Quake IV Details Emerge
1up.com has details as released by Activision and id about the upcoming first person shooter Quake IV. The game, in development by Madison, WI company Raven Software, QIV is going to return to the single-player roots of the second Quake title. From the article: " The Strogg are quickly regrouping. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time, you're not alone. You are Matthew Kane, an elite member of Rhino Squad, and part of Earth's next invasion wave. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds."
Didn't Raven do Hexen?
That game was freaking awesome.
Used to date a girl in Madison
The best part about Quake 1 was Coop and team fortress. We don't need team fortess since we technically have plenty of team alternatives like Wolfenstein. But Coop modes are really lacking in today's games.
Raven's record gives me high hopes. A pure play is looking at what they did with the Q3 engine and Elite Force and Jedi Knight. That, along with JK2 and Xmen Legends and SoF 2 lead me to believe this will be the best Q game yet.
Don't you mean 'Meat Shield(s)' helping me out?
Rhino Squad? I guess it's official -- there must be no good names for squads left now.
IMHO, every FPS is just like every other FPS in terms of gameplay. If you've played one then you've played them all. Sure, they keep adding eye candy, but that's about it. Only two FPS games every stood out from the pack in my opinion.
The first one was Quake 3. The thing that made is so different was the speed of it. That game was fast as hell. Particularly in some of the mods, like RA or threewave or CPMA, it felt like you could run like a bat out of hell. The maneuverability made it feel more like kung fu than a firefight. After playing quake for years, I tried to play UT2k3 and I just felt like I was stuck in molasses.
The other unusual game was tribes.
Anyway my point is, RTCW, Doom3, Halo, HF2, they all seemed pretty much the same to me. They're cool. Don't get me wrong (this being Slashdot I'm sure someone will take this the wrong way). All I'm saying is that Quake4 should be a sequel to Quake 3 in terms of gameplay. For the story, yeah you pretty much have to make a sequel to Q2 because Q3 didn't have much of a story. But for the gameplay, they should follow Q3 and make this a game unlike all the others. As it stands, I'm afraid Q4 is going to be YAFPS
but I'll buy it anyway I guess.
What do they all have in common? They're focussing on single player gaming. Why, oh why?!! Multiplayer is so much more fun. IMHO they should be concentrating on improving multiplayer dynamics, like RTCW and ET. There, the different classes force people to teamplay to be productive.
As long as this has either:
A) Big battles like in Rome Total War but in First Person and shiny.
or
B) Multiplayer like Quake III.
I'm good.
not true , whilst it may tar a few games , Compare Thief , System shock 2 and deus ex alot of fps games do follow a paint by numbers aproch but not all . . ,untill cedega caught up were these games)
these may not be typical fps games and are far better when compared to rpg games , these are still under the fps brush
(the only reason i had windows installed on any system
The only things certain in war are Propaganda and Death. You can never be sure which is which though
I enjoy deathmatch, CTF, etc, but they get pretty old after a while. The pace is always the same - full throttle. With single player games you get slower paced exploration and puzzle solving (hopefully not just "find the key" puzzles) interspersed with gunplay. You also get characters with different motivations - no actual human character is going to want to hang around and guard the reactor. Only an NPC will tolerate something so boring. Even if you got a human player to do it, they would be "playing the game" rather than "playing the security guard." The NPC guard is more likely to be looking at his watch than strafing back and forth looking for somebody to snipe.
I guess the sum-up is that I like single player games because they tend to be more immersive. Of course, you could make a multiplayer game with these elements, and maybe such a game exists - but I haven't played it.
[javac] 100 errors
I hope this doesn't turn into, "Quake IV: Forever".
If so, then I'll just have to play it on my Phantom console.
--Xan
"Congratulations, Boots. Your robot has become self-aware. You're a daddy now." -- Dr. Rho Bowman
Humm, was expecting more I guess than a doom3 remake.
Yet Another Freakin Pointless Seqel?
What are we going to do tonight Brain?
If you've played one then you've played them all.
I'm thinking Savage, Deus Ex, Counterstrike, Metroid Prime, Thief, Battlefield 1942, Natural Selection, Avara... There are a lot of FPS games that don't follow the standard FPS mold. Some are even successful.
I do agree with you about Quake 4, though. I would really rather Quake 4 be an extension of the gameplay driven arena style FPS pioneered by Quake 3 than another story-driven FPS like Doom 3.
The ______ Agenda
Apparently you have never played Quakeworld, which is where Quake 2, Quake 3, and mods such as CPMA got their inspiration from. Quakeworld is even faster than CPMA btw. Also, since the client and server are free and open source, with ports to most computer platforms, there is little reason not to play if all you want is hardcore, fast, and furious deathmatch.
I just have one thing to say:
FarCry rocks.
That said, I'm usually the deathmatch shoot-kill-die-shoot kinda person. But this game has me addicted.
Karnal
Quake 3 was fast, but unreal tournament (and 2k4) has the game speed slider... push it to maximum and you need to drink espresso between frags to have a hope of keeping up. 2k4 also has some fancy jumping and dodging moves like CPMA, though not really on the same level.
Anyway, more on topic - Quake 4 will have Doom 3 style lighting, so I'd expect that the single player will have lots of shooting at shadows and the multiplayer will be a camper's paradise. So it'll be different to previous Quake games whatever happens.
Slashdot - Mutual Assured Discussion
After playing quake for years, I tried to play UT2k3 and I just felt like I was stuck in molasses.
Which is why I always played it at 1.35 speed, in mostly low gravity... I think almost everyone agrees with you that the apparent speed of 2k3 was too low.
Quake 5 (after this one) might be pushing it too far in terms of story. I wonder if they'll ever do a Quake Zero, a prequel?
> here </a> are some older screenshots that are quite interesting, I have never seen a game like it.
Link does not render well in FireFox.
Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
Maybe I'm just too used to realistic games, but UT2k3 was way too fast for me. Don't even get me going on Q3. I don't see how you can call UT2k3 slow.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Quake 3 fast?? God no. IMHO everything after the shift to "real 3D" has been slow as molasses. Bring me back any DOOM (or Build) engine game and _then_ we'll talk about fast-paced deathmatches.
Nothing beats "accidentally" hitting your teammate with the shrink ray and stepping on him. Muahahahaha
Battlefield 1942's Conquest mode
If anything id Software should have learned by now what works and what doesn't. After the lukewarm luster of Doom 3 (sorry but the uber darkness of the game combined with no weapon use while using a flash light was fucking ridiculous), they need to stay on course.
Quake is a multiplayer game. Sure Quake 1 had a singleplayer but it wasn't all that great. id Software's singleplayer kings are Doom and Wolfenstein (though RTCW had both a great single and multiplayer). Quake is their staple multiplayer.
Honestly if they market Quake 4 as a singleplayer game with a half ass multiplayer like Doom 3, Epic Games will destroy them. The Unreal 3 engine is already looking onpar if not better than the Doom 3 engine (which I assume Raven Soft. will be using for Quake 4), so they aren't behind on eyecandy. They've proven to make solid multiplayers just like id Soft. so this could be a true turning point, where Epic pulls ahead and gains some ground to being second to Valve in multiplayer (unfortunately CS/HL/HL2/CS:S and their mods are still king).
The screens so far look more like conceptual 3D renderings than actual screens. And even if they are screens they look more like MECH's of some kind. If that is the iteration of how enemies or player models are they look slow and cumbersome, not what we're used to as a fast paced gameplay in Quakes 1-3 (yes looks can be decieving, but if they are just as fast then the models look ridiculous being that large and bulky).
It's too early to really tell but as said, this could be the game that really kills off id Software. Unless it comes out of the gate awesome then followed by a really good RTCW 2 well then...
Aw Frell this
UT2k3 is still my favourite multiplayer FPS. Either that, or one of the Action Quakes (I've played 2 and 3). (For those not in the know, AQ is probably best described as "CS for people who don't like CS"; it was also the first FPS I was actually capable of consistently winning a game of.)
What I love about UT2k3 is the game's style - graphical, aural, and in terms of movement and weapon selection. In what other game can you jump, double-jump, and wall-rebound in one move? Plus the way the player models flipped around, you looked cool doing it. Also, IMHO, it has ragdoll physics that still feel more right than D3 or HL2; bodies tend to get stuck in unrealistic-looking positions less often, and the bone-crunching sounds while it all happens are so very satisfying.
And the weapons... oh my, the weapons! Flak grenades, shock combos, multiple rockets.. so much potential, almost none of it wasted.
You want fast? Turn up the speed slider and play InstaGib.
I played the UT2k4 demo, and while the addition of vehicles seemed cool at first, I wasn't inspired to go out and buy the game - when it comes to FPS games, I'm not really a team player, and 2k3 is really a showcase for talented lone wolves.
The campers paradice thing really depends on the level design.. the Doom3 levels didn't really lend themselves to any sniping or sneaking, the gameplay was more like UT03 but not as good.
While some people really dig spastic hyperactive gameplay (ADHD?), I prefer slow and stelathy. I don't camp, but I do get a lot of satisfaction from taking someone's head off from across the map, especially when playing on a lan when you can hear someone scream upstairs. The reaction from your friends is the best part of multiplayer.
Also, IMHO, it has ragdoll physics that still feel more right than D3 or HL2; bodies tend to get stuck in unrealistic-looking positions less often, and the bone-crunching sounds while it all happens are so very satisfying.
I disagree completely, UT's ragdolls feel like there is no weight or friction involved, the deaths feel floaty and tweaked towards showing off instead of simulating death. A dead body is heavy, the ragdolls in UT didn't look like it. And I've seen many more unrealistic poses (and clipping into walls) with UT than D3. Sure, the monsters in D3 SP are pretty bad in that respect but in MP you see people falling over like they should.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I'll have to own up here and admit that I've not been able to play a decent game of multiplayer D3 ever (yet), or for that matter any FPS for a while now. I'm stuck in rented accomodation with no landline, so I have wireless broadband, which means decent downloads but terrible latency.
Therefore, it's single-player HL2 and D3 that I'm going by, and even you admit that D3's monster ragdolls
As a final note, I don't think a game like UT2k3 is overly concerned with physics realism, as long as things look good, fit with the overall style, and run at speed. I think the ragdolls fill these three criteria (this is a fast-paced, visceral, almost arcade-style action game, thus corpses should flail and be limp), and I may be guilty of wearing rose-tinted spectacles, but I don't remember any unacceptable level of wall-clipping.
"even you admit that D3's monster ragdolls misbehave", that ought to read.
I find it appalling that they say that Q4 is going back to the roots of Quake by focusing on Q2-style single player missions. Roots of quake? OMFG. The roots of quake are in releasing an innovative engine and environment and in fast-paced fragging. Q1 was the very first real 3d engine and still has the best network play IMO. Q3 was the ultimate in innovation at the time. Single-player missions are a dime a dozen these days, but IMO id did themselves and the Quake franchise a tremendous disservice by not giving this game the same treatment. In my mind, another studio doing Quake represents the death of id.
What I would like would be a best of both worlds. Say, level-based missions with freeform exploring, ala zelda, with arenas as minigames, or unlockables!
Don't you people read anything about these games before complaining about them? The single player component is modeled after Quake 2, while the multiplayer component is modeled after Quake 3.
All that remains to be see is how effective the multiplayer is at recreating Quake 3.
If you like speedy gameplay, be sure to have a look at ETF, a free mod for Enemy Territory (another free game). (ported from the Q3-mod, Q3F
I know this is my second shameless plug in this thread ; But hell, if speed is what made you like Quake 3... This is -your- game :)
I'd expect that the single player will have lots of shooting at shadows and the multiplayer will be a camper's paradise. So it'll be different to previous Quake games whatever happens.
Quake was also a very dark game. Quake2 and 3 were brighter, though.
Yep it exists and it's called PlanetSide, and it gets really boring when you're one of the mechs guarding the friggin' reactor for 15 minutes with no enemies in a 15 mile radius.
-Billco, Fnarg.com
funny I don't remember any per-pixel shadows in quake1. *checks* nope, you lose.
There are two types of people: those prepared for the zombie apocalypse and those who will be eaten.
Sometimes when you're killed by a large force (e.g. Flak Cannon at point blank range) in UT part of your body can get moved into the floor. That's much more annoying with vehicles that sometimes permanently attach to small obstacles.
D3 MP isn't very fun online because it lags terribly even with broadband. Luckily there are bots available.
Justice is the sheep getting arrested while an impartial judge declares the vote void.