Personally I thought the visuals in Kindom Hearts were stunning. The animators did a fantastic job of translating the 2-D hand drawn Disney characters to a 3-D medium. They were able to maintain the style and character of the original artwork which is quite a feat in my mind.
I don't know, "Morals" would fit just as well. Gaming tends to bring out the darker side in people, as the anonymity allows players to act how they REALLY want to when there are little reprecussions to their actions.
Basically, an MMO could show the participants true morality as opposed to their imposed morality.
OMG the same company that made diablo used the same item system in ANOTHER GAME!!1!!1
If they were a GOOD developer, they would waste tons of time greating a whole new item ranking system that is completely unneeded! Who cares if the players are already familiar with this one.
And of course, the color of the item names is what made Diablo what it is.
I don't know about it only being a 60+ activity. I'm 52 and I got plenty of honorable kills (and deaths) in the Crossroads today. I also saw a lot of guys lower thanme PvPing.
And whats the big deal if you do run into someone higher? Not like there is a death penalty beside a little wasted time.
Forget about doing quests, leveling, etc if you are over level 20 and under level 60. Now all constested areas are full of level 60s, and they will kill ANYTHING, since there is no dishonour.
I would be willing to bet that the population of the test server was HEAVILY skewed toward level 60's. Why? Everyone else is busy levelling on the live servers. I was on the test server, and it was ALL lvl 60's as far as the eye can see. You can't use that experience to predict how things will go on the live servers.
However, I can predict that Tarren Mill is absolutely fucked.
The have to institute the dishonor part of the system for it to work well. Otherwise they're just encouraging a new form of ganking. And as all ratings are FOR LIFE (remember, if you stop playing a character it does not go away!), the people who rise to the top of the system first, will always be at the top, even for a long time after when they stop playing, paying, or even living.
Umm no. Ranking is recalculated weekly based on your participation vs the rest of the factions participation. If you stop winning fights, you stop contributing, and drop rank. (ANd if you drop rank, you can't use that uber PvP gear anymore because it has a rank requirement!)
Which is why a dishon system HAS been coded. it simply hasn't been turned on. I'm sure it will still gather data so the developers can determine if there is anyone standing out statistically and correct if needed.
Besides, I just don't see this having any impact at all on players on PvE servers if they don't PvP. Don't flag, and you're unaffected. On PvP servers ganking is already the norm, so I doubt it will change that much.
I understand your concerns about splitting the guild, but if the guys want to PvP more, then they should PvP. They pay to enjoy the game, so let them.
Plus, it looks like the PvP loot is not really better than instance loot, however it is PvP oriented. (different gear for different purposes) For example, the PvP hunter gear decreases the cooldown of their concussive shot. (a snare with a possible stun) It's one of The most important skills to a hunter in PvP. Its useful in PvE as well, but rarely do you need it so often that the cooldown is an issue.
Hey, if Honor points will be giving better l00t anyhow, why bother questing? The quest location becomes like a meeting-place for Honor battles, with the quest reward a consolation prize for when you're standing around there and don't meet an enemy party.
The phat lewt has level requirements, and the good stuff is lvl 55+ I think. If you never quest, you don't level, so you never get to use the lewt.
I almost think you should get a certain amount of experience for defeating a comparable level opponent. As long as you apply the same diminishing returns on repeat kills as the honor system, I can't think of a good reason not to off the top of my head. Hmm... (starts brainstorming)
Actually, it's the top.1% of the contribution PER FACTION. It's also not a direct factor of population, but of contribution points. A character that never gets an honorable kill does not add any contribution points to the pool, and so is out fo the equation.
Basically, honorable kills add to the "contribution points" of the faction. Rankings are based on THAT number, and are recalculated weekly. (I'm not sure how they're working ranking decay if you stop PvP;ing for a week...)
I never really played ATITD, but I read up on it quite a bit. Interesting social experiment. I especially liked the trials where it depended on the trust of others. I.E. Put an insane amount of valueble materials into a chest and give 5 people the combination. If it's still there after a week you pass the trial.
but if two servers have established their rotation, wouldn't merging them completely FUBAR that organization? I don't know about anyone else, but I'd be pretty upset to suddenly have twice as many guilds raiding the same zone.
It comes out in 10 days. I doubt they are adding that kind of content in that time. It would soften the blow a bit if there were some character animations during the scenes, (gestures and body movement) but the two speaking characters DID NOT MOVE AT ALL.
Personally I thought the visuals in Kindom Hearts were stunning. The animators did a fantastic job of translating the 2-D hand drawn Disney characters to a 3-D medium. They were able to maintain the style and character of the original artwork which is quite a feat in my mind.
I quit FF9 for about 2 months when I hit the part where I HAD to play the stupid card game to advance.
wow, it's being published by Microsoft on a microsoft system. I never would have guessed.
I bought the Star Wars DVD's, so I can download the soundtrack albums for free, right?
I don't know, "Morals" would fit just as well. Gaming tends to bring out the darker side in people, as the anonymity allows players to act how they REALLY want to when there are little reprecussions to their actions.
Basically, an MMO could show the participants true morality as opposed to their imposed morality.
OMG the same company that made diablo used the same item system in ANOTHER GAME!!1!!1
If they were a GOOD developer, they would waste tons of time greating a whole new item ranking system that is completely unneeded! Who cares if the players are already familiar with this one.
And of course, the color of the item names is what made Diablo what it is.
I don't think there has EVER been an MMO that the players don't consider a "paid-beta"
Very little problem on Suramar. Cause noone knows what Suramar is!
I know you can see dishonor kills, but We have yet to see if it affects contribution and rank.
I don't know about it only being a 60+ activity. I'm 52 and I got plenty of honorable kills (and deaths) in the Crossroads today. I also saw a lot of guys lower thanme PvPing.
And whats the big deal if you do run into someone higher? Not like there is a death penalty beside a little wasted time.
However, I can predict that Tarren Mill is absolutely fucked.
Which is why a dishon system HAS been coded. it simply hasn't been turned on. I'm sure it will still gather data so the developers can determine if there is anyone standing out statistically and correct if needed.
Besides, I just don't see this having any impact at all on players on PvE servers if they don't PvP. Don't flag, and you're unaffected. On PvP servers ganking is already the norm, so I doubt it will change that much.
I understand your concerns about splitting the guild, but if the guys want to PvP more, then they should PvP. They pay to enjoy the game, so let them.
Plus, it looks like the PvP loot is not really better than instance loot, however it is PvP oriented. (different gear for different purposes) For example, the PvP hunter gear decreases the cooldown of their concussive shot. (a snare with a possible stun) It's one of The most important skills to a hunter in PvP. Its useful in PvE as well, but rarely do you need it so often that the cooldown is an issue.
I almost think you should get a certain amount of experience for defeating a comparable level opponent. As long as you apply the same diminishing returns on repeat kills as the honor system, I can't think of a good reason not to off the top of my head. Hmm... (starts brainstorming)
Actually, it's the top .1% of the contribution PER FACTION. It's also not a direct factor of population, but of contribution points. A character that never gets an honorable kill does not add any contribution points to the pool, and so is out fo the equation.
Basically, honorable kills add to the "contribution points" of the faction. Rankings are based on THAT number, and are recalculated weekly. (I'm not sure how they're working ranking decay if you stop PvP;ing for a week...)
Love the various Undead quests which have you poisoning Alliance prisoners, etc...
I never really played ATITD, but I read up on it quite a bit. Interesting social experiment. I especially liked the trials where it depended on the trust of others. I.E. Put an insane amount of valueble materials into a chest and give 5 people the combination. If it's still there after a week you pass the trial.
I'm sure the engine can handle it.
Our hardware is another story.
If they are instancing the zones, then why does it matter if they had established rotation policies?
(I play WoW, so I'm quite familiar with instanced zones)
Where the hell do you put the spinners?
but if two servers have established their rotation, wouldn't merging them completely FUBAR that organization? I don't know about anyone else, but I'd be pretty upset to suddenly have twice as many guilds raiding the same zone.
The fact that people think this guy is anything special is proof of how ignorant people are of music nowadays. (Explains the majority of pop music)
I'm sorry, but any undergrad piano major should be able to do what he does better.
Glad to see that he will be getting proper training. He has the potential to be very good.
It comes out in 10 days. I doubt they are adding that kind of content in that time. It would soften the blow a bit if there were some character animations during the scenes, (gestures and body movement) but the two speaking characters DID NOT MOVE AT ALL.
Okay, they're in last place. If they are still turning a profit and their stockholders are happy, who cares?