Warhammer Online has a powerful license and it covers a market that's shown to be highly profitable by a competitor (if WAR was unlike WoW before that'll be rectified in no time). That ranks it pretty highly in EA's priority list. In fact I wouldn't be surprised if EA attempted to turn Warhammer into one of their pet licenses.
That's the European version. Those scenes were removed from the US version though I have no idea how thoroughly. Can't find a patch that uncensors the US version with a quick Google so maybe they were more thorough than Rockstar.
That's funny (not ha ha funny), because in the UK, the government has raised tuition fees in order to increase the number of students going to University.
Same in Germany but the difference is that the money the Unis could make from tuition fees gets cut from their budget so they end up with the same amount of money or less.
Soul/passion and profit are not mutually exclusive. Indy does not require a vow of poverty.
No but if you design your games thinking "what kind of game will sell the most copies" rather than thinking "what kind of game would I like to make/play?" you risk ending up as yet another clone maker. Many think "what will sell?" and make a marginally different version of some successful game.
Less than $20 and the customer perceives the product as "low value".
I think to most people an indie game is inherently perceived as "low value". 20$ is outside of the impulse buy range for me but perhaps that differs for other people. Also I have a feeling that the upper limit for indie games is more the number of people who know about them than the number of people who like the price.
Piracy : it's inevitable, and it's always a balance between making it hard for pirates and not making it painful for legit users (see Starfox!).
Yeah, collecting Bafmodads certainly was a big annoyance but I wouldn't call that copy protection.:p
The guy purchased the game, at the store. It was a transfer of property from one person to another. He is having to re-register something he already owns. And that's a big, big problem.
Minor objection: You don't have to register HL1 but it gives a few nice boni. Valve didn't force him to use Steam at all, he decided to do so in order to access additional material like all those free addons.
1. Buy a new copy for 20-50 dollars in store (if we are talking a few years ago here).
2. Buy a used copy for 1 dollar, re-register it for 10.
3. Buy a new copy of a game that Steam recognizes as HL1 but that has dropped in price due to lacking sales. Gunman Chronicles is such a game, it's usually sold for less than HL1 or CS and the key will be recognized as HL1.
I think you have to take the costs of each into account. I haven't seen the actual numbers but I'd guess that games are a lot more expensive to make than slapping another paintjob on a gambling machine.
A version of Windows that's not compatible with current Windows applications would be suicide for Microsoft. People would like to switch to other OSes, even if just to try them out but all of their software only works with Windows. With this MS would be on a level playing field with competitors like Linux and OSX. Especially the latter would be able to make a lot of ground on MS that way.
Yes but net neutrality is about QOS done at ISP level. Also it's partially a reaction to ISPs talking about a "tiered internet" where you'd have to pay them a fee to increase the priority of your packets* even if they aren't your ISP if your traffic happens to be routed through their network.
*= Users expect that ISPs may add downthrottling of non-paid connections should companies like Google refuse to pay. There's also the option of completely blocking any traffic to a certain site that goes through their network, said site can be a competitor to one of the ISP's services.
Warhammer Online has a powerful license and it covers a market that's shown to be highly profitable by a competitor (if WAR was unlike WoW before that'll be rectified in no time). That ranks it pretty highly in EA's priority list. In fact I wouldn't be surprised if EA attempted to turn Warhammer into one of their pet licenses.
Easy. Buy the game in Europe.
That's the European version. Those scenes were removed from the US version though I have no idea how thoroughly. Can't find a patch that uncensors the US version with a quick Google so maybe they were more thorough than Rockstar.
If they are doing the job properly, then why won't they show us what's inside it? What are they afraid of?
Microsoft?
I'm using 8.1 or something like that and it uses 37MB just with Slashdot open. I'd say those features aren't hogging many additional ressources.
How's that ironic? The optical drive in my PC is the noisiest part as well, at least when the disc in there is copy protected.
That's funny (not ha ha funny), because in the UK, the government has raised tuition fees in order to increase the number of students going to University.
Same in Germany but the difference is that the money the Unis could make from tuition fees gets cut from their budget so they end up with the same amount of money or less.
Shit, we've had govt-paid University access in Germany without pretending to be communist. I'm sure that's common among (the richer) EU nations.
Soul/passion and profit are not mutually exclusive. Indy does not require a vow of poverty.
No but if you design your games thinking "what kind of game will sell the most copies" rather than thinking "what kind of game would I like to make/play?" you risk ending up as yet another clone maker. Many think "what will sell?" and make a marginally different version of some successful game.
Yep. The EA founding statement was that EA will drive innovation and not make any games that have been done to death.
Well, Activision does indeed treat their programmers like rockstars. Or at least like how the RIAA treats rockstars.
I'm still balking at the price of 40€. At least that's what the box sold at retail goes for.
So stop using homonyms in the article titles, especially confusing ones.
I thought misleading headlines were Zonk's speciality?
Less than $20 and the customer perceives the product as "low value".
:p
I think to most people an indie game is inherently perceived as "low value". 20$ is outside of the impulse buy range for me but perhaps that differs for other people. Also I have a feeling that the upper limit for indie games is more the number of people who know about them than the number of people who like the price.
Piracy : it's inevitable, and it's always a balance between making it hard for pirates and not making it painful for legit users (see Starfox!).
Yeah, collecting Bafmodads certainly was a big annoyance but I wouldn't call that copy protection.
The guy purchased the game, at the store. It was a transfer of property from one person to another. He is having to re-register something he already owns. And that's a big, big problem.
Minor objection: You don't have to register HL1 but it gives a few nice boni. Valve didn't force him to use Steam at all, he decided to do so in order to access additional material like all those free addons.
So your choices were as follows:
1. Buy a new copy for 20-50 dollars in store (if we are talking a few years ago here).
2. Buy a used copy for 1 dollar, re-register it for 10.
3. Buy a new copy of a game that Steam recognizes as HL1 but that has dropped in price due to lacking sales. Gunman Chronicles is such a game, it's usually sold for less than HL1 or CS and the key will be recognized as HL1.
Don't forget how much better the SNES's sound chip was when compared to the Megadrive's
I think you have to take the costs of each into account. I haven't seen the actual numbers but I'd guess that games are a lot more expensive to make than slapping another paintjob on a gambling machine.
For my gaming interests, I would have loved it if they had just kept on making more in that same series, from that same 2D perspective.
They did. Three for the GBA and one for the DS.
Bender: I had a nightmare! Ones and zeros everywhere and suddently I saw a two!
Also I hear the program objects to registering yourself using the name "Biggus Dickus".
A version of Windows that's not compatible with current Windows applications would be suicide for Microsoft. People would like to switch to other OSes, even if just to try them out but all of their software only works with Windows. With this MS would be on a level playing field with competitors like Linux and OSX. Especially the latter would be able to make a lot of ground on MS that way.
Yes, real football doesn't involve kicking a ball with your feet!
The PS1 had a redesigned version called the PSone and the PS2 got its redesign for the 70000 revision.
Yes but net neutrality is about QOS done at ISP level. Also it's partially a reaction to ISPs talking about a "tiered internet" where you'd have to pay them a fee to increase the priority of your packets* even if they aren't your ISP if your traffic happens to be routed through their network.
*= Users expect that ISPs may add downthrottling of non-paid connections should companies like Google refuse to pay. There's also the option of completely blocking any traffic to a certain site that goes through their network, said site can be a competitor to one of the ISP's services.
Terrorist, n. Non-military combatant fighting against you.
Freedom Fighter, n. Non-military combatant fighting with you.