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CCP and White Wolf Games To Merge

Evod writes "Crowd Control Productions, maker of the MMORPG EVE Online, announced today at their annual fanfest in Reykjavik, Iceland that a merger between White Wolf Publishing and themselves is a done deal. From the White Wolf Press Release: 'The merged company will enable CCP to integrate White Wolf's leading expertise in offline gaming development to enhance and create physical products for its MMOG, EVE Online. Products to be introduced in 2007 will include strategy guides, enhanced collectible card games, role-playing systems, and novels all based on EVE Online. White Wolf will leverage CCP's industry-leading technologies to bring its offline role-playing titles online. Conceptualization and early development has begun to bring White Wolf's World of Darkness, one of the world's strongest gaming properties, into the online world.' Each company will keep its own name and Hilmar Petursson, Chief Executive Officer of CCP, will step up as CEO of the merged companies." If you're a MMOG fan, or a table-top RPG fan, this is some interesting stuff right here.

131 comments

  1. My prediction by realmolo · · Score: 2, Insightful

    We'll get an EVE tabletop RPG, and CCG. They'll be supported for a couple of years, and then abandoned due to poor sales.

    In a few months, we'll get an announcement *with screenshots* about a "World of Darkness" online MMORPG game. They'll never specify a release date, and over the next couple of years, we'll hear less and less about it, until it is finally quietly cancelled. At that point, the companies will split up again.

    Honestly, I don't expect either company to be around much longer no matter WHAT happens. EVE Online is getting long-in-the-tooth, and really doesn't have mass-market appeal. And White Wolf is just screwed in general, because pen-and-paper RPGs that aren't Dungeons & Dragons are almost completely dead.

    1. Re:My prediction by Anonymous Coward · · Score: 4, Funny

      My prediction is nobody really cares what you predict unless they disagree and then they will only care because they think others will read the reply.

    2. Re:My prediction by Anonymous Coward · · Score: 0

      You're joking right?

      You realize there are tons of successful non-DnD PnPs, right? Shadowrun? Never hear of it? The one so successful that Microsoft is making a game based (loosely) on it?

    3. Re:My prediction by Ninjaesque+One · · Score: 2, Funny

      Hell, pen-and-paper RPGs that are Dungeons and Dragons are dead, too.

      --
      Ninjas and pirates. How piquant.
    4. Re:My prediction by dsanfte · · Score: 3, Funny

      Nice meta-analysis. Slashdot needs more of this.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
    5. Re:My prediction by Anonymous Coward · · Score: 3, Interesting

      To the contrary, EVE Online is growing very fast, having tripled its subscription base over the last 12 months and recently opened a new server cluster in China. It is the only online game to have survived the onslaught of World of Warcraft with flying colors and barely a dent in its upward subscription trend. Granted, it is not an easy game to enter or master, but once people get past the first 3-4 months or so they tend to stay on as subscribers for years. It will be very interesting to see what happens when the game technology from EVE is merged with the rich content of World of Darkness; an interesting present-day MMORPG is sure to come out of that.

    6. Re:My prediction by Anonymous Coward · · Score: 2, Insightful

      Eve-online is actuly highly popular outside the US, the company is based in island and the playerbase continues to hith all time connected users.

      The reason behind this is closly tied to efforts of several communitys including the something awful goonfleet (over 1500 members strong) as well as fans of the game telling other people to try it out as well.

      Other factors include the sandbox nature of the game, the somewhat steep learning curve, the true hard core pvp system and the large market theory.

      Its true this game will not have the market appeal of the larger MMORPGs but since its one server (one universe) quite a few things are much easyer to do then say wow servers.

      Whitewolf has proven to be a good company too, there highly popular in the LARP (live action roleplaying) groups and the world of darkness line makes quite a bit of money and has proven to be a long term cash flow for the company.

      Whitewolf has also lived through 2 cycles or more in the RPG life cycle for publishers, this is basicly where lots of sales happen early on, then demand for the books declines a lot.

      Both of these companys togeather does seem a bit odd, but both are good at there nich market.

    7. Re:My prediction by Arivia · · Score: 1

      Oddly enough, White Wolf's main lines (WoD and, oddly enough, Warcraft) are doing quite well. Mage: The Awakening has apparently been performing much better than expected.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    8. Re:My prediction by Anonymous Coward · · Score: 3, Informative

      The CCG for EVE is already out(http://www.eve-ccg.com/). Its entitled EVE: The Second Genesis. Its world premier was at this years GenCon at Indianpolis.

    9. Re:My prediction by no1nose · · Score: 1

      EVE has been going downhill since Tuxford took control of the Nerf stick. His latest changes to the game suck. This is merger is a waste of time and only delays the inevitable...

    10. Re:My prediction by Jack9 · · Score: 1

      While I appreciate your cheerleading (Always been a fan of WoD), you're wrong.

      http://www.raphkoster.com/2006/04/12/interesting-s ales-figures/

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    11. Re:My prediction by Malakusen · · Score: 1

      You know, in 3-4 months, I can have a character up to 60 in full tier 1 and enjoying end game content. And a few decent alts. And that's not even with obsessive life-controlling playing either, just casual play. I don't have the attention span to drudge through "the first 3-4 months". If they can't make a game that's interesting in a day, I'm not interested at all.

      --
      Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
    12. Re:My prediction by damiangerous · · Score: 1
      And White Wolf is just screwed in general, because pen-and-paper RPGs that aren't Dungeons & Dragons are almost completely dead.

      Good thing they've been publishing a lot of d20 material then.

    13. Re:My prediction by damiangerous · · Score: 1
      That link is to a blog that in turn links to an opinion piece that takes issue with (as overly pessimistic) the methods and data in the "study" (more like a survey). Not to mention that the study itself still puts White Wolf in an overwhelming second place, leaving everyone aside from WotC and WW as statistical noise too small to be accurately counted.

    14. Re:My prediction by tolomea · · Score: 2, Informative
      We'll get an EVE tabletop RPG, and CCG.
      The CCG has been available for a while already.
      Honestly, I don't expect either company to be around much longer no matter WHAT happens. EVE Online is getting long-in-the-tooth, and really doesn't have mass-market appeal.
      The player counts disagree with you http://eve.coldfront.net/status/tranquility
      Sure it's not World of Warcraft, but it's fan base has been steadily growing since it was launched and continues to do so.

      As for long in the tooth, they keep dumping out big content updates, the next of which is due any week now. And while the graphics engine is 5 years old you need to bear in mind that they were doing HDR 5 years ago so it still stands well against modern games. Also there is a complete graphics engine overhaul in the works for DX10/Vista which if it is anything like their last engine will put them solidly 2-3 years ahead of the state of the art again.

      Take a look for yourself, this is thier "long in the tooth" engine. http://www.eve-online.com/screenshots/collection.a sp?col=24112004&n=10
      Or if you prefer how about a video http://myeve.eve-online.com/download/videos/Defaul t.asp?a=download&vid=146 (54.7mb)
    15. Re:My prediction by damiangerous · · Score: 1

      Oh I realized that you were talking specifically about WoD rather than WW as a whole. Yeah, down 61%. Odd, doesn't seem like there's a shortage of emo kids. I think that world reset they had turned off a lot of people.

    16. Re:My prediction by Jack9 · · Score: 1

      A 64% decline in sales from last year is a complete rout and there's absolutely no data to state otherwise, lemme know when you have something on the dismal sales from a private company...a really intelligent response would be "I called a distributor and they said" but you'll find what I found in talking to those in Orange County (see http://www.fs-collectibles.com/ where you buy CCG/RPG materials wholesale).

      There's good reason WW joined with CCP, it is simply following the consumer base.

      Try to back up your assertions with something resembling research.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    17. Re:My prediction by AdamJ · · Score: 1

      The sources of the quoted info are either generally small surveys [under 100 game stores participate in the C&GR survey] and the ICV2 data seems to be mostly "word of mouth" material; there's no nice system for tracking sales in the gaming industry, as most distributors and manufacturers do not offer returnability, so there is no real way to know if a game sells out at the retail level or not.

      The pen-and-paper gaming industry is certainly hurting, but things are improving for the companies that have survived and adapted over the last few years. There's certainly been a large contraction in the number of companies, but there was a large explosion of companies publishing d20 material, and most of those have gone away. The C&GR and ICV2 stats also don't take into account electronic book sales, which are growing for both companies that publish through the game and book trades, and for electronic-only companies.

      Nobody is getting rich, but things seem to be stabalizing and in some cases improving.

    18. Re:My prediction by Wellspring · · Score: 2, Interesting

      Gaming is cyclical. Alot of the reason that D&D 3.0 did so well was that people hadn't played D&D in a while.

      The D&D-style fantasy settings have dominated for several years now. And d20 drives a certain vision of playstyle and progression that also has a deadly sameness if it's the only system you use. So while I love D&D 3.5, I do hunger for something different and would love to see something new pop up. Not to replace D&D, just to bring something fresh in.

      The time is ripe for a new fad in gaming, be it World of Darkness or some other venerable setting. My concern above is that White Wolf doesn't have the pocketbook or the people to take advantage of the opportunity.

    19. Re:My prediction by wizzahd · · Score: 1
      In a few months, we'll get an announcement *with screenshots* about a "World of Darkness" online MMORPG game. They'll never specify a release date, and over the next couple of years, we'll hear less and less about it, until it is finally quietly cancelled. At that point, the companies will split up again.
      It's already in the works, didn't you hear? It's being released shortly after Duke Nukem Forever..
    20. Re:My prediction by FinchWorld · · Score: 2, Informative

      Good news, come November 28th (Date could change) new characters will recieve more skills on creation (800,000 Skill points to be exact, I believe this is about 6 times more then when I created mine).

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    21. Re:My prediction by tgcid · · Score: 2, Insightful
      From MMOGChart:
      Eve Online has been a real quiet success story since their launch on May 6, 2003, starting out small and slowly building more and more subscribers, with almost no competition in the market for its particular brand of sci-fi space simulation. As of June 2006, Eve has 125,625 subscribers.
      This game would likely be a break even operation on 30,000 subscribers. While it's not the license to print money the way World of Warcraft is, it started on a much smaller budget and doesn't have to pay off Vivendi's massive debts.
    22. Re:My prediction by imbaczek · · Score: 1

      3-4 months is just what I needed to stop playing that stupid game where only your character gains skills, not you.

    23. Re:My prediction by ElvenMonkey · · Score: 2, Interesting

      You know, in 3-4 months, I can have a character up to 60 in full tier 1 and enjoying end game content. And a few decent alts. And that's not even with obsessive life-controlling playing either, just casual play. I don't have the attention span to drudge through "the first 3-4 months". If they can't make a game that's interesting in a day, I'm not interested at all.

      What does that level 60 character get you? What impact do you have on the game? What does trudging through yet another elite complex actually do to the overall "immersive" and "interactive" world? Squat diddly. Essentially in WoW and so many other MMORPGs no matter how good your character, no matter what you do, nothing actually changes. Horizons tried to change this with a very large story arc where you could work towards making a huge change in game, but was absolutely rubbish with god-awful graphics engine and attrociously underpowered servers. Eve Online is hugely different. Get out of the 'empire' and 'n00b friendly' zones and get out to 0.0 and all of a sudden you're in lawless space. Whatever laws you and your friends choose to apply, apply. Its kinda like the wild west out there, a new frontier. The political map changes from day to day, month to month. New alliances form and take land, other alliances come in and fight for it and take it away. Change is on such a huge scale and every individual pilot can make a huge impact in that; be that as leader of a large alliance, or just a minor member of a corporation. The industrialists impact the abilities of the warriors, and vice versa. The more territory the warriors fight for and defend, the better access to the basic materials needed by industrialists, and thus the cheaper it is to produce items for the warriors. With such a no law environment and such a loose structure that CCP have provided there is a role for every type of character, be it industrialist, politician, teacher, fighter, trucker, spy or any other role you could care to develop.

      If the choice is between 4 months of achieving nothing in a game other than a figure beside my name, or 4 months in which I can have an impact in a whole universe and make a difference, it's not really hard to guess which one I'd choose.

      --
      "Joy is not in things; it is in us." Richard Wagner
    24. Re:My prediction by Chris+Mattern · · Score: 2, Insightful

      > You know, in 3-4 months, I can have a character up to 60 in full
      > tier 1 and enjoying end game content.

      How fast you can get to end game is not an indicator of the quality of a game, because if the levelling up is not itself enjoyable, it's a crap game.

      Chris Mattern

    25. Re:My prediction by Lonewolf666 · · Score: 1

      Interesting. The player count curve seems to level off in recent months, but 30.000 simultaneous logins are quite a lot.
      In other places I've read that MMORPG designers should expect 20%-25% of their subscribers logging in simultaneously at peak times. If we apply this rule the other way, Eve might have 120.000 to 150.000 subscribers. Not a WOW but certainly big enough to keep things going.

      --
      C - the footgun of programming languages
    26. Re:My prediction by ichigo+2.0 · · Score: 1

      enjoying end game content

      AFAIK, the end game in WoW consists of raiding elite dungeon X for Y months until you have the best set you can get from said dungeon, and then moving on to the next dungeon. This, and the lack of a player-based crafting economy has kept me away from WoW. Correct me if I'm wrong, but that doesn't really sound enjoyable.

    27. Re:My prediction by Mcgreag · · Score: 1

      150k is the number that CCP themselves have stated as recently as during the fanfest where this merger was announced so you are right on the money.

    28. Re:My prediction by dnoyeb · · Score: 1

      I agree completely. Each region has a history of who owned it and who fights over it. Then you can build stations that exist permanently in game. Its great.

      I just hope this White Wolf does not add more of the one thing Eve online players lothe. Dice rolls...

    29. Re:My prediction by Andy+Dodd · · Score: 2, Informative

      At the same "Fanfest" during which the merger was announced (which I believe is still going on), CCP gave an official subscriber count number - it was something like 146-148k subs.

      EVE is small, but as one of the other posters said, it's been constantly growing.

      When I first quit EVE in mid-2004 (about a year after release) my opinion was that it was a great concept with crap implementation. After hearing lots of good things about it this past summer (many from Slashdot posters), I decided to come back in July. My opinion is that CCP has matured drastically from the original "college grads with a dream" start, consisting mostly of an inexperienced dev team that apparently were slackers in college. (One of the girls in my first EVE corp was from Iceland and she and the original EVE team had quite a few mutual friends in school.) CCP has learned a lot from their mistakes and the CCP of 2006 is almost unrecognizable compared to the CCP of 2003-2004. That shows in their steadily increasing subscriber counts.

      I suspect that those subscriber counts will continue increasing, as one of the current limiting factors to those counts seems to be overcrowding. (The "everyone in one universe" thing is very cool except for that one problem) With their next upgrade (CCP calls them expansions, but expansion in MMOGs usually means "pay us more money to be able to access the cool new stuff"), CCP is adding eight new regions of space, which should help a lot in terms of crowding. Hopefully the hardware they've added/will be adding will also help with some of the other symptoms of overcrowding. (Although no matter what, until they can parallelize calculations on a node between multiple CPUs for that node, they'll continue having problems with major fleet battles causing the node that hosts the solar system they occur in to drop.)

      --
      retrorocket.o not found, launch anyway?
    30. Re:My prediction by Oriumpor · · Score: 1

      Some people will naysay anything. White Wolf was more niche than anything, I've still got a set of white wolf books somewhere. They were unique and something I was able to engross myself in when I was younger. No longer have I the time, but still conceptually they were leaps and bounds from AD&D (read: less complex, easy to play and include newbies.) I was sorry to hear the news when they were doing poorly, but to be honest it didn't surprise me. I hadn't bo

      Anyways, CCP is doing fine, they are continuing to increase their world capacity (one persistent world takes one hell of a lot of gear.) And the concurrent user count has been steadily increasing for over a year. There is a Chinese shard going up soon (with controversial censorship I hear) that will easily double subscription rates.

      With the recurring payments from current subscribers I'd ballpark they pull 4m quarterly gross... that's not including new subscriptions or any of the service fees that can be charged for customizing your accounts.

      Double that, and that's what the potential is for the asiatic market...

      And as far as long in the tooth goes, you can keep your opinions to yourself. Some people can't hang in eve, some people can. It takes guts, brainpower, and patience. It is anywhere from old, and continues to revamp their technology to bring forward new and more powerful features. The longevity of a MMO customer base speaks volumes to their commitment to the user.

      One must only look at their patch notes over the years to see they focus heavily on bug fixing and slowly release features under a controlled release cycle. If I remember the last few patches had a 1:4 ratio of features:fixes.

      White Wolf are kings of physical medium, and your prediction that they will be cancelling an MMO that hasn't come out of conceptualization is both ignorant (RTFA) and shows your fundamental lack of understanding into the background of these two inovative companies.

      If anything they will work towards furthering EOL revenue and in parallel develop a goth MMO. They've already won the Sci-Fi genre niche, pretty much hands down. If anyone could win over such a surly crowd as the White Wolf true believers I'd bet it's them.

    31. Re:My prediction by ir · · Score: 0

      Tripled it's subscription base? How many of those are people with multiple accounts? You are basically required to have multiple accounts to get anywhere because the game is so slow moving.

      --
      Irina Romanov
    32. Re:My prediction by SurturZ · · Score: 1

      Vampires in spaceships.

      Dunno if that's going to work.

      Spaceships in vampires, though, that has some legs. It's the kind of out-of-the-box-man-bites-dog thinking we need around here.

    33. Re:My prediction by joshsisk · · Score: 1

      "A 64% decline in sales from last year is a complete rout "

      I'm not trying to say it's not a complete rout in this case, because I don't follow WW, but many content companies have cyclical businesses based on their hot properties. For example, if you just look at year to year figures, Sony-Columbia appears to have bad years between releases of the Spider-Man movies... but are they really hurting, or is Spider-Man just that much more successful than their other offerings?

      Again, no clue if that's the case here, but if WW released a big new product or a 2.0 version of a game world last year, that could certainly skew the statistics for this one.

      That said, I would imagine the huge success of MMORPG must affect the PNP market. That and the innate fact that, if you have a creative GM, you really just need one rulebook to have infinite adventures with a PNP game.

    34. Re:My prediction by Sathias · · Score: 1

      I've often read spiels like this about Eve, and I have attempted to get into the game several times based on them. Yet I feel there is something about this game I just don't get. Maybe I didn't get far enough into it to get to the interesting parts, because 90% of the time I felt like I was playing a screensaver. There just seems to be so much downtime in the game where you are not doing anything. So much so that one time in particular I managed to get quite a bit of work done on a programming project by just alt-tabbing when the game required no input from me. What am I missing?

      --
      Blessed are the 1337, for they shall pwn the earth.
    35. Re:My prediction by somersault · · Score: 1

      Maybe the fact that you have a job is putting a downer on things ;) I haven't played it myself, but aren't long trips are just a matter of fact when it comes to space travel? Maybe you're missing a hyper/warp/whatever-drive? Anyway, to be involved in a game at the level the GP mentioned requires other parts of life to take a back seat IMO.. very difficult to live 2 lives fully, it's probably one or the other (I used to love gaming, still do enjoy them, but I don't want to get into anything too deep just now, I prefer the immediacy of things like CS, games where the depth comes from your level of actual skill, games that you can drop and pickup anytime, rather than games with empires or skill points that you have to build up over time and need to be constantly involved in to get anywhere/keep up to date)

      --
      which is totally what she said
    36. Re:My prediction by ElvenMonkey · · Score: 1

      Maybe the fact that you have a job is putting a downer on things ;) I haven't played it myself, but aren't long trips are just a matter of fact when it comes to space travel? Maybe you're missing a hyper/warp/whatever-drive? Anyway, to be involved in a game at the level the GP mentioned requires other parts of life to take a back seat IMO.. very difficult to live 2 lives fully, it's probably one or the other (I used to love gaming, still do enjoy them, but I don't want to get into anything too deep just now, I prefer the immediacy of things like CS, games where the depth comes from your level of actual skill, games that you can drop and pickup anytime, rather than games with empires or skill points that you have to build up over time and need to be constantly involved in to get anywhere/keep up to date)

      Eve is possibly a little too open at the start, ditching players in without a full grasp of the enormity of the game or what they can do. People often complain that all they do is mine, or trade. I can't be arsed with all that jazz, my primary focus on creation of a new character is to get them built up on their combat aspects and focus on agent missions.
      Ideally every new player should be encouraged to join a corporation like Eve-University, a completely player run corporation with the sole intention of teaching players not only to play, but to enjoy Eve, covering every aspect from building to fighting. Strangely enough you can actually play Eve with a fairly low dedication to actual playing time. Its one of the reasons I like it as my play time is pretty low compared to many MMORGPers; I always fall so far behind on stuff like WoW that I just can't be bothered.
      Eve's biggest advantage in this regard is that skills are learnt in real time, not game time; so even if I play just 2 hours a week, provided I juggle my skill training and put on a long skill I'll be no better off than having done 20 hours. The only difference comes down to how much is in your wallet.

      Corporations are the key in Eve, like in other MMORPGS. Its essential to find a good group of people to play with and chat with, get advice on the game, and have fun. If I hadn't come across the right bunch of people I probably wouldn't have remained in game past 6 months.

      --
      "Joy is not in things; it is in us." Richard Wagner
    37. Re:My prediction by Anonymous Coward · · Score: 0

      White Wolf also took its big selling lines out behind the toolshed back in '03 and shot them like Old Yeller, which pissed off fans to no end. Their new system is more convoluted than the last revision of the Storyteller system (proving once again that they can do the impossible) and tends to turn new players off on tabletop gaming. The new world has much less direction in it, and seems to have much less of a point, unlike Vampire or Mage.

      I think the WoDv2 has single-handedly doubled World of Warcraft's playerbase as a result.

    38. Re:My prediction by Malakusen · · Score: 1

      Dunno, I get plenty of economy, I travel the world mining, and selling the ore to other characters in the auction house. I go all over the place killing stuff for fun, get stuff off them, and I sell that stuff at the auction house. That's how I bought my 2 epic mounts, my racial mount and the pvp mount.

      --
      Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
    39. Re:My prediction by Malakusen · · Score: 1

      I have tons of fun getting there. I leveled my mage fast because I'd already leveled a warrior, and had fun on the way up, and now I've got a hunter, a warlock, a rogue, and a priest. And I'm always finding new things, always finding quests I hadn't done before. The play differences between the classes keep me interested and entertained, as do the similarities.

      --
      Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
    40. Re:My prediction by Malakusen · · Score: 1

      Guess you missed out on the Gates of Ahn Qiraj event, the introduction of cross-realm battlegrounds, the invasion of the Scourge when the Lich Kings fortresses were over Ironforge itself, the continuing battles between the Horde and the Alliance in Silithus and Eastern Plaguelands, and so on. No, you heard that people fight Onyxia once a week, and based off that decided that there's no way to have a lasting effect on the world.

      --
      Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
    41. Re:My prediction by mchale · · Score: 1

      We already have an EVE CCG. It was released at GenCon last year.

    42. Re:My prediction by C0rinthian · · Score: 1

      Thats about a months worth of skilltraining there. (Depending on attribute/skill choices)

      It'll be interesting to see where they put those points however, as that's what really matters.

    43. Re:My prediction by C0rinthian · · Score: 1

      I've played all those. I was also part of the leadership for one of the largest player alliances in Eve for about 2 years.

      None of the stuff in WoW came close.

      "There's always deniability" Lets see who remembers that little gem. ;)

    44. Re:My prediction by i_ate_god · · Score: 1

      EVE Online has mass apeal because it fills the opposite side of geekdom.

      EVE Online is to scifi what Dune is to Scifi
      WoW is to fantasy what LOTR is to fantasy.

      They are the extremes of their respective genres and this is why EVE won't die.

      I agree with everything else you said though. This joining forces won't really do anything at all and nothing will change, nothing interesting will come of it.

      --
      I'm god, but it's a bit of a drag really...
    45. Re:My prediction by C0rinthian · · Score: 1

      Here is the manufacturing sequence for an item if high quality (Tech II) in Eve:

      1) Build a outpost at a moon to extract raw materials. This requires fuel that can be bought or mined. (A moon can yield 1-3 different raw materials, out of approximately 12 IIRC)
      2) Combine 2 different raw materials at an outpost to create a complex material. If you are extremely lucky, you can mine 2 raw materials and process them at one outpost. Most likely, this will require 2-3 outposts.
      3) Combine 3 different complex materials (there are > 20 possible complex materials) in a factory to build parts. (Thrusters, armor plating, reactors, etc)
      4) Take a base (Tech I) version of an item, combine it with the required manufactured parts in a factory to make your high end (Tech II) product.

      Keep in mind that raw materials are regional, so if you need materials that can't be found near your manufacturing base you must ship them in. (Logistics)

      Very large organizations in the game can control this entire chain from start to finish. Most smaller groups will only handle one of these stages. So essentially, you have 4 seperate stages that a player corporation can attempt to turn a profit in: Raw materials, Complex materials, Parts, Finished Product. Each acts as a supplier for the next in the chain.

      Some key differences from WoW that affect economy as well:
      -Nothing is soulbound and can be traded/resold.
      -Everything of value is crafted.
      -There are drops, but most are not better than top crafted gear, and what drops that are superior are rare enough that you can't avoid crafted goods completely.
      -If your ship is destroyed in combat, everything on it is distroyed/lootable.

      The market is complex enough that a group can attempt to monopolize an aspect of it. This is not easy, but it can (and has) been done. Contracts and trade agreements are the norm if you are serious about manufacturing.

      Basically, The crafting in WoW isn't anywhere close to this complexity, and the economy is trivialized because of soulbinding. The fact that nothing crafted actually compares to looted gear makes crafting useless in endgame. (With the exception of consumables, and to a lesser extent, enchants)

      So yeah, mining a selling the ore on the auction house is a cute 'Fisher Price' sort of economy, but that's about it.

    46. Re:My prediction by Rolan · · Score: 1
      We'll get an EVE tabletop RPG, and CCG. They'll be supported for a couple of years, and then abandoned due to poor sales.
      There's already a CCG, and if I recall, it's second set of cards are out.
      --
      - AMW
    47. Re:My prediction by Lord+Kestrel · · Score: 1

      Eve-Uni is a fantastic corp, it's good to see some other people recommending them. Although I'm not a part of them, one person I play with on a fairly regular basis is in Eve-Uni, and they seem like good people willing to help out.

    48. Re:My prediction by Jaeph · · Score: 1

      "We'll get an EVE tabletop RPG, and CCG. They'll be supported for a couple of years, and then abandoned due to poor sales."

      Sure, agreed. Not sure that's as bad as you make it sound - these are RPGs, you can run campaigns with them for years without anything but the book.

      "In a few months, we'll get an announcement *with screenshots* about a "World of Darkness" online MMORPG game."

      Well, that's precisely what the article said..."Conceptualization and early development has begun to bring White Wolf's World of Darkness, one of the world's strongest gaming properties, into the online world.".

      It's easy to be negative - I've seen tons of MMORPGs die before birth. But this is not a bad merger on the surface. Eve has run a long time and has grown during that time (they had 30k simultaneous users at one point, which put them in DAoC territory or past it), and WW has a very recognized property.

      It could be very neat playing online vampires, depending how they setup the world. Well, basically when you kill the rats at lvls 1-10, you suck their blood and that's all the difference, but it's all in the atmosphere, right?

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    49. Re:My prediction by ElvenMonkey · · Score: 1

      Guess you missed out on the Gates of Ahn Qiraj event, the introduction of cross-realm battlegrounds, the invasion of the Scourge when the Lich Kings fortresses were over Ironforge itself, the continuing battles between the Horde and the Alliance in Silithus and Eastern Plaguelands, and so on. No, you heard that people fight Onyxia once a week, and based off that decided that there's no way to have a lasting effect on the world.

      No.. actually I was well aware of those. Not bad for GM driven events too.
      Take "Gates of Ahn'Qiraj" for example, a rather long winded process requiring mass loads of effort from various guilds co-operating together. For what? A few rare items from all I could see. Opening the gate spawns a few more large bosses to fight, so more of the same. You kill them and nothing actually happens in the game; just a chance that you might get some good loot.
      The Scourge Invasion seemed to ultimately result in just a few rare items, nothing that actually impacts your "average joe on the street" too

      Horizons was doing larger impact events a few years back. Initial stages involved invading islands with a well balanced team and collecting crystals and attacking some artifacts IIRC. However Horizons was run on awful servers and most times attacking the artifacts you'd be lucky to get 1 update a second on your screen, often staying that way until a load of mobs had spawned and wiped out your entire force. Tack on that the artifacts literally had around 1m HP, and that no matter how good your weapon was you'd only ever do 1 damage per hit and hardly surprisingly people got cheesed off. When the artifacts were finally destroyed a hidden race was unlocked and some new areas on the maps opened up presenting the next challenge which required building up stockpiles of materials (seem familiar to you?) and constructing various artifacts and buildings whilst allies fought off attacking hordes; resulting in the cleaning up of a once infested undead area and adding in many more things for players to do. Same hassles with lag abounded as before though, which has to be one of the main reasons so many people left the game. When you can't even gather a gang of 15 without getting lag, on what was already a dated looking gfx engine you know something is very wrong :)

      Eve actually has very few GM driven events, although there is a focus towards that more recently in line with the introduction of more inter-racial combat with various large alliances working in conjunction with so-called pirate (outlaw) factions on various events. Almost all of the action that dramatically affects the game is caused by the day to day actions of players; from the intricate workings of diplomacy and politics that only tens of thousands of players world wide could cause, through to the actions of a new trade or industrial cartel. Take a look at Eve's latest political map, then compare it to the map from, say, June last year. The biggest political change there probably has to be the complete break-up of the old G/IRON alliance of alliances. Arguments rolled on for months back and forth about all the steps that led up to the implosion, but no final concensus was ever reached. G/IRON had been rolling all over opposition for probably a year; and many corps paid them for protection and the use of their space through mining and hunting passes. For various reasons "Stain- alliance"[sic] came about and took over the area then inhabited by Stain Empire who seemingly rolled over and played dead. G/IRON came in to rectify the situation, then seemingly backstabbed Ascendant Frontier, though to the innocent observer it seemed more a case of mis-understanding exasperated by trigger happy pilots. Queue a month and a half of intense fighting on forever changing fronts, and forever changing ship setups, ultimately resulting in ASCN defending its territory though

      --
      "Joy is not in things; it is in us." Richard Wagner
  2. I need to start playing more games by Salvance · · Score: 1

    OK, I'll admit ... I had NO CLUE what this article was talking about until I visited the websites. The limit of my recent gaming is Minesweeper and a little Dance Dance Revolution in the arcades (my wife loves it), and the last MMORPG I played was Ultima Online years ago.

    So when I looked at some of the screenshots of EVE Online, I was blown away. Are these in-game shots? If so, wow wow wow.

    Hopefully this merger helps them create better Online RPGs with those type of graphics, rather than detract from each of their focus's since White Wolf appears to be less focused on video games.

    --
    Crack - Free with every butt and set of boobs
    1. Re:I need to start playing more games by Anonymous Coward · · Score: 0, Funny

      If you were looking at screenshots of a spreadsheet, yeah that's the game. If you were looking at space ship eye candy, then it does look like that, but has very little to do with actually playing the game.

    2. Re:I need to start playing more games by Cylix · · Score: 2, Interesting

      Yes, Eve is quite pretty, but that wears off kinda fast.

      It's actually getting a graphics face lift, but that is unfortunately tied to Vista and I'm afraid I probably won't get to experience it. (Yep, going to be duel client engines, but they promise to maintain both...)

      Eve has some similarities to UO in regards to characters being decided on skills and there is no limit to what you can learn. However, skill points are earned in real time whether you are playing or not. The luxury of having a persistent universe, but without the draw backs of investing horrid amounts of time. You can still enjoy the game if you are just a casual player. This in itself I believe is CCP's one true niche in the world of warcrafters. ;)

      Give it a try and if you happen to like it... give Trade Consortium a buzz.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    3. Re:I need to start playing more games by TFer_Atvar · · Score: 1

      If you start playing EVE, you may want to change your sig.

    4. Re:I need to start playing more games by novalogic · · Score: 2, Interesting

      Yes, in fact those are in game shots. I've been playing Eve Online since launch, a little over three years, and it's always been a very good looking game. CCP has done a great job keeping interest within it's userbase, and has been growing since launch. The thing that Eve has going for it is quality of players, not quantity. They have been able to expand the server cluster (30,000 users on one server, not split up like every other game on the market).

      Eve has also managed to keep the client and all upgrades free. Only fee is the monthly fee. There is an updated client for DX10 (Vista) and they vow to support DX9 clients as well.

      Eve is a niche game, not a mass-market cookie cutter game. It's very harsh, a bit of a learning curve, and not for the weak of heart. It could take you a month to save for a cruiser, and ten seconds to lose it if you're not careful. It's not a matter of going to a repair shop and paying a couple gold.

      You'll love it, or hate it. There is no "in the middle" :)

      --
      --
    5. Re:I need to start playing more games by Alcoholic+Synonymous · · Score: 1

      Don't get too excited. EVE Online looks mind blowing, but plays like a point-and-click turd. If your idea of adventure is having some three year vet blow you up and say "lolz n00b" while, by game design, never having a chance to get back at him, then it's the game for you. Otherwise, move along. EVE Online will only leave you feeling raped and cheated after you have played and payed too long to have gotten nowhere. Devs are rude and ignore all players unless they have played since beta, and will outright lie about their not-so-subtle-but-frequent nerfings. Most new content is aimed squarely at and exclusive too the three year vets, funded by your monthly fees, and yet you will never have access to any of it.

      This is EVE's game model. It took me two years of play to realize that I was being used. In the year since I quit, I haven't missed it at all.

      But damn those screenshots still look nice!

    6. Re:I need to start playing more games by Lupmar · · Score: 1
      Yes, Eve is quite pretty, but that wears off kinda fast.
      What is bothering about Eve's graphics is that it yields almost no relevant gameplay information, after some time playing you start to ignore the imagery and fill your whole screen with windows and stuff. This is a problem with many games, Doom 3 for example, where you have all that intricate machinery being rendered in real time but the only way you can interact with it is shooting and through some interactive surfaces here and there.
    7. Re:I need to start playing more games by Anonymous Coward · · Score: 0

      Thanks for the warning - seeing those screenshots was quite drool-inducing, but if it's anything like your experience I'll just pass on it, and hope someone puts out a nice machinima series using it :)

    8. Re:I need to start playing more games by McTaggart · · Score: 1

      I'd recommend you try it, my experience is nothing like that.

    9. Re:I need to start playing more games by syntheros · · Score: 0

      Hum, really? With the proper knowledge, you can specialize your character after only a few months of casual play to take on a 3-year vet, in certain situations.

      Granted, you're not able to handle as many different situations as they are (duh, they have 3 years of combat training...), but the part you specialize in... well, that can be just as good as theirs. And usually lacking a few levels in certain skills only means 2-6% difference in performance for that area. Join a good solid corporation, and watch your back (griefing _is_ an acceptable and more popular way to play the game).

      This game's social structure is much more important to the things that happen to you, than in most games. Just take a glance at all the scams and backstabbing that pops up here on /.

      And if you like "tweaking" things, you'll love their system of outfitting ships with thousands of different parts, trying to find that "perfect" outfit. Highly recommended.

    10. Re:I need to start playing more games by novalogic · · Score: 1

      Funny, you don't sound like someone who spent two years in-game.

      If you where, in that time you would know that someone who's only been in game for a couple months can take on a 3 year vet without a problem.

      EVE's game model is based on Tactics, and the lack of grinding levels.

      No, you can't spend a South Park style 3 months grinding pigs in the forest to max level, but during that 3 months you can still, most of all if you get some friends during that time, take on anything and anyone, and have a chance. Unlike a level 30 Paladin vs. a 60 with Judgment gear.

      --
      --
    11. Re:I need to start playing more games by blahplusplus · · Score: 1

      "I was blown away. Are these in-game shots? If so, wow wow wow."

      Yeah and you'll be blown away by how bored you get after playing it. I couldn't stand how slow paced and non-action oriented the game was.

    12. Re:I need to start playing more games by rossifer · · Score: 2, Informative
      I couldn't stand how slow paced and non-action oriented the game was.
      I played the "training game" (grinding missions, etc.) for a while at the start, just to make sure I understood the game controls and could help in a fight. Then I joined a 0.0 corp and the action level went through the roof. Admittedly, the mining/ratting isn't overly exciting, but whenever I'm up against another person in a PvP fight, my heart starts thumping and I get my daily adrenaline fix in a hurry.

      I found lots of things to interest me over the past year, and the game just keeps getting more interesting. I like how things get built in-game, so I've been playing the part-time industrialist for a few months here. In two more months, I'll be able to fly capital ships, and a whole new part of the game (installation assaults and defenses) will open up to my character.

      But if you're looking for instant gratification, you're right. It won't be found in EVE.

      Regards,
      Ross
    13. Re:I need to start playing more games by Anonymous Coward · · Score: 0

      Actually - the graphics facelift does not require Vista or DX10.

      There will be a DX10 client, but most of the functionality will be available to modern DX9 cards, such as the GeForce 7xxx series. That's what they were demonstrating on during the graphics demonstration.

      Not that this really will change your mind about the game, but I thought I'd point it out, in the interest of being factual.

    14. Re:I need to start playing more games by Toby+The+Economist · · Score: 1

      > So when I looked at some of the screenshots of EVE Online, I was blown away.
      > Are these in-game shots? If so, wow wow wow.

      I played the EVE beta, and then the game proper, from day one, for about a year.

      Made a couple of thousand dollars selling ISK on ebay, as well as enjoying the game immensely.

      However, in the end I quit, because the game was progressively buggered up. The in-game economy, combat *and* travel were utterly borked by the decisions that had been taken. I was so disappointed, not only by what had been done but by the *blatant* stupidity of it, that playing was no longer any fun.

      Sold my character for 500 USD and that was that.

  3. Rey who? by Anonymous Coward · · Score: 0, Troll

    _Reykjavik_

    1. Re:Rey who? by bigtomrodney · · Score: 1

      I don't think this is trolling. If you think you're good enough to write an 11 line summary you should know how to spell or at least hit F7. It was the first thing I noticed when I read the article.

      --
      I never get used to these constant resurrections
  4. well... by thejrwr · · Score: 2, Interesting

    Well, this type of stuff happens, i have a feeling that abandonware is a term we will be use soon enough

    1. Re:well... by dsanfte · · Score: 2, Funny

      We already do.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
  5. Two very neat game companies. by Qbertino · · Score: 3, Interesting

    I like both WW and CCP. WW basically brought avantgarde RPG Gaming into US american mainstream and finally established a standing alternative to the ancient (A)D&D crap (I don't like (A)D&D ;-) ), and CCP has a neat MMORPG title on their hands.

    I do believe a well-minted 'Exalted Online' could be a competitor to WoW. I don't know if CCP can pull it off though. Spaceships and Planets are easy compared to a MMORPG like WoW. I'd be happier if WW had teamed up with Arenanet and their GuildWars line. A GuildWars MMORPG based on Exalted would totally kick ass and would be fitting aswell.

    Then again they could combine the Trinity/Aeon Universe with Eve - which would rock just as much I suppose. Nice prospects indeed.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:Two very neat game companies. by harbichidian · · Score: 2, Informative

      "Spaceships and Planets are easy compared to a MMORPG like WoW."

      Have you played EVE Online? The amount of time and effort the developers spent on the economy system alone blows World of Warcraft out of the water. EVE isn't some "me too" MMO from a company that has made it's name on rip-offs, it's a highly-sophisticated and sometimes overwhelming *simulation*, and to suggest that its all just "spaceships and planets" is to miss the whole point of the game.

    2. Re:Two very neat game companies. by Anonymous Coward · · Score: 0

      There's talk about the World of Darkness, the press release didn't mention Exalted (which is btw not a product of the WoD line).

      What'd be more interesting to know: which WoD are we talking about? The new one (Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, ...) or the old one (Vampire: the Masquerade, Mage: the Ascension, ...)? And the next question would be: will all subsystems meet the online market? Will there be a MMOG for each subsystem, or one that covers many/most/all (implicitely including the question if minor systems are going to be adapted too, e.g. Promethean)?

    3. Re:Two very neat game companies. by Wellspring · · Score: 1


      Most of the talent that was at White Wolf for their big successes is long gone. I'm a big fan of the WoD, but we have to be honest about their ability to create new content. Certainly, WoTC brought D&D back from boredom-- but they did it with a top-notch development team. White Wolf could be well-positioned as an alternative to D&D now that they're so dominant again if they get the talent.

      Honestly, this might be a cheaper way for CCP to be buying the gaming rights to the WoD. The assets are worth more than the organization in this case.

    4. Re:Two very neat game companies. by Anonymous Coward · · Score: 0

      "WW basically brought avantgarde RPG Gaming into US american mainstream and finally established a standing alternative to the ancient (A)D&D crap (I don't like (A)D&D ;-) )"

      Too bad the alternative that they produced was a terribly designed peice of crap.

      WoD designers only ever got one thing right, which was setting (that's one more thing than D&D got right). Their actual game was terrible in every other way (so much dysfunction! sooo much!).

      WW had one or two good ideas more than a decade ago. That's it. Expecting anything good from them these days is like expecting quality work from Gary Gygax.

    5. Re:Two very neat game companies. by ichigo+2.0 · · Score: 1

      Technically the best way to simulate free markets is to not spend time and effort on the economy system, and leave it up to the players to produce goods and work out things. =)

      But the fact that the developers have grasped this and let the market forces sort it out so to speak, is what makes Eve such a cool game.

    6. Re:Two very neat game companies. by musicmaker · · Score: 1

      Alas CCP's implementation sucks ass compared to WoW - more than a few dozen people in one system, and the whole thing grinds to a halt making play almost impossible, not only that it was a buggy mess for more than a year with nodes going off-line more often than palatable. Eve Online is a horrible mess, which is why I and a bunch of other people quit playing. I Wish to god someone like Blizzard would make an MMO space game because it would be worth playing instead of eve which was a huge waste of time.

      --
      Everyone is living in a personal delusion, just some are more delusional than others.
  6. A perfect match by Bieeanda · · Score: 1

    How appropriate, given that both companies' titles major claim to fame is in-game drama resulting from racketeering, fraud, and other forms of large-scale social engineering.

  7. I hope CCP doesn't screw this up... by bazald · · Score: 1

    White Wolf's World of Darkness must be one of the largest, most diverse, and just plain compelling role playing universes around. Other video games based on White Wolf products just haven't lived up to the universe they were trying to portray (not to say I haven't enjoyed them). If CCP manages to do this right, they might be the first company to convince me it is worth paying a monthly fee to play a game. Luckily for my wallet, I doubt they'll manage it...

    --
    Insert self-referential sig here.
  8. I for one... by Surasanji · · Score: 2, Interesting

    I'm a player of Eve online, and a player of a particular WoD Game, Wraith. I find both to be absolutely amazing in terms of storylines. Instead of looking at the possible negatives, I think I'll look at the absolutely awesome possibilities. White Wolf has a fairly popular card game, and Eve is just starting one (as in, already has.) It certainly lends itself to Roleplay. And for a game with a single server CCP does a marvelous job supporting its admittedly small Roleplay community. They have a game its hard /not/ to Roleplay in. When you say 'Lets go hunt pirates, or find rats in low sec space- its all in game. It makes it easier for Roleplayers like myself to deal with non-rpers. No. From this I can only hope for the best. CCP seems to know what they're doing, making a more thinking man's MMO. And WW made a more thinking man's roleplaying game. Best of luck, peoples.

  9. Reykjavik by despik · · Score: 1

    Reychavik? Is that where all the chavs come from?

    --
    "I seem to have mastered a certain amount of control over physical reality."
    1. Re:Reykjavik by cyber-vandal · · Score: 1

      Wish we could send them all there.

  10. Benefits to CCP, not WW by Anonymous Coward · · Score: 1, Interesting

    I don't see WW benefitting from this deal. WW games, the whole WoD is run on the most potent game engine ever: the human mind. In attempting to translate the game into a PC form, they would rape the number one rule: the ST makes the rules, as to fit the RP group. Which is why I believe only CCP will benefit from having a universe of lore added to some video game, instead of filling it with shallow textual depictions of events or items that give no sense of immersion at all after the first graphical "wow".

    -A Metamorphosist.

  11. Great news! by Malakusen · · Score: 0, Flamebait

    Now we can enjoy the benefits of a merger of two sources of cliche'd derivative crap.

    --
    Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
  12. You know you've thought about politics too much by MikeRT · · Score: 1

    When you see the title of this post and think "CCP--Central Committee of the Communist Party?" Then you see that there are two Cs and you feel a little sheepish...

    1. Re:You know you've thought about politics too much by Phrogman · · Score: 3, Informative

      Well, CCCP never actuallly stood for "Central Comittee of the Communist Party" in any case, thats a misinterpretation. The "C" is the Cyrillic alphabet "/S/" sound and the "P" is the Cyrillic "/R/" sound, so you would pronounce this abbreviation in Russian as "Ess Ess Ess Air", and it stood for "Soyuz Sovyetski Sotsialisticheski Ryespublik" meaning "Union of Soviet Socialist Republics".

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    2. Re:You know you've thought about politics too much by grimJester · · Score: 2, Funny

      That can't be right. I've seen communists on TV - they all speak English, but with a strange accent.

    3. Re:You know you've thought about politics too much by Minwee · · Score: 1

      You can always tell someone is a communist by the trenchcoat and furry hat.

    4. Re:You know you've thought about politics too much by a.d.trick · · Score: 1

      I'm hair-spliting and I'm just a noob at linguistics so ignore me if I'm wrong, but I think the phonetic alphabets are case sensitive: /S/ and /R/ should really be /s/ and /r/ (and no quotes are needed for phonemes written as such). I belive the capital letters are for something else.

  13. So what you are saying is... by Anonymous Coward · · Score: 0
    If you're a MMOG fan, or a table-top RPG fan, this is some interesting stuff right here.
    Nothing for me to see here, please move along?
  14. Ah, yes. Long in the tooth. by Anonymous Coward · · Score: 3, Insightful

    Despite showing continual subscriber growth since its inception. CCP is suddenly going to collapse because, what, Oveur's apartment is filled with so much money that he can't breath? (I could see maybe being strangled by the pink wig, but that's a different problem entirely.)

    Yes, EVE lacks mass market appeal. However, EVE is the only game of its kind. It doesn't need mass market appeal. It's been successful, it is successful, it will continue to be successful. Despite what the morons of Slashdot will tell you, there's more to 'success' than 'marketshare'.

    EVE has already 'outlived' most other MMOGs. Outlive, I must quantify by stating, continued to grow where other MMOGs have seen their subscriber bases dwindle to a mere fraction of their height. EQ, DAoC, et cetera. Most other MMOGs have suffered from this - something new and shiny comes along, and suddenly everyone's leaving. EVE, however, has maintained steady growth. Why? Because there's little that can be new and shiny to EVE's subscriber base. World of Warcraft? Mention it on the EVE forums sometime, see what kind of reaction you get - the subscribers of EVE aren't the mass market.

    People seem to equate this with failure, for some reason. It's an asinine assumption to make. How much filet mignon is sold in the US each day? How many double cheeseburgers from McDonald's are sold in the US each day? Clearly, prime cuts of beef are a failure; anyone who doesn't sell preprocessed crap is an idiot, right?

    Well, what's the argument, really? Steady growth in subscriptions rules out failure due to cash flow. The only thing you have going for you as an argument is 'LOL NEW AND SHINY!'

    To put it in terms Slashdotters can understand: Look at this guy. He's doing the MMOG equivalent of saying everyone's going to abandon Unix because it's old, and Vista is coming out. With Aero! Ooh! Shiny!

  15. Thinking isn't knowing...or understanding. by Anonymous Coward · · Score: 1, Informative

    CCCP = Union of Soviet Socialist Republics.

    http://en.wikipedia.org/wiki/Soviet_Union/

  16. World of Darkness's next MMORPG by gijoel · · Score: 1

    Vampire: The Waiting

    1. Re:World of Darkness's next MMORPG by Anonymous Coward · · Score: 0

      Get it right.

      Vampire: The Masquerade: Apocalypse: The Grinding

  17. Contract details by AndroidCat · · Score: 3, Funny

    I hear the final differences were settled with rock-paper-scissors.

    --
    One line blog. I hear that they're called Twitters now.
  18. EVE CCG by supremespleen · · Score: 1

    The EVE CCG is already out and developing quite a fanbase. I must say, it is a fun game.

  19. WoD MMO *drools* by Anonymous Coward · · Score: 0

    I would absolutely love a world of darkness mmo... oh the sexyness
    and for shin megami tensei online imagine to come here to the us

  20. RPG vs Online RPG by Archfeld · · Score: 1

    Hmmm I play and have played PnP RPG on a regular basis for 15 years in a group that has 10 members and a waiting list. We play World of Darkness, and a Fantasy game using the Gurps 3rd and some 4th ed rules. I've also played almost every mmorpg in creation, from the world of Norrath (EQ's mother) to DAoC,CoH/CoV,FFO,NWN, EQ2 and WoW, they are fun but they are NOT to be confused with RPing. True RPing is most akin to acting without a script and requires the kind of interaction not yet possible via the net even with voip software. The GM has to be able to respond to a total 180 degree plot twist on the fly and software does not yet exist that can support that kind of flexibility...SIGH someday in my lifetime I hope ;D-

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  21. Reychavik by ms1234 · · Score: 1

    I know where Reykjavik is and I'm not from Iceland but where is this mythical Reychavik?

  22. No comments on technical expertise? by Jartan · · Score: 2, Interesting

    I find this merger kind of odd. The CCP angle for selling EvE as a board game makes good sense. White Wolf does indeed seem to have a theme going for it that fits in with EvE's lore (which sadly for me means it just sucks).

    What I don't get though is the reverse. CCP has experience with building an MMO true but in terms of building good game clients CCP has only ever touched the space genre. I'll fully agree CCP has great artistic vision going on but rendering space takes a few less polygons than rendering some grass.

    I personally doubt they have the technical know-how to create the software that would be required for one of White Wolf's games without a significant learning period. It's too much of an apples and oranges thing.

    1. Re:No comments on technical expertise? by bard · · Score: 1

      Actually, have you seen the pictures from the upcoming terrain engine in Eve? They are quite nice, they do know how to make landscapes as well as space. I planned on having a link here, but I couldn't find the video.

    2. Re:No comments on technical expertise? by cinnander · · Score: 1

      CCP aren't like your average EA-buyout-target games company though; they won't go through with something without thinking it through in detail first - and judging by the way they implement change in EVE, they'll judge by people's reaction to their ideas whether they would be appreciated or not.

      They're not going to build a game without the technical know-how, it's just not them.

      --
      // cinn
  23. Could the Masquerade function as an MMO? by DannDana · · Score: 1
    Some friends and I have discussed this off and on, and frankly, we're not sure it'd work. For one thing, there aren't all that many vampires in the World of Darkness, relative to the human population. Next, everybody'd want to play a vampire. Or a werewolf. But how many would honestly be content playing a normal, run of the mill human, in a world secretly run by vampires?

    Just given the secret nature of the World of Darkness, could an MMO survive?

    1. Re:Could the Masquerade function as an MMO? by Ravensroke · · Score: 1

      How many playing EVE would be content playing the billions of people in the game universe who never set foot on a spaceship, let alone get to pilot one?

    2. Re:Could the Masquerade function as an MMO? by headonfire · · Score: 1

      Actually, White Wolf put out a (tabletop RPG) game like that. It was called "Hunter", and it was pretty fun. Everyone is a basic human, and you can then play it like 'night of the living dead', or 'resident evil', on up to some (pretty mildly) super-powered 'ghostbusters'.

    3. Re:Could the Masquerade function as an MMO? by Anonymous Coward · · Score: 0

      I think you're looking at this the wrong way. Who would want to play the shop keepers in WoW who do nothing but stand around all day?
      All the players would be supernatural or hunters. There are a few problems, tho I imagine they could be resolved on way or another. The first is that the white wolf games are very role play heavy. This is hard to do online, especially for vampire where genealogy is important. Changeling and others where people spontaneously turn into their respected types of supernaturals could work better. A MUD like player base could nullify this(essentially if players created new characters as the childers of established vampires)
      The other major problem I see is a technical one. Even if we ignore the silly arguments about game balance in the world of darkness(why is it people only complain about the one hit kills they don't have?) many social powers, such as dominate/soveren/truth sense/whatever, are impossible to code into a computer game with our current technology level. If my character is lying the game has no way to tell and inform you if you use aura reading or gwydion truth powers on me. Likewise, if I try to set a geas or ban on you I can't communicate to the program what you must or can't do, and even if I could it most likely couldn't enforce such behavior on you. At the least this would necessitate significant changes to many powers.

      That said I think it could work if changes were done well, but as some others have stated, the current staff at white wolf isn't all that inspired. The new world of darkness is just boring. Oh look, every supernatural creature has 5 types and can be from one of 5 social groups. At least it makes the job of hunters easer.

    4. Re:Could the Masquerade function as an MMO? by CMer · · Score: 1

      World of darkness is not just Vampires and werewolves though, you have wraiths, changlings, hunters, sorcerers, mages, and technocracy just to name a few... Each group have their own advantages, and although it's not exactly balanced for a combat system, each group have unique benifits. I am not sure how you would really be able to capture the eliments of something like mage, where you can do a lot of creative magic though. The whole system would have to be very role play driven, it can't just be a combat system... (Technocracy is the New world order, men in black etc...)

    5. Re:Could the Masquerade function as an MMO? by Stachybotris · · Score: 1

      I'm sure they'd nerf the magic system every bit as much as they did for the LARP version of Mage simply because they'd have to. That is, you'd have set spell lists for each level of any given sphere and a handful of effects that utilize one or more spheres at a time. In short, it would be D&D with some implementation of Paradox instead of spells/day.

    6. Re:Could the Masquerade function as an MMO? by Stachybotris · · Score: 1

      I don't think I'd call Hunters 'basic humans'. They display just as many supernatural powers as any of the awakened character types, they're just in denial about it. They'd rather run around screaming about how evil vampires are because they have un-natural abilities, then grab their baseball bat that explodes with holy fire and beat it to a pulp.

      There are, however, rules for playing a true mortal. In fact, I think the source book might have even been called that... It was a subset of rules for another game, most likely Vampire. Having said that, even a true mortal can be a pain to the awakened - they can have authority (does your mage really want to piss that cop off?), they can have the merit 'True Faith' (which puts a crimp in the style of both vampires and mages), or they can be retired soldiers (yeah, an ex-marine can kick a werewolf's ass if he knows what's coming).

      The bigger problem is that in the tabletop game most people don't try to play by the rules of society because they think that they're no longer a part of it. How many laws does the average character break per session just because the repercussions of those actions are never brought into play? That's why people would be happier to play normal humans in a WW MMORPG - the computer just isn't going to allow the awakened out there to do some things.

      Of course, I get the feeling that all mundane humans will be run as NPCs. Which is fine. I would like to see this, if for no reason other than to play a Technocrat (Progenitor or Iteration-X, please).

    7. Re:Could the Masquerade function as an MMO? by popeguilty · · Score: 1

      Congratulations, you never actually read Hunter: the Reckoning!

      Relying on idiot Vampire fanboys for your info about Hunter was dumb in 2000 and it's dumb now.

    8. Re:Could the Masquerade function as an MMO? by Stachybotris · · Score: 1

      No, actually I half-ass read it when my roommate picked it up. Didn't interest me then, and it still doesn't interest me now.

    9. Re:Could the Masquerade function as an MMO? by headonfire · · Score: 1

      you can ignore some basic rules and run a hunter game with superpowers out the wazoo if you want, yeah. (after all, it is -your- game when you run it, that's part of the fun).

      But the story outlines provided with the game have everyone starting out as mortals, plain and simple, who have a 'psychotic break' into the world of the supernatural and can *occasionally* demonstrate some supernatural powers that they can neither predict or control for a good long while, if ever at all (a major feat is trying to survive to that point.) Even then, most of the powers aren't of the "laser beams out the eyes" type; though yes, there is a class that can (temporarily, again, and without conscious control) summon a flaming sword or other object.

      The game very much encourages you to not fall into that "a vampire! i shoot a beam of Holy Wrath(tm) from my crucifix and fry the sucker!" mentality, instead focusing on survival, coping with realizing the horror around you, and picking your battles to figure out exactly _what it all means_. Though of course you can go all gung-ho even in that scenario, typically the characters know that any weird powers or "divine intervention" they've encountered or found themselves manifesting are unreliable at best; so they equip themselves and rely on mundane equipment (shotguns and holy water, wooden stakes and flame guns, etc). Any "divine intervention" is just a bonus.

      As for running afoul of the law, that's another big part of Hunter. The characters often DO end up going outside of "societal norms", so end up as drifters and/or recluses, and relying increasingly on networks of other hunters to survive. The law, in fact, is often on the side of the "monsters" in Hunter, whether indirectly or via "zombie cops" and the like. Also, in some scenarios, they don't realize that not everybody actually sees that Bob was, in fact, a zombie - so when the hunter beats Bob to death with a flaming shoe in a panic of self-preservation against the undead, everybody just sees and thinks "crazed killer assaults man with footwear", and that's what the papers report, too.

  24. CCP started out as a board game producer by Sindri · · Score: 1

    It might interest some of you that CCP actually started out publishing the Icelandic board game "Hættuspilið" (en: Risky game) witch was notorious for getting its players so involved it would cause hefty arguments and even breakups or end friendships.

  25. It's Reykjavík, not "Reychavik", FFS by 1u3hr · · Score: 1
    First line of TFA Reykjavik, Iceland and Atlanta, GA, USA.

    Zonk, it's so sad you're illiterate, but maybe you could USE SPELLCHECK. Please.

  26. WW and EVE? by Anonymous Coward · · Score: 0

    Now Justin Achilli can destroy another world that people love! Good idea!

  27. Yay for White Wolf by Minwee · · Score: 1

    In other news, all ship-to-ship combat in Eve will now be resolved by a round of "Rock-Paper-Scissors". Players who posess a cloaking device can signify this by crossing their arms across their chest.

  28. at the fanfest by krizzi · · Score: 1

    I was at the EVE fanfest in "Reychavik" when the announcement was made and a silence came over the crowd when we saw the CCP logo next to WW's logo on the big screen. Much of the backstory and ongoing events in EVE are created by the fanbase (in game roleplayers and volunteer event managers) so the fact that WW will now be in charge of EVE's story makes some players sceptical. But the fact that we will see more EVE novellas and stuff is a big plus (I'm already saving up for a miniature Tempest). When asked how soon we would see a World of Darkness game, Hilmar Péturson said at the fanfest that EVE was in pre-production for about 3 years and he expected the same thing about WoD (although EVE had some financial problems). He also said that CCP and WW had been working together for over a year already and had kept this a tight secret, claiming later on EVETV (http://www.eve-online.com/evetv/), a little drunk, that it must be some kind of world record to keep this relationship a secret for a year with over 500 employees. Although I doubt that Guinness will show that fact any interest it is true that no EVE player (nor some of the staff) had any idea about this merge.

    1. Re:at the fanfest by megan_of_wutai · · Score: 1

      A little drunk? He was HILARIOUSLY drunk. Very amusing.

  29. WW, eh? by wtrmute · · Score: 1

    I'm not really an EVE Online player, so maybe the point is moot, but I did play the WW series back when I was younger. Technically, I still play Vampire: The Masquerade, although we haven't had a session in something like three years. I am concerned that the Vampire franchise specially was originally somewhat cool (even if the complex mechanics somewhat clobbered that idea), but after the sourcebooks and expansions of the Second Edition, I was thoroughly disgusted with them (I still remember playing "The Chaos Factor" adventure, and it was a nadir in all my years of roleplaying; I can't believe they published that). I'm hoping they will have learned this time around, but I doubt it.

  30. If it's anything like their MUSHs... by Funksaw · · Score: 1

    This has disaster written all over it.

    I'm not worried about a P&P game based on EVE Online, as WW has already done P&P based on Everquest, and though no one plays it, I think they made money on it.

    And looking at the new WoD lineup, it does look like they designed the games to be more MMORPG-friendly, with emphasis on every supernatural creature being based on five "races" and five "groups" each one having a "power" stat, each one having a limited choice of roughly the same number of powers (Mage, in particular, was severely "nerfed" in the name of play balance.)

    But what I'm worried about is that White Wolf has had an absolutely horrible experience in massively-multiplayer gaming. They operated an online chat called "New Bremen" and it was resoundly hated - so much so that people compared other White Wolf mushes (and WW gamers were generally seen as having really bad games to begin with) unfavorably. This was mostly due to the horrible, horrible nature of the administration which functioned on a suck-up/catch-22 model. Those who sucked-up in the "in-crowd" were promoted, everyone else could have their characters deleted for any number of un-written, illogical and arbitrary "catch-22s."

    This was including particularly hellish and outright abusive treatment from the moderators there which was encouraged by their administration, a White Wolf employee.

    Keep in mind that White Wolf is also DRM-heavy and treats their fanbase like crap by asserting phony IP rights.

    1. Re:If it's anything like their MUSHs... by Anonymous Coward · · Score: 0

      I played on the New Bremen Chats from just after the start to when they "ended the world" and all my characters died. And to tell the truth I only had a trouble with one ST over the years, just one. Never had a problem with Conrad Hubbard, Not one iota, thats not to say he didnt piss people off but not I or anyone I knew directly ingame ever seemed to have much problem with the guy, In fact my friend and I found him amusing I liked to see him log on. They ditched the drm eventually, and that fee thing got blown out of proportion, it was just for large profit turning ventures, like people who run huge larps and charge a cover, not you and your friends throwing in at a game for pizza, soda, and books. To me you sound like either "A", a person who got totally dicked over by someone on the chats, or "B" someone whos twink they wouldnt sanction. And since you linked that old rpgnet thread here is Justin Achilli's amusing response to a comment that show up in it: http://www.conradhubbard.com/thechip/mickey.html

    2. Re:If it's anything like their MUSHs... by Funksaw · · Score: 1

      I didn't just get dicked over on the chats. That happens. That's life. I got -insulted- by Conrad personally, many of my friends did too.

      The fact that you didn't have problems sounds to me like either "A" you were one of the in-crowd, or "B" you're Conrad Hubbard.

    3. Re:If it's anything like their MUSHs... by Anonymous Coward · · Score: 0

      There is another thread of discussion that sheds some light on experiences at white wolf online gaming. You might want to look here: http://games.groups.yahoo.com/group/JadecityExperi ences/

      A chronicle and review, that takes a snapshot of the issues of White Wolf's exalted chat at one time. The scary reality that makes this old news relevant is that this sort of "experience" repeats over and over whenever a customer decides to get involved with any of White Wolf's online games.

      Fwiw, don't forget Bunny aka Rachel (another WW employee) amongst your riling against the abusive relationships one can experience with white wolf online, staff.

      Is there a silver lining in any of this recent news? Let us hope that CCP calls the shots and makes things happen in the context of online games that carry the White Wolf brand. Fortunately, CCP owns WW. Not the other way around. CCP calls the shots. Hopefully CCP will bring white wolf online out of ignorant kiddy sandbox politics. 'Bring some maturity into white wolf's games for mature minds, online.

      -another survivor of NB.

  31. They made me the Dark Prince of Muncie by Dachannien · · Score: 1

    Now you can LARP without leaving your house!

  32. Chinese Communist Party (CCP) by Cameron+McCormack · · Score: 1

    Was I the only one to think that the title claimed that the Chinese Communist Party was to merge with a games company?

    1. Re:Chinese Communist Party (CCP) by Anonymous Coward · · Score: 0

      Yes, you are the only one. On the upside, however, you've highlighted for all the world how much better life COULD be if the Chinese Communist Party was to merge with a games company.

  33. No Confidence by grudgelord · · Score: 1

    White Wolf has had a pretty bad reputation for engaging in projects that either never see completion (several stillborn video game projects and a few physical marketing plans) or simply torpedoing a project all-to-hell so that it's complete fubar by the time it does see market, pocketing the cash and leaving the developer to twist in the wind (I'm sure some of you can think of a few). Such a track record doesn't bode well for a company with a demonstrated track record of failure, especially with digital media products.

    Based on this, and this is only my opinion, I don't have much faith in WW's ability to carry out projects in an efficient and cost effective manner. More than likely they may sqeeze a few bucks from an RPG ruleset for EVE before they pocket the cash and bail, but I don't think they have the wherewithal to actually take effective advantage of a partnership with a (video/computer) game production house.

    --
    "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0"
  34. World of Darkness MMO? by geminidomino · · Score: 1

    Great... within three days everyone will have mastered the "Cutting", "Shitty Poetry", and "My Chemical Romance" skills.

    1. Re:World of Darkness MMO? by msoya · · Score: 1

      Which is why they need an Exalted MMO, not WoD. Within three days everyone will have mastered the "Peony Blossom Attack", "Heavenly Guardian Defense" and "Graceful Crane Stance" skills.

  35. Re:Ah, yes. Long in the tooth. by Skank42 · · Score: 1

    Hello, I have been playing EVE for 20 month nows, after played Daoc for 3 years and 2 days of Wow. You're totally right in your answer. EVE is a long term game and I hope they get the same line for this game. Ho, and Unix is shiny too ... look at the new CDE :p