I wonder if the common game stores even bother checking these things, or just accept them and go.
I've seen a clerk reject every single game a customer brought in because the disc was scratched so they do check but I guess they have varying standards so some will accept a disc in a condition that's unacceptable to you.
When the movie was started MS/Bungie had a huge list of requirements detailing the Halo universe and the rules a movie would have to obey. I think that may be part of the reason why it's so difficult to get the movie industry interested in this since they can't butcher it.
Gold farming isn't selling gold because the gold is worth something in real life. You cannot buy anything with it (try paying your car loan with PEDs). Even if it is PEds or LDs. It is a trade for the time needed to collect the gold and therefore a service offered by the goldfarmer.
No. The difference here is that the company running the game allows you to trade these virtual currencies back and forth into real money. They are like chips in a casino. There are no gold farmers getting these through game mechanics because that money isn't created by any ingame action, you only get it by paying money to the service provider for it.
I didn't find Ravenholm scary, either. I was merely annoyed that they forced me to use the gravity gun by giving out way too little ammo. Considering a large part of that level was mutilating zombies with all kinds of devices or, failing that, launching garbage at them, it was more funny than scary. Never played Far Cry, though. Guess I should try that for a bit considering it's like 5€ now (but then again it's the censored version they made to evade indexing, no idea how much they butchered it).
I think way too many games use "scares" as a gimmick in between battles so it doesn't look like you're only blasting away anything that moves (FEAR is like that, "oh no, something scary is happening! Oh well, back to blasting clone armies." Never mind it's hard to fear clone armies if you're some kind of supersoldier that rips through them like a flamethrower through butter).
Eternal Darkness? Creepy? Please, you're slaughtering your way through hordes of monsters! Those guys are nothing but cannon fodder. Are you afraid when cannon fodder jumps at you?
Sure, there's dozens of zombies trying to eat me but guess what's between me and the zombies? A game can't be scary if I'm the guy holding the big ass cannons. Oooh, an imp tried to jump me, how cute. Here, have some hot plasma death! What's there to be afraid of if you've got the Big Fucking Gun?
I don't think it's even the ratings that kill good shows, reality TV is dirt cheap to make compared to a scifi space opera. Even at half the viewer ratings the mindless crap is more profitable than anything intelligent.
Noone's calling China an evil dictatorship in a discussion because it's unnecessary, we all agree that they are. But they got nukes so that fairy dust (is that a nickname for some new WMD?) is too dangerous to deliver.
I wouldn't worry about this changing anything, the publisher already sees how many copies the game sells and the rest is uninteresting to them. What do they care if people actually play the game after buying it? These ratings are necessary for TV since there are no sales numbers, people get everything in a big package and the money is made from ads with the viewership ratings determining only the ad income. Games with ads either use the sales numbers to tell advertisers how many impressions there are or spy on the user through the internet connection to provide that data, there's no need for some sample to determine how much your game is played because that's irrelevant.
What they could use is feedback on which parts of the game the users appreciated and which not, which parts were overly difficult or unintuitive, etc to improve the game but most publishers don't care about that since license cash-ins don't sell for their quality. The companies that care already gather that data through forums (that won't be very representative but if you were polling 10k gamers you'd only include maybe 100-200 who played your game if it's a million seller, for a game where the puiblisher would want to know what went wrong the sample size would be in the single digits) or Steam's surveillance features.
That's certainly a new take on red and glowing...
Should've cut that announcer with his completely overdone pronounciation from the video.
I wonder if the common game stores even bother checking these things, or just accept them and go.
I've seen a clerk reject every single game a customer brought in because the disc was scratched so they do check but I guess they have varying standards so some will accept a disc in a condition that's unacceptable to you.
Um, you realize you can sell those Steam games used if you pay Valve 10$ to unregister your key?
Stores do try to get people to buy used instead of new but that's mostly because they can't subsist on the profit margins new games have.
When the movie was started MS/Bungie had a huge list of requirements detailing the Halo universe and the rules a movie would have to obey. I think that may be part of the reason why it's so difficult to get the movie industry interested in this since they can't butcher it.
Naah, a Warhammer 40k movie wouldn't be any fun without the Orkz.
Yes but the Atari 2600 is not powerful enough to be the digital brain of Arnold Schwarzenegger!
Illegal doesn't mean untaxable.
I think the government doesn't give a damn about how legal your actions are, they know that when people pay real money for anything they want a cut.
Yes but money laundering is a crime, tax evasion another and all in all you could jail them for quite some time if they did that.
Gold farming isn't selling gold because the gold is worth something in real life. You cannot buy anything with it (try paying your car loan with PEDs). Even if it is PEds or LDs. It is a trade for the time needed to collect the gold and therefore a service offered by the goldfarmer.
No. The difference here is that the company running the game allows you to trade these virtual currencies back and forth into real money. They are like chips in a casino. There are no gold farmers getting these through game mechanics because that money isn't created by any ingame action, you only get it by paying money to the service provider for it.
I didn't find Ravenholm scary, either. I was merely annoyed that they forced me to use the gravity gun by giving out way too little ammo. Considering a large part of that level was mutilating zombies with all kinds of devices or, failing that, launching garbage at them, it was more funny than scary. Never played Far Cry, though. Guess I should try that for a bit considering it's like 5€ now (but then again it's the censored version they made to evade indexing, no idea how much they butchered it).
I think way too many games use "scares" as a gimmick in between battles so it doesn't look like you're only blasting away anything that moves (FEAR is like that, "oh no, something scary is happening! Oh well, back to blasting clone armies." Never mind it's hard to fear clone armies if you're some kind of supersoldier that rips through them like a flamethrower through butter).
Let me start by saying I don't like Microsoft, I HATE windows and IE7 is gay.
So you're saying Microsoft is covering the elusive male homosexual demographic which its opensource competition failed to claim?
Eternal Darkness? Creepy? Please, you're slaughtering your way through hordes of monsters! Those guys are nothing but cannon fodder. Are you afraid when cannon fodder jumps at you?
Sure, there's dozens of zombies trying to eat me but guess what's between me and the zombies? A game can't be scary if I'm the guy holding the big ass cannons. Oooh, an imp tried to jump me, how cute. Here, have some hot plasma death! What's there to be afraid of if you've got the Big Fucking Gun?
I don't think it's even the ratings that kill good shows, reality TV is dirt cheap to make compared to a scifi space opera. Even at half the viewer ratings the mindless crap is more profitable than anything intelligent.
Last time I checked we had to use a phone for that but that was quite a while ago.
They said malicious rumours. Guess who gets to decide what's malicious?
Noone's calling China an evil dictatorship in a discussion because it's unnecessary, we all agree that they are. But they got nukes so that fairy dust (is that a nickname for some new WMD?) is too dangerous to deliver.
The best part would be that /. couldn't afford to keep Zonk.
There's cable TV but no cable internet in my area, I don't think the equipment is necessarily capable of two way connections.
I wouldn't worry about this changing anything, the publisher already sees how many copies the game sells and the rest is uninteresting to them. What do they care if people actually play the game after buying it? These ratings are necessary for TV since there are no sales numbers, people get everything in a big package and the money is made from ads with the viewership ratings determining only the ad income. Games with ads either use the sales numbers to tell advertisers how many impressions there are or spy on the user through the internet connection to provide that data, there's no need for some sample to determine how much your game is played because that's irrelevant.
What they could use is feedback on which parts of the game the users appreciated and which not, which parts were overly difficult or unintuitive, etc to improve the game but most publishers don't care about that since license cash-ins don't sell for their quality. The companies that care already gather that data through forums (that won't be very representative but if you were polling 10k gamers you'd only include maybe 100-200 who played your game if it's a million seller, for a game where the puiblisher would want to know what went wrong the sample size would be in the single digits) or Steam's surveillance features.
IOW, nice try Nielsen but who wants to know that?
1. Is that legal?
2. Aren't these connections one-way?
And let's not forget the PC games.