Microsoft Debuts Full-Body Controller-less Gaming At E3
quintin3265 writes "At today's Electronic Entertainment Expo press briefing, Microsoft unveiled Project Natal, a technology that eliminates the controller from gaming on the Xbox 360. In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature. An accompanying video also demonstrated automatic login using facial recognition, videoconferencing with other Xbox Live members, and participating in a gameshow against another family through the Internet using speech recognition."
Does anyone else remember the "Activator" controller for the Genesis/SNES? This sounds like an echo of that concept, but with updated technology that might actualy, you know... work.
Everything old is new again. Around and around we go...
In the late 1990's we'd always go to experimental installations and do the "interactive dance" where we'd jump and wave our arms around and look ape-shit crazy.... so I'm just waiting for the youtube videos shot from the perspective of the X-Box aimed at the players who look, well, like rather foolish jumping around and leaning and such...
This sounds good, but not the end all. The Wii controller can make things fun, but anyone who has used it much know how tiring it can be to have to stand or use full body motions for games for an extended period. Sometimes I just want to veg out on the couch and play a game. If I have to flail my arms all over the place I'm going to often consider it more work than fun.
Ninjas don't carry tic tacs
http://www.penny-arcade.com/comic/2009/5/18/
Is this not the exact same thing as the PS2 had, in the Eyetoy?
Does anyone know how it tracks your movement? I assume that it requires no special clothing, so what does it detect?
The full body power glove. This one isn't doomed to failure. Not at all..
Hi, I Boris. Hear fix bear, yes?
I've seen a number of games like this, including one that came with a webcam I bought a couple of years ago. It let you "play" drums displayed on the screen by whaling about with your hands.
I'm sure it will work fine for some games, that is until someone walks behind you or moves around in the background to ruin your game.
Also, multiplayer will require a huge room and lots of sensors. But perhaps Microsoft expects people to play online, a console for people with no real friends.
...was that MS got Konami to make a 360 exclusive Metal Gear Solid franchise.
http://xbox360.ign.com/articles/988/988687p1.html
If /. is going to report anything about MS at E3 this was probably the biggest news at the conference.
Everyone's going to compare this to the EyeToy and whatnot but the fact is, if you dismiss this so easily you're either ignorant or a troll. The designers behind the EyeToy couldn't even dream of implementing motion sensitivity and depth perception like Microsoft has going here. It can track multiple people at one time (and ignore people who aren't in the game), track your body movement AND MAP IT TO A CHARACTER IN THE GAME, all kinds of freaky shit. To compare it to the EyeToy or to say it's not as advanced as the Wii is simply stupid.
They actually did pretty well this year. This Natal thing looks like it could one-up Nintendo.
this may have worked when the 360 first came out to compete wit wii, but as of now i dont really think the installed 360 userbase has any want for this. if they wanted motion control wouldnt they buy a wii? sure its a cool technology but i dont forsee the gamerscore whores actually getting up and doing motion control, too much effort. i have a wii and a pc for gaming, perhaps if m$ didnt charge to play games online i would have a 360, and i wouldnt be intrested in motion control.
If I wanted to exercise I wouldn't be playing video games.
Pelvic thrust supremacy!
Spielberg is working with MS on this, but I think Lucas would be a better fit. I for one would LOVE a Jedi Knight-like game where you could run through forests and ruins and ships, actually running on a treadmill surface, jump using its programmed-resistance semi-trampoline qualities, jumping higher as your force powers increase and the surface resistance is lowered, etc.
But since it's just another tool of microsoft's monopoly, I'll have to wait 'til it becomes commoditised. No worries though, logitech will make a higher-quality version anyway, once the time is right for this to go mainstream. By then, it'll be the year of the linux HUD anyway.
That sounds really amazingly, fantastically, wonderfully, beautifully horrible.
Hmm...
In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature.
Sounds great, but I'd be much more impressed if they had a live demo with random untrained people. Even in the demo video, you can see a noticeable input lag, particular when the guy does his "victory dance" at around 27 seconds.
The devil is in the details with these things, Microsoft is certainly not the first to try at something like this.
Does that make it a WiiWii controller?
What we really need is a gun that we could use to hunt ducks. I bet that would sell a lot more than this silly body controller....
1. Kojima isn't directing the game
2. It's not a real Metal Gear game, just an action game with Raiden
3. It's multiplatform - PS3,PC, and Xbox 360
Even worse, just an hour after the Microsoft press conference an interview with Kojima quoted him essentially disowning the game.
Do not want!
Seriously, as someone who has been gaming for over 17 years, most of that on PC I don't want my games and their systems dumbed down so that someone's mom can maybe enjoy splattering paint against the wall. I *enjoy* my games being complex, having a learning curve, and not simply something where I flail my arms wildly and stuff happens. If this kind of crap is the future of gaming, say goodbye to serious adult gaming, as everything will be Nintendoo Fisher Price crap, and dumbed down and made cute to appeal to a bigger target market.
Get off my lawn!
http://www.zombieapocalypse.tv/
If silhouette tool yields an elephant, it is time to lose some weight.
How full is full-body? Like taint-full-body? That's just wrong.
0 = 1 + e^(Alt something)
Other than figuring out how much you weigh this ONE accessory seems to be able to handle the functions of the WiiMote, Nunchuck, BalanceBoard and Motion Plus, without you having to purchase 4 of each and all the batteries to run them.
O and it ads a camera with mic / voice support. You can get a mic for the Wii now as well but I think animal crossing is the only game that supports it so far.
EA David Gardner -"... but the consumers have proven that actually what they want is fun."
I did the math on this. Even if you make a full body suit capture or camera object recognition of the body it doesn't matter. Once you throw on the VR goggles, people may get into the game too much. People get hurt with the wii just moving their arms. Imagine the carnage of people jumping around with their eyes covered!
God spoke to me.
Presumably this was the successor to "Project Fetal"?
I've abandoned my search for truth; now I'm just looking for some useful delusions.
Unit sales don't automatically equal usability.
I'd agree with that statement if not for the fact that I've got a Wii Fit board sitting in the garage gathering dust. It was fun for a week or so, but it didn't endure as an enjoyable thing to do.
Perhaps if I was overweight I would be more motivated to use it, but it became more of a chore than fun. That's not a good indictment of a game console / hardware accessory.
So after Bing, there is Natal. I wonder how it's going to be translated into Chinese (hint: it sounds like a part of a female body).
Forget carnage and hurt.
Iam thinking about Porn.
Imagine people playing Porn with Alba or Simpson in VR and in their excitement let their goo fly around!
Hallelujah!!!
"Doing what i can, with what i have." ~ Burt Gummer
That does it. Microsoft just won the console wars.
I don't know about you guys, but that looks strongly like a product of the marketing department, not a "set up the box and get a camera" style demo. Complete with cheesy clapping and cheering from the people on the couch.
I've waited for years for a decent swordfighting game. That doesn't have to use a keyboard or controller that's obviously not suited for actually controlling the sword movements themselves. It would be awesome to be able to simply move your arm like you would a sword... or better yet, put a sword* in your hand and use that.
* Not sharp, of course. Think of the children.
So perhaps sometime soon we'll see a Xbox game similar to the one showcased in "The Island" where Jordan Two Delta kicked Lincoln Six Echo's ass in a hand to hand combat virtual game? I would love to see that!
Imagine a fighting game with this tech, you and your friends can get together and duke it out in the living room.
Surely will not be as fun as
http://en.wikipedia.org/wiki/Joyboard
The concept sounds fun - for about 10 minutes...
Check out this cool video of it in action.
http://www.youtube.com/watch?v=DFAdmWwg374
There's a long history of innovative, unconventional game controllers. Most of them are nothing more than interesting historical footnotes. Few people bought them and few games used them.
What makes the Wiimote different is that it's the standard controller for the console. It comes bundled with every single console sold. That's why game developers actually use it: they aren't restricting their market.
If Microsoft decides to bundle this thing with every Xbox sold, then it's a big deal. If it's an optional accessory that you have to buy separately, then it's another historical footnote.
"I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
This innovative product could revolutionise gaming. Congratulations Microsoft, you've done it again!
(goes back to playing with Eyetoy)
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
nt
IMAGE VERIFICATION IS EVIL!
I really, really, really hope that a sweaty Steve Ballmer won't be the one demonstrating this technology on stage.
... and then they built the supercollider.
Has Wii F#$k been released yet?
Wonder how long it will be before someone develops sexual games for a device like this.
I bet they implement it in the UK first...
"Big Brother: Remain EXACTLY where you are! Make NO move until you are ordered!
[painting falls from wall, revealing a telescreen]
Julia: Now they can see us...
Big Brother: NOW WE CAN SEE YOU! Clasp your hands behind your heads! Stand out in the middle of the room! Stand back to back. Do NOT touch one another!
Winston Smith: [hearing the helicopters approach] The house is surrounded...
Big Brother: THE HOUSE IS SURROUNDED!
Julia: Suppose we may as well say goodbye...
Big Brother: YOU MAY AS WELL SAY GOODBYE! While we're on the subject, here comes a candle to light you to bed, here comes a chopper to chop off your head! "
"He's lost in a 'floyd hole"
I've seen a number of games like this, including one that came with a webcam I bought a couple of years ago. It let you "play" drums displayed on the screen by whaling about with your hands.
Wow, totally forgot that years ago my first Logitech webcam came with some balloon popping and juggling games.
Microsoft Debuts Full-Body Controller-less Gaming At E3
Yes it's called Bing and you can play with your own meat joystick:
http://www.telegraph.co.uk/scienceandtechnology/technology/5423736/Microsofts-Bing-under-fire-for-porn-video-access.html
...the Eyetoy? Remember the Eyetoy? A little camera-based system that let you use body movements to do things? How well did that sell? Oh yeah...huh.
Fantasy ends where reality begins, eh? It's a but less invasive then Gibson's "jacking in" by plunging something into our heads. But hey, Neromancer is still really cool!
6.8SPC TR of 550, l xwind at 6, drift rt at 26" drops 77". AT has 503 ft-lbs at 1403 fps. FT 0.86
it seems counter intuitive from a business stand point to eliminate controllers... no more dinging you for multi-player, but they probably wouldn't have to worry about that unless it actually completely replaces controllers for all games.
"a player used her arms and legs to hit balls in an attempt to destroy a brick wall"
http://xkcd.com/347/
Did you know that "FTW" ("for the win") is a direct translation of "Sieg Heil"?
That Uncle Steve can now throw virtual chairs?
While I take a lot of what Microsoft says with a pinch of salt, this technology, if it works well, would be a massive breakthrough in computing, not only in gaming. For one, it would remove the need for a mouse, and possibly a keyboard and an intelligent UI could understand gestures in productivity apps. It would be very interesting, although Logitech might be pissed.
The technology is still not there. In the vid I saw there were multiple players doing a myriad of stuff like unscrewing a racing car wheel and replacing it and another person (i.e. multiplayer) driving the car into and out of pit stops and changing gears just by hand motions, sophisticated martial arts movements, skateboarding skills etc.
What Microsoft actually demoed was someone throwing virtual paint and somebody kicking a ball. Not quite the same thing IMO. Why did they not demo the games I saw in the video? Repeat: The technology is till not there. This is just an excuse for Microsoft to patent something someone else will actually produce in future so it can become an IP/Patent troll and earn money from licensing to others when it stops making money from its doomed OS and office suite (amongst others). In other words, we will sweat our asses off being controllers while Microsoft will become the couch-potato, laugh at us and earn money doing nothing but suing people not paying for its IP.
P.S. Of course, if I'm wrong, I'll eat my hat and by an Xbox. I have dreamed of being able to do martial arts with a virtual opponent for a long time. Beats practicing in front of a mirror ;)
At last, an EyeToy clone for the Xbox!
Yet another nod towards cheaply made mass produced peripherals that make you look like a twat and make life an indoor activity instead of oh I dunno....playing sport in real life. If I get forced into abandoning consoles because of this then so be it.
I argue because it's the internet....and I can.
This will be great for playing Rockband: David Lee Roth Edition.
Apple already did this, and did it better. Or was it Red Hat?
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall
Where does the sensor mount on your balls to detect a hit and who volunteered to be her opponent? Or was she a tranny?
"You can't really dust for vomit" --Nigel Tufnel
Use a Shotgun Microphone. Center channel goes above or below TV screen, camera goes on the other end. Problem solved.
Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
The 3DV site has a number of papers showing how the underlying technology works. They've spent the last several years refining it to make it smaller/cheaper, but the physical principles are the same: In addition to a regular video camera to capture RGB, a pulsed infrared source illuminates the entire scene. A fast shutter on the camera then allows it to infer distance to each pixel, based on the time-of-flight of the reflected infrared pulse. The literature for an earlier version claims 1-2 cm depth resolution at full video rates, but I haven't seen specs for the latest small/compact/cheap version.
Using this as a game controller strikes me as potentially very interesting, but with caveats. First I think this would be hard to program: You get all of this per-pixel RGB/depth information out of the camera, from which you need to extract limb orientations, etc. Seems pretty hard to do well, although I suppose a library would abstract that away from the game developer. A more fundamental limitation is the low spatial resolution: Basically it just detects gross movements of the limbs, and by itself could only support a few types of games. I think this would be most useful in combination with a controller for faster/finer motions (e.g., a button-based interface). Maybe that's where the future is headed: Overall body tracking at low resolution, selected "high-sensitivity" parts (hands, eyes) tracked at high resolution.
Another potentially interesting next-generation game controller is the Sixense 6dof controller. It is basically a magnetic tracker (full absolute position/orientation sensing) combined with a button-based interface. I could see a lot of interesting games working well on that. At any rate, what's cool about the success of the Wii is that people are innovating here, and the console makers now seem willing to spend a nontrivial part of their overall COGS on controllers.
Hold on a minute, hoss.
Micrsosoft wants to put a cluster of always-on cameras in my home? With facial recognition? And a microphone? Connected to the Internet and MS headquarters by a high speed link?
Microsoft, the company with the security standards of Animal House, the restraint and ethics of a Cthulhu god?
*ponders*
Will there be chicks?
Looked like someone was inserting a cushion into her
I can just imagine playing Left 4 Dead with this system. No more right click, but your arms sure would get sore.
Getting thrown on the ground every time some retard shoots you in the back in expert mode would suck somewhat too.
Homonyms are fun!
You're driving your car, but they're riding their bikes there.
I am excited to see a product like this, however I am still skeptical to its ability to be all it says it can be. How will the game handle actual 3D motion? Can I play Halo 4 on this, and actually walk around? I noticed all the games demo'd allowed for virtually no movement except for your limbs. The other thing I noticed during the Lionhead demo of Milo, was that the arm movements seemed to be sluggish. How slow do you have to move your arms in certain games? Without a doubt, the implications of a game like this astound me (sword fighting games, sports games, racing games, street fighting games, just to name a few). The other thing I wonder is, will the skill of the other gamer come into question? If I play Fight Night Round 5 in the future, will an actual boxer annihilate me?
Defender of Microsoft and Communism!!!