A database that is shared between multiple applications must maintain consistency by itself instead of farming it out to the applications since otherwise the applications can disagree on what constitutes a valid state. From the comments I've read about MySQL it seems to be sufficient for smaller operations where everything is under your control but once you get bigger and have many different entities accessing your database you want to enforce consistency and access privileges centrally which also makes sure that any changes to those can be done centrally instead of altering every tool that interfaces with the DB and that improper (potentially malicious) commands to the database can be prevented from doing any harm. Think e.g. a bank database, it gets accessed from every company that runs ATMs and has to provide them with the information that an ATM needs but it also has to make sure those other companies don't access data they have no business reading or write data into the DB that creates an inconsistency (e.g. withdrawing money from an account with a remaining credit limit lower than the amount withdrawn, if there is no DB level check the other company could subtract more money from an account than that account is allowed to lose).
Private data of others is not considered part of your private sphere. Whether Google is a real or a virtual person doesn't matter, if they hold onto the personal data of others they have to obey the regulations.
Corporations are not any more (and usually much less) trustworthy than the government. Trust or distrust your govt, letting corporations have your information is pretty much guaranteed to be worse. Especially when it comes to corporations who work against you as opposed to for you where even the old capitalist mantra of "vote with your wallet" has no chance anymore.
RPGs have a lot more common rules than the monomyth. For example the parents of the main character are 99% sure to die within the first 15 minutes of the game or if you ask any large organization for help it's either too weak to deal with the enemy, getting wiped out in no time or they're actually more evil than whoever you tried to send them after. If there's a mention of n objects that will bring about great disaster if action x is performed on all of them you can rest assured that there's a 100% chance action x will be performed on all of them, no matter whether your characters get to them before the evil guys do or not (in the former case and with collectable objects the evil guys will ALWAYS take one of your characters hostage or just surprise attack you and take them from you). After a few times you can guess all plot turns in a japanese RPG at least an hour before they happen, usually closer to five hours in advance.
One question is if making enough complaints to ICANN will get the Cameroonian TLD registrar in trouble as ICANN can replace the.cm DNS with their own if they aren't happy with the way it's being handled.
The DualShock isn't just bad for 3d, I have a crappy DualShock imitation for the PC (cheapest controller in the aisle) and it's far superior to the DS when it comes to 2d, especially fighting games. The DualShock makes my hands hurt much faster.
I used the PAL one but I don't think that'd help me much, I was much more likely to slip into the wrong row vertically (i.e. X/A instead of Y/B and vice versa) than horizontally.
Try pushing the b-button at the same time as either the y or x - it was damn near impossible.
But then again B+X or A+Y wasn't very easy on a SNES controller either. Also I see the Z-button as a replacement for the select button, not a second trigger, it works really well in that role.
Who made it that way? Why do we have to assume someone wrote those laws? It's an instinct, pure and simple. It's no good for us to go around killing our own kind for no reason since we're herd animals.
I think children should be held responsible if their behaviour shows that they are aware of what they're doing. In my hometown we had a group of 13 year olds assault people with weapons and go free every time because this country has a law that says kids below 14 years of age cannot be held responsible for their crimes. They knew about their immunity and rubbed it into everyone's face.
I don't even see why there's a list specifically for sex offenders. Is some skinhead who beat up a black less dangerous than a guy who raped a woman because he couldn't get laid? I'd say the skinhead is even more likely to repeat his offense than the rapist but noone cares what the skinhead does after he's out of prison again.
But I guess those lists depend on what the particular country has issues with. Here in Germany we have a list for violent football fans, they aren't even allowed to leave the country if there's a world cup going on elsewhere and I think are even required to report to the police to show that they're at home when a game is going on nearby. Just as much overkill.
Monopoly doesn't mean there is no competition, just that you have a SIGNIFICANT advantage over the competition. Otherwise companies would just prep up some puppet companies that get noting done just to avoid being counted as a monopoly. Once you're big enough to damage a company by refusing to deal with them (since your competition cannot fill the job adequately) you're a monopoly.
Give it a few years to let China become the new overlord noone welcomes and then you WILL be extradited for criticizing the Chinese govt since that means you're probably with "the terrorists".
And, most imporantly, they weren't available in the skirmish and multiplayer modes. Though the same goes for the hero units in Warcraft 2 (and 1 if that even had any, my memory is kinda fuzzy on that) and look how WC3 ended up.
Some ideas like zoom to cursor were only implemented after they were seen in a SupCom preview video. There's some debate as to who took what from whom but I think it went in both directions.
Who knows if the detection wasn't legitimate and the Chinese government had a backdoor installed/the NSA backdoor didn't match the exlusion criteria once translated to Chinese?
A common complaint I see levied against Supreme Commander is that its unit and faction diversity is completely sub-par and the game is too defense-heavy.
I hope they take a clue or two from Spring. It's basically what happens when player demands get followed and the interface is very powerful compared to other RTSes (based on TA, taken a few ideas from SupCom and of course a lot of stuff that was found useful). I haven't played any other RTS that lets players choose their start position freely just by clicking on a spot on the map, no matter where it is rather than just pick one out of a list of predefined points (though usually you want to give each player some area to place himself into to avoid people spawning right next to each other).
But all of this is futile hope. This is Blizzard we're talking about, a company that considers limiting the number of units the player can select a valid feature. It was acceptable in Warcraft 1 but after that they should have dumped the idea.
A database that is shared between multiple applications must maintain consistency by itself instead of farming it out to the applications since otherwise the applications can disagree on what constitutes a valid state. From the comments I've read about MySQL it seems to be sufficient for smaller operations where everything is under your control but once you get bigger and have many different entities accessing your database you want to enforce consistency and access privileges centrally which also makes sure that any changes to those can be done centrally instead of altering every tool that interfaces with the DB and that improper (potentially malicious) commands to the database can be prevented from doing any harm. Think e.g. a bank database, it gets accessed from every company that runs ATMs and has to provide them with the information that an ATM needs but it also has to make sure those other companies don't access data they have no business reading or write data into the DB that creates an inconsistency (e.g. withdrawing money from an account with a remaining credit limit lower than the amount withdrawn, if there is no DB level check the other company could subtract more money from an account than that account is allowed to lose).
Private data of others is not considered part of your private sphere. Whether Google is a real or a virtual person doesn't matter, if they hold onto the personal data of others they have to obey the regulations.
Corporations are not any more (and usually much less) trustworthy than the government. Trust or distrust your govt, letting corporations have your information is pretty much guaranteed to be worse. Especially when it comes to corporations who work against you as opposed to for you where even the old capitalist mantra of "vote with your wallet" has no chance anymore.
The PS3 is region free, at least for PS3 games. I think it's still locked when using the backwards compatibility.
RPGs have a lot more common rules than the monomyth. For example the parents of the main character are 99% sure to die within the first 15 minutes of the game or if you ask any large organization for help it's either too weak to deal with the enemy, getting wiped out in no time or they're actually more evil than whoever you tried to send them after. If there's a mention of n objects that will bring about great disaster if action x is performed on all of them you can rest assured that there's a 100% chance action x will be performed on all of them, no matter whether your characters get to them before the evil guys do or not (in the former case and with collectable objects the evil guys will ALWAYS take one of your characters hostage or just surprise attack you and take them from you). After a few times you can guess all plot turns in a japanese RPG at least an hour before they happen, usually closer to five hours in advance.
Yet it works for PC games and they even come with translated voices, quite unlike Nintendo's games.
One question is if making enough complaints to ICANN will get the Cameroonian TLD registrar in trouble as ICANN can replace the .cm DNS with their own if they aren't happy with the way it's being handled.
The DualShock isn't just bad for 3d, I have a crappy DualShock imitation for the PC (cheapest controller in the aisle) and it's far superior to the DS when it comes to 2d, especially fighting games. The DualShock makes my hands hurt much faster.
I used the PAL one but I don't think that'd help me much, I was much more likely to slip into the wrong row vertically (i.e. X/A instead of Y/B and vice versa) than horizontally.
Try pushing the b-button at the same time as either the y or x - it was damn near impossible.
But then again B+X or A+Y wasn't very easy on a SNES controller either. Also I see the Z-button as a replacement for the select button, not a second trigger, it works really well in that role.
Who made it that way? Why do we have to assume someone wrote those laws? It's an instinct, pure and simple. It's no good for us to go around killing our own kind for no reason since we're herd animals.
Power is just a means to get a female to reproduce with.
But taking a knife and cutting the kid open won't get you on the list and I think that'll be a bit worse for the kid.
I think children should be held responsible if their behaviour shows that they are aware of what they're doing. In my hometown we had a group of 13 year olds assault people with weapons and go free every time because this country has a law that says kids below 14 years of age cannot be held responsible for their crimes. They knew about their immunity and rubbed it into everyone's face.
I don't even see why there's a list specifically for sex offenders. Is some skinhead who beat up a black less dangerous than a guy who raped a woman because he couldn't get laid? I'd say the skinhead is even more likely to repeat his offense than the rapist but noone cares what the skinhead does after he's out of prison again.
But I guess those lists depend on what the particular country has issues with. Here in Germany we have a list for violent football fans, they aren't even allowed to leave the country if there's a world cup going on elsewhere and I think are even required to report to the police to show that they're at home when a game is going on nearby. Just as much overkill.
Monopoly doesn't mean there is no competition, just that you have a SIGNIFICANT advantage over the competition. Otherwise companies would just prep up some puppet companies that get noting done just to avoid being counted as a monopoly. Once you're big enough to damage a company by refusing to deal with them (since your competition cannot fill the job adequately) you're a monopoly.
It's consent if you obey instead of killing as many as you can before they take you down. If enough dissent they'll crush the evil regime.
Give it a few years to let China become the new overlord noone welcomes and then you WILL be extradited for criticizing the Chinese govt since that means you're probably with "the terrorists".
It was a practical demonstration of why leaving school early is a bad idea.
The same way you do it with the Starcraft model? The food and selection limits in SC and WC3 were identical as far as I can tell.
And, most imporantly, they weren't available in the skirmish and multiplayer modes. Though the same goes for the hero units in Warcraft 2 (and 1 if that even had any, my memory is kinda fuzzy on that) and look how WC3 ended up.
Some ideas like zoom to cursor were only implemented after they were seen in a SupCom preview video. There's some debate as to who took what from whom but I think it went in both directions.
Who knows if the detection wasn't legitimate and the Chinese government had a backdoor installed/the NSA backdoor didn't match the exlusion criteria once translated to Chinese?
A common complaint I see levied against Supreme Commander is that its unit and faction diversity is completely sub-par and the game is too defense-heavy.
I hope they take a clue or two from Spring. It's basically what happens when player demands get followed and the interface is very powerful compared to other RTSes (based on TA, taken a few ideas from SupCom and of course a lot of stuff that was found useful). I haven't played any other RTS that lets players choose their start position freely just by clicking on a spot on the map, no matter where it is rather than just pick one out of a list of predefined points (though usually you want to give each player some area to place himself into to avoid people spawning right next to each other).
But all of this is futile hope. This is Blizzard we're talking about, a company that considers limiting the number of units the player can select a valid feature. It was acceptable in Warcraft 1 but after that they should have dumped the idea.