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Some of the Best Game Levels of All Time

Ant writes "Destructoid has its own list (with screen shots) of some of the best levels of all time in computer and video games. Ranging from FPS titles to racing games, the list attempts to run down some of the best levels from a number of game genres." From the article: "Bark At The Moon - This is the Guitar Hero song you bust out when you want to impress your friends. Speaking as someone who has beaten the game on Expert, I don't really know why it was the last song in the game: apart from the second solo, which you can survive through strategic use of Star Power, the song is relatively easy. I personally have a much harder time getting through Cowboys From Hell. Nonetheless, the near-constant barrage of notes and chords and hammer-ons and hammer-offs make you look like a total badass, assuming you can pass it. And if you can't, well, there's always Ace of Spades."

175 comments

  1. Getting Worse Than Digg.com by Anonymous Coward · · Score: 0

    I guess this is the worthless crap Zonk posts when his day of looking for anything remotely negative, real or imagined, against Sony and/or the PS3 comes up futile.

    1. Re:Getting Worse Than Digg.com by the+Gray+Mouser · · Score: 1

      I for one, would like to be the first to welcome our Game Rating Overlords. ;)

    2. Re:Getting Worse Than Digg.com by WilliamSChips · · Score: 1

      No. Say what you will about Zonk but he doesn't make news posts like this.

      --
      Please, for the good of Humanity, vote Obama.
    3. Re:Getting Worse Than Digg.com by Anonymous Coward · · Score: 0

      Unless you've actually submitted something better recently, you have no place to bitch. Even if you did and it didn't make it as a story, you're still not supposed to bitch per the submission guidelines.... so just STFU.

    4. Re:Getting Worse Than Digg.com by MobileTatsu-NJG · · Score: 1

      "I guess this is the worthless crap Zonk posts when his day of looking for anything remotely negative, real or imagined, against Sony and/or the PS3 comes up futile."

      Right because Zonk would have to really dodge and swerve to avoid finding positive Sony related stories.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  2. Silent Cartographer by Ford+Prefect · · Score: 1

    What? No Silent Cartographer?

    --
    Tedious Bloggy Stuff - hooray?
    1. Re:Silent Cartographer by ad0gg · · Score: 1

      Nice.. I don't think anyone else gets the joke though.

      --

      Have you ever been to a turkish prison?

    2. Re:Silent Cartographer by Jesterboy · · Score: 1

      I don't think there's a joke to be made here. I highly enjoyed the Silent Cartographer level; it was basically a showcase of Halo's gameplay. You fight just about everything on this island, and transition between large, exapansive areas with vehicle combat to small, tight corridors. It's also one of the few Halo levels that don't repeat essentially the same area over and over again. Now, if he'd said something like Assault on the Control Room, or The Library, then it would definitely be a joke. ^_^

      Silent Cartographer eventually got slightly modified into one of the PC only multiplayer levels, and was quite spiffy there as well.

    3. Re:Silent Cartographer by Jonathan_S · · Score: 1

      >I don't think there's a joke to be made here. I highly enjoyed the Silent Cartographer level; it was basically a showcase of Halo's gameplay.

      I especially like how the cutscene of unlocking the door about half way through, when you see the sword wielding Elite step out, it actually interactive. If you left a Warthog with an NPC operating the gun in the hallway in front of that door, when the cut scene activated and the Elite stepped out, the Warthog gunner would open fire and you could watch the bullet impact on Elite's shield.
      (But if you weren't really careful about how you positioned the Warthog you'd come back and find the crew slaughtered.)

    4. Re:Silent Cartographer by Meagermanx · · Score: 1

      I liked the library. I liked that it was spooky, and filled with zombies. I don't see why everyone hates it.
      I also liked the swamp one, and the underground one with all the Flood Headcrab/ripoffs.
       
      It's been a while since I've played through it, though.

    5. Re:Silent Cartographer by ad0gg · · Score: 1

      Mixed up the levels. Its been a long time since i played it.

      --

      Have you ever been to a turkish prison?

  3. some personal favourites of mine by MyDixieWrecked · · Score: 2, Informative

    For me, nearly every level from Quake1 is a masterpiece of level design. In regard to the singleplayer maps, they're near perfect for what they were designed... however some (namely end and E4M3) also make excellent multiplayer maps. The deathmatch levels are also spectacular.

    Quake 3's Q3DM16 and Q3DM17 are 2 of the best maps in the game for 1 on 1 deathmatch.

    Bark at the moon is the only track in guitar hero that I enjoy.

    Myth had some great levels, too. although I don't recall the names of them. I miss that game.

    The original Counterstrike levels are all amazing. Especially the Dust and Aztec ones.

    the original Prince of persia had a vast majority of its levels very well designed as well.

    as to poor design... FEAR (for 360, at least) and Condemned (360) had some of the most poorly designed and unrealistic levels I've ever played. They feel like they were designed for a game and couldn't possibly exist in real life.

    --



    ...spike
    Ewwwwww, coconut...
    1. Re:some personal favourites of mine by LiquidCoooled · · Score: 1

      I like the low gravity maps in original Unreal Tournament.
      Its also similar to some of the maps and settings on Tony Hawks pro skater 2.
      Going back even further, I liked the 2nd track on Stunt Car Racer.

      I guess Windows XP was advertised specifically for me.

      --
      liqbase :: faster than paper
    2. Re:some personal favourites of mine by Who235 · · Score: 1

      I'll totally second the THPS2 vote.

      I go back and play the Venice Beach and Philly levels all the time for no reason at all.

      One of my favorite levels in any game was in Medal of Honor, when you dressed up like a Nazi and infiltrated the train station. It wasn't hard or anything, but I thought it was fun as hell.

    3. Re:some personal favourites of mine by MrHanky · · Score: 1

      Agree on the ones I know. I still waste time on Q3DM17 when I need a quick fix of adrenaline to keep going through the day. That and Quake 2's Q2DM1 or The Edge are my favourites for 1 vs 1s.

      It's been a long time since I played it, but Lode Runner on the C64 must have had plenty of good levels. I believe there were more than 150 of them, so they must have got some of them right.

    4. Re:some personal favourites of mine by LiquidCoooled · · Score: 1

      The soundtrack really helped this game, and yer Venice Beach is amazing.
      I'm going digging out my pad and finding the disk.

      --
      liqbase :: faster than paper
    5. Re:some personal favourites of mine by MyDixieWrecked · · Score: 1

      THPS2's School level is the BEST in my book. =)

      --



      ...spike
      Ewwwwww, coconut...
    6. Re:some personal favourites of mine by alnjmshntr · · Score: 1

      I remember when the Q3 demo first came out, everyone in the office where I worked (who had been playing Q2 deathmatch for quite a while) were just absolutely amazed at the coolness of q3dm17.

      The number of hours we spent playing that level was incrediable :) And then when Q3 was eventually released the space levels just seemed kinda passe and nobody really played them much.

      --
      If I had created the world I wouldn't have messed about with butterflies and daffodils. I would have started with lasers
    7. Re:some personal favourites of mine by Jesterboy · · Score: 1
      FEAR (for 360, at least) ... had some of the most poorly designed and unrealistic levels I've ever played. They feel like they were designed for a game and couldn't possibly exist in real life.


      Right, because when I'm playing a game filled with ghosts, and fighting a massive army of telepathically controlled clones with slow-mo, the most unrealistic thing has got to be the levels!
    8. Re:some personal favourites of mine by Nanpa · · Score: 0

      Heh I can still accurately map out nearly all the incarnations of DM-Morpheus in my head...

    9. Re:some personal favourites of mine by I+Like+Pudding · · Score: 1

      1. Quake 2 - q2ctf1 - Mckinley Revival (threewave rail only ctf instagib)
      2. Quake 2 - q2dm1 - The Edge
      3. Tribes 2 - Katabatic
      4. BF2 - Karkand
      5. Counterstrike (any version) - de_dust2
      6. Counterstike Source - cs_office

      Then there's practially every track on Guitar Hero...

    10. Re:some personal favourites of mine by MyDixieWrecked · · Score: 1

      actually... the most unrealistic thing is the flashlight.

      I mean... c'mon... they've got a gun that can make your skin disappear and cloaking suits and goddamn crazy clones... yet the flashlight only lasts what? 30 seconds at a time before running out of juice?

      why not put some LEDs in the thing? it'll get powered by the warmth of the player's hand!

      or maybe it's one of those flashlights that needs to get shaken to get used? hmmmm....

      --



      ...spike
      Ewwwwww, coconut...
    11. Re:some personal favourites of mine by Anonymous Coward · · Score: 0

      I agree that original PoP levels were great, but you're going to say they're good and then put down F.E.A.R. for having had non-real-life-reasonable levels? Half of that palace was totally unnavigable by anyone incapable of making a fourteen-foot running jump!

    12. Re:some personal favourites of mine by The+PS3+Will+Fail · · Score: 1

      I like the Edge a lot but for me, when it comes to Q2 maps, Tokay's Towers was always my favorite.

  4. Well....ok by LordPhantom · · Score: 1

    Why do people take nostalgic game levels and even attempt to post a top 10 list of something so vague? There are probably hundreds of levels that tickle just about every gamer who's ever played them.

    'Tis not journalism to say that "world 1-1" in the original SMB was among the best levels ever built.

    1. Re:Well....ok by ocelotbob · · Score: 1

      I'd say as an initial level, 1-1 in SMB is really well done. It's nice and simple, ramps you up regarding the challenges you'll face in the game, and yet is still fun. Honestly, it shows what's missing in today's video games -- a game you can pick up, spend 30-40 seconds to learn the controls, and just have fun. Too few games are sorely lacking that these days.

      --

      Marxism is the opiate of dumbasses

  5. Contra's vertical scrolling level by CrazyJim1 · · Score: 1

    Sometimes you go so fast your ally dies. Then they steal lives off you.

    1. Re:Contra's vertical scrolling level by Roland · · Score: 1

      DAA DAA DAA DAA DAAAAAA!

      --
      whee -Me
  6. List is missing the living room fron SiN by Wee · · Score: 1
    The giant living room in SiN was probably the best MP map I've ever seen. All of them in that game were pretty good, in fact. Rocket jumping on a giant couch was a unique experience, however.

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

  7. What about 2Fort4 by haplo21112 · · Score: 2, Insightful

    Team Fortress 2Fort4 is hands down the greatest Game Level ever designed. This was Team Fortress, it defined the game. Its shocking it didn't get a mention.

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    1. Re:What about 2Fort4 by bunions · · Score: 1

      it's popularity also completely stagnated the game. I knew people who DIDN'T KNOW THERE WERE OTHER MAPS.

      And spazball was so much better.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    2. Re:What about 2Fort4 by haplo21112 · · Score: 1

      For me 2fort4 was the gateway level. It got me hooked, after that i just couldn't get enough...

      --
      Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    3. Re:What about 2Fort4 by Anonymous Coward · · Score: 0

      Having been a Team Fortress Classic addict for a while, I went looking for some screenshots of this "2Fort4" map of which you speak. I was surprised I'd never heard of it -- I guess I'd kicked the TFC habit before it was released. Anyway, images.google.com was the most logical quick place to check, and based on the results of that search, (especially at page 2 and later in the results) ... wow, that must have been a heck of a map! Definitely not what I was expecting!

    4. Re:What about 2Fort4 by Andy+Dodd · · Score: 1

      2fort4 was way overrated, and too many people played it and nothing else. It was just one huge sniperfest and not much else. There were far better maps, but people were so ignorant that it was hard to find people playing anything other than 2fort4 (see the other poster's comment about some people not even knowing of other maps)

      Now Canal Zone, the first (and pretty much only) QWTF Capture and Hold style map, was where it was at. Canal Zone was amazing, I miss it so much.

      --
      retrorocket.o not found, launch anyway?
    5. Re:What about 2Fort4 by hibiki_r · · Score: 1

      Canal Zone is where it's at. Pretty much every role was useful. Nothing more fun than seeing a team full of snipers, switch to scout, and destroy them with the wimpy nailgun and stun grenades.

      The ownage was so bad that some regular snipers changed jobs immediately when I got into the server :)

    6. Re:What about 2Fort4 by Lord+Kano · · Score: 1

      I was surprised I'd never heard of it -- I guess I'd kicked the TFC habit before it was released.

      That map predates TFC. It was available in the original Team Fortress mod.

      I know I played it in TFC shortly after it was released. Maybe you just never picked those servers.

      Either that, or you just want to trick people into looking at non-relevant images.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    7. Re:What about 2Fort4 by Anonymous Coward · · Score: 0

      *sigh* Sorry LK. I forgot the "not safe for work" warning. I really was just surprised at the search results ... guess I'm still just a noob. :-(

    8. Re:What about 2Fort4 by Ford+Prefect · · Score: 1

      That map predates TFC. It was available in the original Team Fortress mod.

      Yup - and was in TFC on release as an official map.

      And a version looks like it's going to be in Team Fortress 2 - it's in the background for all the screenshots released so far.

      Will that map ever die?

      --
      Tedious Bloggy Stuff - hooray?
    9. Re:What about 2Fort4 by Roland · · Score: 1

      invade4A

      --
      whee -Me
    10. Re:What about 2Fort4 by Roland · · Score: 1

      Speaking of which, when does HL2 EP2 come out? BTW, this list sucks.

      --
      whee -Me
    11. Re:What about 2Fort4 by Andy+Dodd · · Score: 1

      It's too bad that by the time the Q3F team released their Canal Zone remake, Q3F was basically dead and no one played it.

      Hopefully Q4F works well... What's the current most popular TF incarnation, preferably one that has a version of CZ? :)

      I never thought of Canal Zone as a good sniper map... It was LOTS of fun as a demoman though, lots of strategic intersections to pipebomb. 9 times out of 10, someone going into the boathouse to try and cap that command point wouldn't see the pipes in time, resulting in them flying across the room. :)

      --
      retrorocket.o not found, launch anyway?
    12. Re:What about 2Fort4 by Meagermanx · · Score: 1

      I honestly thought it was just a really great map.
      It could use some editing, but, as a whole, the two forts thing works. You get the team combat and the strategic (kinda?) defense, and I like that you can easily shoot the other side's base from your base. The underwater intrance was also cool. The base's inner-chambers could have used some clearing up, though.

      The Red vs. Blue episode where they discuss building their bases right across from each other in the middle of a valley reminded me of 2Fort. I was watching that the other day, and I was just like "Hey... did they just have Red and Blue contractors building these things here? Who controls the bridge? What's the logic of building two forts aimed right at each other? If one got built first, why didn't they shoot the people who built the second one?"

  8. Facing Worlds... by Clazzy · · Score: 1

    Simple, yet effective. There isn't a more beautiful joy than picking up a sniper rifle, finding a level you like and taking an enemy's head clean off their shoulders from the other side of the map.

    --
    If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
    1. Re:Facing Worlds... by cortana · · Score: 1

      Matched in equal measure by the frustration at getting repeatedly sniped at the spawn point...

    2. Re:Facing Worlds... by MoOsEb0y · · Score: 1

      seconded. That map 0wned.

    3. Re:Facing Worlds... by Andy+Dodd · · Score: 1

      That level had some wicked teleporter (or whatever it was called - it's been a long time) tricks.

      Shoot the teleporter beacon up onto a ledge on the outside of the enemy base.

      Run in, grab flag.

      Take the portal to the top of the tower.

      Jump off the tower on the same side as your beacon.

      Teleport to your beacon.

      Go pick up flag while enemy tries to figure out how you didn't die from jumping off the top of their tower.

      Of course, get sniped in the back on your return trip with the flag. :)

      --
      retrorocket.o not found, launch anyway?
  9. I don't remember the name by Control+Group · · Score: 1

    ...but the level in HL where you go up the stairs, through a door, and into a warehouse with catwalks, boxes, and, oh yeah, a squad of grenade-throwing marines. IIRC, that was the first pitched battle with marines you had in the game, and the first time I played through it, I could have sworn the marines were really people.

    The scripting was great, and you tie that into the final confirmation that, yep, the marines are Not Your Friends...it was fantastic.

    Unfortunately, of course, it really doesn't hold up as well in replay value, since the scripting becomes very predictable very quickly. But it's gotta be worth at least an honorable mention.

    Then there's E1M1 in good old Doom, which is on the same level as SMB 1-1 for me in terms of knowing where everything is, and being able to run through it with my eyes closed.

    Then there's Pokemon City in Super Smash Bros, which was the perfect peak of mayhem for that game.

    I'm sure I'll think of more as the evening progresses, too.

    --

    Reality has a conservative bias: it conserves mass, energy, momentum...
    1. Re:I don't remember the name by Reapman · · Score: 1

      Could'nt agree more. I did a search for E1M1 to see if someone else posted first already and here it is :P I forgot about the HL level your talking about until now... that was INTENSE. At the time I had never played anything like it, that was massive immersion for me.

      Another two levels that pop in for me are from Doom2... Level 7 or 8, "Dead Simple" was insane, and Playing Level 16 the Suburbs on Nightmare in Co Op with a friend... thats some crazy action.

    2. Re:I don't remember the name by Duggeek · · Score: 1

      I believe that would be the introductory level on "We've got hostiles."

      Glad to see they fit Ravenholm in there. It's a tough pick for HL2, my runner-up would be Water Hazard.

      Still, the guys at Destructoid could learn a thing or two from the pros. There's a reason VH1 is making "Top 100" shows instead of "Top 10".

      Should have categorized first... (FPS/RTS/MMORPG/PJ/2D/SS/ETC) let the all-time faves come from the tallied totals from all categories.

      At least that's how I would have done it. :P

      --
      This post © Copyrite Duggeek, all rights reversed.
    3. Re:I don't remember the name by whitebishop57 · · Score: 1

      I also loved this 'level' of HL. A bit too much perhaps. A day after spending way too much time playing through this section, I started my first day at work on the local townships road crew. As i walked through the garage toward the punch clock, a CB in a dump truck squelched just before someone was about to talk, and i dropped to the ground thinking it was marines. Luckily no one saw me.

  10. Top 10 Games Non-Stories on Slashdot by Denial93 · · Score: 4, Insightful

    1. Top Ten Levels of all Time
    2. The 20 Worst Games Ever
    3. Games That Advanced The Art Of Storytelling
    4. Today's Best Dreamcast Games
    5. What Are Your Top Five 'Comfort' Games?
    6. Next-Gen's Top 20 From Tokyo
    7. The Top 5 Games of All Time
    8. The Top 100 Best-Selling PC Games of the Century
    9. ?????
    10. Profit!

    Seriously, it is getting ridiculous. I didn't even have to look back further than September this year. And none of those lists was any less arbitrary than this one.

    1. Re:Top 10 Games Non-Stories on Slashdot by WilliamSChips · · Score: 1

      I prefer the "Top N" lists to the constant Sonybashing that seems to go on in the rest of the "Games" threads.

      --
      Please, for the good of Humanity, vote Obama.
    2. Re:Top 10 Games Non-Stories on Slashdot by Gertlex · · Score: 1

      You forgot the top #x women in gaming. :)

    3. Re:Top 10 Games Non-Stories on Slashdot by Anonymous Coward · · Score: 0

      I didn't. As a matter of fact, I'm going to go crank one off right now.

      Brb.

    4. Re:Top 10 Games Non-Stories on Slashdot by Anonymous Coward · · Score: 0

      It's like Cosmo for nerds.

    5. Re:Top 10 Games Non-Stories on Slashdot by ganjadude · · Score: 1

      #9 = Google Ads

      --
      have you seen my sig? there are many others like it but none that are the same
    6. Re:Top 10 Games Non-Stories on Slashdot by Manchot · · Score: 1

      I think the recent uptake in gaming "news" is mostly in anticipation of the upcoming release of the Wii and PS3. The current generation of gaming systems is nearly over, so people figure that it's a good time to take stock. It's most likely a temporary fixation, so I don't mind it for now. At least it's better than trying to freeze yourself for three weeks because you can't wait for the Wii.

    7. Re:Top 10 Games Non-Stories on Slashdot by p4ul13 · · Score: 1

      Let's just go ahead and close that bitching hole of yours. Just about any top ten list is going to be somewhat arbitrary or reflective of the writer's bias. The point to posting such an "article" here is to spark discussion, which it's accomplished.

      --
      Paul Lenhart writes words!
    8. Re:Top 10 Games Non-Stories on Slashdot by ClamIAm · · Score: 1

      I prefer a story like this over yet another Game Industry Bullshit story. Sure, these lists are arbitrary and they aren't really important, but they give us a chance to actually discuss some stuff. Whenever a new "Sony is teh doomed!" story comes out, the discussion is usually the same stupid "points" being made over and over again.

    9. Re:Top 10 Games Non-Stories on Slashdot by Chuu · · Score: 1

      Regarding #8, I would actually be curious to see that list. It's also measurable, unlike the rest of the above.

  11. V:tM:B by Anonymous Coward · · Score: 0

    Come on guys. Vampire. The Hotel level. Best level of all time, in anything, ever. The game primes you for wading through a slaughterfest with some early kill-some-dudes missions, then dumps you in a level with creepy shit happening non-stop, and absolutely nothing to shoot/slash at. I convinced my girlfriend to play through the game until after the hotel level (maybe 2, 3 hours of gameplay in total). She was utterly terrified of the hotel, for like the hour it took her to play. Then the game crashed right afterwards.

    Then I beat the level in like seven minutes flat, replaying it. She still hates me.

  12. 4 rows of 99 screaming berserkers by DrDitto · · Score: 1

    Bard's Tale baby. Mangor's Castle??

    1. Re:4 rows of 99 screaming berserkers by Anonymous Coward · · Score: 0

      LOL.

      I remember using one of the Sorcerer's spells, Mind Flay or something, that was.. well, unbalanced. It did damage to all enemies, and it happened to do just enough damage to kill a berserker in one go. So a few would resist or whatever it was, but 95 out of 99 would be killed in each of the four stacks.

      The key was to hope that your sorcerer got to go before all the berserkers did. And then you had to press 'continue' (space bar?) a shitload of times while it showed the effects of the spell on each berserker individually.

      You could also repeat this fight over and over (just leave the castle to reset it), which I did in order to level up and get mad loot. Hah that was awesome, thanks for the memory. (I think I was 13 years old.)

    2. Re:4 rows of 99 screaming berserkers by Gulthek · · Score: 1

      Illusionary fire-dragon. Frost horn.

    3. Re:4 rows of 99 screaming berserkers by Keebler71 · · Score: 1
      Better yet (not sure if this constitutes a "level" but what the hey...:

      West of House

      You are standing in an open field west of a white house, with a boarded front door.

      There is a small mailbox here.

      --
      "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
  13. Resi 4 by 2008 · · Score: 1

    They picked the opening sequence, which is very good, but for me the "Night of the Living Dead" bit where you're defending the house against hordes of zombies was better. And I think the Village level in Mercenary mode is best of all.

    --
    I quit!
    1. Re:Resi 4 by steveo777 · · Score: 1

      Totally loved that level (in the house). Absolutely insane if it's your first time through (IE, no Striker with 100rounds). And even then, it's a friggin' chore. I've gone through the game multiple times now and I ALWAYS savor that part. Now I try doing it with only one gun (fully powered) but no switching. Say, the blacktail, or either Magnum, but no switching. Haven't tried it with the Mine Gun yet... BTW Infinate launcher isn't as effective as you'd hope. :)

      --
      This sig isn't original enough, it's time to come up with something witty...
  14. Is the article an unreadable mess for anyone else? by Ant+P. · · Score: 0, Offtopic

    It looks like someone wrote it in MS Word and used the export to HTML option. There's garbage characters all over it to the point where I couldn't read it any more.

  15. The Edge - Quake 2 by Madpony · · Score: 1

    What about Quake 2's "The Edge" map? I believe it was the greatest deathmatch map ever created. I played about 2,000 games in that thing, and it was always a lot of fun!

    1. Re:The Edge - Quake 2 by Matt+Ownby · · Score: 1

      I was thinking of The Edge also. I can't remember seeing another deathmatch map be played so relentlessly.

      Other excellent Quake 2 maps included Fury (by ztn) and q2dm8 (for team DM).

      Other games that I felt had good maps were Heretic 2 and... Daikatana (the 2nd 'world' ... was it ancient greece or something? I thought they were great but since the game was slammed no one really noticed).

  16. Secret Cow Level? by Gertlex · · Score: 1

    Secret Cow level in Diablo 2 (AKA Moo Moo Farms)...

    It's great for being a joke brought to life, the sounds as you kill the hell bovines, being rather tough, and funky means of creating the level: Wirt's leg + Tome of Town Portal.

    1. Re:Secret Cow Level? by bladesjester · · Score: 1

      I have to agree on the cow level.

      Fireballing cows was great. It amused the heck out of me.

      Break out the sorceress. We're gonna have a barbeque!

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    2. Re:Secret Cow Level? by Duggeek · · Score: 1

      One word: werd.

      Blizzard stroked our collective ego and said, "You want a cow level? We'll give you a cow level... don't say we didn't warn you."

      Mmmm... steak.

      Try it with Necro' for heaps of reanimated-beef goodness, or prime-rib bombs, or beef-to-bones ballyhoo, or... O_o

      Yeah, give that a try sometime.

      The stuff of Legends.

      --
      This post © Copyrite Duggeek, all rights reversed.
  17. Worst list evahr by scenestar · · Score: 1

    It fails to mention popular levels as for instance CS_dust in counterstrike, not to mention the freedom of GTA "Levels".

    --
    perpetually dwelling in the -1 pits
    1. Re:Worst list evahr by Sigma+7 · · Score: 1
      It fails to mention popular levels as for instance CS_dust in counterstrike,


      Popular != best. If anything, treating cs_dust as the best level in CS is just like treating cs_dust as the only level - as most players would whine if something gets fixed or updated on that map.

    2. Re:Worst list evahr by radicalnerd · · Score: 1

      dont you mean de_dust?

  18. Nah. by Anonymous Coward · · Score: 0

    More than likely, someone forgot to invoke the arcane sequences required to make MySQL not barf horribly on unicode.

  19. Thief:Deadly Shadows! by grub · · Score: 1


    The Shalebridge Cradle [PDF] level of Thief:Deadly Shadows was an awesome level. Scary as hell and full of stifling atmosphere. I have a save-game at the very beginning of the level for those times I feel like reliving something truly creepy.

    --
    Trolling is a art,
    1. Re:Thief:Deadly Shadows! by east+coast · · Score: 1

      This is a malformed link. It should be : http://gillen.cream.org/thecradle.pdf.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  20. Greatest Levels by Reason58 · · Score: 1

    Doom 2. Level 8. Tricks and Traps.

    1. Re:Greatest Levels by Anonymous Coward · · Score: 0

      Tricks and Traps was level 12.

    2. Re:Greatest Levels by Reapman · · Score: 1

      I prefered the one previously, Dead Simple... but ya tricks and traps was pretty sweet only to see some of the "amazing" things you could do with the game... well ok, amazing for the time. D2 is still a fun game to blast through now and again =D

      Nothing like watching a group of Barons and a Cyber beat the living crap out of each other.

    3. Re:Greatest Levels by Reason58 · · Score: 1

      MAP08: Tricks and Traps
      Level design: Sandy Petersen

      http://en.wikipedia.org/wiki/Doom_II/

    4. Re:Greatest Levels by Anonymous Coward · · Score: 0

      Dead Simple (Level 7) has always been a favourite of mine. One of those levels where you could always challenge yourself to clock a better time.

  21. Quick Fix by LiquidCoooled · · Score: 1

    To resolve your angst, please follow these simple instructions:

    1.Click the "Preferences" link at the top.
    2.Goto the "Homepage" link.
    3.Scroll down to "Customize Stories on the Homepage".
    4.Select any sections and choose how to display each of them.
    5.Profit.

    Really, this time there is no bother - the system does what it needs to and you get to miss these fluff discussions.

    --
    liqbase :: faster than paper
    1. Re:Quick Fix by Anonymous Coward · · Score: 0

      Yet *you* still made it here. Do your steps work at all? Is this The Matrix(TM)? Or Profit???

  22. Q2DM8 by Anonymous Coward · · Score: 0

    Quake II - Deathmatch level 8 (Warehouse)

    It's a relatively simple enclosed area, has three (tecnically, four) levels, a bit of shadow to hide in, a few lifts, nice weapon placement, and with the Lithium mod, the grappling hook improves it even more.

  23. No One Lives Forever by 42Penguins · · Score: 1

    Safecracker.
    I tried for a week to figure out the timing of that last segment of the poison safe before seeing the trapdoor... and goats!

    1. Re:No One Lives Forever by alnjmshntr · · Score: 1

      Yep, as I recall NOLF had a bunch of pretty good levels - and what about Farcry? At the time the levels in Farcry were kinda revolutionary for their HUGENESS and the amazing outdoor realism.

      --
      If I had created the world I wouldn't have messed about with butterflies and daffodils. I would have started with lasers
    2. Re:No One Lives Forever by Nanpa · · Score: 0

      Quality over quantity is the ethos of this article

    3. Re:No One Lives Forever by alnjmshntr · · Score: 1

      Lol don't tell me you're defending a "10 best of" article. The guy who wrote this probably never played farcry, so in actual fact it's "10 best of" in the short list of games he has played.

      --
      If I had created the world I wouldn't have messed about with butterflies and daffodils. I would have started with lasers
    4. Re:No One Lives Forever by Nanpa · · Score: 0

      Actually I was trying to take a cheap shot at Farcry...

    5. Re:No One Lives Forever by KillerBob · · Score: 1

      Yup. And I still love the parachute drop level in that game, too. Still haven't found all of the intelligence items on that level, hehe....

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    6. Re:No One Lives Forever by Anonymous Coward · · Score: 0

      Played it, enjoyed it. Especially the outdoor levels. SC:CT has some nice levels. I'm surprised no one mentioned any of the GTA levels, or the NFS levels.

  24. RTCW by mgabrys_sf · · Score: 1

    Return to Castle Wolfenstein: MP - Beach

    So damn perfect, most decent servers keep it on all the time.

  25. Descent by heptapod · · Score: 1

    The level on Mercury has always been a favorite of mine.

  26. Legend of Zelda Ocarina of Time WATER DUNGEON by Anonymous Coward · · Score: 0

    Who's with me?

  27. Some of my favourites by PhakeDC · · Score: 1

    Greenhill and Ice Cap zones from the Sonic series.

  28. Goldeneye Train by DrunkenTerror · · Score: 1

    Goldeneye 007's train level was super-fun, especially if you shoot that crate in the first car and get the magic RCP-90 and storm through the train slaying EVERYTHING with extreme prejudice. That RCP-90 was magic because it took all caliber of bullet. Not at all realistic, but damn if that ain't some ownage. It was like a cheat code but you weren't really cheating.

  29. Turbo Tunnel - Battletoads by EmperorKagato · · Score: 1

    At the age of 9 it took me 3 hours of straight play to beat this level. In case the author doesn't know what level 4 is, it is the Ice level, then Snake, then Surfboard.

    --
    ----- You know you have ego issues when you register a domain in your name.
    1. Re:Turbo Tunnel - Battletoads by Anonymous Coward · · Score: 0

      No, it's surfboard then snake. I remember, cause I could beat the surfboard, but it was a rare occurrence to get past those damn snakes.

    2. Re:Turbo Tunnel - Battletoads by Bill,+Shooter+of+Bul · · Score: 1

      Yeah, I can't believe the author never beat it. It was annoying but not impossible. There were days I could beat it the first time every time, and days I couldn't after playing for hours. Now, why does that remind me of programming in perl?

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    3. Re:Turbo Tunnel - Battletoads by remembertomorrow · · Score: 1

      Yes, I had to play that level for about a month straight (I was around 9-10 at the time, too) before I could beat it. I didn't realize there was a warp during the "fast" part until a few months later. Eventually, my sister and I became so good at it that we were able to complete that part, either by warping or seeing it through to the end, quite well and usually on the first try.

      Unfortunately, I never got past level 9... maybe I will fire up an emulator and use the magic of savestates to get past that damn underwater "gears" part and see what level 10 looks like. :D

      --
      Registered Linux user #421033
    4. Re:Turbo Tunnel - Battletoads by DDLKermit007 · · Score: 1

      I never got what was so hard about each of the levels (except the snake level) until I hit what some call the, "Clinger Zinger" level (level 11). Hell I never knew it was the 2nd to the last level till today when I went and looked it's name up. That level was made of stupidly, hard, shit. I think thats the only time I've actually broken a controller.

    5. Re:Turbo Tunnel - Battletoads by Anonymous Coward · · Score: 0

      Because you aren't a good Perl programmer, either?

    6. Re:Turbo Tunnel - Battletoads by Bill,+Shooter+of+Bul · · Score: 1

      No, just an example of two childish pursuits..

      Just kidding;)

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
  30. Tumbling Ship in "Dark Forces II: Jedi Knight" by Anonymous Coward · · Score: 0

    Very original level.

  31. ISO-8859-1 by XanC · · Score: 1

    My diagnosis would be that the database is Unicode-friendly, but the Web server doesn't know about it. It still lists ISO-8859-1 in the header, and I bet if it just said UTF8 instead, things would be peachy.

  32. House of Cthon in Deathmatch by Bob+Gelumph · · Score: 1

    Up to 8 people crammed into that tiny level.
    1 health booster
    1 rocket laucher
    1 quad damage.

    Perfection

    --
    I'm gonna need a spec.
  33. RollerCoasterTycoon by alexhard · · Score: 1

    The map where you had two very small areas on each side of the road....or thunder mountain or whatever it was called....real fun! Amazing game too!

    --
    Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
  34. UT by Anonymous Coward · · Score: 0

    Unreal Tournament. Morpheus.

  35. Zorro (Atari 8bit) by camperdave · · Score: 1

    I liked the part in Zorro when the masked hero goes into the grave. Spooky music.

    Also, I liked the level in Necromancer when the trees are rooting their way through the ground to fall on the spider eggs.

    Of course, my favorite was BallBlaster/BallBlazer, but it didn't really have levels.

    --
    When our name is on the back of your car, we're behind you all the way!
    1. Re:Zorro (Atari 8bit) by Anml4ixoye · · Score: 1

      Ah, Zorro! I loved playing that game. There was a flaw in the floppy I had, so occasionally it would lock up.

      I think I also had Dallas on there, which was strange, mainly because of how young I was. It was still fun to learn.

  36. TMNT on NES by yobjob · · Score: 1

    The level in teenage mutant ninja turtles where you have to swim around and disarm the bombs. In fact, that whole game still rules.

  37. /.ed? Fine, I'll list some of my favorites by VGPowerlord · · Score: 1

    Here are some of my favorite levels, in no particular order.
    Unreal Tournament - CTF Facing Worlds
    This is a classic CTF level that scales to large populations quite well. With enough people, you end up having "sniper wars" trying to take out the other team's snipers at the two sniper levels on the towers... so that they don't take out your players.

    There was a "Special Edition" of this map that moves all the spawn points behind the towers, as well as a sequel that wasn't quite as good as the original.

    Duke Nukem 3D - Rabid Transit
    Duke had lots of fun levels, this one just happens to be fun for multiplayer because of the subway running around the zone.

    Super Mario Bros 3. - World 7 Fortress
    One of the fortresses in World 7 is this huge, abandoned fortress... however, the exits are hidden. One of the P blocks in this stage turns the entire first room into coins, which is lots of fun to collect... even if you do miss your chance to go through the blue door that only appears when it's active.

    Sonic the Hedgehog 3 - Hydrocity
    Both Acts of Hydrocity have some fun parts, such as running along the top of water or outrunning a wall coming to crush you... while underwater.

    Mario Kart: Double Dash!! - Pipe Plaza
    My friends love this multiplayer arena. It's great because you can launch surprise attacks on people by jumping from the upper level to the lower one.

    The Legend of Zelda: Oracle of Ages - lvl 6. Mermaid Grotto
    Mermaid Grotto is interesting because you have to solve puzzles in both the past and present in order to reach the end of the dungeon. Your actions in the past affect the present.

    Day of the Tentacle - Future (2193AD)
    Purple Tentacle has taken over the world and turned the humans into pets. Need I say more?

    Oh well, I could think of more, I'm sure, but I'm outta time.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  38. Star Fox 64 by Anonymous Coward · · Score: 0

    Um... pick... well...
    any of the free fly ones. Especially the final, fight-star-wolf-and-kill-them one before going into the tunnel to fight Andross.

    1. Re:Star Fox 64 by Spleener12 · · Score: 1
      I thought that the free-flying mode levels were weaker than the corridor ones, personally.

      Area 6 is the first thing I'd think of to put on this list, if I was making it. They honestly should have put Andross at the end of that level and ended it there, because Area 6 was the pinnacle of that game. It's sad that they didn't manage to make any levels even close to that awesome in Assault.

  39. Thief 3 by Nairoz · · Score: 1

    Shalebridge Cradle.

    A level so perfectly designed, it scares the crap out of me just thinking about it!

    --
    Just another harmless drunk
  40. Best... Sig... Ever... by Duggeek · · Score: 1

    ...or at least until another sig makes me spit Coke® all over my screen.

    Coke and the Coca-Cola name are registered trademarks of the Coca-Cola Bottling Company,
    look out! There's one near you!
    --
    This post © Copyrite Duggeek, all rights reversed.
  41. I'm still waiting for the Top 10 Gaming Eras list by astrosmash · · Score: 1

    Top 10 Gaming Eras, In no particular order:
    1. The NES Era - That was a great era.
    2. The "Vision" Era (Colecovision, Intellivison) - Ooh, that was a good era, too.
    3. The PS2 Era - Fantastic era!
    4. The Atari 2600 Era - A fundamental era.
    5. The 16-bit Era (SNES, Genesis) - Who could forget that era!
    6. The 32-bit Era (PS1, N64) - At least twice as good as the 16-bit era.

    And let's not forget those awkward transition eras:
    6. The Turbografx 16 Era - Not really 16-bit, but still incrementally better than the NES.
    7. The Saturn Era - Too soon for 32-bit?
    8. The Vectrex Era - Too late for monochrome vector graphics?
    9. The 360 Era - Only time will tell.

    And finally...
    10. The future Era - Where all of today's problems become nostalgic fodder for tomorrow's old people.

    --
    ENDUT! HOCH HECH!
  42. Battleship levels? by Sigma+7 · · Score: 1

    The battleship levels (and other kind of auto-scrolling levels) are actually more annoying than interesting. They may have been good when they came out, but now it's more used as a crutch than anything.

    If the character can already keep up with the camera (e.g. as in the Tool Assisted Demos), those levels are more tedious than anything since there's almost nothing to.

    Some auto-scroll levels are badly designed as well, since you have to do a series of jumps within the first 1.5 seconds of the level.

  43. Personal favorites by east+coast · · Score: 1

    Thief : Haunted Cathedral (I was so terrified the first time I heard an undead knight the hair on my head stood up and I kept looking over my shoulder (IRL) in fear of something coming up behind me.), Return to Haunted Cathedral (Somwhow on this level the AI seemed so much better than the AI I had ever seen in any other game including Thief itself, never mind that I'm a sucker for the undead.)

    HL: We've Got Hostiles (Fantastic intro music, the best name of a game level ever... besdies, killing "the good guy" is fun)

    HL2: The Bridge (I have a minor fear of heights, this put the hooks into me), Ravenholm (I nearly cried in Ravenholm. It's perhaps the most beautiful level both in play and in immersiveness that I've ever played in a FPS)

    Alice: The Hatter Levels (for me the Hatter levels are as twisted as the game gets and really puts a face to Alice's despair.), Mechanica (If you have ANY chance of motion sickness do not play Mechanica.)

    Medal Of Honor : Ok, Ok, I don't know the name of the mission but it's the mission where you parachute into France on D-Day. It was fantastic watching bombers being knocked out of the sky only to fall through a barn roof and scramble in the hopes of not dying. That alone made the mission worthwhile.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:Personal favorites by Anonymous Coward · · Score: 0

      Pretty much any level on the original Thief was awesome... it was one *massively* under-appreciated game at the time.

  44. Mute City, Mario Circuit 1, etc by httpamphibio.us · · Score: 1

    Mute City from F-Zero for SNES
    Mario Circuit 1 from Mario Kart for SNES

    --
    sig.
  45. Thief fan-made mission by CaptainCarrot · · Score: 1

    The Seventh Crystal by "Saturnine", for Thief 2. Not only is it a well-designed, challenging mission with an immersive, dramatic storyline, atmospheric and spooky setting, and an innovative use of scripted cutscenes, but it contains the single most startling, adrenaline-pounding moment of any level of any game I've ever played.

    --
    And the brethren went away edified.
  46. Of course, the best game of all... by Anonymous Coward · · Score: 0

    ...is LUNIX!!!!!!!!111111one

  47. Thief 2 level 2 by robson · · Score: 1

    "Shipping... And Receiving"

    It's a thing of beauty -- perfect atmosphere, layout, puzzles, enemies, and environmental detail. As a game designer, this level has always humbled me.

  48. Jedi Knight... by Fiver- · · Score: 1

    ...Falling Ship

    1. Re:Jedi Knight... by bckrispi · · Score: 1

      YES!! This was perhaps the first time in an FPS where the environment itself worked against you. I was dizzy for an hour after finishing this level.

      --
      Xenon, where's my money? -Borno
    2. Re:Jedi Knight... by Anonymous Coward · · Score: 0

      The original Jedi Knight contained some of the best levels ever imho. The Fallish Ship, Nar Shaddaa and the second part of Baron's Hed. This game just exuded the big feel of Star Wars at the time.

    3. Re:Jedi Knight... by MrNiceguy_KS · · Score: 1

      Amen to that! I've been scrolling through the comments just waiting for this one to be mentioned. It's the only time a game has given me motion sickness, and I've played through the first 2 Decent games.

      --
      Redundancy is good And also good.
  49. Hands down by davecarlotub · · Score: 1

    Donkey Kong cement factory level.

  50. What! Only One Golden Eye?! by rhartness · · Score: 0

    Golden Eye's Facility Level. It was excellent as a multi-player level and excellent to play when trying to beat the clock. Not to mention, their was the bug where at the end of the level where you could go up to the second level and the enemies would run up to the door below to the entrance of floor you were on. Either by lack of coder insight or some game bug they never opened the door to kill you. That meant you could camp out and just mow them down from above as an endless sea of enemies poured out from the other side of the main room. Once you ran out of ammo, you simply would simply run back down stairs and open the door and 'click' instant refill of 400 rounds! Man, those were the good ole days.

    1. Re:What! Only One Golden Eye?! by rhartness · · Score: 0

      Crap! The Article wouldn't load until now. And when it does, The Facility is the first thing I see. I apologize for the waste of time of the last post.

  51. CYBERNATOR by __aawdrj2992 · · Score: 1

    My favorite battle is from the SNES game cybernator. You play as a 30 foot tall powered mech. After a raid where you kick a space station's ass, you end up falling to earth and igniting in the atmosphere. Of course enemies try to follow you and fight you as you fall to your inevitable doom. (Might as well kill them so hell won't be too lonely.) At the last second the dropship picks you up (google video Battlestar Galactica's "Battle of New Caprica".)

    The games manual describes this level as "makes the Battle of Waterloo look like the Invasion of Grenada. I don't know if there is enough bad guys to justify that, but it does earn my favorite level award. Also, this level seamlessly transitioned into the next level.

    1. Re:CYBERNATOR by Firefly1 · · Score: 1

      Cybernator (originally known as Assault Suit(s?) Valken - why'd they bother changing the name?) is full of generally fun moments like that. And having good music doesn't hurt, either.
      So, I'll second that level you mentioned, and place right behind it the ass-kicking of Arc Nova that immediately preceeds it. More specifically, the associated boss battle. You know: the OPFOR has decided to execute a colony drop, and there's only so much time to knock it off course by destroying a trio of large thrusters... oh, and let's not forget that the station commandant has taken to his personal mech and is hounding you the whole time. Bonus points for whether or not you divert the falling station having some effect later in the game (if only in the background immediately after you make landfall).

      --
      - White Knight of the Order of Mihoshi Enthusiasts
  52. Nethack =) by FooAtWFU · · Score: 1

    What, no Sokoban? No Astral Plane? I'd like to see this guy even make it halfway to the castle!

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  53. Not sure... by Odin_Tiger · · Score: 1

    Not sure if this counts as a 'level', per se, but the final puzzle in Myst III: Exile (with the tapestries and symbols based on words in the Journal) is definitely an all-time fav. It's sort of 'aha!', but it's still a very beautiful puzzle. I'm also shocked that Dust or Dust2 didn't make it in from CS. I'm not really into that kind of game, but I've played enough to know how wildly popular those two levels are.

    --
    Unpleasantries.
  54. Do user-created levels count? by mj_sklar · · Score: 1

    If so, then for sure CTF-OSR-ZombieJuice would win hands down. Screenshot and download link.

    --
    The wii is the revolution, comrade! ...use the fucking wiimote or I'll gut you like a fish!!!
  55. Good Level: by Anonymous Coward · · Score: 0

    Max Payne 2, Address Unknown levels were pretty cool. The ones set in the bizarre funhouse.

  56. Blastem by HotSIag · · Score: 1

    The single most played map that was played back in the day was a rare Doom mod called Blastem. That map is as perfect as I've ever seen. So much that I tried recreating it as often as possible (Unreal,Quake3) but never as good as the original.

    1. Re:Blastem by Bandman · · Score: 1

      just curious...

      if it was rare, how was it the most played map? Or was it your most played map?

      I really liked Doom multiplayer back in the day. What was the map like?

  57. Re:I'm still waiting for the Top 10 Gaming Eras li by kinglink · · Score: 1

    Kudos on miscounting (which happens more often then not. Sometimes they call it honorable meantion) However You forgot the hand held era, and the add-on era (second half of the 16 bit era)

    Now what you need to do to get a slash dot article about it, expand each one til it's a page each. Or instead just put the line on each page, and make a random quote/joke about it. You're almost there.

  58. Encoding? by Dwedit · · Score: 1

    Yay for websites which claim to be iso-8859-1, but are actually UTF-8.

  59. Space Invaders for teh win! by MaWeiTao · · Score: 1

    I personally found level 3 of Space Invaders particularly compelling.

  60. TIE Fighter: by Rimbo · · Score: 1

    You're asked to clear a minefield... in an unshielded TIE Interceptor, while four TIE Advanceds "watch." If you survive clearing the minefield, the T/A's attack. "He's the Emperor's stool pigeon!"

    You get to try and live long enough until the Emperor's cavalry arrives. Then, they ask you to race across the battlefield and inspect a shuttle approaching a Rebel cruiser and confirm that the Admiral is on board trying to defect. And blast it.

    That was a pretty cool level in 1994.

    1. Re:TIE Fighter: by MrNiceguy_KS · · Score: 1
      You know, I was just trying to think of a favorite from Tie Fighter, and you nailed it. That level was just amazing.

      Also, from Decent: Freespace when the Lucifer first shows up -- Talk about a "We are SO screwed!" moment.

      --
      Redundancy is good And also good.
    2. Re:TIE Fighter: by noackjr · · Score: 1

      I recall my mother coming upstairs to make sure I was OK after my first attempt at that mission. Apparently I cried out in anguish at the treachery and yelled "Noooo!!!" as I died (soon after). TIE Fighter was such a great game. I think I wasted a year of my life beating it on Hard with all Secondary and Bonus goals.

      And then the Windows ME installer overwrote the extended partition with the pilot file... I hate ME.

    3. Re:TIE Fighter: by slothman32 · · Score: 1

      "I hate ME"
      OSQ: "I like me. I like me. I'm as good as I can be."
      Yeah, you are talking about [cough]millenium edition[cough] but the sentence sounded better my way.

      --
      Why don't you guys have friends or journals?
    4. Re:TIE Fighter: by Rimbo · · Score: 1

      That's awesome. How did she take the news when she found out?

  61. Ultima III : Ambrosia by nebulous_afterthough · · Score: 0

    If you've never taken a ship down the whirlpool, you missed out. Be sure to bring some gold to bribe the guards!

  62. well, why not? by namekuseijin · · Score: 1

    * Super Metroid levels. any of them.
    * Zelda dungeons. any of them.
    * Sonic the Hedgehog levels. any of them.

    there are probably more from my 20+ years worth of gaming memory, but none as striking as those...

    --
    I don't feel like it...
  63. The old Stuff by tyrus568 · · Score: 1

    ZZT! Pyro! Stellar Crusades! Buck Rogers!

    Well, OK how about the Gold Box AD&D games? or Gauntlet?

    Wizard needs food, badly!

  64. The Top 100 Best-Selling PC Games of the Century by RingDev · · Score: 1

    This one I can actually see as being a decent article. If for nothing else than trendspotting.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  65. WTF? No DooM? by coder111 · · Score: 1

    How could this article make a list of best game levels and not include DooM? All this horror/hell-techno gothic stile pretty much defined how level and moster designs are done for FPS games.

    --Coder

  66. Rez level 5 by gomerclaus4713 · · Score: 1

    Level 5 of Rez... can't think of the name of the song off-hand (the one that repeats the line "...The mind killer.") It's one of the most gorgeous gaming experiences I've ever had. I highly suggest you check it if you haven't.

    1. Re:Rez level 5 by CMDR+Wolf · · Score: 1

      That song would is Adam Freeland's "Fear".

  67. Re:I'm still waiting for the Top 10 Gaming Eras li by ultranova · · Score: 1

    6. The 32-bit Era (PS1, N64) - At least twice as good as the 16-bit era.

    I have to disagree here. PS1 and N64 marked the transfer from 2D into 3D graphics. While this works for some game types - RPGs and others which don't require accurate controls or good situation awareness - it killed platformers. You just can't get the same level of control and situation awareness in 3D than you can get in 2D.

    3D games also take much more resources to develop than 2D ones, since there still aren't any good 3D modellers - and with "good" I mean "learning curve is flatter than himalaya" - and especially not ones that would make content suitable for real-time game engines where the minimum polygon count is a must. They usually look worse too, especially if you compare games running in the same resolution.

    So no, 32-bit era is not "twice as good as 16-bit era". It is the era where many of the problems of current games (spiraling development costs) originate. It has some good games - Final Fantasy 7, Chrono Cross - but they sure as Hell aren't twice as good as their predecessors (FF6 and Chrono Trigger).

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  68. Some more favorites of mine. by unsigned+integer · · Score: 1

    I can't believe some of these didn't make the list.

    Dark Forces/Jedi Knight : Falling Ship level.

    Thief III : The Cradle.

    I second whomever said the levels from Myth - The Fallen Lords.

    I also second the original 2Fort4 from Quakeworld Team Fortress.

    I want to throw in America's Army : Pipeline for a nod. Best from that game, IMHO.

    I agree with the Beyond Good and Evil level from the article, a great, underrated game.

  69. Can't believe they forgot by shoptroll · · Score: 1

    Original Starcraft Terran Campaign Mission 3? The one where you have to defend the base for 30 minutes while 90% of the map is Zerg controlled. Best moment is at when they send everything they've got at you with 5 minutes left on the clock. Most awesome experience ever in an RTS.

    --
    Insert Sig Here
    1. Re:Can't believe they forgot by Spleener12 · · Score: 1

      Yeah, however that experience is lost on you when you, having nothing better to do, build an army and take out all the zerg encampments while you wait.

    2. Re:Can't believe they forgot by Firefly1 · · Score: 1

      Heh, that's exactly what I did for the final Protoss mission in Brood War, figuring that it'd be easier to hold the temple for 15(?) minutes if the Zerg presence is first substantially degraded. A great deal of mind control was perpetrated here, along with the discovery that you can Parasite the local fauna for free recon.
      As I recall, the stats went something to the order of nine-plus hours, 113 losses to over a thousand kills...

      --
      - White Knight of the Order of Mihoshi Enthusiasts
  70. Gabriel Knight! by Slickus+Nickus · · Score: 1

    Oh man, I remember playing this back in the mid 90s after I picked up a Roland LAPC-1 off of Ebay. The LAPC-1 was a full size card and could only fit in my crappy PC with the cover off, but the music it made blew me away. I had no idea that the Roland would really sound that much better than the Adlib I had been using.

    Those old Sierra games had absolutely fantastic soundtracks.

    Anybody know why new games with streamed soundtracks sound kinda crappy? Or is that just my nostalgia acting up again?

  71. Re:I'm still waiting for the Top 10 Gaming Eras li by Anonymous Coward · · Score: 0

    Woosh!

  72. "Worst list ever" by erkan_o · · Score: 1

    Horrible list IMHO. I think none of the levels in Mario Kart 64 sans starroad is something special. Funny to see he mentions that MK64 track since it is nothing special I think. And the Raven level in HL2 was only made to show off the engine of the game. Interesting that people found it so good they replayed just that section.

    --
    My homepage: www.erkan.se
  73. SMB3. 5-3. by meringuoid · · Score: 1
    There has never been a cooler level in any game ever made. World 5-3 of Super Mario Bros. 3 was the high point of the entire business.

    Giant. Green. Clockwork. Shoe.

    --
    Real Daleks don't climb stairs - they level the building.
  74. Here's the video. by LordJezo · · Score: 1

    Level 5 100% shootdown video

    And you are right, that level is amazing all the way until the very end, it gives me chills.

  75. Psychonauts anyone??? by deek · · Score: 1

    I can't believe nobody has mentioned Psychonauts yet. The Milkman Conspiracy level, and Lungfishopolis, are sheer genius. Definitely rated up there for the best game levels of all time.

    1. Re:Psychonauts anyone??? by Flyboy+Connor · · Score: 1

      I agree that both were superb levels, but they ended kind-of weak. But that was the whole problem with Psychonauts anyway: a superb game that ended kind-of weak. Actually, the Meat-Circus level of Psychonauts turned it from one of my top-10 games to one I would not really recommend to anybody.

    2. Re:Psychonauts anyone??? by deek · · Score: 1

      That's true to some extent. The Meat Circus was a weak ending to a brilliant game. I thought the level was OK, but nothing really special. Problem is, the game had so many amazing levels which set the bar high. That made the last level seem much more bland than it was.

      Lungfishopolis had a great ending! Nothing weak about it at all. The Milkman ended somewhat weakly, but the rest of the level was so twisted and creative, that it didn't really matter.

      Psychonauts is now in my collection of games I'm keeping. I'm looking forward to playing it again in a few years. I'd recommend it to most people.

  76. Enter The Matrix by Joker1980 · · Score: 1

    OK so it was a pretty crap game, but the last level (before the logos, which i refuse to count as a level) with all the smiths was pretty cool. Far from perfect but the first time i did it i really got a sense of "if you see an agent you do what we do.....RUN, RUN YOUR ASS OFF". The survival aspect of it makes it memorable for me even if the game overall was rather forgettable

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
  77. Unreal Tournament... by swinginjohn · · Score: 1

    Deck16 ftw

  78. Feel the Base by doti · · Score: 1

    If you play Q3A in capture the flag mode, you must try actf38 "Feel the Base", from the Alliance level pack. It's so perfect it makes me want to cry just for remembering it.

    --
    factor 966971: 966971
  79. Um, four words from Yoshi's Island by DoktorSeven · · Score: 1

    "Touch Fuzzy, Get Dizzy"

    --
    This is a sig. Deal with it.