"Unclear goals" means things like walls you can walk through with no indication that you can until you try it. That pretty much requires you to read the designer's mind or just brute force it. The penalty for death ended up being just plain annoying. In Metroid you'd have to farm some easy things to get your energy up to a decent level before you can continue (pointless repetition though I guess MMO players would like that), in Zelda 2 you had to run the same path you've ran the past twenty times to the dungeon where you died, even if you can go through there with your eyes closed you're still wasting 5-10 minutes with repeating an area you've beaten many times already. I don't mind areas that are difficult to handle but when I beat them I want them to stay beaten, I don't like redoing work I've done already.
Also Metroid's repetitive level design ended up with things like three doors, the same room behind each but two of them are dead ends. Combined with the hard enemies that usually meant, run in there, die, repeat until you see the end, possibly be annoyed because you spent the last five minutes trying to get to this dead end.
Try one of the Mario RPGs. My personal favourite is Mario & Luigi: Superstar Saga. It does have stats but the combat system is a lot of fun and strongly skill-based which makes fighting different enemies much more different than "use fire on one, wind on the other".
One issue is that this is a game. The exposition may mean no real plot direction yet but it should mean that the gameplay is going already. People play a game for the gameplay and they want to see it instead of talking to villagers for hours.
Zelda 2 was bad because it suffered from the same flaws as Metroid: Repetitive level design, unclear goals (often hidden things you could only find by randomly bumping into them) and a really annoying behaviour for when you die. Having to run from the starting place all over the world every time you die is really frustrating, health was rare compared to Zelda 1, too.
The term I usually see is action adventure, i.e. game with puzzles, exploration, strong plot (compared to action games), action but no real stats like RPGs have them.
Mine was compromised when one retard was too dumb to decrypt the anti-spam I used (simply written out, no spaces, looks like random garbage) and someone else was "helpful" and posted it in a form that's easier to regex (that stupid [at] stuff, as if that would stop even a script kiddie).
I agree with him, the fine print should never be allowed to deviate far from the message of the big print since then it's obviously intended to hide the truth. "Free Pizza" with "if you buy a more expensive one" in the fine print is obviously intended to mislead people, you could just have written "Buy one, get one free" with "you pay only for the more expensive one" in the fine print to the same effect, the only thing you changed is that you made it obvious at first glance that the coupon requires a purchase to be valid.
The cold virus is more likely to infect people who are subject to uncomfortable environmental conditions, AFAIK that weakens the immune system enough for the cold to go in.
EA is putting plenty of work behind establishing a strong Wii presence. They're making a Sims game for the Wii and lately they're even trying new ideas. I think that's the greatest archievement of the Wii: Getting EA to innovate again.
The StaSi was a secret service. Imagine if the FBI or CIA went out of business and someone tried to recover all the data it possessed. They had files on people who never set foot into the GDR, especially people of high importance and there may be nasty bits of information about many high-ranking people in there. The StaSi had a coverage the DHS wished it had.
"Unclear goals" means things like walls you can walk through with no indication that you can until you try it. That pretty much requires you to read the designer's mind or just brute force it. The penalty for death ended up being just plain annoying. In Metroid you'd have to farm some easy things to get your energy up to a decent level before you can continue (pointless repetition though I guess MMO players would like that), in Zelda 2 you had to run the same path you've ran the past twenty times to the dungeon where you died, even if you can go through there with your eyes closed you're still wasting 5-10 minutes with repeating an area you've beaten many times already. I don't mind areas that are difficult to handle but when I beat them I want them to stay beaten, I don't like redoing work I've done already.
Also Metroid's repetitive level design ended up with things like three doors, the same room behind each but two of them are dead ends. Combined with the hard enemies that usually meant, run in there, die, repeat until you see the end, possibly be annoyed because you spent the last five minutes trying to get to this dead end.
Somebody needs to reinvent the RPG.
Try one of the Mario RPGs. My personal favourite is Mario & Luigi: Superstar Saga. It does have stats but the combat system is a lot of fun and strongly skill-based which makes fighting different enemies much more different than "use fire on one, wind on the other".
One issue is that this is a game. The exposition may mean no real plot direction yet but it should mean that the gameplay is going already. People play a game for the gameplay and they want to see it instead of talking to villagers for hours.
Would need to be a redesign like Metroid Zero mission. I mean, have you looked at Zelda's level design? It's highly repetitive.
7. Able to return to areas you've been in.
In Japan, R stands for Rail
Not just newer Castlevanias, Castlevania 2 is very close to Zelda 2 already.
Depends, were you playing the cellphone version?
Zelda 2 was bad because it suffered from the same flaws as Metroid: Repetitive level design, unclear goals (often hidden things you could only find by randomly bumping into them) and a really annoying behaviour for when you die. Having to run from the starting place all over the world every time you die is really frustrating, health was rare compared to Zelda 1, too.
The term I usually see is action adventure, i.e. game with puzzles, exploration, strong plot (compared to action games), action but no real stats like RPGs have them.
The correct term is triple point and used for the SI definition of Kelvin.
Err, should be "stupid enough". That happens when your attention span is only sufficient for half a sentence.
There's also "too stupid to think a computer can't figure out what [at] means".
It's an electronic mail pigeon.
Mine was compromised when one retard was too dumb to decrypt the anti-spam I used (simply written out, no spaces, looks like random garbage) and someone else was "helpful" and posted it in a form that's easier to regex (that stupid [at] stuff, as if that would stop even a script kiddie).
I use a similar rule but on gif and jpg as keywords. It also catches viruses that tried to disguise themselves as images.
I agree with him, the fine print should never be allowed to deviate far from the message of the big print since then it's obviously intended to hide the truth. "Free Pizza" with "if you buy a more expensive one" in the fine print is obviously intended to mislead people, you could just have written "Buy one, get one free" with "you pay only for the more expensive one" in the fine print to the same effect, the only thing you changed is that you made it obvious at first glance that the coupon requires a purchase to be valid.
Hell, I'm still making mods for Spring which is a TA-compatible RTS engine.
If gaming is so much about user-generated content then why bother buying games? Just make your own game!
No, it'll take a while until the judge stops laughing.
The cold virus is more likely to infect people who are subject to uncomfortable environmental conditions, AFAIK that weakens the immune system enough for the cold to go in.
EA is putting plenty of work behind establishing a strong Wii presence. They're making a Sims game for the Wii and lately they're even trying new ideas. I think that's the greatest archievement of the Wii: Getting EA to innovate again.
The StaSi was a secret service. Imagine if the FBI or CIA went out of business and someone tried to recover all the data it possessed. They had files on people who never set foot into the GDR, especially people of high importance and there may be nasty bits of information about many high-ranking people in there. The StaSi had a coverage the DHS wished it had.
commuter trains often have whole cars exclusively for women who wish to be segregated from men while travelling.
I even read claims that some men objected to that because they consider groping their right.
Also, "think of the chiiildren" is a less often used argument over here.
Yet it is anchored in the constitution as a limit to freedom of expression.
The age of consent in Germany is 14.