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The Final Days of Final Fantasy

An anonymous reader writes "Could the Final Fantasy series have finally come to an end? About.com's Adrien-Luc Sanders thinks so in his article The Final Days of Final Fantasy. I'm sure many people here remember Final Fantasy VII and how it helped Sony win the console market away from Nintendo. The article contends that Final Fantasy's glory days are over, that with the release of Final Fantasy X-2, the underwhelming EverQuest clone Final Fantasy XI, and the much-delayed Final Fantasy XII (finally confirmed for a 2006 US release), we've effectively seen the end of Final Fantasy. Is it time for Square-Enix to give up on Final Fantasy?"

205 comments

  1. Doubt it by BaronSprite · · Score: 0

    With the huge success of FFXI and the continued sales, I don't think final fantasy is going anywhere. Why would a series still making a large ammount of money for them be canned?

  2. Might not hurt... by th3space · · Score: 4, Insightful

    I, like many others, I'm sure, have enjoyed many hundreds (possibly thousands) of hours of Final Fantasy over the years...replaying them time and time again. However - and this is barely arguable - it's all been downhill ever since FFVI. I would like to see SqareEnix branch out and truly deliver on the innovation that should have been bourne out of their union...but, as with the Star Wars franchise, I'm sure they will continue to go back to the little black box that gives them two dollars for ever quarter they put in.

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    1. Re:Might not hurt... by WayneTheGoblin · · Score: 2, Insightful

      As one who has likewise been playing Final Fantasy games for quite some time, might I make an observation? Although many are split on the quality of the games Squaresoft / Square-Enix has produced, can you deny that they have sold well? How many people who have played the games, can deny that they saw FF:The Spirits Within. Even if they didn't like it, many saw it anyway. These same people are likely drooling at the prospect of seeing Advent Children. I also don't really put much stock in death predictions, particularly not of this subject matter. I point to the profitability of the franchise and the potential to make games released under the title of Final Fantasy in various different genres, as is already being promised as companion titles to Advent Children. I think as long as Square-Enix makes it, players will play it.

      --
      I refuse to engage in a duel of wits with the unarmed.
    2. Re:Might not hurt... by RootsLINUX · · Score: 4, Insightful

      However - and this is barely arguable - it's all been downhill ever since FFVI.

      I concur. In my opinion, FFVI and Chrono Trigger (among other notable SNES titles) were the apex of RPG gaming. Now it seems to me like game producers (especially at S-E) are putting less and less empathsis on the story and gameplay, instead opting to always try to be the RPG with the "next-generation" graphics in order to further capatilize on their already erroding franchise. I so appall this game design mentality that I starting creating my own RPG game akin to FFVI, what I still consider to be the best RPG ever. Sometimes you must take a few steps backwards in order to move forward again. I hope someone at S-E realizes this before it is too late to save Final Fantasy (or what remains of it).

      --
      Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    3. Re:Might not hurt... by Anonymous Coward · · Score: 0

      Actually, it's been downhill since FFT. FF6, FF7, and FFT were the pinnacle of the series. With FFT being the best, of course. :)

    4. Re:Might not hurt... by b0r0din · · Score: 3, Interesting

      I would disagree, and say that the series sucked ever since VII. I do remember all the playability of VII, how confused I was at first, then how interesting the system really was, the different choices you had, where they led, and the minigames involved. You didn't have to spend most of your time fighting one thing, you were free to run around and develop your skills, or run races, or experiment with chocobos, or a number of other things.

      That said, VII in many ways nailed the coffin shut. First off, it was so popular that Square followed a formula and all the rest have been pretty much the same. Am I the only person annoyed by the general hero, now little more than a thin, androgenous anime figure?

      FFX did it for me; I couldn't play the same hero character. I probably won't return to a FF title, if for no other reason than animation alone; I'm tired of playing anime games. But that's my own personal opinion and a large majority of gamers don't seem to mind this. So I'll stick to whatever else comes along.

    5. Re:Might not hurt... by th3space · · Score: 1

      Quite frankly, and I have had lively discussions about this, I loathed FFVII and loved FFVIII...it was almost like Square started to try again, only to get kicked in the shins by all of the fanboys/girls and scolded for daring to change something so 'beloved'...

      Had Square continued the path set by VIII and given up on FF: The Spirits Within, they may not have ever needed to merge with Enix to save their pitiful - at that point - existence.

      But thats another tale for another time...

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    6. Re:Might not hurt... by Anonymous Coward · · Score: 0

      All you people that skip over FFT depress me. ;_;

    7. Re:Might not hurt... by Mitaphane · · Score: 1

      However - and this is barely arguable - it's all been downhill ever since FFVI.

      "Barely arguable" if you let nostalgia cloud your judgement on what has been done well with the series. It's clear that FF VI is one the high points of series(My personal favorites would be something like FF VI,VII,X), but to say that the series has been downhill since VI is overgeneralizing.

      There has been quite a lot good things done with the series since VI: the addition of CGI did much to potray the worlds of FF; Many fun mini games have been added since VI; Uematsu still created fantastic soundtracks; The recent use of good voice acting in X helped add much to characters. Likewise, there's been a lot of bad things donce since VI: character development in VIII was very poor; The series hasn't seen a great villian like Kefka in a long time; VIII's magic system stunk; FF X-2, while very fun to play, had a story that seemed pretty lame compared to its predecessors.

      I think each title in the series should be judged as a stand alone RPG. Outside of similar sound effects & menus, chocobos, moogles, and a few other staple marks of the series, each FF game has nothing to do with another(even FF X and FF X-2 had quite substantial differences).

    8. Re:Might not hurt... by th3space · · Score: 1

      Different type of game...I hold the Tactics line in very high esteem, and am shocked that it hasn't sunk down to the level of shiny over substance that the rest of the namesakes have. I, and I'm sure others are just as guilty, overlook these when talking about FF due the fact that, by the nature of the games, they really can't be held in the same regard...

      I loaded up FFT just last weekend, and enjoyed a very nice romp through the game - since the weather wasn't really ammenable to my friends and I going out and getting some skating done.

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    9. Re:Might not hurt... by Alfred+Montbank · · Score: 1

      Sure it's a "different" type of game - aren't all FFs supposed to be different? FFT is far better than any other FF. Just because it's different doesn't lower its value. Taking FFT out of the list of FFs seriously degrades the FF series.

    10. Re:Might not hurt... by AuMatar · · Score: 1

      Personally, I loathed all of the playstation ones except 9. Lets look at the list:

      7- went way too far into technology, horibile magic system (your best meleers should not have access to the best magic), story sucked other than the Aeris death, game was just too eqasy (none of the bosses were a challenge, even spending no leveling time)

      8-Same as above, even worse story, and the summon magics took way too fucking long, doing several 20s long cutscenes a fight is way too much

      9-Not too bad, story was so-so, but the challenge was better and magic system worked as it should.

      10-All the worst problems on 8, with a main character that made me want to see him die.

      They should have stopped at 6. For that matter, the magic system in 6 sucked badly (again- best melees should not get best spells). It ruined the challenge. The story saves it, but they need to backport a better magic system from 1 or 4.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    11. Re:Might not hurt... by Enrico+Pulatzo · · Score: 1

      I take it you missed Dragon Warrior VII for the PS1?

    12. Re:Might not hurt... by Anonymous Coward · · Score: 0

      Taking FFT out of the list of FFs seriously degrades the FF series.

      And FFX-2 wasn't?

    13. Re:Might not hurt... by KillShill · · Score: 2, Insightful

      "There has been quite a lot good things done with the series since VI: the addition of CGI did much to potray the worlds of FF"

      that's what imagination is for.

      granted i know 99.9% of the gaming population has none but come on, you have to develop it sooner or later...

      and god, how the mini-games suck. i want to play the game, not a game in the game that is time consuming, boring and frankly a waste of development time.

      hell even FF 6 partly sucked because they started making it into a digital soap opera but the gameplay was still there... somewhat.

      the PS generation helped to cement craptastic games into the mainstream.

      moving to cd based media didn't help at all.. it only made FMV's waste time they could be developing a better game and deplete their small budgets. not to mention the insane load times. and they didn't help push down the price of games. so basically it was a big step backwards.

      --
      Science : Proprietary , Knowledge : Open Source
    14. Re:Might not hurt... by snarlydwarf · · Score: 1

      haha... I agree with that whole thing, though I wouldn't say ff9 was just "not too bad", it was the first time since ff6 that I actually cared about the characters.

      As for 7: the story always seems to be made up as they went along. "Oh, yeah forget what you saw in that earlier cutscene this is what really happened"..

      ff8, I wanted Squall to die. I liked Rinoa, she reminded me of Aeris, but... then she hung around Squall too much and got as weird as him.

      ff9 my only "wtf" character was Quina. The rest were all enjoyable, Quina wasn't bad, I just dont think "she" was developed as well as the others.

      and FFX... oh, my. "Let's have the contradictions of ff7 but make it pretty!" I wanted them all dead.

      In short, if someone thinks ff7 is the greatest ff ever, I tend to ignore everything they say.

      (Now if SE would come out with FFIX for PSP, I'll buy a PSP that day...)

      Best thing about ff7: the casino and choco racing (even though that was mindlessly easy, especically once you started breeding, it was fun).

    15. Re:Might not hurt... by Elranzer · · Score: 1

      But FFT wasn't even a Final Fantasy. It's as valide a Final Fantasy as Crystal Chronicles and Mystic Quest. The game qas developed by Quest, whom also made the Ogre Battle/Tactics Ogre series. The game was basically Tactics Ogre 2 with a Final Fantasy theme.

    16. Re:Might not hurt... by ignorant_coward · · Score: 1

      First off, it was so popular that Square followed a formula and all the rest have been pretty much the same.

      This is what is making me tired of Final Fantasy. No matter how stunningly gorgeous the design of each game is, spending dozens of hours in the same overall battle system gets really old.

      I didn't even finish FF X-2, where I eventually stopped caring about gaining enough experience to beat the last bosses. Money grew on trees in that game, so experience was the only thing that mattered. Even the dresspheres got old once I realized getting the best magic was either difficult to do repeatably or just too so freaking long that it wasn't worth the days required.

      Yeah, VI was tons of fun, and VII had a really neat and dark story, but the most recent ones just haven't kept up enough innovation. VIII was a beautifully done game, but the characters were empty. I haven't played IX or XI, but X and X-2 were also beautifully done but again had a main character that wasn't interesting enough to clinch it.

      Probably the biggest problem of all is that the most recent games have impossible side quests without GameFaqs or other cheats. If that doesn't suck out the last figments of the player's passion for gaming, the player is probably already dead from the magic systems.

    17. Re:Might not hurt... by ignorant_coward · · Score: 1


      I don't mind the minigames in themselves, if they can be toyed with or skipped, but sometimes they are the only way to get something interesting in the game...AAAARRRGGH!

    18. Re:Might not hurt... by C0rinthian · · Score: 1

      I quit FF9 for about 2 months when I hit the part where I HAD to play the stupid card game to advance.

    19. Re:Might not hurt... by NanoGator · · Score: 1

      "That said, VII in many ways nailed the coffin shut. First off, it was so popular that Square followed a formula and all the rest have been pretty much the same. Am I the only person annoyed by the general hero, now little more than a thin, androgenous anime figure?"

      Heh. Actually, no, that didn't bug me. I bought a PS for FFVII. I was so in love with FFIII (US Version) that I thought I'd be in for more. Sadly, it just didn't do it for me. I discovered that walking around randomly fighting monsters was really getting in the way of the story I was eager to participate in.

      I don't know if my tastes grew or if FFVII's story just wasn't what FFIII's was, but I have to agree with your statement. It really soured me on FF.

      --
      "Derp de derp."
    20. Re:Might not hurt... by srstoneb · · Score: 1

      I take it you missed Dragon Warrior VII for the PS1?

      Seemed like essentially everybody did, sadly.

      I would put it on equal footing with Chrono Trigger and FF6. A very different game, but completely enjoyable for all 160+ hours I played it. I'd love to play it a second time, but... man, what a time investment.

      I hope the next Dragon Quest can live up to it.

    21. Re:Might not hurt... by Jedyte · · Score: 1

      Is that released in Europe? Man, it hurts that I hear about all these great RPG's finally being released outside Japan, but they almost never get here...

    22. Re:Might not hurt... by ProppaT · · Score: 1

      I concur as well. From what I've experienced, most FFVII extreme fans where the people who were either two young for 8-16bit RPG's or those who didn't have any interest in RPG's until Sony spent booku bucks hyping up FFVII. When all was said and done, FFVII was a decent game, but it was lead astray in too many ways and lost many of the core values and themes that the series had held since its early days. The only true FF game after VI was IX.

      FFVI, along with Panzer Dragoon Saga, represent the pinacle of RPG design and story telling. They nailed the fighting system, the story, presented highly stylized graphics unique to that game. They made a pretty believable new world. Although FFIV will always remain my favorite :)

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    23. Re:Might not hurt... by May+Kasahara · · Score: 1
      Thanks for that. As you seem to be new here, I might point out that there's a thread like this in every thread about Final Fantasy on /., almost without exception. It usually starts off with someone saying that "the series has gone downhill since (blank - usually VI)," and goes on from there.

      We need more comments like yours, IMHO. The series has its ups and downs, but as you've duly noted, people are still buying-- including some of these whiners, no doubt.

    24. Re:Might not hurt... by Anonymous Coward · · Score: 0

      More typical elitist rubbish from FF fanboys. The reason fanboys hate VII is because it made FF popular with the masses, it wasn't their secret, elite little franchise that no-one knew about anymore.

      Anyone who thinks Kefka is a better bad guy than Sephiroth needs their head examining. I mean Kefka is an idiot in a clown's uniform. Hardly threatening is it? And while VI had an excellent storyline, it did not explore the characters as deeply as VII was able to thanks to CDs giving room for more dialogue.

    25. Re:Might not hurt... by Pluvius · · Score: 1

      Or Final Fantasy VIII for the PS1, for that matter.

      Rob

    26. Re:Might not hurt... by Anonymous Coward · · Score: 0

      Bah, I see nothing but comparisons to other console RPGs in this thread. You want a real RPG, with an actual story, go play Planescape: Torment or Baldur's Gate II.

      Every Final Fantasy is the same: You start out, get some more characters eventually leading up to the first confrontation with the last boss, something bad happens, you get an airship, you grind to level 99, you fight the last boss, it's so boring.

    27. Re:Might not hurt... by Mattintosh · · Score: 1

      I'm gonna go a little farther with this set of critiques...

      1 - Very limited due to hardware of the day. Desperately needs a remake to at least bring it up to the level of 6. Magic system was far too simple. Item system was OK.

      2 - Needs a *real* US release. Playstation ports are slow and sucky. GBA lacks the living-room-comfort factor Also should get "the treatment" and bring it up to more modern standards. Once they've done that, I could play it and comment on it as a game.

      3 - Has anyone that doesn't read/speak Japanese even seen this one? Same stuff as 2.

      4 - Fuck "easytype". Give me the real deal. And a sequel. They did X-2, why not IV-2? Then again, there really wasn't much left to do at the end. As far as the game goes, Magic left much to be desired, though weapons/armor were fleshed out quite nicely. Needs a few more special items (tails and such) and some side quests.

      5 - Ownage. Needs an update, but not much of one. A few more secrets and side quests would be nice. The Job/Ability system kicks ass, as does most of the magic. It would be nice if you couldn't just walk into shops in the first 3 towns and buy 90% of the black/white spells in the game, though. 1 had them spread out through the entire game, which was nice.

      6 - Perfection. Scads of playable characters, and a way to configure your battle parties accordingly. Spells were restricted at first (making them precious), then opened up to all (making them powerful). This was balanced by the large numbers of MP needed to cast anything worthwhile and the small MP gained on each level-up. Weapons/Armor is fleshed out to the max. Plenty of secrets, special items, and side quests to go around.

      7 - OH GOD IT BURNS! No story, awful magic system, weapons/armor are pathetic at best, secrets, special items, and side quests all spring from a crunched release schedule and the inability for Square to release a finished game on time combined with the odd quirks of leftover code that had to be cordoned off from the player's view. How many billion hours of perfectly useable geek time were wasted trying to figure out how to get Aeris back?

      8 - The story is just... odd. It makes NO sense. None. It's there, it's trying, but all you can get from it are bits and pieces due to crappy cutscenes and lack of meaningful dialogue. But all the FF's have suffered from a distinct lack of meaningful dialogue (like "..." in, well, all the FF games and check out Zany Videogame Quotes for more). The magic system was interesting and refreshing. It would've worked better if it was added onto one of the other FF magic systems. Weapons/Armor were virtually nonexistent.

      9 - I only played this one a little bit. I remember getting to disc 2. The constant splitting of your party got annoying very quickly. Every cutscene would send someone else out of your party in a game where you would barely survive even regular random fights. Very difficult. And the story was getting weird by disc 2. I don't remember magic being crap like some of the others, so it must've been ok. Weapons and armor were hard to come by, I recall. I never made it far enough to get to any special stuff or side quests.

      And that's when I gave up on Final Fantasy. I don't have as much time to play as I used to, and I think that's part of why I didn't enjoy the more recent games. Or maybe they really were just that crappy, and I just lost interest quickly due to that. One thing is for sure... whether they make their games for Nintendo or not, they need to go back to making them like the ones they used to make for Nintendo. The ones on Sony systems should be destroyed, buried, and forgotten.

    28. Re:Might not hurt... by Anonymous Coward · · Score: 0

      1: Has been remade for the GBA, but they simplified certain aspects of the combat system that made everything stupid-easy. Magic system was one of the best, since it saw you actually having to conserve spells and use weak ones where appropriate instead of always bringing out the big guns. Also remade on the WSC (only in JP) and the PlayStation - I think those versions remain true to the original if you select certain options, but use better graphics and sound.

      2: Sucked. Story was OK at the time, but the leveling system was the worst leveling system I think I've ever seen.

      3: Has an English translation patch for the JP ROM online somewhere. Was OK, introduced the job system, and had a leveling system that actually made sense.

      4: The original was excellent. The US version completely and totally sucks. Find a patched ROM online, you spoony bard.

      5: No comment, haven't played it enough. (Thanks, PS2, for not working with the FF Anthology.)

      6: Hah. Bug-filled (all attacks where considered magic, Relm's special ability was "crash the SNES"). Good graphics, good story that goes into an awful interlude after getting the airship in the World of Ruin. Fortunately it pulls itself back together for the ending. Magic system was too prone to abuse (everyone's a caster/melee hybrid!), Gogo was uber-cheap (hey, look, double Bumrush).

      7: WTF is wrong with you? Weapon/armor system was weak, but the materia system was one of the most interesting systems they've used. Effectively allowed you to personalize any character any way you want. Was still a little weak in the implementation, unfortunately, and was terribly abusable at end-game. An upgrade materia system sometime later would be great, if they remember that the point is to allow you to specialize, not make everything uber. (In other words, there should be a tradeoff between casters and meleers, you shouldn't be able to make an effective caster/meleer hybrid like you could.)

      8: "The magic system was interesting and refreshing." WHAT?! The magic system was a complete failure. "So, whatcha doing?" "I'm sitting here draining spells out of this mob so I can get 100 on each character." "Uh, ... OK." Ultimately you'd wind up with effectively limitless spellcasting at the end of the game (although you'd lose some stats for doing it). Farming for spells is just a brain-dead idea.

      9: Ah, nine. Nine has one of my favorite "brain-dead Square-isms". Remember how one of the chief complaints was that "summons take too long"? Well, Square-Enix caved in with this game and made it so that summons had a "long" animation that played the first time and then a "short" animation that played every other time.

      Except that the "long" animation would randomly trigger and did double damage. And there was an ability to force summons to always be "long" so as to always trigger the extra damage.

      The best part was that Regen continued while the animation was playing. So you could actually regain massive amounts of health by summoning the "long" animated summon form.

      Congratulations, Square, on totally missing the point! Fortunately FFX FINALLY got the summon animation thing correct - long animation the first time, short every other time, and the summoning animation used doesn't effect game play in any way, shape, or form.

    29. Re:Might not hurt... by Torgo's+Pizza · · Score: 1

      were the apex of RPG console gaming.

      Corrected. The PC RPG genre continues to get better with the best yet to come.

    30. Re:Might not hurt... by Anonymous Coward · · Score: 0

      "Let's see. To get Tidus's ultimate weapon, I need to win the world's most annoying chocobo race. To get Lulu's ultimate weapon, I need to dodge 200 lightning bolts in a row. To get Wakka's ultimate weapon, I have to repeatedly win Blitzball tournaments until it randomly comes up."

      "Why am I playing this game again?!"

      It seems like the "annoying minigame factor" has only been getting worse... I can't wait to see what FFXII has in store for us.

    31. Re:Might not hurt... by bluk · · Score: 1

      I think you only had to play 3 games, and I think you only needed to win 2 out of the 3. But it wasn't like it required any real skill. You didn't have to know what the 3 numbers were and what the second letter meant. By that time you should have had decent cards just by fighting monsters on your way to Treno.

      Just think of it as another puzzle. I'd rather have the card game than some of the ridiculous puzzles in other games.

    32. Re:Might not hurt... by bluk · · Score: 1

      You all complain about these minigames, but you know what? You can advance and beat the game without the minigames! These are sidequests for ULTIMATE weapons.

      I got all of the ultimate weapons unlocked for FFX (except Kimarhi's which I really don't know anyone that's actually done it), and it really wasn't that hard nor that time consuming compared to FF7's chocobo races or FF9's chocobo digging. At least FFX's minigames required some interaction from you and were actually minigames and didn't require too much luck.

      BTW, by the time I finished getting all the ultimate weapons unlocked, the game was ridiculously easy. One hit kills from Wakka for any monster (and nearly all the bosses), and this is with just slightly less than half the sphere grid covered for him. Not to say that the game wasn't easy to begin with, but getting those ultimate weapons made the game too easy and ruined some of the fun.

    33. Re:Might not hurt... by ignorant_coward · · Score: 1

      (except Kimarhi's which I really don't know anyone that's actually done it)

      IMO, they should design the minigames such that at least one kid at a school can get them all, if only to motivate the other kids. That would be good marketing. Instead, I look up on GameFaqs what it takes to get these ultimate weapons, and my reaction is "What kid is going to get these?!? I remember spending a day or so on stuff like this before, but come on this is rediculous."

      Do kids formulate their self esteem based on these minigames and spend the weeks required to get them all? Do they commit suicide if they don't get them?

    34. Re:Might not hurt... by Enrico+Pulatzo · · Score: 1

      I never did finish the game. My patience runs out after about 40-50 hours for a game.

      The story was quite involving though.

    35. Re:Might not hurt... by bluk · · Score: 1

      Good marketing? Gimme a break. Good marketing is getting them to buy the game, and that's mainly due to its looks or its "legendary" gameplay. No one is buying games solely for the minigames that they don't hear about, and it isn't something to really brag about more than once.

      BTW, it only takes about an hour for each weapon if you have good hand eye coordination (this is mainly for the lightning and the chocobo race). Have you actually tried getting the weapons? Some are just tedious (blitzball, doesn't really require skill since you can just get a good fast runner or someone that can throw very long and pull everyone to your goal and swim to the other side). Others require just watching the screen. Most people I know that have played the game have gotten at least half the weapons if they were told what to do.

      And I don't think you give players credit. They love these impossible challenges. Otherwise, why do people do them? They get thrills for getting an ultimate weapon that was hard to get. You don't need them to finish the game. As a matter of fact, I recommend not getting them for the first time since it really ruins the game's difficulty. These weapons are for those that like the game. Most people don't play with FAQs, and they don't max out their characters.

      Most kids won't be getting these weapons on their own BTW. There aren't that many clues that kids would be able to piece together to find each weapon. People who will be getting them are the nitpicky audience who want each and every little thing perfect, and that's what the minigames are designed for.

      And no, kids don't formulate their self esteem based on these minigames. Do you remember any kid screaming "OMG, I got Knights of the Round!!!!! I am the l33t master of this game!"? It doesn't require weeks on end. I got them in less than a week and that's with mild playing, and I have many friends who will tell you I am not that great in games, and my hand and eye coordination sucks now for FPS games. And sheesh, they don't commit suicide if they don't get them.

    36. Re:Might not hurt... by default+luser · · Score: 1

      Very limited due to hardware of the day. Desperately needs a remake to at least bring it up to the level of 6. Magic system was far too simple. Item system was OK.

      Agreed, I thought Dragon (Warrior/Quest) 2, which came out at the same time, was a superior game.

      2 - Needs a *real* US release. Playstation ports are slow and sucky. GBA lacks the living-room-comfort factor Also should get "the treatment" and bring it up to more modern standards. Once they've done that, I could play it and comment on it as a game.

      I can comment on it right now (you do know there's a translated NES ROM available for 2 and 3, right?). This game is terrible...there's more storyline than ff1, but it all revolves around coming to this one town, going off and doing a quest, then coming back to that town for the next quest...over and over again.

      In addition, the experience system is a "use it or lose it" type that never appeared in any other Final Fantasy, for good reason. It is annoying enough to have to level grind, but it is even more annoying to have to think carefully during every moment of level grind. Let's say you meet some easy weenies...boring, easy to kill, right? Well, if you have your mage use melee, it could lower his INT, and possibly raise his STR. Better to use an item, or waste a spell, because in FF2 skill specialization is key. In other words, you have to think about EVERYTHING, even the things that should be mostly mindless. Gets annoying really fast.

      3 - Has anyone that doesn't read/speak Japanese even seen this one? Same stuff as 2.

      This is not a bad game, and it would be better if remade for a modern susyem. However, like FF5, I think the job system is too easy. Make it harder to switch jobs than just building up a few points, make later jobs completely dependent on having mastered previous jobs.

      4 - Fuck "easytype". Give me the real deal. And a sequel. They did X-2, why not IV-2? Then again, there really wasn't much left to do at the end. As far as the game goes, Magic left much to be desired, though weapons/armor were fleshed out quite nicely. Needs a few more special items (tails and such) and some side quests.

      This "easytype" whine-fest is just a fad perpetuated by people who have nothing better to whine about. I bothered to play through the Japanese (translated) version to see what all the fuss was about, and 3/4 of the way through the game I was not convinced it was significantly harder or more storied. Of all the fights, only two were 'harder':

      Dark Cecil had about 3x more hitpoints. But at the same time, the Japanense version also has a number of helpful items that you pick up by that point in the game, which give you useful effects like direct damage, Haste (for you) and Slow (for Dark Cecil). The 'easy' US version at best makes you face him with only 1-2 Cure 2s, assuming you didn't miss them. This is just as hard because of your limited ability to heal faster than damage accumulates, it's just not as dragged out a fight.

      Also, the fight with Yang and the guards is 'harder'. But I don't think much of the difficulty...with the 'easy' version, I use a single Fire 3 from Tellah...with the hard version, I had to use two. Big deal.

      I didn't notice anything else that was 'harder'. All the fiends were exactly the same difficulty as the US version. In addition, I saw nothing new in the dialog that added anything to the game.

      5 - Ownage. Needs an update, but not much of one. A few more secrets and side quests would be nice. The Job/Ability system kicks ass, as does most of the magic. It would be nice if you couldn't just walk into shops in the first 3 towns and buy 90% of the black/white spells in the game, though. 1 had them spread out through the entire game, which was nice.

      Meh, I've already commented on the job system, but here's what made me stop playing this game:

      Galuf dies at the hands of the big evil guy. I was impressed, because Square rarely

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    37. Re:Might not hurt... by Anonymous Coward · · Score: 0



      BTW, it only takes about an hour for each weapon if you have good hand eye coordination (this is mainly for the lightning and the chocobo race). Have you actually tried getting the weapons? Some are just tedious (blitzball, doesn't really require skill since you can just get a good fast runner or someone that can throw very long and pull everyone to your goal and swim to the other side). Others require just watching the screen. Most people I know that have played the game have gotten at least half the weapons if they were told what to do.


      Congratulations, you've just explained why the minigames were HORRIBLE much better than I ever could.

      They were just a complete waste of time that didn't involve playing the actual game. Minigames generally suck because not enough development time went into them to make them fun.

    38. Re:Might not hurt... by ignorant_coward · · Score: 1

      Minigames generally suck because not enough development time went into them to make them fun.

      Ahhh, that brings back memories of Xenosaga. I love driller...oh, wait, no I don't!

    39. Re:Might not hurt... by ignorant_coward · · Score: 1

      I understand your points, it's just that I'm remembering what made Super Mario Brothers or Zelda or even Final Fantasy 1 so much fun back in the day, and FFX just doesn't add up for me. While plenty of kids I knew got all the secrets to SMB and had lots of fun doing it, for example, all I see in the FFX games is tedium and frustration, especially considering that there really is no way in the game itself to know what all the things to do are (200 lighting bolts, etc.). Perhaps I'm too old school.

    40. Re:Might not hurt... by bluk · · Score: 1

      Maybe that's why they are called minigames and sidequests? What game hands you the most powerful weapons of the game (unless it's part of the plot like Zelda)? Some require stupid sidequests, some require tedious gameplay, some require you to reach a certain spot in less than 12 hours, some require you to beat an absolutely impossible boss unless you cheat, etc.

      Do you know of any minigames (that weren't based on games like Tetris, Pong, etc.) that were more fun than the original game? I can't recall any.

      In any case, I was just saying that the FFX minigames weren't that bad compared to the previous ones. I think I'll never get over Chocobo racing in FF7 and what a pointless thing that was to get the most powerful materia in that game.

  3. Final fantsz more of a colection by FidelCatsro · · Score: 3, Insightful

    Final Fantasy can not realy end , its non sequential and the games are just difrent RPGs with a commen evolving system.
    I am not a major FF fan but i do enjoy the games , honestly its just a small dip which hapens to anything long running .

    I never take Death reports/predictions in the Tech industry to seriously.

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:Final fantsz more of a colection by Shadow+Wrought · · Score: 2, Funny
      I never take Death reports/predictions in the Tech industry to seriously.

      Even when Netcraft confirms it?

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    2. Re:Final fantsz more of a colection by FidelCatsro · · Score: 1

      Ah Netcraft ,The site that could prove a Bee can not fly

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    3. Re:Final fantsz more of a colection by AvantLegion · · Score: 1

      "Evolving"? You haven't played a FF game in a few years, have ya?

  4. Give this man the John Dvorak award! by KDR_11k · · Score: 5, Interesting

    Throwing around pointless doom-and-gloom predictions when the next sequel to the franchise is still highly anticipated deserves an anti-award.

    Even if SE completely abandons offline games they will still paste the Final Fantasy name on their games, though I expect to see a Dragon Warrior MMO before the next MMO FF.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Give this man the John Dvorak award! by GamingEngineer · · Score: 1

      I agree. I am greatly looking forward to FFXII as are several other people I know. I did enjoy FFX-2 as well, once I managed to get past the weird girly theme to the game. From what I've, when a new FF game is released in Japan, it's the equivalent in cultural importance to the Superbowl in the US. I don't see how that's going away any time soon.

    2. Re:Give this man the John Dvorak award! by NanoGator · · Score: 1

      "Throwing around pointless doom-and-gloom predictions when the next sequel to the franchise is still highly anticipated deserves an anti-award."

      I nominate your sig!

      --
      "Derp de derp."
  5. End of Final Fantasy? by CYDVicious · · Score: 3, Interesting

    That's like saying that the end is near for Nintendo's Mario/Zelda/Metroid, or Polyphany's Gran Turismo. It doesn't matter whether the quality dips or rises across the series or console generations... In marketing class if I learned anything, if your product is in "Cash Cow" corner, you hold on to it. As long as people keep paying for Mortal Kombat, Midway is going to keep turning the crank and popping them out.

    --
    //Nothing to see here, please move along.
  6. Will Nintendo end the Mario series? by vertinox · · Score: 1

    Nope. Not gonna happen.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  7. Give Square some credit... by Anonymous Coward · · Score: 0

    You really think they're gonna end their cash cow series? Honestly, the FF series looks to be more interesting than ever, now that they shifted developers. I was really burnt out on FF8-X2, but now it looks to bring interesting gameplay to the plate and not just have a bunch of fancy cinemas with androgenous leads.

  8. the answer is no by rayde · · Score: 4, Interesting
    Is it time for Square-Enix to give up on Final Fantasy?

    the answer is a resounding no. However, they need to go back to what made it so special in the past. That is, back off of the convoluted plot, the rediculous looking and uninteresting characters, and the complicated and boring skills systems. Instead, bring back the spirit of adventure. Those that have played it will remember the magic of getting to finally pilot the air ship in FFIV, where you could FINALLY go over mountains and such, and visit those remote places in the overworld. It was the gameplay, the original and loveable characters (even characters we may idolize to some extent... it'd be nice to be as cool as Locke) that makes FFIV and FFVI the best in the series for so many of us.

    SquareEnix needs to take a step back and return to its roots. FFIX was a step in the right direction, if you ask me. FFX was a supreme dissapointment, and FFXII looks to be much of the same. A gorgeous soundtrack will only take you so far.

    1. Re:the answer is no by Vaevictis666 · · Score: 2, Interesting
      Ridiculous looking characters? Perhaps you weren't aware, but they've always been that crazy looking, it was just harder to get the design to fit properly in a 16x16 (or 8x8) sprite.

      You remember Kefka (sprites), right? Take a look at some of the original concept art and the resultant FMV interpretation.

      On the rest of it, I'll agree with you in FFIX good, FFX meh.

    2. Re:the answer is no by Alkaiser · · Score: 1

      However, they need to go back to what made it so special in the past. That is, back off of the convoluted plot, the rediculous looking and uninteresting characters, and the complicated and boring skills systems. Instead, bring back the spirit of adventure.

      I agree with this. Now that they're partnered up with Enix, its time to let the company coast on the other franchises it has, and retool Final Fantasy. They've got to give it a breather like Toho did with Godzilla, and then bring it back.

      I'm not liking what I'm seeing from FF XII's art so far. Seeing the characters just makes me think FF VIII all over again. Someone's got to sit down and actually design some characters that don't look like Tetsuya Nomura just decided to change outfits and hair colors on the previous games' character models.

      Exploration is key to a good epic adventure. So is growth. You get someone who can work both of these things in well, and I'll be sold again.

      --
      Netjak.com independent reviews of domestic & import video ga
    3. Re:the answer is no by Wildfire+Darkstar · · Score: 1

      Final Fantasy IX wasn't a step in the right direction for anything. It was a pointless nostalgia fest: most of the characters were ill-defined ciphers (Amarant, Eiko, Quina), and those that weren't were basically archetypes with nothing unique to distinguish them (Freya, Steiner). The villain, too, never seemed to have any real motivation for anything. Even the "remote places" you mention were quite often little more than nostalgic rehashes of former locations in the series (Gulug Volcano, for instance). And I really don't understand how the characters were any less "rediculous looking" than in Final Fantasy VIII.

      All Final Fantasy IX did was to hit the right buttons to make nostalgic fans feel all warm and fuzzy inside. It was not a particularly strong game on its merits, and, arguably even worse, it was a deliberately derivative one. As a one-off it was bad enough: to purposely lead the series down that line would kill it. Unless you have a deep emotional attachment to the 16-bit days, there's very little there for anyone, and, although I am admittedly one of those 16-bit fans, there's simply not enough of us to support the series without the interest of newcomers.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  9. Hm, lets see by 0racle · · Score: 1

    We have a long running series, the next release, while late, is still highly anticipated by fans, the last release is still played by hundreds of thousands of people around the world and it makes Square-Enix a ton of money.

    Yep, its time to call Final Fantasy dead.

    --
    "I use a Mac because I'm just better than you are."
    1. Re:Hm, lets see by Anonymous Coward · · Score: 0

      Don't forget that FFXII is going to be released just in time to be flattened by the PS3. Yes, that's right - by the time they actually plan on releasing the damned game, Sony should be shipping PS3s.

      The last FF that was released that wasn't a weird-ass sequal was FFXI, three years ago. Four years ago they released FFX.

      I think the bigger questions are "does anyone care about FF any more?" and "should SE continue releasing FF?"

      The first one is evidently "yes" as this thread proves, but seeing what SE's done the last four years, the second one is probably "no"...

    2. Re:Hm, lets see by SScorpio · · Score: 1
      Yes FFXII will be released near the same time as the PS3; however, FFIX was released around the same time as the PS2 back in 2000. And if you want to get technical the game came out about 1/2 month after the system was released.

      So far every system FF has been on has received 3 FF games, also FFIII came out in Japan for the NES the same year the SNES was released. FFVI came out in Japan the same year the PSX was released.

      Complain all you want about the FF series, but it's still a decent playable story book. If you want to experience something new pickup the Saga Frontier series. It has been the testing ground for new systems since the PSX, unlike the more traditional but awesome Romancing Saga games for the SNES.

      Will SE stop supporting FFXI? Not when it's pulling in several million dollars every month. Will they stop making FF games? Not when everytime they release one it sells several million copies. Will they stop the Dragon Quest series which has less entries than the FF series but has been going on for about as long? Again not while it rakes in the money.

      If you stop thinking of the FF games as a continuation of one another and more as a genre of simular games, it's easier to see why people keep snatching each new one. If you like the previous FF games, there is a good chance you'll also like the new FF game that's coming out. And knowing that it's the FF series you know the production value of the game will be very high.

  10. ... Huh? by rekenner · · Score: 2

    Final Fantasy VII came out when I was in high school, back when the only exposure that I had to video games (due to a sheltered life and a technophobic parental unit) was an extremely old SuperNintendo system with Mario 2that I got when I was...five, maybe?

    Sorta off topic, but... wow. I'm wondering if he meant NES or SNES... The game and age make me think NES, though.

    The pinnacle of Final Fantasy was when all of the development was focused on the main lineage and the occasional Tactics or Crystal Chronicles were a nice side diversion that had nothing to do with the main storylines.

    Since when did the FF games have a main storyline, anyway?

    On topic now....
    His entire arguement is that because he didn't like FFX-2 and FFXI, and that because Square is making a few sequals .... that Final Fantasy is dead. Wuhzuh? How does that make sense, in a money making sense? Last I checked, people are drooling on themselves for the FF7 spinoffs and FFX-2 made money. I personally liked FFX-2... More than FFX, even. FFX-2 was a lot more fun than FFX.... I believe this is just a fanboy that doesn't like the way the series is going. I can't say I blame him on the account of the 4 thousand FF7 spinoffs and FFXI, but.... The series is probably not dead any time soon.

  11. wheee lets try this the other way round. by blackicye · · Score: 2, Funny

    Square-Enix declares that About.com's Adrien-Luc Sanders' days are about over.

    Sounds just about as plausible, which is to say not at all
    But then again, chances are About.com or at least Mr Sanders will be gone long before Final Fantasy is.

  12. ff11... underwhelming? by Anonymous Coward · · Score: 0

    http://www.mmogchart.com/

    last valid datapoint (550k) was before WoW came out.. however:
    http://www.playonline.com/ff11us/event/survey/02ma in_job.html

    suggests that there are still around 500k accounts active in the game, as of March.

    what this means is, until WoW came along, FF11 was one of *the largest* MMOs in the world (behind RO, Seal, Lineage, L2, and a few other korean MMOs that count subscribers in different ways).

    It might've been an underwhelming experience to play (level downs, annoying mechanics, huge amounts of downtime when rezzing, etc) but the game itself was an overwhelming success.

    1. Re:ff11... underwhelming? by Anonymous Coward · · Score: 0

      I wonder how many of those accounts are still active and aren't just sitting there keeping Square-Enix from deleting that characters...

      See, if you decide to leave the game, BANG! There go your characters. All gone. This has managed to keep Square-Enix a fairly steady revenue stream as people who want to leave - but don't want to give up their characters in case they want to come back - remain subscribed.

      The other interesting data point is that they have evidently managed to lose 50k user accounts since the last data point, despite a release in Europe, a "come back" campaign for people who unsubscribed, and a campaign to get new users.

      With all of that, they managed to keep zero growth. While not negative growth, it can hardly be called an "overwhelming success".

      With the announcement that the XBox 360 version won't see any upgrades to the game, I think it's fairly official - we can stick a fork in it, it's done.

      Fortunately this means that FFXII will be a single player game, despite Square-Enix originally saying that they were going to stop producing Final Fantasy games and move into the online market. FFXI was such a success that they're backing out of that plan.

    2. Re:ff11... underwhelming? by blackicye · · Score: 1

      I pretty much agree with you, but having played FFXI (though I cancelled my subscription a few months before WoW launched,) I have to say that it will most likely not be shutting down anytime soon.

      Aside from being powered by no less than Square-Enix, FFXI has a fanatical following of Japanese MMORPGers.

      Can you think of any other major Japanese or Japanese-centric MMO? heh, me either.

      Add to that the fact that the cost of entry is fairly low (PS2, Network Adapter, FFXI and Harddrive bundle)

      And it is most definately the only "real mmorpg" that has ever been available on any console.
      I guess you could argue that EQ:OA is a real mmorpg.

      FFXI while most find its boring and tedious after a few months (myself included) has a great deal of depth in the gameplay, as well as the mechanics (though not so much in the story arc.) Players can literally level every single class in the game (on the same character) to level 75, switching jobs as they please, with no penalty.

      It has a surprisingly big population of hardcore players (a large percentage of which are probably Japanese) I seriously doubt its going to disappear anytime soon.

      Ultima Online and Everquest both still have active subscribers, it boggles the mind.

    3. Re:ff11... underwhelming? by Anonymous Coward · · Score: 0

      FFXI while most find its boring and tedious after a few months (myself included) has a great deal of depth in the gameplay, as well as the mechanics (though not so much in the story arc.)

      This is what pisses me off the most about FFXI. It had SOOOO much potential.

      And it was completely wasted.

      It could have been a game that was friendly to hardcore and casual alike. It could have added interesting new features to keep the game play fresh. There's so much more that they could have done.

      But they didn't, and it seems like "the PS2 can't handle it" is the excuse for just about everything. Then they announce the XBox 360 release and make vague comments about a PS3 port. New features, finally?

      Nope. Same game. Same graphics, but with a higher max resolution.

      Yay.

      So much wasted potential. Square-Enix could have done so much better, but they didn't. (Greg Dean says as much in his news post for this comic, too.)

      So much potential, and yet... Nothing.

  13. Nonsense article by RogueyWon · · Score: 5, Insightful

    There's an interesting debate to be had about the future of the franchise, but sadly, this won't be the article to spark it off.

    The author's main problem is that he didn't like FFXI or FFX-2. As far as I'm concerned, that's his problem. Far from being a failure, FFXI still has a commanding position in terms of the size of its user-base. Last I saw, it was only behind WoW and the Korean MMORPGs (for which figures should be treated with a degree of caution due to the methodology used to count players there). Indeed, before the release of WoW, it had been the biggest MMORPG played outside of Korea for quite a while. User figures have been steady for a long time, with the release of WoW not making any significant dent. In the highly competative, dog-eat-dog world of MMORPG publishing, I'd call that a resounding success, rather than a harbinger of doom.

    FFX-2 has always been contraversial among Final Fantasy fans. I'll admit that it's never been my favorite installment in the series (this would be FFX - and yes, I've played the whole "main" series, including FF6). However, this isn't to say it's without merit. In many ways, it's a return to more traditional gameplay, with a much steeper difficulty curve than other recent games in the series and a job-based character system. If you approach it without expecting it to be "more of the same" from FFX, then it's actually a very good RPG. A lot of tormented, gothy Final Fantasy fans felt they had to dislike FFX-2 out of principle, because it's actually quite upbeat. Personally, I'm secure enough that I can play a game like this without it making me "doubt my masculinity" (author's words).

    The most significant issue the author raises, in my view, is the wait for FFXII. This has certainly been longer than I expected. However, I think this is largely a reflection of the fact that development times and costs have risen, to match customer expectations. When you completely rework your graphical engine, combat system and game world for each installment of your series, you can't be expected to stick to a Madden-style production schedule. At any rate, I'll reserve judgement on FFXII until I can actually play it.

    1. Re:Nonsense article by tigris · · Score: 1

      I've never understood the hatred for FFX, really. It has one of the best storylines of all the FF games, turning the usual RPG conventions on their heads - not only does the hero -not- get the girl in the end, he doesn't even get to live. Pretty damn original, imho.

      Blitzball was pure evil though. :D

    2. Re:Nonsense article by May+Kasahara · · Score: 1
      FFX-2 has always been contraversial among Final Fantasy fans. I'll admit that it's never been my favorite installment in the series (this would be FFX - and yes, I've played the whole "main" series, including FF6). However, this isn't to say it's without merit. In many ways, it's a return to more traditional gameplay, with a much steeper difficulty curve than other recent games in the series and a job-based character system. If you approach it without expecting it to be "more of the same" from FFX, then it's actually a very good RPG. A lot of tormented, gothy Final Fantasy fans felt they had to dislike FFX-2 out of principle, because it's actually quite upbeat. Personally, I'm secure enough that I can play a game like this without it making me "doubt my masculinity" (author's words).

      Probably the best defense of FFX-2 I've ever read. Although it has its share of flaws (like every other Final Fantasy, natch), the gameplay is tight and the non-linear elements are a welcome departure from the rest of the series. I love the job system especially-- all those people who complain about the wardrobe changes apparently have forgotten about FF5 and FFT...

      I'm looking forward to FFXII myself, and am not the least bit surprised by the delays. Many of the games Square makes never come out when they're originally intended to.

    3. Re:Nonsense article by realityfighter · · Score: 1

      Let's see if I can think of anything that might have possibly diminished the experience for previous FF players in FFX. Let's see...

      1. Horrible, badly-timed voice acting.
      2. Prom dresses.
      3. Underarm camera angles.
      4. Rikku = Yuffie.
      5. Yuna has no spine.
      6. Monster capture quests.
      7. Caesar cipher "languages." (Also used in such gripping titles as Starfox Adventures.)
      8. No world map.
      9. "Dodge 100 lightning bolts!"
      10. The temple puzzles.
      11. Stunning revelation: The creepy guy with the necrosis isn't our friend.
      12. Kihmari want be most interesting but least used character.
      13. I swear to God, they use the word "Macarena."
      14. Invisible walls all over the place.
      15. Why the hell is Tidus even there?

      I limit myself to only 15 for spatial reasons. I was working a Day Calendar at one point.

      It's not that I think this game didn't have some interesting qualities. Honestly, I think it was pushed out of the dev house too fast so it could launch with the PS2. With 6 more months of work, it could have really shone.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    4. Re:Nonsense article by Anonymous Coward · · Score: 0

      Thanks for the spolier.

      (Btw, /. refused to accept me as a human. It gave me an almost unreadable image, which I carefully typed. Three time. Wrong. This definitely looks like Blade Runner coming true)

    5. Re:Nonsense article by rayde · · Score: 1

      good post, i agree, i had some major issues with FFX. that puzzle with the rollercoaster like platforms that you had to flip the switches in the correct order... seriously, was that meant to be FUN for the player? did the developers actually sit down their children with that part of the game and see enjoyment, at ANY point??

    6. Re:Nonsense article by Anonymous Coward · · Score: 0

      The thing that ticked me off most about FFX is that it left you thinking "well, that was a good first try, I can't wait to see what else Square can do with the PS2!"

      Well, it's four years later, and now I know the answer.

      Bupkis.

    7. Re:Nonsense article by ildon · · Score: 1

      Basically, everyone hates Tidus.

  14. gamers grow up... by Audigy · · Score: 2, Interesting

    Bleh... this guy didn't grow up with Final Fantasy like I did. I remember sitting in my 4th grade classroom, reading the Nintendo Power Final Fantasy strategy guide for silent reading time, then trading my Super GameBoy and some games to a classmate in 8th grade so I could get my hands on the coveted Final Fantasy III (6j) since none of the rental stores carried it.

    I remember saving allowance money for months to afford Dragon Warrior IV, with its hefty 59.99 price tag from Toys R Us...

    I played the heck out of these games, and cannot say the same about the 'next gen' iterations (Dragon Warrior VII as an exception, but just because the game is so damn long, and seemed to hold my attention)

    I don't think the problem is that Square-Enix is stagnating... I think it's getting increasingly more difficult to hold the gamer's attention who grew up with these games. I remember crying when Celes lept off the cliff in FFIII (FF6), but the famous 'death of Aerith' in FFVII completely failed to evoke the same reaction. It was too predicted, and scripted... though the music was tear-jerking.

    Anyway, I don't think the games are going anywhere. Square-Enix needs to reach harder into the younger market though, and bring in new fans to the series.

    --
    [an error occured while processing this directive]
    1. Re:gamers grow up... by ex_ottoyuhr · · Score: 1

      I quite agree that he hardly grew up with Final Fantasy. FF6, not 7, was the game that popularized RPGs; this makes all the difference in the world...

      I suspect he knows much less about the gaming world than he thinks he does, given that he allegedly owned "an extremely old SuperNintendo system with Mario 2..."

    2. Re:gamers grow up... by KDR_11k · · Score: 1

      There was Yoshi's Island which was subtitled "Super Mario World 2"...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:gamers grow up... by Pluvius · · Score: 1

      FF6, not 7, was the game that popularized RPGs

      Nice attempt at revisionist history, but I'm afraid I'm going to have to call you on it. At least in North America, console RPGs were popularized by FF7. FF6 sold around 750,000 in NA during its entire lifespan; FF7 sold that many in less than three months. Nobody outside of hardcore gaming circles was talking about Final Fantasy until the seventh game came out.

      Rob

    4. Re:gamers grow up... by stlhawkeye · · Score: 1
      I suspect he knows much less about the gaming world than he thinks he does, given that he allegedly owned "an extremely old SuperNintendo system with Mario 2..."

      My 8-bit NES still sits in my living room, almost 20 years after I mowed lawns all summer in 1985 to scrape together the $100 to buy it. To me, Final Fantasy is characters with 4-letter names and Bikke the pirate. I was grown up and in college by the time the rest of the FF games came out, and I didn't have the surplus income for a gaming system that could run any of them, nor the time to play them (nor a TV set in my dorm room, for that matter).

      I was a little shocked to read a guy trashing the SuperNintendo, a system that evokes a Pavlovian connection in my mind of being only owned by the "rich kids", and talking about the "way back when" days of Final Fantasy VII, a game I still have not played and seems light years ahead of the RPGs I grew up with. There was a Dragon Warrior IV? No shit? I remember that they made a Dragon Warrior 2, but I never got to play it. I was (supposedly) all grown up and done with such childhood affectations.

      Then a few years ago I sold about 50 CDs for in-store credit and got a PS/2 for that plus $25. I was utterly horrified by the quality of the games. They looked stunning visually but the gameplay was utterly uninspiring, unimpressive, uncompelling. I picked up 4 or 5 of the games that were popular and universally praised by critics, and I hated them all. The gameplay was utterly monotonous and dull. And yet, I could derive hours of bliss from the levelling grind in Final Fantasy and slaughtering the same monsters for money in The Legend of Zelda. That was fun, why do these games suck?

      Maybe because games aren't made for a guy in his 30's anymore, and it's only my childhood nostalgia that endears me to the classics. And yet, my 60 Shaman in Warcraft at least partially demonstrates that I can adapt.

      Anyway, I'm on board with all of you who found the author of this essay to be a bit "young". A few of us were there, wisely or not, at the beginning of the video game revolution. I gamed on my neighbor's Intellivision, my cousin's Coleco Vision, the Atari 2600, and hours spend in dark, smokey arcades dodging guys with mullets. I had to sneak in, my mom thought the arcade was a place for drug deals and knife fights. In truth, it was a place for teenage boys with bad hygeine and six bucks worth of quarters.

      --
      "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
    5. Re:gamers grow up... by ex_ottoyuhr · · Score: 1

      And no one _within_ hardcore gaming circles was talking about them prior to FF6. Notice the large number of FF6 imitators on the Playstation and PS2? FF7 was certainly more noticed outside the "gamerverse" -- that size of advertising campaign will do it every time -- but if not for 6 (and probably Chrono Trigger as well), Sony wouldn't have used Square as a stick to beat Nintendo with...

    6. Re:gamers grow up... by Pluvius · · Score: 1

      And no one _within_ hardcore gaming circles was talking about them prior to FF6.

      Certainly, at least not within North America. How did that make FF6 popular, though?

      Notice the large number of FF6 imitators on the Playstation and PS2?

      No.

      Rob

    7. Re:gamers grow up... by ex_ottoyuhr · · Score: 1

      Certainly, at least not within North America. How did that make FF6 popular, though?

      They were being discussed afterwards; FF6 gave RPGs a sort of foothold in the zeitgeist, which 7 was able to popularize.

      As for FF6 imitators -- I'm not that familiar with PS and PS2 RPGs, but something like Skies of Arcadia or Wild ARMs or Star Ocean strikes me as much more closely related to 6 than 7, particularly through not having the distinctive features of 7, mini-games up the wazoo and a near-future-anime setting.

      And why the extremely insulting tone? I had no intention of trolling or rudeness; a response like "nice attempt at revisionist history, but I'm going to have to call you on it," along with the rest of your snide remarks, strikes me as rather unnecessary...

      (Also, I don't want to continue this much further -- I know perfectly well that these sorts of conversations look bad on a Slashdot user profile, and hardly help karma... And regardless, I think we mostly agree on the question of Square's decline; the conversation is going OT fast, so... Truce?)

    8. Re:gamers grow up... by Anonymous Coward · · Score: 0

      Agreed on Aerith's death. A bit too fixed and kind of... cheap.

  15. Bah... by Anonymous Coward · · Score: 0

    Considering that the last good FF was FFVI and that this guy started playing the series with FFVII, it's pretty obvious he has no idea of what is going on.
    Score:-1, FFlamebait MXIII

  16. Personal preference does not end all. by bigdumbyak · · Score: 1

    Just because he didn't like FFX2 and FFXI doesn't mean that it's all over for Square/Enix. I personally haven't been able to get exited about any FF game since VIII, but does that mean that I won't spend my hard earned rent money on FFXII when it comes out? Not a chance!

    Since the first FF came out, I have been a huge fan on Square and this bozo will NOT be the doomsayer that brings it all down around Square/Enix's ears. I'll be out there, supporting my favorite RPG maker by spending my money, until they DO go under.

    It's more likely that we'll all be riding to work on the back of Chocobos before that happens though.

    --
    Stupid people hurt my head.
  17. Is it time for Square-Enix to give up on FF? by vic128 · · Score: 1

    No.

  18. My apologies to FF fans... by SetupWeasel · · Score: 3, Funny

    But I'm just glad this isn't another "Nintendo is doomed" stories.

    1. Re:My apologies to FF fans... by Anonymous Coward · · Score: 0

      Ironically, though, it would appear that Nintendo and Squaresoft splitting has doomed both companies.

      There, now it's a "Nintendo is doomed" story. :P

      (Seriously, though, the last good FF was for the SNES. The recent Nintendo releases have been underwhelming to say the least. I still want to hurt Tycho for making me think that Crystal Chronicals was a fun game.)

    2. Re:My apologies to FF fans... by SetupWeasel · · Score: 1

      Crystal Chronicles was fun in my opinion. However, you needed 2 or 3 close friends to play it with.

      I also liked Final Fantasy Tactics for the GBA. I've never been much of a Square fan, but I have enjoyed their recent Nintendo offerings greatly.

  19. Classics by bobej1977 · · Score: 1

    I'm one of the RPG curmudgeons that learned early on what an RPG is supposed to be, so think that anything that doesn't fit that mold is automatically junk. I'd love to see them take a step back and create a newer prettier FFI, but I realize that perhaps the more sophisticated gamers of today might not want that. My hope is they do both.

    --
    The meek shall inherit the earth, in 3 by 6 plots. - Lazerus Long
    1. Re:Classics by geminidomino · · Score: 1

      newer prettier FFI

      You can try Final Fantasy: Dawn of Souls, but be warned... it has been severely nerfed.

    2. Re:Classics by Wildfire+Darkstar · · Score: 1

      Alternatively, there's Final Fantasy Origins, which is actually prettier (the PlayStation having a higher resolution than the GBA). Plus, most of the obnoxious gameplay changes are optional. None of the bonus dungeons, though....

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    3. Re:Classics by Anonymous Coward · · Score: 0

      Dawn of Souls did more than just the optional gameplay changes. In FF2, I'd say the changes are mostly positive in that it makes the god-awful leveling system faster, so you can play the game for the story. (Seriously, FF2 is really terrible. We've never seen the FF2 style of gameplay ever again, and for good reason.)

      However, FF1 is totally easy-mode in Dawn of Souls. They changed the magic over to simple MP over the much more complicated points per level system. Spells have gone from being a resource to be conserved to a practically unlimited resource. Since they added MP restoring items to the game, there's even less of a limit on spells. Where in the original you would be saving your powerful spells for the boss of a dungeon, in Dawn of Souls you're just blasting everything.

      They also made leveling faster, so you'll be several levels higher. Now I think they "nerfed" the levels so that a level 20 in Dawn of Souls is less powerful than a level 20 in the original... ...except for the Monk/Master, who's damage is still based directly on his level. So not only are spellcasters now ridiculously overpowered, the monk becomes ridiculously overpowered much faster than in the original.

      If they're going to totally rework the battle system like they did in Dawn of Souls, I wish they'd do it completely. Change the combat system to be like FFX, where you picked what a character did immediately instead of "select 4 actions and have them go in any order". We're already not playing the original game, they might as well allow us to use tatics instead of relying on luck that the healing spell will go off before the mobs smack the wounded mage.

      In the original you still had to use tatics since if you told everyone to attack the same monster they wouldn't retarget. The new version becomes a "mash the confirm button" to tell everyone to attack the first mob.

    4. Re:Classics by Wildfire+Darkstar · · Score: 1

      Dawn of Souls did more than just the optional gameplay changes. In FF2, I'd say the changes are mostly positive in that it makes the god-awful leveling system faster, so you can play the game for the story. (Seriously, FF2 is really terrible. We've never seen the FF2 style of gameplay ever again, and for good reason.)

      Ah, but we have seen it again. Although the Final Fantasy series returned to the experience level system with the next installment, Square's own SaGa series (Final Fantasy Legend in the US) owed a lot to the system first introduced in Final Fantasy II.
      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  20. Summary: He don't like FFX-2 by Jormundgard · · Score: 2, Insightful

    His whole argument is that he didn't like Final Fantasy X-2, and therefore Final Fantasy Is Dead.

    And golly gosh, what is the reason? It must be Enix because the merger happened around the time that FFX-2 sucked. You want some real evidence? Come on, he's busy trying to make a point here!

    But maybe this is just the current state of affairs for Video Game Op-Ed.

  21. FFX was the pinnacle?!? by Anonymous Coward · · Score: 0

    I'm not going to pull any "more retro than thou" shit, but come ON man! The graphics and voice-overs made this game better than any of the previous 9, which featured better combat systems, better magic systems, better inventory management, non-linear exploration, better characters, and a more interesting background story?

    If better graphics and voice overs are what make Final Fantasy great in your book, I suspect this series will just get "better" and "better" for you. The rest of us just wish Square|Enix would have a little faith in us, and give us a challenging story and a world and inventory system we can freely explore and exploit (jobs, materia, i don't care, anything is better than that stupid parcheesi board in FFX), instead of running around on rails.

  22. competition by Gogo0 · · Score: 1

    I dont think Final Fantasy is going anywhere, as there are too many rabid fans of Square-Enix.

    It doesnt matter that for years there have been superior RPGs on the market, the latest Final Fantasy is always better in their eyes. Hell, Square-Enix knows this already. Why make a TRUE Chrono Trigger sequel or finish another RPG of a different name (Xenogears) when they could divert most of their time and effort to Final Fantasy? They did the latter and it has done nothing but paid off for them.

    Personally, I gave up after I realized I loved 7 so much solely because it was 3d and all shiny. I have since played 4, 6, and Chrono Trigger more times than I can remember (on my real SFC, no emulators).

    1. Re:competition by Elranzer · · Score: 1

      I dont think Final Fantasy is going anywhere, as there are too many rabid fans of Square-Enix.

      Not as many as there use to be, though.

      Remember, Super Mario Bros 3 was once the highest selling video game ever. Now the Mario series is... well, Mario Baseball. Which happens to be what's happening to Final Fantasy. Forget your Final Fantasy 6's and your Super Mario World's... now all we have are the Final Fantasy X-2's and Mario Dance-Dance Revolutions's.

      Seems these days the only bastion of hope with video games is the fact that the current most popular/hyped (and deservidely so) series is an old one: Legend of Zelda. It's also the only old series left that seems to have any quality in the latest titles. When we start seeing Zelda: Crystal Chronicles and Zelda XI: Online, then you know it's gone to shit.

    2. Re:competition by astromog · · Score: 1
      or finish another RPG of a different name (Xenogears)

      Most of the people who came up with Xenogears ran off and made Xenosaga Eps I and II, which, while not being in an identical universe, are essentially the story they wanted to tell with Xenogears and its expected sequels (well, they will be when the other 4 episodes are done).

    3. Re:competition by Deadguy2322 · · Score: 1

      Ever hear of Zelda:Four Swords Adventure for GC? Nintendo fanboys are all morons.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    4. Re:competition by Elranzer · · Score: 1

      That would be a valid point, if Four Swords Adventures sucked, but it didn't... (and BTW, no one is a moron here, at least I'm not. You might be, maybe.)

  23. Not gonna happen by Anonymous Coward · · Score: 0

    It's not going to happen, though it probably should. Final Fantasy has been on a downhill slide ever since that soap-opera mistakenly named Final Fantasy VIII.

    I was a huge Final Fantasy fan, and am still an avid fan of the older games. But I no longer care about any FF after FFT, which was definitely the best of the series. FF7 seemed to suggest that Square could enter the 3D era without completely screwing their games up by over-dramaticizing plot and over-emphasizing graphics. FF8 proved that suggestion wrong. The final straw was FFX-2, which I didn't even buy(unheard of for me for an FF game - I own them all) because the mere existence of it made me want to hit someone.

    That article hit the problem right on - Square has turned its attention from making NEW good games to make money, to trying to leech off of existing markets - thus not spending as much and not working as hard, but still making money. Why bother making a completely new game when you can make a FFX sequel with scantily-clad females? Why bother making original games when you could just make 38740395 variants of FF7?

    And now we had to wait for years for FFXII. I'll probably buy it - but if this one's not good, I'm not going to buy another FF again.

  24. Final Fantasy Finale...? by oahazmatt · · Score: 1

    While I do feel the FF line is over-saturated, now branching off into cellphone games that really don't interest me, I don't think it's time to just put it away and forget about it. Granted, I wasn't a fan of every installment (I hated the system on VIII, though the cinematics kept me going as long as I did.) I always found the storylines intriguing, not to mention the settings and art. Even if I didn't like the game, I put up with it as much as I could just to further the plot or immerse myself in new environments. FFX-2 was more of an expansion pack than a sequel, and FFXI, while entertaining, was, for the casual gamer, boring and frustrating. If FFXII can be as well-thought out and written as FFVII, then it does not necessarily mean that the series should end, just that there should be a significant amount of thought and creativity put into future volumes. No more -2 sequels, no more rehashing storylines. Make it interesting, make it beautiful, make it fun, and the fans will make it a hit.

    --
    Those who believe the Internet is private,
    find their privates are on the Internet.
    1. Re:Final Fantasy Finale...? by Anonymous Coward · · Score: 0

      If FFXII can be as well-thought out and written as FFVII, then it does not necessarily mean that the series should end, just that there should be a significant amount of thought and creativity put into future volumes. No more -2 sequels, no more rehashing storylines.

      Ironically enough, FFXII is a sequel to FFTA, rehashing the storyline of that game...

    2. Re:Final Fantasy Finale...? by oahazmatt · · Score: 1
      Ironically enough, FFXII is a sequel to FFTA, rehashing the storyline of that game...

      Well, didn't I just step in a pile of Chocobo sh*t? :) Told you, I'm not a big time FF player.

      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
  25. Yes by Anonymous Coward · · Score: 0

    Lower that bitch into the ground.

  26. will never happen by HTL2001 · · Score: 1

    square will NEVER decomission its flagship product.

    like he said, the last few have not been good... its just a stage.

    Hopefully, like some people said that after VI, the series has declined, after this bad spell the series will improve

    --
    By reading this, you have given me brief control of your mind.
    1. Re:will never happen by geminidomino · · Score: 1

      I'll probably get modded "Troll" for this, but to hell with karma...

      I've been a rabid Final Fantasy player for only slightly less time than I've been a rabid Dragon Warrior player (yes, I started with the first installment of both). Squaresoft had its golden age with the PSX. While FF7 and 8 left much to be desired, the other squaresoft games of that period were incredible. FFT, Ergheiz, Front Mission 3, etc... while Enix just seemed to vanish for awhile until DW7 came out.

      After the merger, I greedily snapped up every SE RPG that came out. FFX, FFX-2, Star Ocean 3, you name it... and they all blew my mind with how hideously TERRIBLE they were. It left me quaking in fear for Dragon Warrior 8, if it's even going to be released at all.

      Fortunately, it looks like they may have turned things around, though I don't discount that rather than the new hope, Musashi: Samurai Legend might just be the exception that proves the rule.

      Here's hoping.

  27. The mainstream may be stagnating by Darune · · Score: 1

    I dont know about you guys, but the "main stream" of final fantasy started to stagnate right after 7.

    The spinoffs seemed to get more interesting, I spent countless hours playing tactics and tactics advanced, and my friends and I cant get enough of crystal chronicles for the cube (its great once you finally get into the story in year 5.)

    Well I could get into a rant, but I'm supposed to be working ;p

    --
    Oh crap, I'm on fire again.
  28. This is where I stopped reading: by pnice · · Score: 2, Funny

    "Final Fantasy, in fact, was what got me into computer animation and sent me haring off to art school; Final Fantasy VII came out when I was in high school, back when the only exposure that I had to video games (due to a sheltered life and a technophobic parental unit) was an extremely old SuperNintendo system with Mario 2 that I got when I was...five, maybe?"

    He had the same video game system from the time he was five until high school (what? 9 years at the least) and in that 9+ years he can't even get the name of the game or the system he owned correct? Was it Super Mario World for the Super Nintendo or was it Super Mario 2 for the NES? I'm being anal but that was enough to make him sound like my mother or father do when they describe every video game system I own as a Nintendo.

    1. Re:This is where I stopped reading: by Tyir · · Score: 1

      You should have read furthur... now he's 'approaching middle age' WHat?!

    2. Re:This is where I stopped reading: by Elranzer · · Score: 1

      Weird. Final Fantasy VII came out when I was in high school too, and now I'm 23. Middle age is still more than double my life away...

    3. Re:This is where I stopped reading: by nick_davison · · Score: 1

      He had Final Fantasy VII (a '97 release) in high school. Which puts him class of what, '99? It had him haring off to art school in '99, graduating '02 or '03.

      Wow. Two, possibly three whole years of industry experience? We must listen to this wise and sagely old one. He likely even remembers back to the days when monitors weren't even flat, hard drives only came in tens of gigabytes and you were lucky if your PC had 512mb of ram!

      Seriously, the next article is going to be:
      "AOL message board reports: W177 WR1G4T iz tH3 SUX0rZ. Is this the end for The Sims and Spore franchises?!!!"

      It's bad when supposedly experienced and intelligent people make really stupid "X is dead" or "Y is the most Z we'll ever need - everything else is just superfluous" statements. Someone who's been an industry leader for years thinking that a given genre is dead at the first anomalous statistic is kind of sad - but at least they have the credentials for people to maybe consider their albeit misguided notions. When a 22 or 23 year old kiddie with, at best, a couple of years professional experience (and then as an artist, not a developer, let alone in senior management or product development at a development house) gets taken seriously because, based on his limited experience, a brief trend seems like a sign of the apocalypse - something's gone wrong.

      The final fantasy series dates back over fifteen years. The last three or four of that have been well below par. Is this then end? Think about this in terms of any other industry. Stephen King writes a couple of not so good books, Aaron Spelling releases a series that doesn't get picked up for a second season, Green Day releases a less successful album. Does this mean the end for them? Of course not - though it may well seem that way to a 22 or 23 year old with no sense of perspective. While you are only as successful as your last release, the same holds true when your next release captures the zietgeist again and everyone talks about how wonderful you've always been. A few years of suckage from Final Fantasy isn't it's death. It's too strong a brand. It may go quiet for a bit but new blood, a new era, new ideas, and it's just as capable of coming back as any other series is of striking big.

    4. Re:This is where I stopped reading: by Anonymous Coward · · Score: 0

      You should have read furthur... now he's 'approaching middle age'

      Time only moves forward- everybody is constantly getting older, never younger. Unless you have already hit 39 and moved past middle-age, then you are by-definition still approaching it.

  29. One big reply.. by CashCarSTAR · · Score: 2, Interesting

    The answer is No. In fact, the quality is remaining quite high. Like it or not, the lowest points in the series are from a LONG time ago.

    The thing is, that the FF team are VERY ambitious when it comes to what they do. They make very wide changes for every game. Trying new things. Sometimes it works, sometimes it doesn't. So I don't blame them for the misses. The harder you throw the more you can miss. But for the misses...and most of them were oh so close....

    2J:A very clumsy level up system. Just didn't work at all. The biggest miss.

    6:Yes, you heard me right. A wonderful game that fell apart for the second half of the game. The fact that the game is so wonderful for the rest of it makes it even more painful.

    8:A broken combat system made most of the game a timewasting chore. (You can convert Tents to Curegas which you can junction for a near invincible amount of HP through most of the game)

    X-2:A wonderful combat system, and the episodic nature of it..but yet...

    Ok I'll be frank. The tone of the game was wrong. It tried to be light and airy, but frankly, it was just painful. It was too depressing. After playing through X, (best story of any of the games), watching the hidden depression of Yuna was WAY too much. way way WAY too much.

    But I liked that X played like a pilgramage. It worked for that game. It felt way more personal than any other game in the series. As well, I liked the micro-level ups.

    1. Re:One big reply.. by Anonymous Coward · · Score: 0
      6:Yes, you heard me right. A wonderful game that fell apart for the second half of the game. The fact that the game is so wonderful for the rest of it makes it even more painful.
      So it's good for the first half, then sucky for the second half, yet still "wonderful for the rest of it"? Sorry, could you clarify? Inquiring minds want to know.
    2. Re:One big reply.. by CashCarSTAR · · Score: 1

      I'm actually referring to the first half that was great.

      I found that after a certain part, (Namely getting back the Airship) the story just kind of fell apart. Because you could get the characters back in any order really, there was no real go-between with any of them. It was just kind of vapid backstory, and no real movement of the bigger picture. It was a preperation phase that took about 10 hours. Far too long.

      The last tower/boss/ending were great 'tho.

    3. Re:One big reply.. by buffer-overflowed · · Score: 1

      It went from being linear to open ended after that. Which a lot of us like.

      A lot of us like the character development via all the backstory. Celes visiting the grave of General Leo. Locke's girl. Shadow. Setzer and the airship. Revisiting the castle to get the Esper. Etc. Etc. Each character got as much development as main characters get these days.

      It was the first and the last FF to do that. It was also the last FF before "hit a button wait 3 minutes" and cut scene hell set in.

      For me, 10 was the final straw. For some, it was the PS generation.

      Oh, and if you want to see X-2s system done right, check out 5.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    4. Re:One big reply.. by CashCarSTAR · · Score: 1

      When you have too many characters, it can dilute the story. That's what I found about VI. I'm not saying it was a bad game. I just found that section to be disappointing. Compared to the first third of the game, which was focused, full of character growth and so on. Maybe it wasn't too bad. But I found it painful after the wonderfulness that is the first section.

      For me? X is the pinnacle of the series. I was kind of confounded at first. No Overworld map? Weird. But when you play through the game it makes sense. The game takes place on a road, for the most part. This road is the traditional path of the religious journey. There's no need to offer going off the road because that fits the reality of the story.

      And like it or not, the "cut scenes" have always been there. Yeah, they used to be screens of just text and silly sprite animations. But they've always been there. I happen to like them.

      Mind you, I think I play the Final Fantasy games for the beauty of them rather than the gameplay (which I love as well). So a wonderfully designed cut scene, or taking a second to show some archetecture appeals to me.

  30. considering sony used FF7 as a tech demo for ps3 by cyrax777 · · Score: 1

    And theres Advent Children due out in september, a FF7 sidestory game for psp and one for ps2. FF is far from dead.

  31. Re:Will vertinox be modded down and chuckled at? by Yocto+Yotta · · Score: 1

    Yup. Is gonna happen.

    --
    A B A C A B B
  32. Still downhill but... by KrisW · · Score: 1

    I only think it's been downhill since Final Fantasy IX. I know most people don't agree with me, but I think that IX stands alongside VI as one of the the best actual Final Fantasy games ever made.

    I say "actual Final Fantasy games" because Final Fantasy Tactics and FFT: Advance were both great games (I still play FFT on my PS1 constantly), but more side-games than anything else, brilliant as they may be.

    OFFTOPIC: By the way, am I the only person who doesn't have problem with the new "confirm you're not a script" thing?

    --


    "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    1. Re:Still downhill but... by th3space · · Score: 1

      OFFTOPIC: By the way, am I the only person who doesn't have problem with the new "confirm you're not a script" thing?

      You know, I've only ever seen that dialogue once...maybe a karma thing?

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    2. Re:Still downhill but... by ignorant_coward · · Score: 1

      I think it is. My karma just went 'excellent' and that damned script thing went away. I'm glad, too, because the images just kept getting worse and worse leaving me to guess WTF I'm supposed to type in. Is it an 'L' or an 'I' with a line crossing it?!? Is it a 'R' or a 'P' with a line crossing it?!? If Slashdot keeps up these script deals, I wonder if that would be a sign of 'jumping the shark', where 'fighting terrorism' trumps making the website useful.

    3. Re:Still downhill but... by Newtonian_p · · Score: 1

      How can your Karma affect you when you're not logged in?

      --

      There are 2 kinds of people in this world: Those who write in decimal and those who don't

    4. Re:Still downhill but... by Anonymous Coward · · Score: 0


      I don't know...cookies? Is it random? Did the Slashdot editors come to thier senses?

    5. Re:Still downhill but... by badasscat · · Score: 1

      I only think it's been downhill since Final Fantasy IX. I know most people don't agree with me, but I think that IX stands alongside VI as one of the the best actual Final Fantasy games ever made.

      Well, this is exactly why articles such as the one we're talking about are patently ridiculous. Everybody has their own favorite FF games. For you, IX is a favorite. For others, VII. For still others, VI. I personally think X ranks right up there - I admit to getting a bit misty-eyed at the end, and did not want to finish the game. (X-2, by comparison, played like a series of outtakes from X, which is in fact mostly what it was.)

      XI, far from being the "disappointment" that the writer of the article says it is, currently has more than 500,000 subscribers and is a significant contributor to Square's bottom line - it is a highly profitable game for them and, unlike offline games, it will continue to be for some time. X and X-2, the last two "proper" FF games, both sold around 4 million copies worldwide and were also highly profitable.

      So whatever your favorites are, I don't see how anyone could argue the series is "dead". It will not be dead until it becomes unprofitable, and right now it is more profitable than it's ever been before.

  33. the series.... by KillShill · · Score: 1

    died after 5/6.

    fmv and pointless 3d + the teenie bopper soap operas = dead.

    fair well, i hardly knew ye.

    --
    Science : Proprietary , Knowledge : Open Source
    1. Re:the series.... by Anonymous Coward · · Score: 0

      just like Star Wars is dead..

      wait..bad example ;)

  34. Is Final Fantasy coming to an end? by Zangief · · Score: 1

    Nah...

    While I may not like its incarnations after FFVII (the best was FFVI), I find the games innovating and charming. They always put some weirdo new magic system, and they always have some convoluted history. This, together with great graphics in new consoles, will keep it alive.

    The problem I see, is that FFVIII, FFX and FFX-2 have been love histories above anything else, which may have alienated their core fan base. Same thing with FFXI, which wasn't everybody's coup of tea. But FFXII is being developed by the guys that made FF Tactics (AFAIK), so I expect big things of it.

    I guess that the lack of Hironobu Sakaguchi at the helm made the series a little different from what we had used to expect. We will have to see his work in Mistwalker to see if he was the magic behind FF.

    1. Re:Is Final Fantasy coming to an end? by CashCarSTAR · · Score: 2, Interesting

      FFX isn't a love story. It's a story of revenge. Tidus is not the main character. The story is from his point of view, but the story revolves around Auron.

      Auron's plan the entire story is to manipulate Tidus and Yuna, to make them fall into love, so that Yuna would be incapable of sacrificing Tidus for the greater good, destroying the church of Yevon and getting his revenge on Yunalesca, and fufilling Jecht's last wish.

      The actual story is about the "fall" of Yuna, and how her rejection of her religion saves the world of Spira. It's more philisophical than a love story. Auron is the puppetmaster.

    2. Re:Is Final Fantasy coming to an end? by Zangief · · Score: 1

      Still sounds like a love story to me.

    3. Re:Is Final Fantasy coming to an end? by snorklewacker · · Score: 1

      What a wonderfully deep story ... wouldn't it be nice if it had a similar quality of acting to go with it? It's SO bad, it makes Hayden Christiansen look like James Earl Jones. Seriously, I wish I could get these games in Japanese with English subtitles just so that the horrid voice acting would at least not be so damned obvious and grating.

      Of course I'd probably get subtitles on the order of the previous FF games, which didn't exactly contend for nobel prizes in literature either.

      --
      I am no longer wasting my time with slashdot
    4. Re:Is Final Fantasy coming to an end? by blackicye · · Score: 1

      What you want then, is FFX: International Edition.

      Its in Japanese or English with Japanese or English dialogue.

      Also its a "director's cut" of sorts with added scenes/areas and a slightly tweaked sphere grid.

    5. Re:Is Final Fantasy coming to an end? by Anonymous Coward · · Score: 0

      Also, ridiculously hard extra monsters, in the form of "Dark Aeons" that have millions of hit points. Which is awesome, unless you were planning on backtracking to pick up certain items. Damn you Dark Bahamut!

  35. Conculsion by kenp2002 · · Score: 1

    I would expect that as the Game industry moves toward being more like teh movie industry that a new DIRECTOR will pick up the franchise and remake all the games with a different slant on the story. Perhaps darker or more developed in story. Perhaps a new fresh take on the series will be a refreshing trend in gaming. Mods are popular as you can take an existing game engine and modify it, why not take the game as a whole and remake it? I'll be more then happy to take wither Dragon Warrior or Final Fantasy and remake em, it's would be fun as a fan to take his childhood games and apply his adult life to it and re-introduce it to the fans geared towards their current age.

    Perhaps "Final Fantasy: 2nd Generation" is due. It's been done for He-man, Transformers, and countless franchises to re-introduce the series to a new generation of fans, why not re-introduce it in a updated format to the orginal generation.

    Current Remakes of movies off the top of my head (not measuring quality here)

    The Avengers
    Incredible Hulk
    Zorro (Too many to count)
    Robin Hood
    Oceans 11
    Batman
    The Manchurian Canidate

    Just off the top of my head.

    Why not pass the torch to a new "Director" and take the franchise and re-do it with a new vision and style.

    --
    -=[ Who Is John Galt? ]=-
    1. Re:Conculsion by Mandoric · · Score: 1

      Already been done. Sakaguchi earned a resignation-demotion for the failure of the movie; and, in fact, in addition to the changes after that FF12 is being done by the team that used to comprise Quest and has gone on to do FFT, FFTA, and Vagrant Story at Square, with direction by Matsuno as part and parcel.

    2. Re:Conculsion by Wildfire+Darkstar · · Score: 1

      Erm... the series hasn't been helmed by a single director since Final Fantasy VI (the first game not directed by Hironobu Sakaguchi). Even the names most commonly associated with the franchise (Yoshitaka Amano, Nobuo Uematsu, Sakaguchi himself) haven't worked on all the games (and all three are no longer working for Square Enix).

      As someone else said, the Final Fantasy "series" isn't a series in the sense you take it to mean. It's a franchise, or a brand. More specifically, it's a showcase flagship for Square Enix (and Square before them) to present try out new ideas and concepts and pretty much guarantee an audience.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  36. If you ask me.... by Prien715 · · Score: 1

    The current generation of gamers views Final Fantasy the way many geeks view star wars. They played them when they were little and view with nostalgia everything about the past games giving the series no room to evolve.

    Personally, I liked a lot of the games in different ways. I loved the skill system and difficulty of FF5. The freedom to choose characters in FF1 added diversity and replayability. FF6's system allowed both customizability and uniqueness to each character. FF8 had the worst ability system of almost any game I've played which is entirely what made it a bad game (the plot actually wasn't too bad).

    Plot-wise, I thought FF4 fell flat on its face in many respects. The entire storyline was based on "We must find the last crystal" and then later finding out it wasn't really the last crystal after all through a contrived plot "twist". The plot of FFX (gather all the summons) was very similar in many respects (and I thought it too sucked).

    Plot-wise FF7 or FF Tactics anyday. I want a good plotline with twists that can be a little confusing at times but provides the player with a clear direction as where to go next from a gameplay standpoint.

    What would I like to see is a new Square RPG with an original ability system, an original plot, and original characters. I don't want them to become the Disney of RPGs and continue to make FFX-2 just like the Lion King 1 1/2 or Alladin 2. I want them to innovate. If they make another god-awful ability system like FF8, I'd actually rather have that than the recycled/very limiting (FF9).

    --
    -- Political fascism requires a Fuhrer.
  37. my 2c by solomonrex · · Score: 1

    Everyone has to have an opinion on a series so large, old and involved. I thought I would hate X, because I want real, freakin' medieval settings.

    Then I played it.

    The plot was a good as any writing, really. It blew me away. I always thought VII was a little hammy- and VI was the best in my mind, but now X is better, no doubt.

    But she's right, the franchise is in trouble. It's getting too convoluted with different platforms, spin-offs, etc. AND there's a conflict of interest with the Enix part of Square Enix. We probably don't have XII yet, because no one is in a hurry with Dragon Warrior still selling. We can expect longer waits between releases, no doubt, and while I can't wait for the first FF on PS3, I'm no longer excited about the series.

  38. I think by TheBot · · Score: 1

    They should take FFI-whatever # it was when they were 2d or 1d, whatever, and make them into 3d realms. I'd enjoy looking at the city of Elfheim(sp) from FFI, or the castles they had in that game, as well as the bosses. The drawings they use for those games is nice as well, and I think they should incorporate those into the games. I'd really enjoy a 3d version of FFTactics, complete with the tactic system is has now, same world too. I know FFXII is going to be that world, but it's not the same game, and that is the ugly part. I love FFTA, but put that into a 3d world and it'll be even better.

  39. Its just a name by Retroneous · · Score: 1

    Final Fantasy is just a name anyway. As far as I can tell, the stories don't necessarily follow on from each other - and in some cases the gameplay isn't an evolution from the prequel. So, why is it so hard to imagine that another FF game will be released. New story, new characters, new gameplay. Hey, it'll be like a new game - only with Final Fantasy tattooed across the box.

  40. Final Fantasy will still be around in name only by Anonymous Coward · · Score: 0

    with Sakaguchi gone, this new guy (who did Vagrant Story I believe) is going to turn FF into something completely different from what it has been. Add to that the fact that numerous sources (including EGM) have been reporting internal development problems with FFXII for some time now, It seems the Final Fantasy as people once knew it is over now. Even Umatsua and Amano have moved on.

    And I KNOW I'm not the only one getting tired of Nomura's increasingly girlish and fruity male character designs. You all know what I mean.

    1. Re:Final Fantasy will still be around in name only by Anonymous Coward · · Score: 0

      While I think I can agree that FF is not what it used to be, Vagrant Story is nothing to sneeze at. It is one of a half dozen games that got 40/40 in Famitsu and if you haven't played it you're missing out on one of the best Square games ever.

      Unfortunately, FFXII looks like it will inherit little from Vagrant Story aside from low polygon character models.

    2. Re:Final Fantasy will still be around in name only by Elranzer · · Score: 1

      I'm glad I'm not the only one who realizes Nomura's shitty, sissy designs. To all those who are not in the know, yes this includes your man-fantasy Cloud as well.

  41. FFXI = 500,000+ Subscribers by iolagnm · · Score: 1

    Final Days? FFXI has more active subscribers than any American MMO, save WoW. I don't think they did too bad on that one.

    1. Re:FFXI = 500,000+ Subscribers by windex82 · · Score: 1

      Yeah, since when is half a million monthly subscribers to something considered "underwhelming"?

    2. Re:FFXI = 500,000+ Subscribers by Anonymous Coward · · Score: 0

      Oh, maybe when another company scores three times that number in 10% of the time, perhaps?

    3. Re:FFXI = 500,000+ Subscribers by falcon5768 · · Score: 1
      and is managing to piss off 3/4th of them every single update and is one of the few games to get awards taken AWAY from them for their poor service and support.

      Like the WoW crack, but the fact is it will always be known as MMO lite and not a true MMORPG. And honestly before WoW, FFXI WAS the best non-korean MMO out there, with player figures twice as high as the closest rival at its peak(EQ). Despite the "onslaught" of WoW not only did FFXI pretty much keep its playerbase, but now has had the great advantage of sucking off those WoWers who either got so fed up with Blizzard they left, or found that they missed FFXI and came back and got their accounts back from SE.

      So joke all you want, but FFXI is doing well, so well infact that they are opening it up to another plaform with the chance it might go to all three next gen systems, and getting a third expansion out as well as boosting SEs profits by 50% last year.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    4. Re:FFXI = 500,000+ Subscribers by Anonymous Coward · · Score: 0

      Would you please get your head out of Square-Enix's ass?

      This is why FFXI is underwhelming.

      And, no, Blizzard isn't losing any customers to FFXI. I know exact 0 people who are willing to return to FFXI after experiencing the superior WoW. Yes, some people are going on a WoW vacation until Battlegrounds gets released, but none of them are stupid enough to go back to Japanese Anime EverQuest.

    5. Re:FFXI = 500,000+ Subscribers by falcon5768 · · Score: 1

      half my LS came back... sorry, your tell lies. As for some of your other points. a) worldpasses are the best way from keeping Blizzardlike stupidity of crashing servers from overloading happening. Its very easy for friends to get together on one world. I did with my girlfriend, it doesnt take rocketscience. b) only dumb peeple pull up mobs fishing its very easy to tell the difference between a monster and a fish c) some of the zones in FFXI are beautiful. BUT you cant be a lvl 20 noob to see them. You actually have to work for the right to see some of the areas like sky and CoP. d) I will give you the LS comment, Although it does make it easier to switch Lss which you will do in the later lvls since youll likely have a dynamus LS HNM LS and social LS e) jobs really arnt that hard to lvl to 37 for a sub... give me a break, thats like three days to a week of normal play unless your just starting out. f) grouping honestly is much better than solo play. Its a lot more fun, and a lot easier to make decent XP on, ask any bst since the jobs basically told to be a solo job and they work hard to try to find groups. g) I played EQ,EQ sucks. Lineage for all its problems held my interest longer than EQ. I mean I started a character and 5 minutes later DROWNED in EQ. I had no problems learning how to get around in FFXI. eh I could go on, but it just seems like you barely played the game and couldnt hack it.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

  42. More News, Please by NBarnes · · Score: 1

    How do you kill an idea? How do you kill a name? There's no connection between (most) Final Fantasy games and what came before them, plot or mechanics wise, so how can newer ones be dragged down by older ones? The developers of any new Final Fantasy games are totally free to rock or suck on their own terms.

    The fact that the comment thread is all about past Final Fantasies rather than future ones says a lot about how discussion worthy the original news post was. 'Death of Final Fantasy Predicted, Internet to Follow Shortly' *rolls eyes*

  43. "Doomed" product slashdot formula. by AzraelKans · · Score: 1

    Web journalist ____

    a.-Picks up "hyped" product and dislikes it after playing it for 3 seconds. and since He is not sept off his feet and has a HUGE opinion about himself as a gamer this spells doom for any item. (regardless is a world wide top seller)

    b.-Notices someone didnt bought it in the first attempt, considering geeks should be killing each other, over X item this spells "D O O M" for the product.

    c.-Teen relative drops a acid/derrogatory remark on the product. Teen angst: the undeniable sign of doom!

    d.-Has nothing better to do.

    Determines the product is going to die, like a pup with terminal testicle cancer. Creates long pointless, speculative article with a catchy title on why and gets it published on the net.

    The article gets slashdotted.

    Geeks, read and realize is a pointless, speculative (with a catchy title though) in 3 nanoseconds, instead of walking away and letting the article die, they deploy a huge comment explaining in quirurgical detail why every single aspect of the article is speculative and pointless.( A few of them in order to raise some flames agree to the article).

    The slashdotted pointless, useless articles, receives 300+ comments.

    The next time the moderator reads another "X product doom" article, remembers "hey! the last time I posted something like this got a huge response! Im so slashdotting this baby!"

    Repeat, cleanse, rinse.

    And yes I know I contributed with this to the damn "doomed" cycle.

    --
    Go ahead MOD my day!
    More opinions here
  44. A bit OT... by Gogo0 · · Score: 1

    ...but were Square-Enix to remake any (particularly FFVI) of the 2d FF games, I would surely be a fan of theirs again.

    Imagine the World of Light being torn in half shown using some modern graphics engine, while set to a fully-orchestrated version of the original score.

    Remake the classics, new stuff obviously isnt their strength any more.

  45. Oh, sure, sure by oGMo · · Score: 1
    Yes, definitely the end of Final Fantasy. You can tell because of the raging popularity. Other factors include all "Final Fantasy" titles being developed, such as the myriad of sidestories, minigames, and sequels to FFVII, in addition to the years of long development of FFXII.

    Let's not forget FFXI of course which has its 3rd expansion pack under development, record subscription rate, and high popularity.

    Not to mention promise of Final Fantasy on every major next-generation platform and handheld.

    So doomed they're even making another movie, the way it should have been the first time.

    Yes, I'd say Final Fantasy certainly has nothing going for it anymore. ;-P

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  46. Why VIII-X sucked by frankgod · · Score: 1

    FF VIII started the trend of romance between the two main heroes being a major part of the plot. But they never did it right, it was never a Han Solo/Princess Leia romance. The male hero was always moody and emotional and the female lead was even more pathetic.

    Consider Cloud in VII: in the beginning, he explains the battle systems to you, bragging about how he prefers the more difficult modes. He's a total badass, even when his big-ass sword is sheathed. Cloud would crush the VIII-X girly-man heroes, steal their women, and not think twice about it.

    That's why the later FFs are less appealing, though you don't consciously think about it. The whole point of an RPG is to see yourself as the hero. So do you look forward to being an emotional, whipped pretty-boy who spends long amounts of time brooding and agonizing over a difficult relationship with a pathetic woman? Probably not. Personally, I'd rather be a silent protaganist.

    So my hope is that FF XII will give us a badass hero, so I can really look forward to spending some time in his shoes. Maybe I'll run into a woman here or there, but she won't mean too much. Unfortunately, I don't think this is likely, but we'll see.

    1. Re:Why VIII-X sucked by Elranzer · · Score: 1

      The male hero was always moody and emotional and the female lead was even more pathetic.

      And Cloud and Aerith weren't?

      Let's kill the blatent FF7/Clud fanboyism. If you want real, macho heroes, look no further than Locke and Edgar. Cloud just doesn't cut it. Even his name is sissy.

    2. Re:Why VIII-X sucked by Anonymous Coward · · Score: 0

      Did you even play FFVII?

      No, really, did you?

      Cloud acts all bad-ass for maybe the first two hours. As soon as you hit Nibblehiem, the first town, he turns all sissy and remains that way for the rest of the game.

    3. Re:Why VIII-X sucked by Wildfire+Darkstar · · Score: 1

      Let's kill the blatent FF7/Clud fanboyism. If you want real, macho heroes, look no further than Locke and Edgar. Cloud just doesn't cut it. Even his name is sissy.

      Y'mean Locke, the guy who spends the majority of the game sulking over his comatose girlfriend? Edgar gets some nice moments, but even he whines and sulks regarding Sabin at times. Honestly, the only "real, macho heroes" in that game are Mog and Umaro, and the latter doesn't talk.
      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  47. FF Fanboys by TJ_Phazerhacki · · Score: 1
    The biggest problem I have with enjoying a series with as much content as the FF series is the rampant fanboy-ism and doomsaying. Lets face it folk,s FFXI isn't a failure - look at the recent Vanadiel censuses. There are a whole lotta people playing that game (myself included.)

    Square(and SE) have consistantly tried something new. 8 was not 7, 9 was an old school title, X was defining, and X-2 was fanservice. Beelieve it or not, I know a number of people who LOVE X-2 (and hate every other game made by SE.) It's just that the obsessive compulsive gothy types who complain about everything oin their blogs griped about it. Guess what? Those other few hundred thousand voices you don't hear? Satisfied Gamers.

    Whether they like it or not, the author should get used to seing FF for a good long time. Although I really don't approve of the milking of 7, its generated a good deal of buzz. And 12 looks awesome.

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  48. Cheap shot. by Dan+Up+Baby · · Score: 1

    First you bring up the dog-eating MMORPG publishing market and then you exclude Korean games?

  49. Finally! (ha-ha!) by Winterblink · · Score: 1

    Don't get me wrong, I love the series. But Final Fantasy 8 really made me think it's time for it to take a Star Trek-esque nap for a while. Every time I hear Squeenix pipe up about a new Final Fantasy game now, I'm no longer intrigued and rushing out to find out all the information I can about it. I cringe at the thought of another by-the-numbers game featuring the same old combat dynamic, regurgitated storyline and societal overdesign.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  50. You make a lot of good points. by porkchop_d_clown · · Score: 1

    First, I have to say that I've played every FF I've been able to find, except X-2 and XI.

    I really do appreciate and enjoy Square's history of making each FF game different from the game before, but I don't play online games (I have a family) and I can't buy fanservice games (I have a wife ;-P)

    (Actually, the thing I don't think I could stand is my son making comments while I'm trying to find just the right outfit to wear into battle...)

    Anyway, FF isn't a series, like LOTR or Star Wars, it's a brand, like Dreamworks or Pixar. As long as there are new story lines, there is room for new FF games.

    The only thing I hold against Square is that boring movie. What were they thinking?

    1. Re:You make a lot of good points. by CashCarSTAR · · Score: 1

      They were thinking that if they made a hardcore SF movie that the people who always SAY they want hardcore SF movies would flock to it.

      They were wrong.

    2. Re:You make a lot of good points. by NBarnes · · Score: 1

      Anyway, FF isn't a series, like LOTR or Star Wars, it's a brand, like Dreamworks or Pixar. As long as there are new story lines, there is room for new FF games.

      Quoted for truth.

    3. Re:You make a lot of good points. by Anonymous Coward · · Score: 0

      There have been some traditionally defining elements that make up Final Fantasy.

      FFXI and FFXII are missing them.

      Therefore, it's fairly safe to say Final Fantasy is dead, since the last real Final Fantasy game was Final Fantasy X. Who knows when the next real one will be.

  51. But... by Elranzer · · Score: 1

    Could the Final Fantasy series have finally come to an end?

    But... with Final Fantasy gone, what game series will continue to define "dead horse" oh so well??

    1. Re:But... by Anonymous Coward · · Score: 0

      Uh, Final Fantasy never quite managed to pull that title from MegaMan. Something like 8 games in two "MegaMan" series that were effectively identical, weird spin-offs that use the same name for no apparent reason.

      Final Fantasy has a few more sequels to go before they can take that title from MegaMan.

  52. Maybe he means by fenrisjlk · · Score: 1

    Maybe he means the final days of the good final fantasy games. ;)

  53. FFXII by dancingmad · · Score: 1

    I was like many of you: sick of Final Fantasy, after FFX (which, admittedly was better than what I consider the worst in the series, VIII). So much so that I decided not to pay attention to the hyped surrounding FFXII (as an MMO, XI didn't appeal to me anyway). I did, however, enjoy Final Fantasy Tactics Advance (my loss of interest in FF helped me find more tactical RPGS, a la FFTA, Disgaea, and others).

    And then the info on FFXII started coming out. Set in the same world as FFTA it has moogles, airships, chocobos, swords - a lot of what has been lacking in the recent FF games.

    Now, I'm not betting the farm on this game and I'm not buying it at release - there's too much room for the game to suck (plus S-E still needs to release games with the Japanese audio tracks over here). But I am paying attention.

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    1. Re:FFXII by Rod+Beauvex · · Score: 1

      Moogles which looked stupid as hell with the long ears.

    2. Re:FFXII by BenjyD · · Score: 1

      The problem with FFTA was that so much of it was just too easy: 90% of the missions you could complete without thinking. I enjoyed the game, but there wasn't much in the way of tactics for so many of the battles.

  54. Re:considering sony used FF7 as a tech demo for ps by Anonymous Coward · · Score: 0

    They used FFVIII as a tech demo for the PS2.

    And we all remember the FFVIII remake...

  55. Not in today's market. by Mirkon · · Score: 1

    To me, and to most of my friends who have similarly been playing since before most of us agree it went "mass market," Final Fantasy was done some years ago. But with their impressive visuals and trashy teen romance plotlines, Squenix is well aware that if they make a Final Fantasy game, ridiculous amounts of people will buy it. Many of today's gamers consider FF one of the defining standards of RPGs, if not the entire industry.

    And if there's money, they'll make it. An ironic twist of fate I think considering the series' beginning.

    --
    Glog!
  56. FF11 is the beginning by CrazyJim1 · · Score: 1

    The reason online game play sucked in FF11 is that its a new genre. Give it 10-30 years and online play will be so sickenly addictive it will be used in methodone clinics.

  57. X-2 is a fun game by tim1724 · · Score: 1

    FFX-2 may not have been what people would have expected from a Final Fantasy game, but it's a fun game. It has a good battle system, a pretty cool job system, and a lot of variety in gameplay.

    It addresses a few shortcomings in FFX .. it uses the traditional Active Time Battle system, as opposed to FFX's turn-based system, and it's extremely non-linear .. about as far from FFX's linear progression as you can get. (I think they went too far here ... I like my games to be at least somewhat linear. Actually, I think most people prefer games with a fairly high degree of linearity, even if they think otherwise. Perhaps FFX vs. FFX-2 will help people realize this.)

    The minigames are pretty fun, and for the most part you don't have to complete them. (Unless you want that perfect ending, but I'm content to just read the dialog from the extra scenes on gamefaqs)

    The story in FFX-2 isn't a big epic story (at least not yet .. I'm only halfway through) but I don't think it's supposed to be .. that's what FFX was after all. FFX-2 is just supposed to be fun. And trust me.. if you start playing the game right after you finish FFX (as I did .. I just finished FFX earlier this month, and then went out and bought FFX-2 right away) it's a nice break from the big story of FFX and it's non-"happy ever after" ending. Yuna was my favorite character in FFX (Tidus can get to be a bit annoying, actually) and it's nice to see how her character develops after she saves Spira.

    The people who hate FFX-2 mostly fall into three groups: those who can't stand playing any game with female protagonists, those who don't want a "lighthearted" FF game, and those who don't like Yuna.

    We can ignore the sexually-insecure teenagers who can't handle playing a game with female characters. They'll hopefully grow up someday.

    The second group needs to realize that a) they don't have to play the game if they don't want to play it and b) this wasn't intended to be a standard FF game (which is why it has that funky X-2 name instead of being XII or whatever).

    The third group .. well, if you don't like Yuna, then that's too bad. She was my favorite character (by far) in FFX, but not everyone will agree. But it's pretty clear that she and Tidus were both considered by Square to be the main characters in FFX (all of the early promotional material made it clear that Tidus and Yuna were both considered to be the main characters) but FFX was Tidus's story (although obviously Yuna played a large part) so now Square is telling Yuna's story.

    In FFX we were able to watch Tidus grow and develop emotionally, coming to understand his father and himself, as he made the hard choices which were necessary to save Spira. Yuna was mostly just doing what she had been trained to do, and didn't really start to consider other options for her life until pretty far into the story .. at which point she mostly just let Tidus decide what to do. In FFX-2 she is forced to decide for herself what to do (as her previous training is rather pointless now) and we really get to see her character grow in this story. I really like the way Square has handled this, giving Yuna a chance to have her own story. I think the lack of male player-controlled characters is important in allowing Yuna to do her own thing. If a dominant male character were around, she might be tempted to just let him control things as a Tidus substitute.

    Now I must admit, I would have liked to see something a bit more similar to FFX in terms of the basic game structure (because I am not a big fan of minigames, and I prefer a more linear story) but I really enjoy FFX-2. I like the whole girl power thing, and Square's decision to have a cheesy Charlie's Angles type of attitude. The only thing I'd change would be to make it more linear and with fewer minigames. I find the cheesy humor to be a wonderful break fro

    --
    -- Tim Buchheim
  58. Wheee!! (The sound of one moving quickly downhill) by Argon+Sloth · · Score: 1

    I have been a fan of the FF series since its inception. Yes there have been a number of great titles in the series. But what I've noticed as a steady trend, with IX being the only exception (I Haven't played X-2 or XI so I can't speak about those). Is that ever since the fifth game, all of your characters are essentially the same. Sure, they may use different weapons, but they all get the same abilities with the exception of their limit/special. In VI it didn't bother me that much, because this idea was new, and the characters did had their own personalities and skills to make them more adept at different things, for example Cyan's magic was considerably weaker than Terra's. Once you hit VII, the materia system closed the gap between characters, and your party choice boiled down to limit breaks/personal prefernce. VIII was more of the same. In IX we saw a return to the designated roles, which definitely made things more interesting. X did try to give each character a use, but their uses were negated if you managed to work the sphere grid. A side note has to be mentioned for FFT, while most of your party were generic, and for the most part every body had access to the same skills. Why this approach succeeds where the rest have failed, is that A) They're not trying to hide the fact that nearly everybody is the same, B) There were limits in place as to how they were used, and most of the game required a varied team. FFTA tried to eliminate this problem, but in a critical design flaw they dropped the timed aspect of the original FFT. Which is large part of what made the game so deep. Final Fantasy may not be dead, but if it continues as is, it might as well be. S-E should take a look at other franchises/well received games. FF I[V|X], Chrono Trigger, Xenogears, Earthbound, Wild Arms were all great games because each of your characters didn't come from the same cookie cutter, sure some of them were cliches and stereotypes, but therein lies the difference. In regards to plot, which what really sets these games apart from each other. I've stopped expecting much from an RPG plot any more, having played most of them most of the plot twists don't come as a surprise. That doesn't mean that a game is any less enjoyable nor does it mean I require an absurdly convoluted plot that makes even less sense on the 4th playthrough to enjoy a game. Something coherent will do, even if it is simple. To recap (and insert a few recently thought of points), for there to be another successful FF game IMO it will need: - A hero that is completely unlike anything we've had before. - A party in which every member is unique beyond sprite, useable weapons a special attack, and is unable to acquire the entire skillset of another no matter how many hours are put into the game.
    OR
    A generic party that does not attempt to be unique, and a skill system set up in such a way that no body can know AND have all skills useable at any time. - A plot that doesn't rely on something like "We all grew up together but none of us remember" to try and add another level of nothing to nothing. - More exclusive choices, this is one thing that the Pokemon series got right. Sure gamers like to get everything there is to get, but when one choice affects your party for the rest of the game, things become more interesting (see Star Oceans 2 and 3) I've ranted enough. I'm hungry.

    --
    Laziness is a virtue, anyone who bothers to tell you otherwise, is clearly lacking it.
  59. Re:considering sony used FF7 as a tech demo for ps by cyrax777 · · Score: 1

    Im talking about at e3 of this year theres a ps3 tech demo using ff7

  60. What it would take by iridium_ionizer · · Score: 1

    I haven't played FF games since FFII (US) and FFA for the GB (the Zelda clone), but my brother has played most of the newer ones, and I have done my fair share of reading from varied web sources on them.

    The last RPG that I played to completion, and I would have to say the RPG that I enjoyed the most was Fallout on the PC. Mainly because of its insane amount of dialogue options coupled with its non-linear options of befriending/fighting/etc that all combine to affect your karma rating. This system has since been co-opted Knights of the Old Republic.

    Finally, I get to my point which is that if S-E doesn't want to mess with a good thing then fine. But if they want to innovate they can look around to other games (RPG or not). Of course their lies the possibility that FF fans will reject whatever change they do make.

    As for myself, I think the only way I would end up playing a FF game is if EITHER the game was just amazingly innovative, dubbed the best RPG of all time by Gamespot, had a 15 hour express version under the options, OR the game was renamed Grand Theft Chocobo.

  61. Rephrased for Microsoft rather than Square by legality · · Score: 0

    Is it time for Windows to be abandon the business market?

    1. Re:Rephrased for Microsoft rather than Square by ignorant_coward · · Score: 1

      "Is it time for Windows to be abandon the business market?"

      Yes. Yes it is.

  62. Of spinoffs and game quality. by Mandoric · · Score: 2, Informative

    Spinoffs aren't a damn thing new.

    Mario, who's often brought up, has been appearing in sports games for longer than some people on this site have been alive---yet no one gripes about NES Open, even when they bring up (GC or GBA) Mario Golf. Even beyond that, things like Dr. Mario or the truly wretched edutainment titles for the SNES featuring him are ignored by people hoping to improve their retro street cred at the expense of reality.

    For that matter, -three seperate- unrelated properties have appeared under the Final Fantasy name in various places; the first SaGa series -and- Seiken Densetsu were marketed as such in the US, while the first SD also was marketed as "FF Side Story" in Japan; and then there's FF: Mystic Quest. All of these back in the idolized 8- and 16-bit eras.

    Hell, Dragon Quest 8, in its Japanese release last year, managed to sell about 1 copy for every 30 Japanese citizens---this from a series with only one other entry since the SNES, but a huge pile of spinoffs ranging from top-down action games to monster-trading Pokemon clones to graphical takeoffs on Nethack during that period.

    As for FF11, in particular...
    Even ignoring the fact that the average pretender "oldschool" gamer's complaint is "WTF, why's it so hard, take so long to play, need play sessions so long, and have a loose mission structure? I want the old FFs back, where there was actually a challenge, a good amout of playtime, long dungeons without savepoints all over ruining the challenge, and it wasn't so cinematic!", the fact remains that over the past year, S-E's grossed about $90 million directly from it---that's more money than changes hands directly to retail stores, never mind their lower wholesale price, of a 1.5 million seller. Love it or hate it, you can't complain that it's harming the odds of putting more money into more FF titles.

  63. FFXIII by mrseigen · · Score: 1

    I hope Final Fantasy 13 is some sort of psychological Silent Hill-esque thriller with a creepy soundtrack.

    I'm not holding my breath.

  64. In one word... by Frodo+Crockett · · Score: 1

    YES.

    --
    "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  65. um Everquest clone? by falcon5768 · · Score: 1
    I played everquest, I play FFXI now.

    FFXI has always seemed to be a lot more fun to me than EQ ever was, yet still manages to be 100 times more challenging. I figure a lot of people agree, which is why aside from Korean MMORPGS and WoW FFXI is one of the most popular games out there, with a userbase far ahead of EQ when it was in its prime.

    Just seems the author just doesnt like MMO's.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  66. Is Final Fantasy going downhill? by epaga · · Score: 1

    Is the pope Catholic?

  67. Whoa Whoa Whoa.... by SillyHatsOnly · · Score: 2, Interesting
    Anyone actually look at this guy's experience before flying off the handle?

    Since 2002 he has been designing websites for various clients, often utilizing animated interfaces in Flash and Shockwave or creating branded 3D-animated logos. He is also currently working on several small indepenent animation projects.

    Not exactly an expert or valued opinion in my book. Scary that one independent animators opinion on a few games he didn't like would spark everyone so much. Got a bad feeling this is the future of web marketing...

  68. FFVII remade for PS3 by JaF893 · · Score: 1

    I'd really like to see FFVII remade for the PS3. The graphics would be amazing and the gameplay of FFVII has yet to be bettered.

  69. Never gonna happen! by segafreak · · Score: 0

    The chances of Square Enix giving up on FF any time soon is about as likely as seeing Halo on gamecube. At the end of the day, yes, among the opinion of the gaming hardcore (including myself) things have gone downhill. Opinion varies on the apex of the series between 6 and 7 (personally I believe 7 to be the best, closely followed by 4, but thats just me). 8 was alright. 9 was alright. 10 was bland. 10-2 was awful. 11 is apparently pretty lacking in the scheme of things. However despite having produced what could be construed as mediocre titles, the games have all sold bucketloads. Due to a ridiculously devouted fanbase (Blizzard have a similar one, thats how they get away with releasing shit games, and only doing it when they're good and ready) S-E can guarantee shifting a few million copies of even the most dire game, so long as they package it in FF. In fact i'm pretty sure that S-E could sell turds in boxes for $50 so long as a picture of Cloud was on the box. Sadly it would seem that the fanboys aren't tired of this stuff yet, so it looks like the games are gonna have to get a LOT worse before we see the end of Final Fantasy. Nonetheless, I disagree entirely with the outlook of the article. Yes, the games have gone steadily downhill since 6 or 7, but does that mean they will continue to be shit? I don't see any logic behind that, In fact the argument structure of "its happenned before, therefore it will happen again" is a formal logical falasy of some sort. People should have a little faith, game series have been succesfully ressurected before now, and it might well happen to the FF series. Besides, if you think the new ones are shit, just don't buy em!

    --
    "Everlasting peace will come to Earth when the last man kills the last but one." - Adolf Hitler
  70. In the words of Darth Vader by AlltheCoolNamesGone · · Score: 1

    Nooooooooooooooooooooo! /shakes fist melodramatically

    --
    M$ it's whats for diner!!!!!
  71. Please don't mod me down.... by wandazulu · · Score: 1

    ....but I may be the only person who reads /. and has never played or "gotten" FF. I have no issues with the games, but I never quite understood the story or even the concept, unlike, for example, Zelda, which is basically the same characters in different stories. I got the impression that each story was different and had its own characters and situations (a la Silent Hill) but shared a common theme.

    So at the risk of being flamebait, I ask: What is the gist of FF that is so compelling that the games are greeted with the same amount of fervor as a Zelda title on Nintendo, or a Halo title on Xbox (trying to be platform agnostic so I'm not accused of being a fanboy).

    Though I haven't played any of the games, I did see the movie, and it really raised more questions that I still haven't been able to answer.

  72. Spaghetti Sauce Symdrome and FF by sdhankin · · Score: 2, Insightful

    I've had a similar conversation with dozens of people of all ages. The question? What's the best spaghetti sauce you've ever had?

    Many talk about various restaurants they've been to as having the second best. But the best is always the sauce their Mom made. Why?

    Because it was the first they encountered, and it defined what spaghetti sauce was for them. All others fell short in one way or another.

    FF fans are like that. "FFn is the best FF. After that, they series fell apart. FFn+1 and FFn+2 were crap. None of them are any good any more."

    I suspect that, for the vast majority of these speakers, FFn was the first FF they played. All others will be compared to FFn, but come up short because they were different in many ways from FFn. And that's a good thing - I'd hate to think SE won't try anything new or different for FFXII because they'd never ever be better than FFn.

    Give it up, folks. FFn isn't the ultimate FF. What appeals to you doesn't necessarily appeal to me. The next FF, and the one after that, will be very different from what came before, and from each other. Personally, that's why I like the series.

    1. Re:Spaghetti Sauce Symdrome and FF by buffer-overflowed · · Score: 1

      Actually, my first FF was 1. Then 2(4 JP) and 3(6JP), and I still hold that 6 is the best, closely followed by 5 and 4. 7 wowed me with eye candy(not much else), but it annoys the piss out of me now with how dated it looks(and how much worse it looks then I remember), whereas the old sprite based games don't. And I don't really care about any of the characters, most of them are void of any backstory.

      The only people I find that dispute the SNES generation as being the best, are those that picked up the series at 7. They may rank 7 highly, they may enjoy the entire series, but 6 always comes out on top.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:Spaghetti Sauce Symdrome and FF by Wildfire+Darkstar · · Score: 1

      The only people I find that dispute the SNES generation as being the best, are those that picked up the series at 7. They may rank 7 highly, they may enjoy the entire series, but 6 always comes out on top.

      Err... sorry to burst your bubble. I've been playing the game since the first one, way back when (and, just to be clear, it was much inferior to, say Dragon Warrior III as far as NES RPGs go...). I played, and enjoyed, Final Fantasy VI, but it has easily been surpassed by several subsequent installments.

      Final Fantasy VII, VIII, and X all had much better developed and paced plots, and none suffered from the total destruction of the game's narrative that FFVI did approximately halfway through. The gameplay in both FFVIII and FFX was substantially more interesting and entertaining than the gameplay in FFVI, as well. While this is my opinion, and I don't claim that it represents any sort of universal truth, the point is that it is all subjective, and there are plenty of us old-timers who don't view FFVI as the be-all and end-all.

      That said, I do tend to agree with you regarding the graphics: the early 3D installments, particularly, have aged poorly. Although several of the SNES games also have their moments, thanks in large part to an overreliance on the terminally hideous Mode 7 effects of the SNES (FFVI's mine cart sequence, anyone?)
      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  73. FF7 by Anonymous Coward · · Score: 0

    The only reason it is going downhill is because all the moronic fanboys want more FF7 and nothing new and improved.

    FF7 is the most overrated crap ever.

  74. Over my dead body! by Cloud+K · · Score: 1

    Final Fantasy is Squenix's flagship product. Why would they ditch it?

    At the moment they're milking the FF7 cash cow. That's not necessarily a good thing in itself, but it proves that FF is definitely still popular and profitable, and they're not going to drop it any time soon. Based on FF7 we now have Advent Children, Before Crisis, Crisis Core and Dirge of Cerberus in development... that's 1 movie and 3 games right there. Then of course you have FF12 coming, and initial indications show that it might've gone back to a 'dark' theme which is a very positive step IMO.

    They do have problems, but axing FF is definitely not the answer!

    What they do need to do though is stop milking the hell out of FF7. Because...
    a) It's diverting their attention away from developing new titles such as FF12, which still wasn't even playable at E3 because they're so busy milking FF7 dry.
    b) Rehashing old titles gets boring. I took my online name from FF7 I liked it so much, and even I'm getting tired of hearing about all its Pokemon-style spinoffs and merchandise and yadda yadda every time Squenix opens its corporate mouth. It won't take much more to convert FF7 from the best game of all time to the most annoying over-hyped product since crazy frog. I'd like to see a PS3 remake, but no more spinoffs pleeeeease!

    I agree with other posters in that bringing FF back to its roots would be a very good idea. X-2 was light hearted and fun so that was good, but it still missed several things that used to make FF what it was - and their previous "new" FF (X) was little more than an interactive DVD.

    Bringing back the overworld between towns, and later a proper pilotable airship - would be a very, very good start. Take good ol' FF7... the ultimate in exploration. The story was great, but that was only a part of the game - more than half of what made it fun was exploring every corner of the map, every hidden area (you know, hidden behind waterfalls and things), doing all the sidequests etc. It's just not the same when you find hidden areas by inputting a code into the autopilot. X-2 at least got rid of the extreme linearity that X had, but it's still not enough.

    There was also the immersion factor. The game feels truly epic when you can see the overall effect of your actions and/or the course of the story on the whole world as you walk/ride/fly around it. FF6's world being almost completely destroyed / transformed, FF7's world becoming overshadowed with meteor, a huge gun disappearing from one town only to appear in another etc. FF9's world losing its mist, cities being converted to holes in the ground etc. It's not the same when you can only see one part of it at a time - much better to feel like you're flying around it.

    And there's nothing like the feeling of progression as you go from travelling on foot (tedious) to chocobo (better), to boat (new contintents!), to airship (go anywhere - teh w00t!).

    If they start doing old-style FF again with an overworld and free moment, non-linearity, mildly technical but not to insane battle system, lots of sidequests etc. They'll have a hit.

  75. I cant even begin to say where this guy is wrong by TheOriginalEd · · Score: 1

    Didnt most final fantasy fans get over this whole "x-2 is too girly" thing back in 2003 when it came out? it was supposed to be light hearted. and I cant bring myself to respect any "fanboy" that doesnt mention 6 in their diatribe. that being said, square has never really focused solely on the final fantasy series as he seems to think. square has always had its finger on countless buttons. the super mario rpg, the chrono series, einhander, the tobals, countless chocobo dungeon games, sub par racing games, bushido blade1 (i refuse to recognize 2) threads of fate, musashi, ergheiz, sub par sports games. squaresoft is not a one trick pony and the final fantasy series is not where all of their attention goes. true many of their games arent mainstream good, but most are VERY GOOD for devations from the norm. einhander is a great shooter. threads of fate has one of the best story lilnes Ive ever seen in a game. two playable characters with intertwining stories? I dare you to play Rue's story arc without feeling moved at the end. it gets pretty intense. no squaresoft will not die because its branching out. squaresoft has always spread itself thin. but as it gets larger it will have more room to spread and only then will the spreading become noticable.

  76. RPG Gameplay need a revolution... by blahplusplus · · Score: 1

    "That is, back off of the convoluted plot, the rediculous looking and uninteresting characters, and the complicated and boring skills systems. Instead, bring back the spirit of adventure."

    What the hell is "the spirit of adventure?". Leave it to human beings to be nice and vague without thinking something through. For 80-90% of the game you are fighting and collecting goodies and playing mini-games with FMV intermissions along the way. RPG battle systems used to be important until the populace started gorging and whoring itself out for graphics and interactive movies. The fact is the battle system is what you spend the most in usually in an RPG, the games should not be movies, ever. Why do I want to pay $50-60 for uninnovative non-interactive stuff that I just sit there and watch? I couldn't stand FFX because I spent most of the time watching stupid non-interactive cutscenes, with the most unlikable characters imaginable for great lengths of time to the point where I'd just want to shut off the game completely.

    Cinematics are nice but they should support a game that is fun to play minus it's story and movie like qualities. When the movie aspect becomes the main part of the "game", it becomes less and less like a game and more and more like a passive movie experience with a "dash" of interactivity.

    Diablo and Guild wars is a shining example of good gameplay design, the game is fun to play on its own if you took out the story and FMV elements completely, most final fantay games would not be anywhere as highly rated without those FMV's and story elements because its gameplay has become so poorly thought out.

    People complain about the "grind" in RPG's but if you took the grind and mini-games out no one would play the games, why exactly is there any reason to fight anything without a "convoluted" rpg battle system with rewards?

    FF9 and FFX were in my opinion the worst final fantasy games to come out in a long time. FF9 butchered and barely had any references to the original final fantasy 1 and it's characters which started the whole series. I think I speak for peopel with Fond memories everywhere that they'd love to see Squares story and graphics capabilities merged with a sequal or remake of the original FF1 because FF1 was so devoid of any story, they add whatever they want to the entire game and no one would care because there wasn't much besides fighting bosses and collecting goodies in FF1.

    The series for me reached it's pinnacle in FF2(US), FF3(US) and FF7 and ever since has been sliding down the path of simplifying the game for its rather stupid audience, who goes "Yay graphics!" and then realizes two seconds later that they are bored out of their minds grinding in a badly designed battle system just to get to the next FMV scene.

  77. By all means yes by Programmer_In_Traini · · Score: 1

    I agree that the FF series should come to an end.

    The more they extend it, the more they destroy what people like in FF. It really could've stopped after IX, IMO.

    Cheap plot lines, fancy graphics (its not bad..but...shouldnt take so much importance), shallow characters, stupid endless mini games, all of these gradually contributed to destroy my love of Final Fantasy.

    I'm excited and very very afraid to see what FF VII will look like on the PS3 .... are they going to destroy a classic ?

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
    1. Re:By all means yes by alexds · · Score: 1

      To an extent I agree that there is perhaps a greater importance placed on 'fancy graphics', but that doesn't necessarily detract from the quality of the games. Final Fantasy X, for example, was a great game, even by Final Fantasy standards; yes some of the characters were weak, but did it keep the general aura of an FF game intact? I think so! I can't wait for Advent Children and Dirge of Cerberus, I think they'll be great! Ever the optimist ;)

      --
      http://www.ffnet.org
  78. Final Fantasy may stink, but... by islandrain · · Score: 1

    Final Fantasy may be stinkers right now, but the true pinnacle of the game was Final Fantasy Tactics. With a pitiful sequel (which I was absolutely thrilled about at the time) on the GBA, Final Fantasy Tactics is the gold mine that if they put a little more sweat and elbow grease into would bring superb characters, awesome weapons and armors, and the best gameplay ever. From what I've heard, too, FFXII may be taking a tiny step in that direction, though. But I want to see an all out remake of FFT.

    --
    Peace out, homies.
  79. Basically what this guy is saying... by Pluvius · · Score: 1

    ...is that the series has been going downhill since FFX, and that this somehow means that FF is heading for imminent doom. Hey, buddy, don't you think you're being a bit quick on the draw here?

    Really, though, he might be right that FF's glory days are over. But not because the recent games are bad (which is debatable; even he admits that he dislikes FFX-2 despite its gameplay).

    We have the first sequel in a series of games that was never supposed to have sequels. We have a bunch of compilation discs where Square simply adds a couple of FMVs to an old game and puts a $20 price tag on it. We have an MMORPG in the main series, which makes about as much sense as putting an FPS in the main series. And now we have a myriad of sequels to FF7, a game that should never, ever have had a sequel, in our near future.

    If the glory days of FF are over, it's because Square has left behind everything that it used to stand for in the name of profit.

    Rob

  80. No way by Trails · · Score: 0

    In this age of rehashes, prequels, remakes, etc... no franchise this succesful will end. They may put it down for a while, but the words "Final Fantasy" are worth a LOT of money. They'll never stop...

  81. Why FFXI is Underwhelming by Anonymous Coward · · Score: 0

    Since one of the more frequent comments here is "FFXI wasn't underwhelming, it was a great success!" I need to explain why it was entirely underwhelming.

    First off, let's remember that Star Wars Episode I was also a great commerical success. It can hardly be called anything but underwhelming.

    Final Fantasy XI was an EverQuest clone. It didn't bring anything new to MMORPGs, it just rehashed what had already been done, just with an anime style and ultimately bland graphics.

    The graphics look nice in screenshots, until you realize that every zone looks the same. Zones are all basically a uniform color. The desert zone is sandy. The forest zone is a dull olive green. The mountain zone is a dull orange.

    The mobs don't even change. The same blue crab that spawns in the streams of the starting area also exists in the uniform-green "moss cavern" areas. They look identical and have the same abilities. Except the first crab is level 5 and the second is level 70.

    Actually, FFXI did bring new things to MMORPGs. Unfortunately, they were all bad things.

    Like the Inconvenience Fairy, which ensured you and your friends would waste the first week after buying the game before ever seeing each other. (Blizzard's server problems have more to do with their "auto-choose server" system misbehaving, so a lot of people wound up on the same servers.) Then there's the ridiculous con system which marks targets that can kill you five times before you hit the ground a "decent challenge".

    Oh, and the job system. This is had the most promise, but it essentially forces you to play the same content several times (which you're really going to do anyway due to the zones all being alike and the mobs being basically identical). Ultimately the job system was a brilliant way to force people to replay content, since every job has a "support job" that must be leveled separately from the "main job". So if you reach level 40, you'll also need to have effectively played an alt to level 20, too. Yay.

    Then, of course, there was the forced grouping. I can understand that groups are important to Japanese gamers. I think that grouping should be more effective than soloing. However, in FFXI, there was nothing to do outside a group. You spent all your time actively looking for a group. Want to move the "story" (yes, there's a story you can play through) along? Find a group! Want to quest some? Find a group! Want to level? Find a group!

    What's worse is that you really can't do anything else while looking for a group. Want to fish while waiting for a group? You'll fish up monsters that kill you. Want to craft? You'll run out of materials very quickly. Most of your time is spent spamming "/shout 40 (Dragoon)/(Samuria) (Party) (Yes, please.)" while standing around the central city enjoying the lag as players laggily bounce past you.

    Which brings us to class balance. Since the job system means any player can choose another job at any time, Square-Enix has absolutely no need to balance the classes. So they haven't. Dragoons? Useless. Melee? There are something like 8 jobs that are simple melee jobs. This leaves 2 tanking jobs, 1 healing job, 1 nuking job, and 3 support jobs. If you're a melee, prepare to wait. Especially if you're the wrong type of melee.

    And, of course, certain features that MMORPG players are used to are just missing from FFXI. PvP? Only in a minigame. (Of course, with the classes being as unbalanced as they are, this isn't an entirely bad thing.) Kill stealing? Against the TOS and programmed to be impossible. Of course, this also means that higher level players can't help lower level players who are about to be killed.

    Then there were FFXI's "linkshells" which are their versions of guilds. FFXI is the only game I know of where guilds take up inventory space. You have a "linkpearl" in

  82. 3-D Graphics by paradogmatic · · Score: 1

    Ever since the advent of 3-D graphics in these games, the level of quality seems to have slipped; don't get me wrong -- great cut scenes and production values, but there seem to be so many little things cut because they'd take much more time and resources than in the days of just slamming a few more sprites in there would. I mean -- look at FF2/4 for the infamous 'porno programmers room' .. think you'll see that today? In those days it was a few sprites recycled and some new text.. now it'd require the level designer to really sit down and set things up; perhaps some new assets etc. Maybe not the best example -- but it just seems that games lack those little touches that they had when someone could think of an idea over lunch, write the script when they were having dessert and then code it into the game over a break or two.

  83. You are wrong. by Ashen+Sparrow · · Score: 1

    Gomen kudasai, Sanders-san, Zonk-san. It is not the end until the end has happened. Until then, everything still has potential. We fans of Final Fantasy, iiye, all RPGs, we enjoy this genre because at some point an RPG amazed us, ne? Why, then? All you who doubt it, why are you willing to write off the single most remarkable RPG series in gaming history over what you think are not such good games? First, even in whichever FF you dislike most, there was always some element which kept it above the average RPG, was there not? Second, I do not believe Square-Enix will surrender the most legendary series in gaming. Third, for my part, I do not believe future employees of the industry will allow the series to suffer a final decline. Those who have taken the most inspiration from Final Fantasy will no doubt raise their skill with hope of advancing the power of each story. The series may falter, it may even reach a critical low point. But, so long as so many people expect wondrous things of it, there will be others constantly seeking to create great things for them. Final Fantasy, it has not been just a game for many years. All the best points, even in the worst releases, have coalesced into an honest and spirited guide for a still fledgling art. That's what I think.