Nice point there: I can't wait for next IE to come o ut and the update is forced by Windoze Update, so wh en I go to someone else's computer I don't have to stress out trying to find which of those (20) IE's is the one I wanna see now...
Groupwise does of course support HTML. (Goto.. Tools, Options, Environment, then pick your default read & compose views).
Well, many other e-mail clients doesn't support it, nor they are supposed to: e-mail is supposed to transport TEXT, any other stuff are supposed to be as attachments. So YES,
HTML email is often considered bad netiquette due to the extra space, and bandwidth that it consumes.
and defending HTML emails is like defending stupid^W wrong-made webpages with "HTML tags" that only work in IE, saying "well, most people see it, there's no problem in using tags that aren't standard"...
HTML email is bad netiquette, many filters (either on the client or the server side) reject it (or consider it spam) and many people (like me) just hate garbage^W HTML emails.
I don't believe: the day they did that, a fork would appear... without ads.
More, this doesn't give us anything more than the traditional p2p proggies, so why use it?
Hmm, let's see...
There are three generations of p2p protocols.
The 1st are the centralized protocols. This isn't.
The 2nd are descentralized.
The 3rd gives us stuff like efficiency, reliability and anonymity. This doesn't.
I undertand why thy did this (I'm quite sure they'll win some good money with it...) but I don't understand why will people still use old-generation p2p proggies...
Check for instance GNUnet to know how they achieve it.
Re:Sacrifice and selflessness
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Game with God
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Reward with what? With more people to serve? Wouldn't that be another form of power?
Yes. In fact, when you take a look on most online RPG games (like MUD's) you'll see that the higher ranks you reach are those immortal wizzards that are there to help other users... Religion and power are quite related.
Re: How can you simulate God in games?
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Game with God
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· Score: 1
I don't consider this post as "funny" but quite truthful, even if posted in a quite insightfull manner.
If you look to the previous news on games./. you'll see that the discussions around Virtual Worlds and the aproach of MMORPG's as virtual communities, you'll see that the best way to have religious systems in a Virtual World is just create the means necessary for users to do so, then you just have to sit and wait.
As it is said in the beginning of the article (that, as usual, most of you didn't read but are commenting on it),
Theologian Paul Tillich once noted that, "Religion is the substance of culture", which is not a controversial statement when you consider the impact religion and spirituality has had upon the faithful in all cultures.
If you have a virtual world where you are able to let virtual communities grow, with virtual societies and virtual cultures, religion will swiftly follow if the users have the ability to do it. To proove it you have the examples of how often religion is discussed in talkers, one kind of Virtual Worlds... You even end up having a "religious" hierarchy and "religious attitudes". Of course they are no representation of Christianity, Wicca or whatever: they reflect the religion that just started to evolve in that virtual world... A world with different means, different ways of being, different societies... so, naturally, diferent kinds of "religions".
When the parent states
other players giving him money and sucking up to whatever he wants
he's saying almost all is needed about this issue: in virtual societies you'll have, as in the real world, people wanting more power, control, whatever... and if they need to worship a god or kiss the ass of the guy that, in that virtual world, have the power to give him more power (that or do any other stuff)... he'll probably do it (even if there are agnostic people in Virtual Worlds too). Talking about talkers again, you'll see that, for instance, more freedom and power is usually given to the newbies when they do the right stuff they need to be "a citizen". Of course that some will go there just to check out or talk with someone and don't care, but those who care about that Virtual World (talker) will quickly do those steps... and often inquire about what to do to raise his status on that society.
Re:This is a good thing.
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Game with God
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· Score: 1
you have to rummage through your underwear drawer for condoms
Well, I do recall Larry Suit Leisure where you needed to buy a condom and use it when you laid with the hooker or else you would contract some weird STD...;-)
Because it's more user friendly to have one window with 6 tabs than to have 6 windows (mixed with the others)?
Nice point there: I can't wait for next IE to come o ut and the update is forced by Windoze Update, so wh en I go to someone else's computer I don't have to stress out trying to find which of those (20) IE's is the one I wanna see now...
Yeah, right... And the next thing is Microsoft stopping being evil?
HTML email is bad netiquette, many filters (either on the client or the server side) reject it (or consider it spam) and many people (like me) just hate garbage^W HTML emails.
Kiddie? Grow up? Não sou eu quem não tem tomates para escrever sem ser "Anonymous Coward"...
Have you actually seen any PDF version? :-(
I really think that they could offer in their website a downloadable version...
Well, since 2600 is not free, I stay with OTH, and I really prefer listening than reading...
Thery said it wouldn't happen, and it will not: check this...
Errr...
Phode-te? Vai brincar com a pilinha? Vai chatear o papa?
OK, já passaram 20 segundos...
Yeah, I noticed that a while ago, while trying to know what's the size limit for an article... Can anyone enlighten me?
More, this doesn't give us anything more than the traditional p2p proggies, so why use it?
Hmm, let's see...
There are three generations of p2p protocols. The 1st are the centralized protocols. This isn't. The 2nd are descentralized. The 3rd gives us stuff like efficiency, reliability and anonymity. This doesn't.
I undertand why thy did this (I'm quite sure they'll win some good money with it...) but I don't understand why will people still use old-generation p2p proggies...
Take a look on GNUnet, Freenet, I2P, Entropy...
Err, other states have no projections yet.
Update:
270 electoral votes needed to win
Bush - 155
Kerry - 112
Bush has 4 states, Kerry has 1.
And don't forget, MMORPG's are MUD derivatives...
If there wasn't opensource, we would probably still playing non-multiplayer games.
MMORPGs are computer games that trace their roots to non-graphical online MUD games...
Check for instance GNUnet to know how they achieve it.
If you look to the previous news on games./. you'll see that the discussions around Virtual Worlds and the aproach of MMORPG's as virtual communities, you'll see that the best way to have religious systems in a Virtual World is just create the means necessary for users to do so, then you just have to sit and wait.
As it is said in the beginning of the article (that, as usual, most of you didn't read but are commenting on it),
If you have a virtual world where you are able to let virtual communities grow, with virtual societies and virtual cultures, religion will swiftly follow if the users have the ability to do it. To proove it you have the examples of how often religion is discussed in talkers, one kind of Virtual Worlds... You even end up having a "religious" hierarchy and "religious attitudes". Of course they are no representation of Christianity, Wicca or whatever: they reflect the religion that just started to evolve in that virtual world... A world with different means, different ways of being, different societies... so, naturally, diferent kinds of "religions".When the parent states
he's saying almost all is needed about this issue: in virtual societies you'll have, as in the real world, people wanting more power, control, whatever... and if they need to worship a god or kiss the ass of the guy that, in that virtual world, have the power to give him more power (that or do any other stuff)... he'll probably do it (even if there are agnostic people in Virtual Worlds too). Talking about talkers again, you'll see that, for instance, more freedom and power is usually given to the newbies when they do the right stuff they need to be "a citizen". Of course that some will go there just to check out or talk with someone and don't care, but those who care about that Virtual World (talker) will quickly do those steps... and often inquire about what to do to raise his status on that society.Which leads me to an old question of mine:
Is there any free MMORPG for Linux?
Easier than that is to do what some projects do: encrypt the messages and create a flow of alike-messages.