World of Warcraft Honor System Live
Available now from the World of Warcraft Patch servers, the Honor System has been put into production. The Patch Notes are available on the official site and besides the Honor System includes new art, bug fixes, and new live events in Kalimdor and the Gurubashi Arena. There will also be, starting in May, a "Children's Week" celebrated in Orgrimmar and Stormwind. "It is a time to give back to the innocents of war: the orphans!"
How can you be an orphan when your parents respawn every 10 minutes?
It is live when I can login and download it.
It is not very live at the moment.
Well, at least they can't blame this lag on naked night elves dancing in front of the Auction House. Take that patch notes and website server.
If you play, say, a troll, do you still have to follow the honour system?
To be on a pvp server!
My poor level 32 mage won't know what hit him.. Nor will the level ~30s that run into him.
PvP Honor ranks and corresponding rewards listed here.
:(
Official images of PvP armor sets Wow, sexy.
Official images of the new mounts
Official listing of PvP weapons No pics though.
Blatant self-promotion: Jerek.net
...to see how this will affect Horde / Alliance relations.
...however, with the new patch, it will be just as beneficial, if not MORE for us to simply kill each other, as that will give us honor points which will eventually translate in p|-|47 l00t.
I play on Sargeras, which is a PvP server. Considering that it is a PvP server, there are a lot of clashes between the Horde and Alliance. Raids are constantly led against Horde and Alliance towns alike and in contested areas, "ganking" is a popular activity.
Though the interesting thing to note is when Alliance and Horde play nice. In certain areas, Horde and Alliance co-exist (to a reasonable degree) as they are BOTH attempting to complete quests.
For example, I was in Felwood last night working on a quest and a couple of Horde were right next to me killing MOBs and we pretty much go into a rhythm were I would kill one, then they would kill one, so on and so forth. At the end, we completed our objective (fill the vial with corrupted water), saluted each other, and went on our merry way.
In this example, we played nice with each, because it was mutually beneficial for us to do so, after all, we both needed to complete the quest...
While the honor system MIGHT curb the rampant "problem" that is ganking (I don't see it as a problem, it's a pvp server, I deal with it) I think it will definitely escalate the desire for Horde and Alliance to kill each other, and make it more difficult to complete quests in contested areas.
Respect It.
Worldofwar also has the patch notes.
I want the fire back.
Great, thanks for letting us know. Would you please start posting on all the stories you're not interested in?
I can't say I'm looking forward to this patch. I chose a PvP server to PvP...I still love that. I just don't like the way the rewards are implemented.
I have a wife and a job, and don't have as much time to play as the college students and bums who make up most of my guild. With the PvE stuff, I might not always have my stuff first, but I'd get it eventually. I got to 60 about a month after my friends. They had time to run three instances a day for their class sets. I could only run maybe one before bed, but that was fine. I didn't get my stuff first, but I got it eventually. Now we're working through Molten Core and have killed Onyxia several times, and I've got pieces of my epic class sets. I'll get the rest, eventually, too.
Now with the PvP system, you get your rank determined by the percentage of server-wide kills you got that week. Only a certain percentage of players per server will be able to get the higher PvP ranks. It doesn't matter if I'm the greatest PvP'er who ever lived, I will never get the epic PvP sets, simply because there's no way I can get more kills in the 1-2 hours a night I have to play than the people who have 8 hours a day to play. With the PvE stuff, I wouldn't be there FIRST, but I'd be there EVENTUALLY. With the PvP system, I'll never get there, and will only be somewhere in the middle of the pack, forever. Eh.
We don't have a state-run media we have a media-run state.
This patch also won't run in wine or cedega so now I can't play in Linux until it gets fixed.
The problem is that they have implemented an Honor system, that rewards players for continual ganking, without the supplementary Dishonor system to discourage griefing.
--There are rich rewards to be had for slaughtering any and all opponents of roughly the same level.
--There are no penalties for slaughtering any and all oppenents of lower levels.
While I realize that there was no discouragment before to stop this.. my priest still bears the scars of Stranglethorn Vale, what many fear this will lead to is roaming armadas of factions farming Honor points by killing everything in sight. I see this being the most likely outcome.
The server populations had already become overrun with NightElf and Undead stunlock rogues. There are more rogues than any other single class, as they are vastly overpowered for levelling and moreover singularly designed for wholesale murder (I used to play a rogue myself, before I retired him out of disgust for the easy win). Now, instead of farming instances and working toward saving money for great items, they can simply take the low road and farm players trying to simply quest and level a little.
Blizzard has done a major disservice to the player community, and I feel the ramifications of this will resound within the userbase as characters are dropped in favor of more rogues. They have already nerfed most of the classes into oblivion and back, this just justifies my belief that Blizzard developers do not play on live PvP servers and see what we see. I suspect that my time will be spent on a PvE server very soon.
Before you fire off a reply with a 'STFU n00b' or 'Cry some more' consider carefully how difficult it will be to run Molten Core, Maraudon, Dire Maul, Stratholm, and the like when you have effectively discouraged most other classes from levelling other than rogues.
Does anyone have the downloadable v1.3.1 to v1.4 patch so we don't have to use Blizzard's downloader? Dial-up connections suck for it especially when I can't cap the upload.
:)
Thank you in advance.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Yet.
It doesn't matter if I'm the greatest PvP'er who ever lived, I will never get the epic PvP sets, simply because there's no way I can get more kills in the 1-2 hours a night I have to play than the people who have 8 hours a day to play.
To balance this somewhat, the Honor System benefits from an offline bonus the same way Rest XP does. When you are logged out, you are slowly gaining bonus points added to your honorable kills when you are logged in, the same way you get bonus XP from being logged out a long time.
It can't completely compete with people who can PvP for 16 hours a day, but it's meant to help. You can still get to the middle ranks. If you really must have the top ranks of PvP combat, something we all managed to get along without before they were in... maybe you could use the money you make from working all day to hire some teenaged gamer to fight on your account for you while you're at work! ; -)
This is World of Warcraft, not Final Fantasy, so people do care. If it was FFXI, you might have a point. To a lesser extent EverQuest.
But seriously, for a moment, can we please get an MMORPG category for those of us who simply don't care about MMORPGs? I happen to like RPGs, but they aren't the same as MMORPGs. I'd love to be able to filter this out stuff out.
(I'd also like to see the RPG topic icon changed to something other than Final Fantasy characters, since no one in their right mind considers Final Fantasy an RPG, but that's another matter. How about just a sword and shield?)
Wow! How prestigious. A black version of the mount already available in 3 other colors. I hope no one at Blizzard was paid overtime for creating this "reward".
I hate patch day.
Nearly every server is down in some way or another (even if the specific server shows up it is either barely up and non-functioning or lying or both).
That said, for the short amount of time I was able to connect, I could tell that Tarren Mill was -definately- under attack. That's the honor system for you.
For starters, on my Server, Rogues are NOT the most played class. In fact, they are not even in the top 3. So stop making generalizations about the entire game bassed on your experience on one server. Next, complete stun lock is a myth. It just doesn't happen the way the Nerf Rogue crowd would have you believe. Stun lock is a method of keeping your opponent stunned so you can build up combo points and get off your big damage move. Stun lock ONLY happens if the Rogue gets off the first hit, and is only successful in a one on one environment because any other damage to stunned player will break the key stun in the combo. Even IF the rogue executes his perfect stun lock combo... a player of equal level will not be dead. And of course let us recognize that many classes have stun lock counters... such as the mage Blink. Last, The reason Rogues do not get invited to end content is not because there are so many of them. It is because they are absolutely useless end game. This is readon I ditched mine - a leather wearing aggro whore is not a fun character to be running around with when mobs hit you for 1k damage. (about 1 fourth of a good rogues health) So please, back off the rogues.... if a lot of people are playing them it is because they are fun to level, and they are relatively easy to play. A poorly played rogue will beat almost any other poorly played class. But with two evenly skilled players at level 50+, a Rogue is almost ALWAYS at a disadvantage. If you think a Rogues are godly in WoW you have either never played on to 60, or you simply dont know howto play your current character.
Woot! I can't wait! I have mail coming in. Auctions going off. Guildies to see. Quests to complete and/or turn in. Yesterday was awesome, and tonight's been all planned out!
I open WoW and discover a new patch is on it's way to my machine. Oh, GOODIE!
MAN, I'm stoked!
I have't read the most recent version of the honor system, but if it's the same as what they proposed last month, well, it's going to make things worse.
The have to institute the dishonor part of the system for it to work well. Otherwise they're just encouraging a new form of ganking. And as all ratings are FOR LIFE (remember, if you stop playing a character it does not go away!), the people who rise to the top of the system first, will always be at the top, even for a long time after when they stop playing, paying, or even living.
This Place (The Asian servers had 3 people on)
Track your TV Shows with your iPhone - FREE
You can make the argument that you don't need something to enjoy the game about any system. However, I think there is a reason why WoW blasted past a million subscribers and the runner up has less then half that. WoW is made for the casual gamer. Period. A casual gamer can log on, level up, and never see something that he can't eventually get. Log a casual gamer into EQ and the situation is very different. You get to see stuff all the time that takes an insane amount of free time to achieve.
The problem is two fold. First, they are destroying what made WoW such a blazing success. They are making a system that inherently a casual gamer will NEVER be able to win in. A casual gamer can never get the uber PvP armor. If only 0.1% or 1% or 5% can get it, then they will never ever get it. This is going to start pissing people off.
Second, on the PvP servers, you are handing out an advantage that that the casual player is not going to be able to get his hands on. A level 60 casual player can take on any other level 60. Start creating massive equipment imbalances that are dependent upon your 'hardcoreness' (also read as being jobless or in high school) to achieve, and casual players are going to start dropping out.
Wow should play to its strengths. That means playing to casual players. There is a difference between throwing a bone to the nuts who play 40+ hours a week and changing the focus of the game to suit them. As far as I can see for the future plans blizzard has, it seems like they have made a potentially fatal mistake of changing their focus to trying to retain that insane 5% who spend 40+ hours a week, and have stopped trying to serves the other 95% that think spending 40+ hours on a game is insane.
I personally think it is an insane move, but I suppose only time will tell. If I were to give advice to blizzard though, I would tell them to build the world outward horizontally, not up. Add more areas/quests/classes/races for all levels. Don't get caught up in the trap of chugging top end content and forgetting about the massive casual gamer player base that made the game so larger in the first place.
hahahahaha*gasping for air* hahahah... excuse me... lol... lmao.. hahahaha *can't stop laughing*... i always figured WoW, after a while, would turn out like EQ, wher the powerful classes whined more than the weaker ones... guess I was right! Yeah... it's hard for rogues to get off the first hit in a one on one pvp... really hard.. not like they could walk up undetected huh? That could NEVER happen...!!! Rogues were whining hardcore at the thought of track hidden being upgraded... looks like it got upgraded anyway this patch! lol
"But with two evenly skilled players at level 50+, a Rogue is almost ALWAYS at a disadvantage"
Uhhhhhhh....well you obviously think you are a skilled player so you are using your potions and poisons i'm sure. The basis of the rogue class is being stealthy and unfair. Now, this causes people to complain about rogues when they shuld stfu but...It also causes rogues to forget that they can't expect to be as good when they dont get that surprise attack in. Really, the only class that really gets much as far as rogue-awareness is hunters. Stuff like sitting on your freezing trap when you are medding up, etc. Flare, and now track hidden is goign to be fixed they say. But that is only one class. Any cloth person that you get the jump on should prolly be as good as dead. Now, if you don't get the jump on them, well they should be able to win more than half the time I would hope. A rogue complaining that they can't win in pvp when they don't get the jump on someone is like a mage complaining that they can't win in PVP if they are out of mana.. well DUH that is the point of your class. And in GROUP PVP I have heard *no* complaints about the power of rogues. Lets wait and see where things are when the battlegrounds come out.
Rogues are the number 1 played class... maybe not on your server... but they are number one! Why? Because they are a powerful class. Too powerful? No, they are just fine...They don't need to be nerfed at all. But come on, useless in the end game? Rrriiggghtttttt.
Reminds me of rogues whining that they were useless in the elemental planes in EQ...OHHH the ae's on a few mobs in each plane kill me, nevermind that I out damage people on the othe other mobs! Omg i'm not the best all the time something is wrong n3rf everyone 3lse!~ And yes I raided the EP's every week way back in the day, before gates etc and they ruined eq even worse lol. It was also funny to watch the people on the necromancer boards whine about their stuff, when they were one of the few people who could really solo for xp well in the higher planes. But ohhhh they thought they were sooo persecuted.
In world of warcraft, rogues aren't godly.. but they are *JUST FINE*... paladins and shammies are prolly the most "godly" comparatively, but still not unfairly good, they are just fine. Granted, shaman might be a bit too good in the fact that it sure seems like if the person is a hoarde, ther is a good chance they are a shammy. But that is prolly due more to there needing to be another class or two on each side, lots of people like to tank and heal, and on hoarde there is (obviously) no paladin soooo..
It's not like EQ where it's a full time job to play. You can login to WoW for 30mins and get stuff done. Running your friend's low level alts through instances is one of the most fun and fulfilling things in the game, and can be done in 2hrs or less. No major time commitment in WoW. If you aren't having fun with one character, put them on hold and use them to tradeskill items for your new alt. I made a warrior, a gnome too! Sure, he can't solo well like your rogue or my hunter or warlock but it is still fun fast paced gameplay.
replacing it with NEW Folger's Crystals! (lets see if they notice the difference)
I've been playing in the test server for a while, and I will explain what the Honour System came down to basically.
Forget about doing quests, leveling, etc if you are over level 20 and under level 60. Now all constested areas are full of level 60s, and they will kill ANYTHING, since there is no dishonour.
The ONLY way of leveling now is by doing instances.
What actually happens, and blizzard probably didn't expect, is that level 60s that usually were down at high level instances or dueling, are now raiding contested areas that level 30s or so are used to level in. And those raids will kill ANYTHING that moves.
Not only that, but its now just a huge battlefield where tactics or skill is meaningless since the largest "zerg" mob wins.
If you wanna PVP, go to a PVE server. With the arena events, and with the upcoming battlegrounds, there will be PLENTY of PvPing in PVE servers, and you will be able to level up quietly and safely.
bravo bravo. Thanks a ton because i didnt have to say it myself.
I thought it was odd that my partner at work would be out 2 days in a row...