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EA's Summer Interns Weigh In

MTV's games site has a piece looking at what it means to be a summer intern at EA. The article explores the experiences of three interns who did far more than fetching coffee. From the article: "Gwynne Olson-Wheeler ... showed some of her intern work in a cubicle that wasn't hers -- she was spending her final weeks of the summer working on a different floor, on EA's under-wraps 'Simpsons' game. Meeting with her there would give away too many secrets. So instead she zapped some graphics work she did earlier in the season for 'Sims 2 Pets' onto her iPod and plugged into a computer at a less-sensitive area. The room where she set up was darkened by dropped blinds, most of them dotted with spent ammunition from the floor's many Nerf gun battles. On the walls, signs addressed the staff of another under-wraps EA game: 'Welcome Sims 3 team.'"

73 comments

  1. No Sweatshop? by Lovedumplingx · · Score: 3, Insightful

    This article doesn't seem to highlight the same soul-crushing work ethic that other articles on EA has in the past.

    What gives? Is this an HR ploy to keep resumes coming in from fresh college blood?

    1. Re:No Sweatshop? by MaineCoon · · Score: 2, Insightful

      Or maybe it isn't like that (anymore)?

      Oh, wait, this is Slashdot, I could get lynched for suggesting that :-P

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    2. Re:No Sweatshop? by smbarbour · · Score: 1

      No, but it does highlight the rampant corporate espionage that takes place... Perhaps colleges should teach ethics before recommending students for internships.

    3. Re:No Sweatshop? by RyoShin · · Score: 1

      It's the basics of how corporations work.

      Bring in new talent by showing them a bunch of great things, offering bonuses and potential raises and Nerf gun fights.

      Then, once they've moved and settles and worked for a year or two, you break out the slave labor and burn them endlessly, paying bonuses in Snickers and raises in Food stamps, and only giving them a rubber-band gun.

      Only a rubber-band gun...

    4. Re:No Sweatshop? by Anonymous Coward · · Score: 0

      Umm, you hallucinated that from what in the article? Do you have any idea what Abercrombie & Fitch is?

    5. Re:No Sweatshop? by Broken+scope · · Score: 1

      With god as my witness, when i get out of college I WILL NEVER WORK FOR OR WITH EA!

      --
      You mad
    6. Re:No Sweatshop? by cheezit · · Score: 1

      You got a *bonus*? And a rubber band *gun*? I just got a rubber band...

      --
      Premature optimization is the root of all evil
    7. Re:No Sweatshop? by Anonymous Coward · · Score: 0

      An undead summoner and his pet in WoW?

    8. Re:No Sweatshop? by squisher · · Score: 2, Interesting

      I was wondering the same thing. But then if you read a little bit into the article you can see that there is some cooperation going on with MTV and EA - therefore I would doubt that their article would highlight any bad sides of EA.

      Plus, as someone else noted, interns probably wouldn't see the bad sides, therefore the article is most likely not even omitting anything.

    9. Re:No Sweatshop? by Amouth · · Score: 2, Funny

      Alright guys.. i got the cat5... can someone lend me a rack and find his address....

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    10. Re:No Sweatshop? by smbarbour · · Score: 1

      I "hallucinated" it directly from the summary:

      "So instead she zapped some graphics work she did earlier in the season for 'Sims 2 Pets' onto her iPod and plugged into a computer at a less-sensitive area."

      And yes, I do know what Abercrombie & Fitch is. It is an overpriced clothing brand for "adolescent lemmings" with extra money. Years ago, clothing from Abercrombie & Fitch would not be worn on a daily basis, as it was an upscale sporting-goods store. This changed in 1988 when A&F was acquired by The Limited, Inc. The new owners scrapped the original product line and replaced it with trendy upscale clothing targetted at teenagers.

      But other than the fact that the article is hosted on MTV's website, and MTV is television for "adolescent lemmings", I fail to see how A&F relates to corporate espionage, internships, and Electronic Arts.

    11. Re:No Sweatshop? by daeg · · Score: 1

      They *gave* you a rubber band? I had to *steal* mine...

    12. Re:No Sweatshop? by servognome · · Score: 1
      Plus, as someone else noted, interns probably wouldn't see the bad sides, therefore the article is most likely not even omitting anything.

      During my internships at different big tech companies, I was never shielded from the bad parts of the company. While you aren't directly participating in the long work hours, you definately get to see it. No matter what HR wants, the average worker is going to give the intern an idea of the good and bad of the company. I was co-oping at IBM when they were making changes to the pension plan, and it was definately talked about amongst everybody.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    13. Re:No Sweatshop? by freakmn · · Score: 1

      My thought is that the poster of that comment may be implying that A&F has something to do with sweatshops. But perhaps that's just a coincidence.

      --
      warning: This post is likely to contain gobs of dripping sarcasm. Consume at your own risk.
    14. Re:No Sweatshop? by chris_mahan · · Score: 1

      But will you stop playing their games?

      --

      "Piter, too, is dead."

    15. Re:No Sweatshop? by Opportunist · · Score: 1

      That was you? I DEMAND my rubber band back!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:No Sweatshop? by EEBaum · · Score: 1

      They're interns. They get to leave at the end of their 8 hour shift, regardless of how much they get done.

      --
      -- I prefer the term "karma escort."
    17. Re:No Sweatshop? by Bobartig · · Score: 1

      The interns worked right along side everyone else in development.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    18. Re:No Sweatshop? by Otter · · Score: 1
      "So instead she zapped some graphics work she did earlier in the season for 'Sims 2 Pets' onto her iPod and plugged into a computer at a less-sensitive area."

      I don't understand -- she wasn't allowed to bring a reporter into her work area, so she copied some work to display in an acceptable environment. I don't see where she (assuming that she was correct about what she was allowed to show) did anything wrong, let alone how you got "rampant corporate espionage" out of it.

    19. Re:No Sweatshop? by Anonymous Coward · · Score: 0

      You better have a good rack.

    20. Re:No Sweatshop? by darkonc · · Score: 1

      And you admit that? You better not work at HP. They'll hunt you down and fire you for that remark about internal HP politics.

      --
      Sometimes boldness is in fashion. Sometimes only the brave will be bold.
    21. Re:No Sweatshop? by Broken+scope · · Score: 1

      It depends on how much of the industry they own by then. I really don't buy most of what they make. I hate sports games and i lost interest in the BF series.

      --
      You mad
    22. Re:No Sweatshop? by Anonymous Coward · · Score: 0

      They'd have no clue of the pressure brought to bear that drives the development. The IP that sticks to EA (not the designers).

      Interns aren't in it for the money, can't be threatened, have nothing to lose, really.

    23. Re:No Sweatshop? by AcidLacedPenguiN · · Score: 1

      Were you doing a European theatre re-enactment of World War 2, except you got the shaft and had to be on the Russian Side? (where every other soldier got a gun, the ones in between got the extra ammo)

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    24. Re:No Sweatshop? by non0score · · Score: 1

      According to my friends at EA (who are full-time programmers), they said that after the EA-spouse incident, they've been very careful with overtime (8 hours of work per day). Now, employees pretty much have to "apply" to do overtime work...as in, request it from their managers who won't just trivially approve. So the situation has gotten a lot better.

    25. Re:No Sweatshop? by Lovedumplingx · · Score: 1

      Very interesting. That pretty much makes my initial thoughts moot.

  2. EA interns? by KSobby · · Score: 1

    Wow! Didn't realize universities had a "Masochism" major. Would an internship at the "Head On" testing lab count? Or even working at a recording studio doing nothing but cataloging Michael Bolton albums?

    --
    "It's difficult to meditate on amphetamines." - Joe Walsh
    1. Re:EA interns? by twistedsymphony · · Score: 1

      REALLY! that's a great deal!

      ...I admit it, I'ma Michael Bolton fan! I celebrate the guy's entire collection.

    2. Re:EA interns? by ThunderBucket · · Score: 1

      He's a no-talent assclown!

      --

      "All I do is eat and poop!" -- Bean
    3. Re:EA interns? by smbarbour · · Score: 1

      Cataloging Michael Bolton albums is easy... They all go in the round file. There's even an entire department devoted to handling the contents of the round file.

  3. hm. I wonder how many NDAs this broke by Anonymous Coward · · Score: 0

    Now "ex-summer-intern at EA"...

    1. Re:hm. I wonder how many NDAs this broke by JonTurner · · Score: 4, Funny
      I was really happy to work on the intro video because it's the first thing that people are going to see" she said.
      Yeah, sure, if by "going to see" you mean "hit escape and skip."
    2. Re:hm. I wonder how many NDAs this broke by Lord_Dweomer · · Score: 1
      "Yeah, sure, if by "going to see" you mean "hit escape and skip."

      Yeah, unlike the animated company logos which keep lasting LONG and LONGER and for some reason have increasingly become impossible to skip...

      --
      Buy Steampunk Clothing Online!
    3. Re:hm. I wonder how many NDAs this broke by 14CharUsername · · Score: 1

      Its a part of gaming culture now:

      Group of people: EA Games!
      Whisper: Challenge Everything...
      Sound in the background of user pressing escape repeatedly to no avail.

    4. Re:hm. I wonder how many NDAs this broke by KDR_11k · · Score: 1

      Fortunately bah-leeting them usually works...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. far more than fetching coffee by Anonymous Coward · · Score: 2, Funny
    three interns who did far more than fetching coffee.


    Sounds suspiciously like a Clinton/Monica like internship.

  5. I should hope there's no fetching of coffee by Anonymous Coward · · Score: 0

    That would kind of defeat the point of working for a programming company where you do nothing concerning your job. It may be one thing when you're interning for a law degree where sometimes there's just nothing that an intern can do, but I hold programming at a different level.

    My pipe dream, of course :P

    1. Re:I should hope there's no fetching of coffee by Chris+Burke · · Score: 4, Insightful

      Well, there's really two points to a programming/engineering internship:
      1) Cheap labor. For basic programming jobs, an intern isn't necessarily any worse than a full-timer, but is a heck of a lot cheaper.
      2) Extended interview. You get to know a potential future employee better than you ever could in an interview, and get them up to speed on what you do should you later hire them. For this reason, it's an especially bad idea to have interns fetching coffee or they won't be interested in coming back full time.

      --

      The enemies of Democracy are
  6. Weigh in? by grammar+fascist · · Score: 4, Funny

    EA's Summer Interns Weigh In ...at 300 pounds!

    Well, that's what I expected. It's not like they ever let you out for exercise, unless you consider the giant corporate hamster wheels.

    --
    I got my Linux laptop at System76.
    1. Re:Weigh in? by Dr.+Photo · · Score: 1

      "EA's Summer Interns Weigh In ...at 300 pounds"

      Well, since there's three of them, that's an average of 100 pounds each. So they're the skinny-type coders, not the hefty ones...

      Or that could be their wages as interns, in which case it's not slave labor, it's slave labour.... o.O

  7. Ethics to students? by Travoltus · · Score: 2

    How about also teaching civics and Constitutional law to politicians (who spy on their citizens), ethics to CEOs (hello, HP?), and so on?

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  8. Network Policy Violation by thedrunkensailor · · Score: 1, Interesting

    Interns should be especially weary of the Network Use Policies: no plugging in devices without prior approval....she could be taking down the company with that iPod hard drive...load it up with everything you got and sell it to RockStar

    --
    i support the right to offend.
    1. Re:Network Policy Violation by Opportunist · · Score: 1

      Don't temp me to go for an internship at EA...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  9. oblig. by Anonymous Coward · · Score: 2, Funny
    cataloging Michael Bolton albums?
    Why should I change my name? He's the one that sucks!
  10. The Real World: EA by lewp · · Score: 4, Funny

    This is the true story
    Of 137 students
    Picked to live in some cubicles for a summer
    And have their lives... what lives?

    To find out what happens
    When people stop being polite
    And...

    (the four who survived our reeducation facilities) ...start getting real

    --
    Game... blouses.
  11. gamesetwatch steal much? by dayeight · · Score: 0, Offtopic

    eh?

  12. What a joke by zymano · · Score: 0, Flamebait

    "The top schools EA pulls from are Ringling College and USC. No interns come from the so-called gaming trade schools like Full Sail and Digipen, because McCreary and her team prefer the depth of education offered at more established colleges."

    Look up discrimination.

    1. Re:What a joke by radish · · Score: 2, Insightful

      Since when was judging candidates on their qualifications a problem? When I'm hiring I look for evidence of a candidate's skills and capabilities. If they have no work experience (they're interns after all) then all I have to go on is their school work. Which school they're at says a lot about the quality of the education they will be getting.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    2. Re:What a joke by Anonymous Coward · · Score: 0

      I'll post this anonymously:

      There is a good reason for this. What good does it do to kill good talent before it matures? It's much more profitable to allow the talent to develop externally and then acquire it. That way EA can capitalize on pre-existing talent instead of nurturing it in-house.

    3. Re:What a joke by RichDiesal · · Score: 1

      In English, discimination refers to differing individuals by some attribute or quality. This is how all hiring decisions are made. You discriminate among candidates to see who is best for the job and hire them.

      In American law, discirimination refers to hiring or not hiring people because of a protected status, which includes race, gender, age, and disability status. The school that you attended is not protected under this legislation. In fact, you can hire people based on their favorite color, if you wanted to (as long as favorite color didn't correlate with a protected class).

      There is nothing wrong with choosing who you believe is the best candidate. If they believe your school is subpar, then that's their right. That should also tell you, however, that the environment of that company is very judgmental in terms of education and is probably not a place you'd want to work anyway.

      Pick your battles wisely, my friend.

    4. Re:What a joke by Anonymous Coward · · Score: 0

      I partially agree with you on this. Though discriminate is the wrong word, bias is better. Although there is not a hiring practice that shies away from the game specific schools, there is a general bias in the company. Although it is not a rule, I personally know a few full sail graduates that work for electronic arts.

      I think this bias is more of a general bias coming from the people that graduated from Ringling College and USC (although that are a ton of UCF, UF and FSU graduates as well). I think this is just a shot off of the general state university vs. game university battle that is going on everywhere.

      But you know this specific event could also have been because the students that go to game specific schools like Full Sail and Digipen don't have the free time to do an internship while they are in school.

    5. Re:What a joke by Anonymous Coward · · Score: 0

      "The top schools EA pulls from are Ringling College and USC. No interns come from the so-called gaming trade schools like Full Sail and Digipen, because McCreary and her team prefer the depth of education offered at more established colleges."

      Look up discrimination."

      Technical school education at work here, folks.

    6. Re:What a joke by joystickgenie · · Score: 1

      "No interns come from the so-called gaming trade schools like Full Sail and Digipen, because McCreary and her team prefer the depth of education offered at more established colleges."

      That is a convenient explanation but it has no basis in fact. There was no way to get a summer internship from a Full Sail student because Full Sail does not have a classic summer break (months of downtime between last and first semester). Full Sails summer break lasts from July 2nd to July 10th. You can't have a summer internship without having a classic summer break.

      That sentence wreaks of personal bias and distain for "so-called gaming trade schools"(a bias that much of the industry does not agree with), saying that they didn't take Full Sail students because of their "depth of education" is twisting the situation to fit the writers personal bias, and was just added to slander the school (I know it should be liable because it is writing but slander sounds better in the sentence).

    7. Re:What a joke by p0tat03 · · Score: 1

      First off, it's "libel".



      Second, from a programming perspective anyway (since it's the only one I'm qualified to speak from), they are perfectly entitled to this form of discrimination. I've seen the type of coding that goes on at these game colleges, and I would NEVER give up a CSer (even a mediocre one) in exchange for a Full Sail/Digipen/etc coder. Seriously. The depth of "programming" these schools get into is laughably simplistic and wouldn't fly further than scripting a level.

    8. Re:What a joke by zymano · · Score: 1

      You suck you know what. Jackass.

    9. Re:What a joke by zymano · · Score: 1

      Thats why none of them ever get jobs and we have to rely on important idiots like you.

    10. Re:What a joke by joystickgenie · · Score: 1

      Well that's not true, plenty of Full Sail/Digipen/etc coders are getting jobs and doing relatively well in the industry. However there are still people who keep the stigma alive anyway.

      (Leaving the debate behind and resorting to name calling does not help the argument. Debate using facts, not insults)

  13. So how do they get experience? by tepples · · Score: 1

    For people who want to work for your company but happened to have chosen the wrong school, possibly because it was the school that they can afford, how do you suggest that they get the proper work experience?

    1. Re:So how do they get experience? by Chris+Burke · · Score: 1

      Well, if they're like my stepfather, who never got a degree, they get crappy under-paying jobs until they've got enough work experience to get someone to look past their education. Then they discover that despite having no formal education this person is an amazing programmer, and start paying him shed loads of money in order to keep him around.

      Results may vary. Life is unfair. :(

      --

      The enemies of Democracy are
    2. Re:So how do they get experience? by tepples · · Score: 1
      they get crappy under-paying jobs until they've got enough work experience to get someone to look past their education. Then they discover that despite having no formal education this person is an amazing programmer

      On the one hand, putting a "crappy under-paying job" in retail sales or food service on my resume won't demonstrate skills that I want to use in my career. But on the other hand, it would show that I know how to be an employee. So how do I find entry-level employment as a programmer when I live in northeast Indiana? I've been told that all the Cisco classes in the world won't teach me anything about the kind of networking that really matters.

    3. Re:So how do they get experience? by Chris+Burke · · Score: 1

      So how do I find entry-level employment as a programmer when I live in northeast Indiana?

      It was "crappy under-paying" programming jobs that I was talking about. And I don't know, but he managed to find entry-level programming jobs in SW Michigan, so it is possible.

      --

      The enemies of Democracy are
    4. Re:So how do they get experience? by MoralHazard · · Score: 2, Interesting

      Fewer than 60% of the tech professionals (IT, sysadmins, network engineers, and programmers) at my company have degrees in technical fields. Some have grad degrees in CS, some just bachelors' degrees, some have bachelors' in unrelated fields, and some (like me) have no degree at all. The only noticable salary distinctions are for people with VERY specific skills, and that doesn't mean "SQL". We employ PhD statisticians, and they make bank. The programmers with MAs in CS don't make more money than I do, and I'm a server app designer who spent five years in school (no degree) studying Poli. Sci.

      Here's what I did: I Learned how to fix, build, work on computers as a hobby, which eventually became a serious interest. Then, I found a $15/hour job doing basic tech support for a very small, fast-growing startup. As the company grew, I gained responsibilities and eventually was the go-to technical person for a company of 30 or so. In the process, I learned a *lot* more than I knew when I'd started--specifically, I got really good at working with Linux. I got too big for my britches, and eventually moved on to a different place (startup again) where they needed someone who knew a lot of Linux. Better money, too. Fast forward a couple of jobs, and I make really good money at a really interesting job, with less than four years of real job experience.

      The helpful tricks are:

      1) If you sound like you know what you're talking about in an interview, you can overcome a lot of degree biases. Make sure you talk to tech people, not HR bimbos, and when they start throwing technical questions at you, hit some home runs. You'd be surprised how many people can't pull this off, even those with degrees.

      2) Spend a LOT of time outside of work/school on your own projects. Build Linux/BSD boxes out of old desktops, and try to do clever things with them. Knowing how to build a web server from bare metal and a Debian CD is a big plus for an entry-level job, and the only way to learn it is to do it. Once you do have a job, make opportunities for yourself to try new things, play with interesting technologies, and do whatever it takes to expand your skillset.

      3) Get your ass to a big city, where there are gazillions of jobs and lots of turnover. Move to San Franciso, Seattle, LA, Chicago, New York, etc. Hard, true, but absolutely necessary if you're going to get enough interviews to find the one guy out of ten who'll take a chance on you. Craigslist is your friend--most places, you can get a crappy job and a crappy apartment overnight, and a decent job/apartment in two weeks, tops.

      4) Make friends with everybody at every job you work. Be happy, helpful, and fun to work with, and people will remember you. When they hear about interesting opportunities, they'll let you know and they'll put in a good word for you. Bosses who are leaving for other companies will call you from their new jobs and ask you to come interview.

      Good luck. It can be done--this is America, after all.

    5. Re:So how do they get experience? by Anonymous Coward · · Score: 0

      If you absolutely can't find an actual programming job near you, you might want to consider doing some freelance work.

      Of course, if you can't find programming jobs near you, you're going to have a hard time starting a programming career anyway - the first step you'll have to take may be a move.

    6. Re:So how do they get experience? by Anonymous Coward · · Score: 0

      "So how do I find entry-level employment as a programmer when I live in northeast Indiana?"

      No matter what you do, you might not, so its dangerous to restrict yourself that strongly. When I was close to graduating school I knew where I wanted to end up location wise, but it quickly became apparent that I was seriously limiting my options by doing so. When I made myself more flexible it became a hell of a lot easier to get interviews and eventually I ended up near DC (wanted to be near Baltimore). Its a lot better to get those first couple years experience however you can, then after that you can think about moving back or whatever. And who knows, you might just end up liking whereever you end up.

  14. Of course not, it's advertising by Opportunist · · Score: 1

    You hire interns as cheap slaves. But you better not treat them as such if you plan to use them as recruits. You get to see if they know their stuff for a month or two, you get to find out if you can work with them, wouldn't you want those that you can use to want to come back?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  15. "This was like eating pain" by patio11 · · Score: 1

    OK, so they were talking about a chili-hamburger eating contest, but I think the quote aptly describes working at EA.

  16. in other words... a plea to programmers by 192939495969798999 · · Score: 2, Funny

    "We swear we're not teh evil anymore! Please come work here! ... Everyone floats down here woo ha ha ha!"

    --
    stuff |
  17. Boss key by barbazoo · · Score: 1

    So... is it true they have a Boss-key in Excel which instantly teleports them back into WoW?

  18. Intern this past summer at EA Tiburon by AssKoala · · Score: 4, Informative

    I interned with EA Tiburon this past summer, I worked as a Software Engineer on the Tiger Woods PGA Tour team for the PS3 and Xbox360.

    First off, noone was working insane hours. It's a misconception that people have that you get worked to death. I didn't see anyone on the team working like that and I sure as hell didn't work like that.

    Yes, they liked me there, before some smartass posts "Well, you didn't work late because your code sucked."

    I was the build engineer for Tiger Woods PGA Tour and I also implemented some features into Tiger Woods 2007 (I haven't seen the credits yet, but they told me I'd be in them).

    Next up, one of the interns was from Digipen (and he can drink as fast as I can). There's no discrimination against people from trade schools. Hell, the guy who replaced me as Build Engineer when I left graduated from Full Sail. However, in general, the people coming out of those trade schools have no business competing with people who have degrees from major universities (when asked what schools to go to, Will Wright responded GeorgiaTech, USC, and Carnegie Melon on multiple occasions). I, personally, am from GeorgiaTech and will be graduating in the Spring with a bachelors in Mechanical Engineering and a Bachelors in Computer Science. This isn't to say those schools aren't valuable, but you get what you put into them: they graduate everyone. Again, this is a generalization, this isn't always the case.

    I loved working at EA and I'm definitely staying in the game industry. Despite the fact that all of the armchair engineers on various forums (you know who you are) are constantly ragging on <i>something</i>, it's still fun. I still love the fact that everyone who said "oh you're going to work for the slave drivers at EA" when I was leaving have eyes glazed over after hearing the great work experience it actually was.

    Chris Burke is right, when he posted the two main reasons for an engineer internship as being cheap labor and an extended interview. This is the case everywhere. However, that doesn't mean they overwork you or treat you like crap. I was a part of the team when I was there, or at least felt that way, and loved going to work every morning (ok, sorta true, I hate waking up in the morning). The hours were flexible, I went to work in a tshirt, shorts, and sandals on many occasions, and I had a PS3 and an Xbox 360 at my desk. How awesome is that?

    Flame away.

    --
    If you always think like an expert, you'll always be a beginner.
    1. Re:Intern this past summer at EA Tiburon by KDR_11k · · Score: 1

      They've cut down on the overtime since that EA Spouse incident and the real crunch doesn't start in any company until the gold deadline is getting close.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Intern this past summer at EA Tiburon by AssKoala · · Score: 1
      They've cut down on the overtime since that EA Spouse incident and the real crunch doesn't start in any company until the gold deadline is getting close

      None of the people I talked to said they ever had issues with overtime. Of course, I was at Tiburon, so my experience is not global. Madden went Alpha/Final for the 360 while I was there, so it's not like I didn't see the team, particularly my roommate (also an intern), working overtime.

      Nice thing is, you get free food and snacks when the game goes Alpha. There was food all over and beer in the frige (though I don't know where the beer came from or what it was for, but the frige was stocked full).
      --
      If you always think like an expert, you'll always be a beginner.
  19. Interns work full-time, too by twoallbeefpatties · · Score: 1

    Another explanation might be that many companies prefer students who have graduated rather than students still going to school. For one, the game release schedule doesn't always perfectly work into the summer - if you've got a game being released in September, you may need a guy who can work forty hours a week for three months before that. What's more, you may need someone who works fifty hours a week the few weeks before the release date to cover the final ground, just like everyone else at the company does, and if you're trying to balance class time against work time, you can often find yourself lacking for space in your schedule even more than the average programmer grunt.

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.