NoE loves annoying the hell out of their customers and generally try to make us realize we're much better off with a PC. Wouldn't surprise me if NoA made everything region free but NoE added a lock so Europeans can't use those region free games.
Maybe I should respect their wish and not buy a Wii, then.
That doesn't apply to the language I've used it in. Though the recognition fails if you go too close to the microphone, you're supposed to hold the DS at the normal gaming distance (50cm or so) and speak normally.
Well, you'd have to keep a licensing agreement with that troll company and you wouldn't get money from the lawsuit at all. This may work if you just want to damage the opposition but since patent MAD is not handled by the law but by the way the responsible people feel right now they might figure yout you're behind that troll company and blast you anyway.
They've cut down on the overtime since that EA Spouse incident and the real crunch doesn't start in any company until the gold deadline is getting close.
People bash EA for releasing new sports titles every year that are basically the same, but they have no qualms buying each new iteration of Mario Kart at full price, let alone also buying "retro" versions on new platforms a second or third time.
That's because Mario Kart doesn't get released yearly and the versions feature different levels. And because their other Mario tie ins aren't as crappy as most EA movie tie-ins.
What I don't understand, is since Nintendo has no intention to innovate with the console hardware itself, why not release their controllers and games on other platforms?
1. Because not enough people buy special-purpose controllers like that and no developer would be safe to assume people have those things at hand. 2. Because Nintendo gets a lot of money from the games released for their platform due to those platform license fees and because they don't have to pay such fees on their own games.
Isn't that a win-win for everyone? Sega largely went that route.
Yes and Sega made so little money afterwards they were bought up by Sammy and are now forced to be a small supplement to that company's gambling machine business while their quality is in a big dive that doesn't seem to end.
Looking at the way the car companies dislike damageable cars in videogames because they taint their image you'd probably have to pay damages to the manufacturer if you wreck your car.
There are dozens of PC brain exercise games that popped up after the DS game became successful, no idea which ones are any good. Many people enjoy that the DS game uses the stylus and microphone for input (so you say or write the answer instead of typing it) although its letter recognition is a bit borked from what I heard.
1. This is the console market, everyone else either grabbed first place on the first try or quickly faded into obscurity. Second place at a huge loss isn't something to brag about there. 2. The 5 billion dollars are mentioned in Microsoft's SEC filings (more exactly, added up from the filings over the lifetime of the XBox) and include the entire games division. Unless you believe MS is cooking the books that should include everything.
The Gamecube cost 25000 Yen in Japan, too. I don't think the Yen went through that much of a devaluation, never mind that anyhing videogame-related is always cheapest in the US because the US market simply expects the lowest prices.
It's an analogy, it's not meant to be perfectly accurate. The basic gist remains, that is, the console itself doesn't make a lot of money but the games, accessories, etc make up for that. Doesn't matter if there's patents or chips enforcing anything because it doesn't change the underlying concept.
You don't even have to sell the thing at actual loss to have that razorblade model, I wouldn't be surprised if the consoles that weren't losing money per unit didn't make much profit either, at least not enough to sustain a company as a stand-alone product.
I didn't mind the ending much either but you're not missing out on much by not getting past the rising water. The climbing helix was hell to go through, either go around the outside and don't reach the next part of the helix because you can't see how far away you are from it (as the camera insists on going into a perspective that doesn't let you assess depth) or go around the inside and have the camera move behind your father so you can't see anything.
I don't think online play is possible through HTTP and I wasn't asking for that anyway. But they're tying their offline games into Steam in a way that prevents you from using them when you have a HTTP-only connection.
I wouldn't be as annoyed if it wasn't so trivially easy to download and use the games illegally. But seeing one of the most intrusive anticopy systems being so ineffective that you can just warez the stuff right from their servers makes me think the developers are just plain incompetent or the system was designed by marketing. Freaking StarForce is less intrusive and more competent than that.
NoE loves annoying the hell out of their customers and generally try to make us realize we're much better off with a PC. Wouldn't surprise me if NoA made everything region free but NoE added a lock so Europeans can't use those region free games.
Maybe I should respect their wish and not buy a Wii, then.
That doesn't apply to the language I've used it in. Though the recognition fails if you go too close to the microphone, you're supposed to hold the DS at the normal gaming distance (50cm or so) and speak normally.
Well, you'd have to keep a licensing agreement with that troll company and you wouldn't get money from the lawsuit at all. This may work if you just want to damage the opposition but since patent MAD is not handled by the law but by the way the responsible people feel right now they might figure yout you're behind that troll company and blast you anyway.
They've cut down on the overtime since that EA Spouse incident and the real crunch doesn't start in any company until the gold deadline is getting close.
Fortunately bah-leeting them usually works...
People bash EA for releasing new sports titles every year that are basically the same, but they have no qualms buying each new iteration of Mario Kart at full price, let alone also buying "retro" versions on new platforms a second or third time.
That's because Mario Kart doesn't get released yearly and the versions feature different levels. And because their other Mario tie ins aren't as crappy as most EA movie tie-ins.
What I don't understand, is since Nintendo has no intention to innovate with the console hardware itself, why not release their controllers and games on other platforms?
1. Because not enough people buy special-purpose controllers like that and no developer would be safe to assume people have those things at hand.
2. Because Nintendo gets a lot of money from the games released for their platform due to those platform license fees and because they don't have to pay such fees on their own games.
Isn't that a win-win for everyone? Sega largely went that route.
Yes and Sega made so little money afterwards they were bought up by Sammy and are now forced to be a small supplement to that company's gambling machine business while their quality is in a big dive that doesn't seem to end.
Looking at the way the car companies dislike damageable cars in videogames because they taint their image you'd probably have to pay damages to the manufacturer if you wreck your car.
No, overrated lowers the score but moderations that push a post outside of the -1..5 range are not allowed.
Then move elsewhere and stay there. Who cares if your passport says you're american? Just get citizenship elsewhere.
I thought leaving the country was about getting away from the damage the guy causes rather than "renouncing one's citizenship"?
Of course none of that backstory will make it into the movie intact.
There are dozens of PC brain exercise games that popped up after the DS game became successful, no idea which ones are any good. Many people enjoy that the DS game uses the stylus and microphone for input (so you say or write the answer instead of typing it) although its letter recognition is a bit borked from what I heard.
1. This is the console market, everyone else either grabbed first place on the first try or quickly faded into obscurity. Second place at a huge loss isn't something to brag about there.
2. The 5 billion dollars are mentioned in Microsoft's SEC filings (more exactly, added up from the filings over the lifetime of the XBox) and include the entire games division. Unless you believe MS is cooking the books that should include everything.
Nintendo of Europe has the results right on their website.
The Gamecube cost 25000 Yen in Japan, too. I don't think the Yen went through that much of a devaluation, never mind that anyhing videogame-related is always cheapest in the US because the US market simply expects the lowest prices.
It's an analogy, it's not meant to be perfectly accurate. The basic gist remains, that is, the console itself doesn't make a lot of money but the games, accessories, etc make up for that. Doesn't matter if there's patents or chips enforcing anything because it doesn't change the underlying concept.
50$ * 4M units = 200M$, not 20M$.
You don't even have to sell the thing at actual loss to have that razorblade model, I wouldn't be surprised if the consoles that weren't losing money per unit didn't make much profit either, at least not enough to sustain a company as a stand-alone product.
Technically mine is the Gradius code :p.
Sounds like a plan, give your soldiers crappy food, ell them the enemy has bean burritos and watch the carnage unfold.
Not really. Seen that number of PC games? 99% of them involve sexual acts with underage comic characters and less gameplay than Final Fantasy.
The up down up down part shouldn't work, though.
I didn't mind the ending much either but you're not missing out on much by not getting past the rising water. The climbing helix was hell to go through, either go around the outside and don't reach the next part of the helix because you can't see how far away you are from it (as the camera insists on going into a perspective that doesn't let you assess depth) or go around the inside and have the camera move behind your father so you can't see anything.
I don't think online play is possible through HTTP and I wasn't asking for that anyway. But they're tying their offline games into Steam in a way that prevents you from using them when you have a HTTP-only connection.
I wouldn't be as annoyed if it wasn't so trivially easy to download and use the games illegally. But seeing one of the most intrusive anticopy systems being so ineffective that you can just warez the stuff right from their servers makes me think the developers are just plain incompetent or the system was designed by marketing. Freaking StarForce is less intrusive and more competent than that.