I second this method, after trying all the various horrible methods myself (including horribly complex Word macros). And if you need manipulation after that, bring out the perl regex script, should be easy enough to make it however you like at this point. Of course, if you need Word formating and tables, you're screwed.
Microsoft is "upgrading" itself out of the marketplace. No serious gamer is going to want to use Vista now. It's turning into same mistake Apple made back in the day - trying to control everything at the expense of flexibility and compatibility. The only thing Microsoft has going for itself is ubiquity - people use it because other people use it. They're chipping away at that foundation with a jackhammer now. This also comes at a time when people are switching to Firefox in droves, with Mac and Linux OSes on the rise. Not a smart move.
Have a main, verified version for stable pages, and a "wiki" one you have to click to see and edit. Over time, the stable can be updated without risking vandalism for users searching for accurate data, but also allow continued development of the article.
Certainly "death penalty" is being said for shock value, but there really hasn't been anything like the "hacker problem" (really, virus/worm writers) before the Internet became a big element of world business. Before the last 10 years, how could any one person cause a billion dollars worth of lost productivity across the globe, without killing a bunch of people and/or being president of some nation?
The issue is that it's too easy to cause a big disruption, but that's a flaw in the Internet. Since it's possible for one person to create a new Sasser by fooling around with code, a strong deterrent IS in the best interest of society as a whole.
Effectively, worm writers are terrorists. I don't imagine they think of themselves as terrorists, and I doubt they write worms for any cause, but that's the effect of their work: they cause economic imbalance and halt productivity more effectively than the London bombings. No one is dying over this, so the death penalty is absolutely ridiculous, but you can't wave your hands and say lazy sysadmins are at fault and worm writers should be thanked for exploiting security flaws.
The difference between zero and none exists in mathematical terms. People have been using "none" for a long time, but the concept of zero can be used in mathematical equations ("0/12ths of a cake" is different from "no cake"), and zero allows arabic numerals, a huge advance in mathematics...try multiplication or long division with roman numerals.
Should be the opposite. What's the point in preventing a random person from creating their own Mickey Mouse cartoon?
The reason copyright was invented was to allow the creator to make a reasonable profit from their work - with the expectation that it would enter the public domain once this goal was achieved. Is dead old Walt Disney enjoying his Mickey Mouse checks? Don't think so. But look at another Disney product - Peter Pan. Without expired copyright (or a bunch of lucrative deals) there'd be no Peter Pan movie, no Peter Pan cartoon movie and not even "Finding Neverland" starring Johnny Depp!
You might say "fine, that's the way it should be. You have to pay if you want to use a character like Peter Pan." Well what if the company won't let you use the character, the way Disney won't let anyone touch or reinterpret Mickey Mouse? Worse still, in reverses the creative process - a creator can't say, "Hey, I want to make a cartoon Peter Pan!" They first need to work for a company that license the character, then assigns artists to make the cartoon. Which understandably results in less-than-inspired work most of the time.
"2) Without long copyrights, there would be no incentives for creators to create, leaving us with a dull and lifeless society."
Good thing cavemen had long copyrights, otherwise there'd be no cave paintings, eh?
I don't think long copyrights have anything to do with why we create things. People create stuff all the time, even knowing that no one will ever see it. It's in our nature. More important than the money insured by copyright is expression and recognition that comes from creating something new and interesting. Having a 14 year copyright wouldn't affect either of those reasons OR limit the core amount money made by an artist in all but extreme cases.
What it WOULD do is give society a bevy of art and expression to reinterpret and do with as it will, which is what artists do now anyway, it would just be "legal" to do so freely without paying for song samples, etc. Long copyrights are unnatural and unnecessary and don't benefit creators and culture but corporations and lawyers.
One, speed of communication is worth more than clarity of communication online (usually). There's also a torrent of information now, so it's more about who speaks louder than who speaks more elegantly.
Two, anonymity prevents people from really caring about how they say things online because there's no "shame" in it and no reason to try to improve.
These two things I think make it messier online, which has had the effect of making people more "used to" seeing misspellings and mistakes everywhere, so it's spilled into real life as well, sadly.
Most Slashdot readers seem to be either one or the other. Cookies (for the most part) are harmless and transparent. Why do you expect that by using someone else's web site you have the right to do it on your own terms? It's a sick sort of self-importance that makes you think you can do anything you want and be completely anonymous. The Internet is fairly new but having your presence and actions noted by others has been around for a long time.
And explain to me - how in the world does a cookie saying "Unknown User X likes to visit slashdot and wired" compromise your sacred privacy?
"It may be a shame to shut down Google Maps offshoots, but that has to be the nicest take-down note I've ever seen."
Instead of "Do no evil" maybe the motto should be "Do evil with a smile"? These guys are no different than any other company. It may not have been their intention when they started, and the people at Google may not be evil, but by the very nature of being a publicly-owned company they have a LEGAL OBLIGATION to "protect their interests" which ultimately means stopping outside innovation like this. It's a shame, but that's what happens when $300 million isn't enough...
The Slashdot "info should be free" crowd is dead wrong on this. Certainly that would be best for YOU the consumer, but not best for NYT, which is point of the article. There is no reason to make the archives free since the paper itself is already free.
Who is their audience? Researchers who are generally looking for one specific article, and people who need the resources often. I think they should do both plans, and probably more - a monthly plan, a subscription to just one section (like "Business section" for $15 a year), etc. But I think the single articles will sell more, at around a 4 to 1 ratio to subscriptions.
Remember also the unlimited year pass is just for the previous year. NYT has quite lucrative contracts with Lexis Nexus and others which obviously makes them good money and obviously charges a steep amount for access. They might not even be legally able to "go free" with the archives depending on their contracts.
Funny, I thought the "breaking up files into pieces and uploading while downloading so load is distributed" was the important part of BitTorrent.
River City Ransom Scared the Hell Out of Me
on
For Love of The Game
·
· Score: 1
It was 2 am and I was running through the end of RCR, and at one point you run down this loooong hallway. I started to nod off as my character was running, but when I got to the end of the hallway, I saw Tex and I actually threw my controller in the air from fear. Luckily he gives a speech before the fight so I was able to recover, but I've never forgotten the shear terror those big pixelated eyes did to me.
"What game is the most archtypical for its genre, and is also a great game?"
The flavor of the experiment is to find a title that defines the ideal of the genre - add anything and it gets weaker, take anything away and it gets weaker.
I agree with World of Warcraft for MMORPG. It has every generic MMORPG feature, but does them all in a great way.
For FPS I'd say Doom. Everything since then has been window-dressing, unless you want to say Q2 or Half-Life for the modding scene.
RPG has a lot of flavors, but FF6 is a good choice. I've always loved the SNES RPG types best (Secret of Mana, etc). Hell, I might go with Dragon Warrior, though.
Sports game, you have to give it to Madden, the original. Well, for me '95 is The Year of Madden, but Tecmo Super Bowl is STILL the best football game.
"What game is the most archtypical for its genre, and is also a great game?"
The flavor of the experiment is to find a title that defines the ideal of the genre - add anything and it gets weaker, take anything away and it gets weaker.
I agree with World of Warcraft for MMORPG. It has every generic MMORPG feature, but does them all in a great way.
For FPS I'd say Doom. Everything since then has been window-dressing, unless you want to say Q2 or Half-Life for the modding scene.
RPG has a lot of flavors, but FF6 is a good choice. I've always loved the SNES RPG types best (Secret of Mana, etc). Hell, I might go with Dragon Warrior, though.
Sports game, you have to give it to Madden, the original. Well, for me '95 is The Year of Madden, but Tecmo Super Bowl is STILL the best football game.
Show them work you did at your former job, NDA be damned.
NDAs are there so companies feel comfy and secure - don't let it impede your quest for a better job. Your company doesn't want to sue you, and they have nothing to gain by doing it, even if they know you're doing this. Now if you're giving up company secrets, that might be something else, but a straightforward work example isn't going to hurt them and isn't going to be worth their time to care about.
How memory works is woefully understudied. You'd think we'd know more about this by now.
When you get down to it, though, we do most of our "thinking" in sounds or visuals. Everything else is translation. For instance, LANGUAGE is incredibly complex, but we can do it with ease since our brain has such an amazing "processing chip" for sorting sounds. Reading is simply converting things to sounds (or visuals - when you "remember" a quote you will normally either remember it by sound or by a visual memory of the words.)
Even math is, at it's root, visual for all of us. Take 2 + 2 = 4. There is cold memorization of the result, but if you were learning math for the first time, you would break it down to:
|| + || = ||||
ie. a visual representation, or counting fingers etc. The reason many people have so much trouble with math is they end up doing too much cold memorization - the brain remembers associatively, so this doesn't work well (but it explains why mneumonic devices DO work well). Unfortunately, that's how they teach it.
I tend to believe that we have an amazing ability to remember sound and sight (makes sense from an evolutionary standpoint) but we're NOT hard drives and "cold memorization" just doesn't work. By knocking out some part of the brain, the brain is forced to take in math through the visual/sound process, inventing a network of logic that handles all the work in the subconscious.
I second this method, after trying all the various horrible methods myself (including horribly complex Word macros). And if you need manipulation after that, bring out the perl regex script, should be easy enough to make it however you like at this point. Of course, if you need Word formating and tables, you're screwed.
Microsoft is "upgrading" itself out of the marketplace. No serious gamer is going to want to use Vista now. It's turning into same mistake Apple made back in the day - trying to control everything at the expense of flexibility and compatibility. The only thing Microsoft has going for itself is ubiquity - people use it because other people use it. They're chipping away at that foundation with a jackhammer now. This also comes at a time when people are switching to Firefox in droves, with Mac and Linux OSes on the rise. Not a smart move.
Have a main, verified version for stable pages, and a "wiki" one you have to click to see and edit. Over time, the stable can be updated without risking vandalism for users searching for accurate data, but also allow continued development of the article.
Certainly "death penalty" is being said for shock value, but there really hasn't been anything like the "hacker problem" (really, virus/worm writers) before the Internet became a big element of world business. Before the last 10 years, how could any one person cause a billion dollars worth of lost productivity across the globe, without killing a bunch of people and/or being president of some nation?
The issue is that it's too easy to cause a big disruption, but that's a flaw in the Internet. Since it's possible for one person to create a new Sasser by fooling around with code, a strong deterrent IS in the best interest of society as a whole.
Effectively, worm writers are terrorists. I don't imagine they think of themselves as terrorists, and I doubt they write worms for any cause, but that's the effect of their work: they cause economic imbalance and halt productivity more effectively than the London bombings. No one is dying over this, so the death penalty is absolutely ridiculous, but you can't wave your hands and say lazy sysadmins are at fault and worm writers should be thanked for exploiting security flaws.
The difference between zero and none exists in mathematical terms. People have been using "none" for a long time, but the concept of zero can be used in mathematical equations ("0/12ths of a cake" is different from "no cake"), and zero allows arabic numerals, a huge advance in mathematics...try multiplication or long division with roman numerals.
Should be the opposite. What's the point in preventing a random person from creating their own Mickey Mouse cartoon?
The reason copyright was invented was to allow the creator to make a reasonable profit from their work - with the expectation that it would enter the public domain once this goal was achieved. Is dead old Walt Disney enjoying his Mickey Mouse checks? Don't think so. But look at another Disney product - Peter Pan. Without expired copyright (or a bunch of lucrative deals) there'd be no Peter Pan movie, no Peter Pan cartoon movie and not even "Finding Neverland" starring Johnny Depp!
You might say "fine, that's the way it should be. You have to pay if you want to use a character like Peter Pan." Well what if the company won't let you use the character, the way Disney won't let anyone touch or reinterpret Mickey Mouse? Worse still, in reverses the creative process - a creator can't say, "Hey, I want to make a cartoon Peter Pan!" They first need to work for a company that license the character, then assigns artists to make the cartoon. Which understandably results in less-than-inspired work most of the time.
"2) Without long copyrights, there would be no incentives for creators to create, leaving us with a dull and lifeless society."
Good thing cavemen had long copyrights, otherwise there'd be no cave paintings, eh?
I don't think long copyrights have anything to do with why we create things. People create stuff all the time, even knowing that no one will ever see it. It's in our nature. More important than the money insured by copyright is expression and recognition that comes from creating something new and interesting. Having a 14 year copyright wouldn't affect either of those reasons OR limit the core amount money made by an artist in all but extreme cases.
What it WOULD do is give society a bevy of art and expression to reinterpret and do with as it will, which is what artists do now anyway, it would just be "legal" to do so freely without paying for song samples, etc. Long copyrights are unnatural and unnecessary and don't benefit creators and culture but corporations and lawyers.
One, speed of communication is worth more than clarity of communication online (usually). There's also a torrent of information now, so it's more about who speaks louder than who speaks more elegantly.
Two, anonymity prevents people from really caring about how they say things online because there's no "shame" in it and no reason to try to improve.
These two things I think make it messier online, which has had the effect of making people more "used to" seeing misspellings and mistakes everywhere, so it's spilled into real life as well, sadly.
Most Slashdot readers seem to be either one or the other. Cookies (for the most part) are harmless and transparent. Why do you expect that by using someone else's web site you have the right to do it on your own terms? It's a sick sort of self-importance that makes you think you can do anything you want and be completely anonymous. The Internet is fairly new but having your presence and actions noted by others has been around for a long time.
And explain to me - how in the world does a cookie saying "Unknown User X likes to visit slashdot and wired" compromise your sacred privacy?
Try the old "swap trick" at your EB. If you're fast enough, there you go.
Post this on your blog.
But spelling "being" wrong twice in a paragraph is a little much.
"Killer refresh rate." - still the greatest line from that "movie."
The Slashdot "info should be free" crowd is dead wrong on this. Certainly that would be best for YOU the consumer, but not best for NYT, which is point of the article. There is no reason to make the archives free since the paper itself is already free.
Who is their audience? Researchers who are generally looking for one specific article, and people who need the resources often. I think they should do both plans, and probably more - a monthly plan, a subscription to just one section (like "Business section" for $15 a year), etc. But I think the single articles will sell more, at around a 4 to 1 ratio to subscriptions.
Remember also the unlimited year pass is just for the previous year. NYT has quite lucrative contracts with Lexis Nexus and others which obviously makes them good money and obviously charges a steep amount for access. They might not even be legally able to "go free" with the archives depending on their contracts.
Funny, I thought the "breaking up files into pieces and uploading while downloading so load is distributed" was the important part of BitTorrent.
It was 2 am and I was running through the end of RCR, and at one point you run down this loooong hallway. I started to nod off as my character was running, but when I got to the end of the hallway, I saw Tex and I actually threw my controller in the air from fear. Luckily he gives a speech before the fight so I was able to recover, but I've never forgotten the shear terror those big pixelated eyes did to me.
"What game is the most archtypical for its genre, and is also a great game?"
The flavor of the experiment is to find a title that defines the ideal of the genre - add anything and it gets weaker, take anything away and it gets weaker.
I agree with World of Warcraft for MMORPG. It has every generic MMORPG feature, but does them all in a great way.
For FPS I'd say Doom. Everything since then has been window-dressing, unless you want to say Q2 or Half-Life for the modding scene.
RPG has a lot of flavors, but FF6 is a good choice. I've always loved the SNES RPG types best (Secret of Mana, etc). Hell, I might go with Dragon Warrior, though.
Sports game, you have to give it to Madden, the original. Well, for me '95 is The Year of Madden, but Tecmo Super Bowl is STILL the best football game.
"What game is the most archtypical for its genre, and is also a great game?" The flavor of the experiment is to find a title that defines the ideal of the genre - add anything and it gets weaker, take anything away and it gets weaker. I agree with World of Warcraft for MMORPG. It has every generic MMORPG feature, but does them all in a great way. For FPS I'd say Doom. Everything since then has been window-dressing, unless you want to say Q2 or Half-Life for the modding scene. RPG has a lot of flavors, but FF6 is a good choice. I've always loved the SNES RPG types best (Secret of Mana, etc). Hell, I might go with Dragon Warrior, though. Sports game, you have to give it to Madden, the original. Well, for me '95 is The Year of Madden, but Tecmo Super Bowl is STILL the best football game.
Show them work you did at your former job, NDA be damned.
NDAs are there so companies feel comfy and secure - don't let it impede your quest for a better job. Your company doesn't want to sue you, and they have nothing to gain by doing it, even if they know you're doing this. Now if you're giving up company secrets, that might be something else, but a straightforward work example isn't going to hurt them and isn't going to be worth their time to care about.
BookRags has all the Gutenberg etexts in html format among all their student products (study guides, essays etc).
It should have been Google Gulp Beta.
I'm "curiuse as to wether" Slashdot ever heard of a spellchecker. How the hell does this abomination make the front page?
When you get down to it, though, we do most of our "thinking" in sounds or visuals. Everything else is translation. For instance, LANGUAGE is incredibly complex, but we can do it with ease since our brain has such an amazing "processing chip" for sorting sounds. Reading is simply converting things to sounds (or visuals - when you "remember" a quote you will normally either remember it by sound or by a visual memory of the words.)
Even math is, at it's root, visual for all of us. Take 2 + 2 = 4. There is cold memorization of the result, but if you were learning math for the first time, you would break it down to:
|| + || = ||||
ie. a visual representation, or counting fingers etc. The reason many people have so much trouble with math is they end up doing too much cold memorization - the brain remembers associatively, so this doesn't work well (but it explains why mneumonic devices DO work well). Unfortunately, that's how they teach it.
I tend to believe that we have an amazing ability to remember sound and sight (makes sense from an evolutionary standpoint) but we're NOT hard drives and "cold memorization" just doesn't work. By knocking out some part of the brain, the brain is forced to take in math through the visual/sound process, inventing a network of logic that handles all the work in the subconscious.
Adapt or die, grandma.
Seriously, if she can't figure out two buttons on a mouse, how can she DRIVE A CAR WITH TWO PEDALS?
If Macintosh caters to 4 year olds and invalids, then fine. It should be a special kiddie version, but give better I/O to the adults.