Slashdot Mirror


The Wii's Brain Exposed

Jon Stokes, at the Opposable Thumbs column, discusses a final revelation of the Wii's technical prowess. Though it's been assumed since the early days of the marketing push that the Wii is basically a super-charged GameCube, a post to Acer's Hardware boards would seem to confirm that. Not, as Mr. Stokes says, that that is a bad thing: "I'm no longer nearly as upset about the implications of this move as I was back in August. In fact, thanks in large part to my DS Lite, I've gone from being disappointed at Wii's underpowered hardware to actually anticipating the new console. I plan to pick one up when they become generally available, and I'm even hoping to hook my (nongamer) wife on it."

241 comments

  1. Wii will take over the world. by krell · · Score: 2, Funny

    Enough about its brain. Show us the Wii's pinky.

    --
    Where were you when the voynix came?
    1. Re:Wii will take over the world. by smithbp · · Score: 1

      "What're we going to do tonight Brain?" "The same thing we do everynight Pinky, attempt to take over the WORLD!!!!!"

    2. Re:Wii will take over the world. by Anonymous Coward · · Score: 0

      That will have to wait untill tomorrow night.

  2. Supercharged! by StonedRat · · Score: 3, Insightful

    And my PC is just a supercharged 386. So what?

    --
    "Religion is the most malevolent of all mind viruses." - Arthur C. Clarke.
    1. Re:Supercharged! by HappySqurriel · · Score: 1

      Seriously ...

      I don't care much about what a system's floating point performance is, I only care what it can do. There has been far too much discussion on how powerful the Wii is with very little focus on what it means for games.

    2. Re:Supercharged! by Gropo · · Score: 1

      On the geek-hormones end of the issue, given the fact that the other 2 major players in the market are pushing 'radical' new CPU architectures--'the Cell' and the 'IBM (9xx-based?) Core Three Trio'--Nintendo's offering seems tame and low-testosterone.

      On the rational end of the issue... As long as it gets the job done who the hell cares.

      --
      I hate Grammar Nazi's
    3. Re:Supercharged! by Chris+Burke · · Score: 4, Interesting

      And my PC is just a supercharged 386. So what?

      Well, not really. The ISA may be the same, but the microarchitecture is completely different. Your PC's CPU looks nothing like a 386, it just happens to speak the same language (and certainly some new instructions, if not entire operating modes like 64-bit, besides).

      The point of the article is that the Wii's CPU is really microarchitecturally similar to the Gecko, down to the number of FP pipelines and such, and is basically a 90nm shrink of the old chip with higher clock speeds.

      Now personally I find it hard to believe that IBM would go through the trouble of shrinking the chip to 90nm (which isn't as easy as just applying a scaling factor to your old mask) without tweaking the architecture even if there were no major changes planned. I guarantee there were improvements that they either wanted to add to Gecko but didn't have time/resources for, or flaws in the Gecko that they discovered after it was produced that they would like to fix. The shrink to 90nm is the perfect time to get some of those changes in, so I'm betting they did.

      Which brings me back to your point, which was: So what? Indeed, so what? So it's the same chip, only at a much higher frequency and probably with a small percent boost in IPC performance besides. How is that bad? It isn't. It just isn't a super brand new highly experimental chip that requires new (or, going back to mainframes with slews of I/O controllers, old) programming methods. So for anyone who was hoping Nintendo would have some incredible hardware specs for them to drool over, dissapointment may ensue. Oh well, there's still a good chance it will be good enough.

      Look at the last generation: The Xbox and GC were fighting for best graphics (xbox winning mostly, but GC showing some astounding performances from time to time), and also fighting for 2nd place. 1st place went to the console with the worst graphics, but they were good enough to be part of that generation, and it had the games. The Wii will certainly be representative of this generation of graphics, even if it will be the worst in that regard. Personally I, like anyone who favors a PS2, just hope it has lots of fun games.

      --

      The enemies of Democracy are
    4. Re:Supercharged! by Control+Group · · Score: 1

      And my PC is just a supercharged 386. So what?

      That's more than slightly disingenuous. Maintaining the x86 instruction set does not, in any way, even remotely imply that the processor you're working on right now is just a 386, but faster. There have been fundamental, major evolutions in CPU technology between that 386 and your current CPU, which make them completely different animals that just happen to look (sort of) the same from the OS' point of view.

      This isn't true for the Wii hardware vs the GC hardware, if Hannibal's supposition is correct. In that case, we're talking about a die shrink and a clock increase.

      And if you think your current CPU is just a 386 + die shrink + clock increase...well, either you're using a CPU that's twelve years old, or you don't really have any grasp of CPU technology.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    5. Re:Supercharged! by Anonymous Coward · · Score: 0

      Wiimote aside, what an underpowered console means for games is that you might as well buy a cheap used console from the previous generation and game makers might as well keep developing for the previous generation consoles.

    6. Re:Supercharged! by Me303 · · Score: 0

      i dont see almost none of the hardware talking.. when people and companies speaking about wii they speak the games and that new pad (oh hardware).

      --
      www.granstrom.fi
    7. Re:Supercharged! by pilkul · · Score: 1

      What with MMX, SSE, etc, it's not even true that it has the same registers and instruction set. Even assuming you could combine the 386 with enough RAM, I'd doubt you could run much contemporary software on it.

    8. Re:Supercharged! by Jeff+DeMaagd · · Score: 1

      You don't supercharge something and get something that is 1000x faster than without the "supercharging". Unless you mean that you have a 486 PC.

    9. Re:Supercharged! by JBHarris · · Score: 1

      My Home PC is a 386...you insensitive clod!

    10. Re:Supercharged! by Anonymous Coward · · Score: 0

      On the rational end of the issue... As long as it gets the job done who the hell cares.

      You don't need to feel ashamed - we all know you had to add that to prevent the nintendo fagboys from modding you down.

    11. Re:Supercharged! by lawpoop · · Score: 1

      A 386!? Why, *my* computer is a turing machine!!

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    12. Re:Supercharged! by Golias · · Score: 0, Flamebait

      Wiimote aside, what an underpowered console means for games is that you might as well buy a cheap used console from the previous generation and game makers might as well keep developing for the previous generation consoles.

      Give it up, AC. Wii fanboys will not see reason on this issue.

      It's not a vastly underpowered (for the current generation) game system being sold for more than the parts are worth (when the competition is selling hot new tech at a loss), propped up by a gimmicky controller.

      No, it's not that at all. It's a REVOLUTION!

      BILLIONS of people who never had any interest in gaming before are going to want to buy this thing to play games because it's... uh... so cheap, and the controls are... uh... so intuitive. Yeah, that's it, intuitive. You can play bowling games where you move your arm just as if you are bowling!!! That's so awesome!!! Forget the fact that the main competition for capturing the "casual" game market is those $20 joysticks that are pre-loaded with arcade classics. This thing will let you go online and play all those classic NINTENDO games which they never played. How can they resist getting sucked into the nostalgia which being able to play the original Super Mario Bros. will surely inspire in other people???

      To say otherwise is to be bitchslapped by fanboys abusing their mod points until your IP is banned, as happened to me last time I dared to say the emperor has no clothes. (And is probably about to happen again... just watch.)

      --

      Information wants to be anthropomorphized.

    13. Re:Supercharged! by Anonymous Coward · · Score: 0

      In 386 terms, going from GC to Wii is like going from a 386DX-16 to a 486DX-33. But your competitors have jumped to P2-450s.

    14. Re:Supercharged! by xero314 · · Score: 1
      1st place went to the console with the worst graphics...
      Sorry to rehash old arguments but your statements are not entirely true. The issue here is how one rates graphics, since we are talking about a very subjective topic. Too say that the PS2 had the worst graphics is deceptive at best (and flat out wrong at worst). The PS2s top games had the highest resolution (only the PS2 had any 1080i games, such as GT4), the highest polygon counts for characters (I believe, and could be wrong, Jak 3 had the highest poly counts for a character in the previous generation), and the most artistic vision (ICO, SOC, and Okami come to mind). I could probably also find examples of the longest field of vision and best use of lighting as well as a few other things, but that is all beside the point.

      Interestingly enough, I am saying this to actually support your overall point. So far no game written has every been fully optimized and fully taxed the system it was written for. In the end each generation comes down to the development and not the hardware (or at least the combination of the two and certainly not the hardware alone). I think we will see better developers producing games for the Wii because they will be forced to do the best they can with the statistically weaker hardware, which in the end will make for better games. Developers allowed to be lazy will be...
    15. Re:Supercharged! by Jesterboy · · Score: 1

      Man, the plain old Turing machine is ancient school.

      I only use the non-deterministic Turing Machine. Who cares if P=NP? Not me; my non-deterministic Turing Machine automatically chooses the most optimal path at each transition. Take that, Traveling Salesman!

    16. Re:Supercharged! by Chris+Burke · · Score: 1

      Sorry to rehash old arguments but your statements are not entirely true. The issue here is how one rates graphics, since we are talking about a very subjective topic.

      Yep, and subjectively the PS2 had by far the worst graphics of the three. No cross-platform game I played looked as good on the PS2 as the GC or Xbox, and the showcase graphics games for PS2 didn't look as impressive as the Xbox or GC showcase games. For cross-platform, Xbox seemed to eek out GC, but the showcases were very comparable in quality.

      the highest polygon counts for characters (I believe, and could be wrong, Jak 3 had the highest poly counts for a character in the previous generation)

      Raw poly count hasn't been the most important aspect of graphics since the invention of the pixel shader. An object that has realistic reflections that give a sense of texture and material do more for enhancing an image than adding more polygons. This is a major reason why PS2 games fell behind graphically imo, and is also why the GC was able to compete with the Xbox despite having less raw poly-pushing power.

      and the most artistic vision (ICO, SOC, and Okami come to mind).

      Artistic vision -- as in style -- is a completely different thing, and a high-quality vision works with and thus moves beyond the system limitations to make something pleasing.

      Interestingly enough, I am saying this to actually support your overall point. So far no game written has every been fully optimized and fully taxed the system it was written for. In the end each generation comes down to the development and not the hardware (or at least the combination of the two and certainly not the hardware alone).

      Right. I think your parenthetical there captures the essence of what I'm saying. Hardware matters. No matter the vision or implementation, no SNES game looks as good as the best games from last generation. Yet as long as the hardware is within a binary order of magnitude, the development plays a major role, even dominant.

      No matter how you want to subjectively rate it, the PS2 was close enough to the other two systems that it looked good, and with the right developer it looked great. Wii is more or less in the same boat.

      --

      The enemies of Democracy are
    17. Re:Supercharged! by Anonymous Coward · · Score: 0

      Good luck running Zelda or any of Nintendo's other up-and-coming A-list titles on those P2-450s, especially when you'd be running without a mouse.

    18. Re:Supercharged! by Patoski · · Score: 4, Insightful

      It's not a vastly underpowered (for the current generation) game system being sold for more than the parts are worth (when the competition is selling hot new tech at a loss), propped up by a gimmicky controller.

      Honestly, none of what you've mentioned matters at all. The PSP is light years better than the DS from a technological point of view, but the DS is mopping the floor with the PSP. Why?

      In the end, it all comes down to games.

      If Nintendo has the games that are the most fun they will sell the most consoles. The same is true for MS and Sony... If the controller is gimmicky and the games are not very fun, it will become very clear in due course. How anyone can declare winners and losers in the console war at this point is beyond me. The party is really just getting started.

      --
      G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
    19. Re:Supercharged! by Knara · · Score: 1

      your comment reminded me of the tachikomas from Ghost in the Shell, when they're mischievously investigating a sniper computer and are astonished that it's "a sub-turing machine!"

      (yeah, I know they're referring to the Turing Test for AI and not the Turing machine you're talking about, but I can't always control the way my brain makes these connections!)

    20. Re:Supercharged! by Anonymous Coward · · Score: 0

      Maybe by worst graphics what he meant was worst potential for graphics. The graphics on the games you mentioned could be improved upon on the GC and Xbox.

    21. Re:Supercharged! by mjhacker · · Score: 0

      Agreed. If I had mod-points I'd mod you up.

    22. Re:Supercharged! by Babbster · · Score: 1
      (only the PS2 had any 1080i games, such as GT4)

      Um, no. Dragon's Lair 3D and Enter The Matrix were both playable (well, as "playable" as lousy games can be) at 1080i on the Xbox. Further, there were a bunch more games (mainly sports titles, perhaps most notably a couple of Tony Hawk games) that were playable at 720p.

      Further, trying to argue that the PS2's graphics were comparable to those on the Xbox based on a very few PS2 games that pushed the console hard is disingenuous at best. For example, Konami did an awful job porting MGS2 to the Xbox - does that mean that the Xbox somehow couldn't handle MGS2-level graphics? If so, then how did Splinter Cell happen?

      On average, the graphics capabilities of the Xbox blew away the PS2 and claiming anything different marks one as "that type of boy which shall not be named."

      None of the above means that the PS2 didn't have a lot of great games, making it a very worthwhile console purchase - on the contrary, anyone who enjoys console games and doesn't own one already really should. It just means that the PS2 was generally weak in the graphics department, even compared to the Dreamcast, let alone the Xbox and Gamecube.
    23. Re:Supercharged! by jensen404 · · Score: 1

      What's with this comparison to the DS? The DS is a large upgrade in processing power over the GBA, equivalent to the difference between the N64 and SNES . A touch screen GBA wouldn't have had the success the DS has.

    24. Re:Supercharged! by Hawkxor · · Score: 1

      it doesn't get the job done for me because it's not in HD

    25. Re:Supercharged! by Patoski · · Score: 2, Insightful

      What's with this comparison to the DS? The DS is a large upgrade in processing power over the GBA, equivalent to the difference between the N64 and SNES . A touch screen GBA wouldn't have had the success the DS has.

      The point I was trying to make, rather clumsily apparently, is that hardware specs don't matter as much as most people think.

      A product with weaker hardware specs, like the DS, will beat a stronger speced product, like the PSP, if the games are compelling for the "weaker" product.

      The latest round of handhelds and console wars illustrate this perfectly:
      DS vs. PSP
      PS2 vs. Xbox

      --
      G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
    26. Re:Supercharged! by Golias · · Score: 1

      Honestly, none of what you've mentioned matters at all. The PSP is light years better than the DS from a technological point of view, but the DS is mopping the floor with the PSP. Why?

      That doesn't matter at all either, unless you have stock in one of the two companies. I don't give a shit if Sony, Nintendo, or Microsoft make any money off their consoles or not. The only point that is relevant to the discussion is fact that the Wii brings very little to the table that we couldn't have already gotten from Nintendo by just adding a new controller to the Game Cube and writing games for it.

      --

      Information wants to be anthropomorphized.

    27. Re:Supercharged! by xero314 · · Score: 1
      It just means that the PS2 was generally weak in the graphics department, even compared to the Dreamcast, let alone the Xbox and Gamecube.
      Incorrect, and if you would have read my post you would have seen that the point was not that PS2 games looked better on average, but that it was not a hardware limitation as much as a developer limitation. Quality design companies such as Insomniac, Naughty Dog, Polyphony, and to a lesser extent Clover and Level 5, not to mention SCEI themselves. where able to produce games that rivaled or exceeded those produced on other systems. Insomniac, ND and Polyphony took to route of understanding the hardware and pushing it farther (a Lead developer from ND noted that they could push the machine even further give enough time for optimization) while SCEI and Clover took more creative approaches to creating attractive games without the need to pre rendered movies.

      The point still remains that quality graphics are highly subjective, as of yet no games produced on any console has had the smoothness and quality of the original Dragon's Lair (not a single jaggy or unintentional slowdown in the game), many years old now, yet we would not use that as a shining example of top graphic capability.

      But if you go ahead and change that line as "...PS2 games there were produced were generally weaker..." and take out the Dreamcast (because it never had a long enough life to really know) I'll agree with you, but the PS2 itself, with a developer that understood the architecture, was more than capable of competing or beating the other systems.
    28. Re:Supercharged! by LKM · · Score: 1
      The only point that is relevant to the discussion is fact that the Wii brings very little to the table that we couldn't have already gotten from Nintendo by just adding a new controller to the Game Cube and writing games for it.

      To what discussion is this relevant?

      Is the Wii worthwhile from a gamer's perspective? Sure.

      Is it worthwhile from a hardware geek's perspective? Probably not.

      Does Nintendo sell to hardware geeks or to gamers? You figure that one out :-)

    29. Re:Supercharged! by SuperDre · · Score: 0

      Maybe in the states or something, but here in europe, the PSP outsells the DS.. and looking at the bugger you don't even have to wonder why.. the DS is so ugly and old looking..

    30. Re:Supercharged! by TheFlamingoKing · · Score: 1

      Please don't cry... If you can't have fun without HD don't try to ruin it for the rest of us that couldn't care less.

      I don't have an HDTV. I'm not planning on getting an HDTV any time soon. My cable provider still hasn't even rolled HDTV out in my city. Some of us have other real world expenses like car repair and mortgages to shell out thousands for a television that we don't have time to watch anyway.

      So far no gaming systems I have ever owned were played in HD. Some may be HD compatible (for like 8% of the games) but they still play just fine without it. And I've played some incredible games in SD. In fact some of the best ones I still find myself playing were on PS1.

      Please explain to me why HDTV matters again? Or why I should give twice as much money to M$ or $ony for mostly the same games I've been playing for the last 15 years?

      I hope your mommy has fun waiting in line trying to get your PS3, little one.

    31. Re:Supercharged! by trdrstv · · Score: 1
      Is it worthwhile from a hardware geek's perspective?

      The system? Not so much. The controller? Absolutely!

    32. Re:Supercharged! by KDR_11k · · Score: 1

      Yes but production of those old consoles is going to end soon (on any serious scale) and game releases will go down as well.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    33. Re:Supercharged! by twistedsymphony · · Score: 1
      the Wii brings very little to the table that we couldn't have already gotten from Nintendo by just adding a new controller to the Game Cube and writing games for it.
      Does it now? Gamecube = $100 GC Broadband adapter = $30 Wireless bridge = $60 2x 256MB Memory unit = $60 Cable to connect your DS/GBA = $20 SD Card reader = $30 Wii-Remote w/nunchuck = $60 (probably even higher in price because they'd need to include a receiver) Wii Sports Game = $50 so adding accessories that make the GC do SOME of the things a Wii does will cost you: $410 even if you don't need or want all of those items just the Wii-Remote, nuncuck, and game brings the GC almost to the price of the Wii right off the bat, and if you're a first time buyer you'd still have to buy a memory unit to save your games as well. And lets not forget that going this route you're still missing: added performance power even if it isn't as much as MS and Sony full size DVDs 9s instead of the 1.4GB mini dvds the Virtual Console Price aside hardware included with the console sets a standard that developers can make use of. The SNES and Genesis both had controller port splitters to allow 3+ player games, but hardly any games used them because developers make games for the lowest common denominator. When the N64 included 4 ports as a default almost every multiplayer game for the console allowed you to play 4 player. Developers could count on the feature being used, not worrying that they'd be limiting their audience by depending on OPTIONAL hardware. Take a look at the PS2's Hard Drive add-on, there were only 4 or 5 games that took advantage of it, where as closer to 75% of the Xbox 1's library makes use of the hard drive. It's the same reason people were upset when the Xbox 360 didn't include a HDD standard, people were worried that developers wouldn't utilize it because not everyone had it. Thankfully writing code to cache to a hard drive or not cache to a hard drive is a whole lot easier then programing 2 completely different sets of HID interpretation. There is more that makes the Wii great then just the controller, adding in network hardware standard ensures that more games will offer online play. Adding in internal storage ensures that there will be things you can download to add to your gaming experience. Including the virtual console with the Wii (instead of some boot disc you'd buy) guarantees a user base and encourages publishers to re release their classic IPs. And including a Wii Remote and Nunchuck with the console will ensure that almost all of the games will utilize them.
    34. Re:Supercharged! by Hawkxor · · Score: 1

      it's twice as much money for six times as many pixels
      if you want to buy the cheapo brand go ahead but don't imply that the quality is just as good

    35. Re:Supercharged! by Hegh · · Score: 1

      On the geek-hormones end of the issue, given the fact that the other 2 major players in the market are pushing 'radical' new CPU architectures--'the Cell' and the 'IBM (9xx-based?) Core Three Trio'--Nintendo's offering seems tame and low-testosterone.

      On the rational end of the issue... As long as it gets the job done who the hell cares.

      I agree, and from a programmer's perspective, it's a lot easier to write for one core (like the Wii) than three (like the 360) or, what is it, eight in the PS3? Since the Wii will be easier to write for, more games are likely to come out more quickly for it. I think developers are going to be stuck for a while trying to figure out how to use all of the cores they have in the more powerful consoles, rather than trying to make a fun and innovative game.

      --
      Bravery is not a function of firepower.
      ~J.C. Denton (Deus Ex)
    36. Re:Supercharged! by Golias · · Score: 1

      Does it now? Gamecube = $100 GC Broadband adapter = $30 Wireless bridge = $60 2x 256MB Memory unit = $60 Cable to connect your DS/GBA = $20 SD Card reader = $30 Wii-Remote w/nunchuck = $60

      Wait, I thought all you Wii fanboys were saying the Wii is going to take over the world by winning over the casual gamers. Wireless bridge circuits? SD Card readers? Sync with a portable console? WTF? Nobody cares about all that crap except those who are already really, really into gaming.

      Rationalize it all you want, but the fact remains that the Wii is basically previous-generation hardware in a current-generation box, with a gimmicky new (and, at this point, completely unproven) controller to mask its obvious shortcomings.

      I've yet hear anybody tell me how driving by waving a TV remote in the air is going to make Mario Kart any more fun than it already is.

      Personally, I plan on skipping this entire generation of consoles. I'll have fun buying the consoles I don't already own from the previous generation at 50 bucks a pop, playing the vast back-catalog of those games, and wait for the Next Big Thing, which will hopefully be more compelling than locked-down DVD replacement formats or couple of sticks to wave around in the air while I'm gaming.

      --

      Information wants to be anthropomorphized.

    37. Re:Supercharged! by Golias · · Score: 1

      I don't know about you, but I've barely scratched the surface of the current game library from ONE of the three major consoles. You think the games for the other two can't keep me entertained for the next six years?

      The only way anybody gets me to buy a new console with this current generation is by releasing a "killer app" game. A game good enough to be worth buying the whole console just for it. And I assure you that a game that lets you drive monster trucks with the Wiimote is not it.

      --

      Information wants to be anthropomorphized.

    38. Re:Supercharged! by C0rinthian · · Score: 1

      Remember kids, more pixels = better game.

    39. Re:Supercharged! by C0rinthian · · Score: 1

      Shadows of the Collossus was an excellent game with fantastic art design. Graphically, it was ugly as hell.

    40. Re:Supercharged! by xero314 · · Score: 1

      I always thought the point of graphical prowess was to create a visual appealing game, and very few people argue against SoC being one of the most visually appealing games to date. This is just the first time I have every seen the words "ugly" and "Shadow of the Colossus" used together. But it does add credence to the original statement that Graphics are subjective.

    41. Re:Supercharged! by nissu · · Score: 1
      Remember kids, more pixels = better game.

      Less pixels doesn't necessarily mean a better game, either. Great graphics and great gameplay are not mutually exclusive.

      It will all end up in tears if Wiimote doesn't deliver.

    42. Re:Supercharged! by nissu · · Score: 1
      Or why I should give twice as much money to M$ or $ony for mostly the same games I've been playing for the last 15 years?

      New PS3/Xbox360 games are no more "the same games" than the new rehashes of Mario, Zelda, Metroid and so on you will be getting for the Wii. Yes, you'll get a new control method (not necessarily better), but there is more to a game than just the controls.

      I predict that Nintendo will be pretty much the only publisher whose games will actually benefit from Wiimote, or at least try to enhance the gameplay with Wiimote controls. The others will release simple point-shoot-and-tilt-the-wiimote games or multiplatform ports with Wiimote controls shoehorned onto them.

      By the way, why should I pay $$$ to Nintendo for playing 15 year old games on the Virtual Console? Those games are *exactly* the same they were back then.

    43. Re:Supercharged! by KDR_11k · · Score: 1

      That won't help you, Windows can't handle that much RAM.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    44. Re:Supercharged! by C0rinthian · · Score: 1

      Let me clarify. I have never seen a game look so good and so bad at the same time. The art direction and content of the game was top notch. The graphical output of the system was ugly. The textures scaled horribly, and there was a constant moire effect on them. (Expecially anything on the ground) The lack of anti-aliasing was pretty wrenching at times as well.

      Honestly, you could see how much detail was put into the game. You could tell how much work was put into the art assets, and how well it was done. All that breaks through the limitations of the system. But if you simply look at the onscreen presentation, it's pretty nasty by todays standards. Honestly, that was a next-gen game squeezed into current-gen hardware. I can imagine what it would have looked like if developed for the 360 or PS3, and it would have been well worth the wait.

    45. Re:Supercharged! by xero314 · · Score: 1

      I never noticed the scaling problems you mention, which does not mean I think they were not there, but that the game was so well design, graphically, that those issues were only noticeable on specific inspection. What I did notice was that the landscapes were truly breath taking, so much so I would rather stare at SoC for hours then have to spend another moment looking over the edge of the Grand Canyon (which really is just a hole in the ground in comparison). I have found the hardware improvements to be merely fractional and not the order or magnitude improvements of 5 or so years ago. Though I am looking forward to gaming in HD, I am hoping that art direction is going to take precedence over pixel pushing.

      But, to circle around to where I started, the PS2 showed that is was capable of having games that where as or more appealing than those on the other systems of the generate. The Wii will also have this capability, but will require creativity on the part of the developers and not just hoping that higher resolutions will be replacement for good aesthetics (As I'm sure will be the case with the 360 and possibly with the PS3).

      But at least I can still look forward to games that are out play and not just looking pretty like GH2.

    46. Re:Supercharged! by C0rinthian · · Score: 1

      Again, I'm not knocking the game. I loved it. I think it was one of the best designed games I've played in a LONG time. The quality of the art direction penetrated through the craptacular presentation that the PS2 provided.

    47. Re:Supercharged! by Mattintosh · · Score: 1

      The point of the article is that the Wii's CPU is really microarchitecturally similar to the Gecko, down to the number of FP pipelines and such, and is basically a 90nm shrink of the old chip with higher clock speeds.

      And the article is flat-out wrong. The "Gekko" used in the Gamecube is a PPC4xx derivative. The PowerPC 400-series is a high-performance PLC chip family, and was started at the same time as the PPC750 family. Both are based on the PPC603. The 400-series is drastically scaled down and is more power efficient. The "Broadway" is a full-blown PPC750CL, which makes it a cousin to the 400-series. The PPC750 is a desktop chip and has been on the 90nm process since the 750FX (which was the first PPC to break the GHz barrier, about 5 or 6 years ago). Since the 750FX is rated at a big, fat 8-15W of heat dissipation, there hasn't been much reason to move to 65nm or lower.

      The 750-based "Broadway" has probably twice the number of integer pipelines of the 4xx-derived "Gekko". It also probably has a shrunken-head version of the famed (and berated) "Altivec" SIMD unit (IBM finally got the rights to use it in the 750 after Motorola spun off Freescale), which "Gekko" didn't have. That makes it a good deal more powerful than the "Gekko". Not to mention that it has a 800-1100 MHz clock, compared to the Gekko's 400-500 MHz. (And yes, these are comparable, as they're not THAT different in architecture, just in parallel-pipe count and clock rate). I would imagine that the SIMD is clocked independently (with a separate multiplier) from the main ALU, and does not degrade the fairness of that comparison until you get into "real-world" testing.

    48. Re:Supercharged! by Akaihiryuu · · Score: 1

      Finally! Someone else who notices that just because the GC and Wii both use IBM-developed PPC chips doesn't mean that they're the same thing. My older computer and my newer gaming computer both use AMD-developed x86 chips (K6-3 on one, Athlon XP on the other). While I don't expect the jump from GC to Wii will be as drastic as 450 MHz K6-3 to 2.2 GHz Athlon XP, it is rather significantly improved. As it was, the GC's 480 MHz PPC was able to routinely beat the Intel 733 that the Xbox had in most things. The only real limits the GC had were memory and disk space. It only had 40MB of RAM (and only 24 of that was high speed) compared to 64 for the Xbox, and yet it was still able to keep up with the Xbox and even beat it in some things. The GC's real limiter was the disk space, you can only stuff so much onto a mini-DVD. The Wii fixes both problems...lots more RAM than the GC, much more disk space due to using DVD9, and plus it has a significantly more powerful main CPU. They haven't stated details on the GPU yet, but since the GC used something on par with the Radeon 7500 I have in my old computer...I'm expecting "Hollywood" to be at least on par with a Radeon 9700.

    49. Re:Supercharged! by jensen404 · · Score: 1

      I understand, but I am just looking at it from a different point of view.

      The DS is a large upgrade over the previous generation of handheld console (the GBA}, even if it isn't as fast as the PSP
      The Wii is not a large upgrade to previous generation consoles (xbox/ps2/gamecube)

      The PS2 and Xbox are close enough in power that often, the same game can be made for each system.
      I haven't used a PSP, so I'm not sure how it compares to the DS.

      On the other hand, I think the ps3/Xbox360 generation of systems is the least significant generational upgrade we've seen. They add to graphical capabilities, but not as much to gameplay potential.

    50. Re:Supercharged! by mattxmayhem · · Score: 1

      nintendo has said they are not always exactly the same on the VC.

  3. Wii isn't underpowered except by ad0gg · · Score: 1, Insightful

    It doesn't support HDTV. I think this will be their fatal flaw for next gen console rave. With lifespan of 5 years, it will start showing its age in 2 or 3 years as HDTV become the norm. Really think this was bad decision on nintendo's part, what would it costs to upgrade the video chip and corresponding bandwidth to support 720p? Even the ps2 supported 1080i output as seen with the grand turismo.

    --

    Have you ever been to a turkish prison?

    1. Re:Wii isn't underpowered except by eln · · Score: 2, Informative

      I think in 2 or 3 years a significant portion of the population may have HD-capable TVs, but it will be their primary television set. It will be quite a while after that before you see secondary TVs switching up to HD. A system billing itself as a "media center" needs to have HD capabilities because it is likely to be on the main TV in the house. A pure game machine is just as likely to be in a kid's bedroom or some other secondary TV location, where HD will take longer to get to.

    2. Re:Wii isn't underpowered except by KermodeBear · · Score: 1

      Maybe I'm just poor (I live in New York state, we get taxed to death here), but I don't think HDTV will be "the norm" in 4-5 years. They're still too expensive, and unless people have a compelling reason to buy one (Lots of disposable income, TV breaks) then chances are they're going to keep their older sets around. They work just fine for watching TV and movies. Why spend an extra $1,000+ for HDTV when my cheap $100 box lets me watch things just fine?

      --
      Love sees no species.
    3. Re:Wii isn't underpowered except by SetupWeasel · · Score: 3, Funny

      I think this will be their fatal flaw for next gen console rave.

      I don't know. The PS3 has a very low ecstasy to glow stick ratio.

    4. Re:Wii isn't underpowered except by pasamio · · Score: 1

      And I still have a nearly 20 year old TV. It still works perfectly fine. Don't underestimate some peoples slothfulness when it comes to upgrading certain bits of technology.

      --
      I always wondered where this setting was...
    5. Re:Wii isn't underpowered except by Shados · · Score: 1

      This is the GBA and Nintendo DS strategy rehashed. Both these consoles has (albeit limited in the case of the GBA) the ability to do 3D, but Nintendo basically -on purpose- ommited to make an API for it to be easily done. They want (even if it has to be done against their will) to stop developers from spending too much times with graphics and technicalities, to push them to work more on gameplay. Thats why a lot of 2D SNES/GBA games are better than their 3d counterparts. Or at least thats what Nintendo and a lot of their fans think (maybe they're wrong, thats not the point of this argument here, I'm just going by what seems to be Nintendo's logic, considering their history).
      So maybe the Wii even HAS the ability to do HDTV right now, the card maybe even supports it. They just, on purpose, gimped it, for the above reason.
      Or so it seems to me. Maybe it was a mistake, but Nintendo got from scrap to glory with all the risks they took on the Wii. Let see if their final gamble was right or not.

    6. Re:Wii isn't underpowered except by ectal · · Score: 1

      I really don't see all that much HD adoption on the way until at least 5 years from now. And by then we'll be about ready for another console generation. The Wii's lack of HD will probably not really hurt it. N's next console after that would likely flop without some kind of HD support, though.

      --
      http://nerdcartoons.com/
    7. Re:Wii isn't underpowered except by Dorceon · · Score: 1

      Nintendo does nothing better than pushing out an incremental upgrade midway through a product's lifecycle. (Witness Game Boy Pocket, GBA SP and Micro, DS lite.) I expect an HD Wii in a few years (when it can be cheaper) that upscales old Wii games, and a requirement that HD-enabled Wii games run on non-HD Wiis. (Shouldn't be hard to manage--PC games can run on thousands of hardware configurations. Wii games would be expected to run on 2.)

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    8. Re:Wii isn't underpowered except by DittoBox · · Score: 0

      I don't think that's at all true. HDTV is a goofy buzzword really. It'll have Composite and 480p output (at 16:9), which isn't bad at all. Most "HDTV" tele's are 720p anyway so it'll be trivial to upscale to 720. Now, setting a PS3 next to and XBox 360 next to a Wii...well it won't look nearly as good. But that doesn't really matter as long as the games are better in gameplay quality. Besides, $200 versus $400 (xbox) or $800 (ps3) is a pretty good deal too. Couple that with easily downloadable versions of old games all the way back to NES (including titles from Genesis, SNES, Game Boy among others) will really be a draw for a lot of people.

      The causal gaming market is something neither Microsoft nor Sony knows how to approach. Nintendo may not either, it's hard to tell until everything is released, but at least they appear to be trying. Microsoft and Sony simply can't say that.

      --
      Good. Cheap. Fast. Pick Two.
    9. Re:Wii isn't underpowered except by Anonymous Coward · · Score: 0

      Oh for God's sake. No HUMAN BEING (i.e. non-SUPERGEEK) is going to notice any difference between the Wii, 360 and PS3 all connected to HDTV's. They're all going to look great. Showing it's age? You have to be kidding me. Is FFXII on the PS2 (which is shite for graphics) showing it's age? It looks amazing even on a normal TV. Even five years from now the Wii will still look great. It's not going to matter anyway, all the games will migrate to the system that sells the most units no matter what the graphics look like. I'm betting on Wii.

    10. Re:Wii isn't underpowered except by MeanderingMind · · Score: 2, Insightful

      Nintendo will be criticized for this, but ultimately it will matter as little as the criticism concerning online gaming.

      Just look at the numbers. Many people were screaming about how Live and other online services were going to be the bread and butter of consoles last generation. All three systems launched with promises about their online support. Only one of the three consoles delivered, and it was the one which arguably was the worst when it came to online that won out.

      Today we've finally reahed a point where broadband and other high speed internet connections are ubiquitous enough (and simple enough) that getting your whole house wired (including the game console) is no hassle. Because we have reached this point, online will make a larger impact.

      I see the same scenario with this generation. HDTV will be too important to be ignored... next generation. HDTV is going to take off, but it will be more than a year or two or five from now before we really begin to see the end for SDTV. When Nintendo makes their MiiTuu console in 5 years to compete with the PS4 and the Xbox Extreme 1337 Pwn Media Controller Center Professinal Home Edition, they'll bother with HD. As it stands, they're content to push only 480p and that's good for them. It'll look great, not the uber eyecandy we'll get from the PS3 or the 360, but it won't be shabby at all. 1080p will not magically make Resident Evil 4 look like a bloody hobo.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    11. Re:Wii isn't underpowered except by kirun · · Score: 1

      It would cost in both the size of the unit, and in power consumption. If the power use went up, then WiiConnect24 would have to go, and that's part of the overall strategy (as non-gamers may try the other channels before the game channels, and get comfortable with the Wiimote).

      I'm sure HD was discussed - certainly sites like 1080up.org* sprung up to argue the case. However, there was no way Nintendo could enter a prolonged battle based on subsidised ever-more-powerful consoles** when both Sony and Microsoft can rely on other divisions to pump in the cash until one of the other players in the market folds. Nintendo had to take the market in another direction.

      In any case, I've seen the whole "improved graphics" thing many times over before, from colour displays created by cellophane upwards. It doesn't excite me any more. From what I've seen of Wii, it looks like great fun, and that should be enough. After all, people are already writing their Virtual Console shopping lists, an area where modern graphics are in short supply...

      * This now just points at an official Wii site.
      ** Point taken in your title about "isn't underpowered except...", but making it HD would have led to more unfavourable power comparisons

      --
      I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
    12. Re:Wii isn't underpowered except by Anonymous Coward · · Score: 0

      You can find CRT HDTVs of around 25ish inches for about $300 to $400, and trust me the increase in resolution makes everything look breathtaking. Don't give in to the flat crap and buy a $2000 TV.

    13. Re:Wii isn't underpowered except by Anonymous Coward · · Score: 0

      in 2 or 3 years as HDTV become the norm

      In 2 or 3 years...

      1) everyone will still use his good ol' DRM-free DVD's
      2) Be glad that Wii doesn't require HDTV since his good ol' DRM-free DVD's do neither
      3) Look forward to buy a cheap Laser TV and be glad that he wasn't an early adopter who sold his granny for a power hungry Plasma Trash

    14. Re:Wii isn't underpowered except by Jeff+DeMaagd · · Score: 1

      You can buy pretty nice HDTVs for $500 now. Heck, the Dell 24" LCD monitor can be used as an HDTV. HD video looks fantastic on just about every display I've seen it on. Even on an XGA projector it looks a lot nicer than any DVD can possibly look.

    15. Re:Wii isn't underpowered except by Optic7 · · Score: 1

      Too funny. Hope you don't mind if I use that as my signature.

    16. Re:Wii isn't underpowered except by Lectrik · · Score: 1
      I really don't see all that much HD adoption on the way until at least 5 years from now. And by then we'll be about ready for another console generation. The Wii's lack of HD will probably not really hurt it. N's next console after that would likely flop without some kind of HD support, though.


      I don't know how many other people share this stance, but I have no interest in buying a PS3 or 360 until I have an HDTV in my game room, because I've seen the 360 on Standard (the TV in my game room [when High Definition surpasses 80% will it become standard def?]) and it didn't seem to look much better. and considering there isn't one in the living room yet, feh on them!
      --
      --- As to make my comment seem, by comparison, more intelegent... doodie doodie doodie poop poop poop!
    17. Re:Wii isn't underpowered except by Orange+Crush · · Score: 1

      There's no reason they can't release a souped-up Wii for HDTV down the road, keeping it all compatible. (PC games have supported multiple resolutions for ages.)

    18. Re:Wii isn't underpowered except by Total_Wimp · · Score: 1

      Ok, I'm finally gonna bite on the Wii subject.

      Here's the deal: I love old arcade games. I have a PSP, and two of my favorite game UMDs are the Midway and Namco classic collectiosns.(you can call me a chump for not doing homebrew if you must). I also enjoy side scrollers, top scrollers and, though I've never encountered one, I'd probably like a bottom scroller too.

      But I love 3D games as well. I love eye-candy. I love the imersive experience of a Far Cry or NFS title.

      Am I wrong to love both? Should I only like yesterday's games? Should I be satisfied with whatever is currently available and just ignore the possiblities of tommorow?

      I don't think that would be fair to me.

      The fact is that there are only two of this generation's consoles that push the graphical envelope, and neither one of them starts with a 'W'. I'm sure the Wii will be a fine machine and I'm sure the games are going to be fun, but the fact is that the kind of fun it will be capable of producing is going to be limited by it's graphics engine. You won't be able to get an upgraded CPU, GPU or output resolution for your Wii. By comparison, grafting on fancy controllers has not only been possible, but highly lucrative for Sony in the past (DDR, EyeToy, Guitar Hero). The ability to create a Wii-like experience on the PS3 is only limited by the imaginations of the game designing community.

      I'm not tying to start a negative discussion. I don't seek to be a troll. All I'm saying is that the Wii-loving community should face up to the fact that the machine they desire abosolutely has inferior specs and protesting that they're not "needed" ignors the fact that a lot of people will "want" something more.

      TW

    19. Re:Wii isn't underpowered except by poot_rootbeer · · Score: 1

      You can buy pretty nice HDTVs for $500 now

      And I can find a pretty nice lo-def TV that I already own for $000, and it comes pre-installed.

      I won't deny that HD source video can and usually does look noticeably better than standard def, but I will deny that the average person cares enough about that improvement to spend several hundred dollars on an aesthetic upgrade.

    20. Re:Wii isn't underpowered except by tukkayoot · · Score: 1

      I doubt it.

      They may rehash their portable hardware, but it's not something they've done with their home console systems often, and even more rarely do they add new functionality to the systems instead of improving aesthetics or ergonomics.

      Like one of the other posters said, as much as this is an attempt to keep the cost of the console itself down, it is probably an attempt to get developers take their focus away from graphics and instead on gameplay and actual content, and to keep the development costs of those games down by not requiring the games to display at resolutions where a large amount of detail is necessary. Is bumping up the resolution of a game really going to improve its appearance that much if all of the models, textures and art haven't been designed with that resolution in mind? Probably not so much, and in some cases they might even look worse.

      In my opinion, this is a smart move on Nintendo's part, as HDTVs are still too expensive for many of us to justify their purchase, and will likely remain that way for the majority of this console generation. They've said that their next gen console will be HD, but I would be surprised if it's something they included in a revision of the Wii.

    21. Re:Wii isn't underpowered except by miyako · · Score: 1

      The thing of it is, very few people who have HDTVs have CRT HDTVs. Most have LCD or Plasma. I'm not sure about Plasma, but an LCD HDTV looks really crappy showing things in standard definition. It would be nice if the Wii supported some version of HDTV support, even if it's just "render at 480i, upscale the image to 720p and blur it a bit" so it doesn't look as ugly for those of us using LCD TVs.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    22. Re:Wii isn't underpowered except by radish · · Score: 1

      Have you ever been to BestBuy on a saturday afternoon? The lines of people loading huge brown boxes containing TVs into their cars would suggest plenty of "normal" people are buying new TVs every day. And over time, and increasingly large number of them will be HD.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    23. Re:Wii isn't underpowered except by Shados · · Score: 1

      You're not a troll. And I understand exactly how you feel: I'm the exact same way. I recently got Megaman ZX, and I drooled looking at it. I saw the trailer for White Knight Story and FFXIII, and I drooled looking at them too

      Here's the deal: like most members of the human species, game developers are single minded bozos. If you give them a console like the PS3, the ONLY thing they'll do is fancy 3d games. Or almost. So the point is, because of the way they think, you can't really have both on the same console (the Nintendo DS is about as close as it gets to that). The N64 was made in a way that it could handle both, and all we got there (yes, all 4 of us who actualy liked the console) was 3D games except for Mischief Makers, or just about. So there's 2 possibilities here:


      Either A) Nintendo makes a retro console with innovative gameplay, and if you want something else, you can buy 2 consoles. Or B) Nintendo makes a next gen console, and all you get is 3D fancy games no matter what you pick. I prefer A). I'll pick up a PS3 in 3 years. Its what I did with the PS2, I got mine last year, and bought all of the more "typical" games in one go at 20$ a pop :)

    24. Re:Wii isn't underpowered except by MeanderingMind · · Score: 1

      There is actually.

      While Nintendo is known for releasing new iterations of old consoles (The redone NES, GBA SP, DS lite etc.) one thing they rarely do is "soup up" the system. The DS lite has no more processing power, ram or anything else than the DS. It's sleeker, lighter, maybe brighter and certainly nifty but it isn't an improvement hardware-wise.

      The reason for this is simple, consoles are not PCs. Consoles thrive on being the same no matter who bought one and where. Developers and accessory makers alike can count on one DS being functionally the same as any other.

      Releasing a souped up Wii down the road only serves to A) undermine Nintendo's position on entertainment before eye candy B) split the player-base C) make development more difficult and D) annoy the crap out of everyone by doing what everyone else did and have two functionally different console models.

      In short, it's a bad idea. The most you're ever going to get out of a Wii is 480p.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    25. Re:Wii isn't underpowered except by Anonymous Coward · · Score: 0

      I will deny that the average person cares enough about that improvement to spend several hundred dollars on an aesthetic upgrade.

      That's funny, I thought the wii was geared towards the average person.

    26. Re:Wii isn't underpowered except by blackmonday · · Score: 1

      The Wii does support widescreen though. I'm happy about that. I was more worried that it would be stretched by my TV set.

    27. Re:Wii isn't underpowered except by Bastian · · Score: 1

      With lifespan of 5 years, it will start showing its age in 2 or 3 years as HDTV become the norm.

      I think that's a rather optimistic prediction of how quickly HDTV is going to take over. Given current HDTV prices, HDTV has a *long* way to go before most anyone I know will be willing to buy one. I wouldn't be surprised if HDTV becomes the norm among people with media-and-technophilic tendencies within 3 years, but I'm also not so sure that that's the Wii's target market. Nintendo hasn't really been after people who obsess over graphics since the Super Nintendo.

      I don't think I'm totally unusual for seeing the Wii's lack of support for 720p or 1080i as a bonus. To me, including that support would be something I know I wouldn't use but would have to pay for. All this bling in the 360 and PS3 is exactly why I'm not so excited about them but am drooling to see the Wii in action. (And I do think it would noticeably increase the cost especially given how low the Wii's price point is. They'd have to upgrade more than just one chip to add support.)

    28. Re:Wii isn't underpowered except by peragrin · · Score: 1

      You don't even realize you killed your own argument. You just stated that huge numbers of people are buying lo def tv's today every hour. so a few more buy HD, but that still means those people who just bought a lo def tv won't be upgrading it again in 5 years.

      10 years from now, when HD and DRm idiots finally settle down, the HDtv will be more commonplace. people who spent $2000 for an HD set 2-3 years ago are going to have to upgrade to the newest standards or else they are stuck with the same lo def signal. any HD tv without HDMI soon won't be able to decode HD signals. while most have HDMI now, a year ago that wasn't the case.

      this years new hard to find but coming out slowly item, is dual HDMI inputs, so you can connect that $1200 blue ray dvd player to your tv, and the cable box at the same time(what a concept huh?). Since soon both, HD cable, and HD DVD/Blueray, will require the HDMI or else you can't play back the HD content anyways.

      In the end it's better to wait, stick with your lo def tv that's been fine for the past 20 years, and see what stabilizes. YYou save time, headaches, and money.

      --
      i thought once I was found, but it was only a dream.
    29. Re:Wii isn't underpowered except by DrXym · · Score: 1
      It doesn't support HDTV. I think this will be their fatal flaw for next gen console rave. With lifespan of 5 years, it will start showing its age in 2 or 3 years as HDTV become the norm. Really think this was bad decision on nintendo's part, what would it costs to upgrade the video chip and corresponding bandwidth to support 720p? Even the ps2 supported 1080i output as seen with the grand turismo.

      You forget how Nintendo makes its money. Most of their handhelds have very obvious shortcomings which they consequently fix with constant revamps. Look how many incarnations the Gameboy, the Gameboy Advance and now the DS have gone through.

      I expect Nintendo have learned from this model and will start applying it to their full-size consoles. In a few years hence expect to hear that a new Wii will fix the shortcomings of the current version (whatever they are). This might include sticking an HDMI port on the thing, improving the controller sensitivity or screen tracking and so on.

    30. Re:Wii isn't underpowered except by AnyoneEB · · Score: 1

      Well, at least it is 480p, not 480i. Not that most people will hook up component cables. I certainly will... to my 720p display.

      --
      Centralization breaks the internet.
    31. Re:Wii isn't underpowered except by Total_Wimp · · Score: 2, Insightful

      I have no problem with Nintendo's choice, nor with yours. For what it's worth, I had no problem with GameCubes either and often witnessed my daughter's friends shuttling them from house to house to play games like Super Smash Bros (it appears Nintendo knew what they were doing when they built in the handle.).

      What I have the problem with is the people who appear to be insisting that no one "needs" the better graphics hardware and, ironically, that we do "need" the interesting controller hardware of the Wii. The answers are, a)you're right, but I sure "want" it and b)"you're wrong, but it may be nice."

      It's no skin off my nose if these people's preffered platform was an old Nokia with the game Snake. People are free to enjoy or dislike whatever they wish. But to claim the Nokia is actually a superior platform and has no downside is another matter altogether. Sure, it's a free country and they're free to say it, but they're just flat-out wrong.

      The Wii is simply not comparable to the PS3 or 360. At best, it's a gen 2.5 rather than a gen 3 (and at worst, it's actually a gen 2). If that suits them, like it seams to suit you, then terrific. Enjoy yourselves, and I might even glom on for a few games. Just don't bother trying to convince me the hardeware is somehow better than Sony's or Microsofts. I might like the Wii just fine despite it having yesterday's hardware, but that will never be a reason for me to actually want it.

      TW

    32. Re:Wii isn't underpowered except by radish · · Score: 1

      You just stated that huge numbers of people are buying lo def tv's today every hour.
      No, I didn't. I stated that lots of people are buying TVs, I made no mention of what type other than that the proportion which are HD will obviously rise going forward. Your assertion that it's currently a very low percentage is not backed up by my own experience, or what I am reading. As an example, this article says that 1 in 6 homes already have at least 1 HDTV. And this one says that HDTV sales are expected to exceed SDTV sales next year.

      any HD tv without HDMI soon won't be able to decode HD signals
      That's simply not true. Nothing (short of a hammer) is going to stop my existing TV from being able to display the same signals it can now. Whilst new devices and new formats (e.g. BluRay) may have the capability to block non-HDMI output there is a growing feeling that the studios are in reality unlikley to ever use that capability. Time will tell. What is perfectly evident is that in 2 or 3 years HD will be entirely mainstream, and the Wii will be the only console on the market which doesn't support it. I think that's a mistake, but again, only time will tell.

      In the end it's better to wait, stick with your lo def tv that's been fine for the past 20 years, and see what stabilizes. YYou save time, headaches, and money
      Well duh. Of course you save money by waiting, that's always the way with technology. In fact, taken to it's natural conclusion you could decide to never buy anything ever and save all your money. I could have saved $2k by buying my main TV now instead of 3 years ago, but then I wouldn't have been watching HD for the last 3 years. Likewise, I spent $600 on an Intel PII some years ago - if only I'd waited! It's a pointless argument - there's always something better and cheaper around the corner.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    33. Re:Wii isn't underpowered except by Dorceon · · Score: 1

      Nintendo's home console division should be taking lessons from their portable division.

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    34. Re:Wii isn't underpowered except by grumbel · · Score: 1
      I think this will be their fatal flaw for next gen console rave

      I very much doubt it. HD-TV adoption is still very low and will stay there for quite a while. If HD-TV would ever become a must-have in the lifetime of the Wii Nintendo could just release a improved and fully compatible Wii (just like GBAsp or DSlite) with an faster GPU that could do HD-TV and have solved the problem easily.

      While I doubt that HD-TV is an issue, I however think the lack of plain CPU and GPU power will become a problem very quickly. One doesn't need HD-TV to tell that the Wii graphics look outdated already today and that situation won't improve when developers figure out to better utilizize the multi-core processors of PS3 and XBox360. And it doesn't stop with just graphic. Physic, AI and a bunch of other very gameplay relevant things can benefit a lot from CPU/GPU power, so while the other console will explore new areas of game design, the Wii will be limited to just its controller, which might work for some games, but I really doubt that the new controller will make up the lack of computing power. Katamari or SotC couldn't have worked on Playstation1 and this generation will surly see some 'next-gen' games sooner or later as well.

    35. Re:Wii isn't underpowered except by dami99 · · Score: 1

      I agree about the HD, and it's why I won't buy a Wii.

      Most people who replied to your comment must not realize that SD signals can look pretty bad on a HDTV. *Lots* of people have HD TVs, and these people are going to be quite disappointed with the appearance of the Wii unless their TV does excellent upscaling.

      IMO releasing a console without HD support is ridiculous in this day and age. HD is hardly new technology.

      And calling any SD device a media center in late 2006 is laughable.

      I used to use XBMC as my media center, in 720P 16x9. And the xbox is 4 years old!

      Now I use a purpose built HTPC for media center/gaming... but I was looking forward to the Wii, because I tend to enjoy Nintendo games.

    36. Re:Wii isn't underpowered except by Shados · · Score: 1

      You are correct. Well, for what its worth, I think Nintendo simply did not expect their potential success. Remember originaly, the PS3 was supposed to be "everything", so Nintendo's ONLY hope to make a place for itself in the market, was to avoid competing with the PS3 like plague. So they made SURE their console wouldn't appeal to the same people. One way to do that, was to purposely take OUT all of the big next gen stuff. You are right, it is a 2.5 gen console, that much is obvious, and it was made that way by design

      Here is where Nintendo failed: They succeeded so well, that they are now competing with the PS3 -anyway-. Thus, people now want the next gen stuff in it. Its a bit too late right now for Nintendo to make their console a next gen one though, and if they jumped ship it would also be a PR disaster: "Hey, we told you the mass market didn't need high definition, and that we weren't going to compete with Sony...well, screw that we changed our mind!".

      Nintendo NEVER thought they could be on the same playing field as Sony. But now they are...so of course, people like you now consider it, even though Nintendo never targeted it at you...they just succeeded "too" well, and now its on your "to be considered" list. I feel that if Nintendo knew what it knows now, their console probably WOULD be a next gen one.

    37. Re:Wii isn't underpowered except by dami99 · · Score: 1

      The problem for me is I already own a HDTV.

      SD tends not to scale up that well to HD. Therefore those of us with HDTVs will generally get a worse picture than those with SD.

      I have a gamecube that I occasionally play, and the graphics on it would be just fine for me if it had more widescreen games... and was HD.

      Just seems like something that wouldn't have cost much $$ to add. (GPU's capable of decent visuals at 720P, while maintaining a good framerate can't cost that much these days.. I'm sure I haven't owned one for years )

    38. Re:Wii isn't underpowered except by Anonymous Coward · · Score: 0

      I'll happily upgrade my computer,and most of my other electronics when they get out of date. But that TV is HEAVY and difficult to carry (I think some sadist a the factory intentionally sharpened the edges on the bottom to make it painfull to hold). As long is it still runs, it's staying where it is.

    39. Re:Wii isn't underpowered except by Nivoset · · Score: 1

      when i was tv shopping about a year ago, i wanted a hdtv. but the price gap from a nice tv (component video inputs) to a hdtv was still insane, 100$ for the 27inch normal tv, about 500$ for the hdtv of the same size. the tv i got was 500$ i saw the same tv with hdtv for about 900$, still a bit muhc, specially since no hdtv stuff is out there for me currently.

      Im looking forward to the wii as oipposed to the others. i might get a xbox sometime later. but the ps3 looks to be horrifically overpriced and just plain not worth it.

      --
      Movies made by a crazy person

      http://www.youtube.com/marginalpro
    40. Re:Wii isn't underpowered except by Anonymous Coward · · Score: 0

      It's not just not wanting to pay for HD support. I'm sure the developers will be more interested in the HD support and will do most of the testing of the game in full-resolution. At best, the testing will have to be split between the various resolutions. Developers for Wii games will have 1 configuration to worry about, and can test for that exclusively.

    41. Re:Wii isn't underpowered except by BenjyD · · Score: 2, Interesting

      Gamecube games look great on my 32" Samsung LCD HDTV (1366 x 768, RGB SCART connection). I think a lot of modern LCDs do a good job of displaying SD content.

    42. Re:Wii isn't underpowered except by trimsyndicate · · Score: 1

      Whose to say that they won't come out with the Wii HD in a year in a half or two? Not unlike how their portable line has developed (DS->DS lite, or any of the Gameboy upgrades). It's also what MS has done with the 360 and HDDVD.

    43. Re:Wii isn't underpowered except by DeadChobi · · Score: 1

      How many is "lots?" Nobody I know owns an HDTV. They're all college students or just starting out in life though. And the GP wasn't calling a standard definition device a media center. He was just saying that the media center consoles are HD, while the gaming consoles are SD.

      --
      SRSLY.
    44. Re:Wii isn't underpowered except by tighr · · Score: 1

      Really? Because I was under the impression that we were currently in the 7th generation of consoles. Your assertion that we are in the third generation seems to point to the fact that you've only ever played Sony systems to begin with, as Sony is currently entering its 3rd generation. Even the Xbox is only in its 2nd generation. Nintendo is entering its 5th console generation, and there were at least two other generations of consoles before Nintendo entered the fold.

      No one is trying to convince you that the hardware is better than Sony's or Microsoft's, just that the Wii will be capable of living up to many gamer's expectations of fun.

    45. Re:Wii isn't underpowered except by Wdomburg · · Score: 1

      Actually, 26% of HDTV owners have more than one and 29% percent expect to buy another in the next year. But that's because the annual income of HDTV households is 42% above average.

      That likely will change as they become more mainstream rather than being the toys of the affluent. :)

    46. Re:Wii isn't underpowered except by Wdomburg · · Score: 1

      It's about 20% of households every year, overall. Keep in mind that some of that churn is people who are replacing perfectly good sets every year or two because they have more money than sense. ;) Current projections have about two out of every three households having at least one HDTV by 2010.

    47. Re:Wii isn't underpowered except by Xymor · · Score: 1

      Nintendo strategy with the Wii is very different then all consoles in the previous 7 generations. It's more similar to the DS strategy, a low end, cheap hardware, with games that appeal to people who are not gamers and were always excluded from gaming because of the complexity or dedication demands of games.

      I'm a long time gamer and this is my view of the next-generation future: In the best case scenario, Wii becomes a niche or fails miserably, in the worts case, Nitnendo Pulls a DS, and 3rd party developers start developing simple "fun" games with mass appeal, lusting after low development costs, big market and high profits. It will be a dark age for gaming like the rising of pop music.

      And what probably will happen is, Wii becomes and enourmous sucess and developers jump in some making crappy "fun" games for the profits and others making regular games, sucking the support and killing other platforms, effectively stucking everyone in the 6th genereation /w upgraded controllers.

      That's when I'll drop consoles and go back to PC gaming exclusively.
      OK, maybe none of those scenarios will happen, but nintendo strategy scares the crap outta me. I just hope there's an ELE in the console world and wipe the bad ideias out of the map.

    48. Re:Wii isn't underpowered except by senatorpjt · · Score: 1

      Only when they change the situation where I can get a HD set, or a SD set that is twice the size for the same amount of money.

      My solution was to buy a 61" HD set, because a 122" SD set wasn't an option. :)

    49. Re:Wii isn't underpowered except by geminidomino · · Score: 1

      but it's not something they've done with their home console systems often

      Depends on how you define "often." Of the four home consoles already released, they've had incremental upgrades for two of them.

      The "Toaster" NES with the crappy clickers replaced by the smaller, top-loading system
      The original "eject button" SNES replaced by a smaller, sleeker SNES without the ejector.

    50. Re:Wii isn't underpowered except by Anonymous Coward · · Score: 0
      Just seems like something that wouldn't have cost much $$ to add.
      It would have cost space and energy (and would generate more heat), all things Nintendo were teying to avoid. It would also cost more to develop games for (simply scaling is not enough, if that's all you want your TV should scale up 480p almost as well), another thing Nintendo was concerned about. They just decided that HDTV was not there yet, just like online gaming for consoles was not there yet with GameCube.
    51. Re:Wii isn't underpowered except by LKM · · Score: 2, Interesting
      but the fact is that the kind of fun it will be capable of producing is going to be limited by it's graphics engine

      No, it's going to be limited by the controller. The Wii's controller is the most fun.

      Or maybe not.

      My statement is only slightly less absurd than yours. "Fun" is most certainly not going to be limited by graphics. Is "Super Mario Bros" less fun than "Charlie's Angels" simply because its graphics are very modest compared to the more recent 3D game?


      The ability to create a Wii-like experience on the PS3 is only limited by the imaginations of the game designing community.

      Again, this statement is somewhat strange. Add-on controllers have never been successfull. In the case you mention, the guitar controller costs a fortune and works with only very few games. How many games are there for EyeToy? The Donkey Konga Bongos? The PowerGlove?

      Add-on controllers can never compete with an innovative main controller.

    52. Re:Wii isn't underpowered except by Anonymous Coward · · Score: 0

      You say $500 that thats not a lot of money. Most people can't drop $500 without some saving and considering if the item is really worth it.

      If you get laid off and go without a job for a few months, then lets hear about what a great investment that TV was.

      I live in a major metro area, and unless I shell out big bucks for digital TV service, I only have a few shows I can watch in HD.

    53. Re:Wii isn't underpowered except by AcidLacedPenguiN · · Score: 1
      The Wii is simply not comparable to the PS3 or 360. At best, it's a gen 2.5 rather than a gen 3 (and at worst, it's actually a gen 2). If that suits them, like it seams to suit you, then terrific. Enjoy yourselves, and I might even glom on for a few games. Just don't bother trying to convince me the hardeware is somehow better than Sony's or Microsofts. I might like the Wii just fine despite it having yesterday's hardware, but that will never be a reason for me to actually want it.
      I don't mean to call you on your opinion or anything like that, but who says that graphical processing power is what determines the console's relative generation?

      I've always maintained that because Nintendo's new console is radically different than the current heading, you cannot make a comparison. Hypothetically speaking, say if the Wii really takes off and absolutely dominates the industry, which companies will be the ones in the wrong "generation"? Obviously the third Xbox and fourth PS would then have to be redefined to the new style of gameplay. This would make the Wii the real next-gen console, and the PS3 and Xbox360 would have been the gen "2.5ers".

      Conversely, if the Wii doesn't take off and gets absolutely dominated then we can officially say that the Wii was the gen "2.5er" Until then, however, I don't think you should be saying that the Wii is a "2.5" gen system



      *yes I realize that the console industry is well passed the 3rd generation but I was going by Total_Wimp's standards.
      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    54. Re:Wii isn't underpowered except by Total_Wimp · · Score: 1

      As a former owner of an Atari 2600, I am quite aware that we've had more than 3 true generations of consoles. I used the term 3rd generation mostly because it appears to me that the major players are competing on a 3 themed basis. The Xbox 360 only got its name to put a three in the title because they didn't want to seem like they were behind the 8-ball. They wanted to be percieved as every bit as big of a player as Sony. Wouldn't an Xbox 2 have had to struggle a little harder in the hearts of those knowing that a Playstation 3 was available? An Xbox 360 doesn't have to work quite as hard. The market leader has had three generations of its console so it forced the others to follow suit.

      Well, that last line is something of a lie at Nintendo headquarters. Nintendo definately did not try to compete head-on with Sony. But that's kind of my point. They purposely decided not to go for the latest hardware and try to say they had more graphical power. Yes, graphical power _is_ the standard by wich these consoles judge their generations. Considering the lack of difference between the controllers use in the PS1, PS2 and PS3, you kind of have to say that it's almost the only difference to Sony. Not only have they been touting their game graphics, but the higher resolution of Blu Ray as well. Microsoft has been doing the same, promising an HD-DVD drive "real soon".

      Even on the GameCube, Nintendo marketed the machine based on it's graphical capabilities. They know good and well that this is the stick by which consoles are measured. This doesn't make their choices wrong, it just puts them behind the competition on this measure. A lot behind. It might work, but it won't change the "generation" in which they've chosen to compete.

      TW

    55. Re:Wii isn't underpowered except by ShadowsHawk · · Score: 1

      Very true. I'm looking forward to hooking it up to my 1080i plasma. I really don't care about the HD portion, but I do wish they would switch to true Dolby. :(

    56. Re:Wii isn't underpowered except by Guppy06 · · Score: 1

      "With lifespan of 5 years, it will start showing its age in 2 or 3 years as HDTV become the norm."

      HDTV was supposed to have become "the norm" in the lifespans of the previous batch of consoles.

      As far as I can tell, The number of ATSC television sets in use will outnumber the number of NTSC sets at about the same time the world's first fusion power plant comes online.

    57. Re:Wii isn't underpowered except by Anonymous Coward · · Score: 0

      I'd like to know where you're shopping and/or what brand you're buying because out here that $500 TV is a Magnetbox/Panaphonics/Sorny at Walmart. Go to a real electronics store or try to buy a real brand and you're looking at closer to double that at least.

      The shame of it is that it's getting damned near impossible to buy a CRT SDTV at all, let alone the fact that a HDTV which won't display my existing library very well costs so fucking much.

    58. Re:Wii isn't underpowered except by Wdomburg · · Score: 1

      I used the term 3rd generation mostly because it appears to me that the major players are competing on a 3 themed basis.

      And Wii is "3 themed" because... what, it rhymes with three?

    59. Re:Wii isn't underpowered except by KDR_11k · · Score: 1

      Allowing the graphics system to be set to output HD is one thing, having games designed to leave enough headroom to avoid framerate drops at higher resolutions is something else. Either you design the games to look worse than they could in 480p so they run fine at 720p or you use the machine's full potential at its standard resolution but can't do 60 frames per second in HD*.

      *=Though I heard the XBox 360 has numerous titles running at 30 frames/sec...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Nothing "underpowered " about the Gamecube/Wii by Hamster+Lover · · Score: 1

    The Gamecube could produce some stunning visuals and the Wii is even better, but both machines are optimized for 480p. There is no justification or reason to push performance when Nintendo is still firmly in the SD resolution department. Once Nintendo commits to HD, when or if that ever happens, well, obviously they're going to have to make a more powerful machine.

    While I absolutely love the visuals from the 360 and PS3, given the still relatively paltry penetration of HDTV sets in North America, the new machines are a bit like driving a Ferrari or F1 race car on a dirt road.

    1. Re:Nothing "underpowered " about the Gamecube/Wii by Anonymous Coward · · Score: 0

      While I absolutely love the visuals from the 360 and PS3, given the still relatively paltry penetration of HDTV sets in North America, the new machines are a bit like driving a Ferrari or F1 race car on a dirt road.

      Unless, of course, you own a race track. And some of us own really nice race tracks.

    2. Re:Nothing "underpowered " about the Gamecube/Wii by grumbel · · Score: 1

      What would you have said when Nintendo did a improved N64 instead of the Gamecube? When they simply added a new motion controller and left the rest mostly as is? I mean N64 could do pretty graphics as well, for its time. Today however the N64 is horribly outdated and no high-end motion controller would make we want to play that thing when I can play Shadow of the Colossus or Katamary on a PS2.

      The Wii graphics don't look that bad currently, since most people are still left with Gamecube, XBox1 and PS2, so Wii is a small improvment, but will people really be happy in a year or two when PS3 and XBox360 are utilized to their full potential? I kind of doubt it.

    3. Re:Nothing "underpowered " about the Gamecube/Wii by Dorceon · · Score: 1

      By that logic, in a year or two people will be unhappy when home PCs outstrip the PS3 and X360, just as they were 3 years ago when PCs outstripped the PS2, Xbox, and GC. Oh wait...

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    4. Re:Nothing "underpowered " about the Gamecube/Wii by Anonymous Coward · · Score: 0

      By the end of the N64/PS1 era we were becoming quite dissatisfied with the graphical performance of those machines. As an example, Perfect Dark was a slow (poor performing) and blocky, albeit fantastic, game that was considered highly polished. We don't have an example of that sort of result with this generation - on any system. We're still somewhat satisfied with the current graphical fidelity. An incrimental, as opposed to monumental, increase in performance and display capability isn't a horrible thing, just not the most desirable one.

  5. It's been said before... by MeanderingMind · · Score: 2, Interesting

    ...and I'll say it again. The Wii doesn't need to be much faster to look good.

    The difference in required processing power to properly render the larger textures and more detailed models at 1080p versus what the Wii needs to do at 480p is huge. All that processing power that Microsoft and Sony will throw into 1920*1080=2073600 pixel is going to be much more than Nintendo has to worry about at 640*480=307200

    2073600/307200 = 6.75. Sony and Microsoft need to be 6.75 times as powerful as Nintendo's console to maintain the status quo.

    Now obviously this is likely to be wildly inaccurate. There are all sorts of factors I know jack about. However, the point remains that Sony and Microsoft's consoles have to go to a much greater effort to keep those framerates up.

    On an HD TV, the Wii's graphics will look worse than what Sony and Microsoft offer. I have an Xbox 360 and an HDTV, I've seen the eyecandy and it's delicious. One thing I did notice was despite the fact that my Gamecube was only running at 480i via an S-Video cable, it still wasn't bad at all. The games that were beautiful before (F-Zero, Crystal Chronicles, and that beast of masochism Ikaruga) are still beautiful and I wasn't even using component (which I look forward to on the Wii). You can tell the difference between 480i 6th generation games and 1080i/p 7th generation games, but it doesn't mean the old games burn your eyes.

    Even if the Wii is marginally better than the Gamecube remember how incredible games like Resident Evil 4 and Metroid Prime looked. Even a mere 50% to 100% increase will be more than enough to make the Wii awesome.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:It's been said before... by Handlarn · · Score: 1

      I think you make a very good point in your post, so I'll just correct a little error. The 480p resolution is 852*480, not 640*480. There will of course still be a huge difference in needed GPU power.

    2. Re:It's been said before... by Andy_R · · Score: 1

      Sticking with your wildly inaccurate measures...

      Wii: 1-core G3 @ 729Mhz
      Xbox 360: 3-core G3 @ 3200Mhz

      Roughly 13 times the cpu power, meaning about twice the instructions per pixel. Hmmm.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    3. Re:It's been said before... by AbRASiON · · Score: 1

      Oh don't you worry Microsoft figured out a trick to that one.

      Instead of rendering at 1280x720 or 1300x768 (whatever the overscan res is?) they instead render some of their games in the 1024x600 range (hi PGR3) and then upsample it claiming it's HD.

      Fun all round guys, fun all round.

    4. Re:It's been said before... by MeanderingMind · · Score: 1

      Fun with wild inaccuracies. :)

      I think there's a point to be made that with 13 times the cpu power, you only end up with twice as much power per pixel.

      Of course, none of this is considering the finer points of console design. You can take a 1337 graphics card, a sweet CPU, some nice memory and make a computer that absolutely sucks at playing games. For all three systems, they should each be more than the sum of their parts (not that we've even really tried to do that here).

      For all we know, the ATI GPU in the Wii draws its power from Cthulu in order to clock in at 3THz, which is directly channeled through the old one's nervous centers for sweet processing times.

      Yes I did just suggest that Nintendo is in league with Cthulu or otherwise speeding us towards a terror we can not comprehend.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    5. Re:It's been said before... by Andy_R · · Score: 1

      Well I suppose that would *just about* make them as evil as Sony and Microsoft... not quite enough for me to boycott them though.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    6. Re:It's been said before... by Anonymous Coward · · Score: 0

      Well I can't talk for the 360, but the PS3 can't do games at 1080p or even 1080i without losing a lot of speed and graphic quality. This is why Phil Harrison embarrassed us so badly with his 1280p comments - there is no way PS3 games will ever run at 1280p but twat Harrison just doesn't understand the practicalities.

      In fact the PS3 games will generally be targetted for 720p. They'll probably "have to" run at 1080i too for Sony marketing reasons but the designs will be 720p.

      That's only about 2x as many pixels.

      So, sad to say it, but even as a Nintendo fan you've been suckered into Sony's bullshit machine. They're lying about their console's performance.

    7. Re:It's been said before... by Wdomburg · · Score: 1

      You can't compare raw clock speed on different architectures. The 750CL core has more execution units, branch prediction, and a shorter pipeline with significantly lower cycle-latency for a lot of operations (e.g. 3-4 cycles for double percision FP comared to ten cycles for the Xenon, one cycle load/store latency compared to two cycle for the Xenon).

      Is the Xbox faster? Most certainly, but likely not anywhere near 13 times.

  6. This sounds interesting... by Ant+P. · · Score: 2, Interesting

    They're taking one chip design and making it smaller, faster and lower power. Somewhere in the article it mentions that the 90nm version of this CPU takes about 2W at GC speeds. For reference, the DS is rated at 1.6W. You can probably predict where this is going.

    1. Re:This sounds interesting... by Akaihiryuu · · Score: 1

      Yeah...basically my Athlon XP 3200+ is just a smaller, faster version of the original Athlon (which was in the 600 MHz range iirc)...oh noes! That means my processor isn't any better than the 600 MHz one that was released in 2000! Also keep in mind that Nintendo is realistic with their performance numbers. When they released the number of polygons/sec that the GC was capable of, that was in a *real game*, with full hardware lights and 8 texture layers (basically what the hardware is capable of in one clock cycle). I think it was somewhere in the 12 million/sec range. When Sony said the PS2 could do 75 million/sec, that was wire frame (no textures or shading), all polygons the same shape and size. In real game performance, the PS2 fell significantly behind the GC for this reason. The PS2 video chip is not a GPU (doesn't do hardware transform or lighting, has to be handled by the main CPU), and it does not handle multitexturing at all. It has to do a separate rendering pass for every texture layer, while the GC could do 8 in one clock cycle (with S3TC to reduce memory bandwidth requirements)...the Xbox could do 4 in one clock cycle. Both the GC and Xbox have full GPU's (hardware transform/lighting). Anyway, the point of all this is Nintendo is saying (using their conservative estimates of what can be done in a real game) the Wii will be about 3x more powerful than the Gamecube. They're not talking about what's possible in a tech demo. Sure, it won't be as powerful as the 360 or the PS3, but it also doesn't have to do HD resolutions. The games will look every bit as good as the other two systems on a non-HDTV...and even so, 480p does not look bad at all, and with a little antialiasing to smooth things out HD at this time does not justify the additional expense for the hardware capable of rendering it. I somehow doubt that Twilight Princess or Metroid Prime 3 will be any worse considering they don't run in HD.

    2. Re:This sounds interesting... by Ant+P. · · Score: 1

      Uh, what the hell has this graphics drivel got to do with anything? I was implying they were going to make a portable GC.

    3. Re:This sounds interesting... by catprog · · Score: 1

      And apparently Wave Race for the gamecube(a launch title) actually betters the specs

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
    4. Re:This sounds interesting... by Anonymous Coward · · Score: 0

      So did Rogue Squadron...in the first scene of the game...

    5. Re:This sounds interesting... by bsharitt · · Score: 1

      That's what I've been thinking ever since it came out with small disks and what is basically and embedded processor.

    6. Re:This sounds interesting... by fsterman · · Score: 1

      In the interviews that Nintendo's CEO had online they talked about applying new chip technology to the GC and had a 50%(?) power savings. I am no expert but guessing from that figure this does not go where you think it is going.

      --
      Is there anything better than clicking through Microsoft ads on Slashdot?
  7. The Wii's Brain Exposed by Anthony+Boyd · · Score: 2, Funny

    Aw, now that's just plain mean to put this right after an article about babies' brain stems. The opportunity for misinterpretation is just too high. Sickos.

    1. Re:The Wii's Brain Exposed by Minwee · · Score: 1

      The first article was "Wee Brains Exposed", this one is "Wii's Brain Exposed". I don't see any possibility for confusion.

  8. If true, there is one problem by Control+Group · · Score: 0, Flamebait

    First off, let's recognize that this still isn't confirmed - while it's a supposition with some good reasoning, it's not like the Big N has come out and told us the specs for the hardware. But, assuming that Hannibal is right, I have one complaint about the Wii: $250 is too much.

    Yes, I know that I paid $400+ for my 360, and I know that the PS3 is going to be $580. I also understand that there was a ton of R&D on the Wiimote, that Nintendo's business plan includes profit on the consoles themselves, and that the price is determined by the market, not by the cost to produce.

    But I also know I've paid $200 for each previous Nintendo console (except the NES...I didn't pay for that one, so I don't actually remember what it cost). I also know that technology gets cheaper over time - particularly microchips. A process shrink is neat, but shouldn't make the thing cost more, it should make it cost less. So the $250 is more than I've ever paid for a Nintendo console on the one hand, and an increase where there should have been a decrease on the other.

    All that being said, I'll still probably pick one up at launch, or as soon after as I can manage. So in that sense, it's clearly not a problem from Ninty's point of view. But I'm vaguely irked by the price (again, assuming this supposition is accurate), and I don't think Nintendo's in a good position to withstand ill will.

    --

    Reality has a conservative bias: it conserves mass, energy, momentum...
    1. Re:If true, there is one problem by Chris+Burke · · Score: 1

      I basically agree with you that I'm dissapointed in the price point, but first, you've never bought a Nintendo console for $200 that came with a game at launch.

      Is Wii sports worth $50? Eh, not to me, but the point is you can't directly compare to previous launches, because this isn't like previous launches.

      Technology becomes cheaper over time, but inflation makes dollars worth less. The fact that they've always been $200 is more a testiment to Nintendo's commitment to low prices than evidence that a new console must be just as cheap to produce. 90nm parts will be cheaper to produce once the yields are at the same point as they were before, but right now they're paying off R&D, and paying as they try to get those yields up. When they drop the price to $200 or $150 and still make a profit off each one, that will be because of the economies of scale from the shrink.

      I may wish the Wii was $200, but I can't say I find it "irksome", because I can't see how Nintendo could be adding more than a few dollars of extraneous profit onto the price.

      --

      The enemies of Democracy are
    2. Re:If true, there is one problem by antifood · · Score: 1

      Don't forget the price for the different controllers that are packaged in. Oh, and a game.

    3. Re:If true, there is one problem by El+Gigante+de+Justic · · Score: 1

      While you may have paid only $200 for each previous Nintendo Console, there's a few things to consider:

      1) None of their previous systems (except the original NES) included a bundled game at launch
      2) None of their previous consoles were backwards compatable with any of their previous systems.
      3) Built in Wi-fi, unlike the XBox360 or the Basic PS3.
      4) The power consumption on this thing has been cut to signifcantly less than the Gamecube, so you'll probably make up that $50 in utility bills in a fairly reasonable amount of time.

      You can't even get a PSP with a bundled game for $250 in most places, so $250 for the Wii is a steal. I'd much rather be paying $250 for this "underpowered" Wii, than I would pay $500 for a powered up version with at least a half dozen features I won't be able to enjoy because like the vast majority of people, I can't justify paying $900+ for a TV just for gaming. Yes, I know there is HD TV out there, but my cable/internet bill is already high enough without buying the premium stuff.

    4. Re:If true, there is one problem by Anonymous Coward · · Score: 0
      from the rumor mill:
      Nintendo intended to bring Wii to shop shelves in the UK and US for £150 and $200, but became influenced by pressure from the larger retail chains, which raised concerns over margins and low so-called 'basket value' (ie, the amount of revenue generated from a customer's overall purchases at the till)
    5. Re:If true, there is one problem by Control+Group · · Score: 1

      But that's like justifying $580 for the PS3 by saying it has a Blu-Ray drive.

      When I go to buy a new console, I want the new console excitement. That means I want the games that are going to justify me purchasing a new console, the things I can do now that I couldn't do before.

      Back compat is cool (and, if you look around the net hard enough, you can probably see me railing against MS on the BC issue for the 360), but it's not why I buy a new console. I'll make use of it when I've got it, but it's not a real selling point.

      Built in wireless - that's neat, yes. But I'm not sold on how valuable the online experience of the Wii is going to be. Again, it's something I'll use when I've got it, but it's not a real selling point. I was perfectly happy with my GC without any networking ability.

      This leaves the bundled game and the power consumption. The bundled game is a definite benefit; I won't deny it. Personally, however, I'd rather spend the $250 on just the console and Z:TP. But I agree, the bundled game is notable. The power consumption is too intangible for me to really get jazzed over, but you make a good point regarding the long-term cost recovery.

      I guess what it comes down to is that the Wii has a bunch of extra bells and whistles that I'm getting for the extra $250...but if it's a bells-and-whistles console I'm looking for, I'm looking at the 360/PS3. The Wii is supposed to be all about the games; fun, innovative gameplay is supposed to be the order of the day. The extra stuff that doesn't directly contribute to that (Opera, back compat, power consumption, built in wireless) doesn't help sell me on the system.

      *shrug*

      I recognize that this is purely personal opinion, and I don't expect to "win" any arguments over it. This is just a statement of fact regarding my response to the price.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    6. Re:If true, there is one problem by Control+Group · · Score: 1

      That may successfully shift the blame, but it doesn't help me when I'm handing over my card to the cashier.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    7. Re:If true, there is one problem by The+Dalex · · Score: 1

      Sounds to me like you are not the target market for this system. Like you said, it's just personal opinion, but why bother going into such detail rather than saying "this isn't the system I'm looking for."

    8. Re:If true, there is one problem by SpamJunkie · · Score: 1

      Sure you did. Your SNES cost $293, the N64 was $254.

      http://curmudgeongamer.com/2006/05/history-of-cons ole-prices-or-500-aint.html

      Inflation is real and calculable and extremely relevant to such a discussion.

    9. Re:If true, there is one problem by Control+Group · · Score: 1

      But that's just it, this is one of the systems I'm looking for. I'll be standing in line on launch day, hoping to get one, and I'll fork over my $250 + an extra controller + Z:TP if given the opportunity.

      The extra $50 isn't a deal breaker, it's just something I'm not happy about.

      My point about the bells and whistles is that I've got by 360 for those things, and I expected to pay the premium for the gimmicks and the cutting-edge graphics. That's the role they marketed it to fill, and that's the role I bought it to fill.

      The Wii, so far, has been marketed to fill a much different role, centered on fun gameplay, and that's the role I'll buy it to fill. From that point of view, the extra money for the extra gimmicks just isn't satisfying to me.

      I guess it boils down to "do what you do best, outsource the rest." Nintendo's focus on gameplay and innovation is what makes me hungry for the system. The extra stuff just seems like it's outside that focus, and they shouldn't have bothered.

      (As to being not in their target market, perhaps I'm not, insofar as they're aiming for a non-traditional market segment, and I'm very much a member of the traditional gaming market)

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    10. Re:If true, there is one problem by Control+Group · · Score: 1

      See my previous comment on this.

      I know that, in terms of real purchasing power, it's cheaper than previous consoles. This doesn't change the fact that I paid $200 for each previous iteration, irrespective of what that $200 was worth (and, from a personal standpoint, two of those consoles were from HS/college, when I was making a hell of a lot less money than I am now, so the actual value of that $200 was much, much higher than the $250 will be, to me, in November).

      Perhaps I'm being unfair to Nintendo, and they're taking blame from me because they've been so good about this in the past. That still doesn't change my psychological response to it.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    11. Re:If true, there is one problem by Anonymous Coward · · Score: 0

      Yeah i've noticed this aswell, i don't know about in the US, but down here in new zealand its 500 of our dollars, last i checked the exchange rate was 0.67, so thats around $330 usd, and i guess you can say yeah thats still cheap compared to the xbox 360 or w/e, but its really not, lets do a price comparaison



      $500 for a nintendo wii base console, $530 for an xbox 360 base console


      $100 for a nintendo wireless controller, and another $50 for the nunchuck you want with it, compared to around $70 for an xbox 360 controller (i know they're not as good but still)


      $110 for the games, while xbox 360 games are at $120 for the first week or so then drop down to $100 etc in no time.



      yeah sure the nintendo wii is still slightly cheaper, but its still way out of my budget range, which is a pity because this could have been the first console i actually wanted to buy

    12. Re: If true, there is one problem by trdrstv · · Score: 1

      Inflation isn't relevant to technology as it depreciates so rapidly. Over time you get more technology for less money.

    13. Re:If true, there is one problem by Hawkxor · · Score: 1

      you've just admitted that it's all in your mind.. get over yourself

    14. Re:If true, there is one problem by poisonfruitloops · · Score: 1

      Dood i live in australia and pre-ordered mine. $400 i'm pretty sure i payed (well , paying) for it.

    15. Re:If true, there is one problem by Control+Group · · Score: 1

      As opposed to everyone else's comments on the value of the consoles, which are completely objective and lacking in any shade of personal opinion.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
  9. Power isn't the problem by Jerf · · Score: 1

    I'd be a lot more (excited about the XBox360 or PS3)/(upset about the Wii design) if I believed power were the thing holding back games.

    But I think to make that argument would take some serious rhetorical gymnastics. The problems with gaming clearly lie in the ideas, the general difficulty of executing complex ideas (programming complicated things, gaming or otherwise, is hard), the overemphasis on 3D graphics, and the stereotyping of controls.

    All of these interrelate; in particular the emphasis on 3D graphics to the point that they are a requirement has resulted in the destruction of any number of good ideas from the old days, and who knows how many good ideas have been aborted because they wouldn't work in 3D? For an example of such an idea that luckily wasn't aborted, look at Viewtiful Joe. As graphics get harder, more of the projects programming superstars get dedicated to making them work, because it's hard. How many beautiful games have we seen with unbelievably bad pathfinding, a simple AI problem barely worthy of being called "AI"?

    And of course there is the general monetary drain of good 3D graphics.

    The DS has proven a safe haven for many of these older genres, and much new experimentation. Kirby: Canvas Curse is really fun, couldn't possibly work in 3D with a conventional controller (and it'd take some serious work with the Wii controller to make it work; I can envision one possibility but it'd still basically be a different game), and probably couldn't even work with a mouse interface. If you think good Sonic games died with the Genesis, the GBA and DS have had quite a few good old-school Sonic games. (I'm really enjoying Sonic Rush; using the stylus for the half-pipe Chaos Emerald stages is awesome, I wish there were twice as many. My favorite Sonic 2D ever, so far.) How many good ideas are never even thought of because console controllers can't support them?

    A console with more RAM and more CPU, but the same graphics as the Gamecube and with an innovative new controller would still get my interest, because it attacks several of the real problems in gaming right now. (The rest of the problems will probably be solved the same way they are solved in all other programming domains, the slow but steady accumulation of ever-better libraries, and that's independent of console hardware.)

    But I just don't see "power" as our big problem right now; we've got so much to spare that we can make grass wave realistically and make water sparkle and all kinds of other things that are nowhere near as important as the amount of development time they consume would seem to indicate.

    1. Re:Power isn't the problem by HappySqurriel · · Score: 1

      But I just don't see "power" as our big problem right now; we've got so much to spare that we can make grass wave realistically and make water sparkle and all kinds of other things that are nowhere near as important as the amount of development time they consume would seem to indicate.

      Personally, I see that "Power" could be the biggest problem in the upcomming generation but in the complete opposite way that some people predict. In order to get the "Next Generation Graphics" (that the PS3 and XBox 360 offer) you will spend several times as much on content then you did in the previous generation. Now assuming similar game sales for your game how do you justify the expense?

      There lies the problem, the cost was only justified because it was the only option because previous generation graphics were no longer useable. With the Wii (if it becomes popular) you have the option of producing a game at 1/2 or 1/3 the cost and selling similar numbers; in other words, less power may attract more development which in turn could attract more users.

  10. Nintendo DS uses OpenGL by tepples · · Score: 4, Interesting
    This is the GBA and Nintendo DS strategy rehashed. Both these consoles has (albeit limited in the case of the GBA) the ability to do 3D, but Nintendo basically -on purpose- ommited to make an API for it to be easily done.

    True of the GBA, but Nintendo DS uses a subset of OpenGL, similar to the "GX" API used by the GameCube.

    1. Re:Nintendo DS uses OpenGL by poot_rootbeer · · Score: 1

      The GBA's "3D" support wasn't all that 3D, anyway. More like 2.5D. It was actually pretty close to the SNES "Mode 7" capabilities, which used scaling and skewing of 2D bitmaps to give a feeling of 3D-ness.

    2. Re:Nintendo DS uses OpenGL by Anonymous Coward · · Score: 0
      It was actually pretty close to the SNES "Mode 7" capabilitiesIt was exactly like the SNES' Mode7, ie. rotating + scaling. The tilting effect is achieved by changing the scaling parameters for each screen line.
  11. And on top of that... by WidescreenFreak · · Score: 1

    Nintendo is focusing on what they've always focused: the family. Microsoft and Sony are targeting the power user who are easily blinded by the "ooh and ahh" factor.

    The power users are the ones who need the bragging rights of "more power" and are the ones who put emphasis on flash over function.

    The family only cares about having fun together as a family. My daughter and I still have fun with Diddy Kong Racing on our oh-so-dreadfully-inferior {/SARCASM} Nintendo 64. We don't care that it doesn't look nearly as good as the newest PC game on a high-end video card. We have fun with the game together because the game is fun. That's what really counts. We don't give a shit that it's a 10-year-old, Nintendo 64. Hell, we sometime go back and play Commodore 64 games through an emulator! Why? Because the games are fun!

    The people who put such a ridiculous focus on graphic prowess clearly have no concept of what a game console is supposed to be all about.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  12. Oh, absolutely. by Hamster+Lover · · Score: 1

    My friend has a 52" Sony WEGA that I drool over. Buying a 360 or PS3 in his case makes absolute sense, but for the rest of us the cost of a new machine on an SDTV seems a bit silly.

    1. Re:Oh, absolutely. by ShadowsHawk · · Score: 1

      Except, I have a 43" Pioneer Elite and I'm not drooling. My system is a home theater, not an arcade. I do still play a few games on it, but I purchased it specifically to replace the movie going experience.

  13. Underpowered for HD, overpowered for Standard by Duggeek · · Score: 1

    Okay, I know... you shell out through the nose just to have your plasma/LCD/DLP screen and you want to see the reason you paid so much. It's natural.

    Let's say you bought a really nice printer. It costs a lot of money. Your digital camera only gives you 5 megapixel photos, but the printer can go up to 9 megapixel with clear quality. Do you gripe to the camera maker?

    Okay, so maybe you do, but I don't.

    You get what you paid for. Caveat emptor, peeps. If you get an HDTV, prepare to seek out the content made for HDTV. Otherwise, it's just another TV, now isn't it?

    I don't believe Nintendo is ignoring the technology trends, but they are making a smart move in supporting the current status-quo. Make a platform that meets the majority share of the market and you've already beat-out the "next gen" platforms targeted at HD.

    As for all of the predictions going on; think again. HDTV is growing, but to beat-out a 60-year established standard in a constantly-saturated market in just a few years? It would take a more competitive pricing strategy than the current reality to do that.

    When half the world is watching their daily news in 1080i resolution, then it becomes feasible.

    Seriously, I can get a quality CRT television—fully loaded features—for a fraction of what it costs to get a same-size HDTV. On average, the ratio appears to be 10:1 (If I can get the CRT for $50, the same HD model costs $500) and it's not changing very quickly.

    If Nintendo has proven anything, it's that they know good business. They made a good business decision with the Wii, and they'll worry about HD when the time comes. (not now)

    Besides, what's to stop them from putting out after-market adapters? The first Xbox did that, and they've got plenty of satisfied gamers, even with HD.

    --
    This post © Copyrite Duggeek, all rights reversed.
    1. Re:Underpowered for HD, overpowered for Standard by radish · · Score: 1

      Okay, I know... you shell out through the nose just to have your plasma/LCD/DLP screen and you want to see the reason you paid so much. It's natural.

      Not quite - I know the reason I paid so much. It's because I want to see a great picture.

      You get what you paid for. Caveat emptor, peeps. If you get an HDTV, prepare to seek out the content made for HDTV. Otherwise, it's just another TV, now isn't it?

      And that's the point. People will seek out that content, and they'll get it from Xbox360 and PS3, but not from the Wii. You may think that's not important now (I disagree) but in a couple of years time it's going to look bad.

      Seriously, I can get a quality CRT television--fully loaded features--for a fraction of what it costs to get a same-size HDTV. On average, the ratio appears to be 10:1 (If I can get the CRT for $50, the same HD model costs $500) and it's not changing very quickly.

      Rubbish. Here is a 27" SDTV at BestBuy. $300 is a pretty decent price for a good quality CRT screen of that size, I think you'll agree. And here is the HD version of the same model. It's a whopping $80 (or 25%) more expensive. Even the HD LCD of the same size is only $600, which is twice the CRT price.

      Believe me - HDTV is here right now and people are buying it. It was early adopter 3 years ago when I bought my plasma (and I paid the premium, belive me) but it's mainstream now.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    2. Re:Underpowered for HD, overpowered for Standard by demi · · Score: 1

      Yeah, when they're selling the things as Today's Special Value on QVC, the notion that it's somehow a videophile-only market is mistaken.

      The idea that the Wii is going after the "secondary TV" market is interesting. I expect, given the cost we're likely to see, it will be pretty common to own either an X-box 360 or PS3, plus a Wii.

      --
      demi
    3. Re:Underpowered for HD, overpowered for Standard by Duggeek · · Score: 1
      ...to own either an X-box 360 or PS3, plus a Wii.

      Excellent point. Why compete in a nail-biting next-gen arena when you can count on the "previous-gen" market? Still quite profitable. Nintendo is playing it smart.

      --
      This post © Copyrite Duggeek, all rights reversed.
    4. Re:Underpowered for HD, overpowered for Standard by Anonymous Coward · · Score: 0

      i don't have an hd-tv but i wouldn't get a wii simply because the next tv i buy will be hd

    5. Re:Underpowered for HD, overpowered for Standard by MrAngryForNoReason · · Score: 1
      I don't believe Nintendo is ignoring the technology trends, but they are making a smart move in supporting the current status-quo. Make a platform that meets the majority share of the market and you've already beat-out the "next gen" platforms targeted at HD.

      You are right, Nintendo are thinking about what is best for most of their potential customers. Currently most people don't have HDTVs and won't be buying one for the next couple of years at least. Especially as the price of a TV that can display 1080p is prohibitive at the moment (in the UK at least). People are hanging on until they can 'proper HD' instead of jumping on the 'HD ready' bandwagon and ending up with a 720p screen that won't display the new content at full quality.

      Contrast this to the approach taken with the Xbox 360, yes it supports 1080p content, thats great for people with HDTVs but when they are releasing games like Dead Rising where the text is almost unreadable on an SDTV they are just pissing off a large proportion of their customers.

  14. Talking about Broadway or Hollywood? by tepples · · Score: 1
    $250 is too much ... I also know I've paid $200 for each previous Nintendo console

    How much has the price of petrol/gasoline increased since 1991 when the Super NES came out? How much has the median price of 2000 hours of labour/labor increased? How much has the price of health care increased?

    I also know that technology gets cheaper over time - particularly microchips.

    Which is why you can buy "Plug and Play TV Games" based on NES era technology for 20 USD or less.

    A process shrink is neat, but shouldn't make the thing cost more, it should make it cost less.

    For one thing, the GameCube isn't bundled with a motion-sensing remote. For another, the CPU didn't increase between the NES and Super NES as much as the PPU did. The article talked only about Broadway (the Wii CPU) and was silent on Hollywood (the Wii PPU).

    1. Re:Talking about Broadway or Hollywood? by Control+Group · · Score: 1

      You're right in every respect, of course, and I'll still be buying a Wii.

      And maybe it's a function of Nintendo's previous track record, and I'm giving them flak because they've done too well in the past.

      That may all be the case.

      Nonetheless, it still feels like I'm getting pretty much the same tech for $50 more than it cost five years ago, when I'm accustomed (in the computer hardware world) to paying the same money for better tech as time passes. That's not a response that's good for Nintendo (and may explain, in part, why they've been so close-mouthed about the actual specs). And if that's my response, I have to think it's the response a lot of other people will also have.

      *shrug*

      Like I said, I'll be getting one anyway, so maybe it's just not a big deal. But it doesn't help me like it.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
  15. It's software, and hardware by Dark+Leaper · · Score: 1

    Everyone gripes about hardware, but software also plays a big part in the game. Rouge Leader and Rebel Strike hold up immensely well for their age (five years and two years respectively). Nintendo has proven in the past the concept of software versus hardware. I even recall Nintendo's Phil Harrison (in an old EGM) speaking about Pokemon and how crude 8-bit graphics still appeal to people who like the games. It's not all about visuals but how a person can manipulate and immerse themselves to what is presented on screen. It's about control, simplicity, and possibly human addiction (Duck Hunt) Sure, Sony and Microsoft have the specs. Specs = Potential. Same goes for Nintendo and it's controller, it has potential. In reality, it all boils down to whether a person will believe numbers, visuals, and/or how a person can immerse themselves in the challenge in a game. It can even be boiled down to whether people enjoy a game as an interactive movie, or means of it acting as a holodeck. Interactive Movie- Cutscene to Cutscene (Final Fantasy, Metal Gear Solid Series Holodeck- Where you embody a character through a story (Half Life 2, Zelda, Shadow of the Colossus) There's so many different ways this can be looked at. I could write a paper about all of this. I probably dove into this deeper than I should have.

    1. Re:It's software, and hardware by PitaBred · · Score: 1

      Rouge Leader? He puts on makeup? I think you meant Rogue. Make sure you keep that in mind for your paper.

    2. Re:It's software, and hardware by Dark+Leaper · · Score: 1

      It's easy to discount someone for a grammar/spelling mistake without reading it. Use quotations around a "word" that you emphasize. It is very POOR use of grammar. None the less, you are a degenerate asshole. Go rub your dick and read some more Slashdot.

    3. Re:It's software, and hardware by randyest · · Score: 1

      That was a pathetic and creepy retort. (If it were that easy, it'd be equally easy to avoid the mistake.)

      --
      everything in moderation
    4. Re:It's software, and hardware by Rayonic · · Score: 1

      More power is not just about pretty graphics. It's about advanced physics, more interactive environments, a larger and more complex world, procedural synthesis, etc.

      As cool as the Wii looks, it can't be your only console if you really want a "next gen" game experience.

    5. Re:It's software, and hardware by PitaBred · · Score: 1

      No, what's poor use of grammar is your overuse of parentheses, not to mention the fact that you didn't close some of them. You should rearrange your sentence if you feel the need to use that many sets of parentheses. It makes it hard to understand what you're getting at.

      By the way, words that are emphasized should really be in bold, not in quotes, because quotes would imply that I was quoting you or someone else, and that was not my intent.

      You should really go to the local community college and take a few writing courses before you attempt that paper you spoke of in your initial post. It won't hurt.

  16. Exactly! by Optic7 · · Score: 1

    People seem to forget that this is a SD console, not HD. Isn't it supposed to be twice as powerful as the original XBOX? Why would you need any more power than that for SD games? It's probably going to look incredible on SD TVs.

  17. I've Said it before and I'll say it again. by Cadallin · · Score: 1
    HDTV is only an issue to the technoliterati. Period. This is a huge mistake people make. Unless you're sitting less than twice the diagonal size of a TV distant from it, HD is not an issue. This is one of the things that really slows functional HD adoption. The vast majority of purchases are still of relatively small screens (20-35") and they're getting placed at an 6-10ft viewing distance, at which point there is very little functional difference between HD and EDTV.

    This is also a social issue. Until men in America start divorcing women en masse for impractical Living Room Design, this is very unlikely to change as well. Until we start seeing a major mass move to true Home Theatre (characterized by LARGE screens, 50+ inches, and really embodied by projection systems) HD will not be that compelling. This isn't happening.

    yes, Yes, AVSForum, and what not, these people are a niche, and we're not really seeing that change.

  18. What about inflation? by Anonymous Coward · · Score: 0

    $200.00 in early 1990's money is certainly more than $250.00 in 2006 money, is it not?

    1. Re:What about inflation? by Control+Group · · Score: 1

      Yes, and $200 in 1985 money was more than $200 in 1991 money, and $200 in 1991 money was more than $200 in 1996 money, and $200 in 1996 money was more than $200 in 2001 money.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    2. Re:What about inflation? by KillerDeathRobot · · Score: 1

      Yeah, but you can hardly expect that kind of thing to go on indefinitely.

      --
      Thinkin' Lincoln - a web comic of presidential proportions
    3. Re:What about inflation? by Control+Group · · Score: 1

      True, but that doesn't mean I have to like it when it goes away.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
  19. And if my current TV works fine? by Ahnteis · · Score: 1

    What's my incentive to spend $500 if I'm an average-Joe satisfied with my current television?

    1. Re:And if my current TV works fine? by Golias · · Score: 1

      What's my incentive to spend $500 if I'm an average-Joe satisfied with my current television?

      None, except that TV sets wear out, and when the time comes to buy the next one you might as well go high-def.

      Then again, if you are Joe Average and satisfied with your current TV, you might also be satisfied with your current PS-2, X-Box, or Game Cube, and have no incentive to buy a Wii either.

      --

      Information wants to be anthropomorphized.

    2. Re:And if my current TV works fine? by burndive · · Score: 1

      The next generation of console gaming. Duh!

      It'll go nicely with the $500 PS3 and $400 Xbox 360 that you didn't buy.

      --
      ...because "hacker" sounds way sexier than "code drone."
    3. Re:And if my current TV works fine? by cloricus · · Score: 1

      HD is still a long way off in Australia as people simply aren't that interested. I can see that most people will start to switch when their current TVs die because of the 'may as well' pov and that the majority of those left will switch by the time the next set they bought dies because HD will be the norm and cheaper. Though in reality normal TV has lots of annoying ads and people don't really tend to watch it all the time, mostly just for tuning out, while DVDs look find on them. So when they see a SD TV for $300 and a HD TV for $1500 the choice is normally very simple. So maybe Nintendo is just assuming that most of the world isn't like the more well off areas of America?

      --
      I ate your fish.
    4. Re:And if my current TV works fine? by Ash-Fox · · Score: 1
      None, except that TV sets wear out, and when the time comes to buy the next one you might as well go high-def.
      I've noticed high-definition TVs have blocky/ugly/stretched pictures when they show the local stations. Can't say I'm interested in getting one because of that alone. They're also more expensive than what's considered here, 'normal' TVs.
      --
      Change is certain; progress is not obligatory.
    5. Re:And if my current TV works fine? by spindizzy · · Score: 1

      You've got to be kidding. We've got one of the highest take up rates in the world. I've been watching digital high def TV on my laptop for the last year and don't forget our SD Analogue signal gets turned off in three years time.
      HDTV has displaced SD sets at any chain store you care to visit and the price has come down to comfortably under A$1000.

      --
      Quidquid latine dictum sit, altum viditur
    6. Re:And if my current TV works fine? by Golias · · Score: 1

      I've noticed high-definition TVs have blocky/ugly/stretched pictures when they show the local stations.

      (Pssst: If you live in a US metro area, all the local stations have a free digital broadcast which is in either 720p or 1080i during primetime, news, most sports, and some late-night TV, and in a still-pretty-good-looking 480p during garbage time. All you need is a really good UHF antenna.)

      --

      Information wants to be anthropomorphized.

    7. Re:And if my current TV works fine? by donscarletti · · Score: 1

      Ok, your Laptop is not a television and indicates nothing about trends in people switching their lounge room sets. and digital isn't the same as HD and works very well with a SD set (in fact most Digital TV stations don't broadcast in HD anyway).

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    8. Re:And if my current TV works fine? by spindizzy · · Score: 1

      In Australia all the stations (including ABC and SBS) have multiple SD and at least one HD channel. And my laptop is a television (and a PVR) by dint of the fact it works as one with the simple addition of a A$100 HD capable tuner. Also this does not invalidate the observation that the majority of new sets sold in this country are HD capable and have been for more than the last year.

      --
      Quidquid latine dictum sit, altum viditur
  20. Gameplay by thatguywhoiam · · Score: 1
    Here's the thing I don't get.

    Ok, so we know Nintendo produces some fun 1st-party games. And thats a great thing. If you love Nintendo's games then you know what you want, definitely a Wii.

    The Wii will not be particularly powerful hardware-wise. Some fanboys say, its not next-gen or whatever buzzword you like. Nintendo fans say, that doesn't matter, because art direction trumps graphical muscle, gameplay and plot trump flashy graphics and nice physics. Its a fair argument.

    The thing I wonder about is, this is not exclusive to Nintendo. Nothing about the Wii seems 'exclusive to Nintendo' save the 1st-party IP that no one else can produce. In other words, Zelda, Metroid, Mario Whatever.

    Everything else about the Wii could potentially end up somewhere else. The controller has been knocked off for Xbox360/PS3/PC already, and is arguable superior. And 'good game design', while happily common with Nintendo's consoles, is hardly unique to them; there are innovative titles for all consoles.

    In the end, while it seemed shrewd at first, I increasingly wonder if the cheap route was such a good idea after all. The Wii will look pretty nice at release, but even after 2 years, when they really start to stretch the legs on the X360 and PS3, I'm not so sure. Particularly if that 3rd party Wii Remote is bundled with a hit cross-platform game (ala Guitar Hero).

    --
    If Jesus wants me it knows where to find me.
    1. Re:Gameplay by thebosz · · Score: 1
      The fact that the Wii-mote comes with the actual system makes it far superior to any other knock-offs. Guitar Hero is awesome and comes with a great controller, but it's really only useful for Guitar Hero (DMC aside).

      For the Wii, the game developers can depend on the Wii-mote being there with all the functionality that entails (motion sensing, speaker, rumble, etc). With a third-party controller, the game developer doesn't have any idea if the player will actually have it. So, they either have to code support for the default controller (the one that came packaged with the system) or pack the new controller with the game. The costs on that are pretty huge.

      With all that, I think Nintendo stands in a good place. A lot of people have more than one system. Even if the Wii is the second system for everyone that's still a large number of system's sold. Plus, every single one of them at a profit.

      --
      The Kerr Divine: My wife's battle with a mysterious illness.
    2. Re:Gameplay by AnyoneEB · · Score: 1

      I'm sure Nintendo would have loved to have used an ultrasonic positioning method for the Wiimote if they could. The whole sensor bar thing sounds like it does actually work quite well, but it is, well, messy. I assume the reason is cost. How much can you get one of those ultrasonic controllers for? Can you hook up four of them without interference problems? What about 16 of them? I'm serious, it sounds like a much better tech for this application, so there must be something wrong with it that Nintendo choose not to use it.

      --
      Centralization breaks the internet.
    3. Re:Gameplay by Anonymous Coward · · Score: 0

      While I agree that requiring non-standard hardware is very iffy, I do have to point out the existence of console DDR versions that don't come with dance pads.

    4. Re:Gameplay by KillerDeathRobot · · Score: 1

      And those versions are coded to work with standard controllers as well as dance pads.

      --
      Thinkin' Lincoln - a web comic of presidential proportions
    5. Re:Gameplay by cowscows · · Score: 1

      Those are sort of a special case, because the concept was proven as popular through arcades before being brought to home consoles, and more importantly, making a new DDR type game is not particularly complicated or expensive. It's a great idea, but at the same time it's a pretty simple one, and it doesn't require complex 3D graphics or advanced AI or physics or anything.

      Making a new DDR type game is a low risk project.

      --

      One time I threw a brick at a duck.

    6. Re:Gameplay by DoubleReed · · Score: 1

      I think the sensor bar is just for pointing at the screen with the infra-red thing on the front.

      http://www.analog.com/en/prod/0,2877,ADXL202,00.ht ml

      They probably use something like that in the controller, combined with bluetooth to the console. $8.50 each ain't cheap, but I'm sure with volume in the millions like Nintendo has that cost goes way down.

      It would be a horrible horrible let down if "motion sensing" means something other than accelerometers in the controller.

    7. Re:Gameplay by spanishfrogg · · Score: 1

      Have you even read about Ubisoft and their 7 launch titles including Red Steel and Rayman Raving Rabbids plus their 7 other titles to hit by March 2007 or a little game called Monkey Ball: Banana Blitz by Sega? How about Capcom's Elebits? You want 3rd party games that can't be duplicated with other controllers and there's just 4 off the top of my head.

    8. Re:Gameplay by AnyoneEB · · Score: 1

      Yes, the WiiMote and nunchuk both have triple-axis accelerometers and can sense a full 6-axes of motion (3-axes of rotation). There was a press release posted a while ago on Planet GameCube about Nintendo's partnership with the company providing them... I don't remember the name.

      --
      Centralization breaks the internet.
    9. Re:Gameplay by AntiDragon · · Score: 1

      Ah, but a key point to remember is that the features that will allow for new play styles - the "Wii-mote" is a standard peripheral - it comes part and parcel.

      History will tell you that if you want developers to use some specific hardware feature, it needs to be there from the start. Yes, such motion sensing systems can and will come to the PS3 and XBox but the vast majority of games won't use them. Why will a developer write a game utilising a feature that only a small percentage of console owners have? They won't - they'll write games based on the guaranteed features present at sale.

      Take the eye-toy - a fantastic add-on with lots of potential but hardly used outside of the games that were bundled with it.

      If success is based on games, and original games rely on new genres/original peripherals then the Wii will have the most success in that regard since these new features will be available on every single console.

      Of course, it relies on the developers having the interest and skill to pursue such new genres.

      --
      "...So I hung back and lurked. For 18 months. Can't beat a good old-fashioned lurking."
    10. Re:Gameplay by Anonymous Coward · · Score: 0

      Where is the article about Nintendo suing these guys? For once I would have to agree with a patent story on Slashdot!

      Seriously, is there a reason why Nintendo can't hold the controller as Intellectual Property?

  21. Call me when I can turn off in-order writes by tlambert · · Score: 2, Interesting

    Call me when I can turn off in-order writes, and they provide barrier instructions so I can control the ordering from software so hyperthreading becomes more than something the P4 engineers thought of as a "compiler problem", without understanding that you don't *ever* run a single compiler-optimized instruction stream to completion without a context switch in a modern OS. You can optimize the non-interrupt code paths in the OS itself, but for apps running *ont top* of the OS, there is no such thing as a "non-interrupt code path"

    The _only_ reason this hasn't been done is to maintain binary compatibility, which could be done by making it an MSR controlled option defaulting to "off for DOS & Windows compatiblity". Of course, then people like Linux, BSD, etc. would start taking advantage of it, and, well, kicking some serious butt.

    Yeah, I agree with the GP, and I can point to a lot of other "features" of the hardware that make it a "supercharged 386", which, if they were turn-offable, would make the chips have *much* better performance, particularly with a lot of cores.

    -- Terry

    1. Re:Call me when I can turn off in-order writes by pilkul · · Score: 1

      I see, modern PC CPUs don't have your pet feature so they're no better than 386s.

      Nice conspiracy theory there, also. I don't know much about this topic but I suspect there is a real reason why your suggestion hasn't been implemented, not just Microsoft convincing Intel and AMD to kill performance because they don't feel like improving their kernel.

    2. Re:Call me when I can turn off in-order writes by Chris+Burke · · Score: 1

      Call me when I can turn off in-order writes

      That's a memory consistancy model issue, so of course it is the same. Besides, weaker conistancy models require stronger memory barrier instructions. I think the IA32 "processor consistancy" model is a good trade off, personally. Hyperthreading was just a bad idea, as was the whole Netburst architecture.

      Most of the things you list in your follow on post are just features you wish x86 processors had -- even though some of them do have those features, demonstrating that their presence/absence is not mandatory for 386 compatability.

      But of course there are plenty of things which are required for 386 compatability. This doesn't change the fact that, internally, modern x86 processors are completely different from the 386, and share much more in common with Alpha and Power PC.

      If the Broadway has as many microarchitectural enhancements over the Gecko as a modern Pentium has from the 386, the title of this article would be: "New Wii chip an incredible revolution in processing power unparalleled in the history of computing".

      Since you seem to be more impressed with Alpha's system architecture (no arguments really), would you call the 21464 just a "souped up 21064"?

      --

      The enemies of Democracy are
  22. Go Wii by Anonymous Coward · · Score: 2, Insightful

    Wii will prove again that gameplay trumps flash. Just like the DS is bitch slapping the PSP.

  23. Re:Wii not underpowered, lacks HDTV gigo by WillAffleckUW · · Score: 1

    It doesn't support HDTV. I think this will be their fatal flaw for next gen console rave.

    Except that the overwhelming majority of US households:

    a. don't have HDTV.

    b. don't want to pay $2000 plus (add $2000 for stereo system) for HDTV.

    c. are perfectly willing to wait until 2009 when we're forced to go to HDTV (we have cable) - and HDTV will cost $300 and we can buy the Wii Plus (next gen box).

    --
    -- Tigger warning: This post may contain tiggers! --
  24. The value of Wii Sports by Anonymous Coward · · Score: 0

    Wii Sports isn't bundled in Japan, they're selling it there for half the price of a standard retail game. So, it's probably worth £15/$25 in stores by that measure.

    However, the fact that it's a pack-in vastly reduces the value: everybody will trade it in, and it'll be plentiful and cheap in second hand game stores. Chu Chu Rocket got bundled with UK Dreamcasts for a long time, so I can still easily find it second hand for £0.99: greater supply than demand makes it worthless.

    The other point is that Super Monkey Ball Wii comes with every minigame in Wii Sports and vastly more besides, making it totally redundant to anyone who gets Monkey Ball, which is probably quite a few people since it's one of the launch list standouts.

    So, as far as I'm concerned, Wii Sports is nowhere near justifying $50.

    It's probably better to look at that extra $50 as a "Nintendo is finally getting their third-party shit together" tax. Worth it, IMO.

  25. Pft no thanks by aztektum · · Score: 1

    but will it heat my house too? i like multi-in-one gizmos.

    --
    :: aztek ::
    No sig for you!!
  26. Backwards compatibility means no changes by grahamwest · · Score: 2, Insightful

    Changing the microarchitecture would have implications for backwards compatibility with Gamecube software. My personal opinion (as someone who has programmed for Gamecube in the past and is working on a next-gen game) is that they will have made no changes. The new part is just a die-shrunk up-clocked Gekko and there's nothing wrong with that.

    To back your more general point up, although people seem to have a low opinion of what the Gamecube hardware was capable of it's unwarranted. It's true that many games didn't get much out of it, but look at Starfox Adventures (from 2002 no less) to see what you could achieve. 480p and 16:9, fur shading, bump mapping, refraction and reflection for water (and ice), realtime environment lighting for the day/night cycle and lots of particles. It's a very pretty game indeed.

    Even if no new capabilities are added to the hardware, Wii games will look great and the demos I played at E3 were pretty damn fun for the most part.

    --
    Graham
    1. Re:Backwards compatibility means no changes by Chris+Burke · · Score: 1

      Changing the microarchitecture would have implications for backwards compatibility with Gamecube software. My personal opinion (as someone who has programmed for Gamecube in the past and is working on a next-gen game) is that they will have made no changes. The new part is just a die-shrunk up-clocked Gekko and there's nothing wrong with that.

      No it wouldn't. Backward compatability is an ISA (as in the interface to the chip) feature, not a microarchitectural feature. This is why a modern x86 CPU can run the same software as the OP's 386 -- from the standpoint of software expecting a 386, it looks just like a super fast 386 even though internally it is radically different -- in fact, internally, modern chips don't even use x86 any more. Badly written code might depend on the (lack of) speed of execution, but modern systems and code can use non-cpu-specific methods of measuring time. The kinds of microarchitectural features I'm talking about are things that you as a programmer would most likely never have been aware of.

      To back your more general point up, although people seem to have a low opinion of what the Gamecube hardware was capable of it's unwarranted. It's true that many games didn't get much out of it, but look at Starfox Adventures (from 2002 no less) to see what you could achieve.

      Yeah, Starfox Adventures was a great showcase for what the GC could do. Shaders and other effects were the real power of the GC, not raw horespower, and it was when those powers were used well that the GC rivaled the Xbox for graphics.

      --

      The enemies of Democracy are
    2. Re:Backwards compatibility means no changes by grahamwest · · Score: 1

      I am well aware that ISA-level compatibility is enough for application level code, where timing and other performance dependencies are weak to nonexistent. This is not the case in embedded systems especially once you start communicating with other devices on the system bus (eg. a GPU via a scatter-gather pipe). Single cycle differences or similar can and do break code in non-trivial ways. I have seen this between revisions of development hardware.

      --
      Graham
    3. Re:Backwards compatibility means no changes by Chris+Burke · · Score: 1

      Then even just the change in clock speed is going to break compatability, unless the rest of the system is still identical and has an identical increase in clock speed -- which strikes me as unlikely. Especially if there's a synchronizer between clock domains anywhere in the system.

      I'll admit I'm confused by your usage of 'embedded'. I don't think of 'embedded' as something you stick a CD loaded with software into. And I'm used to games that hit a trouble spot dropping in frame rate rather than choking, making it look at worst like a soft-real-time system.

      I guess I'm just surprised to hear that games are still programmed this way. Are these super-timing-dependent codes part of the OS, something that could perhaps be replaced in Wii's GC-compatability mode? How do the PS2/PS3 get away with it -- obviously they have to emulate or translate parts of the code to account for hardware that isn't there, but how do they get the expected timing correct? Cycle accurate emulation is incredibly hard even if you aren't trying to do it in real time.

      --

      The enemies of Democracy are
    4. Re:Backwards compatibility means no changes by grahamwest · · Score: 1

      The PS2 has pretty much an entire PSone on a chip. It's called the IOP. When it's not doing PSone emulation it's running the I/O subsystem. Even then some games don't work correctly. As they've cost-reduced the PS2 and changed that area of the hardware the list of games that don't work has grown (it includes Tekken 5 on the most recent consumer hardware rev, even). I don't know how PS3 is doing it but Xbox360 uses software emulation and look at the mess of that (because yes cycle emulation is incredibly hard as you rightly say).

      I generally consider consoles to be embedded because they do one thing, namely play games, and one piece of software gets complete access to the hardware, down to the metal, while it's fulfilling that role. This perhaps isn't quite a correct use of the term but it feels right to me and console programming is much more akin to the other domains of embedded programming (I used to work for a defense company back in Britain) than PC-style programming. This distinction is becoming blurred on this coming generation of consoles because of the things they do behind your back (network presence and so on).

      The highly timing-critical areas of code usually fall into interrupts or low-level parts of rendering where they're moving data from memory through some algorithm on the CPU and then out to the GPU as part of a command packet. Games drop frames when they can't swap video buffers within 1 (or 2 if they run at 30Hz) TV fields because they're trying to do too much overall work. That can be because they couldn't get all their GPU work done (too much geometry processing or drawing) or CPU work (too much setup or general game simulation). It's a much higher-level issue than individual packet flow at the bottom of the pipeline where the time a cache line prefetch takes or a dependent single-precision FP multiple takes may cause you to write something to memory before the GPU has finished reading it (for example).

      I fully expect that the rest of the Wii hardware has been clocked up by the same amount to make all this stuff work.

      --
      Graham
    5. Re:Backwards compatibility means no changes by Chris+Burke · · Score: 1

      The PS2 has pretty much an entire PSone on a chip. It's called the IOP.

      Heh, right, I forgot about that. Pretty snazy solution if you can hack it. :)

      I generally consider consoles to be embedded because they do one thing, namely play games, and one piece of software gets complete access to the hardware, down to the metal, while it's fulfilling that role.

      Good enough for me. Though hacking on my 286 was "down to the metal", even if I did lean on DOS sometimes to handle disk access for me.

      This distinction is becoming blurred on this coming generation of consoles because of the things they do behind your back (network presence and so on).

      Hmm, that's true... Do you think this complicates things with the Wii network connectivity and GC games?

      It's a much higher-level issue than individual packet flow at the bottom of the pipeline where the time a cache line prefetch takes or a dependent single-precision FP multiple takes may cause you to write something to memory before the GPU has finished reading it (for example).

      Got it.

      I fully expect that the rest of the Wii hardware has been clocked up by the same amount to make all this stuff work.

      Sure. You know, I just realized that there is still probably enhancements. I know there is at least one, the cache memory locking. Sounds like a software-controllable feature, so no problem if running a GC game. And then it hit me: hardware features controlled by software with config registers. It isn't even abnormal to have microarchitectural features that you can disable with a configurable register; mainstream CPU vendors do it all the time in case a feature doesn't work right ("chicken bits" they're called). So they could add bypass networks, scheduler optimizations, all the kinds of tweaks I was thinking about, without actually impacting the ability of the chip to look like it's the same old Gecko to GC software.

      I'm still just thinking it's unlikely IBM would take the time to develop the chip without adding enhancements. If matching the GC CPU is that important, config bits could easily degrade it to the baseline.

      Anyway, thanks for the info.

      --

      The enemies of Democracy are
    6. Re:Backwards compatibility means no changes by grahamwest · · Score: 1

      Ohh, the WiiConnect24 stuff is a good question - I have no idea how they'll handle that while playing Gamecube games. Maybe they'll just act as if the console is not connected to the network and cache messages at the server. Interesting point though.

      The locked cache existed in the Gamecube, but the bigger point about allowing general improvements to be turned on via a register is a good one that I hadn't thought of. I should've remembered it because I used exactly that feature during Pin2000! MediaGX's built-in video hardware either did VGA emulation via CPU exception (which we did not need) or you could program it yourself at the register level to do hardware blitting (it locked 1K of the 4K level 1 cache as its blit buffer, in another amusing synergy to this discussion). Thanks for pointing that out - it may be that they've done that for some broader features.

      --
      Graham
    7. Re:Backwards compatibility means no changes by marshallbanana6 · · Score: 1

      On a completely "no one cares but me" note, it makes me very happy that I can actually understand what you guys are talking about, whereas a few months ago I would have had only a vague understanding.

      You make a good point, in that IBM did take a bit of time to develop Broadway, and they took the time to improve the Gekko by using a 90nm process and improving power consumption, so why wouldn't they make other small improvements unless they were on a time crunch (which I doubt they were, since Nintendo probably approached them about this years ago).

      I hadn't thought about config registers either, but that would make complete sense. I wonder in fact if there would be any other practical way to do it...

      From what I understood of the Xbox360 (which is not much), developing for that would be more like PC development than for any of the other consoles, since it seems to have a load of stuff running in the background, of course not to the same level as Windows, but that's the direction they're heading in. Correct me if I'm wrong.

      grahm I've got a question for you:

      As a game developer, do you think the "requirement" of using parallel processing techniques to improve performance on the PS3 and 360 will make a significant impact on the release cycle, development cost, etc. for games on these systems as compared to games on Wii? Will 1st gen games on PS3 make good use of the Cell? Did 1st gen games on the 360 make good use of its 3 cores? Are you even in a good position to answer these questions?

      Inquiring minds want to know!

    8. Re:Backwards compatibility means no changes by grahamwest · · Score: 1

      The relative cost of a PS3/Xbox360 game vs a Wii game will depend on many things and the programming model is somewhere down the list. It'll matter to some extent because hardware multiprocessing is more a difficult technology, but compared to the greater quality and quantity of art assets necessary to be competitive (when you have to model, texture and bump map every banana and apple in a bowl of fruit you're burning up artist time) and the greater fidelity of overall simulation (eg. physics-based animation, sophisticated lighting and shadowing) I think it's not a big deal.

      Part of the cost will be defrayed by increased use of middleware, especially for physics, animation and rendering, which will be internally parallelised and designed to run on say 2 hardware threads or 3 SPEs and leave the rest of the system resources available for something else.

      Wii titles will be distinctly cheaper to make. They won't go toe to toe with Xbox360/PS3 on graphics or depth of simulation but they have other ways to make their mark of course and the lower cost means it'll be easier for publishers to greenlight more experimental titles (assuming the install bases are comparable) because the business risk will be lower.

      I've not delved deeply into the early Xbox360 games (I was too busy with my own Xbox/PS2 game) but I would not expect them to have made much use of the multiple CPU cores, not would I expect early PS3 games to be getting much parallel use out of the SPEs. There'll be some advantage taken but there will be significant room for improvement. This is generally a good thing because - as long as the early games are good enough and gamers are impressed by them and have fun playing them (both are important) - it means there is scope to grow and provide new experiences as developers gain experience and confidence with the hardware.

      --
      Graham
  27. it's mine impression... by Z80a · · Score: 1

    or PowerPC 750CL can do 4 instructions per cycle? http://www-306.ibm.com/chips/techlib/techlib.nsf/t echdocs/2F33B5691BBB8769872571D10065F7D5/$file/ppc 750cl_ds_dd20_5oct06.pdf

    i mean specs data tell that it "Fetches four instructions per clock".

    afaik,Gekko only fetches two

    1. Re:it's mine impression... by xeaxes · · Score: 1

      You are correct. That would mean at an equal clock speed, the Wii CPU is 2x more powerful than the GC cpu. Double the Mhz and you are about 4x more powerful. Nintendo has said the processor is 10-20% more efficient, too.

      The GC's GPU had to be synched with the CPU. It's why the GC was 485 Mhz instead of 500+ like it was supposed to be. If the GPU still has to be synched, then we can expect a similar boost in power for the GPU. That means the GPU is around 300 Mhz IF its the same GPU (as is the system bus). My guess is the GPU has been optimized heavily and has a bunch of new tech the GC didn't have. I read a while ago that the GCs 2MB of frame buffer ram has been upped to over 3MB (rumors of 10MB), making 720p possible (although it would simply be upscaling of a 480p resolution). The Wii also has 5x the amount of 1T-SRAM.

      In reality, at the upper end, the Wii is probably 4x more powerful than the GC. So, although it will never look as nice as the 360 or PS3, you will still see a pretty good graphic increase over the lifetime of the console. Not to mention a number of good increases in AI, physics, etc due to all the extra calculations it can crunch.

      --

      "BEHOLD, CORN!!" - Dr. Weird, ATHF

    2. Re:it's mine impression... by Anonymous Coward · · Score: 0

      bah - this "it will never look as nice" is bullshit - it can and might look as good or better at normal resolutions.

  28. Not really. by Ayanami+Rei · · Score: 1

    GC->Wii
    Coppermine PIII (800MHz, .18u) -> Tualatin PIII (1.16GHz, .13u)

    PS2->PS3
    G3 w/Altivec (PPC 7xx, 400MHz, .18u) -> Intel Banias (1.67GHz, .09u) + "Physics Processor"

    XBox -> XBox 360
    UltraSPARC IIIi -> Dual Xeon MP (Prestonia, 1.67Ghz, .13u, HT enabled)

    If you want to compare processors in terms of the "new configurations" in terms of 386, that's the best I could come up with.
    Since PS2/XBox are switching architectures to PPC (like the GC/Wii), they all end up as i386ISA, but they come from something else (equivalent power in a different chipset line)

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Not really. by Anonymous Coward · · Score: 0

      The point was relative performance. The Wii's single 700-something-MHz G3 is far behind the multi-GHz multi-core hardware of the competition. It's the games that matter, blah-blah-blah, but computational power gives far more freedom of expression for the games designers and is therefore only a good thing.

    2. Re:Not really. by QuantumLeaper · · Score: 1

      Interest but you do realize the Xbox was a Celeron 700 CPU with a gForce GPU, right?

  29. It's not a single pet feature, it's an example by tlambert · · Score: 2, Interesting

    It's not a single pet feature, it's an example.

    If you want a laundry list, I can provide one, but we can start with this small list of things, which were also true of the i386 as well, making the current CPUs hopped up 386s:

    o Too few general purpose registers (this one's glaringly obvious, and compared to dumping another 2M of cache onto a chip, it's relatively easy to fix, but it's only been partially fixed in the 64 bit implementations, and there it was more or less a matter of maintaining binary compatibility with AMD, who beat Intel to the punch)

    o No TLB tags to support cache coloring, TLB shootdown of only impacted pages, reduced TLB flush, reduced IPI's between CPUs (yes, 386 supported SMP, if you used external APICs), and, in general, make memory management easier for OS engineers

    o Continued reliance on a single FSB for all MESI transactions, instead of a crossbar bus, like in the DEC Alpha, or a Hypertransport, like in the AMD, limits the number of cores you can add before bus contention diminishes the utility of adding another core; let it be said that AMD only got this right, IMO, because they inherited the Alpha chip design team

    o Off-board MMU does not provide the ability to off-load memory page zeroing from the main CPU; this leads to higher power consumption in your idle loop, if you zero pages there, and higher latency for clean pages, if you don't. It is *mandatory* to zeero pages before providing them for most uses, as a security issue; if it's just thee eating my electrons, waiting to be asked for pages, it should be *doing* something to earn its keep

    o No hardware random number generators; /dev/random in Linux, BSD, et. al. is an Abomination Before God, mostly because there is no real hardware generator backing it, and so none of your interrupt processing gets done in bounded time because it "harvests entropy" during interrupt processing and other critical tasks

    o Bad support for high resolution timers; in general, you have to jump through incredible hoops to get real HRT support in the hardware (unlike PPC or SPARC hardware), which end up taking a lot more work then necessary, since you have to mux them

    o No vector MMU; SSE is very poor compared to a real vector processor; Altivec on PPC, vector on SPARC, and Weitek (from waaaay back when) all do much better on floating point; even if they didn't, non-compliance with IEEE-754 makes much of SSE a non-starter ("I can make it as fast as you want, if it doesn't have to be correct" - Ed Lane)

    o No routing interrupts based on power management when routing is done in Intel MP Spec. "Virtual Wire" model; heck, no decent specific routing anyway (load based, and/or using source quench to implement LRP or other techniques) ...let's start with those.

    -- Terry

    1. Re:It's not a single pet feature, it's an example by pilkul · · Score: 1

      Hmm, interesting list, thanks.

      I'll note, though, that with the exception of more registers, all the features you want seem oriented towards highly demanding applications like real-time systems and scientific computation. That's not really what the x86 is about. Modern Intel/AMD CPUs aren't necessarily primitive just because the development effort was put into bread-and-butter things like branch prediction instead of features that are elegant but ultimately not so useful for mass-market consumers.

    2. Re:It's not a single pet feature, it's an example by RzUpAnmsCwrds · · Score: 1

      No hardware random number generators; /dev/random in Linux, BSD, et. al. is an Abomination Before God, mostly because there is no real hardware generator backing it, and so none of your interrupt processing gets done in bounded time because it "harvests entropy" during interrupt processing and other critical tasks

      Via's C7 x86 CPU line has hardware-RNGs in it.

      If you want a laundry list, I can provide one, but we can start with this small list of things, which were also true of the i386 as well, making the current CPUs hopped up 386s:

      No one is arguing that the i386 architecture is complete or even particularly good. If I were writing assembly code, I'd want to be writing it for a CISC CPU with a nice instruction set (M68000, anyone?). If I'm writing a modern OS, there are a bunch of features that the x86 just doesn't have or has implemented through hacks.

      But arguing that the Core 2 Duo is a "hopped up 386" is just wrong. It may implement the same basic instruction set (albeit with a LOT of extensions), but internally it's a completely different design.

      By analogy, one could argue that a Toyota Prius is just a "hopped up Model-A". The Prius is a very different machine, with many additional features, but when you get down to it, it still has the same basic features.

      The fact is, x86 is still around because we have years of x86 code to run and years of research into x86 compilers. Conroe/Woodcrest is the fastest CPU in the world for a broad range of tasks - when you ship millions per year, you can afford to invest billions of dollars.

      Would we have better performance today if we had switched to a RISC architecture (e.g. PowerPC)? Perhaps. But we might also have better performance if we had switched to a VLIW architecture, or to something like Itanium. Assuming that any one model is ideal ignores the complexity of the underlying problem.

  30. Re:Wii not underpowered, lacks HDTV gigo by dami99 · · Score: 1

    Honestly, have you visited an electronics store in the last 3 years?

    $2000 for a HDTV? Not likely. You can get a decent 42" HD plasma for under $1500USD.
    Don't need so big? You can easily find 32" HD for under $900.
    Going smaller, the price keeps getting cheaper.

    According to a quick google search, 1 in 6 households has a HD capable TV set now.

    Also, I am lost as to why you think you need to buy a new stereo when you buy a new TV. The two are completely unrelated. (Even then you can get a decent DD5.1 receiver + speakers, DVD player for $500.)

    Again, another error -- I believe the mandate for 2009 is simply to cease analog signals.... Not necessarily to force HD. (Don't hold me to that though, I'm not even from the US)

    Sure many people still don't have HD TVs, but that number is shrinking rapidly.

  31. Re:Wii not underpowered, lacks HDTV gigo by WillAffleckUW · · Score: 1

    In actual practice, according to the Wall Street Journal, homeowners spend about as much on audio component systems at the same time or shortly after purchasing an HDTV. This could be due to them being early adopters of course.

    However, a good rule of thumb is that prices for electronics equipment rapidly drop in a curve after introduction, with the highest ROI point for a consumer about 3 years after full introduction.

    As 2009 is the cut-off date for analog signals, we can use that as a benchmark for 50 percent usage, since HDTV is only in 1 out of 6 US households at this time. Therefore, my comments that the best price point for purchasing a non-buggy HDTV for around $300 that would actually replace/improve my current set with a 1080p HDTV set, gives me an approximate time to buy of around 2009, possibly early 2008 around February/March. At this time we should also see price drops for PS3 units and all first introduction bugs will have been addressed as well.

    Of course, in 2009 we should expect the introduction of the replacement next-gen systems to replace the xBox360, PS3 and Wii consoles. So maybe I'll shoot for 2008.

    --
    -- Tigger warning: This post may contain tiggers! --
  32. Re:Wii not underpowered, lacks HDTV gigo by ad0gg · · Score: 1

    Dell is selling 20" monitors with dvi inputs for $250. I'd expect that price to drop 30% by next year. I figure in two years it will be cheaper to produce lcds 27" than a standard tube tv.

    --

    Have you ever been to a turkish prison?

  33. Re:Wii not underpowered, lacks HDTV gigo by WillAffleckUW · · Score: 1

    My TV is bigger than 20 or 27 inches. No reason to replace a functional TV just because I can. I'll wait until I can get them for $300 for a better HDTV. Thus, the Wii works fine for me now and for the next few years.

    --
    -- Tigger warning: This post may contain tiggers! --
  34. Re:Wii isn't underpowered except - GOOD POINT by smurfsurf · · Score: 1

    Yeah, good points about CPU/GPU power. We will see how this will turn out. The Wii being similar to the GameCube architecture-wise might be benefical. The developers already know how to program for it.

  35. Re: Wii is EDTV at launch. by trdrstv · · Score: 1
    I have an HDTV, an Xbox, and a GameCube all connected by component. Most of the Xbox and Gamecube games ran in 480p. Some Xbox games do 720p, and many do the 16:9 ratio.

    If you thought they looked fine on your TV, then the Wii will look fine in 480p and 16:9 also.

  36. Re:Wii not underpowered, lacks HDTV gigo by poisonfruitloops · · Score: 2, Interesting

    Here in australia (omg there's ppl outside the US?) i can only think of one person who went out and bought a HDTV LCD beast. Granted its good (was awesome for the world cup) but frankly is certainly not worth the money, i know a few ppl who bought the 360 and they wouldn't even consider a HDTV in the next few years. In terms of games we play the good ol' xbox on the afore mentioned HDTV LCD beast, to be honest i don't really think its worth the hassle when you sit a few meters from the screen anyway, granted you can tell it's not as sharp, but it's in no way ugly. I guess it comes down to benefit vs cost. Personally i see little benefit in spending an extra 1k/2k on a decent sized HDTV just for sharper graphics when we'd then need to get digital tv AND a HD console to get any use out of it. I guess it's each to there own, i think Nintendo are smart in the fact they can sell this awesome console (note: awesome due to games+motion controllers) and charge so much less than microsoft and sony (especially sony!) for it, mostly due to this fact. I've never been favourable to any of those company's, even if i wanted to get a 360/ps3 i still wouldn't buy a HDTV, I'd rather still have my weekends out for the next 3 or 4 months :)

  37. HDTV won't matter with their next addon by Mythrix · · Score: 1

    Wiirtual Boy

  38. The GBA *does* true 3D by LKM · · Score: 1

    Actually, the GBA has a few "true" 3D games (some with 2D sprites, but 3D environments). There are even Voxel games for the GBA.

    Examples of true 3D games for the GBA include Driver and V-Rally.

  39. Same chip to bring strength to Wii Games by Flailmonkey · · Score: 1
    I think that keeping the same chip, rather than try pulling in some crazy new architecture, is really going to be a strength for the Wii. It's been pointed out over and over in this round of the never-ending Console War that while all the new graphics are shiny shiny, the real success of a console is always in it's games. It's even been noted that all the new graphics translate into higher game development costs (got photo-realistic backgrounds? You have to get someone to create every one in photographic detail), and (here's the crux) if it's a totally new system design, people have to start learning how to create games in yet another platform.


    The Wii game developers are going to be ahead of the game if it has a similar design, and will be able to focus more on the game than the developing. I am very interested in what is going to come out for the Wii.

  40. But the Wii can do 720p! by Andreaskem · · Score: 1

    I recently read that the Wii actually can output 720p. However, it lacks the processing power to do so decently.
    Here are the specifications from IGN, which have been online for several days: http://wii.ign.com/launchguide/hardware1.html
    Here's the part about HD: http://wii.ign.com/articles/733/733464p7.html
    "Q: Can Wii do high-definition graphics?
    A: Technically, it's possible, but it's also implausible. Wii is more powerful than Xbox, a console whose library included a handful of games that ran in 720p HD. Furthermore, Wii features a multi-audio/video port with the option for component out, meaning that 480p through 720p/1080i resolutions are attainable, at least where wiring is concerned. However, due to both a miniscule amount of system RAM and less computing power when compared to HD-ready consoles like Xbox 360 and PlayStation 3, the chance that most Wii games will break the 480p visual barrier is slim. In fact, Nintendo executives have gone so far as to comment on the record that Wii does not support high-definition. The company wants Wii to be "quiet, small and affordable," and has thus focused its attention on the system's innovative new controller. Nintendo's leaders have indicated that high-definition graphics are the future. But unlike Sony and Microsoft, which believe that the "HD era" has begun, the Big N asserts that widespread HD adoption will take years. The company's successor to Wii will support high-definition visuals. "

    1. Re:But the Wii can do 720p! by Anonymous Coward · · Score: 0

      the population is made up of more than a small percentage of gamers. there is a large potential for nintendo to create markets by catering for people who find 16 buttons and two thumb controllers hard to use. they don't want to compete with PS3 or xbox 360 like they compete against each other. they want to create their own market away from the freaks, and will end up dominating the 'next generation'

  41. Re:Wii not underpowered, lacks HDTV gigo by Anonymous Coward · · Score: 0

    Which will be never, as even a 27 inch NTSC TV is still over $300. So it looks like you will continue to use whatever prepackaged shit pretendo will give you as I don't think they will ever go beyond 640p.