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User: C0rinthian

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Comments · 1,464

  1. Re:I think he has a point on RIAA President Decries Fair Use · · Score: 1

    Well, if it's staying in the same household, then it's really not distribution. Sending it to your Brother in another state is another matter.

  2. Re:I think he has a point on RIAA President Decries Fair Use · · Score: 1

    Ah, I mis-interpereted the post. My apologies.

  3. Re:The 'choice' on More Next-Gen Console Smack-Talk · · Score: 1

    I never passed judgement, just pointing out that you can't draw a comparison between the two.

    Sony using their console to push their chosen standard makes perfect business sense. The PlayStation brand has a lot of leverage, and Sony would be stupid to not utilize that.

    The real question will be if it works or not...

  4. Re:I think he has a point on RIAA President Decries Fair Use · · Score: 1
    Ah, the skill of the spinner (Mr. Sherman). What about the right to make my own backup copies and to share amongst my own family? These are legitimate fair uses that Mr. Sherman's organisation is working to eliminate. Why does he not mention these rights?
    You're talking about two different things here: backups and distribution. One is fair use, the other is not.
  5. Re:I think he has a point on RIAA President Decries Fair Use · · Score: 1
    1) Fair use isn't about making personal backups (I'm talking putting the song on your favorite player not copying for your friend).
    Umm, fair use IS about making personal backups. It's not about making copies for your friends.

    If you purchase the media, you can make copies for your own use, and change the format for your various listening/viewing devices. If you like, you can transfer ownership of said media to someone else. Once you transfer ownership, however, any other copies of the media you no longer own are now illegal copies.

    Basically, if you transfer ownership of it, you don't own it anymore.
  6. Re:The 'choice' on More Next-Gen Console Smack-Talk · · Score: 1

    There is a big difference between cartridge formats and Blu-Ray. Carts were all proprietary, and were never expected to become 'industry standard' for anything. Sony wants Blu-Ray to replace the DVD as the standard media format used by everyone, and they are using the PS3 to try and swing consumer interest to that format.

    Carts were games only. Blu-Ray is a lot more than just games.

  7. Re:My prediction on CCP and White Wolf Games To Merge · · Score: 1

    Here is the manufacturing sequence for an item if high quality (Tech II) in Eve:

    1) Build a outpost at a moon to extract raw materials. This requires fuel that can be bought or mined. (A moon can yield 1-3 different raw materials, out of approximately 12 IIRC)
    2) Combine 2 different raw materials at an outpost to create a complex material. If you are extremely lucky, you can mine 2 raw materials and process them at one outpost. Most likely, this will require 2-3 outposts.
    3) Combine 3 different complex materials (there are > 20 possible complex materials) in a factory to build parts. (Thrusters, armor plating, reactors, etc)
    4) Take a base (Tech I) version of an item, combine it with the required manufactured parts in a factory to make your high end (Tech II) product.

    Keep in mind that raw materials are regional, so if you need materials that can't be found near your manufacturing base you must ship them in. (Logistics)

    Very large organizations in the game can control this entire chain from start to finish. Most smaller groups will only handle one of these stages. So essentially, you have 4 seperate stages that a player corporation can attempt to turn a profit in: Raw materials, Complex materials, Parts, Finished Product. Each acts as a supplier for the next in the chain.

    Some key differences from WoW that affect economy as well:
    -Nothing is soulbound and can be traded/resold.
    -Everything of value is crafted.
    -There are drops, but most are not better than top crafted gear, and what drops that are superior are rare enough that you can't avoid crafted goods completely.
    -If your ship is destroyed in combat, everything on it is distroyed/lootable.

    The market is complex enough that a group can attempt to monopolize an aspect of it. This is not easy, but it can (and has) been done. Contracts and trade agreements are the norm if you are serious about manufacturing.

    Basically, The crafting in WoW isn't anywhere close to this complexity, and the economy is trivialized because of soulbinding. The fact that nothing crafted actually compares to looted gear makes crafting useless in endgame. (With the exception of consumables, and to a lesser extent, enchants)

    So yeah, mining a selling the ore on the auction house is a cute 'Fisher Price' sort of economy, but that's about it.

  8. Re:My prediction on CCP and White Wolf Games To Merge · · Score: 1

    I've played all those. I was also part of the leadership for one of the largest player alliances in Eve for about 2 years.

    None of the stuff in WoW came close.

    "There's always deniability" Lets see who remembers that little gem. ;)

  9. Re:My prediction on CCP and White Wolf Games To Merge · · Score: 1

    Thats about a months worth of skilltraining there. (Depending on attribute/skill choices)

    It'll be interesting to see where they put those points however, as that's what really matters.

  10. Re:My predictions for system market share: on Mysteries of the Next-Gen Consoles Solved · · Score: 1

    Reminds me of an Onion headline: "Dolphins develop opposable thumbs. 'Were fucked now!' say scientists."

  11. Re:Who cares! on Mysteries of the Next-Gen Consoles Solved · · Score: 1
    The PC is the most under-utilized game device out there.
    That all depends on whose PC you're talking about, now doesn't it?
  12. More bad WoW jokes... on Moon May Be Geologically Active · · Score: 1

    So this explains why we havn't sent people to the moon in a while. The last time someone was there, they heard a voice booming "Too soon! You have awakened me too soon!"

    Coming to the conclusion that their equipment did not have sufficient Fire Resistance to face 'He who was ancient since the world was young', our band of astronauts ran like hell back to earth.

    NASA has been farming FR gear ever since.

  13. Re:Has anyone... on GamePro Expo's "Official Announcement" · · Score: 1

    I'm sorry, I'm not really into Pokemon.

  14. Re:Return on Investment? on Dell Customer Gets Windows Refund · · Score: 1

    And I'm sure there are a great many factors at work in your society that affect the rate of violent crime far more than gun ownership. Guns are not required for violent crimes to happen.

  15. Re:Return on Investment? on Dell Customer Gets Windows Refund · · Score: 4, Funny

    Duh, you rely on the inherent morality of humanity of course!

    "Hey you! Stop shooting those people because it's not nice! If you don't we shall be very cross!"

  16. Re:Return on Investment? on Dell Customer Gets Windows Refund · · Score: 2, Interesting

    If we (The US, or any other nuclear capable country) did not have such warheads, I'm sure that some other nuclear capable country would be more than happy to send some our way without fear of retaliation.

    Disarmament on a global scale is a noble goal. But EVERYONE has to do it for it to work. Good luck getting that to happen. Until then I'm glad my country has a crapload of explosives that make other countries think twice before they drop a crapload of explosives on me and my family.

  17. Re:Return on Investment? on Dell Customer Gets Windows Refund · · Score: 4, Insightful

    Guns are not good or evil. They're chunks of metal. It's the people handling them that can be good or evil. A computer can be an evil thing too, if directed as such by it's user. (For example, by making it easier to create and distribute child pornography)

    If you're going to place blame, at least place it where it belongs.

  18. Re:It isn't completely without benefits on Guitar Hero Is Big Hit With Bands · · Score: 1

    Not really. Okay, you start to develop coordination and finger independance. But a lot of playing a musical instrument is developing muscle memory. You can't start making music until you're at the point you don't have to worry about what your fingers are doing.

    It's the difference between a console vet, and a guy who has to keep looking at the controller to see where 'B' is.

    The point is, that once this kind of muscle memory is learned, it's difficult to unlearn. So if someone spends a lot of time on the game, then tries learning guitar for real, they're going to be fighting their own bad habits. (Or worse, letting the habits negatively affect what they're doing)

  19. Re:I Don't Understand on Guitar Hero Is Big Hit With Bands · · Score: 1

    DDR is hilarious when alcohol is involved.

  20. Re:I have to agree. Halo does have more substance. on First Impressions of Halo 3 · · Score: 1

    I've been playing FPS's since Wolf3d. I hope that classifies me as a 'Hardcore' long-time player. In my expert, experienced opinion: Halo is the second console FPS to be worth playing. (The first being Goldeneye) Is it the greatest FPS ever? No. Is it a steaming pile of dogshit? No. It's a good game, and worth playing. I don't understand why people feel the need to be so extreme about these things. It's just a game, so get off your soapbox and chill.

  21. Re:WTF? on First Impressions of Halo 3 · · Score: 1

    Marathon pre-dates Half-Life and has just as much substance and depth. Compared to what else was out in that time frame (Doom) it was pretty damn revolutionary.

    Does Halo have the same depth as Marathon? No. But it has a cohesive story that isn't horribly cliche, and there is enough background developed to keep everything anchored. Plus, Bungie is really good at subtly, and they cram a lot of plot hints and details that many players completely overlook. (The same could be said for Half Life)

  22. Re:Supercharged! on The Wii's Brain Exposed · · Score: 1

    Again, I'm not knocking the game. I loved it. I think it was one of the best designed games I've played in a LONG time. The quality of the art direction penetrated through the craptacular presentation that the PS2 provided.

  23. Re:FPS Games Fail A LOT on Game Breakers · · Score: 1

    Okay do all that, then make sure it has a simple and intuitive UI and menu system. Bonus points if you can make it workable on a console.

    "Can we start the game yet?"
    "No, I've got 6 pages of multiplayer options to set before we're ready."

  24. Re:Supercharged! on The Wii's Brain Exposed · · Score: 1

    Let me clarify. I have never seen a game look so good and so bad at the same time. The art direction and content of the game was top notch. The graphical output of the system was ugly. The textures scaled horribly, and there was a constant moire effect on them. (Expecially anything on the ground) The lack of anti-aliasing was pretty wrenching at times as well.

    Honestly, you could see how much detail was put into the game. You could tell how much work was put into the art assets, and how well it was done. All that breaks through the limitations of the system. But if you simply look at the onscreen presentation, it's pretty nasty by todays standards. Honestly, that was a next-gen game squeezed into current-gen hardware. I can imagine what it would have looked like if developed for the 360 or PS3, and it would have been well worth the wait.

  25. Re:Supercharged! on The Wii's Brain Exposed · · Score: 1

    Shadows of the Collossus was an excellent game with fantastic art design. Graphically, it was ugly as hell.