Why not take this one step further, and farm out the physics and graphics processing to a remote super computer cluster? Let's say I play a game where the goal is to knock down a building. I want every brick, tile and support beam in that building to be represented by an object that is controlled by a physics engine, which in turn will be able to simulate every stress, strain and force at work. My CPU certainly can't do that-- but if the CalculatePhysics() routine farms out to a beowulf-whatever-- returning to my CPU only the resultant vectors-- maybe its doable.
Isn't that going to put significantly more load on the network code for the game? (It depends on how many actors are actually animated on your end) But I would imagine having a server send realtime status on the thousands of bits of your building as they fly around and interact...well, that would need one fat pipe. If you have more than one player viewing this scene, the amount of traffic going out duplicates per player. It gets even worse when you factor in players interacting with the scene you're talking about, etc etc.
There is a very good reason most online games have a rather small number of dynamic actors flying around at any given time.
Or, they could write it for XP? Why would they want to have it run on Vista, what is the point? Last I checked, DX10 is Vista-only. So if you want the latest shiny, you're writing for Vista.
After all, he lives in Florida, not New York (even a fictional New York), correct?:D As anyone who lives in Florida can corroborate, the distinction is marginal at best.
When there's a video game that makes the player depressed, that's when the medium might be onto something as an art form, Dirda said. It's easy to like something that makes you feel powerful in its fantasy world, as games generally do. But would anybody play a game that makes him sad? Shadows of the Colossus.
I'm trying to figure out how match size correlates to quality. For example, GoW was designed around small squad encounters. Making it 20 vs. 20 would fundamentally change gameplay dynamics.
Of course, the parent is an almost blantant copy/paste Sony schill. I shouldn't be suprised. At least he didn't say it was 'Rock Solid' a half dozen times.
I lived in South Florida for 27 years. I'm one of the first people who says "It's just another hurricane." When I saw the predictions for Katrina, even I thought anyone sticking around was stupid.
You haven't read the vs. discussion then. It's suprisingly deep discussion of game design, and both make interesting arguments.
Why not take this one step further, and farm out the physics and graphics processing to a remote super computer cluster? Let's say I play a game where the goal is to knock down a building. I want every brick, tile and support beam in that building to be represented by an object that is controlled by a physics engine, which in turn will be able to simulate every stress, strain and force at work. My CPU certainly can't do that-- but if the CalculatePhysics() routine farms out to a beowulf-whatever-- returning to my CPU only the resultant vectors-- maybe its doable.
Isn't that going to put significantly more load on the network code for the game? (It depends on how many actors are actually animated on your end) But I would imagine having a server send realtime status on the thousands of bits of your building as they fly around and interact...well, that would need one fat pipe. If you have more than one player viewing this scene, the amount of traffic going out duplicates per player. It gets even worse when you factor in players interacting with the scene you're talking about, etc etc.There is a very good reason most online games have a rather small number of dynamic actors flying around at any given time.
I dunno, it's pretty obvious this company was far from organized...
Thats no moon...ick.
Laws do not physically stop people from killing other people. So making murder illegal and assigning consequences is a waste of time, correct?
How hard are you going to hawk this website?
"...This one is but flesh and faith, and is the more deluded."
I think it's pretty obvious that Thompson doesn't feel hindered by silly laws.
Shun the unbeliever! Shuuuunnnnnnnnnuh!
Store != Parent. It's not their job to tell the kid "No, you need to study!"
They are offering WMAs that are locked down to Microsoft's DRM.
I'm trying to figure out how match size correlates to quality. For example, GoW was designed around small squad encounters. Making it 20 vs. 20 would fundamentally change gameplay dynamics.
Of course, the parent is an almost blantant copy/paste Sony schill. I shouldn't be suprised. At least he didn't say it was 'Rock Solid' a half dozen times.
Are you referring to the content filtered version of Manhunt 2, or the original version that will never be published?
But will Linux blend?
I just bought a 360 a week ago in prep for Halo 3. (Hooray for anecdotal evidence!)
If your job forces you to use windows, then quit.
Bwahahahaha...
I lived in South Florida for 27 years. I'm one of the first people who says "It's just another hurricane." When I saw the predictions for Katrina, even I thought anyone sticking around was stupid.
Well, from my perspective: Any group that is trying to annhiliate my race is bad.
For those of us who follow the story, shut up. The Covenant are still bad. The Elites and Hunters left the Covenant.
Yes, I realize how geeky I am.
Which would you rather be, the idiot manager, or the coder working for him?
I'm just trying to understand what a creepy dancing alien has to do with mortgage rates.