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Genre-Defining Games?

Gamasutra has up responses from its frequent feature, the question of the Week. This week's question was a call for the best of the best. "For any genre of your choice, what is the game that defines that genre for you?" From the article: "For the RPG, simply Final Fantasy 6. It has the best story, greatest variety of characters, tons of different music, and added many secret areas. It was the first game to truly to define a real experience of an RPG to the player. -Anonymous" What games would you refer to as Genre Defining?

231 comments

  1. Action FPS by __aahurc460 · · Score: 0

    Of course Half-life As of right now.. MMORPG - World of Warcraft

    1. Re:Action FPS by DarthMAD · · Score: 1

      World of Warcraft may be beloved by many but it is not the genre-defining game for MMORPGs. That would probably have to be Everquest or possibly Ultima Online, classics without which WoW would not be possible.

    2. Re:Action FPS by Anonymous Coward · · Score: 0, Insightful

      I knew some fucking clueless fagot would mention WOW.

      The Blizzard-astroturfers have become as notorious as the Mac-zealot-astroturfs.

      Fucking company-paid trolls.

    3. Re:Action FPS by theclam159 · · Score: 1

      Blizzard is excellent at producing genre-defining games. Sure, EQ and UO came out earlier than WoW and invented many of the concepts that are used in modern MMORPGs. However, WoW refined the genre so much that I'd say that it is a genre-defining game, because it will probably define every single MMORPG that comes after it.

    4. Re:Action FPS by C0rinthian · · Score: 1

      WoW is not genre-defining. It is genre-refining.

      Subtle but significant difference.

    5. Re:Action FPS by pkunzipforlife · · Score: 1

      Wow is not genre defining in some senses - UO and Everquest defined and set the boundaries and precedents for most modern RPG's, Wow really doesn't do anything significantly differently to either of those games, elements are token from both and expanded upon slightly, but theres no real revolution here. Its just a purification of the best elements of those games, its been refined and crafted to be as close to the perfect MMORPG for the majority of gamers so that as many people can enjoy it as possible. Its genre defining in a sense that it will be a benchmark game that is looked back upon for years, a game where MMOGRPG's reached true full MASS appeal. Is a game defining as in defined the begnining of the genre, or defined where the genre is now and what it will be like in the future?

  2. Sports Games by g-san · · Score: 4, Funny

    Gotta be pong!

    1. Re:Sports Games by bigman2003 · · Score: 2, Funny

      Well a lot of times they put Racing in the sports category. So, I'll talk about racing...

      One of the crack-addict submitters to the original story said: "PC racers include Burnout, Need for Speed, and so on, with the same dull, lifeless AI."

      If he thinks Burnout 3 (he mentioned the '3' earlier in the story) has dull, lifeless AI he is completely insane.

      That game has the most aggressive AI I have ever played against. The first time the other cars came after me and rammed me off the road in a big ball of flames I nearly shit my pants. And it was like that hour after hour after hour. (I changed my pants a lot.)

      So...take their list with a grain of salt...

      --
      No reason to lie.
  3. Genre Defining? by BridgeBum · · Score: 3, Insightful

    Wouldn't a genre defining game have to be something which MADE a genre? To me, FF6 isn't even close for RPG's. Pick one of 'Wizardry' or 'Bard's Tale'. For FPS, Castle Wolfenstein. (I'd accept Doom, since that's what really made FPS 'take off'.)

    A genre defining game is hardly the same as 'best game in genre'.

    --
    My UID is the product of 2 primes.
    1. Re:Genre Defining? by wed128 · · Score: 1

      I thought castle wolfenstein was a top-down shooter for the C64. anyway, there are FPSes that predate Wolfenstein 3d for years, with vector graphics and such.

    2. Re:Genre Defining? by fwice · · Score: 2, Interesting

      As far as interaction with the environment, Duke Nukem 3D completely changed the way I thought about fps. Unlike Doom, you could jump, duck, fly (jetpack), and interact with the environment other than going into elevators and opening doors. And the multiplayer fun was amazing and brilliant. From being able to demolish buildins, starting moving projectors, blowing halls, and giving strippers money to see those horribly drawn boobies, it paved the way for the FPS series' to come (Quake & Half Life).

    3. Re:Genre Defining? by secolactico · · Score: 1

      Pick one of 'Wizardry' or 'Bard's Tale'.

      Pfft. Ultima Series. It set the standard for stand alone RPG. Then "evolved" into Ultima Online. It was not the first online RPG (MUDs, Meridian 59 pre-date it), but it was the first truly massive and inmersive.

      --
      No sig
    4. Re:Genre Defining? by eurasian · · Score: 2, Informative

      Quake is genre defining quite apart from Doom, as Quake was ACTUAL 3D, Wolfenstein 3D and Doom were just tons and tons of pretty sprites.

    5. Re:Genre Defining? by orkysoft · · Score: 4, Insightful

      How about Dungeon Master? I'd say that would be one of the CRPG-defining games, if not the CRPG-defining game...

      --

      I suffer from attention surplus disorder.
    6. Re:Genre Defining? by EddieBurkett · · Score: 4, Funny

      For me, Duke Nuken Forever is defined the Vaporware genre.

      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    7. Re:Genre Defining? by PhuckH34D · · Score: 0

      That's why it's called Duke Nuken Forever

      --
      You're old school? I beta tested the motherf***ing abacus!
    8. Re:Genre Defining? by fm6 · · Score: 1

      Logical enough. But then the game that defines RPG games isn't even a computer game.

    9. Re:Genre Defining? by Anonymous Coward · · Score: 0
      Seconded. That guy blows ass.

      Oh, by the way - anonymous posting to Slashdot isn't anonymous. Make a comment logged in. Then reply to your comment but check the post anonymously box. You won't get a message that says there was a reply to your message. Slashdot not only promotes and loves socialism/communism but they run the fucking thing like the USSR was run. DESTROY SLASHDOT!!!

    10. Re:Genre Defining? by Anonymous Coward · · Score: 0

      The Japanese console RPG was "defined" well before even the first Final Fantasy game, not even to mention the sixth in the series.

      This feat was accomplished in the original Dragon Quest/Dragon Warrior. Just ask Sakaguchi what game series he was thinking about when he tried to turn Square around - "only" the game series that had started taking Japan by storm and making some serious money for Enix at the time. That Final Fantasy did so much to innovate within the genre is Square's only real credit...the real birth of the Japanese console RPG occurred much earlier than Square even entered the picture.

      As for home computer RPGs, I have to say that I'm a few years short of having any real experience with the early days of this type of game (being just shy of 30 hurts me here). But I've heard huge things about both Ultima I and Ultima III having been huge influences to my favorite childhood series, Bard's Tale and Might & Magic, that they are probably the ones I'd point to. Along with Wizardry, Ultima is the series all the gamer mags raved about as being the RPG innovators in the early 80s. I've played both of the mentioned Ultimas since then, and they really are very good games, especially Ultima III. It's very easy to see the legacy of Ultima III in the Japanese console RPGs of the 8-bit era, which alone makes it worth playing even today.

      [At this point, I'd recommend that anyone who wants some easy karma post the links to the shareware enhanced remakes of the Ultimas for the various modern platforms. I played through Ultima III on the Mac, so aim for +5 by finding as many platform ports as possible.] :)

    11. Re:Genre Defining? by rlbond86 · · Score: 1

      Actually, according to the question, "For any genre of your choice, what is the game that defines that genre for you?" Spanning most of the major genres, our respondents take us on a passion-filled jaunt through video games present and past, highlighting a few of the titles that stand out in their minds as truly epitomizing a particular style of gameplay. So the question is not necessarily asking the first real game in the genre, just the one game that you feel best represents the genre as a whole.

    12. Re:Genre Defining? by Pluvius · · Score: 1

      You should play Ultima 4. I think just about everyone agrees that that's the best of the pre-late-80s RPGs. I would say it belongs on a genre-defining list far more than FF6 does.

      Rob

    13. Re:Genre Defining? by Anonymous Coward · · Score: 0

      vector based games as i remeber them

      battlezone [fst 3d shooter]
      damocles.
      simulacra
      cybercon III
      legends of valour
      robocop III /3d story adventures
      interphase
      populous / 1st fun god game
      prince of persia / great animation compelling story good platform game

      another worlds /vector animation
      flashback
      cruise for a corpse

      knights of the sky /best flught sim ever
      monkey island /first really funy adventiure -- monty pythin influnce etc etc

      geoff cra,mmond;s
      Formula 1
      stunt car racer

      Thief

      sneak em up -- almos stteam punk

      splinter cell - deserves a mention

    14. Re:Genre Defining? by Anonymous Coward · · Score: 0

      I have. I've played Ultima 1-6, and Wizardry 1-4, in fact.

      Both the PC original and the NES "port" hold good gaming memories for me, although I don't think of it as a better game than Might & Magic I-III or either of the Bard's Tale games, not to mention my favorite of the Japanese console RPGs.

  4. Populous by andyh1978 · · Score: 3, Interesting

    No mention of the pure classic that is Populous? It's the classic God-genre game; although it's a genre mostly consisting of Peter Molyneux games. It's got to be a strong influence for many RTS games, though. I also see the infamous Brandon Every puts his (apparently) unqualified oar into the proceedings...

    1. Re:Populous by Anonymous Coward · · Score: 0

      Populous, and to a less extent Powermonger, were classic games. But I wonder whether God-genre and RTS games share a common ancestry in the original SimCity?

    2. Re:Populous by andyh1978 · · Score: 1
      Populous, and to a less extent Powermonger, were classic games. But I wonder whether God-genre and RTS games share a common ancestry in the original SimCity?
      Populous was released in 1987, and was the first (?) God-genre game.
      The original SimCity was released in 1989.
    3. Re:Populous by Anonymous Coward · · Score: 1, Insightful

      Populous defined the god game.

      Dune 2 defined RTS.

      Kick Off defined football games for a long time (until the trend moved away from overhead view).

      Mario defined the platformer.

      Duke Nukem defined the shareware platformer.

      Wolfenstein 3D defined FPS.

    4. Re:Populous by way2trivial · · Score: 2, Interesting

      Um, tim conway's Life?

      I know I codeed that into a apple //e for myself around 88-- others MUST have written software for it before that- it came out in a 1970? scientific american as a checkboard game...

      I felt rather godlike at the time...

      --
      every day http://en.wikipedia.org/wiki/Special:Random
    5. Re:Populous by Pluvius · · Score: 1

      Dune 2 was the first RTS, but I don't think it defined the genre. That honor would go either to Warcraft or Dune 2's spiritual sequel, Command & Conquer.

      Rob

    6. Re:Populous by Anonymous Coward · · Score: 0

      Kick Off defined football games for a long time (until the trend moved away from overhead view).

      No, Sensible Soccer was the definitive football game.

      Duke Nukem defined the shareware platformer.

      No, that was Commander Keen.

      Your other proposals are less controversial.

  5. Duh by Apreche · · Score: 1

    Puzzle:Tetris
    Fighting:Street Fighter 2 (championship edition if you want)
    Platform:Mega Man 2
    FPS:Half-Life
    RTS:Warcraft 2
    Space:TIE Fighter

    and I don't know the genre, but Civilizaition 2

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Duh by evilNomad · · Score: 1

      Nah, dune 2 defined RTS, not Warcraft..

    2. Re:Duh by Randolpho · · Score: 1

      I was gonna mention Dune 2, too, but on second thought I agree with the grandparent post. Dune 2 may have inspired Warcraft, but Warcraft did a helluva lot better than Dune 2 did.

      I loved 'em both, of course. :)

      --
      "Times have not become more violent. They have just become more televised."
      -Marilyn Manson
    3. Re:Duh by glaeven · · Score: 1

      Platforming would have to either Super Mario Bros. or even Pitfall.

    4. Re:Duh by Dizzle · · Score: 1

      Correct. I do not associate platformer with Mega Man, though I do hold that series very dear to my heart. SMB is it for me, possibly SMB 3.

      --
      -Dizzle
      "I most likely AM so interested in myself."
    5. Re:Duh by Anonymous Coward · · Score: 0

      Street Fighter 2?!

      Come on.. Give me Karate Champ over that junk any day. (Barbarian on the C64 would be a close second; love that head chop)

    6. Re:Duh by EnronHaliburton2004 · · Score: 1

      Space:TIE Fighter

      X-wing begat TIE Fighter.

      Wing Commander was released in 1990, 2-4 years before X-Wing.

    7. Re:Duh by mooingyak · · Score: 1

      I was always more into Mortal Kombat than street fighter, and quake more than half life. The rest are dead on.

      Add to that
      Sports: Tecmo Bowl.
      RPG: Dragon Warrior (The whole series)

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    8. Re:Duh by KDR_11k · · Score: 1

      But Warcraft 2 wasn't that big of a step over Warcraft 1.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Duh by KDR_11k · · Score: 1

      The Karate games never had as deep a combat system as Street Fighter 2.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Duh by rlbond86 · · Score: 1

      And of course 3d platforming was Super Mario 64.

    11. Re:Duh by geminidomino · · Score: 1

      Yes, but Tie Fighter did it better, and contained more of what the Space Combat genre should be.

      We're talking games that DEFINE genres, not the ones that LAUNCHED them.

    12. Re:Duh by kazilin · · Score: 1

      RTS: Starcraft - I have a whole network of friends who still play that...and it's how old?

      --
      "Success isn't a result of a spontaneous combustion. You must set yourself on fire." - Arnold H. Glasgow
  6. Not Genre defining, but... by TrippTDF · · Score: 4, Interesting

    There is a moment in Max Payne 2 where you can listen to recorded messages from Max's tapped phone lines. You hear a couple of phone conversations that push the story a little, and then there is one where Max calls a phone sex line. He sounds depressed, lonely and in a way, confused.

    The whole game you have Max in your ear, talking in this very noir tone. He's narrating his own story, if you will, and telling the player what he wants them to hear. That moment when you hear the phone sex call was almost like a breach of privacy between the player and Max. It was on Max's intention for the player to hear this low moment in his life.

    Games are great at making one scared, surprised, intrigued and a bunch of other emmotions, but that was the first time that I felt empathy towards a video game. It's not genre defining, but it was a moment that shows that there can be a lot of depth to what games can be. They can be more than just shoot-em-ups. They can convey some serious, complex emmotions. We will see more of this in games in the future.

    1. Re:Not Genre defining, but... by Anonymous Coward · · Score: 0

      They can even convey emotions with only ONE "m"!

    2. Re:Not Genre defining, but... by Anonymous Coward · · Score: 0

      Similar experience with Ultima 7 Serpent Isle while trying to find Cantra, the 14 year old girl who had gone missing. (spoiler warning - heh) When I came to the end of the trail and beat Batlin's minions into the ground, I felt sure her rescue was near. When Batlin said the girl was dead, and I saw her butchered corpse upstairs, I actually felt rage towards a fictional character. Quite impressive for a game to evoke that depth of emotion.

      That was one my favorite games of all time. Once you reached the point where you killed Foozle (Batlin), you were only about half way through the game. I was a little disappointed that Cantra could never be fully restored, though.

    3. Re:Not Genre defining, but... by Koiu+Lpoi · · Score: 1

      I played through Max Payne 2, but never found that point in the game. Where was it? Can you point me to any audio clips of it on the 'net, seeing as I don't want to play through it again?

    4. Re:Not Genre defining, but... by Hogwash+McFly · · Score: 1

      We will see more of this in games in the future.

      I hope so, I really do.

      I would like to see the games industry flirt with the film industry on more occasions, focusing a greater proportion of attention on great story writing and character development. I know, fat chance of that happening when the morons out there just want to blow shit up in their latest Conflict: Iraqi Prison Guard adventure.

      --
      Mother, do you think they'll like this sig?
    5. Re:Not Genre defining, but... by TrippTDF · · Score: 1

      it's just after the snipers are shooting at Max in his apartment. You make your way up to the apartment they are shooting at you from, and there is a recording device there.

      You should go back and play it- it's a great game.

  7. DOOM by NiTr|c · · Score: 1

    I would say that the original DOOM would have to define FPS for me. I remember, and also played, Wolfenstein 3D, but seeing the levels in DOOM with the graphics and new weaponry was just fantastic. Even today, DOOM is still mentioned as one of the pioneering, and defining, games of the genre. The DOOM pack (DOOM, DOOM 2, and Ultimate DOOM) makes for quite a nice weekend every once in a while.

    --
    Try actually thinking for yourself. It's quite refreshing.
  8. The Legend of Zelda by Anonymous Coward · · Score: 1

    The Legend of Zelda: Link to the Past was amazing. One of the best 2d games ever IMO.

  9. Not "genre-defining" by pudding7 · · Score: 1, Interesting

    That list was more like "My favorite games". Starcraft didn't define the RTS genre, it was just a popular RTS game. Plenty of games before Starcraft defined what Starcraft would eventually become.

    same with all the other genres.

    1. Re:Not "genre-defining" by gangien · · Score: 3, Insightful

      i dunno when people talk about RTS, they almost always compare it to starcraft, therefore i'd say starcraft defined what RTS should be, for now anyway.

      Warcraft 2 was great but no one compares it to anything after starcraft was released. C&C was pretty overated IMO, same with TA.

    2. Re:Not "genre-defining" by nunchux · · Score: 1

      First isn't always best. "Star Wars" wss hardly the first science fiction movie, but many would say it defines the genre. The first comic strip was "The Yellow Kid", but now it's a footnote in history. The Beatles weren't the first psychedelic rock band. Etc., etc.

  10. Disgusting by Nasarius · · Score: 2, Insightful
    For the RPG, simply Final Fantasy 6.

    The Final Fantasy games are considered RPGs? Oh right, they're "console RPGs".

    It has the best story, greatest variety of characters.

    OK.

    tons of different music

    So? If the music is really exceptional, it might be worth noting, but quantity is different from quality.

    and added many secret areas

    So?

    It was the first game to truly to define a real experience of an RPG to the player.

    Hilarious. So prior to FF6 (released in 1999?), there were no "real RPG experiences"? What does that even mean?

    And how old are these people? I'm only 19, but I'd go with Ultima VII as the genre-defining RPG.

    --
    LOAD "SIG",8,1
    1. Re:Disgusting by Yobgod+Ababua · · Score: 4, Insightful

      I'm afraid I must agree, although the term "RPG" is really way too broad to be defined by any one single game.

      Wasteland helped define the post-apocalyptic party-based RPG "genre".

      Bard's Tale defined the standard form for many party-based RPGs for quite some time.

      Ultima IV was a defining game for RPGs where your in-game choices changed your character, and where certain situations would have no "correct" solution.

      Ultima VII showed that you could create a surprisingly living world.

      FF6 may be genre defining for it's little niche of the RPG landscape... I haven't played it myself and can't really say.

    2. Re:Disgusting by Bongo+Bill · · Score: 3, Interesting
      (released in 1999?)

      I don't mean to nit-pick (except really I do), but FF6 was 1994, and was ported to the Playstation in 1999. Still, it's hardly genre-defining. Perhaps it defines the 16-bit subset of console RPGs... but then you're getting far too specific for this issue.

      I think it's safe to assume that console RPGs are a whole different animal than PC RPGs. They're only likely to diverge farther, too.

      If there were a defining game for console RPGs, I'd put it at Dragon Warrior III.

      --
      ...but is it art?
    3. Re:Disgusting by Anonymous Coward · · Score: 1, Insightful

      FF6 may be genre defining for it's little niche of the RPG landscape... I haven't played it myself and can't really say.

      How about "Pointless Level Grind"? All the Final Fantasy games are about leveling up, and the battles to do so. The story is only there to lead you through the battles.

      The decisions you make have no effect. Characters can never die, unless the story says they have to, in which case there is no way to prevent it. Your actions have absolutely no effect on the world you exist in. You can't improve anyone's life. Everything you do has no effect on anything.

      About the only thing you can do is gain levels, or run pointless side quests to get better items or abilities. While these side quests may suggest you've improved someone's life, nothing else will change. They just won't give you the side quest any more.

      So, I'd call the Final Fantasy genre "Pointless Level Grind" or maybe "Character Battle Simulator" or something like that. It has absolutely nothing to do with playing any role. It is a game, though...

    4. Re:Disgusting by Anonymous Coward · · Score: 0

      What's really amusing is that while what you say is true of some console RPGs, FF6 has exceptions to everything you listed.

    5. Re:Disgusting by Anonymous Coward · · Score: 0

      The fact that Dragon Warrior III is predated by two prequels disqualifies it, the way I see it.

      Dragon Quest did it first, thus defining the console RPG genre. It is different enough from its PC predecessors and similar enough to its console successors to merit being a standout genre-defining title. After all, if you played Dragon Warrior, and wanted "more of the same," and you ended up buying DW II and DW III, how can this _second_ of sequels be title that defines the genre? Foolish, poorly-thought arguments like this permeate the entire article, rendering it worthless. Like another poster said, it's just a list of the guy's favorite games, and is about as useful (read: not at all).

      FF6 is my favorite console RPG too, but if someone threw the legacy of RPGs that were released prior to FF6 out the window, any respect for that person as an earnest gaming historian would, and should, be lost.

    6. Re:Disgusting by nifboy · · Score: 2, Insightful

      I'd say FF6 and Chrono Trigger jointly defined the game-as-storytelling subsection of RPGs (most "console" RPGs). Ultima and later refinements like Baldur's Gate helped define the game-as-storymaking subdivision (most "PC" RPGs).

      It's worth noting TFA was split between the FF series and the Baldur's Gate series, though.

    7. Re:Disgusting by Anonymous Coward · · Score: 0

      Name them, please. I can only think of one point I made that has some "exceptions" but they really aren't - they prove my point. And that is: Characters can never die, unless the story says they have to, in which case there is no way to prevent it.

      You can prevent two characters from dieing in FF6. One of them is a PC who can permenantly die. If you save him, several NPC conversations still expect him to be dead later in the game. You can still use him in battles. That's the sum total of saving him.

      The other character that you can save does literally nothing but hang around if you save him. After you save his life you leave the area and never come revisit it. He never does anything later.

      So, in both those cases, you can save the character, but it really accomplishes nothing.

      I can think of nothing you can do that actually effects the world beyond the pre-scripted plot. You can't say "I want to try and join up with the Empire!" you have to - well, actually, watch various NPCs destroy them instead. You can't make any decisions. They're all prescripted.

      The only decisions you make determine what items you get to use in battle. That's it.

      You are not playing a role in FF6, you're watching prescripted sequences of events. Which may be fun to some people, but you're not doing any roleplaying.

      So, ignoring the cutscenes, because cutscenes aren't interactive, that leaves us with - the battles. So I stand by what I said. Games like FF6 are soley about playing the battles. That's it. They are not RPGs (because there's no roleplaying), they are Pointless Level Grinds - PLGs.

    8. Re:Disgusting by KDR_11k · · Score: 1

      Discount the cutscenes all you want but the FF games are "interactive" movies and the battles are just in there to justify calling it a game. Unlike movies however a game is pretty long and can have a much more elaborate storyline (even the "flat" stories of FF wouldn't fit into two hours and still outdo most of the stuff Hollywood produces) and unlike a series you don't have to wait a week for the next part. Most RPGs have easy battles (Grandia 2: finished without knowing what the Game Over screen looks like) that are just pretty much filler. Some combat systems are pretty nice but most are just the same turn-based snorefests. But hell, over half of the games on the market just use the story to justify why you run through all these various areas kicking alien butt. Don't tell me you felt empathy with Duke Nukem or Gordon Freeman.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Disgusting by miyako · · Score: 3, Insightful

      I don't think that it's necessarily that PC and Console style RPGs are so different as I think that the difference is in the japanese vs american style of story telling (and types of stories). In american style RPGs, the focus seems to be on adventure for the sake of adventure, collecting treasure, and the story of a common person picking themselves up by the bootstraps and becoming a hero. In contrast, Japanese style RPGs seem to focus on the reluctant hero, chosen by fate, to to fulfill some great destiny/prophacy/etc. In American (or perhaps Western style would be more appropriate) RPGs, there is a bit more lattitude in the characters themselves, essentially the entire gamut frrom Lawful Good to Chaotic Evil can still be seen as being Heroic. In Japanese style games the storyline tends to only work with a character, though often reluctantly, struggling with the morality of a situation and eventually becoming something like Chaotic Good.
      I think that these differences end up effecting the games in a number of ways (or rather, each type of story faces it's own technological limitations). In the Japanese style games, since there is a more fixed character (the player controls the character) A much less branching storyline is acceptable. In Western style games (the player IS the character) the character has more choice, and that limits the possibilities for the pre-written scripts. Because of the limitations on how much story can be written in American style games, the games themselves seem to focus more on dungeon crawling, accumulating treasure and experience (which also fits in with the image of the western style hero as the rouge adventurer).
      I think that the reason it seems to be divided among PC/Console lines is that most PC games are developed by american companies, whereas historically the majority of console games (especially RPGs) were developed by Japanese companies.
      Although I don't think that either style is inherintly superior to the other, I personally tend to prefer the more story driven Japanese style games to the Adventure driven American style games.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    10. Re:Disgusting by WWWWolf · · Score: 1

      I'm going to have to wholeheartedly second your Ultima nominations for exactly same reasons. Ultimas were for large part responsible for most of the major innovations in the genre and they managed to balance nicely on the fine line between number-tossing and storytelling. You could focus on either if that was your thing.

      Years after it's release, here I am, right now, playing through Ultima VII part 2 the second time =)

      FF6 was hardly genre-defining - it was basically just another iteration of the exact same Final Fantasy thing. The only improvements were in graphics, music and story. It was iconic in the genre, not genre-defining. (Kind of like calling Starcraft the definitive RTS game when that honor really should go to Warcraft II and Command & Conquer, two games that took out the remaining rough edges from Dune II descendants.)

    11. Re:Disgusting by Anonymous Coward · · Score: 0

      See, RPGs are supposed to be about playing a role in a world. That's why they're called Role Playing Games. They're all about - ready for this? - role playing.

      All the Final Fantasy games do not actually involve playing a role. Instead they involve playing through a prewritten story. That's not Role Playing. That's an "interactive movie" as you put it. (And, in the case of any Final Fantasy, a boring one at that. Quick plot out line of all of them: Evil force tries to destroy world. Small band of teenagers groups together to try and stop it. They do. The end.)

      Duke Nukem and Half Life are both First Person Shooters. (Well, Duke Nukem is a sidescroller if you go back far enough, but...) They're point is to - ready? - shoot things is first person. You're not playing a role. It's a "twitch game" where you run around and shoot things in the first person view. A "first person shooter". The story is there to involve you in the world around you.

      The fact that you're playing the role of the main character isn't really the point in a first person shooter. It's not supposed to be. In an RPG, on the other hand, the entire point is to play a role. Hense "role playing".

      Because you aren't playing a role in Final Fantasy, it isn't really a role playing game. Therefore, it's a battle simulator. End of story.

    12. Re:Disgusting by AlastairMurray · · Score: 0
      I'd go with Ultima VII as the genre-defining RPG.

      I whole-heartedly agree. I was replaying this game just last night using Exult. If you've never played it before and are an RPG fan I'd highly recommend you track down a copy (you'll probally have an easier time finding the "Ultima Collection" - Ultima 0-8) on ebay.

      Though the Baldur's Gate series was also really good to play, but there is much it could of learnt from Ultima VII.

    13. Re:Disgusting by Anonymous Coward · · Score: 0

      Um... I first played FF6 back in 95, from a friend who'd gotten a used copy from a video rental store. There's no way it was released in 99.

    14. Re:Disgusting by KDR_11k · · Score: 1

      Yes, the term "role-playing game" is inappropriate for those japanese "RPGs" but it's a term anyone will understand. In today's language, "RPG" means it has stats that increase over the course of the game. Many Hack'n'slay games and interactive movies get incorrectly labelled as RPGs but people still know what you mean when you call them "RPGs". Defining what IS an RPG is much harder. If it's enough to "play a role", would Half-Life or Privateer count as one? Or would you say the player has to think like his character in which case almost all computer RPGs get turned into turn-based tactical games? Is it important that the player's decisions have any effect on the plot? Does it even need combat or would an adventure like Maniac Mansion already be an RPG? Does it even need a story or is it enough to throw the player into a simulated world and tell him "go forth and conquer the land"? The term is too unspecific. With a P&P RPG you can easily tell people to act their roles but in front of the computer few live out a role, the game is seen as a problem that has to be solved. Therefore perhaps the term "computer RPG" is inappropriate in all cases?

      BTW, the word "simulator" generally refers to games which carefully simulate the mechanics of some real-life act, you wouldn't call the battle systems in FF realistic, would you?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Disgusting by Anonymous Coward · · Score: 0

      Final Fantasy VI - released in Japan March 11, 1999. Obviously you're thinking of something else.

    16. Re:Disgusting by Anonymous Coward · · Score: 0

      In American (or perhaps Western style would be more appropriate) RPGs, there is a bit more lattitude in the characters themselves, essentially the entire gamut frrom Lawful Good to Chaotic Evil can still be seen as being Heroic.

      It's not just the alignment, it's everything about the character. In Western games, the character is typically generated by the player as a prelude to playing the game. Male or Female, Wizard or Warrior, Old or Young; all of these are game choices. In contrast, the player character in Japanese games is typically pre-defined, and usually a young male who fights hand-to-hand with a large sword.

    17. Re:Disgusting by Bongo+Bill · · Score: 1

      Why the second sequel? It's because it was the first place that implemented a majority of current gameplay elements together without sucking. The DQ1 did not have multiple party members or any sort of nonlinear development, nor any real revelations in the plot to speak of. You could make a case for DQ2, though.

      --
      ...but is it art?
  11. Slashdot by Anonymous Coward · · Score: 0

    Definitely was a ground-breaker in FPS (First PostS) games.

  12. what they mean to say is.... by urdine · · Score: 1

    "What game is the most archtypical for its genre, and is also a great game?" The flavor of the experiment is to find a title that defines the ideal of the genre - add anything and it gets weaker, take anything away and it gets weaker. I agree with World of Warcraft for MMORPG. It has every generic MMORPG feature, but does them all in a great way. For FPS I'd say Doom. Everything since then has been window-dressing, unless you want to say Q2 or Half-Life for the modding scene. RPG has a lot of flavors, but FF6 is a good choice. I've always loved the SNES RPG types best (Secret of Mana, etc). Hell, I might go with Dragon Warrior, though. Sports game, you have to give it to Madden, the original. Well, for me '95 is The Year of Madden, but Tecmo Super Bowl is STILL the best football game.

    1. Re:what they mean to say is.... by demondawn · · Score: 1

      Well, I'd have to say that Secret of Mana is a different TYPE of RPG (the action-RPG, which is probably more well "defined" by Legend of Zelda). Final Fantasy VI, on the other hand, didn't really define the console RPG (if you want to go that route, quite possibly Final Fantasy I.) It REDEFINED the genre.

    2. Re:what they mean to say is.... by beakerMeep · · Score: 1

      archtypical.... perfect word to describe it. well said.

      --
      meep
  13. What they mean to say is... by urdine · · Score: 1

    "What game is the most archtypical for its genre, and is also a great game?"

    The flavor of the experiment is to find a title that defines the ideal of the genre - add anything and it gets weaker, take anything away and it gets weaker.

    I agree with World of Warcraft for MMORPG. It has every generic MMORPG feature, but does them all in a great way.

    For FPS I'd say Doom. Everything since then has been window-dressing, unless you want to say Q2 or Half-Life for the modding scene.

    RPG has a lot of flavors, but FF6 is a good choice. I've always loved the SNES RPG types best (Secret of Mana, etc). Hell, I might go with Dragon Warrior, though.

    Sports game, you have to give it to Madden, the original. Well, for me '95 is The Year of Madden, but Tecmo Super Bowl is STILL the best football game.

    1. Re:What they mean to say is... by Anonymous Coward · · Score: 0

      FF6 is a SNES RPG. My personal favorite would be Chrono Trigger.

  14. GTA by wed128 · · Score: 2, Interesting

    I think that grand theft auto and it's sequels are their own genre, and a fun one at that!

    1. Re:GTA by Anonymous Coward · · Score: 0

      The genre of "games we can blame our violent behaviour on"?

  15. rpg? ff6? by gl4ss · · Score: 1

    it's in it's own style a good game.

    but heck.. not a lot of role playing going on there. pre-determined story that you advance with fighting, that's what it is.

    --
    world was created 5 seconds before this post as it is.
  16. As far as RPG's go by Immercenary_2000 · · Score: 1

    I think my absolute favorite would have to be Final Fantasy Tactics for the PSX. It had a great storyline, the music is probably the best i've heard in any video game, and to top it all off, the job system is well balanced. Mostly I like the tactical aspects of the game, as battles can be won and lost by where on the map you start your party. Hell, this game was released a little after FFVII and I'm still loading it up and playing it at least once every few months. As far as replay value goes you can't beat that.

    1. Re:As far as RPG's go by antifoidulus · · Score: 1

      It's incredibly hard to find, but you should try tactics ogre for the playstation, IMHO an even better tactical game than FF Tactics. You can also pick up a version of the game for the gba. Well, it's a different game, but the art style is pretty identical, the story almost as equally epic(and there are actually multiple endings to each of the games), but the gameplay is a bit different.

    2. Re:As far as RPG's go by Immercenary_2000 · · Score: 1

      I also hear Disgaea for PS2 is pretty good... as soon as I get a PS2 I'm going to have to try it out. I know it's sad I don't have one yet, but i'm more into PC games.

  17. clearly defining genre game by OleMoudi · · Score: 2, Insightful

    Gotta be Metal Gear Solid(PSX version). IMHO he was the first to truly introduce the concept of stealth play in a seductive way to the masses.

    Nowadays its hard not to find an action game without at least a level or mission in which you must avoid being spotted or setting off the alarm. Stealth game play its the perfect complement to action gameplay enriching the experience.

    MGS also one of the first and better aproaches to film-like videogames according to the frame of reference of mainstream movies. RPG's always have been better at storytelling but the true aproach to plots, cinematics and characteres following hollywood films was first made with games like MGS or Silent Hill.

    --
    ---------
    Thinking never hurt anybody --MacGyver
    1. Re:clearly defining genre game by Anonymous Coward · · Score: 0

      Crusader: No Remorse (1995) and Crusader: No regret (1996, an expansion rather than a whole new game) had plenty of stealth, if you chose to follow that path; depending on the dificulty level, triggering the alarm could be sure death. And I think it was No Regret that had a level in which you couldn't set off the alarm. It had real actors and video (the acting sucked, but that's still common in videogames), I haven't played enough of MGS to talk about the storyline and the world of the game, but Crusader's world is pretty damn deep, of course you had to bother to read some stuff (some I think was off game). In-game you could talk with a few people if you wished (at the bar, etc), and of course the video sequences that advanced the plot during and between missions. Frankly, I'm very sad there was never a third part, since the second ended in a way inconsistant with the Resistance's rules (I don't want to say much, but your final actions in the game can turn out to hurt more people than they help, with no 3rd part, it's hard to know).

    2. Re:clearly defining genre game by beerman2k · · Score: 1

      I think you forgot about Metal Gear for NES. That game was fucking awsome.

    3. Re:clearly defining genre game by Anonymous Coward · · Score: 0

      The truck have started to move !!

    4. Re:clearly defining genre game by roystgnr · · Score: 2, Insightful

      Gotta be Metal Gear Solid(PSX version). IMHO he was the first to truly introduce the concept of stealth play in a seductive way to the masses.

      Which masses? When I think "stealth play" the first games that come to mind are Thief (came out the same year) and Deus Ex (two years later).

      Naming a genre-defining movie is hard enough. I think naming a genre-defining game is impossible. The lists that come to my mind include PC-only games, Mac-only games, and console games that only ran on one of several simultaneously competing systems. If a genre-defining movie comes out, anyone can rent it or see it in the theater for 5 or 10 bucks, but unless you've had way too much money on your hands for the last decade, you probably passed up games that other gamers would consider "genre-defining" because it cost four times as much to buy or rent the yet-another-hardware-platform it was compatible with.

    5. Re:clearly defining genre game by Zangief · · Score: 1

      MGS predates Thief just for a couple of months. However, Konami gave advances of the game years before its release, so Thief MIGHT have been influenced for it.

      However, in any discusion about which one defined the genre, Thief will always lose, because MGS had a LOT more people who played it, maybe even on the PC.

      Maybe the PSX just flew under your radar, but the fact that the PC has better graphics for more money, doesn't actually means that its games are always the best.

    6. Re:clearly defining genre game by Anonymous Coward · · Score: 0

      I feel asleep!

    7. Re:clearly defining genre game by Anonymous Coward · · Score: 0

      s/NES/MSX/

  18. Quake 1 by Deliveranc3 · · Score: 1

    We'll probably never get over it's reiterations.

    Tactical of course Rainbow 6.

  19. RTS/FPS by eurasian · · Score: 1

    Granted, it's a very very youngish genre, but important, nonetheless. Natural Selection, of course. The most popular to date multiplayer RTS/FPS out there. I give points to Savage for prettiness, and Allegiance for intricacy and hardcore fanbase. But NS really brought the genre to the fore, imho.

  20. Not Exactly by beakerMeep · · Score: 1, Insightful

    "Genre defining" I think means the game that best represents what the genre is about. So not necessarily what made a genre take off or started a genre but more like the first game that comes to mind when someone mentions a genre.

    --
    meep
    1. Re:Not Exactly by Anonymous Coward · · Score: 0

      "Genre defining" I think means the game that best represents what the genre is about.

      This whole discussion, then, is the AKC dog show of gaming. Great dogs, sure, but...look at that one! Teehee, it's all fur!

    2. Re:Not Exactly by Koiu+Lpoi · · Score: 2, Insightful

      I must disagree with the article. If Final Fantasy 6 defines RPGs as a genere, then I hate RPGs. Experience has shown I do not hate RPGs, just the Final Fantasy series/style. I would submit KOTOR. Or Phantasy Star 4.

    3. Re:Not Exactly by Anonymous Coward · · Score: 3, Insightful

      Final Fantasy defines the Console RPG, which is to real RPGs what tofu is to beef: a poor substitute that people will continue to try and insist somehow fills the niche.

      Console RPGs are, without fail, really "turn based battle simulators," in that the game, such as there is, does not consist of "playing a role" but instead repeatedly fighting the same stupid battles over and over again. A console RPG is all about leveling.

      Real RPGs focus on an environment and the role your character plays in it. Console RPGs focus on battles, with the story thrown in to kind of tie them together.

      Think "Dragon Ball Z": a poor story drawn out far longer than necessary due to an excessive number of battles. (And a legion of fans that thing it's The Best Thing Ever! and will not stop talking about them.)

      So, anyway, Final Fantasy defines the Console RPG, which is not the same thing as the RPG.

    4. Re:Not Exactly by Pluvius · · Score: 1

      Of course, it depends on which Final Fantasy you're playing. FF8, for example, doesn't really fit within the paradigm you're talking about, though FF6 certainly does. And then there are other console RPGs that have decent gameplay (though granted, most of those aren't "traditional" console RPGs). I agree that computer RPGs are superior in the role-playing aspect to console RPGs, but the latter still shouldn't be dismissed out-of-hand.

      Rob

    5. Re:Not Exactly by Chemical · · Score: 0
      So what exactly constitutes a "real" RPG?

      RPG is kind of a loose term. I mean, you play a role in just about every game. In Super Mario Bros. you play the role of Mario. So what makes a game an "RPG" besides playing the roll of a character?

      In the console world, RPG has come to mean a game with an intricate story, and a fighting system based on statistics, just like D&D. See this guide for an example of how everything is determined. It's pretty intricate. "Action RPGs", meaning an RPG where the battles are realtime (an example being Seiken Densetsu), also qualify because aspects like damage and defense are also derived statistically. Zelda does not qualify because it does not use stats to determine damage etc.

      But you say that isn't RPG enough. I haven't played very many PC RPGs, but it is my understanding that the battle systems are based mostly on statistics, just like console RPGs. What makes them more RPG than Final Fantasy? Just curious.

    6. Re:Not Exactly by Anonymous Coward · · Score: 0

      Final Fantasy defines the Console RPG, which is to real RPGs what tofu is to beef: a poor substitute that people will continue to try and insist somehow fills the niche.

      That might be the case if the purpose of tofu was to be a substitute for beef. It isn't. It's more like an Eastern version of cheese. Sure, some vegetarians try to use it as a meat substitute, and it fails dismally in that role. But you might just as well say that beef is a poor substitute for tofu.

      Now, Quorn is a poor substitute for meat that is marketed as "just like meat". That might work in your analogy.

      Of course, your analogy is still flawed, as is your analysis. I can't be bothered to go into details - let it suffice to say that you confuse genre with quality, adopt deliberately misleading terminology (not all "console" RPGs are console games, and there's nothing "real" about Neverwinter Nights!), and make claims that cannot be substantiated (how can you say the story in something like Xenogears is "thrown in to tie the battles together"? When the battles stop for six hours at one point to make room for the story?).

      In summary: BULLSHIT.

    7. Re:Not Exactly by Anonymous Coward · · Score: 0

      No, see, my analogy was perfect: "Console RPGs" are not supposed to be beef. But some people try and insist that they are, anyway.

      Some people might like them, but they are not RPGs. You don't play a role in them. The characters go out and do the story for you. You just do the battles.

      In order to be a role playing game, you must actively play a role in the story, not just the action. In Mario Bros. and in Final Fantasy, your actions did nothing to effect the story, just move it closer to the end. So they aren't role playing games.

      Just like tofu isn't beef and people should stop pretending that it is.

    8. Re:Not Exactly by Targon · · Score: 3, Insightful

      I think of an RPG as a game that lets me develop characters the way I choose to, as well as to decide what my characters do, and how they will respond to people in the game environment.

      With that said, Diablo doesn't qualify because you can't choose if you want to accept a quest, or even how you will interact with an NPC. Games that only let you accept or reject a quest without choosing the tone also fall short.

      Baldur's Gate 2 is one of the best when it comes to computer role playing games. You can pick a tone when it comes to dialog choices, and that will alter the way the dialog flows. You can also choose to be nice(good), or you can be nasty and greedy. It's up to you. The only thing that most find limiting is that you can't necessarily ally yourself with the side of evil. You can BE evil, but you can't choose to ally yourself with the person who starts as the enemy.

      Wizardry 6-8(the three games are a trilogy that tells a story) is the flip side. You have your choice about which side to ally yourself with, but you don't have a lot of choices about how you interact with NPCs.

      You also have the old-school dungeon crawl type games that many think of as RPGs. The original Wizardry, or Bard's Tale arn't great RPGs by the standards of today, but back in those early days they were fun games.

      Then you have the old "Gold Box" games, with Pool of Radiance being the first. They used the old Dungeons and Dragons rules(none of this 3rd edition junk we have today), but added things that made the game more like a RPG, such as maps(in the manual).

      The sad thing is how many games coppied Dungeons and Dragons when it came to a combat system, yet none of them really improved on it. When you go up in level, you get more hit points. The original Dungeons and Dragons system had a decent enough reason, because Hit Points also reflect your ability to avoid taking damage, and as you gain experience adventuring, your endurance will go up in theory. Other game systems that use stamina or endurance really have no good reason to award more hit points because you go up in level.

  21. Zork, you insensitive yougins! by EnronHaliburton2004 · · Score: 3, Insightful

    Most of you are probably two young to remember, but before these fancy-schmanzy E-G-A video cards and Mice, we had (mostly) text games. AND WE LIKED IT!

    Zork was one of the first, and one of the best. It established some classic puns (See my .sig), and influenced the humor in many games.

    Now, go find that Grue.

    1. Re:Zork, you insensitive yougins! by cphilo · · Score: 2, Insightful

      Zork for text games (1980s) I was taking a class in personal computers in the 80s and was told by the professor that my 5 hours of personal design should be used to get him past the point in Zork where he was stuck. Great fun. Might and Magic (early 1990s)Classic Dungeons and Dragons. Morrowind and Arcanum for innovation. (late 1990s) Cant comment on the MMORPGs, as when I tried to play those, my husband would come in and want dinner or attention or something and then my group would grumble or or die (I play clerics), so I had to give them up.

    2. Re:Zork, you insensitive yougins! by Koiu+Lpoi · · Score: 1

      Being young has nothing to do with it. I've played through the first three zork games, and I'm only 18. I wasn't even born when zork came out! And yes, I liked it. Great games, in my opinion. I haven't since seen anything like it. Well, there was this MUCK called Crossroads. Oh, and nice sig.

    3. Re:Zork, you insensitive yougins! by Bastian · · Score: 2, Insightful

      While I agree that Zork gets a nod for being one of the first, and necessary playing for anyone who likes adventure games, I don't think Zork really defined the genre - though it has some story, and some great scenes and puzzles, I think the gameplay is still too close to its ADVENTURE roots.

      If I were to pick one that I think defines the genre, it would have to be either Trinity (if you want to stick to well-known text adventures), or Anchorhead if you're willing to accept games from the amateur IF scene.

    4. Re:Zork, you insensitive yougins! by Xtifr · · Score: 2, Informative
      The Grue comes from Zork, but the twisty passages comes from the real grandaddy of all adventure games, the game named, simply, "adventure" (still available as part of the base BSD gamepack).
      ~ $ adventure

      Welcome to Adventure!! Would you like instructions?
      n

      You are standing at the end of a road before a small brick building.
      Around you is a forest. A small stream flows out of the building and
      down a gully.
      e

      You are inside a building, a well house for a large spring.

      There are some keys on the ground here.

      There is a shiny brass lamp nearby.

      There is food here.

      There is a bottle of water here.
      Doesn't get much more genre-defining than that! :)
    5. Re:Zork, you insensitive yougins! by hyfe · · Score: 1

      Twin Kingdom Valley!

      --
      "" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
    6. Re:Zork, you insensitive yougins! by PB_TPU_40 · · Score: 1

      Cant forget good old Adventure. I guess I may be an odd ball, but I'm only 21 but I remember Zork, and Adventure.
      "You are in a maze of twisty passages all different"
      >leave slashdot
      "I do not know how to do that"
      "You are in a maze of twisty passages all different"
      >
      The easter eggs that revolve around these games are ususally the most humours and obsure. Such that it changes one pixel to tell you if danger is lurking.

      --
      -PB_TPU_40 The trick to flying is to throw yourself at the ground and miss.
  22. Mega Man by dnixon112 · · Score: 1

    I think it's a toss up between Mega Man 1 (Rock Man) or Mega Man 2. If memory serves me correctly, Mega Man 2 was released stateside before Rock Man. Otherwise I would say Rock Man deserves the 'genre defining' title. Both games are amazing though. If you were to create a new category of 3D platform, then I think without question Mario64 would be the game that defined that genre.

  23. Ragnarok Online by demondawn · · Score: 1

    It DEFINED the super-cutesy Korean anime-based MMORPG!

    1. Re:Ragnarok Online by djdanlib · · Score: 1

      RO was my first MMO, and I still miss some aspects of it (now playing FFXI) ... RO is the closest to perfect I've experienced, and I've been regaled with tales of EQ, PSO, and all the others till I was bored to tears. It's a GREAT game.

  24. FF 6 zealots. by incom · · Score: 1

    I'm sick of all these FF6 zealots, FF4 is the best.

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
  25. SRPGs by theclam159 · · Score: 1

    Final Fantasy Tactics Also, Starcraft for RTS and Civilization for Turn Based Strategy.

    1. Re:SRPGs by afd8856 · · Score: 1

      I love Civilization as for turn based strategy, but you shouldn't forget another beloved and sadly, forgoten, series of games: Xcom / Ufo.

      --
      I'll do the stupid thing first and then you shy people follow...
  26. Katamari Damacy by rsilvergun · · Score: 3, Funny

    It really got the ball rolling on the whole genre.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Katamari Damacy by Anonymous Coward · · Score: 0

      Nah, it simply extended the 'Games Best Experienced while High' genre.

    2. Re:Katamari Damacy by nelsonal · · Score: 1

      I think marble madness has you predated by a few months.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    3. Re:Katamari Damacy by Anonymous Coward · · Score: 0

      haaa

  27. Hype strikes again by frikazoyd · · Score: 1

    I hate how people will go out and buy hype, then manifest their current eagerness everywhere they can. I guarantee you, in a year, God of War won't be considered the platform game. Besides, isn't God of War technically a hack 'n slash? When I think platformer, I think of games were half the difficulty comes from maneuvering. Prince of Persia: Sands of Time is a good modern one, but Mario Brothers 3 perfected the art, if you ask me.

    Back to my point, it just seems that a lot of these entries are either hype-mongers or uber-nostalgists. I don't care that Guy #1 is old enough to remember getting an insane score in Pitfall, nor do I believe that a game that came out a month ago is the best of its series. If the same guy can play four really good games in the same genre six months from now, and go back to God of War, and still say it is the best in the genre, then I'll believe him.

    1. Re:Hype strikes again by bVork · · Score: 1

      God Of War is closer to a beat-em-up than anything else. Yes, a very modernized 3D beat-em-up with intricate combos and minigames, but a beat-em-up nonetheless.

      Double Dragon is, of course, the genre-defining beat-em-up, though not my favourite in the genre. My pick is River City Ransom.

      One thing to notice is that many of the best games don't fit easily into a single genre. The aforementioned River City Ransom is my favourite beat-em-up, but there are enough statistics and moves to learn that one could argue that its an action/rpg. Rez is a rail-shooter that could be also considered a rhythm game, due to the way the music is directly affected by the action. Crazy Taxi is sort of a racing game, but also has elements of Paperboy (which is another difficult-to-classify game) and takes place in a wide-open 3D city (pre-dating GTA's move to 3D). And how exactly would you classify NiGHTS? 3D-Platform-2D-Flight-Racing-Collecting-GodGame?

  28. Street Fighter invented hot chick fighters by Anonymous Coward · · Score: 0

    Fighting:Street Fighter 2 (championship edition if you want)

    Indeed. Street Fighter 2 brought a welcome new addition to the realm of fighting games: sexy girl fighters! Think about it: before that, fighting games were just one brute fighting another. With SF2, all of the sudden you could choose to fight with Chun Li or Cammy instead of some overmuscled brute! Needless to say, it was a brilliant way to stimulate young hormonally-charged boys even more and pretty much every fighting game since then has featured some sexy babe character!

  29. OT: Goddamn popups by Anonymous Coward · · Score: 0


    In the last few weeks, a new breed of popups have appeared at Slashdot and a few other sites I visit. THEY BREAK MY WEB BROWSER. It's as if they steal focus permanently for a page, and I can't do damn thing with it.

    Advertisers: fix it or I'm making a list of who is being advertised in these things and making a point to never give them money. I can't take this anymore.

    1. Re:OT: Goddamn popups by Karma+Farmer · · Score: 1

      You're infected with adware. I've never had a popup from slashdot.

    2. Re:OT: Goddamn popups by Grey+Ninja · · Score: 1

      Get a better browser. Install adblock, and remove your spyware. You should not be getting popups on Slashdot, and if you are, it's your own bloody fault.

  30. Turn based Strategy by Casisiempre · · Score: 4, Interesting

    Empire or Civilization 1 were genre defining games for turn based strategy. Civilization had descent graphics for its time and endless playtime.

    1. Re:Turn based Strategy by Allaran · · Score: 1

      Civilization had descent graphics for its time and endless playtime.

      That's odd. I don't remember Civilization looking anything like Descent. I mean, one was an overhead view, and the other was first person 3D. How can you say such thing?

      Oh...maybe you meant something else. ;)

  31. Best Racing Simulator would be Grand Prix Legends by aegilops · · Score: 1

    If you want arcade fun, then GT4 certainly sounds the business. But for serious racing, even 7 years after its release there's still nothing like it for accuracy and immersion - although LFS and our own favourite open source project Motorsport are getting close.

    Don't make the mistake of thinking this is a nostalgic sympathy vote for a game that would look dismal to fresh eyes. See for yourself. If you're seriously into driving, you owe it to yourself to spend the $10 or so to check it out. If you're up for the challenge, start with this.

    Aegilops

  32. Wing Commander 2 by failedlogic · · Score: 2, Interesting

    Wing Commander 2 was the best of the series. It broke the modern-video game industry (esp. if you bought the speech pack).

    The system requiements were really high, the graphics were awesome, the interactivity (and changes in story line as you progressed were somewhat unheard of). I remember as a kid saving up to buy the first soundcard in my PC just so I could buy the speech pack and play.

    Of the modern games which are listed, I must agree - Legend of Zelda Ocarina in Time is probably the greatest game made. Dare, I say, one of the best made in the last 10 years!

    1. Re:Wing Commander 2 by Anonymous Coward · · Score: 0

      Wing Commander 2 was the best of the series. It broke the modern-video game industry (esp. if you bought the speech pack).

      The system requiements were really high, the graphics were awesome, the interactivity (and changes in story line as you progressed were somewhat unheard of).


      Word. WC2 is a true classic. I can still hum most of the game's music.

  33. best game by Anonymous Coward · · Score: 0

    sp2 was the best game

    thx

  34. Fallout by GebsBeard · · Score: 4, Insightful

    I'm suprised Fallout didn't show up on that list. The game and its spiritual predecessor Wasteland were genre defining in a way - post holocaust RPGs. Granted, a very small genre but on their strength alone they should have gotten at least honorable mention.

  35. THIEF!! by Axis+of+Weasel · · Score: 4, Insightful

    the only genre-creating and defining game

    First Person Sneakers!!!!

    --

    this sig has been discontinued.
    1. Re:THIEF!! by Anonymous Coward · · Score: 0

      Wow. You need more mod points. This is the most insightful, informational post in the whole topic.

    2. Re:THIEF!! by cvtan · · Score: 1

      I was hoping someone would mention the Thief series. Just finished Dark Shadows recently (like for the 4th time...). Great game!

      --
      Sorry, but gray text on gray background is making my eyes bleed.
    3. Re:THIEF!! by Hogwash+McFly · · Score: 1
      I too was looking to see if anyone had mentioned Thief. Go Garrett! Wooooo! :)

      Seriously, there can be no better stealth game(s) than Thief. Anyone who has not yet played the series should get onto eBay and pick up the trilogy for about the cost of a brand new game, maybe even less. The hours of entertainment from both official and fan missions will pay for itself a hundred times over.

      Warning, you will probably not like Thief if you are of the following mindset:
      • Impatient
      • A graphics whore (Deadly Shadows notwithstanding)
      • All about shooting things and blowing shit up
      Sound, atmosphere, storyline, character development; Thief excels in it all by coupling the engaging and mentally stimulating aspects of the film industry with the interactivity and immersion of the games industry.
      --
      Mother, do you think they'll like this sig?
  36. Go deeper: by Noodlenose · · Score: 1
    Platform Game: Manic Miner

    Adventure: The Hobbit and Myst

    Real Time Strategy: Total Annihilation

    Turn based Strategy: Alpha Centauri.

    First Person Shooter: Battlezones (Atari Arcade)

    Cheers, N

  37. get over your acronyms... gawd by funkify · · Score: 0, Troll

    Oh gawd, there are just SO MANY GENRE DEFINING GAMES... ddr, gta, wow, moh, mgs, smb, loz, hl, cs, rtcw, pos, sol, stfu, bfh, wb, afk, ffa, wwf, kkk, peta, asd, qwe, ert, uio, opa, sdf, fhj, jkl, zxc, vbn, oh yes and of course the famous eew... and that's just to name a few!!!!!!

  38. FF6 is awesome, but... by Mmm+coffee · · Score: 1

    Final Fantasy 6 is an awesome game and I personally don't think that a game has bested it yet. However, to me it didn't define the modern console RPG. That honor goes to its grandfather, Final Fantasy 4.

    While it wasn't the first of its kind, FF4 defines all the aspects of a modern console RPG and was the framework on which everything else built on top of. It gave us ATB and a battle system that was fast, fun, and at times totally insane. (Remember Plague?) The storyline was fairly deep for its time, and you gained a lot of respect for the characters even in the crappy US translation. In the real Japanese FF4 you had a small yet noticable amount of strategy in battles.

    Moreover, while it seems primitive today it was mindblowingly awesome when it came out. Everything was simply perfect in its simplicity - nothing really stood out on its own but instead everything just blended together seamlessly to produce this memorable piece of art. The music was the best of its time. The graphics were primitive, but blended into the game wonderfully. The story gripped you. (Name a single video game character that went through half the crap Cecil went through by the first quarter of the game.) The characters were the most well developed of its time. (Rydia is the penultimate video game heroine, IMO.)

    It all just came together so perfectly that you can literally see a "pre-FF4" and a "post-FF4" split in console RPGS. FF6 is a work of art, but those who played FF4 when it was released will know that it can easily hold its own against FF6.

    It's a shame that the "young pups" can't see past a game's graphics. This is a often overlooked gem that made a huge mark in video game history.

    1. Re:FF6 is awesome, but... by Anonymous Coward · · Score: 0

      Ugh. I still don't see how they can call those types of games RPGs. They're more like tactical fantasy battle simulators with cutscenes to advance the player to the next series of battles. If you like the story and the combat system, you'll like the game, but it's still not an RPG since you don't actually make many (if any) decisions for yourself. You just watch the pre-scripted story unfold as you win battles.

    2. Re:FF6 is awesome, but... by xgamer04 · · Score: 1

      I thought ATB came from Chrono Trigger...

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    3. Re:FF6 is awesome, but... by J.+T.+MacLeod · · Score: 1

      I loved Chrono Trigger, but...

      Whippersnapper :)

    4. Re:FF6 is awesome, but... by xgamer04 · · Score: 1

      But, mister, I just never played FF4 :P

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    5. Re:FF6 is awesome, but... by J.+T.+MacLeod · · Score: 1

      You're right.

      Those frigging youngsters seem to have played them all. They have no idea how priveleged they are...

  39. Strategy by qbhobart · · Score: 4, Insightful

    I compare almost all strategy games I play to X-Com.

    1. Re:Strategy by nelsonal · · Score: 3, Informative

      I just wish someone would come up with something that had the fun of the orignial game with more modern graphics. That was the only game I put down and walked away from after I started dreaming about it and seeing the red pulsating alien indicator when not playing. I still recall my first terror mission when the Etherials showed up, I was feeling pretty badass until I turned tail and ran with about half my squad. That and Master of Orion got more gaming time than anything else I've played in the last decade.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    2. Re:Strategy by afidel · · Score: 1

      Have you played Silent Storm yet? It lacks the world map aspect of XCOM but it has much of the same gameplay mechanics (squad turn based strategy) and is REALLY fun to play. Unfortunatly the publisher sucks so the followup game Silent Storm:Sentinels isn't available in the US, but if you are serious about wanting to play the game you can get the Gold pack (which includes both games) from the UK for about what either one would have cost origionally. There are playable demos available online for both games.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:Strategy by Rolgar · · Score: 1

      You should try UFO: Aftermath. I picked it up used at my local EB for $9 half a year ago. It's basically an updated XCOM (which I played through twice), but plays out in real time with the option to pause the game as you go or have the game pause when trigger events happen.

      The game starts right after the aliens have wiped out 90% of earth's population. You are the commander of the elite troops who are in charge of fending off their attack.

      This game isn't really too much different except for the graphics. You have a squad of team members that grows over time. The more your characters go on missions, the more they develop. Once their basic abilities reach certain levels, you can train them with professions (Sniper, Soldier, Grenader, Medic, Psionicist, Scientist) that increase skills (Marksmanship, riflery, Handguns, Aliens (know where to shoot them after you've done autopsies), speed, capacity).

      Meanwhile, the items you capture, you research, and develop new technologies. Unlike XCOM, in this game, you have to capture bases (abandon human military bases or new alien bases). Other missions mostly consist of recon, wiping out the aliens at a given location, capturing a live alien, capturing a base, defending a base from invasion, destroying an installation before the aliens capture it, securing crash zones of shot down UFOs, rescue missions (mostly downed fighter pilots, but I'm stuck on a mission where you have to rescue two greys from the other aliens), and so far as I've found, two recovery missions, one at Area 51 and another at the Russian equivalent.

      The only real downside to the game, you can't dump weapons that you never use, unlike in XCOM where you could sell the stuff in your armory (found or manufactured in your labs), so that you don't have to wade through 15 different models of assault weapons to find the ones that you're actually using, and managing your budget plays no part in this game.

  40. Grasshopper games.. by AltaMannen · · Score: 1

    Mr. Boogaloo will always be the genre defining grasshopper game to me. I don't think any other game has quite captured the act of grasshopping like that game.

  41. If I may be serious for a moment: by Headcase88 · · Score: 1

    There is only room for one genre-defining slealth game, and it's Pac-Man! Pac-Man ownzorz your boxxors !!!1

    (apologies)

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  42. FFIV by Anonymous Coward · · Score: 0

    First console RPG with dynamic characters. You changed class in the middle of the game, and it isn't fighter-knight stuff. Your character actually does a 180 turn in style.

    FFVI was overly epic. It wasn't simple and sweet like FFIV.

  43. Genres named after games. by Anonymous Coward · · Score: 0

    Advenutre: Adventure Roguelike: Rogue Rogue

  44. Re:FF 4 zealots. by Anonymous Coward · · Score: 0

    I'm sick of all these FF4 zealots, FF6 is the best

    ---------
    No, i'm not going to defend my position because i'm being sarcastic

  45. Ones that stand out for me by DanthemaninVA1 · · Score: 4, Interesting

    I'm just going to point out some things that I think.

    I would take Planescape: Torment for RPGs over any Final Fantasy game, hands down.

    Ico had an emotional pull like few other games I've played.

    Not that I don't love Splinter Cell, but I'd rather play any of the Metal Gear Solid games any day.

    I hate to use newer games that have just come out really recently, but in WWII shooters, Call of Duty and Brothers in Arms are just head an shoulders above the rest.

    1. Re:Ones that stand out for me by BackInIraq · · Score: 1

      Ico had an emotional pull like few other games I've played.

      Ico, however, struck me as more genre defying than genre defining. I mean, it was part platformer, part puzzle, but never truly felt like either to me. Absolutely excellent, though. This game alone would justify the purchase of a PS2, even today, if I didn't already have one.

      That said, for RPGs I'm gonna have to go with the Ultima VII collection, though. Those were damn good games, and sometimes I still find myself comparing games to them.

    2. Re:Ones that stand out for me by DanthemaninVA1 · · Score: 1

      Shhh...that's why I didn't name a genre for it.

  46. Graphic Adventure Games by Thenomain · · Score: 3, Interesting

    In the category of Graphic-Based Adventure Games, I nominate The Secret of Monkey Island. It was not the first by a long shot. If this were a thread about "created the genre" I'd probably put King's Quest in this place.

    I almost said Grim Fandango, but really Grim Fandango is just as good as Monkey Island or Sam & Max Hit the Road or Day of the Tentacle but not so hugely better that I'd think it defined the genre. Re-introduced it, yeah, and that was wonderful. Monkey Island was funny, intelligent, not so entirely hard that I couldn't finish it, and has a fantastic soundtrack. (MI2's was even better.)

    My love of Monkey Island 1 & 2 was what made the cancellation of the second Sam & Max harder to take. We all want to re-live the glory days in new and interesting ways.

    --
    This now concludes our broadcast day.
  47. Re:ROGUE!! by arose · · Score: 1

    the only genre-creating and defining game

    Roguelikes!!!!

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  48. Re:FF 4 zealots. by LocoBurger · · Score: 1

    Can't FF 4 zealots and FF 6 zealots get along? Both games totally rule. It's FF 7 that is the enemy!

    Seriously, the first 10 hours of the game were not fun, IMO. Midgar City was not at all fun. NOT FUN!

  49. Hungry Hungry Hippos by funkify · · Score: 2, Funny

    Hungry Hungry Hippos defined mindless button mashers before there even was such a thing.

    1. Re:Hungry Hungry Hippos by nelsonal · · Score: 1

      Well played. I regret that I have only 5 mod points to give to Slashdot posters.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  50. My definition by LordZardoz · · Score: 1

    I would say that Genre defining game has the following characteristics.

    1) It sets the standard for its gameplay type.
    2) It has signifigant retail success.
    3) It is imitated.

    The third one is very important. Metroid succeeds at the first two, but it is hardly imitated.

    Diablo, Doom, Warcraft 2, Final Fantasy, Super Mario Brothers, and Street Fighter 2 are all genre defining.

    END COMMUNICATION

  51. There is a test for this. by PyroMosh · · Score: 2, Interesting

    For me, any game to be genre defining needs to pass a couple tests.

    1) If I pick up the game a few years later, will it be hard to play, because the genre has moved on so signifigantly, that it feels wrong somehow? (controls off / genre defining things haven't appeared yet)

    Super Mario Bros 1 is hard to play for me because the controls feel stiff and unresponsive now (even though they felt fine in 1986). And the inability to go back is frustrating. Contrast this with Super Mario Bros 3, which plays as well as it did the day I first picked it up. Doom is practically unplayable for me today, because the controls are simply so alien to what I'm used to in the FPS genre. No third dimmension, no mouselook, etc. If a game is prototypical enough that it's unplayable years later to a follower of that genre, I'd say that it can be said to have inspired the genre, but not defined it.

    2) Do lots of games try to imitate a game after it's appearance?

    How many Mario clones were there in the late 80s and early 90s? How many Tetris clones? How many fighting games came out at the peak of Street Fighter II's popularity? These games defined the genre, simply by all the copycats that folowed in their wake.

    3) If after a game appears, does the genre suddenly die, because those imitators can't keep up? (This can't be an instant death, this takes some time)

    There are very few examples of this, but they do happen. R-Type is the best one I can think of. After it came out, it defined the genre. There have been shooters since, but few if any as good. Certainly none that managed to truly surpass it. Basicly, I'd say that R-Type was so good that it killed the genre. It killed it by perfecting it. Gamers didn't pick up new shooters much after that, because they all felt either like either inferior titles, or just like more of the same.

    1. Re:There is a test for this. by Soul-Burn666 · · Score: 1

      1) Check out the OpenGL versions of the original Doom (jDoom for example). Me and a friend finished Doom3, then we tried jDoom, using the original map packs. I must tell you, it was funner than playing Doom 3. Surely, it adds mouselook and standard WASD controls, but the SPIRIT of the original game was there. It was fun.

      2) Agreed.
      3) R-Type? I have never played it, but there were plenty of shooters afterwards, for consoles and for the PC which were very fun for me, even if they aren't too famous (such as Raptor: Call Of the Shadows and Tyrian).

      --
      ^_^
  52. Exactly!! by Danse · · Score: 1

    Final Fantasy defines the Console RPG, which is to real RPGs what tofu is to beef: a poor substitute that people will continue to try and insist somehow fills the niche.

    That's just what I was wanting to say. As PC RPGs go, I would submit Ultima IV as the genre-defining game of my own experiences. It was just one of the most enthralling gaming experiences I can remember. I played that game forever.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  53. Epitome of genre vs. defining the genre by c0d3h4x0r · · Score: 1

    The question is unclear. The game that defines a genre is typically never the epitome of the genre. For instance, Wolfenstein 3D clearly defined the FPS genre as we know it today, but I would certainly pick a more modern and advanced FPS as the epitome of the genre.

    Similarly, Super Mario Brothers on the NES clearly defined the side-scrolling platformer, but I think I would have to call it a 3-way tie among Sonic the Hedgehog 1, Super Metroid, and Super Mario World for epitome of the genre.

    Personally, I always loved a well-done video pinball game. My second favorite was the Epic Pinball series for the PC. My favorite was some series that was originally done on Amiga and then ported to PC... I think it was called Pinball Madness or Pinball Chaos or something. Anyway, it was just a hair better than Epic Pinball IMHO.

    Skate or Die and 720 tie for defining the skateboarding genre, but I think the Tony Hawk Pro Skater games take the cake for best representing the genre.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    1. Re:Epitome of genre vs. defining the genre by CavemanKiwi · · Score: 1

      Personally, I always loved a well-done video pinball game. My second favorite was the Epic Pinball series for the PC. My favorite was some series that was originally done on Amiga and then ported to PC... I think it was called Pinball Madness or Pinball Chaos or something. Anyway, it was just a hair better than Epic Pinball IMHO. I would take a guess that you mean Pinball Fantasies or Pinball dreams

    2. Re:Epitome of genre vs. defining the genre by c0d3h4x0r · · Score: 1

      Yeah, that was it! Those games rocked.

      Unfortunately I believe those games were DOS-based and needed direct hardware access to specifically-supported sound cards and video cards, and used hardware DMA for the audio subsystem. Trying to run one under XP would probably result in an explosion of some kind.

      Wish there were some good pinball games like that which would work under Windows XP.

      --
      Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
  54. Someone actually mentioned rogue! by Xtifr · · Score: 3, Informative

    I'm impressed that the article mentioned rogue! (And you should all be impressed that I at least skimmed TFA.:)

    But by the standards they used for choosing the other games, I would have to say that Nethack really defines the genre that rogue started. More so even than Diablo.

    I did like this, though:

    "Best game ever - Nethack"
    -John Root, id Software

  55. Bzzzt, nice try jackass. by Anonymous Coward · · Score: 0

    Nope, FF6 was released in 1994 or so if memory serves, pretty close to the same time as the vaunted Ultima VII you're pimping there.

    Both are great games, and genre defining, but way to be dead wrong.

    1. Re:Bzzzt, nice try jackass. by Anonymous Coward · · Score: 0

      Final Fantasy VI - released 1999.

      Idiot.

    2. Re:Bzzzt, nice try jackass. by Anonymous Coward · · Score: 0

      Released on the SNES in 1994, re-released on the PS1 in 1999. So there.

  56. Re:Best Racing Simulator would be Grand Prix Legen by usernotfound · · Score: 1

    I take it then, that you haven't played the GTR racing simulator. Now THAT is a seriously awesome simulator.

    As for off road, Richard Burns Rally takes the cake.

    --
    You call it excessive, I call it ambitious.
  57. Genre-defining games by RogueyWon · · Score: 4, Informative

    Some reasonable enough picks in the article, but a lot of very strange omissions and perhaps a few unwarrented inclusions as well. Of course, it's hard to make just one pick per genre, so I'm not even going to bother trying.

    Adventure:

    I don't see how anybody can talk about genre defining adventure games without at least a nod to Zork. The license may have been driven into the ground since then, but it still has vast significance. Moving forwards, I guess the next big genre-definers were the Sierra adventures. I'm not sure which of these actually came first, so I'm just going to name the Police Quest, Space Quest, Kings Quest and Leisure Suit Larry games. Next came the Lucasarts games; I'm thinking particularly of Day of the Tentacle and Sam & Max here, although Monkey Island also merits a nod. With the "no deaths" gameplay and the quirky humour, I think these basically represent the high-point of the genre. Finally, the Syberia games deserve a nod for trying to resurrect the genre on modern hardware.

    First Person Shooters:

    Wolfenstein3d and Doom were probably the big early genre-definers here. The former basically introduced gamers to the concept, while the latter really showed what the genre could do in terms of atmosphere and adrenelin. Quake probably represented the biggest technical advance, and hence has been massively important in defining the genre, but its single-player gameplay felt like a massive step back from Doom. Of course, it also popularised the idea of online gameplay to an extent that none of its predecessors have managed. I don't actually see Half-Life (or its sequel) as being particularly genre-defining... they were just examples of existing concepts done very well; they don't bring anything new to the genre.

    Action/Platformers:

    The early Mario games are obviously the most significant influences here, although I think Sonic also deserves credit for bringing a sense of fun to to the series (at least before the hideous 3d incarnations) that Mario never quite had.

    Racing:

    I think the most significant early racing game has got to be Outrun, which was massively popular in arcades for a while, with its big, shaking cabinet. Hard Drivin' was also significant; it had a more "realistic" feel than Outrun and its clones (despite the insane stunts) and I think modern racing games ultimately owe more to it than they do to Outrun. In the modern era, I think Ridge Racer was really responsible for bringing the genre onto modern hardware, while the Gran Turismo series have pretty comprehensively established the racing-sim category.

    RPGS:

    Ok, this is the section where I think the contributors to the article get it most "wrong". Very disappointing to not see a single nod towards the Ultima series. These defined the whole non-Japanese RPG world up until the early/mid-90s, even if the series did have a pretty dire ending. Of course, Ultima Online was also the first really successful MMORPG. Moving on to more modern games, it's probably right to recognise Baldurs Gate and its sequel, as they revived the fortunes of the "Western" RPG at a time when they were pretty low indeed. On the Final Fantasy front, I don't actually think VI is worthy of recognition, even though it's the one the fanboys like to drool over. It was essentially IV or V with a better story. I think you have to either point at II, which was the first to have any real story at all, or at VII, which was the first time that Square had the technical resources to do their story justice. Diablo probably deserves a nod as well, for largely inventing the action-RPG genre.

    RTS

    It's sad that so many people picked Starcraft here. Successful though it was, I fail to see how it defined the genre. Obviously, Dune 2 and Command & Conquer were the really important titles; I think C&C was more so, because it introduced the now-obligatory drag-click system, as well as multiplayer. Total Annihilation should get a nod for proving that RTSes don't have to look like crap.

    1. Re:Genre-defining games by Anonymous Coward · · Score: 0
      Quake probably represented the biggest technical advance, and hence has been massively important in defining the genre, but its single-player gameplay felt like a massive step back from Doom. Of course, it also popularised the idea of online gameplay to an extent that none of its predecessors have managed.
      While I agree that the single-player Quake was not as good as its predecessors, let's look at the technical advances Quake brought us: three dimensions, multiplayer as we know it (wasn't GameSpy originally called "QuakeSpy?"), and one of the first to support 3D hardware acceleration (I remember shelling out nearly $300 for a Diamond Monster 8 MB graphics card solely to play Quake), and if you look at the mods, online CTF and class-based FPSs (Team Fortress). As mentioned in an earlier post, pick up any PC FPS and see how many controls are identical to Quake. I would be willing to say that all modern first-person games borrow the controls from Quake. That's what I call "defining." When you get down to it, Quake was a truly transcendental game that jumped light-years beyond everything before it and pioneered many technical concepts we take for granted today.

      It's sad that so many people picked Starcraft here.
      I have to ask the question, "Come again?" I've played Dune 2 and C & C, but we still play Starcraft in my research lab. They play it professionally in South Korea. Starcraft may not have defined the genre, but you can't be terribly surprised that people picked it, right? It's still awesome.
  58. Geezus, what horrible lists. by Teddy+Beartuzzi · · Score: 1
    It'd be nice if they could have found some folks who actually played some games from the 20th century. Half the games on their lists are modern derivative crap.

    My list:

    • FPS: Doom
    • Text adventure: Zork
    • Graphic adventure: Much as I'd like to say Monkey Island, gotta go King's Quest.
    • Puzzle: Tetris
    • Realtime strategy: Starcraft
    • Turn based strategy: Civilization
    • Tycoon: Railroad Tycoon
    • RPG: Ultima 4 (or Wizardry)
    • Software toy: Sim City
    • Flight Sim: MS Flight Simulator
    • Sports: EA NHL (93 or so)
    • Cards: MS Solitaire
    Think that's most categories. Games that were hugely successful, spawned sequels, as well as imitators. PC-centric perhaps, but didn't want to get into the stand alone games like Pacman, Donkey Kong, Asteroids, etc.
    1. Re:Geezus, what horrible lists. by HarpyG · · Score: 1

      Only thing I would change is Sports, has to be Blades of Steel on Nintendo, EA took of from that and added nice graphics. I have yet to figure why people buy EA Sports games every year, I guess I'm just not a sports game fan

  59. defining platformers by danielDamage · · Score: 0

    I think Commander Keen deserves an honorable mention, but for my money, Super Mario World for the SNES is the defining platformer. Every single level introduced some new idea or challenge. Although, something has to be said about my new favorite platformer of all time, Doukutsu Monogatari (Cave Story), a freeware Japanese game that fans liked enough to make an English Language translation patch for it. Like Zelda crossed with Megaman or something.

    --
    Slices, dices, eats your lunch.
  60. Delphine Software by sloose · · Score: 2, Interesting

    Delphine Software produced Out of this World and Flashback in the first half of the 90's. While not the two most recognized games from that time, they brought a deep cinematic experience that I hadn't seen on consoles prior.

  61. Air hockey! by Anonymous Coward · · Score: 0

    The big silver tables down on the Santa Monica pier. Nothin like 'em.

  62. Air hockey! by Anonymous Coward · · Score: 0

    The big silver tables down on the Santa Monica pier. Nothin like 'em.

  63. What a terrible list by El_Muerte_TDS · · Score: 1

    Apperently I'm not the only one that doesn't agree a bit with TFA.

    How on earth could HL2 even be considered genre defining, or HL1 for that matter.
    It clearly has to be Doom or maybe Doom 2. After these games came out a lot of "clones" pop-ed up (Dark Forces, Rise of the Triads, etc.). It was the true beginning of the clone wars. Unreal Tournament could be seen as a new definition for Online FPS games.

    As for survival horror, it has to be Alone in the Dark, it's defined the whole concept of survival horror.

    Adventure, well this is a though one since you've got text and graphical adventure. So it's difficult to say which one defined it. For graphical it most likely would be one of LucasArts or Sierra's games.

    Platform, how can this be anything else but Super Mario Bros. The first platform game for the PC was even a Super Mario Bros. proof-of-concept wich later became Commander Keen.

    RTS, well either Command & Conquer or Warcraft 2. Total Anhiliation is a great game, but not defining it. Just look at all the other RTS game that came out, hardly any game followed the works of TA (which is a shame).

    I could go on for a while, but you get my point. TFA is plain and simple crap. Featuring games that didn't define it, just followed a definition of it. It doesn't mean they're great games (well, except for a few maybe).

  64. Starcraft was and still is "genre-defining" by CaraCalla · · Score: 2, Insightful
    • It was originally released in early '97. The original CD dosn't even feature copy-protection. Can you point me to any other 8 years old game which is still played by thousands of gamers?
    • The mere fact that it still runs on todays hardware proves its technical excellence, a feature rarely found in games.
    • It was the first RTS game to feature three well balanced races.
    • As pointed out above: "Genre-defining" doesn't imply "first ever", it rather means "The one every other candidate is compared to".
    1. Re:Starcraft was and still is "genre-defining" by Anonymous Coward · · Score: 0

      nethack?
      e

  65. Who could forget... by irchs · · Score: 2, Insightful

    FPS/RPG: System Shock 2

    Absolutely ground breaking game, just not accepted widely enough :(

    Jan

    --
    Jan
  66. Starcraft by Frozen+Void · · Score: 1

    The game which defines Real-time strategy today and played by thousands.
    Starcraft.

  67. My picks. by Grey+Ninja · · Score: 1

    Was cruising through this thread, and didn't see any lists that I thought deserved modding up, so I figured I would post my own list. The problem I had with most of the lists that I saw were that they seemed to come from people who've never played a console game.

    Platformer: Mario Bros.
    Adventure: The Legend of Zelda
    Graphical Adventure: The Secret of Monkey Island
    Text Adventure: Zork
    Japanese RPG: Dragon Quest
    American RPG: A Bard's Tale
    MMORPG: Ultima Online
    Tactical RPG: Ogre Battle
    FPS: Wolfenstein 3D
    Sim: Sim City
    Flight Sim: Sid Meier's F-19
    Space Sim: Wing Commander
    Fighting: Street Fighter
    Real Time Strategy: Command and Conquer
    Turn Based Strategy: Civilization
    Puzzle: Tetris
    Survival Horror: Resident Evil (or Alone in the Dark)
    Sneaking: Metal Gear
    Party: Mario Party
    Music: Dance Dance Revolution
    Racing: No idea, but I will tip my hat to Rad Racer
    Sports: Ice Hockey (I'm Canadian)

    These of course, are the games that defined their genres. The games that really laid down the track, and defined what the genre was. They might not have been the first, but they were the first of the popular ones, and served as a role model for the rest. I might have forgot a genre or two, but I think I have the majority of them. A few of my categories may be incorrect... especially the last couple, but I think overall, it's a fairly decent list of who's who.

  68. Flight sims not in the article?! by CdXiminez · · Score: 1

    They overlooked flight sims. And the Genre Defining Flight sim is definately Austin Meyer's X-plane.

  69. Nothing bests FF6? by Blacken00100 · · Score: 0

    Sticking just with consoles, two series come to mind that wallop the tar out of every FF game. Granted, these are from 32-bit systems, but the LUNAR games started on the Sega CD and were still better games.

    -Suikoden I/II (Please ignore III and IV, they're the inbred cousins we don't talk about). 108 characters, all of which actually have some value to your party (unlike...say...Relm), deep storylines, and storylines that actually respond to the player. Unlike the FF games, which are on rails and thoroughly nonresponsive to the player.

    -LUNAR: Silver Star Story Complete and LUNAR: Eternal Blue Complete. They're on rails, and the combat is somewhat outdated--but if you don't find the LUNAR stories to be up there with the most touching you've ever played, I can't do anything but shake my head.

  70. What about the old 8 bit machines? by Anonymous Coward · · Score: 0

    Most of the posters just don't seem to remember back far enough to see the real genre defining moments.

    For adventure type games it simply has to be Zork. Everything after this has simply added pretty graphics and different user interfaces. Fun though Sam & Max and Day of the Tentacle are, they both show heritage back to the earliest text based games.

    Racing games. How has no-one mentioned Pole Position? Or for the more simulation oriented how about Revs? Which directly lead on to the Grand Prix series of games. Everything since has just added more cars, more tracks, better graphics and better physics. The games aspect of getting round a course a quickly as possible hasn't changed.

    First person shooters. Wolfenstein 3D - no doubt. Choice of weapons, ammo levels and health. Doom was a better game, more fun but still clearly an evolution from Wolf3D, as is quake, unreal and half-life.

    Platform games. Manic Miner on the Sinclair Spectrum. The basic elements of collecting things and getting to the exit are there. MM has each room as an individual levels to be completed, the sequal Jet Set Willy had an enormous map of connected rooms but still the same basic principle. Mario and Sonic are just the same really - they all trace back to Manic Miner.

    Puzzles - Tetris. Nothing else needs to be said here.

    Space simulators. This is the one that has amazed me the most - NO ONE HAS MENTIOED ELITE!!! The original space flight / fight / trading games from the BBC Micro. That has spawned enormous numbers of versions and countless derivatives.

    Innovate games are getting very very rare now. I personally think this is a great shame. The most innovative game I have played recently is Darwinia which combines aspects of several other genres to make something unlike most other games.

    Its still not truly innovative though.

    I wonder if we will ever see anything utterly new again.

    1. Re:What about the old 8 bit machines? by dgagley · · Score: 1

      Along with Zork, which I still play from time to time, does no one remember the gold box D&D games like the Krynn series and Eye of the Beholder?

      I have Zork I thru return to Zork. I haven't found many if any FPS games that make you think beyond what to kill.

      --
      I can't use my sig - my computer can't read my handwriting.
  71. DEMOWARE! by way2trivial · · Score: 1

    not a 'game' category per se

    But doom was distributed FOR FREE- with only a 1/3rd of the game.. but it was a complete game- it made you DIE for more- and to buy it!

    nobody put top of the line software out for free.

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  72. Avoid The Noid by saboola · · Score: 1

    In the "Oh my god if video game marketing continues like this I may never play video games ever again" genre I nominate Yo! Noid on the NES

  73. Re:Best Racing Simulator would be Grand Prix Legen by Anonymous Coward · · Score: 0

    This is a genre defining question. Without question
    GPL defined the racing 'simulation' genre. A good GPL ranking is still a thing of pride.

    That being said, GTR, and its base (GTR is a mod), F1 99-02, have surpassed GPL in some respects. For a 1998 game, GPL is still 'current' though, as long as you spend the time to get the force feedback settings right.

    If you race real vehicles, as I do, the particular sim that is best for practice depends on your class. I race Rotax and TaG class karts (30hp on 355 lbs total weight, almost 3Gs), so F1 99-02 is actually the game that matches the rythm, grip , and timing of my real world class.

    The real noticable upgrade of GTR/F199-02 over GPL is the tire model. GPL, true to what it is simulating, is on treaded bricks. Even Jim Clark did not always put on new tires for an F1 grand prix. I'd imagine, engine-wise, the tire modelling is the biggest thing papyrus added to their nascar series (descendents of GPL itself).
    Any racing sim modeling modern racing slicks classes needs to get this right.

    The other thing GPL is lacking is a good aero model, which is probably why papyrus chose the last year F1 had no aero as the year to simulate.

    The bottom line is that GPL 'defined' the genre, but GTR/F199-02 finally surpassed it...6-7 years later. (Technically, almost by definition, the papyrus NASCAR series surpassed it much sooner, but I disregard it purely on the grounds that it is NASCAR).

    For rally, I like Rally Masters best, although it is not so much accurate 'rally simulation', as it is 'realistic-like handling model' crafted into a wonderful multiplayer setup. I concede that Rally Masters does no genre defining.

  74. Re:RTS/FPS - UT2004 onslaught by Anonymous Coward · · Score: 0

    UT2004's Onslaught mode more-or-less qualifies as FPS/RTS, you expand across territory to control resources. I could imagine having fun playing it top-down starcraft style controlling a team of bots (anyone done that mod yet?).

    Anyway, it certainly defines the "Onslaught" genre if not FPS/RTS :)

  75. Re:Best Racing Simulator would be Grand Prix Legen by fafaforza · · Score: 1

    I don't think that anyone that knows about GPL wouldn't know about GTR.

    I own GTR, and I suppose the physics engine is very accurate. But watching a few replays or spinouts and other offroad excursions, the behavior of the car in GTR looked somewhat more canned than in GPL, where it looked extremely authentic, with every small bump affecting how the car moved about its 3d axis.

    But all that aside, GPL is just a lot more fun. You can really get those cars sideways, and experience some great opposite lock. GTR is a lot more subdued. The Porsches gon't give out a lot of wheelspin even when the accelerator is all the way down coming out of a turn, and at the other end of the spectrum, the smallest bit of gas in a Ferrari in a turn and the smallest bit of rear end step out results in an unrecoverable spin (loss of aerodynamic grip, etc).

    Besides, GPL has the greatest race tracks: the ones so unsafe by todays standards that no one would even think about driving.

    And the extensive community that GPL created created a bigger market for other developers to create simulation games. Look at all the graphical updates, new tracks, car mods, that make this 1998 game look better than stuff being released today. Look at all the renewed interest in historic racing. People making trecks to France, Belgium, and Italy to take pictures and drive on long forgotten tracks, a lot of which are being torn down.

    GPL has already gained the title of the greatest simulation game ever. Just wish Papy would have released the source.

  76. mnb Re:Disgusting by Anonymous Coward · · Score: 0

    Whereas I am currently playing Ultima III on my Palm Pilot...

  77. RPG by NaNO2x · · Score: 1

    The Legend of Zelda is the best game, and LOZ Ocarina of Time may just be the best in the series so far. It was the first one with non turn-based fighting. And turn-based fighting sucks.

    --
    Utinam me logica falsa tuam philosophiam totam suffodiant.
  78. Beatmania by Second_Derivative · · Score: 1

    Five buttons arranged like a piece of piano keyboard and a turntable (like a button but you prod it as opposed to pushing it). Stuff scrolls down the screen, press the curresponding button/tt exactly when it hits the bottom and noises are made. Play accurately enough and the noises combine with the background track to form music.

    The TWENTIETH release of this game (Beatmania IIDX 12th style) is coming out in Juneish and the series is still going strong, and although IIDX added two extra buttons and the most gorgeous looking and sounding arcade cabinet you'll ever lay eyes on, it's still basically exactly the same game, just that the range of difficulty is much (much much much MUCH) wider; the songs are all about two minutes long and one of the new ones has about 1800 notes to press in that space of time.

    That and it spawned DDR and all its knockoffs, and the similar Popn music series (nine huge domed buttons and no turntable, different music style. Popn is currently on its 13th iteration I think)

    It's definitely quite ... interesting how Konami can sell essentially the same game 20 times but with different music and have it continue to be successful.

  79. RTS=Herzog Zwei or Dune II by PromANJ · · Score: 1

    Herzog Zwei or Dune II was some of the first RTS games.

    I agree on Tetris though. Lot's of clones.

    Space invaders had a lot of clones too and later resulted in Galaga and the whole spaceship shooter genre.

    SPACEWAR! probably inspired in Asteroids and Star Control.

    Then there's TBS... I don't know here. I'd like to think that Archon indirectly inspired games like Advance Wars . There were also Gameboy wars and other earlier mostly japanese games had similar boardgame elements like that (Nadia for NES to mention an odd example).

    Super Mario Bros 1 probably had a huge impact because it was so well executed with scrolling, levels, secrets, powerups.

    I like Quake 1 the most of the old FPS games. Real 3D and nice physics. The FPS genre hasn't gotten much further, just some ragdolls and stack objects. You still can't blow terrain up like in 2D games from ages ago.

    Which brings me to the 2D terrain destruction games. Which was first here? The gorillas with the bananas? I kinda liked Scorched Earth for the Amiga best of the early games. Well, it's not like the genre exist anymore, except for some hobby projects like DIRT (which I'm mentioning cuz I'm working on it).

    StreetFighter II certainly did a lot for the Beat em up genre. Other good games worth mentioning are IK+, Yie Ar and Barbarian, and Bruce Lee (C64) cuz it's so charmy even though it was more of an adventure game.

    Mario Kart really got the cute racing genre going, but I think there were GoCart racing games before it, just not very good ones.

  80. FPS by C0rinthian · · Score: 1

    Story driven FPS: Marathon
    Multiplayer FPS: Unreal Tournament

  81. Sexual games? by Anonymous Coward · · Score: 0

    Well for the genre of "sex" the game that best defines it has just got to be the "Naughty Cheerleader Tied to the Bed" game.

    At least for me :)

  82. No Wonder Beyond Good & Evil tanked... by thegodling · · Score: 1

    I would have to go for The Secret of Monkey Island for defining the adventure game genre!...Sadly, I don't think any recent game gave me that same feeling... any developer out there up for the challenge? -Mario Di Pesa, Ubisoft

    How about Beyond Good & Evil, which came out of your own company? New Coke was better promoted than that game, and now I see why.

    1. Re:No Wonder Beyond Good & Evil tanked... by Pluvius · · Score: 1

      Beyond Good and Evil was more of a console adventure than a computer adventure, but that's still pretty funny (especially since he didn't specify which half of the genre he was talking about).

      Rob

  83. genre defining my ass by TheAdventurer · · Score: 1

    Saying Halo 2 is a genre defining FPS is like saying The Darkness invented the electric guitar and glam rock.

  84. Try Balls of Steel by CavemanKiwi · · Score: 1

    It is about the closest thing i have played on a PC.. I haven't played on anything newer than 98 tho. http://www.3drealms.com/balls/

    1. Re:Try Balls of Steel by c0d3h4x0r · · Score: 1

      Try Balls of Steel

      Egads. That sounds like a penile-enlargening workout video for men.

      --
      Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
  85. Anyone ever heard of Pac-Man? by vandelais · · Score: 1

    It was this old game where this little yellow dude ....

    Not sure what genre(Arcade/console/puzzle), but for a lot of people a generation older than me, it would be the first and maybe only video game they could name.

    Can't believe no one has mentioned Tomb Raider, even though it could be a considered a derivative of the treasure game Pitfall!

    Pitfall! is also a defining game for the stepping-on-alligator-heads genre which, to my knowledge, encompasses a grand total of one game.

    and finally, Leisure Suit Larry!

    --
    Game: Player 'Donald J Trump' now has AI skill level 'experimental'.
  86. Genre-defining RPGs by Pluvius · · Score: 1

    "For the RPG, simply Final Fantasy 6. It has the best story, greatest variety of characters, tons of different music, and added many secret areas. It was the first game to truly to define a real experience of an RPG to the player. -Anonymous"

    I can only assume that Anonymous' finger slipped and he meant to type "Final Fantasy 7," because that makes a lot more sense in reference to "best story" and "a real experience of an RPG" and such. Of course, even FF7 doesn't completely fit the last sentence, which suggests that every RPG made beforehand didn't really feel like role-playing.

    Here's what I would think of as a much better list of genre-defining RPGs:

    Console RPGs:
    Early traditional: Dragon Quest/Warrior
    Modern traditional: Final Fantasy 7
    Early tactical: Shining Force
    Modern tactical: Final Fantasy Tactics
    Early action: Secret of Mana
    Modern action: Can't think of one offhand (note that Zelda games and the like are not RPGs)

    Computer RPGs:
    Early top-down: Ultima 4
    "Second generation" top-down: Ultima 7
    Modern top-down: Fallout, Baldur's Gate, Planescape: Torment, take your pick
    Early first-person: Wizardry
    "Second generation" first-person: Ultima Underworld, Eye of the Beholder
    Modern first-person: Morrowind

    Rob

  87. ENCOUNTERED AN AC. BE ATTITUDE FOR GAINS!!! by Anonymous Coward · · Score: 0

    R-Type is the best one I can think of. After it came out, it defined the genre. There have been shooters since, but few if any as good. Certainly none that managed to truly surpass it. Basicly, I'd say that R-Type was so good that it killed the genre. It killed it by perfecting it. Gamers didn't pick up new shooters much after that, because they all felt either like either inferior titles, or just like more of the same.

    Radiant Silvergun kthx.

  88. +1 Funny by Anonymous Coward · · Score: 0

    Somebody mod this up.

  89. Duke Nuke 'em Forever by pr0nbot · · Score: 1

    Defines the genre of games that are undefined.

  90. ...because Gamefaqs is *always* right. by Gamelore · · Score: 2, Informative
    http://www.imdb.com/title/tt0210061/

    It's a 1994 game.

    Though the date you provided is eerily close to Everquest's release date -- Which should have been your first indication that maybe they had made a mistake.

  91. Western RPGs are generally story-drived as well! by DeadScreenSky · · Score: 1

    I'm not sure you can really say Japanese RPGs are more story driven than their Western counterparts. Maybe this more "Adventure drive" style you speak of was true of early Western RPGs, but it was also true of early JRPGs (which featured no major story elements to speak of either). But Planescape Torment, maybe KOTOR, System Shock 2, Deus Ex, some of the Ultima games, and more all feature similar or even more storyline than what you find in current JRPGs.

    I think the only major difference is that Japanese console RPGs generally have much larger budgets, and so they feature flashier and more extravagant storytelling (via plentiful cinemas, endless little 3D talking head scenes, and the like). Maybe it stands out more to some gamers because of this. There are also more of them released every year, probably because they are one of Japan's most popular game genres.

    Another problem might be that a lot of gamers confuse games which definitely are nothing more than dungeon crawls like Diablo 2 with RPGs. They then associate that kind of game with Western RPGs, which is naturally nonsense. And it's also ignoring that Japan releases quite a few dungeon crawl RPGs every year as well.

    JRPGs also feature storylines which are considerably more juvenile and shallow than what you find in a game like Planescape Torment, but that's another topic I suspect...

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  92. My Picks... by Infe · · Score: 1

    I think something like this is infinetely influenced by the games we were most exposed to in our past. Given this, here's my list:

    Adventure: Can't help myself when I continually think back to the original Zelda for the original Gameboy. Was and still is great fun! Zelda Ocarina of Time for N64 was very, very strong, and I also own Windwaker, but the boat in Windwaker seemed just tedious to me. Yea, I play other adventure games besides the Zelda series, but the Zelda series seems to have that perfect mix of action and exploration.

    FPS Single Player: Toss up for me between Wolf3D and HL2. Just because Wolf3D was so awesome to behold back then, as HL2 is now.

    FPS Multiplayer: Genre-defining, I would have to say Quake 3. That's when all the buttons hit just right, and all the cylinders were fired at just the right times. It's not that innovative, but still tons and tons of people play it, and it's always great for a quick game. As a personal favorite, I would say UT2004...Onslaught is such a great addition to multiplayer fps, if you haven't tried it, you just have to get the UT2004 demo.

    2D Platformer: Obviously mario, but my favorite in all the series is SMB3. I really, really wish Nintendo would release a NEW 2D mario game. No more stinkin retreads! Though I wouldn't really call SMB3 so much "genre-defining" as I would call it "genre-ending." There's basically no chance of anyone ever coming close to the greatness of that game. Ok, a little overboard? Maybe, maybe not...a couple other good ones...Duck Tales for NES...Yoshi's Island (underrated)...Mega Man 2...

    3D Platformer: Mario 64, period. Mario Sunshine is too cumbersome but Mario 64 had the perfect mix of simple control and good level design.

    Racing: Never have cared for racing games, I just like the typical Mario Kart and GTA games, and I don't even care which one is genre-defining.

    Side-Scrolling bashers!: A game I always compare the side-scrolling bashers to is oddly enough, Streets of Rage 2 for the Genesis. It got the fighting feel down pat. For just playability and fun you might say River City Ransom for NES.

    RPG: Chrono Trigger. Finally, you can actually not fight enemies if you don't feel like it! That alone qualifies it against the god-awful random fights in other RPGs.

    RTS: Hate em, who cares.

    Off the beaten path:

    Rom Hacks: Okay, this is a weird category. But when ROM hacking was just getting started, translating FF2 (famicom) into english was all the rage for probably over a year! I always think of that one when people are doing hacking or translation projects. Hehe. Just wanted to throw that in. Also as a non-translation hack, Super Mario Wheelchair Bros. is a hilariously simple hack made to the original Super Mario Bros.

    Emulators: Okay, talking genre-DEFINING here, and that's definetely what this is for those of you that remember. NESticle! The perfect GUI, great speed, tons of options, and great compatibility (for its time). I doubt any emulator bypassed NESticle in popularity until the later incarnations of ZSNES or maybe MAME, but I think tons of us always will look back at NESticle as the emulator that probably really did get the ball rolling in emulation as far as getting thousands upon thousands of people and coders interested in emulation.

    Shooters: I always think back to Life Force for the NES as a shooter to be reckoned with. You could possibly say Star Fox defined the newer shooters...if there are more than a couple for this to actually be a genre.

    --
    Posted by yintercept - "...science...[is] the study of the 'divine creation.' "
  93. Civilization by ChatHuant · · Score: 1

    Surely defined the games-you-play-and-suddenly-it's-next-morning genre

  94. Puzzle Genre - Tetris! by WoTG · · Score: 3, Insightful

    Thinking back now, I can't believe how many hours I spent on various platforms organizing 6 different blocks...

    I think that that game on the original Game Boy created the entire hand held gaming industry.

  95. Re:Best Racing Simulator would be Grand Prix Legen by Anonymous Coward · · Score: 0

    So you're preferrance of GPL over GTR/F1 99-02 is taste. That is fine, although even in GPL driving tidy is often faster than heavy drift. The gross level 'look' of GPL is more dramatically real mainly due to the spring rates. Watch a real-life F1 spin. It looks a little canned too. Also, I think GPL is less damped in its simulation, which leads to GPL's unrealism at the other end of the spectrum (energy gets injected into the simulation, due to low damping on an explicit solver) where cars can go flying to extreme heights in certain cases.

    GPL's track database is unbeatable. I agree. The tracks are a big reason I still play GPL a lot. Plus non-aero F1 is just plain fun, like you say.

    If you do ever venture into real racing, your taste would have me reccommend Formula Ford, a showroom stock class (like spec Miata), or a club tire kart class (like American 100cc classes, not ICA).

  96. For me those would be: by morzel · · Score: 1
    These games that I've played stuck for some reason
    • Lemmings -- I love these little critters. What was great about the gameplay is that there is no exact correct way to solve it.
    • The Seventh Guest -- one of the first games that really used the "new" CD-ROM media. (Who remembers the MPC recommendations :-)
    • Myst -- you're directly immersed in the game with nearly zero hints/tips/documentation. You're forced to discover the game.
    • Doom -- First pseudo-3D immersive FPS. Made me get my first Pentium-66.
    • Descent -- First real-3D game engine which.
    • Quake -- Real 3D FPS action, written by Carmack et al. 'nuff said.
    I haven't kept up with games after that. (I guess that's what getting older does to you :-).
    --
    Okay... I'll do the stupid things first, then you shy people follow.
    [Zappa]
  97. What a RPG was, is, and may become by Targon · · Score: 1

    What I find interesting is how few people understand what an RPG is intended to be. I see games like Diablo listed as an RPG, which it is definately not.

    So, what is a role playing game...that should be the first thing that has to be thought about.

    A role playing game, or RPG is about having the players play the part of one or more fictional characters, and taking control of that character as he/she/it goes through adventures. In the ideal game environment, the player would play the characters according to the statistics that define the character. So a GOOD character would never choose to perform an evil act, while an evil character would enjoy him/her/itself at the expense of the feelings or health of others, or in extreme cases take pleasure in hurting others.

    A skilled game master and player(s) will tell a story that revolves around how the players go through adventures and in time may rise to greatness.

    So, what happened when this idea tried to make it's way onto a computer screen? Early games such as Wizardry used a simple combat system similar in many ways to Dungeons and Dragons. The idea of going up in levels, getting more hit points and powers, and so on were followed faithfully. While it wasn't exactly the same game system as D&D, it was close enough. Computers wern't advanced enough to allow for a lot of choices. You followed the storyline, but there was no choice. It was a true "hack and slash" type dungeon crawl.

    Games like Bard's Tale came out that were a step up in a lot of ways. But again, it was a dungeon crawl, hack and slash adventure type of game. Advances had been made, but a true RPG it wasn't.

    There were other games out that were in this same attempt to bring some of the Dungeons and Dragons experience to the computer, including the "Gold Box" games. SSI did bring the D&D ruleset to computers, but still, there wasn't a lot of choice. You did have some choices as you adventured though, so it was closer than those earlier games.

    Games have clearly evolved quite a bit since those early games, but it's amazing how many games get a "RPG" label slapped on them. If you have no choice in how you respond to an NPC(non-player character), then it can't really be considered a RPG because you can't roleplay. It's more of a story on the computer that you follow, but isn't a true roleplaying game.

    Baldur's Gate 2 is one of the closest games that I have seen to a computer RPG. You have the main character, and for most characters in the game world you talk to, you have choices about how you talk to that character and what you want to say. Planesape: Torment is another that gives you MORE control in some ways, though less choice in gameplay in some ways.

    Both of these games give you some choices about what to say and how to say them, but they arn't perfect. The perfect game would also allow you to change sides if you choose, or to give yet more choices in what you say and do to the people in the game world.

    A part of the problem is that when a game company uses an existing game world and/or ruleset, you are bound by certain requirements. For example, Wizards of the Coast would never accept certain things to happen in a game based on a world they have licensed. So game developers need freedom when it comes to content. A game that lets the player choose to be good, neutral, or evil, greedy, selfish, sadistic, or a champion of good and doing the right thing is what most gamers look for if they love RPGs. A game where the end really can have dozens of possible endings based on the choices the player has made is also a part of this. What fun is it if you choose to be evil, yet end up being the good leader or sacrifice yourself in the end?

    Other game types are out there, but it's hard to say what game or games define a genre without having a good understanding about that genre.

  98. Squad-based tactical strategy by phi2one · · Score: 1

    This is a niche genre that I honestly wish someone would make more games for.

    My pick.
    XCOM - I simply loved this game.

    Certainly genre defining as there were several games made later mirroring it. Jagged Alliance and all the crappy attempts to create "real time" counterparts (Fallout Tactics excluded from the crappy qualifier).

  99. My list by Anonymous Coward · · Score: 1, Interesting

    Adventure: Zork. The end. I guess we could also go with Myst for defining that particular subgenre.

    FPS: Wolf3D or Doom. Tough to call because Wolf3D was first and very popular, but Doom's popularity went through the roof and reached out to people who weren't already games and computer enthusiasts.

    Platform: Mario/Manic Miner/Chuckie Egg. Its a platform specific question (geddit).

    Racing: Pole position and then maybe Outrun.

    RPGs: Rogue? I dont' care how you prettify these things it always comes down to Rogue underneath. Otherwise I guess the Bards Tale must weigh in quite heavily and then we are talking Ultima.

    RTS: Dune 2.

    I dunno, I wasn't aware any of these issues were commonly considered controversial to be honest. I agree with conventional wisdom on these matters, as above, I guess. Anyone want to pick a hole here because I'm having difficulty seeing where the interest is.

  100. Obviously the Dungeon-Crawl Archetype is... by GaryPatterson · · Score: 1

    Angband!

    Rogue and Nethack were great, but Angband refined them into perfection.

    It inspired clones, such as Diablo (which started life as a turn-based game, *very* similar to Angband) and still garners many players around the world.

    I've sunk more hours into Angband than any other game I've ever had, and best of all - it's free!

  101. John Horton Conway by leehwtsohg · · Score: 1
  102. Genre Defining 2D Strategy Game by nathanmace · · Score: 1

    Has to be Worms World Party for the PC. No contest.

    I still play that game whenever I get a chance.

    --
    I'm very responsible, when ever something goes wrong they always say I'm responsible.
  103. TRIBES by pjp6259 · · Score: 1

    I can't believe no one mentioned TRIBES. The first FPS to be a online-only game. First FPS to have vehicles. First FPS to really use a jet-pack (where it's not just a toy). First FPS to have classes for characters, and deployable equipment. First FPS to have an overhead map where you can set waypoints, etc. First FPS to have a quick-chat system for alerting your teammates.

    --
    Computers don't make mistakes. What they do, they do on purpose.
  104. Re:ROGUE!! by Anonymous Coward · · Score: 0

    Both Rouge and Thief are poor imitations of the game "Sabotage" for the ZX81.