I'm interested in, but haven't been able to play yet *exactly* because I never bought PS1 or PS2. I played one of the Final Fantasy series on a friend's machine.

      So yes, I am quite definitely represent a potential customer. I am *exactly* in the make-or-break segment. I'm not gonna buy a PS3 *just* for the the hottest new eye-candyfest. I quite possibly would buy one that can also play the PS1 and PS2 games for which I was already on the verge of buying a system. If it's not compatible then I might as well just snatch up a used PS2 when the price crashes.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  189. I use backwards compatibility all the time... by pico303 · · Score: 2, Informative

    I've got a PS1 and a PS2, and I use the backwards compatibility all the time. PS1 has some great games. Plus, I had a couple dozen games for PS1 when I bought a PS2--my daughter and I still love playing quite a few of them (not the least of which is Krash Karts).

  190. IF true, it's a horribly bad decision by fzammett · · Score: 1

    The article says that Microsoft believes only 10% of PS2 owners were interested in older PS1 games. I don't doubt that. There is a big difference though: When you compare PS2 games to PS1 games, the PS2 games are usually a pretty big step up. XBox to XBox2 is not likely to be as big a leap, so there will still I think be plenty of interest in XBox games.

    This is going to wind up being a terrible move for them, I absolutely believe that. Unless XBox2 has something revolutionary that makes people forget XBox 1, this is just going to alienate people, as the opinion at the end of the article says.

    Leave it to Microsoft to actually have a good product and then royally shoot themselves in the foot.

    --
    If a pion (n-) collides with a proton in the woods & noone is there to hear it, does lamdba decay into the source pa
    1. Re:IF true, it's a horribly bad decision by TrekCycling · · Score: 1

      Mod this up! I agree totally. I have an XBox and I posted something similar to this. The thing Microsoft is missing is that this gap isn't that great. So compatibility is a MUST if you're going to keep current XBox users from either...

      (A) Cutting and running to Sony once they realize their 3-year old or less system won't be getting any more new games or...

      (B) Sticking with the current XBox, thus undercutting the new XBox2.

  191. Trade-ins by Theaetetus · · Score: 1
    my feeling is backwards compatibility on a consol is kind of overrated. First of all as the parent thread states if you OWN gen1 games you probably own a gen1 consol.

    I had a PS1 and a handful (20 or so) games for it... I traded it in at a local Gamestop towards a PS2 (I forget the deal they were running - $50-100, I think, not sure exactly). I kept my games, bought like one or two new PS2 games, and now had 22 games and a new system... Over time, I eventually stopped playing my PS1 games, and traded them in.

    What backwards compatibility gives you is a method to upgrade over time, without having to shell out a ton of money for a new system and games simultaneously.

    -T

    1. Re:Trade-ins by vsprintf · · Score: 1

      Over time, I eventually stopped playing my PS1 games, and traded them in.

      All of them?! That's sad. You didn't have any favorites that made them keepers? I still have a couple dozen PS1 games like the MediEvil-s, Tomb Raider-s, the original Medal of Honor games, etc. I've replayed them a few times already, and I think I'll still be interested in playing them every once in a while. And it's not likely you'll get another chance to buy them later. Look at Ico, probably one of the best PS2 games - if you don't have a copy, too bad.

  192. Trade-in, Trade-up by DeadBugs · · Score: 4, Interesting

    A lot of people either traded in or sold their PS1 console to buy a shiny new PS2 console.

    Not only did they get money back (or at least a discount) towards a new console, they already had a library of games to play while getting in on some early new console action.

    This may not affect sales of the XboX2 in the long run. But a lot of gamers (including me) will wait for the 2nd or 3rd price drop to get a new XboX2. However, by then they may have invested too much in a PS3 and just skip MS.

    --
    http://www.kubuntu.org/
    1. Re:Trade-in, Trade-up by Ronny+Cook · · Score: 1
      A lot of people either traded in or sold their PS1 console to buy a shiny new PS2 console.

      I gave mine to my younger sister, and lent her a few games as well. Now Sony are selling games to two people rather than one.

      Typically it's not the consoles that make a profit, but the games. By including backwards compatibility, Sony increase market share and retain a market for the older games. My N64 is retired and I would not buy a new game for it. My PS1 is at my sister's house... but I still buy PS1 games occasionally, because I can still play them on my PS2.

      ...Ronny

  193. Use of Backwards Compatibility for PS2 by Sir+dies+alot · · Score: 1

    I personally own both a PS2, and an XBox. I bought the XBox solely for Halo, and eventually Halo 2. (I have since gotten a few other titles, but they were afterthoughts) The PS2 on the other hand in my main choice, even today. I am a huge fan of RPG games, I own virtually every game Squaresoft/Square-Enix has made since PS1. I can honestly say that while recently the majority of my playing time is spent playing the newer titles, I have put some serious time into my PS1 titles on the PS2. My library of games is about a 3:1 ratio of old games to new. In time, this will probably even out, but collecting a large library of good RPG titles takes a long period of time for any console.

    --
    The stupidity of your average American is just about the same as the average European, we simply show it off better.
  194. So what? by autopr0n · · Score: 1

    The point isn't that you'll be able to store the data, it's what you do with it after the system is rebooted.

    I'm assuming most xbox games use the hard drive for persistance (i.e. saved games), losing it would be a disaster for RPGs and the like.

    --
    autopr0n is like, down and stuff.
  195. yep! by teknokracy · · Score: 1

    Yes, I've used backwards stuff. However, my PS2 was one of the original models, so it doesnt play things properly anymore, however I can still play Final Fantasy VII just fine, and thats all that matters...

  196. Incredible by ksilebo · · Score: 2, Interesting

    This move by MS is really stupid. They're shooting themselves in the foot. Nintendo didn't exactly do this (N64 -> GameCube), but at least they have a sufficient market of games that people actually want to play. The only thing that Xbox really has going for it is perhaps Halo 2, it basically dropped out of the sky with no existing franchise of games to base itself upon.

    If the PS2 did not have the backwards compatibility, it would have prevented a lot of people from purchasing it right off the bat. I almost ditched my PS1 instantaneously right after the first price drop. I play a lot of the older titles for PS1 on my PS2, with the PS2 games mixed in. I do miss my hardware Gameshark though.

  197. I'm not an idiot by autopr0n · · Score: 1

    I know what a ramdrive is. I also know they go bybye when power is lost. It's possible they might let people store their data on Xbox live servers, but it wouldn't work that well with older games. And people would have to pay to keep their saved games. Not something needed on older Xboxes.

    The question isn't "can it be done" but rather "can it be done well enough to be a selling point."

    --
    autopr0n is like, down and stuff.
    1. Re:I'm not an idiot by W2k · · Score: 1

      Geez. I didn't realize I was replying to autopr0n. I visit your site all the time, it's awesome. For educational purposes, of course.

      Anyway, back to the subject: They could probably write a hard drive "emulator" that was just a convenient front-end to Xbox Live, so it would work with older games. They could also bundle the Live subscription (say, a year's worth) with the Xbox2. Would be a huge selling point, right? Anyway, another option is that they could provide a slot for a flash drive, the ability to plug in a USB/IEEE1394 drive, or some other kind of external storage support, then use that as the "HD". Would work just as well and people who don't need/want persistent storage with their Xbox could save money by simply not buying any.

      --
      Quality, performance, value; you get only two, and you don't always get to pick.
  198. Backwards compatability a bane for the company? by Wellmont · · Score: 1

    History has shown us ESPECIALLY with the PS2 that backwards compatability does not bring in extra money for the company. Frequently those who plan to play the older games do so because they are cheep and still run on the older system. Those who do end up playing the PS games on a PS2 almost always either play the games they already have or ripped games. What does this mean? little to no return on investment for Sony. XBOX has pretty good protection as far as copy protection is concerned...don't flame me saying anything different because I do know what's possible with the XBOX and its DVD games. The XBOX is probably the most straight forward system developed to date :

    DVD discs: as opposed to game cube's mini dvd's

    Hard drive: as opposed to ps2's "interesting" hard drive addition

    games that finally cross the barrier of consoles

    The XBOX has crossed boundries before, especially with it's technology and low price for such a machines. They've already lost money in this venture, and I thank them for the days worth of play time that initial 200 dollar investment has provided.

    As it stands we all know that the real money comes from the software sold for both computers and game consoles (liscensing and what not). So if XBox2 has backward compatability it will most likely become something that is similar to the PS2 backwards compatatbility and will not provide Microsoft with monitary gain....besides doing so would cost them money which we know they have already SHELLED out to produce both consoles in spite of low prices on the boxes.

    1. Re:Backwards compatability a bane for the company? by king-manic · · Score: 2, Insightful

      History has shown us ESPECIALLY with the PS2 that backwards compatability does not bring in extra money for the company. Frequently those who plan to play the older games do so because they are cheep and still run on the older system

      they still make money on the older Ps1 games. the PS2 is a smash hit. So I don't really know how thats an exampel of it not making them any money. If your into economy games (greatest hits ect..) it's unlikly you'd buy the expensive stuff anyway so yoru just wringing the optimal amoutn of profit formt he amrket.. it doesn't seem like their undercutting themselves. No more so then the celerons undercut the P4's.

      XBOX has pretty good protection as far as copy protection is concerned...don't flame me saying anything different because I do know what's possible with the XBOX and its DVD games

      Far be it for me (a chronic typoist) to critisize yrou grammar.. but what are you saying? You have some deep insight as to how copying games is harder for the xbox? Since I know most of my friends do it... it doesn't seem that hard. Get game. Press copy. Play game.

      games that finally cross the barrier of consoles

      another no-sequiter. How did it cross barriers? by being #3? by losing money? does it play Gc games ? does it play PS2 games?

      Backwards compatibility sells older games. which you still profit from.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  199. Early killer by Todd+Knarr · · Score: 1

    My thought is that lack of backwards compatibility will kill them in the first 6 months. That's when the XBox Next's library will be thin. Backwards compatibility adds to the library. Someone who doesn't own an XBox will be looking at shelling out $300 for an XBox Next with maybe two or three games on it, or shelling out for an XBox or PS2 for half that with hundreds of games available. And if you have an XBox already, it means having to keep it around even after you've got the XBox Next so you can continue to play the games you already bought. Compare that to the PS3, which from all indications will play PS2 games nicely and let people upgrading to a PS3 sell their old PS2 for some cash and still keep their game library. Unless XBox Next has a really killer "Must Have!" game in the first 3-4 months of it's life, it's going to kind of hang around as another Sega Dreamcast as people stick with the consoles with more games available and wait for the PS3.

  200. Using Backwards Compatiblity by pyrrhonist · · Score: 5, Insightful
    Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?

    YES! In fact, I have used it for several games, for the following reasons:

    • It just flat out took me a long time to finish the game (Final Fantasy series, MGS VR Missions), because I got distracted with other games/work/bright lights
    • The game has a fun head-to-head mode (Soul Blade, Syphon Filter II)
    • The game is fun to play more than once (MGS, Syphon Filter)
    • I keep the game around for nostalgic purposes (Doom, Warhawk, Original demo disks)
    • The game is only available for the PSOne (Final Fantasy IV-VIII)
    It's good to be able to sell the old hardware, but keep the games you like to play for use with the new hardware.

    BTW, the PS2 can speed up disk access and perform smoothing on some PS1 games, which is kind of neat.

    --
    Show me on the doll where his noodly appendage touched you.
    1. Re:Using Backwards Compatiblity by VonGuard · · Score: 1

      Final Fantasy IV and VI are available on Super Nintendo, not just PS1

      Of course, none of Nintendo's systems are backwards compatible, even if you use a hammer to jam that SNES cart into the N64.

      --
      Don't Crease the Weasel!
    2. Re:Using Backwards Compatiblity by pyrrhonist · · Score: 1
      Final Fantasy IV and VI are available on Super Nintendo, not just PS1

      Which is relevant to a PS2 discussion how exactly?

      --
      Show me on the doll where his noodly appendage touched you.
    3. Re:Using Backwards Compatiblity by keefey · · Score: 1

      Exactly. Why miss out on classics such as Micro Machines/Micro Maniacs, where the graphical quality is adequate? - they are really social games and the graphical quality doesn't matter so much when you're laughing so hard with a few beers.

      However, when the PS2 came out, the last thing I wanted to do was keep scrambling behind the TV to reconnect the PS1 or PS2 depending on whether it was Micro Machines or Tony Hawks I was wanting to play.

      Gamers who define a game's quality by its graphical effects will buy the XBox 2 in droves, and they're welcome to it. I, however, will patiently wait for the PS3, keep my fingers crossed that they take the same tactical decision to support the older games, and keep playing games that don't have quite the latest, fanciest effect, yet somehow give me better value for money.

  201. I use my PS2 for PS1 games all the time. by _KiTA_ · · Score: 1

    I use my backwards compatability every day. PS1 games play fine in the PS2, why do I need to hook up the PS1?

    As for the xBox, well, lets see.

    1. XBox-1 comfortably seats 7.
    2. XBox-2, going by the American "bigger means better", will comfortably seat at least 9.
    3. Putting the two next to each other will probably cause a small black hole to form in my living room.

    Since singularities tend to disrupt the gaming process, I need to give this idea a big thumbs down.

  202. Used it? by Gatton · · Score: 1
    "Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

    Well I have. If for nothing else than Metal Gear Solid. Even the dated graphics can't reduce the appeal of this modern classic.

  203. Microsoft business model versus the game console by abb3w · · Score: 2, Insightful
    Maybe no-one was reading last week when there was another insightful piece by Joel Spolsky, or maybe everyone's forgotten it:
    Microsoft grew up during the 1980s and 1990s, when the growth in personal computers was so dramatic that every year there were more new computers sold than the entire installed base. That meant that if you made a product that only worked on new computers, within a year or two it could take over the world even if nobody switched to your product. [...] So in many ways Microsoft never needed to learn how to get an installed base to switch from product N to product N+1.

    Or, in other words, Microsoft (or rather, the prevailing faction Joel called the MSDN camp) just really doesn't quite get the idea of "backward compatibility". So, if it's correct to infer that the current evidence implies that the market is saturating, then Microsoft is shooting itself in the foot badly.

    Of course, some of the market for XBox2 will be for newcomers: while Mumsy and Dadzy may not be willing to by an X-unit for Junior at age 10, they may be more willing (or more tired of the whining) by age 15-- and Junior may have gotten a larger allowance. On the other hand, not all Xbox purchasers are in the teen demographic.

    There may be some interesting conceptual connections to M$/RIAA/MPAA attitudes on intellectual property law-- no, you can't play PacMan/Shreck/Bethoven's Fifth for your unit N on your Unit N+1, you have to buy A WHOLE NEW COPY! And for EVERY OTHER THING you have a copy of! Wheee! This, however, is not likely to make consumers with stagnant disposable incomes enraptured of the platform. (Especially given the outsourcing impact of globablization on that disposable income.) Built in obsolescene is one thing; this, however, has the potential for going way too far way too fast.

    --
    //Information does not want to be free; it wants to breed.
  204. Microsoft is making a huge mistake, here's why by TrekCycling · · Score: 2, Insightful
    The XBox is a first generation console competing in very dangerous waters (i.e. going against Nintendo and the behemoth in gaming that Sony has become). The XBox has done relatively well, but in terms of graphics capabilities I think the average gamer will be hard pressed to find a terribly large difference between the quality of XBox and XBox2 graphics. This isn't like the difference between PS1 and PS2. The difference there was so stark and the years between the systems so great that even if Sony had NOT been backwards compatible I'm confident they would have dominated based purely on getting their first, having the titles, and having the best graphics (at the time). Right now, in terms of graphics, Microsoft has a lead. However, it's a lead that won't grow much with XBox2 if at all.

    What's the point of all this? This point of all this is that the leap from PS1 to PS2 was so great that I could see people making that jump even with out backwards compatibility. The leap from XBox to XBox2 isn't going to be that great to the average gamer. Therefore, how many kids or adults with XBoxes are honestly going to look at games like KOTOR, Madden, etc. and say to themselves that the current XBox just isn't cutting it and that they NEED an XBox2? I know I won't. I don't know who will.

    Oh look, there are a few more polygons, time to upgrade. I don't think so. The XBox as it currently stands now is great. So unless they plan on maintaining two systems, I think they're shooting themselves in the foot big time. I don't think the desire to upgrade will be THAT great.

  205. Though I still think this is just a hoax... by mr3038 · · Score: 1
    ... I must admit that I'd prefer Xbox2 not having backwards compatibility. Think Xbox -- Microsoft just brought it to the market and it already has pretty nice share of it. Did Xbox have backwards compatibility with anything? Of course not because it was the first console MS ever did. I'm pretty confident that Xbox2 can easily outperform it without backwards compatibility. In fact, I'd consider that as a plus because I don't need to pay for extra few million transistors and a couple of other hardware parts just for the emulation part. And if Xbox2 really doesn't have harddrive, it would be really hard part to emulate!

    I've PS2 also and I've played exactly zero PS1 games with it. When I change to another console, I'll sell my PS2 and all the games I own for that so that I don't have to fork that much / any more money for the next console and a few games. I don't know about you guys but as long as games cost way over 50 bucks it really doesn't matter if the box costs 150 or 250 bucks -- it's only a bit more than one game!

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    _________________________
    Spelling and grammar mistakes left as an exercise for the reader.
  206. So? by gareth6889 · · Score: 0

    Nintendo did the same thing release after release... i dont really thing it'll matter that much

  207. Is this really an issue? by RobertKozak · · Score: 1

    Come on. If you have an XBox already it can still play old Xbox games. If you buy a new XBox2 you still have your old XBox to play the old Xbox Games.

    In reality is this really an issue?

    --
    Bet this .sig looks familiar.
  208. Not to worry by ObsessiveMathsFreak · · Score: 1

    Microsoft always SAY things won't be backwards compatable, but rest assured they'll backport XBox 2 games to Xbox just like .Net ...Oh wait...

    --
    May the Maths Be with you!
  209. What's with the bitchin' and moaning? by Anonymous Coward · · Score: 0

    Give me a break! Of course there will always be exceptions, but how many people honestly care that much about backwards compatibility? Sure, it's nice to have but it is almost never a deciding factor - after all, if you just wanted to play the original games you would buy the original(old) system. And, if you were not interested enough in the original system's games to buy the old system, why whould you pay more for a newer system - you wouldn't! - unless the primary reason to get the system is to play the new games .

    Hell, I own all 3 systems. I've used the backwards compatibility of the ps2 since I never owned a PS and was curious about a couple older games (such as wildguns), but it never played a determining factor, in whether I would get the system.

    MS is looking at the big picture-yes they may ptentially lose some users (come on, though, does anybody really expect it to even amount a million users). But, they are looking at trying to gain several times (like 10x to 100x) what they would lose. Remember, there is a fairly large opportunity cost associated with retaining backwaqrds compatibility when you consider how much the hardware has changed (change of processor family, graphics card brand, and possible exclusion of hard drive).

  210. X1, X2 by shut_up_man · · Score: 2, Insightful

    I understand the technical reasons why Microsoft are in this situation - they changed the CPU, the system architecture and the video card architecture. The problem is, consumers don't give a crap about any of that stuff. They care about playing good fun games, and price.

    The Xbox 2 will launch with one or two good games, and a small bunch of other below-average games. At this stage, with backward compatibility, X1 users would sell their X1 to get some cash, and buy an X2. They could play the one good new game, and all their old X1 games. Without backward compatibility... well, most X1 owners of reasonable means and intelligence stick to playing their X1.

    As X2 development continues, X1 games drop in price, which is another reason for current X1 owners to not buy an X2.

  211. Am *I* an exception? by pjt48108 · · Score: 1

    When I got my PS2, I kind of had PS compatability in mind. Of course, I have a friend with tons of PS games, and I liked being able to borrow them, as I have on numerous occasions.

    As for Xbox, if you can't play Halo or Crimson Skies on the 'next generation xbox,' then Microshaft can go hang.

    Give me backwards compatability or give me... er... Well, something worthwhile!

    --
    Mmmmmm... Bold, yet refreshing!
  212. Market Interest... by Observador · · Score: 2, Insightful

    ... in backward compatibility (ie: the technical side) isn't the real issue here.

    Gamers recurring to old games instead of new games, is! (ie: buying power)

    Let me explain, up until very recently my ps1 game collection was bigger than all other current generation collections together (ps2,gc,pc). I bought my last ps1 game a scant 3 months ago... yup, at the bargain bin! I wonder how many games I 've let pass thinking that a ps1 $10 buck game would be a wiser choice... and by the time I finish taht ps1 game maybe the ps2 game will reach the bargain bin too...

    What microsft doesnt want is gamers going through the bargain bin of Halo... err I mean Xbox games instead of buying NEW (read full price) games...

    What they are saying to me essentially is this: "Buy the X-Box and it's games now, or you won't have another chance to play those games."

    I hope I made some sense... and I have decided that the living room will reamin X-Box free...

    --
    I wish I could filter out the annoying Pickens articles...
  213. one really good lesson for MS... by buhatkj · · Score: 1

    If microsoft wants my advice, i'd say the one place they should look is Itanium. By not running the old 32-bit apps they alienated their customers and broke compatibility. AMD comes out years later with a dual mode chip that does both, and now intel look like fools, when they INVENTED the damn x86 architecture in the first place.
    breaking compatibility alienates your current customers, and they are by far the ones most likely to buy your new stuff. If they break compatibility they better have a game as ground-breaking as Halo to be a system-seller for the xbox2 or they will lose the whole market to the PS3. Microsoft is clearly becoming soft and complacent from being too used to their desktop monopoly if they think they can get away with just doing whatever they please in the gaming market.

    --
    sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
  214. What if it's not $500? by Crag · · Score: 2, Interesting

    What if the Xbox2 could be had for less than $150? The rumors say it's going to run on a PowerPC and have no hard drive. That sounds a lot like a GameCube to me. Throwing away all the PC crap in the X1 might allow them to drop the cost drastically. It might also simplify development, making the platform slightly more attractive to console game writers. Obviously this is pure speculation, but maybe the gambit they're making is that they can come out with something which is the cheapest, most beautiful, and easiest to develop for, and that more games will be ported to it if it's that accessible.

    Or they could just be stupid.

    1. Re:What if it's not $500? by Jtheletter · · Score: 1
      maybe the gambit they're making is that they can come out with something which is the cheapest, most beautiful, and easiest to develop for, and that more games will be ported to it if it's that accessible.

      Whoa, when did Apple get involved in this?

      Hehe. I do agree that if the price is right then this system could rock the proverbial house, but I just don't think it's gonna work like that.
      1) this is M$ we're talking about here, there's a $$ in the slashdot abbreviation for a reason. 2) Even when the XBox was new and cost $250 they were taking a hit on hardware costs to subsidize it, lord knows they are now with an MSRP of $150. 3) the $500 figure i made up included two new games at $50+ each, plus a new $50 controller (non compatible controllers too) just so you can play your with your friend. So there's $150 out of the gate just to get some games and a human opponent in the mix.

      You also have to figure the starting price will be on par with the current gen of consoles when they first came out. So right away the console alone will likely be $200 to $250. I can't imagine cutting the PC components out is going to bring their costs down much lower than this, so the only way it will be cheaper is if M$ once again subsidizes hardware costs.

      So maybe in the end it's not $500, but merely $315 (1 extra $50 game + 1 extra $50 controller + $200 console + 5% tax). Normally I could help balance this cost by selling my old system, but there are still games worth playing on the xbox, and now you have to keep it around if you ever want to play them again. Some people will go whole hog and sell their current system to get the new one, but I just don't think the numbers M$ wants are going to be there, certainly not as many as there would be if you could sell your old xbox and keep the same games to play on the new one.

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  215. Backwards compatibility is important by SetupWeasel · · Score: 1

    when the previous system breaks.

    that's it. Sony needs to have backwards compatibility, because they make bad hardware. Nintendo has never had it in their home consoles, because their systems don't break.

    Otherwise, backwards compatibility only serves to drive the price up.

    Mobile systems are different, because asking a consumer to carry 3 systems hurts the mobile aspect.

  216. Do they view Customers as Pirates by xanderwilson · · Score: 1

    The features they end up adding (whether it's to MS Office or Windows or whatever) often seem more closely aligned with what THEY want than what consumers want.

    I wonder if they're scared of the original Xbox games being more popular than the new games. They look at the worst case scenario: People will buy an Xbox 2 (and they'll lose money on each sale) and then buy and sell older games used rather than try out the new titles.

    Therefore, in this mindset, adding backwards compatibility is a way to enable (what they call) pirates to buy the system and not buy new games, in the same way that they view as pirates those who buy the current system just for emulation or for running Linux.

    "No, no. Our customers have been BEGGING for us to try and keep Java, Netscape, Linux, and Apple from succeeding. They call us up and say: 'I'm worried I might accidentally mod my Xbox to emulate NES games and the thought of that sickens us! We have too many choices! Please, do something about this!' So you see, it's a feature."

    Alex.

  217. irrelevant whether old games are played or not by jeff+munkyfaces · · Score: 3, Insightful

    it's whether the user thinks they're going to play them that matters.

  218. 10% of which owners? by bremstrong · · Score: 1

    The question should be, of the early buyers of the PS2, how many were influenced by backward compatibility, not, of all PS2 owners, how many value backward compatibility. The more recent buyers probably don't value it at all.

  219. Not shocked, MS has similar history by AwesomeJT · · Score: 1

    Anyone tried installing Windows XP on Pentium 70 Mhtz with 32 MB of RAM and 200 MB harddrive? I didn't think so. :)

    --
    SPAM solution made easy: 1 spammer, 5 cords of rope, 5 hourses, and fireworks. Be creative.
  220. Accessory Compatibility by triolus · · Score: 1

    "Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

    I never got a PS2... but if I did, I sure would have used it, if not for the games, but definatly for the controllers and other PS1 accessories that I bought.

    In the end, it would have saved me cash since I wouldn't have to buy 4 new controllers and 4 way adaptor.

  221. XBox2 will have PS2 compatibility by Linker3000 · · Score: 1

    In a written statement issued today, a Micro$oft spokesperson said:

    "Our enhanced XBox2 platform will bring gaming to a new generation with outstanding graphics, unrivaled technology and performance while also appealing to existing gamers wishing to protect their investment in legacy games from other platforms through our licencing of the IBM PS2 MCA architecture [Ed: Check this out - shouldn't that be something to do with 'Sony'?]

    --
    AT&ROFLMAO
  222. Shooting themselves in the foot here by domodude · · Score: 2, Insightful

    Go ask any Xbox fan to name off their top 5 Xbox games. Almost everybody will name Halo. Halo came out in 2001 and people still play it very frequently in 2004. Halo 2 will probably be more popular than Halo. If one of the biggest games for the Xbox (for many, the only selling point) will not work on the Xbox:Next, what reason do people have to purchase another system? This lack of compatability will end up hurting both the Xbox:Next and Halo 2.

  223. No *you're* wrong by Seekerofknowledge · · Score: 1

    You have the consoles listed with their respective company names. If you spent a microsecond of thought on that you'd realize of course those don't count as part of the console's name and the console's names are entirely unrelated.

    The list is really:
    Entertainment System (Family Computer)
    Super Entertainment System
    64
    GameCube

    CD
    Saturn
    Dreamcast

    Just like how we don't include the company name when referring to them casually, except when it helps the acronym. So yes, different name, different console, different games (i.e. DIFFERENT).

    This is unlike:
    Playstation
    Playstation 2
    XBox
    XBox Next

    where the names are obviously "built-off" one another, maybe even an "upgraded" versionpossibly indicating ..... a relation of some sort?

    So there.

    1. Re:No *you're* wrong by The-Bus · · Score: 2, Insightful

      Not really. If you walked into a store, people didn't ask for an "Entertainment System" or a "64" -- it was always a "Nintendo" -- then you were asked "What kind?"

      With Microsoft having established itself as a brand known for mostly klutzy operating systems and applications, or more broadly, software, the Xbox can't use (and probably doesn't want to use) the Microsoft name too heavily. There's a reason it wasn't called "Windows Box with Games!". With Sony, you have to give the product some name since they have so many thousands.

      I'm not saying it's a good or a bad idea that it's not backwards compatible - I AM saying that naming it Xbox2 or Next or whatever is sensible from a marketing point of view, regardless of compatibility.

      --

      Small potatoes make the steak look bigger.

    2. Re:No *you're* wrong by recursiv · · Score: 1

      Thanks for the hearty laugh. I just pictured a guy asking a store clerk for a "CD" or "64".

      Whether you're technically right (which I somehow doubt) or not isn't important, since it has little bearing on how these product names are used in the real world.

      --
      I used to bulls-eye womp-rats in my pants
    3. Re:No *you're* wrong by Anonymous Coward · · Score: 0

      No, no, no.. The "64" is universally associated with the Commodore 64, not that bastard creation of nintendo.

    4. Re:No *you're* wrong by Cryect · · Score: 1

      I'm not sure if you are serious or not?

    5. Re:No *you're* wrong by Seekerofknowledge · · Score: 1
      people didn't ask for an "Entertainment System" or a "64" -- it was always a "Nintendo" --

      No shit. Notice how I mentioned in my post about only using the company name when it helps the acronym.

      NES
      N64

      I mean damn, this is obvious. The full technical name of the console includes the company name. The basic name for the product does not, and it is left off in common usage. "I bought a Microsoft XBox and a Sony Playstation 2" vs. "I bought an Xbox and a PS2".

      By having the same basic name for the console they are implying a relationship that does not exist.

      Calling everything in sight a "Nintendo" is what people do when they are too lazy to even know what the hell they are talking about. "What kind of car did you get? A Ford!" This is even evidenced by your comment about being then asked "What kind?". Imagine walking into a McDonald's and asking "I would like a McDonald's (food product)." Sound stupid? -- because it is.

      So anyways, you're still wrong, and fundamentally misunderstood this entire point that I'm making.

      Let's try it in code.
      String CompanyName = "Microsoft";
      String ConsoleName = "XBox";

      String ProductName1 = CompanyName + " " + ConsoleName;

      // For XboxNext!!
      ConsoleName += "Next";
      String ProductName2 = CompanyName + " " + ConsoleName;
      See how easy this is? The two console names are basically the same. But yet the consoles themselves are completely different. This is going to go against customer expectations because right now the established practice is:

      - New console with only new games -> New Name!
      - New console with upgraded games -> Upgraded Name!
  224. Backwards compatability by Frobozz0 · · Score: 1

    I have to agree with many posters that the backwards compatability in the PS2 was a rampant success. I'm not sure where Microsoft get's it's numbers from, but I doubt their accuracy.

    The bottom line is that, if you have a number of games on System A1, and you want to buy System A2. you're looking for a couple of features:

    1. You don't want both consoles set up at the same time.
    2. The new system won't have many good games at first so you will want to play titles you already have and new titles released on System A1 after System A2 is released.
    3. Even if you never end up playing older games on System A2, you _can_.

    People are notorious for wanting things when asked, but never following through. Case in point-- a prominent company did a survey of which color people would buy for their portable stereo. Most said the new orange color, but when offered one on the way out, almost all of them chose the tradtional black color.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  225. Re: Wrong conclusion by Anonymous Coward · · Score: 0

    Your conclusion is pretty lousy in that in all the systems you listed, the big winner is in fact the one that has backward compatibility. Out of all the Nintendo systems you listed, each successive system has been less and less successful commercially. I also wonder why you neglected to list Sega's Saturn and Dreamcast consoles or maybe those did so awful you forgot they existed? Again, failed systems that were not backward compatible.

    Hmmm!

  226. Microsoft ain't Nintendo by drdreff · · Score: 2, Interesting

    Nintendo is the only console make that can get away with building a new box that is not compatible with the last generation games. But yet they maintained compatibility whith CBG when they released GBA.

    I didn't and won't buy a new platform that requires me to lose my investment in the title's I've already purchased. Count me in the 10% Though I never bought a PSOne it is very important to me and my kids to be able to play the cheaper and older titles on the PSTwo.

    I didn't invite the Nintedo64 into my house, but since it's here, it serves to remind me why I don't have a Nintendo GameCube. Not only does that box leave out the DVD player (a requirement I would think for any console today) but there was no potential for playing N64 games.

    So the gamnecube still comes not into my house.

    --
    As seen on Wired: Get a free desktop PC
  227. Best $20 ever by Psymunn · · Score: 5, Insightful

    Having never owned a PS1, i was over joyed to find FF7 for $20 down at the local EB
    Backward compatability is awesome beacuse, quite frankly, with my NES, SNES, n64, and PS2, i am running out of space and outlets around my tv
    And some people might say 'ditch the old systems' but I can tell you that, on more then one occasion, my buddies and i have consumed a case of beer and a friday evening reveling in the glory of blades of steel and no newfangledshinyassxbox2 is going to convince me that it isn't an awesome game

    --
    The Neo-Bohemian Techno-Socialist
    1. Re:Best $20 ever by Sj0 · · Score: 1

      Wouldn't it be easier to pop a NES and SNES emulator onto a DVD-R along with ROMS for all your favourite games (the complete SNES romset is about 3Gb, but 90% of those games suck ass. The complete NES romset is only a couple of hundreds of megabytes), and save yourself from the horror of oneday realizing that your console just died? :)

      --
      It's been a long time.
    2. Re:Best $20 ever by Anonymous Coward · · Score: 0

      Hey,

      Just noticed you suffered from the same thing I did with the Nintendo series of consoles... space. Just wanted to let you know there's a fix that allows you to use your N64 for playing all Nintendo cart based games. Just try and find you a "tristar". In a nutshell it's a big cart that plugs into the N64 and then allows you to plug in NES, SNES, Famicom, S-Famicom, and N64 games into that. Poof -- you've got space for more cool consoles again. :)

      Here's a link (although they don't have any to sale you'll at least see what they look like):
      http://www.lik-sang.com/info.php?category= 183&prod ucts_id=221&PHPSESSID=04fe94d6f7c665627d6528c473c3 9eed

      Hope that helps,
      IceDragon
      www.icedragon.com

  228. Laser Adjustment? by DCheesi · · Score: 1

    Have you tried tweaking the laser pickup on the drive? The early PS2s are known to slip out of alignment, making it harder for them to read certain types of discs. I don't know if PS1 games are one of the problem formats or not, though...

    The tv show X-Play on TechTV had a segment on cracking open your PS2 to adjust the laser, but I think their web article on the subject got lost in the G4 merger (like averything else). You can probably still find instructions elsewhere on the web.

  229. They'll sell a piggy-back cartridge for GB emu. by Ayanami+Rei · · Score: 1
    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  230. Re:XBOX 2 == Real reason for Purchase of VirtualPC by lusid1 · · Score: 1

    The real reason for the purchase was to go up against VMWare in the server consolidation arena.

    On the other hand, the same company also produced a good commercial PS1 emulator, so hang on to your tinfoil hat.

  231. If Nvidia shader emulation is the sole issue... by Anonymous Coward · · Score: 0

    It seems to me Microsoft could do the same thing for the Nvidia emulation rights they did for DVD playback. The only reason Xboxs don't play DVDs out of the box is because that requires a license fee to the DVD consortium per unit and they wanted the avoid that to keep console cost down.

    Thus you had the Xbox "DVD playback kit", the cost of which included said licensing fee. I would think that if the money was right Microsoft could work out a deal with Nvidia that allows emulation(or perhaps even the inclusion of the original chipset) in a "kit" that plugs somewhere into the new unit.

    That said, I believe some games(notably Halo and Ninja Gaiden) used a Gig of the hardrive as a memory cache. Micorsoft has a deal with M-Systems to build solid state hardrive-like storage. You might need a kit and one of these plug in drives for backwards compatibility, but I wouldn't be surprised to see something like this. I'd be buying one of these drives in the 40Gb range anyways for custom soundtracks, downloadable content, and holding my Xbox1 saves.

  232. MS know how to handle compatibility by Christ-on-a-bike · · Score: 1
    Microsoft (or rather, the prevailing faction Joel called the MSDN camp) just really doesn't quite get the idea of "backward compatibility"

    WTF? You're getting away with this on /.? Take a look at Windows XP. You can run programs from 9 years ago (Windows 95) on that system! Compatibility is a key part of the Windows business.

    Having said that, we know that MS love to botch backwards compatibility for some apps (such as competing word processors...ahem). It comes down to this: MS are a past master at the compatibility game. If there are architectural reasons to break with Xbox 1 they will surely sweeten the deal for their favoured development partners - with the ultimate aim of cornering the console market, of course.

    Play with MS, get burnt.

  233. Anyone used PS2's backwards compatibility? by Ra5pu7in · · Score: 1

    Absolutely. Some games on the PS1 are fun enough to go back to when I finish a newer game and don't have any new ones that I want yet. My original Playstation no longer works, but I still check out games I never got around to and replay classics that I enjoyed -- trying to crack that last secret or beat my last high score. Sometimes I'll even pick up games for under $20 that I wasn't willing to fork over $40-50 originally when they were released for the Playstation, and enjoy them without feeling like they aren't worth the money.

    That backwards compatibility also made it possible to find games to play in the early days of the PS2s release - until the volume of PS2 games increased to a reasonable level. I would not have purchased my PS2 on release day otherwise -- since few consoles have more than a dozen titles in the early days.

    If Microsoft chooses not to offer backwards compatibility, it will not be a surprise. Nintendo and Sega didn't. Microsoft's pc games have pretty high system requirements that prevent them being played on earlier computers. So, why would we expect the Xbox to be any different.

    Personally, I think their intro price may be more critical than whether they have backwards compatibility. Also, if they have higher quality on the release games and a larger quantity of soon-after-release games than the Xbox had, it may not matter as much. But if they only have one good game at launch and trickle out only a few games over the year, not many people will be willing to fork over the price of six or more Xbox games on a next gen console. It's the games that sell the console.

    --
    I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
  234. It all depends on the PS3 by Gadzuko · · Score: 1

    Everyone keeps assuming the PS3 will have backwards compatibility, but that's by no means a done deal. The PS3 will be a much more significant hardware modification than the PS2, I wouldn't be surprised is Sony just gave up on it and released a newer, smaller PSTwo (just like the little white PSOne) that everyone can play their games on. They can do it, they're the market leader.

  235. Game's Shelf-Life by doctor_no · · Score: 2, Insightful

    There's a reason why we see PS1 games still on the shelfs at stores like Bestbuy, while we don't see Dreamcast, Saturn, etc. There are a legion of casual gamers out there that are happy with PS1 games. PS2 backwards compability increased the shlef-life of PS1 games immensely, just the same way PS3 should increase the shelflife of PS2 games. That benefits both the developer and consumer.

    Personally, when I have to decide to buy a cross-platform game that is on all three systems, I always choose the PS2 even though the XB or GC may have better graphics. The reason is quite simple, that's because I know that if I invest in this game that I will be able to play it 5+ years later on the PS3(maybe even PS4).

    Having backwards compatibiliy may not help the Xbox Next immensly, however it should be incredibily important to the original Xbox's games. There are so many people that still buy and play Halo, and Halo2 will only be out ~1year before the XB Next is out and I'm sure ppl will continue to play that game for years to come. But perhaps to MS, XB games won't be very important, nor worth the investment, when XB Next comes out.

    1. Re:Game's Shelf-Life by .com+b4+.storm · · Score: 1

      There's a reason why we see PS1 games still on the shelfs at stores like Bestbuy, while we don't see Dreamcast, Saturn, etc. There are a legion of casual gamers out there that are happy with PS1 games.

      Yeah, when even stores like Wal-Mart still carry PS1 games, it means SOMEBODY is buying them. Hell, each of the last two times I was browsing around in that spawn-of-satan store, I saw people asking for PS1 games off the shelf.

      --
      "Wow, you're like some kind of superhero able to ward off happiness and success at every turn."
      -- Ryan Stiles
  236. And your point? by perlchild · · Score: 1
    And people would have to pay to keep their saved games. Not something needed on older Xboxes.

    Err and this is a detriment to Microsoft how? You really think people are going to say "Don't buy Xbox2, they charge you to save your games"?
    Or that Microsoft, like Blizzard's Diablo 2, could allow the save games go on the server, just to prevent cheating, but are still free?

    I'm not saying you're not raising a valid point, but I doubt it will be said loudly enough for the lack of HDD to become a non-selling point for Xbox2 except for people who wouldn't buy an Xbox 2 anyways. (I'm sure you could find people who wouldn't buy one, short of being paid to own one.)

    Not having the capability inside the box, means Microsoft can always change their minds too, as in "The first megabyte is free, then it's one tenth of a cent per byte." Especially since they control the size of each save game.
  237. This reminds me of... by toph42 · · Score: 1

    ...the time I bought a Macintosh LC because it had an Apple ][ co-processor card. I used it the first week or so, then six months later realized I'd completely left the Apple ][ behind.

    And like the time I made three partitions on my box when I loaded Mac OS X 10.0 (one for OS X, one for OS 9, and one for LinuxPPC). Once again, six months down the road, I realized that I didn't use Linux anymore, now that I could do it all in OS X. Then, maybe a few more months went by, I realized that I'd moved pasty any Classic apps I used to use and no longer needed OS 9.

    Backward compatibility is a safety blanket. You think you needed, but then you realize down the road that it wasn't really necessary.

    That said, I really hope Xbox NeXT is backward compatible. heheheh

  238. How, physically? by Anonymous Coward · · Score: 1, Informative

    Before you judge and insist that Microsoft is only doing this to screw everyone over just sit back and remember what Hellish kludges that Sony had to do in order to get PS2 to be backwards compatible. What Sony did was take the original PS1 CPU, which was custom and proprietary, and hodge-podge it into the I/O SPU of the PS2. Doing such increased the cost and complexity of the system.

    Now granted Sony, having designed both chips was in a better position to pull this kind of crap off. However Microsoft is talking about going from Intel IA32 x86 with an nVidia chipset to IBM Power4 with an ATI chipset. Short of releasing the XBox2 as two physically separate machines in the same box I don't see how they could pull that off. The CPUs speak completely different byte encoding.

    It would take a feat of magic to get the two to work together in a seamless fashion in a small box for $300 or less.

  239. mother knows best. by FANLESS · · Score: 1

    My mother doesn't know that there is a difference between playstation and PS2, so she keeps buying me Playstation games. Thanks to mother, I do use the backwards compatibility in my PS2.

  240. Yep by Anonymous Coward · · Score: 0

    Yep, more than half of the games played on the PS2 we have are PS1 games.

    Shrug.

    I wouldn't buy anything from M$ if it were the last thing on earth left to buy, so a moot point as far as I care.

    Later all

  241. Guests and broken PS1 systems by tepples · · Score: 2, Insightful

    First of all as the parent thread states if you OWN gen1 games you probably own a gen1 consol.

    Not if guests come over. My aunt, whose family had replaced a broken PS1 with a PS2, can hold dance parties only because I have DDR Konamix (for PS1) and a pair of dance pads.

  242. Hell yes, I use backwards compatibility! by digital+photo · · Score: 1

    Asking whether or not people use the feature is a good idea. The answer from me and most people I know is: HELL YES.

    The PS1 had awesome games for its time and when PS2 came out, the big questions was whether it was backwards compatible. Would all those hundreds of dollars(thousands, in some cases) of games be playable?

    Backwards compatibility ensures that you get to keep your customer base and grow it.

    If you made each new platform a well... new platform, you are basically rebuilding your base over and over again.

    That is stupid from a business perspective and a social one. You increase your marketting overhead and get less and less gain from each iteration of your platform because forcing people to buy new games with each new platform increases the cost of owning that platform.

    A $150 PS2 can play just about all PS1(hundreds ) games and all PS2 games.

    The xbox2 is going to be able to play _just_ xbox2 games, huh?

    That, my friend, is lame. Literally, figuratively, and conceptually.

    This is the reason why I will remain a loyal Sony game console supporter. Because they actually make decisions with long term goals in mind.

  243. reason for pushing early release by jocmaff · · Score: 1

    Perhaps not offering backwards compatability is the reason that they are pushing for a much early release than the PS3. With a year or two of game development the XBOX2 should have a very good game selection by the time the PS3 comes out.

    1. Re:reason for pushing early release by edraven · · Score: 1

      Sure, just like the Dreamcast.

  244. Sony makes money on PS1 games and Columbia films by tepples · · Score: 1

    The console is general sold near price or even at a loss in order to make money off the far more lucrative games.

    Though the PS2 console itself was sold at cost around launch time, Sony still makes money on every sale of a PS1 game or Columbia TriStar DVD video that you put into a PS2 console.

  245. Backwards compatibility will matter... by pdboddy · · Score: 1

    While it's true that people who have Xbox games will likely have an Xbox, how will Microsoft expect to gain any *new* converts if they don't at least offer backwards compatibility. I dropped out of the console wars when the 64bit systems started coming out, and only recently (a year ago) got back in. All of the consoles were the same price, with the Gamecube about 50 bucks cheaper (Canadian, eh!), so it came down to games. Even if the PS2 had come out at the exact same time as the Xbox and Gamecube, it still would have a huge library of games. At the time, all Xbox really had in it's future was Halo... at 70 bucks. Gamecube really didn't have games aimed at me, they were aiming at kids and at best, teens. PS2, on the other hand, had 20 dollar PS1 games, and 30 dollar PS2 games (Greatest Hits). Guess which one won out? PS2, hands down. Xbox 2 will have no chance at gaining me as a convert if it doesn't have backwards compatibility. I ain't waiting for a year for good games (good=fun). Buying an Xbox2 with no good games is like buying the BMW with no tires, gas, seats or windows.

    --
    Julie Moult is an idiot.
  246. Almost completely wrong by forgotmypassword · · Score: 1


    Atari 2600: First gen.


    The Atari series had lots of backwards compatibility throughout the years. Even Atari's competitors were backwards compatible to Atari - Coleco and Intellivision. This is obvious and strong historical evidence.


    NES: First gen.
    SNES: Planned to be backward compatible, not implemented in release.
    N64: Not backward compatible.
    Gamecube: Not backward compatible.


    The Super Famicom was backwards compatible to the Famicom. The Super Nintendo was supposed to be backwards compatible but wasn't and this was widely considered bad by everybody at the time.

    The N64 and Gamecude have not been backwards compatible, but the SNES was Nintendo's last king of the home console. This is more evidence.


    SMS: First gen.
    Genesis: Not backward compatible.
    Saturn: Not backward compatible.
    Dreamcast: Not backward compatible.


    The Sega Master System was just a revamped Sega Mark III which was infact backwards compatible to the Mark I and II softwares.

    The Sega Genesis had an adaptor to play the Master system games. The Genesis was also updated by the Sega CD and the 32X (US). The Saturn came out (US) on the heels of the 32x but without backwards compatibility and the Saturn failed in the US. (There are many other good reasons like the fact that Sega of America was completely out of touch with video games in general and later all fired)

    The Dreamcast had no backwards compatiblity, and was released too soon - it has failed worldwide in a similar way the Saturn failed in America.


    Neo Geo: First (and only) gen.
    Jaguar: Not backward compatible.


    The cartridge Neo Geo was followed by a less effective CD based system , ditching cartridges due to cost, that failed terribly.

    The Jaguar had nothing to be compatible to? The system before the Jaguar, The Panther, was never released.

    1. Re:Almost completely wrong by Sycraft-fu · · Score: 1

      Atari's only majorly successful system was the 2600. After that the next most successful was the Jaguar, followed by the 7800, and the 5200 being the ultimate flop. I realise that the 7800 was 2600 comaptible, but it was not a large success, it was a distant their to Sega, who was a good bit behind Nintendo.

      Neither the SFamicom/SNES or MD/Genesis was directly backward ocmpatible. You are correct that both had adapters that would make them compatible but those were exceedingly rare in the US, and uncommon in Japan. Also they often cost as much as the system itelf, hence most people opted to simply have both consoles.

      The N64 being offed was NOT evidence of backward compatiblity being important, since what offed it was the Sony Playstation, which was new to the market and totally different from everything else. The games, graphics, and format (CD) was what won it for the Playstation. Mostly the games. Sony made a big push for young adult gamers, and succeded. That does not mean, however, that Nintendo still didn't sell a shitload of N64s, or that the Gamesube isn't doing well.

      The only segment that has seen consistent backward compatiblity is handhelds. The Game Boy line has been totally backward compatible, and extreemly successful. Of course there are other factors here. First and most important is that, before there ever WAS a 2nd gen to be backward compatible, the Game Boy was the one and only major handheld success. Sega and NEC both struggled and captured very little marketshare, despite colour offerings. The other factor is that one wants to carry only a single handheld, since portability is a factor. It matters far less to have two (or more) consoles.

      Finally, if backward/cross compatiblity is such a major feature, why then the failure of the PC Engine/Turbographics? Here was the ULTIMATE in compatiblity. For the inital system, the HU cards worked in both the console and the portible. The holy grail of taking your console games with you had been achieved. The succesive systems the TurboDuo and PCE-CD also both supported the HU cards from the orignal. Yet it is jsut a footnote in console history.

      The reason is price, battery life of the portable, and lack of games. Despite very good graphics for the time and a hell of a compatiblity advertisment, it simply didn't have the games or the pricepoint to compete.

      So it yet remains to be seen. I'm not claiming to have the evidence to show that MS's decision is good, but likewise you lack the evidence to show it's bad. All I've seen is people relating their own feelings, and projecting those to the market at large.

  247. Hell no! Xbox doesn't need BC by jejagua · · Score: 1

    If adding BC in ANY way compromises the superiority of the next Xbox, then I vote no. MS should focus exclusively on developing simply the best gaming console (again).

    --
    http://www.techyrants.com
  248. "By definition"? by tepples · · Score: 1

    except a handheld is *by definition* not a console

    By whose definition? I couldn't find any clear distinction between TV-top video game systems and handheld video game systems in this dictionary.

  249. emulator by bigmammoth · · Score: 1

    Sure its a very small percentage of people that will use the backward compatibility cuz we will all want to be playing the xbox2 version of all the games that we play today. that being said what's the big deal of spending a few 100k on programming an emulator in the context of a 100s of millions dollar system launch? You could have guaranteed compatibility with a few of the top xbox games at first(ie halo 2), If people are doing this sort of thing forfun I am sure you could get something done for a relatively small cost relative to the consoles launch.

  250. The culture that makes you successful in one field by vlad_petric · · Score: 1
    ... can kill you in another one.

    The main difference between Sony and Microsoft is that Microsoft doesn't make its crucial components of the hardware.

    This is, I believe, the main reason for Microsoft's eventual failure in this market. They're very successful with "we do the software, let others do the hardware" model in both the PC and mobile (pocket pc). The rules of the game change considerably in the console market.

    Compatibility was not a problem for Sony, for instance. They just put the old chip on PS2 and also gave it a side function in non-emulation mode.

    Microsoft, OTOH, can either be incompatible between releases or find itself at the mercy of CPU/video card manufacturers. They opted for the former, but it might just as well be a bad idea in the long run.

    --

    The Raven

  251. Turbo Duo by tepples · · Score: 1

    The Turbo graphics / Duo were.

    The Turbo Duo was a TurboGrafx 16 plus a TG CD accessory in one housing. Calling it a "new console" is like calling the Genesis CDX a "new console".

    1. Re:Turbo Duo by king-manic · · Score: 1

      Perhaps but it actually had some hard ware differences. And the sega Cd and 32 X were seperate platforms. Evidence: You can't play a 32x game on a genesis. Maybe it's a bit too much to say their seperate consoles but they were seperate platforms. Like the Atari 5200/800/600. How much different is sega CDX from a Sega and a PS2 from a PS1? Both of them allow you to play games you couldn't before and play games you have now. The CDX had extra chips to help out, and the 32X had a lot of extra hardware.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:Turbo Duo by tepples · · Score: 1

      Perhaps but it actually had some hard ware differences

      The TG CD accessory had "system cards" that upgraded the TG16's RAM; each TG CD game would specify which system card it needed. I'm almost certain that one of the TG CD system cards corresponded exactly to the Turbo Duo's additional hardware.

      And the sega Cd and 32 X were seperate platforms.

      I said "Genesis CDX", not "32X". The Genesis CDX was a Genesis and a Sega CD in one housing. Thus, the console "Genesis CDX" was not a new platform from the console "Genesis plus Sega CD accessory". In fact, because of a few short-sighted hardware design decisions Sega made on the CDX, Sega couldn't get the 32X to work with the CDX.

    3. Re:Turbo Duo by king-manic · · Score: 1

      I said "Genesis CDX", not "32X". The Genesis CDX was a Genesis and a Sega CD in one housing. Thus, the console "Genesis CDX" was not a new platform from the console "Genesis plus Sega CD accessory". In fact, because of a few short-sighted hardware design decisions Sega made on the CDX, Sega couldn't get the 32X to work with the CDX.


      Ok her'es my logic. We can agree that the PS2 is a seperate system fromt he PS1 right?

      Now PS1 games play on the Ps2 but not the other way around. And the PS2 contains the PS1 hardware.

      Now SegaCD can play genesis games but a genesis can't play a Sega cd game. The CDX contains Genesis hardware.

      The Duo can play TG16 games, the tg16 can't play cd duo games. The Duo conatins CDX hardware.

      The 32x can play Sega games but the genesis can't play 32x games. The 32x contains (well it needs a genesis) genesis hardware.

      Each one uses the same controller. So the major diff is that the PS2's marketed as a succesor while the others were more upgrades/add-ons. But concptually they could be seperate platforms.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  252. Thoughts by bholub · · Score: 2, Interesting

    I own an Xbox, I don't own a PS2... however I HAVE both (and most other systems you can think of) between me and my roommates. We play all of them. I don't particularly favor any one over the others, they all have their ups and downs.

    About the backwards compatibility thing, I would guess that 90% of the 10% of PS2 people that cared about backwards compatibility probably already owned a PS1. I mean if I didn't have a PS1, I wouldn't buy a PS2 and then go out and buy PS1 games...

    Following that logic, chances are the only people that care about backwards compatibility in the Xbox Next already own an Xbox. Also, chances are if people are happy with their Xbox they'll buy an Xbox2 - if they're not, they wont... backwards compatible or not.

    The only real reason I'm hoping for backwards compatibility in the Xbox Next is because my Xbox is so beat up and used that it's becoming more and more flakey. And for Halo 2, which if it's anything like Halo 1 I'll be wanting to play it for a long long time. Also Rallisport Challenge 2.

    Ehhhhhh.........

    --
    I farted
  253. Other consoles by hsa · · Score: 2, Insightful

    I use my PS2 only for Final Fantasy series. All other games are inferior in graphics to XBOX. Believe, I have FFVII,FFTactics, running on my XBOX, but the gameplay sucks so bad, I really had to go buy PS2. I did love Tekken and GT3, but they are old now. Final Fantasy never gets old.




    I also have Gamecube.For Gamecube I buy family and party games. (exception: Zelda WW, and Eternal Darkness). Note that, Gamecube has no previous version, yet the most popular games (Mario Party 5, for example) have Mario and all the other Nintendo Characters. What characters and/or trademark games does XBOX have? I can think of only HALO, and I really think that now (not when HALO came out) there are better games around..



    XBOX is by far the best console in the market. Not the XBOX you see on the store, but the XBOX you create yourself. You put in modchip and a bigger hard-drive and you are ready to go. I only have couple of pure XBOX-games, but it plays games from NES, SNES,PLAYSTATION and other consoles. Besides, you can get port of Quake, Doom and stuff if you have the original media.



    XBOX world is filled with movies, emulators and old good games, and XBOX-games aren't bad either =) . But this is all something, Microsoft is about to drop in their next-gen console.

  254. Sega Master System back-compat by tepples · · Score: 1

    The SMS used a Z80, while the Genesis used a Motorola 68000.

    The Genesis had two CPUs running in parallel: a 68000 and a Z80. Its graphics chip had a Sega Master System back-compat mode, and an SMS compatible sound chip ran in parallel with the Genesis's new Yamaha FM chip. The Power Base Converter just used this built-in SMS circuitry along with some minimal glue logic to translate cartridge bus protocols.

    Plus the Game Gear was essentially a miniaturized SMS, and an adapter quickly became available.

    The Power Base Converter was a stripped-down SMS that plugged into the Genesis' cart slot.

    You're thinking of Super Game Boy, which just ran video, audio, and joypad through the Super NES.

  255. Virtual PC and the Xbox 2 by moo083 · · Score: 2, Interesting

    Virtual PC was recently added to the list of software bought out by Microsoft. For those of you don't know, it emulates an x86 machine. Currently there is no hardware acceleration support, but the new version coming out I think at the end of the year will have this feature. The Xbox 2 has a processor similar to the Powermac G5....
    What does this mean?
    I would assume that this means they bought out the technology not only to be able to sell it to Mac users themselves, but also to use it for the Xbox 2 to emulate old games since the first Xbox uses a PC processor.

  256. DosEmu by Anonymous Coward · · Score: 0

    When I downloaded DosEmu (as an RPM), I got out all of the DOS CD and disks that I had that could still be read. Tomb Raider ran just fine.

  257. Genesis IS backwards compatible by Anonymous Coward · · Score: 0

    A Genesis boot up in SMS mode when it starts. All Genesis ROMs switch it over to Genesis mode at start. You just needed an adaptor to plug the carts in. A MD version of Phantasy Star was released, but it was really just a SMS cart in a Genesis casing.

    Game Gear could play SMS, too. Phantasy Star anywhere! (For five hours)

  258. You forgot Super Game Boy by tepples · · Score: 1

    SNES

    Super Game Boy.

    SMS: First gen.
    Genesis: Not backward compatible.

    As others have pointed out, it appears you never owned a Power Base Converter, which plugged into the Genesis and had a slot for Sega Master System, much like Super Game Boy or 32X. You also missed the following:

    • Game Boy Color (plays Game Boy games)
    • Game Boy Advance (plays Game Boy and Game Boy Color games, as well as a load of emulated titles)
    • GameCube (Game Boy Player accessory, bundled with the system for a while, plays all GBA compatible games except for Majesco's GBA Video titles, which crash on purpose on Game Boy Player because the owners of copyright in the original audiovisual works objected to the limitation that the Cube cannot output Macrovision encoding)
  259. Backwards Compatability is absolutely important!!! by scifiman · · Score: 1

    One reason in particular for PS2: FINAL FANTASY VII - still the greatest Final Fantasy of all time. Also all of the other Final Fantasy's including Anthology and Collections (for those nostalgic periods in your life). Also, do you ever feel like just popping in some GTA - I don't mean 3 or Vice City or whatever the new one is, although those are fun, it still can't beat the classic for originality.

    Now on to the subject of XBox. Halo 2 will be shipping by November the 8th I believe. Then Microsoft will be releasing the XBox 2 probably within the following year and a half. It going to really piss me off If I have to drag my entire XBox setup with me to a friends house to play Halo 2 just because all he has is an XBox 2!!!

    So for those who haven't gotten the message, yes, backwards-compatability is important. In fact, it is extremely important. If you need more proof, just look at how popular the GameBoy line is and has been.

  260. Re:Well I dunno....MORE by Prior+Restraint · · Score: 1

    I know of one 2600 game that was effectively impossible to play on a 7800: Space Shuttle. The problem was a hardware one, though, not software. Space Shuttle was so horrendously complex that they needed to remap both of the difficulty switches, the select switch, and the color/b&w switch to perform in-game functions. The problem is that the 7800 replaced the color/b&w toggle with the pause button. The pause button sent the exact same signal as the color/b&w button (Try it! Put something older like Combat or Space Invaders into a 7800 and press Pause; the game switches to black-and-white); the way it worked, though, was to continuously send a "color" signal except when the button was depressed; it then switched to "black-and-white" until the button was released, at which point it reverted to "color" again.

    In order to play Space Shuttle on a 7800, then, there would be points in the game when you'd be required to hold down the pause button for minutes at a time. Unless you had a patient assistant to do this for you, though, you were doomed to lose; there were just too many other controls you had to manipulate to keep a finger thus occupied.

  261. Insightful??? by Anonymous Coward · · Score: 0

    And yet, you have a GameCube, even though it wasn't backwards compatible with N64, which wasn't compatible with SNES, which wasn't compatible with NES..

    Backwards compatibility is nice, but not if it compromises the new features of the machine.


    Will the market dominance of Nintendo ever end??

    There were a lot of disgruntled PS2 early adopters who found its low-res graphics (an artifact from PSX days) to be less-than-impressive.

    The PS2 has a PSX on a chip inside it. That's how it maintains backwards compatibility. The reason the PS2's early games sucked is because of the steep learning curve associated with developing games for it (it was completely different from PSX). Developers just didn't know all the tricks yet. There was no watering down to ensure compatibility.

  262. Don't Lie. It'll sell like gangusters. by platypibri · · Score: 1
    Microsoft has watched people buy multi-thousand dollar gaming systems to play one new game for YEARS. I gave up on this whole game a long time ago back when my "screaming fast" Voodoo 2 became a dinosaur incapable of playing any current game almost overnight. I'll never be a hardcore gamer because of it.

    The newest hot hyped game will sell the console, and Microsoft has the money to make it happen. Halo was going to appear on the Mac first. It might have changed the face of computing as hard core gamers plunked down thousands on new Power Macs just to play Halo. So, Microsoft bought Budgie and in that single move made the X-box a success. The hot new game makes all the sales. Backwards compatability is just "value added" and Microsoft can do without it. Look, Alienware and Falcon wouldn't even be companies if this were not true. If it weren't for games and machismo, there wouldn't be a need for a processor over 1500 MHz except in the digital arts and database/server market. You sure don't need it for Word or the Internet.

    Microsoft can throw enough money at X-box 2 that enough people will buy it, that people will want to develop for it and pay Microsoft a licensing for it.

    Obviously they will make MORE money if they don't have redesign the whole box every time,but, it's early in the game for them, and they are just chaning their bets on the dominate hardware for the next few years. Seems like they are betting on the PPC and ATI. I'd bet real money that this X-Box will sell.

    --
    Yeah, I guess I'm funny like that.
    1. Re:Don't Lie. It'll sell like gangusters. by Anonymous Coward · · Score: 0

      It'll sell like gangusters.

      yes, I believe it will.

      "gangusters for sale! get your gangusters here!"

  263. Workboy and GBA Video don't work by tepples · · Score: 1

    With the GBA player (which I have/love) you can play gameboy and gameboy advance games.

    Almost. A couple Game Boy titles such as Workboy required a device that connected to the original Game Boy's larger serial port. These titles don't even work with Game Boy Pocket, the first to introduce a serial port in the same form factor as the one used on Game Boy Color and Game Boy Advance systems and the Game Boy Player accessory. In addition, a few GBA titles will crash on purpose on Game Boy Player because the copyright owner doesn't want the user to videotape the FMV and sell copies, and unlike the PS2 and the Xbox, the Cube can't output Macrovision copy-distortion encoding.

  264. Missing the point by Foreign16 · · Score: 1

    First, if you want to play an XBOX game, use an XBOX. If you want to play an XBOX Next game, use an XBOX. I don't think I should be able to play Nintindo 16 bit games on a Game Cube without buying a compatible cartredge. This idea that everything is on a glorified DVD has people thinking they should just work in everything. Now excuse me while I go plug my Genesis up and throw in a Master's Cartredge.

    1. Re:Missing the point by king-manic · · Score: 2, Interesting

      First, if you want to play an XBOX game, use an XBOX. If you want to play an XBOX Next game, use an XBOX. I don't think I should be able to play Nintindo 16 bit games on a Game Cube without buying a compatible cartredge. This idea that everything is on a glorified DVD has people thinking they should just work in everything. Now excuse me while I go plug my Genesis up and throw in a Master's Cartredge.

      why? Why not have BW compat all the way back? if it costs little why not have it as a feature? It mean your library will last as long as the media and not the machine (the machines break down before the games do 90% of the time). My nintendo is dead. My PS1 is on it's last legs. My genesis is also dead. My SNES is just barely hanging on. I'd liek to still play FF6 when it eventually dies.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:Missing the point by Foreign16 · · Score: 2, Interesting
      Ok, didn't want to bring this up but it's well known that game companies make money off the games. Why would they even think of offering backwards compatability if they can just charge you again for a slightly altered version of what you had?

      Everyone thinks the consumer has the say in this backwards compatability stuff. Microsoft and others are right to try and make money off games when they're selling their consoles at a loss. They've got to make money somehow or we wouldn't have consoles at all.

      Short econ lesson. Would you buy a $500 console so the games would be 20 bucks each? Probably not and the ones that did wouldn't buy more than one. This maxes out the profit based solely on the unit and has a set quantity.

      Now look at the current model. Offer a console at lower than cost and then charge 50/game which keep coming out well after the console is finalized. There is a better market for games at $50 than consoles at $500.

      Point is that the business people aren't stupid. They have this billion industry pinned and when they choose not put backwards compatability in a console, they do it from a econmical stance.

      Why do companies not use interchangable parts. The case scenarios go on and on.

    3. Re:Missing the point by king-manic · · Score: 1

      Why do companies not use interchangable parts. The case scenarios go on and on.


      They do. The controller is interchangable with other controllers, the mem cards, the CD-drive can be replaced so can the main boards and the power supply and the io parts. It's just cheaper to make parts all at once. Thats why consoles aren't like Computers. In fact most computers come with a loaded motherboard because it's cheaper then fabing more parts.

      Ok, didn't want to bring this up but it's well known that game companies make money off the games. Why would they even think of offering backwards compatability if they can just charge you again for a slightly altered version of what you had?

      Because it's just cheaper to keep minting FF7 instead of doign a port to the PS2 using the FFx engine. However they may someday do that.

      Short econ lesson. Would you buy a $500 console so the games would be 20 bucks each? Probably not and the ones that did wouldn't buy more than one. This maxes out the profit based solely on the unit and has a set quantity.

      You have to learn somethign about econ. the price of a game isn't $50 becaus eit costs $49 to make, it costs $50 because thats the price the market will bear. In parts of asia the games are cheaper. Because thats the price the market will bear.

      Now look at the current model. Offer a console at lower than cost and then charge 50/game which keep coming out well after the console is finalized. There is a better market for games at $50 than consoles at $500.

      You release a game at $50 to both recoup the cost of promotign and devloping it and to grab as much money from the audience that will buy it right when it comes out. then after sales dip you lower the price to trade high margin for volume. After the next dip you drop it to a economy pack or edition to grab the dollars of those who didn't get it before.

      Point is that the business people aren't stupid. They have this billion industry pinned and when they choose not put backwards compatability in a console, they do it from a econmical stance.

      Your saying the N-gage was a brilliant design? How about the marketing and business plan around the 32x or the saturn. How about Enron? Business are just people. They are no smarter or dumber then anyone else. Just because you happen to make money doesn't mean you won't make dumb decisions. The ass hat who owns the WWE makes a lot of money but every business he tries outside wrasslin fails. witness the XFL. Why? because he steps out of his area of expertise into a arena he has no experience beign in. So he crawls out with his tail between his leg and moves one. MS went into the console industry and is losing money. Thats fine, their goal is not to be #1 game console. They want a safe propriatary media center to replace the PC. The Pc is a market they reached saturation in, they must expand into other industries to ensure that they will never become obsolete. Like the last buggy whip maker, fater the automobile. They will lose money and keep trying.

      Now your point seems to be BAckwards compatability isn't important. That remains to be seen. If sony stays #1 and Xbox next is still #3 then maybe it's important. Only time will tell. My guess is that Backwards compatibility will lock in an audience like it does for the PC, they made too much of a IP investment on the last platform and thus will want to preserve the investment through BC.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  265. Re:Backwards Compatability is absolutely important by platypibri · · Score: 1

    The Game boy is popular because it's currently the best hand held out there. There are people now willing to challenge that, and the hot new game will drive the market. Backwards compatability will become much less important than having the hot new game and hot new way to play it (currently wireless networking).

    --
    Yeah, I guess I'm funny like that.
  266. M$ should talk to... by Anonymous Coward · · Score: 0

    Atari, Sega, Nintendo. Ask them about how NOT making their consoles backwards compatible - made them in the end, obsolete.

    Does Atari even make a console? Not anymore!
    Does Sega make a console? RIP Dreamcast!
    Just look at Gamecube dimsal sales compared to PS2. PS2 got it right. That's why everyone else is playing "catch up".

    If Sony could do it with PS1 ---- PS2, M$ should be able to do it, too! Making your game system backwards compatible is the smart thing to do.

    I was going to get an XB2 just to play the cool stuff that's on XBOX and not on PS2...I'm rethinking that decision.

  267. Re:Backwards Compatability is absolutely important by king-manic · · Score: 1

    Backwards compatability will become much less important than having the hot new game and hot new way to play it (currently wireless networking).

    It does, however matter until those games come out for system X. The first wave of games always are sub par. So untilt he kilelr comes, it'll tide over the early adoptors who in turn spread good word about system X. so initially, the first 4-6 months after release, it's vey important. As the system gets older it becomes less and less important. as someone else said, only 10% of Ps2 owners care. But that 10% is greater then the Xbox install base.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  268. More like Puyo Stackers by tepples · · Score: 1

    Super Puzzle Fighter and Tecmo Stackers are also very very good games.

    Super Puzzle Fighter came out on at least one Sega system, and it was called Baku Baku Animal. Plus Capcom ported it to Game Boy Advance, and all GameCube owners can play it. Besides, isn't Tecmo Stackers just a Puyo clone, or did I miss something when reading the back of the box?

  269. Xbox EOL? by tepples · · Score: 1

    There's nothing stopping you from keeping your original Xbox

    Other than the end of out-of-warranty repair service? Microsoft likes to end-of-life PC operating systems still in wide use on older hardware.

  270. MCA is from the IBM, not Sony, PS/2 by tepples · · Score: 1

    MCA (micro channel architecture) was something from the IBM Personal System/2 computer. If this Microsoft PR statement is true, you may be able to play old PC games on the Xbox 2 without modding it.

    1. Re:MCA is from the IBM, not Sony, PS/2 by Linker3000 · · Score: 1

      I think you'll need the Emulated In-game Sony Architecture (EISA) expansion option for full cross compatibility, provided ALR, Compaq, Apricot and Olivetti et al. will licence the spec to M$

      --
      AT&ROFLMAO
  271. Is that how you ask a female for anal? by starunj · · Score: 1

    Q: How does one politely ask a female for anal sex?

    A: Are you backward compatible . . .?

    Hence, backward compatibility plays a big role in my purchase for a console.

  272. If you're into Tetris on GBA, try this by tepples · · Score: 1

    The Nintendo Gameboy Advance SP still plays the original Tetris game that shipped with the version 1 gameboy in 1989. I was amazed by this fact

    It also plays Tetanus On Drugs, which simulates Tetris under the influence of hallucinogens. Have you tried it?

  273. Third, backwards compatibilty was a huge liability by Inoshiro · · Score: 1

    "Third, backwards compatibility was a huge advantage for the PS2 when it came to the market. It meant that people could buy their console and go home and play some excellent games from the PS1 instead of being forced to suffer through some of those horrendous launch titles. Having the backwards compatibility simply adds more value to the purchase."

    I would argue this:
    Third, backwards compatibility was a huge dsadvantage for the PS2 when it came to the market. It meant that people could buy some excellent PS1 games instead of being forced to suffer through some of the most horrendous launch titles. Lauch titles which, I should say, the developers weren't encouraged to improve at all because of how Sony could rely on the PS1 titles to sell the system. There weren't any really good PS2 titles out for many years because of this, far longer than most consoles at the start of their life!

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  274. unlike other consoles by dilvish_the_damned · · Score: 1

    company don't believe backwards compatibility to be an important feature for consoles
    Or maybe they just think that they dont have so many titles to lose. They could be right.

    --
    I think you underestimate just how much I just dont care.
  275. i must insist on backwards compatability by louden+obscure · · Score: 1

    cuz my current xbox is only a coupla years old. i did the mechassault exploit to load it with xebian, but the grandkids insist it also play games. i have a large collection of current xbox games.

    what i don't need is a collection of increasingly more expensive game consoles.

    --
    Serenity now, insanity later.
  276. hmm big mistake by minus_273 · · Score: 1

    lets see Game boy systems are always backwards compatible. (gb, gb pocket, color, adv, adv sp) Genesis played Master system games Game Gear played Master system games. ps2 playes ps games.

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
  277. Atari 7800 by Anonymous Coward · · Score: 0

    Have there been any consoles other than PS2 that offered backwards compatibility?

    The Atari 7800 was backwards-compatible with 2600 carts.

    AtariAge FAQ

  278. Own a PS-2 by phorm · · Score: 1

    I own a PS2, got a bunch of games for it, plus a bunch of PS1 games (which I previously played emulated on PC).

    Now, the PS2 seems to be going dying (it's having issues reading DVD's, oh no!), ah well I bought it used years ago.

    Now, if PS3 plays my PS2 games, plus comes out with some decents ones in its own... then I'll probably buy in. I can give my PS2 to somebody who doesn't have one, or maybe mod it for linux, whatever, and still have a spiffy PS2 that handles all my previous consoles.

  279. Media by phorm · · Score: 1

    Yes, but you might also consider that for various consoles, the data-media often didn't look all that similar (in concept yes, but different enough in form). I couldn't pop my NES cartridge into an SNES slot.

    However, Playstation 2 still uses DVD's, and can read CD's. So will XBox.

    End result:

    "OK, so I can put my XBox-1 disc in here, and DAMNIT why doesn't it work....!"

    Try explaining hardware shader differences to Joe average... he will just see that the old game fits in there and thus should work.

  280. I am not surprised nor upset about it by Logicdisorder · · Score: 1, Informative

    Of course it was not going to be backwards compatible, they are going to be using a IBM RISC chip with some of there own micro code in it and the fact that they have moved away for NVidia and going with ATI. I am pretty sure NVidia is not going to hand over the spec for there XBox chip so ATI can add it in. But I really do not see a problem with it not being able to run XBox games. If you look over the history of games consoles Sony is the only one that has done it(As far as I know). I have to say I am looking forward to seeing the new machine. I will say that I think the PS3 is going to kick its ass but I have always gone for Sony over other game consoles so my view is tainted.

    --
    "The most dangerous creation of any society is that man who has nothing to lose." - James Baldwin, American author
  281. It's all about the XNA by Anonymous Coward · · Score: 0

    This is a gamble based upon the supposed abstraction of the hardware away from the software. Unfortunately for users and developers, no matter how good XNA becomes as a "Right Once Compile Anywhere" game platform, it cannot eliminate the need to compile and for the user to have to subsequently purchase the newly compiled version if their is sufficient reason to do so.

  282. Too Many Controllers by val1s · · Score: 1

    If the Xbox Next is worth buying (time will tell) and it's not backward compatible. That means I will have to have 4 controllers for my original xbox (4 player Halo) two controllers for my PS2, and any number of controllers for my xbox Next (it's MS so of coarse they'll want to sell you 3 more controllers at $35 a pop). Who cares about the clutter behind the TV. But that's going to make a posible 10 controller in front of the TV. Talk about cable snarl.

    What's up with MS's naming conventions, is the 3rd generation Xbox going to be the Xbox Apple, or Xbox BSD (OS X, neXt...) val1s

    1. Re:Too Many Controllers by louden+obscure · · Score: 1

      If the Xbox Next is worth buying (time will tell) and it's not backward compatible. That means I will have to have 4 controllers for my original xbox (4 player Halo)

      i've tried to maintain four xpads for my xbox. i'm down to two that sorta work. christ, at thirty bux a pop they should last longer that four months. yeah, so i have to share the damn thing with kids, but duh, itsa game console. i'd spend fourty bux onna xpad that wasn't all cheap injection molded plastic (ok, the PC board and assorted components don't count).
      --
      Serenity now, insanity later.
  283. Re:Third, backwards compatibilty was a huge liabil by gabebear · · Score: 1
    You may have somthing here, although I think it was the lack of good development tools for the PS2.

    It seems that the only thing the Xbox2 is going to have in common with the Xbox1 is a WinNT based kernel, which should make it reasonably easy to develop games on. Who knows? If Microsoft comes out with some super cool feature it could swallow the market before Sony can get the PS3 out. Even without a HD they could include a PVR with HD-DVD-RWs. The Xbox2 will probably ship with an HD-DVD drive which can hold 20gigs on a single layer and 32 gigs on 2 layers (64 gigs per disc!).

  284. No it probably wouldn't be expensive... by cms108 · · Score: 1

    given that this is exactly how the PS2's backward compatability works, it's definately possible.

    the PS2 has the main emotion engine cpu thing for all the fancy ps2 stuff... and also has another processor that is usually used for controlling the i/o and stuff... just so happens that this is the same processor as used in the original playstation. how convenient...
    both cpu's use mips cores though... so i'm not sure how difficult it would have been to just emulate the ps1 on the ps2's main cpu... but this was probably just the easiest way of doing it.

    1. Re:No it probably wouldn't be expensive... by Anonymous Coward · · Score: 0

      -1 wrong. True, the io processor is a ps1 cpu. However it is not what is used for the ps1 compatibility. They actually emulate it on the ps2 core. Most likely it was too difficult and expensive to duplicate all of the datapaths so either processor could be used as the main processor. Especially when the main processor was more than up to the task.

    2. Re:No it probably wouldn't be expensive... by cms108 · · Score: 1

      what?

  285. M$ hater and proud of it! by rdr2 · · Score: 1

    "Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

    *** slowly raises hand ***

    Ya sure they are not the best games, but my kids play them and it is a lot cheaper than buying new games. Personally I will never buy another MS product, I am not giving one more cent to the MS tax, and this just reenforces my bias. :p

    1. Re:M$ hater and proud of it! by Anonymous Coward · · Score: 0

      You, sir, are an idiot.

  286. Who cares by Anonymous Coward · · Score: 0

    Just how many xbox titles do you own that you'll will want to play on xbox next?

    Halo2.. DOA Ultimate.. Ninja Gaiden..

    Thats it for me!

    1. Re:Who cares by Hassman · · Score: 1

      GTA, Prince of Persia, Splinter Cell, etc...

      --
      -Mark
      Dovie'andi se tovya sagain.
  287. I use the backward compatibility by jazman · · Score: 1

    It was essential in the beginning. If you don't like driving games and film spinoffs (or already have enough of them to sink a ship) and you want to play something else for a change, there's plenty of PS1 choice out there that runs perfectly well on the PS2. If the XBox 2 isn't backward compatible, the only stuff available for XBox2 for months - possibly years - will be the old driving games and film spinoff rubbish. So if XBox 2 isn't backward compatible, they'll have to sell it for the same or less than the XBox 1 so that people'll actually buy it. Not that I have an XBox 1 anyway, so it wouldn't make much difference to me. The next hardware on my list is a projector, then probably a media centre PC.

  288. shot in hip pocket by goon · · Score: 1

    I picked up a ps2 probably within the first 100 as they where released in australia. one of the compelling reasons is the back catalogue of software. The sweet spot in terms of developers writing for platforms is probably starts from the 3rd or 4th series of title releases. This means as soon as I got the ps2 home I had compelling games.

    • Hogs of war
    • Final fantasy VII
    • Adventures of pooh
    • GT2
    • SMG
    • Digimon 2003
    • Railway tycoon

      some of these are for the ankle biters but show me the latest *equivalent* (all for less than $40).

    low res graphics comes second to playability for me anyway. this may explain why I still enjoy playing trek and adventure (one of the first games I played ~ on a commodore pet) on my openbsd box.

    It's the how well games play, not the dancing bear. get it?

    ps: I wouln't mind getting a gamecube there's some great games written for it.

    --
    peterrenshaw ~ Another Scrappy Startup
  289. PS2 backwards compat solution by Anonymous Coward · · Score: 0

    I thought the PS2 had a whole extra processor installed that was exactly like a PS1 processor and was only used for backwards compatibility?

    1. Re:PS2 backwards compat solution by EvilSporkMan · · Score: 1

      It's used for I/O. See here

      --
      -insert a witty something-
  290. When did Sony say PS3 would be PS2/1 compatible? by Anonymous Coward · · Score: 0

    I don't think they did. PS/3 will be based on the Cell processor co-developed with IBM and it doesn't look anything like the PS2 architecture. I think the next generation of games will need a complete break from the old architectures. Software emulation may be possible, considering the amount of performance promised in these new consoles, but it's just as likely both Sony and Microsoft will be telling you to buy new versions of those old games. IN the case of Microsoft, it looks like all they need is a new version of Halo and their done with all the X-box compatibility anyone cares about!

    I'm afraid you'll all have to keep those old consoles alive.

  291. Final Fantasy!!! by KD5YPT · · Score: 1

    I definitely use PS2's PS1 compatibility for those Final Fantasy games!

    --
    In US, you can easily buy enough major firearms to wipe out your neighbourhood but a few little fireworks are banned.
  292. would you buy... by SnprBoB86 · · Score: 1

    ...a fifty dollar backwards compatability module?

    I wonder if that would be possible

    --
    http://brandonbloom.name
  293. What about PC compatibility? by dagarath · · Score: 1

    I thought one of the features of the Xbox was that it's hardware is basically a standardized PC. This made the Xbox an easy port for lots of primarily PC based games. Even Bungie was bought and sidetracked Halo from PC development to Xbox for release. Others would include Medal of Honor, Ghost Recon, Morrowind, (Doom3) etc. Will the Xbox2's lineup of games be compromised because suddenly having an xbox port of your game is not just some changes to the PC version, but a completely new platform? Did Microsoft use the PC format of the XBox to help obtain developers? What affect will this change have on the developers (if any)?

    (On the other hand, will this hardware change help game development for the Mac?)

  294. I just bought a ps2 this weekend. by dbn3 · · Score: 1

    I haven't bought a new console since a sega genesis 10(?) years ago. I was looking at new PC games and realized that I would have to upgrade the damn thing AGAIN to play the games I wanted.

    Screw that - the $200 U.S. to get a system (with all the trimmings) is a lot cheaper than upgrading my computer just for games.

    I looked around at several stores and noticed that the number of PS games out numbered the number of xbox games by a factor or 2 or 3. In addition, although the games released in the last 8 weeks or so were the same $50-60, for older games, the PS games were much cheaper.

    I walked out with a PS2 and a stack of games.

    --
    open mind: teaching computers the stuff
  295. So who _is_ the market? by Trejkaz · · Score: 1

    Anyone with money and who is willing to spend it on a console, is part of the market.

    Of course, nobody is the market. That would be like saying the market is one person, and we're talking about PS3 and Xbox2 here, not the 3DO.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  296. backwards compatible consoles other than PS2 by cgenman · · Score: 3, Informative

    Other Consoles that were backwards compatible in some form or another:

    Genesis (played Master System games, with attachment that cost as much as a master system)
    Game Boy Pocket/Color/Advance
    Game Gear (played Master System games, with cheap attachment)
    Nomad (played Genesis games)
    N64 (played SNES / NES games, with 3rd party attachment)
    Turbo Duo (Played normal TurboGraphix 16 and CD games)
    Turbo Express Portable (played normal TG16 games)

    It doesn't look like there have been enough backwards-compatible systems to say whether or not it is a blessing or a curse to system sales. It is true that the backwards compatibility of the Genesis saddled it with using the Z80 as a sound processor, which created that trademark Genesis thuddy, explody sound. Backwards compatibility in the PS2 added greatly to the complexity of programming for it, but it looks like it was the right move for the system. The Game Boy has always been helped by backwards compatibility, though the great simplicity of the system makes this less of a chore. As few people (on these shores) had a Turbo Graphix or a Sega Master System, the benefits of backwards compatibility on the Genesis and the Duo was minimal.

    The moral of the story seems to be if you have a successful system, make it backwards compatible. Is the XBox successful enough to warrant that tradeoff? ...

  297. And Steve Balmer's response... by farzadb82 · · Score: 1

    developers, developers, developers...

  298. I'm one of those poor kids... by Kathrrak · · Score: 1

    ...who never had a PS1, and had to hike all the way to my friends' houses in order to be able to sample great stuff like Bushido Blade and several Final Fantasies, Tekken, and what nots.

    When the PS2 came out, the fact that it could run PS1 games was a HUGE selling point for me. In fact, after I bought it, I didn't even have money to buy a single PS2 game! But I was fine -- I got an used copy of Soulreaver and borrowed several beauts like Final Fantasy Tactics, Driver, etc. Lots of fun.

    I've already assembled my collection of PS2 titles -- including games my friends have bought -- which includes all the essentials like FFX, SoulCalibur II, a couple of Metal Gears, and even Time Crisis III (GunCon included). And yet, to this day, I'm still playing classics like Vagrant Story and Chrono Cross.

    A big "Yay!" for backward compatibility. \o/

  299. Backward compatibility = teh r0x0r by jeffkjo1 · · Score: 1

    While slashdotters may buy a system with no care in the world if it has backward compatibility, we're all also the same market for 500 dollar graphics cards.

    However, for parents buying systems for their kids at christmas, backward compatibility is a huge selling point. You pay 2-300 dollars just for the system, and the games are 50 bucks on top of that! Wait, I can buy PS1 games as well for under 20 dollars?

    Folks, I think we have a winner.
    Microsoft's console has continued to be the butt of bad jokes. Spending 200 dollars for a console and then another 40 just to play Halo when Halo is now available for the PC, well, it seems a bit odd.

  300. i use the ps2 backward compatibility by ActionAL · · Score: 1

    i heavily use the ps2's backward compatibility, there is a tremendous amount of good ps1 games out there. in fact, when i first bought my ps2, i bought an old ps1 game to play on it before even buying a real ps2 game to play on my ps2!!

    (Gran Turismo) -- if you are a fan, then you will know what i mean.

  301. Re:XBOX 2 == Real reason for Purchase of VirtualPC by Bombcar · · Score: 1

    Supposedly the hard parts are going to be the hard drive and the graphics.

    But the graphics is solveable, the hard drive isn't.

    Wouldn't we be suprized if they released a "docking" station that would connect the XBOX to XBOX2?

    Or maybe they don't want no h4x0rs playing on their new toy.

  302. Legacy Systems Popular now? by Anonymous Coward · · Score: 0

    Isn't it more traditional for us to hate legacy systems than it is for us to demand compatibility with them?

    Seems like the bane of any programmer's existence is the requirement to make your system work with some outdated Cobol piece of crap from the 70s. Why limit the possibilities of the new system by forcing it to work with the old one?

    Why are video games any different? I think the PS2 would have been a better system if they had scrapped the backward compatibility. It would've meant that much more time devoted toward developing new capabilities instead of maintaining old ones. With all the hardware flaws and shortcomings of the PS2, it could certainly be argued that more time spent of the new features would've been a good thing.

    Backwards compatibility did not convince me to buy a PS2 and it wouldn't convince me to buy an Xbox Next. I want new games. I already have the hardware I need to play the old ones (I sold my PS2, still have my old PSX). New games are what really sell a console--backward compatibility is just a token offering as far as I'm concerned.

  303. They are giving people a choice... by GeneralCern · · Score: 1

    As the owner of a launch Xbox, that is sorely on its last legs, I can say with certainty that I would have purchased Xbox 2 on its launch day if it were backwards compatible. One of the main selling points would be the fact that my current crop of Xbox games would still be usable long after my crap Thompson DVD drive finally dies.

    Now however I will evaluate all the consoles throughly and make my choice based on all factors since I will have to start from square one anyway. There is a real good possibility that I will be the owner of a PS3, something I would never even consider if Xbox 2 went backwards.

    About the only good thing for gamers I see coming out of this is that when Xbox 2 comes out, the Xbox 1's will fly off the shelves. Bad thing for Microsfot, b/c they will be in essence competing with Sony, Nintendo, and themselves. Not a good spot to be in.

  304. Hell Yes I use backeards compatibility... by borgheron · · Score: 1

    Of course. I have many cool PS1 games which I want to run on the PS2 and, no I don't want both of them connected to the TV, one is enought thanks.

    GJC

    --
    Gregory Casamento
    ## Chief Maintainer for GNUstep
  305. It cost Sony almost nothing by Jack+Greenbaum · · Score: 1
    One of the fun facts of the PS2 backward compatability is that with the march of technology it cost Sony almost nothing to do. What I read at the time was the the PS1 graphics engine ocupied a tiny corner of the PS2 I/O device -- Moore's law made the silicon virtually free (I tried googling for backup, but couldn't find the right magic).

    -- Jack

  306. ps games by Anonymous Coward · · Score: 0

    Personally more than half of my games are ps1 games, and I think I spend close to half the time on my ps2 playing the older games.

  307. Backwards compatibility makes them no money by mdarksbane · · Score: 1

    What we're all forgetting is that, while we all love buying old PS1 games to play on our Playstation, Sony doesn't make any money off a used copy of Final Fantasy VII.

    They also don't make any money off the console, especially not at launch. It's common knowledge that consoles are sold at very low margins, sometimes none at all, for the manufacturer. They are priced to capture the market, which is then exploited by the $50 video games one buys for the console.

    So Microsoft gains no direct, and almost no indirect advantage by including costly and difficult backwards compatibility in the XBox2. While it would add customer goodwill and possibly increase the value of their product, it doesn't translate into hard profits, and so when they make up a study to justify their marketing decisions, of course it isn't important.

    1. Re:Backwards compatibility makes them no money by osho_gg · · Score: 1

      Your logic is flawed.

      Yes, compatibility doesn't make them any money directly. However, compatibility is a feature aimed to sell the newer console and capture the market, which then could be exploited by the $50 video games. For example, PS3 console with backward compatibility will get much more market share than PS2 and PS1. Xbox2 without compatibility won't sell as much as PS3 with compatibility. Guess what? PS3 games will be able to charge $50 much more easily.

    2. Re:Backwards compatibility makes them no money by mdarksbane · · Score: 1

      Regardless, it's a significant added cost that gives a would make people like it better, but not directly move more sales.

      I would do it, since I think that making a better product that does more things for people will result in better sales overall and have the indirect consequences you describe. I don't think that's necessarily been Microsoft's policy, though, especially when the extra feature comes at such significant difficulty.

      In short, it's a hard feature to add for no direct benefit. It has a possible long-term indirect benefit of making people like their console more, but they didn't feel that that justified the direct cost and difficulty. So, they made up a study to make themselves seem right.

  308. Backwards compatability increases installed base by blahplusplus · · Score: 1

    There is a lesson to be learned with backwards compatability and the video game industry in general.

    The trend of selling new video game systems every five or so years is having a negative effect on installed base and units sold -- the sales and installed base of such systems has actually been decreasing over time. Look at the numbers

    Nintendo NES -- 59-60 million units
    SNES - 49 million units
    N64 - 34 Million units
    GC - 13 million units

    Notice the steady decrease in unit sales and this applies to every console maker! It happened with sega and everone else. The only exception is Sony because they are the industry leader. The problem you see now is that you have people and users that SKIP whole console generations and pick up the latest console which has backwards compatability with a whole playstation line of games that is going to keep upping your installed base over time, not decrease it because 1) Everyone gets a video game machine that plays ALL of their old games not just new ones. 2) Bonus: It doubles as a DVD player and I'm sure the PS3 will probably do so as well since it was in the PS2. 3) It's backward compatable with memory cards and controllers (Big money saver).

    So whenever you do your customers a favor you increase your profits because a) you dont have to reinvent the wheel in regards to memory cards and controllers and b) your costs for producing the same controllers/memory cards over that length of time you have time to significantly cut costs because the initial investment for producing them has already been payed so you can charge very little. I can get brand new playstation 1/2 controllers for $12CDN at walmart! A GC controller is over 2x as expensive. Sony knows how to win customers they are doing everything that their competitors are not.

  309. Gamecube and XBox reveal ceiling by SuperKendall · · Score: 1

    And yet, you have a GameCube, even though it wasn't backwards compatible with N64, which wasn't compatible with SNES, which wasn't compatible with NES..

    Do you think it's a coincidence that the XBox and Gamecube have similar market share, while the PS2 has almost an order of magnitude more units sold?

    I think that while you can sell a console without backwards compatibility, Sony accidentally lumbered into an amazing truth - you break through a sales barrier of sorts when backwards compatibility is a feature of your console. XBox and Gamecube are rubbing hard against such a ceiling, while the PS2 seems to have no issues reaching ever growing heights of sales.

    It doesn't hurt that the PS2 has such a wide range of stuff as well, like the EyeToy (which is apparently an amazing hit).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  310. Helps the XBox now, prevents sales cannibalization by SuperKendall · · Score: 2, Interesting

    If you knew the XBox NeXT was supposed to be out in 2005, and didn't have one now... you might very well wait for 2005 to play a game like Halo 2 rather than buy an "obsolete" console now (as any console become the very moment a release date is issued for the next model).

    So by stating it's not backwards compatible, they avoid cannibalizing some XBox sales now.

    I still think in the long run it will hurt them with the next console, and at best they'll be able to sell as many of the next versions of the console as they have now.

    The paranoid among you might think that perhaps they are claiming lack of backwards compatibility now, only to offer it later after the threat of sales cannibalizations is gone - but the architectural differences are just too vast to really offer such a thing.

    I really wonder if Sony is going to offer backwards compatibility in the PS3, they almost have no choice it would seem.

    If the PS3 does offer backwards compatibility, I think they may well become as ubiquitous as TV sets.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  311. Of course, don't forget... by diamondsw · · Score: 2, Interesting

    ...that the Playstation 2's backwards compatibility was vastly simplified since it used the Playstation 1's main CPU as its audio chip. So when you stick in a PS1 game, it cleverly routes main CPU functions over there, which results in extremely good compatibility without the need for messy and expensive (processor and development-wise) emulation.

    Backward compatibility for the XBox2 (if rumors are to be believed) is much more of a herculean task, particularly since with video games people expect it to Just Work (even moreso than a Mac). No if's and's or but's. While I agree that backwards compatibility is a very important feature (especially at launch), it's by no means a trivial one, particularly given the public falling out between Microsoft and NVidia.

    --
    I don't know what kind of crack I was on, but I suspect it was decaf.
  312. iPlay by droleary · · Score: 1

    That's the big secret! Keep quiet, you.

    I miss one secret meeting and the whole master plan leaks out. Doh!

    But, really, at this stage it would make more sense for MS to go to Apple for help on the XB2. If they are, in fact, going to use a PPC processor in it, there are many advantages in collaboration for both sides. MS tapping Apple for hardware design clout doesn't seem very far-fetched, and if the Mac then became a target for ports of console games, Apple would benefit. Of course it would be absolutely priceless to see a division of MS to go with a solution that supports the iPod instead of some MS approved, non-Firewire WMA portable.

    I'm still waiting for Apple to bust out a good use/reason they went with "Pod" instead of something more in line with it's music capabilities. Music and gaming demographics would seem to have a lot of overlap, so using one to store saved games (or anything else you'd be inclined to jam a HD into a console for) seems like a reasonable start.

  313. How about this for a prediction by Deliveranc3 · · Score: 1

    I bought an Xbox because I knew the ps3 would be backwards compatible so why bother getting a ps2?

    Also the Xbox had all the media functionality I wanted (except video in bastards) so I didn't really care about the games, but heck when in rome with a big HD :)

  314. How to make the Xbox 2 successfull by CityZen · · Score: 1


    1. Make it compatible with PS2 titles. :-)

    2. Put an extra power outlet on the back, along with a jack for a special octopus cable that plugs into the video and controller ports of an Xbox. Put a switch on the new system that switches the video/controllers over to the old system.

    So even though I'm joking about #1 (although does anyone remember Bleem?), I think #2 is a good idea. Wonder why no one does it? (Aside from the fact that they're too cheap to.) I suppose you can make an external device to do this, too. If you make one and are successful, send me a few $, okay? Please?

  315. Everything old is not new again by droleary · · Score: 1

    Though the PS2 console itself was sold at cost around launch time, Sony still makes money on every sale of a PS1 game or Columbia TriStar DVD video that you put into a PS2 console.

    One word rebuttal: used

  316. I'm switching camps... by i-Chaos · · Score: 3, Insightful

    I am an XBox owner, who loves his xbox to death due to the many applications of the xbox. I was fully prepared to buy an XBox 2 until I heard first that it would run on apple, then that a HDD would not be in it, and then that the XBox will not be backwards compatible. Due to the fact that the Play Station 3 will probably be backwards compatible, I will probably buy one of those, since it will allow me access to a huge library of PS2 games that I've missed by being an XBox owner.

    Microsoft is really shooting themselves in the foot with this one. Anyone see a pattern with their new console launches?

    --
    ...I am proof that intelligent beings are not always intelligent...
  317. Games You Love by asukaikari · · Score: 1

    I think this is not a smart move by Microsoft. Because sometimes there are games you love for one reason or another, and they just don't make a version for your system. I bought a PS2 because it was compatible. Because I went to an arcade and played 'Rival Schools United By Fate' and thought it was the best game I had ever seen. Sure it's just Capcom, but is there really an explanation for games you love? But Rival Schools is only available in PS format. If my PS2 didn't play it, I wouldn't have bought a PS2 and the subsequent games of theirs I wanted. My boyfriend was thinking about getting any number of systems and just bought a GameBoy Advance so he could play his old school games. There are no explanations for the games you love, but there is commerce in their nostalgia. This move makes me happier I invested in PlayStation rather than XBox and I will continue to do so because of their mutual respect for me. Even though my PS2 is broken, stupid piece of crap.

  318. 2600 | 7800, but 5200 ~| 7800 by santiago · · Score: 1

    >the Atari 7800 was backwards-compatible with the 2600 (but not the 5200... go figure)

    That's clearly because 7800 is a multiple of 2600, but not a multiple of 5200.

    1. Re:2600 | 7800, but 5200 ~| 7800 by gamgee5273 · · Score: 1

      Okay... but how does that explain that the 5200 wasn't compatible with the 2600 without an extra add-on? :p

  319. PS 2 backwards compatibility by ude · · Score: 1

    Yes.. I've played, and bought, old PS1 games for my PS2. There's still good games made for PS1. One of my favourites is still the Vandal Hearts series.

    I agree as lots of people here on this message board that Microsoft is making a mistake not having the X-Box backwards compatibility.

  320. i use it all the time by SethAdarion · · Score: 1

    I play playstation games on my playstation 2 all the time. Just the other day I was playing final fantasy tactics!

  321. OHMYGOD by Anonymous Coward · · Score: 0

    We all give such a huge shit about xbox, obviously. 700 fucking posts.. what the fuck?? Slashdot has become a kiddy playground! Games are a WASTE OF TIME assholes!

  322. Could it be? Money Money? by ninji · · Score: 0

    Becuase,everyone spent their money on xbox, if they release 2 not to be backwards compatible, they will still sell more 1's for a higher price... if xbox2 can play xbox1 games, then xbox1's value will be much less...

    Microsoft, being greedy?!?! Couldnt be true...

  323. it's hot! by sad_ · · Score: 1

    really, old games are still hot. how popular is Mame, c64, amiga, nes, etc games on emulators?
    Ok, none of the consoles have the capability to run mame stuff on it out of the box (but after you mod it, you can, and almost everybody with a chip does just that). now backwards compatibility is nothing more.
    The older consoles, using cartridges, almost never had backwards compatibility, because i guess it wasn't always as easy to do (cartridge format changes every generation, cpu's were not that fast etc) but todays consoles surely can do all that now, and i think there have been enough posts here that show a lot of people use it.
    in fact it looks like only 10% don't want it, instead of the other way around.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  324. Wasn't this why MS bought VPC? by Warlock7 · · Score: 1

    It certainly wasn't to improve the product for the Mac market. It seems that they've run into more snags that make it unprofitable to continue the backwards compatibilty options for the XBox2. This might have something to do with why they've delayed the Office package for Macintosh that includes the new VPC for an undisclosed amount of time too.

  325. not going anywhere by Anonymous Coward · · Score: 0

    I don't care much about the backwards compatibility because my XBOX isn't going anywhere anytime soon. With a fully modded system that runs my NES, SNES, GBA, and XBOX games and has good controllers (yes, I love the hamburger controllers), why the hell would I get rid of it for an XBOX 2? Maybe a few years later when the library of XBOX 2 games expands.

  326. Used? Bah. by tepples · · Score: 1

    DVD Video was still relatively new at the time the PlayStation 2 console was first sold in Japan and the United States, and though there were still plenty of used PS1 titles, there weren't many used copies of Columbia TriStar videos to go around. Remember how much DVD players cost at the time and how many people bought PS2 consoles as a relatively inexpensive way to watch Columbia TriStar videos.

  327. kinda out of data by Joemafia69 · · Score: 1

    It seems that this story is kinda out of data. When Microsoft announced that they were not going to use the same architecture (its central processor and blah blah blah) as the current Xbox it was stated that it would not be backwards compatible...... over six months ago. I have used backwards compatibility with my PS2 and am glad to have it, but I do not think it will be that big of an issue because when Xbox next comes out the current xbox will be going for cheap (much like the playstation one did after ps2 came out)s

  328. You're not the only one by Anonymous Coward · · Score: 0

    Actually, the PS2 made playing PS1 titles with long load times a lot more enjoyable. I think we played more Worms on the PS2 then we ever did on the PS1.

    Just my $0.02