I really doubt it'll get used on FPSes, just doesn't look like it'd work for that. How would you even move? You can't just walk around, the game world is most likely larger than the area in front of your TV. All the tons of extra actions will also require pretty unnatural gestures to be recognizable (e.g. cycling through the weapons)
Dunno, I didn't have any trouble with learning Verilog despite never having seen Assembly language before and lacking understanding of electronics (I know some basic stuff but could never get the calculations right) though I did have experience with writing logic for videogames (especially the Total Annihilation COB format which often runs frame based and multithreaded). I found the massive parallelism easy to visualize.
The competitor in this case is Nintendo who IS selling at a profit and hasn't even issued one pricedrop on their system yet. The only one Sony can blame for taking a loss to compete on price with the DS is themselves.
IE damages web standards. The problem with a bundled IE is that it has the default advantage, many people don't know which browser is best or even that multiple browsers exist so if one comes with their system they'll just use that one. MS takes these people by default because they provide the OS, since they have a monopoly on OSes (if you're going to argue about Linux there apply some common sense, we can't have the standard for a monopoly be "absolutely no competition" because that's easily exploitable) they get a huge userbase for their browser by default. Imagine if the default browser was Firefox, everybody would be using that instead. Noone would use IE if it wasn't included with the OS, the people who care know that IE sucks, the ones who don't simply use what they already have.
Personally I accept different game lengths at different prices, demanding a specific number of levels would be plain stupid (a level is completely arbitrary anyway, 25 levels of Metal Slug are completely different from 25 levels of Dr. Mario or 25 levels of D&D). Some games don't have levels at all and are pure endurance challenges and depending on how the game is designed that may be the best way.
However there's also the perceived content vs physical content thing, a game may have only 5 minutes of actual content but so much replayability that you spend hours on it or it may have enough ideas to fill 3 hours but is stretched to 60.
They had the Motion Plus announced just prior to Microsoft's keynote last year to preempt the rumored revelations of motion controllers from Sony and MS.
Well, 2D platformers are still coming out and they're still good (obviously not all, Sturgeon's Law applies as usual) despite not having evolved much since the old days. Some do suffer a bit from the desire to make games where you always progress but still play for a long time (often manifesting itself in the form of random collectibles) but overall the genre is still viable. They're no longer the big blockbuster titles since they tend to get made on smaller budgets for the DS but that's just a shift in the news focus, not in the actual games.
I disagree, the 2d platformers (at least the post-SMB ones) tend to hold up very well even now. They're probably the genre with the least real evolution, you can play SMB1 without feeling it's missing much from the later games in the genre. Sure, that by itself could mean the genre as a whole is outdated but at least to me the games are still a lot of fun (at least the good ones).
Don't M2 and up count as capital? Sure, they may not be Freespace sized but in most games anything larger than a fighter counts as capital. Basically in sea battles the actual ships would be the equivalent of capital ships in space and the air support would be the fighters and bombers.
The difference is that Metroid Prime only needs some small changes to the input code for this update, FF7 would need a redo from the ground up to be presentable on the PS3. They're already running way over budget on FF13 and I don't think a complete FF7 remake would be any cheaper to do.
It's METROID. Why would you even WANT to play that online? The only Metroid with online play was Hunters and AFAIK everybody hates that. Yeah, MP2 has multiplayer but it's pretty much a joke or a demonstration that people should stop whining about the lack of multiplayer in Metroid. If you need online play go grab Onslaught or something.
You know, she could just have told the kids to stop jumping or attached a sign to the fence (or made the fence higher if the height was what made them jump). In this society we're supposed to talk to people instead of using violence.
If it was civil law, sure. Since homicide always falls into criminal law the government can initiate a trial against you without action from the victim.
A game where the blood added something was Onslaught for the Wii, you fight alien bugs that have acidic blood, if you shoot a bug that's too close to you it splatters all over the screen, you have to wipe it off (which leaves you unable to shoot for a moment) if you don't want to take damage.
Peer to peer is practically mandatory for an RTS because there's a large number of entities in play at any time and requiring the server to relay all the computations for them would mean huge amounts of data have to be sent. This isn't an FPS where you have one character per player and maybe a small number of projectiles that behave in easily predictable ways.
I really doubt it'll get used on FPSes, just doesn't look like it'd work for that. How would you even move? You can't just walk around, the game world is most likely larger than the area in front of your TV. All the tons of extra actions will also require pretty unnatural gestures to be recognizable (e.g. cycling through the weapons)
Oh, you can get arrow'd, sword'd, burninated, etc.
Dunno, I didn't have any trouble with learning Verilog despite never having seen Assembly language before and lacking understanding of electronics (I know some basic stuff but could never get the calculations right) though I did have experience with writing logic for videogames (especially the Total Annihilation COB format which often runs frame based and multithreaded). I found the massive parallelism easy to visualize.
No, I mean the metal that attracts demons in Dwarf Fortress.
The competitor in this case is Nintendo who IS selling at a profit and hasn't even issued one pricedrop on their system yet. The only one Sony can blame for taking a loss to compete on price with the DS is themselves.
They're looking for Adamantine.
IE damages web standards. The problem with a bundled IE is that it has the default advantage, many people don't know which browser is best or even that multiple browsers exist so if one comes with their system they'll just use that one. MS takes these people by default because they provide the OS, since they have a monopoly on OSes (if you're going to argue about Linux there apply some common sense, we can't have the standard for a monopoly be "absolutely no competition" because that's easily exploitable) they get a huge userbase for their browser by default. Imagine if the default browser was Firefox, everybody would be using that instead. Noone would use IE if it wasn't included with the OS, the people who care know that IE sucks, the ones who don't simply use what they already have.
Personally I accept different game lengths at different prices, demanding a specific number of levels would be plain stupid (a level is completely arbitrary anyway, 25 levels of Metal Slug are completely different from 25 levels of Dr. Mario or 25 levels of D&D). Some games don't have levels at all and are pure endurance challenges and depending on how the game is designed that may be the best way.
However there's also the perceived content vs physical content thing, a game may have only 5 minutes of actual content but so much replayability that you spend hours on it or it may have enough ideas to fill 3 hours but is stretched to 60.
It's just Spring RTS these days.
I found it hard to properly gauge my shot power in golf until I assumed an actual golf stance, then it became easy.
They had the Motion Plus announced just prior to Microsoft's keynote last year to preempt the rumored revelations of motion controllers from Sony and MS.
Well, 2D platformers are still coming out and they're still good (obviously not all, Sturgeon's Law applies as usual) despite not having evolved much since the old days. Some do suffer a bit from the desire to make games where you always progress but still play for a long time (often manifesting itself in the form of random collectibles) but overall the genre is still viable. They're no longer the big blockbuster titles since they tend to get made on smaller budgets for the DS but that's just a shift in the news focus, not in the actual games.
I disagree, the 2d platformers (at least the post-SMB ones) tend to hold up very well even now. They're probably the genre with the least real evolution, you can play SMB1 without feeling it's missing much from the later games in the genre. Sure, that by itself could mean the genre as a whole is outdated but at least to me the games are still a lot of fun (at least the good ones).
Don't M2 and up count as capital? Sure, they may not be Freespace sized but in most games anything larger than a fighter counts as capital. Basically in sea battles the actual ships would be the equivalent of capital ships in space and the air support would be the fighters and bombers.
The difference is that Metroid Prime only needs some small changes to the input code for this update, FF7 would need a redo from the ground up to be presentable on the PS3. They're already running way over budget on FF13 and I don't think a complete FF7 remake would be any cheaper to do.
It's METROID. Why would you even WANT to play that online? The only Metroid with online play was Hunters and AFAIK everybody hates that. Yeah, MP2 has multiplayer but it's pretty much a joke or a demonstration that people should stop whining about the lack of multiplayer in Metroid. If you need online play go grab Onslaught or something.
You know, she could just have told the kids to stop jumping or attached a sign to the fence (or made the fence higher if the height was what made them jump). In this society we're supposed to talk to people instead of using violence.
If it was civil law, sure. Since homicide always falls into criminal law the government can initiate a trial against you without action from the victim.
I'm pretty sure the blind children aren't hopping the fence to take a shortcut through your yard.
Without knowing how the nails were placed we can't say if there was a risk of injury for the children (or anybody else walking by, for that matter).
A game where the blood added something was Onslaught for the Wii, you fight alien bugs that have acidic blood, if you shoot a bug that's too close to you it splatters all over the screen, you have to wipe it off (which leaves you unable to shoot for a moment) if you don't want to take damage.
Oh if it's just a portable whatever, I suggest getting a portable bunny, you can plug carrots into those.
I was thinking more about the ommmmmmmmmmmminous hummmmmmmmmmmmmmm of the Strohl Munitions BH-209i plasma cannon.
Peer to peer is practically mandatory for an RTS because there's a large number of entities in play at any time and requiring the server to relay all the computations for them would mean huge amounts of data have to be sent. This isn't an FPS where you have one character per player and maybe a small number of projectiles that behave in easily predictable ways.
I think nerds count as eusocial.
Americans form only a fraction of Christianity. The biggest christian denomination, the catholics, consider evolution compatible with their faith.