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Final Fantasy Music on iTunes

Final Fantasy Online Warcry has the news that iTunes is now carrying Final Fantasy scores and music from the Black Mages. Square Enix has a listing of all of their iTunes offerings, which includes music from FFI - FFXI, a live concert offering, and two albums by the Black Mages (Nobuo Uematsu's rock band).

78 comments

  1. Does anyone know why... by rekenner · · Score: 2, Informative

    The OSTs for FF1 and FF2 are listed as being released May 10th, 2005? Had the OSTs been released before this?

    1. Re:Does anyone know why... by srlunsford · · Score: 1

      Generally, I think the release date is the date the music made it to iTunes, unless it states "Originally released" or something akin to that.

    2. Re:Does anyone know why... by Anonymous Coward · · Score: 2, Informative

      It might be because this is the first time they've been released separately. The FFI and FFII OSTs were originally released on one CD, which began and ended with orchestrally-performed medley tracks.

      At first glance, it looks like the FFI and FFII OSTs are a good deal (at the album price--$5.99)--until you realize that they were originally released as one album. The individual FFI and FFII OSTs themselves are only about 20 minutes each--for $6, that's not much; though it's definitely a better deal than paying 99 cents for a single track that's less than a minute long.

    3. Re:Does anyone know why... by rekenner · · Score: 1

      Ah, cool. Thanks.

    4. Re:Does anyone know why... by minus_273 · · Score: 1

      itunes exclusives

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
  2. cool by rritterson · · Score: 4, Interesting

    Final Fantasy VI (3 in the US) still rates as my favorite game of all time. No game before or since has actually caused me to dream about the characters.

    Even hearing the 30-second previews on iTunes brings back memories of that bastard kefka, that fucking octopus who always screwed things up and spending hours hoping I could keep general leo alive.

    My only complaint is that the versions for download are direct releases from the SNES cart. Why couldn't they orchestrate them instead of using the 8-bit sound system?

    --
    -Ryan
    AUWYHSTOT (Acronyms are Useless When You Have to Spell Them Out Too)
    1. Re:cool by Anonymous Coward · · Score: 2, Informative

      There are plenty of orchestrated and arranged versions of some of the songs from across the entire series, you just have to look elsewhere (they're probably on itunes as well).
      Try "Final Fantasy VI Grand Finale" for starters. A bit older, but Final Fantasy Symphonic is also a great arrangement of Final Fantasy 1, 2 and 3 (japanese) from the Tokyo or London Philharmonic.

      The soundtracks youre currently listening to are OST's or OSV's, which are Original Sound Track/Version. You're not going to get anything but the original music from those, and that's usually their purpose.

    2. Re:cool by HTL2001 · · Score: 1

      My only complaint is that the versions for download are direct releases from the SNES cart. Why couldn't they orchestrate them instead of using the 8-bit sound system?

      you can also get perfect quality from the snes cart by using .spc's [some info ]

      --
      By reading this, you have given me brief control of your mind.
    3. Re:cool by tepples · · Score: 1

      you can also get perfect quality from the snes cart by using .spc's

      Now that Square Enix has started to sell soundtracs on iTMS, does this mean that the game publishers will start suing the people who distribute .spc files (notably zophar.net)?

    4. Re:cool by cowscows · · Score: 1

      You didn't dream about tetris? Damn those blocks!

      --

      One time I threw a brick at a duck.

    5. Re:cool by oscarmv · · Score: 1

      If you're looking for FFVI orchestrated music, here's what you can find:

      - There's a couple tracks in the 20022002 concert, including, obviously, Tina's theme.

      - If you can find the Final Fantasy VI: Grand Finale CD you'll probably wet your pants (good luck finding a non-bootleg one. I do treasure my original one even though it's quite battered by now). You might be able to find it at amazon.co.jp and specialized importers (hmmm... www.gamemusic.com?).

      - You can also find the WHOLE opera (a 21 minute track IIRC) in one of the (out of print, out of sight, impossible to find legally) "Orchestral Game Concert" CDs. The 4th IIRC. I personally suggest your favorite file-sharing program for that as there's no way you're finding the actual CD out of a honest-to-goodness 2nd hand CD Japanese shop, and even then.

      Hope that helps.

  3. Rediculous pricing by inio · · Score: 3, Interesting

    This is a great move, but the pricing scheme is ridiculous. For most of the games, you'd end up paying half of the game's original retail price just to get the soundtrack. That's unacceptable when you take into account that most of the music was written for and preformed by a Z80.

    1. Re:Rediculous pricing by 2nd+Post! · · Score: 3, Interesting

      Doesn't that imply that the music is worth approximately half the game's retail price?

      Perhaps to you the music is worth less than that, but to me (and others who have purchased game music) the soundtrack is worth MORE than the game, once you've played the game.

    2. Re:Rediculous pricing by superpulpsicle · · Score: 3, Informative

      http://www.ocremix.org/index.php

      Just go to Overclock Remix site's, there are plenty of outstanding FREE mp3s to download. Not only for final fantasy, but a ton of other games too. I have downloaded so much, I am amazed my cable company haven't killed my connection yet.

    3. Re:Rediculous pricing by Anonymous Coward · · Score: 1, Insightful

      'Rediculous' - the internet's most misspelled word.

    4. Re:Rediculous pricing by metalligoth · · Score: 2, Interesting

      It's a steal. The local Japanese store here in the Ann Arbor area sells some of these albums for $40. On iTunes they only want $25.

    5. Re:Rediculous pricing by Temporal · · Score: 1

      I have downloaded and listened to every single OC Remix. Some of them are some of my favorite music ever (Zeal Love by Unipulator!). However, they do not constitute a replacement for the original soundtracks.

    6. Re:Rediculous pricing by Blondie-Wan · · Score: 2, Interesting

      Well, it's the same with movies, of course. A fairly typical movie DVD might sell at lots of outlets for about $20, and its soundtrack album CD might be anywhere from half to three quarters of that. I know of a number of movies for which the DVD of the movie is cheaper than the soundtrack CD.

  4. Not in Canada yet? by mh101 · · Score: 2, Interesting

    So, when's this going to end up on the Canadian iTMS, I wonder?

    --
    Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
    1. Re:Not in Canada yet? by chrism238 · · Score: 1

      Lighten up! Unlike Australia, at least you have an iTMS store into which it will appear.

    2. Re:Not in Canada yet? by Fred+Or+Alive · · Score: 1

      They don't appear to be on the UK iTMS either...

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  5. Good good, but.... by WWWWolf · · Score: 1

    ...there's only the OSTs for now, and not much else. And every serious video game fan knows that OSTs are worthless because you can rip and convert them from the games yourself (or someone else already has). I already paid for the game, and I know the music is buried somewhere there =)

    There has been some wonderful reworked orchestral and piano adaptations of these things. I'm more interested in finding those - good that they're releasing some of those as well.

    In this post-OCRemix world, we need to think of the power of interpretation!

    1. Re:Good good, but.... by 2nd+Post! · · Score: 2, Informative

      Ripping music from games wasn't always trivial.

      Tell me how to 'trivially' grab the music for FFI, released on the original Famicom?

      Now compare that effort with the $5.99 download from iTunes.

      Tell me how to capture all the music, with tags and titles, from FFVII, vs the effort of grabbing it from iTunes for $24.99

      I've bought my share of OSTs over the years because for a long time it wasn't trivial (lack of emulators, lack of rom rippers, etc) to grab music from cartridges or CDs. Even now I couldn't name how, though I'm sure Google would help.

    2. Re:Good good, but.... by MyDixieWrecked · · Score: 1

      There has been some wonderful reworked orchestral and piano adaptations of these things. I'm more interested in finding those - good that they're releasing some of those as well.

      Well, there are tracks by the Black Mages... kinda like metal adaptions... kinda not... I guess they're kinda linkin parkish...

      --



      ...spike
      Ewwwwww, coconut...
    3. Re:Good good, but.... by WWWWolf · · Score: 2, Informative

      That's why I added "or someone already has". NES tracks and GBA tracks. Legally quite gray area, agreed... but personally I don't see much wrong with it, especially if I have the game.

      Granted, I'm more of a PC-grown person, and on the PC the ripping is generally in form of "okay, another silly proprietary archive format, how do I extract these?" ... "weird proprietary file format, how do I convert it to mid/s3m/wav?" There's often a tool someone has written. And, of course, in modern days, it's fashionable to add modding tools to the game itself, which also allow music extraction in one way or other. Many games nowadays just have lightly disguised MP3 and Ogg files.

      Ripping console formats is far more difficult, yes - transferring stuff from cartridge to PC is the first biggest problem.

      Though, as weird as it sounds, I have actually ripped music from GBA games (just not from ROMs I had transferred myself, but actually ROMs from games I own =). Pointed an old DOS-era music ripper proggy at WarioWare ROM and I got a whole boatload of MIDI files right away, I was quite surprised they actually stored MIDI files in plain in the ROM. I also hear many use Amiga MODs =)

    4. Re:Good good, but.... by 2nd+Post! · · Score: 1

      I'm also not quite sure about the legality or morality of ripping music from a game ROM/disc. Yes, it is technically possible, but I'm not sure that grabbing them online is kosher.

      Much in the same way that ripping music off CDs for your mp3 player is fine, but grabbing them online, even if you own the CD, becomes a copyright infringement because ownership of the game does not give you free and clear the ability to share the files with other people.

      Regardless, I don't think of OSTs as a ripoff, and the iTMS has at least 3 non OST albums there; two Black Mages CDs and one orchestral CD, from my brief perusal.

    5. Re:Good good, but.... by WWWWolf · · Score: 1

      No, it's not really legal. But a lot of things that aren't legal are not wrong.

      Yes, technically you're not allowed to download the stuff from the net. But if you already have the exact same data at hand and paid for, is it really wrong?

      Technically we could go into the Heavy Nitpicking Mode that you really are only allowed to distribute lists of ROM offsets (feed a ROM you ripped yourself to the program and it spits out the music files based on the list of offsets someone else figured out). It isn't illegal to tell someone else "the music code starts here and the music data is stored there."

      It's just that people are lazy and few people bother to stop them from being lazy.

    6. Re:Good good, but.... by Anonymous Coward · · Score: 0

      I say buying the OSTs are worth it, even more so if you value your time.

      Sure there are some programs that can read the music files in games, but there are still quite a few that you can't.

      For example, before there was a Viewtiful Joe soundtrack, all the ripping for the game was done by pushing pause, feeding the audio to a PC, and cutting the thing at the right places. I for one am not going to bother doing this to get a soundtrack, don't' care to use someone's low-quality rips, and would rather rip it from a high quality CD source.

      Plus in the case of Viewtiful Joe you get the music from things like the cut-scenes, but without the characters, SFX, etc.

      Then there is the length, a lot of the later Final Fantasy OSTs have 4 disk each. That is a lot of audio to have to deal with unless you have a ripper. Even with a ripper that is a lot of stuff you will have to label or tag.

      Lets take GTA Vice City as another example, yeah you can download something to rip the soundtrack. But you will have to bother cutting the songs up, labeling all the stuff, and putting up with the dubbed over DJ chatter.

      Yeah, GTA SA removed the DJ chatter, and there is an easy ripping + tagging program. I still prefer to use a high quality source then the audio they usually have to end up compressing to get it on the game disk.

      Also some are hard to just rip out, or you don't get all you need. Tron 2.0 has a system when the music dynamically changes based on the current game play, and so did System Shock 2. You basically had to either record while playing, or try piecing all the sound files all back together yourself.

      I tried this with System Shock 2, and ended giving up. I wasn't sure if my version was even close to the original, and felt it wasn't even worth doing. Only cases like this would I ever consider getting someone's rip/version.

      As for the "someone else already has," it is possible that they just grabbed the stuff from the OST(if there is one).

    7. Re:Good good, but.... by ShyGuy91284 · · Score: 1

      I completely agree. Prey, Symphonic Suite, Love Will Grow, just to name a few, aren't featured yet, nor have they been sold in the US anywhere I have seen. Almost every recent FF game has has another collection of remastered/different orchestrated songs too that don't see the light of day over here. I see no point to them not selling them other then just to laugh at us. I would pay for them, and I'm sure many others would too. But I'll just use PSTs and other console sound formats to play the music from the games I own.

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  6. VI is still the best... by solios · · Score: 3, Insightful

    Six is the Empire Strikes Back of the FF series, in my opinion - its' easily the best of the series- deepest (again, imo) character development, most compelling characters, most fluid combat system, one of the better magic systems... I spent hundreds of hours with it as a teenager and got so deep into it that I eventually hand corrected innacuracies in the strategy guide I'd purchased (when it had become apparent I'd missed a few things).

    Then VII came along, completely and utterly failed to be better than VI in any way (in fact, amping up to a high level pretty much every shortcoming of the series), and my high hopes for the future of RPGs were rapidly deflated.

    I spent somewhere around 250 hours with FF VI - multiple runthroughs and couching with friends who were playing the game. I couldn't stomach VII or VIII for any more than 40-50, and never replayed either - they'd lost the magic that made VI so compelling for me.

    1. Re:VI is still the best... by Ex+Machina · · Score: 1

      I thought the plot kind of fell apart towards then end when it was essentially all "find lots of hidden powerful shit".

    2. Re:VI is still the best... by Erioll · · Score: 1

      I thought the plot kind of fell apart towards then end when it was essentially all "find lots of hidden powerful shit".

      lol. I'd pretty much agree with that too. 6 remains my favorite FF, but I'd agree with this statement.

      What they could have done is kept it a lot more structured when you were re-discovering the characters. It KIND OF did this, as in if you actually did follow the "clues" along the way, you WOULD find most (all?) of them in a story-driven order, and that makes it quite a bit better. But ya, it did suffer from TOO much free-form at the end, as most of the FFs do (FF4 (not as much, but some), FF5, FF6, and FF7 at least).

      I think it's just tied to the fact you have an airship near the end of all these games, and makes just about anywhere "out of bounds" feel even MORE artificial.

    3. Re:VI is still the best... by Ex+Machina · · Score: 1

      You're OTM sir! Remember in FF2US when you couldn't get into the Basement of Baron until certain stuff had happened. ROROROROR!

    4. Re:VI is still the best... by Temporal · · Score: 1

      IMO, 6-10 with the exception of 8 were all extremely good in their own ways. 8 was boring as hell. Only one in the series that I enjoyed less was 2 (not to be confused with FF4).

    5. Re:VI is still the best... by Oracle+of+Bandwidth · · Score: 1

      FFIX did it for me, couldn't stand the "Prescious moments" graphics, the cartoony villians, the way too easy gameplay, or the dumbed down card game. THey need to make FF VI today with totally modern graphics, and maybe some voice acting, change the limit breaks to something most people will see at least once during the game, and you have as perfect as a game could be.

    6. Re:VI is still the best... by Datamonstar · · Score: 1

      How does getting powerful have anything to do with the plot? I found that getting more powerful was a good diversion to the plot. And I don't think that there was any really powerful items that you absolutely HAD to find. The story is the core of that game, not the gameplay. Sure, having a completely obvious solution to every obstacle would have eventually become overwhelmingly boring, but as it was it didn't detract too much from the game's major focus: the story.

      --
      The eternal struggle of good vs. evil begins within one's self.
    7. Re:VI is still the best... by Anonymous Coward · · Score: 0

      you are clearly a fanboy with too much time on your hands!

  7. A different perspective by Anonymous Coward · · Score: 1, Insightful

    I don't know about that. I have no problem ripping or downloading the music for a game I already own. If I bought the game, don't I own the music on it already as well? I don't see much difference between taking it off the CD manually and grabbing it from someone's website. To me the cost of most OST's is a little inflated, and not justifiable if I've already got the original medium.

    1. Re:A different perspective by C0rinthian · · Score: 1

      I bought the Star Wars DVD's, so I can download the soundtrack albums for free, right?

  8. Ocremix.org legal? by tepples · · Score: 1

    Just go to Overclock Remix site's, there are plenty of outstanding FREE mp3s to download.

    And with respect to the underlying musical works embodied in the video games in question, how is ocremix.org any more lawful than allofmp3.com?

    1. Re:Ocremix.org legal? by Cecil · · Score: 1, Insightful

      Or look at it from the other point of view: how is it illegal?

      If you've ever listened to any of those songs, the vast majority of them are making songs that sound similar to the originals using entirely original performances and scores, with only a few distinct melodies and riffs to remind you of the original. There are no lyrics, so no worry of copyright infringement there. And to the best of my knowledge, the actual melodies of the music cannot be copyrighted, only specific arrangements of the whole song can be copyrighted. It's the lyrics that snag people most of the time.

    2. Re:Ocremix.org legal? by tepples · · Score: 3, Informative

      Nothing you read on Slashdot is legal advice.

      There are no lyrics, so no worry of copyright infringement there. And to the best of my knowledge, the actual melodies of the music cannot be copyrighted

      Sorry, but the best of your knowledge is incorrect. Please read these cases and this analysis.

    3. Re:Ocremix.org legal? by Cecil · · Score: 1
      Well, based on the first link, the conditions they use seem to be the following:

      There are two conjunctive considerations for determining "substantial similarity." 5 See Dam Things From Denmark, 290 F.3d at 561 (citing Whelan, 797 F.2d at 1232 (following Arnstein v. Porter, 154 F.2d 464, 468-69 (2d Cir. 1946) and subdividing test for substantial similarity into two considerations). First, with the aid of expert testimony, the fact-finder must decide whether there is sufficient similarity between the works at issue "in order to conclude that the alleged infringer 'copied the work.'" Id. at 562 (citing Whelan, 797 F.2d at 1232). Second, if the first consideration is answered affirmatively, the fact-finder must then decide, without the aid of expert testimony, whether a "'lay-observer' would believe that the copying was of protectible aspects of the copyrighted work." Id. (citing Whelan, 797 F.2d at 1232 (holding that first test must be answered in affirmative to proceed to second test)). The second consideration has also been described as determining "whether 'the ordinary observer, unless he set out to detect the disparities, would be disposed to overlook them, and regard their aesthetic appeal as the same." Id. (citing Folio Impressions, Inc. v. Byer California, 937 F.2d 759, 765 (2d Cir. 1991)).


      While any OCRemix would likely fall under the first consideration, the second consideration is much trickier to pin it with. The disparities are tremendous and creative in and of themselves. There's no mistaking one of the remixes for the original songs. If you substituted one of them into the game, it would sound bizzare. They are clearly distinct and do not have the same aesthetic appeal.
    4. Re:Ocremix.org legal? by tepples · · Score: 1

      There's no mistaking one of the remixes for the original songs. If you substituted one of them into the game, it would sound bizzare.

      The same way if you substitute "My Sweet Lord", written by George Harrison (based without permission on a melody by Robert Mack) and performed by George Harrison, for "He's So Fine", written by Robert Mack and performed by the Chiffons, but that didn't stop a judge from issuing a seven-figure judgment in favor of Mack's publisher. Go search for Bright Tunes Music v. Harrisongs Music sometime.

      "Rhapsody in Blue" has no lyrics. Don't you think the Gershwin estate would sue if I were to cover parts of it and distribute the recording for free on a web site?

    5. Re:Ocremix.org legal? by Temporal · · Score: 1

      The legality is gray-area, sure. However, given OCR's popularity, I doubt the major game companies are unaware of them. If they wanted to sue, they would have sued by now. I think they realize that OCR is actually a benefit to them: it's essentially free advertising, getting people interested in the original games and soundtracks. If the original copyright holders don't mind, then who cares if it is technically legal?

    6. Re:Ocremix.org legal? by The+boojum · · Score: 1

      Well, I know at that at least one video game composer, Jeremy Soule, has expressed his support for them and even submitted a FFVI remix of his own.

      Granted, that's an individual opinion and the video game companies may think a little differently. But it's good to know that there's at least one composer who is aware of and doesn't mind remixes of his work up there.

  9. What about... by MoriaOrc · · Score: 1

    This is certainly a great idea (I love alot of game music, Final Fantasy by far not the least), but Square Enix has alot of other good game soundtracks they could release. Chrono Trigger/Cross and Final Fantasy Tactics come immediatly to mind. Of course, those are by different composers, so that might have something to do with it.

    1. Re:What about... by argent · · Score: 1

      Chrono Cross has some of the best "music to hack to", which is why Yasunori Mitsuda is the top artist on my Audioscrobbler page. Though I guess if I had it all tagged by Composer instead of Performer Bach would be #1.

  10. The Black Mages!!! by ReKleSS · · Score: 1

    If I hadn't just bought the CDs, this would be enough for me to have some interest in iTunes (ignoring the fact that it's not open in Australia yet...). I strongly recommend the 2 albums (The Black Mages 1 and 2) to anybody - rock arrangements of tracks from across the Final Fantasy series, by Nobuo Uematsu and a couple of other squaresoft musicians. Definitely worth the money.
    -ReK

    --
    md5sum -c reality.md5
    reality: FAILED
    md5sum: WARNING: 1 of 1 computed checksum did NOT match
  11. ha by Scudsucker · · Score: 1

    Someone I worked with bought an iPod, and I hooked him up with the Final Fantasy Tactics soundtrack soundtrack, with one slight addition. I renamed and retagged the disco song, "It's Raining Men", to match the rest of the soundtrack and burned it to cd. He had a nice little suprise waiting for him to listen to...

    1. Re:ha by Anonymous Coward · · Score: 0

      He probably thinks your a fucking fag now.

    2. Re:ha by Anonymous Coward · · Score: 0

      He was convinced otherwise after the pounding I gave your mom. Now she's so loose, it's like throwing sausages in the back of a semi truck.

  12. Mod parent up by May+Kasahara · · Score: 1

    Agreed. I've bought many a game soundtrack in my time (including quite a few Final Fantasy ones), and believe me, the iTunes prices are nothing to sneeze at. This is especially true for the arrange albums ($10 as opposed to $25-30).

  13. I'm not holding my breath for djpretzel on iTMS. by argent · · Score: 1

    Pachelbel's Ganon. Mmmmm.

  14. "My Sweet Lord" not really relevant... by argent · · Score: 1
    The world will never know what really happened inside Harrison's head, because musicians can't create the kind of "chinese wall" between the music they listen to and the music they create. It's almost impossible to write music without being derivitive, and without occasionally "ripping" themes and tracks.

    The infamous "Nickelback vs Nickelback" remix going around the net is the perfect example. There's two different songs that "everyone" knows have basically the same music. Except, if you start doing that it's amazing the things you can make line up, particularly in pop/rock where there's probably only ten basic beats that 90% of the songs use.

    Besides, you can sing any of the lyrics to "Waltzing Matilda".

    This has nothing to do with OCRemix, because the OCRemix remixes all explicitly acknowledge where they got their material from. This is more like Paul Simon taking the music of "If I could..." from Los Incas version of "El Condor Pasa" *. There's no secret "inspiration" involved, if anyone's going to sue they're not going to have to wait for a judge to decide if they sound the same, legal or not it's all out in the open...

    * I was in Paris in 1965, right before Simon and Garfunkel broke. I was roaming around Europe by myself, doing folk stuff. It was there I met Los Incas at a concert. I was booked, and they were booked, and that was the first time I had ever heard South American music. They gave me an album of their stuff, and "El Condor Pasa" was on the album. The Simon and Garfunkel record of "El Condor Pasa" was recorded over that preexisting track. So that's where it all comes from, and the notion was, if I liked the music, if it sounded good to me, it was popular. For me there was really no distinction between one culture and another. -- Paul Simon
  15. Low Tech Music! by argent · · Score: 1

    That's unacceptable when you take into account that most of the music was written for and preformed by a Z80.

    Hey, most of the music out there was written and performed on instruments that had NO CPU AT ALL.

    And, actually, wasn't most of the music written for and performed by a 6502 or 65816, sometimes assisted by a synthesizer chip like an AY38910 or SPC700? The only Z80 in the Nintendo lineup was in the Gameboy.

    1. Re:Low Tech Music! by Mattintosh · · Score: 1

      Mostly correct.

      NES CPU was a 65c02, and sound was (AFAIK) straight off a couple of pins of it. Konami games had a tendency to include a Yamaha synth chip in the cart that allowed for deeper bass. Not all games with deep basslines had a secondary synth, though. Most notably, Journey to Silius used the saw channel for drums and worked some sort of voodoo to get "awesome" (for NES anyway...) guitars out of the square and noise channels.

      SNES had a 65c816 CPU, but sound was mostly handled by the SPC700. I think sound effects were still out of the CPU.

      The Gameboy used a Z80 for its CPU. I don't know how its sound was done. Probably something similar to the NES.

  16. Pity about VIII. by argent · · Score: 1

    Got some good music, though.

  17. Nickelback and "El Condor Pasa" even less relevant by tepples · · Score: 1

    The infamous "Nickelback vs Nickelback" remix going around the net is the perfect example.

    For one thing, it's the same band, and it's likely to be the same songwriter. For another, though the bass lines of "How You Remind Me" and "Someday" are similar, bass lines aren't nearly as strongly restricted under copyright law as melodies are, and the melodies in this case aren't even close to the same.

    Besides, you can sing any of the lyrics to "Waltzing Matilda".

    For one thing, the copyright in "Waltzing Matilda" by Banjo Paterson has expired in almost the whole developed world, except possibly in the European Union, which restored copyright to PD works last time it extended copyright terms. This page claims that the song was written in 1895, meaning that the song was almost certainly first published before 1923 (the U.S. boundary for copyright expiration, which is on hold for 13 years). Banjo Paterson died in 1941, which was before 1955 (the Australian boundary for copyright expiration, which is on hold for 20 years). For another, non-commercial public performances are largely exempt from copyright restrictions.

    This is more like Paul Simon taking the music of "If I could..." from Los Incas version of "El Condor Pasa"

    Three possibilities:

    • The song is based on a folk melody, which has been around for centuries, long enough to put it in the public domain in any country.
    • Your Paul Simon quote implies that he might have got permission.
    • Even a recording without permission would still fall under the compulsory license for cover songs, whose royalty cap currently stands at about 8.5c per phonorecord.

    None of these three possibilities applies to video game music. Few songs from video games are from folk melodies ("Polly Wolly Doodle" in Pokemon is an exception), video games were invented long after 1923, many video game copyright owners don't just hand out permissions like candy, and there's no way to recover 8.5c per download if no charge is made for the downloads.

  18. Re:Nickelback and "El Condor Pasa" even less relev by argent · · Score: 1

    You seem to have read my message as making the exact opposite of the point that I was intending to make. I apologise for the confusion, and I'll try and clear it up.

    First of all, I was contrasting the Nickelback and Waltzing Matilda examples with Paul Simon to hilight the main difference between the Harrison case and OCRemix... and that is that Harrison didn't credit his source, and OCRemix's members do.

    Your Paul Simon quote implies that he might have got permission.

    I'm sure he got permission, and I would be quite surprised to learn otherwise... or that he hadn't paid for the rights to use Los Incas' music. I'm not implying Paul Simon did anything wrong. What I'm getting at is that there's already all kinds of precedent for how the legal system deals with the direct use of another artist's recorded music in a new work.

    But of course that precedent doesn't let OCRemix off the hook at all. Quite the contrary: when you have explicitly credited the original work you're in a whole different legal situation than when you're just dealing with music that "sounds the same". There's a whole lot of nonsense going around about remixes, but nobody speaking from experience suggests that remixes are exempt from paying for the right to use their source material. That's why the recent release of a NiN track in GarageBand format explicitly for amateur remixing is such a big deal, and why the silence on the part of Square and others shouldn't be considered approval.

  19. Typo, missing an important word. by argent · · Score: 1

    I wrote: Harrison didn't credit his source

    Of course I should have written "Harrison didn't credit his alleged source".

    Sorry about that.

  20. Why iTunes? by DavidD_CA · · Score: 1

    Why did this have to be exclusive to iTunes? Yes, they're the largest. But why not recognize all of the non iTunes users and release for all of the major online stores? :(

    --
    -David
    1. Re:Why iTunes? by Chucker23N · · Score: 2, Informative

      Hmm, could it be because
      1) iTunes runs on two platforms
      2) iTunes uses a standard format, instead of the proprietary WMA
      3) iTunes syncs with the highest-market share MP3 player, as well as several other non-computer devices?

      Hmm. Nah. I'm sure it's just because everyone loves Apple so much. Yup.

    2. Re:Why iTunes? by mabhatter654 · · Score: 1

      4) iTunes is the only store interested in building a market for all types of MUSIC versus mooching a quick buck off the top 40 hits.. most of the other stores are only interested in "pop" stuff. Apple is trying to find new markets rather than just resell what's popular!!

    3. Re:Why iTunes? by CronoCloud · · Score: 1

      I e-mailed Sony last month to suggest they get their game licensees to put their game soundtracks on their Connect music site for download to the PSP.

      I'm now going to e-mail Square-Enix to suggest they put their stuff on other music services besides iTunes.

    4. Re:Why iTunes? by Gerad · · Score: 1

      Not to nitpick, but #2 is wrong in a small but important way. AAC is a standard, but Apple's DRM format, FairPlay is not. This means the format is essentially non-standard, because other systems can't freely access the songs.

      --
      Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
    5. Re:Why iTunes? by DavidD_CA · · Score: 1
      Thanks for the list of reasons of why iTunes is great. I don't disagree, but you didn't answer my question.

      Perhaps I wasn't clear enough, so I'll use bold to mark the focus of my question:

      Why did this have to be exclusive to iTunes?

      --
      -David
    6. Re:Why iTunes? by afish40 · · Score: 1

      Apple might have put big money down for exclusive selling rights. Or maybe Square-Enix opted for iTunes because it's a successful and well-known online music store that they'd like to be associated with.

      No matter what the reason is, I only hope it paves the way for other video game soundtrack releases. Katamari Damacy, anyone?

      --
      Thanks a million. Push Start to replay.
    7. Re:Why iTunes? by Chucker23N · · Score: 1

      True, and I should have pointed that out indeed ;-)

      However, there still is a subtle difference: if someone wants to build a DRM on top of WMA, they can't. Only Microsoft knows WMA, and only Microsoft provides DRM for it. If someone wants to build a DRM on top of AAC, they are free to (which still doesn't necessarily mean that Apple will allow the iPod to access files with this new DRM, but it's a step in the right direction either way).

    8. Re:Why iTunes? by CarrionBird · · Score: 1
      Re: #2

      No, no they don't. Regular ACC is standard, but iTunes also adds fairplay, which is Apple only.

      --
      Free Mac Mini Yeah, it's
  21. how much is music worth by asjk · · Score: 1
    It's a strange concept and there are some odd approaches being taken so that people can wrap their heads around the idea.

    I have real doubts about measuring or compairing one song to another. Does time = worth? How about how many notes are being used? Is classical worth more than pop?

    I guess in the end it just comes down to the same concept that governs all monitary transactions. How much will the market bear or what is the song worth to you?

  22. You have to start somewhere. by argent · · Score: 1

    Because you have to start somewhere, and you might as well start where you get the most bang for your buck.

    If you really want your music in a Windows-only format, I suppose you can always burn it to a disk from iTunes and then rip it in WMA. That's a lot less hassle than Mac users have to go through to play the games themselves. :)

  23. But... the midis... by sukuriant · · Score: 1

    Does this mean I actually have to delete the MIDIfied version of all the FF's songs from my computer to remain legal? (Or was that illegal in the first place...) *sniffle* But I wanna keep pestering my friend with the techno chocobo song from FF7...

  24. Pricing seems good to me by EasyT · · Score: 1

    I don't find the prices to be that out of line. For example, while the soundtrack to FF X is priced at a whopping $24.99 for the album, you'll notice that the album contains 89 tracks. And while a few of those tracks are a bit short in duration, at what amounts to approximately 28 cents each, I think that the price is reasonable.

  25. I hope by shoptroll · · Score: 1

    I really hope this sparks some interest in the OST market. I'd really like to see them offer OSTs from their other games (current and past games, including those not released here) as well as seeing other companies follow suit. It'd be nice to buy these albums without having to pay the usual amount due to import costs, etc.

    --
    Insert Sig Here