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User: Reason58

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  1. Greatest Levels on Some of the Best Game Levels of All Time · · Score: 1

    Doom 2. Level 8. Tricks and Traps.

  2. While I certainly agree with Deus Ex... on Games That Advanced the Art of Storytelling · · Score: 1

    ...I find it a little insulting that they only list Planescape: Torment as a "runner up", while Final Fantasy VII is in the top 3. Torment is easily the best presented story in any game past or present, while Final Fantasy VII did nothing to advance storytelling in the medium in any meaningful way.

  3. Re:Official 64 bit build? on Firefox 2.0 Officially Released · · Score: 1

    God knows you'll need to harness the awesome power of those extra 32 bits to browse web pages at an acceptable speed.

  4. Short-term success on The Indie Developer's Guide to Selling Games · · Score: 1

    This book sounds like a great formula for selling one game well. If you want to stay in business for more than the term of a single title, you should look into making games that players will actually enjoy

  5. On a positive note: on Successful Merger of Butterfly Species · · Score: 1

    The offspring is not only in line to become CEO of Butterfly Inc., but it also qualifies for subsidized loans from the National Association for the Advancement of Hybrid Butterflies.

  6. Re:That was close... on Army Sent to Fight Millions of Invading Toxic Toads · · Score: 1

    And may God have mercy on our souls if they decide to team up with Billy

  7. Flawed Technology on Australia's Technological World Cup Advantage · · Score: 3, Insightful

    The fundamental flaw with "intelligent" software like this is the fact that it only has a chance of working if no one else uses it. The instant a second team starts exploiting this it will throw off everything, as those teams will be playing in a way contradictory to their usual tactics, and thus all the statistics and probability it outputs are meaningless.

  8. Re:Typical on The Downfall of the Thief Series · · Score: 1

    Risk will always be involved; that's a necessary part of gaining anything. Of course, if people in decision making positions within those companies truly had their "finger on the pulse of the gaming community", and weren't detached, suits who base their bottom line on market trends and focus groups then the risk really isn't as great as you might think.

  9. Re:Typical on The Downfall of the Thief Series · · Score: 1

    Complacency for the win.

    Practically every great game ever made was done so by people not content with the current industry.

  10. Re:Typical on The Downfall of the Thief Series · · Score: 1

    If companies always follow the same formulaic sytem for game making then the result is a lot of commercial success and a stagnant industry devoid of innovation.

    Integrity, vision, and not making games for the lowest common denominator are what push gaming (and any industry) forward.

  11. Re:Typical on The Downfall of the Thief Series · · Score: 1
    I wouldn't be surprised at all if the developer was staring at the choice of "Make the game, but with a few changes that the publisher is convinced will lead to sales" or "Don't make the game at all".
    And that is exactly where the decision between integrity and money come into play. Of course it is all shades of grey, just some greys are darker than others. ;)
  12. Typical on The Downfall of the Thief Series · · Score: 2, Insightful

    This is what you get when you compromise your vision and integrity for the dollar.

    It is funny he mentions Deus Ex, as I loved the original game and was left extremely disapointed with it's incarnation. Not only did they lose their extremely strong original fanbase that helped to build them, but they lost the mainstream appeal they were so desperately hoping to cash in on.

  13. Posturing on Blizzard, Square/Enix Ban Yet More Farmers · · Score: 4, Insightful

    This is a publicity stunt. They took more than 30 million gold out of the economy from every server? I have news for you, there's right around 170 servers worldwide. That means around 175,000 gold per server. That is a incredibly miniscule part of each server's economy, that is it laughable. Also, within one week almost all of those banned accounts will be back and max level.

  14. In a related story on iPod Faces Patent Probe · · Score: 2, Funny

    Creative sues Sony, stating their line of CD Walkmen infringe on Creative's patented "play, pause, stop, rwd, and fwd" button technology.

  15. Re:Yeah, yeah, yeah on Microsoft Says Vista Most Secure OS Ever · · Score: 1

    Diging their own grave, or digging it deeper perhaps, but a bigger coffin? Microsoft is taking in too many calories and not working out enough, so it needs to have a larger coffin?

  16. Re:Yeah, yeah, yeah on Microsoft Says Vista Most Secure OS Ever · · Score: 1
    Life will show that nothing really changed, except Microsoft coffins getting bigger
    They'll need those big coffins to fit their enormous coffers.
  17. Re:Sounds to me like... on Flock, the Web 2.0 Browser? · · Score: 1

    I think that I am dead-on the point actually.

    The type of people who are so casual that they can not understand Firefox extensions are not the same people who will be taking advantage of RSS feeds, advanced blogging tools, and the like.

  18. Sounds to me like... on Flock, the Web 2.0 Browser? · · Score: 0, Flamebait

    A whole lotta bloat. Sad to see they've thrown the Firefox minimalist philosophy out the window. Features that less than 1% of 1% of their users will ever even look at have no place in a product. "in-built RSS aggregator, direct blogging tool" Give me a break.

  19. Re:Not so secret sauce on Blizzard's 'Secret Sauce' · · Score: 1

    It isn't hard to make minor improvements on several improvements of an already-established and budding industry, then claim to be the "best". Someone could just as easily copy exactly what WoW does, but with more polish in places where Blizzard dropped the ball and they would be even "better". That isn't to say, however, that they deserve much credit for innovation.

  20. Not so secret sauce on Blizzard's 'Secret Sauce' · · Score: 2, Insightful

    World of Warcraft uses the exact same formula that every other EQ-clone for the last decade has followed, so what makes it so special?

    First off, Blizzard was a household name for gamers well before World of Warcraft thanks to the Warcraft, Diablo, and Starcraft franchises.

    Second, this game was hyped for almost 4 years before actually being released. That is a lot of time for both marketing and word of mouth to build consumers into a buying frenzy.

    Lastly, and I believe the most important single factor, was the timing of their release. After years of the aforementioned hype the game was finally released, and to what competition? Ultima Online, Asheron's Call, Asheron's Call 2, EverQuest, and the like were all games years past their prime, and rapidly dwindling as the playerbase lost interest. People wanted something new and fresh, and the EverQuest 2 launch was a massive disapointment for most.

  21. Re:They still haven't explained... on Valve Talks Episode One · · Score: 1

    Not to mention my extensive post history consisting of about three replies. /wrists

  22. Gamers on Gaming Detox Center Opens In Netherlands · · Score: 5, Funny

    And for only $59USD you can have a warehouse full of dedicated farmers powerlevel you right to the 12th step.

  23. Re:They still haven't explained... on Valve Talks Episode One · · Score: 1

    Ssssss forgot which forum software I was on for a minute.

  24. Re:They still haven't explained... on Valve Talks Episode One · · Score: 1

    [i]...why the sequel is called Episode One.[/i] It is the first in a series of episodes.

  25. Re:Bend over please ... on Ballmer Beaten by Spyware · · Score: 1

    That analogy would be apt if any OS could run all programs, just like any car can drive on all roads.